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BobTheHunted

Sample Surface Material

Jan 4th, 2018
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C++ 0.64 KB | None | 0 0
  1. ambient[] = {1,1,1,1};
  2. diffuse[] = {1,1,1,1};
  3. forcedDiffuse[] = {0,0,0,0};
  4. specular[] = {0,0,0,0};
  5. specularPower = 1;
  6. emmisive[] = {0,0,0,1};
  7. PixelShaderID = "NormalMapDiffuse";
  8. VertexShaderID = "NormalMapDiffuseAlpha";
  9. class Stage1
  10. {
  11.     texture = "bthbc_map_data\data\bthbc_md_grass_green_nopx.paa";
  12.     uvSource = "tex";
  13.     class uvTransform
  14.     {
  15.         aside[] = {5,0,0};
  16.         up[] = {0,5,0};
  17.         dir[] = {0,0,0};
  18.         pos[] = {0,0,0};
  19.     };
  20. };
  21. class Stage2
  22. {
  23.     texture = "bthbc_map_data\data\bthbc_md_grass_green_co.paa";
  24.     uvSource = "tex";
  25.     class uvTransform
  26.     {
  27.         aside[] = {5,0,0};
  28.         up[] = {0,5,0};
  29.         dir[] = {0,0,0};
  30.         pos[] = {0,0,0};
  31.     };
  32. };
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