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- Cursemarked Carver
- Level 4 DARK Spellcaster/Effect
- 1500/1000
- If you Ritual Summon exactly 1 "Cursemarked" Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. If this card is Tributed by a card effect: You can Special Summon 1 "Cursemarked" monster from your Deck, except "Cursemarked Carver". You can only use this effect of "Cursemarked Carver" once per turn.
- Cursemarked Shamaness
- Link-2 DARK Spellcaster/Lock Link/Effect
- 1600/T B
- 2 DARK monsters
- If this card was Lock Link Summoned using a Ritual Monster as material, it gains ATK equal to that monster's Level x 200. When this attacking card destroys a monster in your opponent's Main Monster Zone: You can banish 1 "Cursemark" card from your GY; the zone that monster was in cannot be used until the end of the next turn.
- Cursemarked Automaton
- Level 6 DARK Machine/Ritual/Effect
- 2200/1500
- You can Ritual Summon this card with any "Cursemarking" Ritual Spell. Once per turn, before damage calculation, if this card battles an opponent's monster in your opponent's Main Monster Zone: You can destroy that monster, and if you do, the zone that monster was in cannot be used until the end of the next turn. If this card is sent to the GY as Link Material: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Cursemarked Automaton" once per turn.
- Ritualistic Cursemarking
- Ritual Spell
- This card can be used to Ritual Summon any "Cursemarked" Ritual Monster from your hand or Deck. You must also Tribute monsters from your hand or field, and/or banish "Cursemarked" monsters from your GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If a Lock Link Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
- Cursemark Activation
- Quick-Play Spell
- Activate 1 of the following effects.
- ● Immediately after this effect resolves, Lock Link Summon 1 "Cursemarked" Lock Link Monster from your Extra Deck, using monsters you control as material.
- ● Ritual Summon 1 "Cursemarked" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster.
- Cursemark Sealing
- Normal Spell
- If you control a "Cursemarked" Ritual or Lock Link Monster: Choose 1 opponent's unused Main Monster Zone, and it cannot be used until the end of your opponent's turn. You can only activate 1 "Cursemark Sealing" per turn.
- Cursemark Activation Bomb
- Counter Trap
- When a Spell/Trap Card, or monster effect, is activated, while you control a "Cursemarked" Ritual or Lock Link Monster: Negate the activation, and if you do, destroy that card, then you can choose 1 opponent's unused Main Monster Zone, and it cannot be used until the end of your opponent's turn. You can only activate 1 "Cursemark Activation Bomb" per turn.
- Cursemark Activation Pestilence
- Continuous Trap
- If a face-up "Cursemarked" monster(s) you control is destroyed by battle or card effect: You can target 1 card on the field; destroy it. You can banish this card from your GY, then choose 1 opponent's unused Main Monster Zone, and it cannot be used until the end of your opponent's turn. You can only use each effect of "Cursemark Activation Pestilence" once per turn.
- Cursemarked Fell Beast
- Link-3 DARK Fiend/Lock Link/Effect
- 0/TL T TR
- 2+ DARK monsters, including a Ritual Monster
- Gains 800 ATK for each of your opponent's unused Main Monster Zones or Spell & Trap Zones that cannot be used. While a "Cursemarked" Ritual Monster is in your GY, your opponent cannot Special Summon monsters from the GY. When this attacking card destroys a monster in your opponent's Main Monster Zone: You can banish 1 "Cursemark" card from your GY; the zone that monster was in cannot be used until the end of the next turn.
- Cursed Draw of the Marked One
- Normal Trap
- (This card is always treated as a "Cursemarked" card.)
- If you control a "Cursemarked" Ritual or Lock Link Monster: Draw cards equal to the number of your opponent's unused Main Monster Zones or Spell & Trap Zones that cannot be used, then place cards from your hand on the bottom of the Deck, in any order, equal to the number of cards you drew. You can only activate 1 "Cursed Draw of the Marked One" per turn.
- Cursemarked Corvus
- Level 4 DARK Winged Beast/Effect
- 1700/1600
- If you Ritual Summon exactly 1 "Cursemarked" Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. If this card is Tributed by a card effect: You can add 1 "Cursemarked" Spell/Trap from your Deck to your hand. You can only use this effect of "Cursemarked Corvus" once per turn.
- Cursemarked Butterfly
- Level 3 DARK Insect/Effect
- 1200/700
- If you Ritual Summon exactly 1 "Cursemarked" Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. If this card is Tributed by a card effect: You can target 1 "Cursemarked" monster in your GY, except "Cursemarked Butterfly"; Special Summon that target. You can only use this effect of "Cursemarked Butterfly" once per turn.
- Cursemarked Shaman
- Level 5 DARK Spellcaster/Ritual/Effect
- 1600/2200
- You can Ritual Summon this card with any "Cursemarking" Ritual Spell. Once per turn: You can target 1 Spell/Trap your opponent controls; destroy it, and if you do, the zone that card was in cannot be used until the end of the next turn. If this card is sent to the GY as Link Material: You can draw 1 card. You can only use this effect of "Cursemarked Shaman" once per turn.
- Cursemarked Caller
- Level 2 DARK Spellcaster/Effect
- 800/1200
- If you Ritual Summon exactly 1 "Cursemarked" Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. During your opponent's turn (Quick Effect): You can Ritual Summon 1 "Cursemarked" Ritual Monster from your Deck, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only use this effect of "Cursemarked Caller" once per turn.
- Cursemarked Valkyrie
- Link-1 DARK Fairy/Lock Link/Effect
- 1500/T
- 1 Ritual Monster
- If this card is Special Summoned from the Extra Deck: You can target 1 "Cursemarked" monster in your GY; inflict damage to your opponent equal to that target's ATK. If a "Cursemarked" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Cursemarked Valkyrie" once per turn.
- Cursemark Sigil
- Normal Spell
- Tribute 1 "Cursemarked" Ritual Monster; Special Summon a number of "Cursemarked Tokens" (Limbo/DARK/Level 1/ATK 0/DEF 0), equal to the number of your opponent's unused Main Monster Zones or Spell & Trap Zones that cannot be used. You can only activate 1 "Cursemark Sigil" per turn.
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