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- #include <iostream>
- using namespace std;
- class Point {
- int x;
- int y;
- public:
- Point() {}
- Point(int _x, int _y) {
- x = _x;
- y = _y;
- }
- void set_x(int _x) {
- x = _x;
- }
- void set_y(int _y) {
- y = _y;
- }
- int get_x() {
- return x;
- }
- int get_y() {
- return y;
- }
- Point operator + (Point tmp) {
- Point result(x + tmp.x, y + tmp.y);
- return result;
- }
- Point operator - (Point tmp) {
- Point result(x - tmp.x, y - tmp.y);
- return result;
- }
- Point operator * (Point tmp) {
- Point result(x * tmp.x, y * tmp.y);
- return result;
- }
- Point operator / (Point tmp) {
- Point result(x / tmp.x, y / tmp.y);
- return result;
- }
- };
- int main()
- {
- Point p1(1, 2);
- Point p2(3, 4);
- Point p3 = p1 + p2;
- Point p4 = p1 - p2;
- Point p5 = p1 * p2;
- Point p6 = p1 / p2;
- cout << p3.get_x() << " " << p3.get_y() << endl;
- cout << p4.get_x() << " " << p4.get_y() << endl;
- cout << p5.get_x() << " " << p5.get_y() << endl;
- cout << p6.get_x() << " " << p6.get_y() << endl;
- return 0;
- }
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