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ArcDesLHK

Cursemark

Aug 7th, 2022 (edited)
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  1. Cursemarked Carver
  2. Level 4 DARK Spellcaster/Effect
  3. 1500/1000
  4. If you Ritual Summon exactly 1 "Cursemarked" Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. If this card is Tributed by a card effect: You can Special Summon 1 "Cursemarked" monster from your Deck, except "Cursemarked Carver". You can only use this effect of "Cursemarked Carver" once per turn.
  5.  
  6. Cursemarked Shamaness
  7. Link-2 DARK Spellcaster/Lock Link/Effect
  8. 1600/T B
  9. 2 DARK monsters
  10. If this card was Lock Link Summoned using a Ritual Monster as material, it gains ATK equal to that monster's Level x 200. When this attacking card destroys a monster in your opponent's Main Monster Zone: You can banish 1 "Cursemark" card from your GY; the zone that monster was in cannot be used until the end of the next turn.
  11.  
  12. Cursemarked Automaton
  13. Level 6 DARK Machine/Ritual/Effect
  14. 2200/1500
  15. You can Ritual Summon this card with any "Cursemarking" Ritual Spell. Once per turn, before damage calculation, if this card battles an opponent's monster in your opponent's Main Monster Zone: You can destroy that monster, and if you do, the zone that monster was in cannot be used until the end of the next turn. If this card is sent to the GY as Link Material: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Cursemarked Automaton" once per turn.
  16.  
  17. Ritualistic Cursemarking
  18. Ritual Spell
  19. This card can be used to Ritual Summon any "Cursemarked" Ritual Monster from your hand or Deck. You must also Tribute monsters from your hand or field, and/or banish "Cursemarked" monsters from your GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If a Lock Link Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
  20.  
  21. Cursemark Activation
  22. Quick-Play Spell
  23. Activate 1 of the following effects.
  24. ● Immediately after this effect resolves, Lock Link Summon 1 "Cursemarked" Lock Link Monster from your Extra Deck, using monsters you control as material.
  25. ● Ritual Summon 1 "Cursemarked" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster.
  26.  
  27. Cursemark Sealing
  28. Normal Spell
  29. If you control a "Cursemarked" Ritual or Lock Link Monster: Choose 1 opponent's unused Main Monster Zone, and it cannot be used until the end of your opponent's turn. You can only activate 1 "Cursemark Sealing" per turn.
  30.  
  31. Cursemark Activation Bomb
  32. Counter Trap
  33. When a Spell/Trap Card, or monster effect, is activated, while you control a "Cursemarked" Ritual or Lock Link Monster: Negate the activation, and if you do, destroy that card, then you can choose 1 opponent's unused Main Monster Zone, and it cannot be used until the end of your opponent's turn. You can only activate 1 "Cursemark Activation Bomb" per turn.
  34.  
  35. Cursemark Activation Pestilence
  36. Continuous Trap
  37. If a face-up "Cursemarked" monster(s) you control is destroyed by battle or card effect: You can target 1 card on the field; destroy it. You can banish this card from your GY, then choose 1 opponent's unused Main Monster Zone, and it cannot be used until the end of your opponent's turn. You can only use each effect of "Cursemark Activation Pestilence" once per turn.
  38.  
  39. Cursemarked Fell Beast
  40. Link-3 DARK Fiend/Lock Link/Effect
  41. 0/TL T TR
  42. 2+ DARK monsters, including a Ritual Monster
  43. Gains 800 ATK for each of your opponent's unused Main Monster Zones or Spell & Trap Zones that cannot be used. While a "Cursemarked" Ritual Monster is in your GY, your opponent cannot Special Summon monsters from the GY. When this attacking card destroys a monster in your opponent's Main Monster Zone: You can banish 1 "Cursemark" card from your GY; the zone that monster was in cannot be used until the end of the next turn.
  44.  
  45. Cursed Draw of the Marked One
  46. Normal Trap
  47. (This card is always treated as a "Cursemarked" card.)
  48. If you control a "Cursemarked" Ritual or Lock Link Monster: Draw cards equal to the number of your opponent's unused Main Monster Zones or Spell & Trap Zones that cannot be used, then place cards from your hand on the bottom of the Deck, in any order, equal to the number of cards you drew. You can only activate 1 "Cursed Draw of the Marked One" per turn.
  49.  
  50. Cursemarked Corvus
  51. Level 4 DARK Winged Beast/Effect
  52. 1700/1600
  53. If you Ritual Summon exactly 1 "Cursemarked" Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. If this card is Tributed by a card effect: You can add 1 "Cursemarked" Spell/Trap from your Deck to your hand. You can only use this effect of "Cursemarked Corvus" once per turn.
  54.  
  55. Cursemarked Butterfly
  56. Level 3 DARK Insect/Effect
  57. 1200/700
  58. If you Ritual Summon exactly 1 "Cursemarked" Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. If this card is Tributed by a card effect: You can target 1 "Cursemarked" monster in your GY, except "Cursemarked Butterfly"; Special Summon that target. You can only use this effect of "Cursemarked Butterfly" once per turn.
  59.  
  60. Cursemarked Shaman
  61. Level 5 DARK Spellcaster/Ritual/Effect
  62. 1600/2200
  63. You can Ritual Summon this card with any "Cursemarking" Ritual Spell. Once per turn: You can target 1 Spell/Trap your opponent controls; destroy it, and if you do, the zone that card was in cannot be used until the end of the next turn. If this card is sent to the GY as Link Material: You can draw 1 card. You can only use this effect of "Cursemarked Shaman" once per turn.
  64.  
  65. Cursemarked Caller
  66. Level 2 DARK Spellcaster/Effect
  67. 800/1200
  68. If you Ritual Summon exactly 1 "Cursemarked" Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. During your opponent's turn (Quick Effect): You can Ritual Summon 1 "Cursemarked" Ritual Monster from your Deck, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only use this effect of "Cursemarked Caller" once per turn.
  69.  
  70. Cursemarked Valkyrie
  71. Link-1 DARK Fairy/Lock Link/Effect
  72. 1500/T
  73. 1 Ritual Monster
  74. If this card is Special Summoned from the Extra Deck: You can target 1 "Cursemarked" monster in your GY; inflict damage to your opponent equal to that target's ATK. If a "Cursemarked" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Cursemarked Valkyrie" once per turn.
  75.  
  76. Cursemark Sigil
  77. Normal Spell
  78. Tribute 1 "Cursemarked" Ritual Monster; Special Summon a number of "Cursemarked Tokens" (Limbo/DARK/Level 1/ATK 0/DEF 0), equal to the number of your opponent's unused Main Monster Zones or Spell & Trap Zones that cannot be used. You can only activate 1 "Cursemark Sigil" per turn.
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