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- function armor(ms)
- me = ms.Character
- me2 = ms
- pcall(function() me.King_N3xul:remove() end)
- mod = Instance.new("Model")
- mod.Name = "peepee"
- mod.Parent = me
- part = Instance.new("Part")
- part.Parent = mod
- part.Size = Vector3.new(1, 1, 1)
- part.Position = Vector3.new(1, 1, 1)
- part.BrickColor = BrickColor.new("Light orange")
- part:BreakJoints()
- mesh = Instance.new("SpecialMesh")
- mesh.Parent = part
- mesh.MeshType = "Sphere"
- mesh.Scale = Vector3.new(0.5, 0.5, 0.5)
- we = Instance.new("Weld")
- we.Parent = mod
- we.Part0 = part
- we.Part1 = me.Torso
- we.C0 = CFrame.fromEulerAnglesXYZ(0.15, 0, 0) + Vector3.new(0.15, 1.25, 0.75)
- we.C1 = CFrame.new()
- part = Instance.new("Part")
- part.Parent = mod
- part.Size = Vector3.new(1, 1, 1)
- part.Position = Vector3.new(1, 1, 1)
- part.BrickColor = BrickColor.new("Light orange")
- part:BreakJoints()
- mesh = Instance.new("SpecialMesh")
- mesh.Parent = part
- mesh.MeshType = "Sphere"
- mesh.Scale = Vector3.new(0.5, 0.5, 0.5)
- we = Instance.new("Weld")
- we.Parent = mod
- we.Part0 = part
- we.Part1 = me.Torso
- we.C0 = CFrame.fromEulerAnglesXYZ(0.15, 0, 0) + Vector3.new(-0.15, 1.25, 0.75)
- we.C1 = CFrame.new()
- part = Instance.new("Part")
- part.Parent = mod
- part.Size = Vector3.new(1, 3, 1)
- part.Position = Vector3.new(1, 1, 1)
- part.BrickColor = BrickColor.new("Light orange")
- part:BreakJoints()
- mesh3 = Instance.new("SpecialMesh")
- mesh3.Parent = part
- mesh3.MeshType = "Head"
- mesh3.Scale = Vector3.new(0.5, 1, 0.5)
- we3 = Instance.new("Weld")
- we3.Parent = mod
- we3.Part0 = part
- we3.Part1 = me.Torso
- we3.C0 = CFrame.fromEulerAnglesXYZ(1, 0, 0) + Vector3.new(0, -0.8, 1.25)
- we3.C1 = CFrame.new()
- function cmds(msg)
- if msg == "grow" then
- for i = 0, 1, 0.1 do
- mesh3.Scale = mesh3.Scale + Vector3.new(0, i, 0)
- we3.C0 = we3.C0 - Vector3.new(0, i, 0)
- wait()
- end
- end
- if msg == "shrink" then
- for i = 0, 1, 0.1 do
- mesh3.Scale = mesh3.Scale - Vector3.new(0, i, 0)
- we3.C0 = we3.C0 + Vector3.new(0, i+0.1, 0)
- wait()
- end
- end
- end
- me2.Chatted:connect(cmds)
- end
- --damn
- for _, v in pairs(Game.Players:GetChildren()) do
- armor(v)
- end
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