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Jul 12th, 2024
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  1. loadstring(game:HttpGet(("https://pastebin.com/raw/rT9CMJqm"),true))() --reanim
  2.  
  3. local lp = game:GetService("Players").LocalPlayer
  4. local rs = game:GetService("RunService")
  5. local stepped = rs.Stepped
  6. local heartbeat = rs.Heartbeat
  7. local renderstepped = rs.RenderStepped
  8. local sg = game:GetService("StarterGui")
  9. local ws = game:GetService("Workspace")
  10. local cf = CFrame.new
  11. local v3 = Vector3.new
  12. local v3_0 = Vector3.zero
  13. local inf = math.huge
  14.  
  15. local cplayer = lp.Character
  16.  
  17. local v3 = Vector3.new
  18.  
  19. local function gp(parent, name, className)
  20. if typeof(parent) == "Instance" then
  21. for i, v in pairs(parent:GetChildren()) do
  22. if (v.Name == name) and v:IsA(className) then
  23. return v
  24. end
  25. end
  26. end
  27. return nil
  28. end
  29.  
  30.  
  31. local hat2 = cplayer:GetChildren()[11]
  32. local handle2 = gp(hat2, "Handle", "BasePart")
  33. local att2 = gp(handle2, "att1_Handle", "Attachment")
  34. att2.Parent = cplayer["Right Arm"]
  35. att2.Position = Vector3.new(0, -1, -0.1)
  36. att2.Rotation = Vector3.new(-0, -0, 135)
  37.  
  38. local lp = game:GetService("Players").LocalPlayer
  39. local rs = game:GetService("RunService")
  40. local stepped = rs.Stepped
  41. local heartbeat = rs.Heartbeat
  42. local renderstepped = rs.RenderStepped
  43. local sg = game:GetService("StarterGui")
  44. local ws = game:GetService("Workspace")
  45. local cf = CFrame.new
  46. local v3 = Vector3.new
  47. local v3_0 = Vector3.zero
  48. local inf = math.huge
  49.  
  50. local cplayer = lp.Character
  51.  
  52. local v3 = Vector3.new
  53.  
  54. local function gp(parent, name, className)
  55. if typeof(parent) == "Instance" then
  56. for i, v in pairs(parent:GetChildren()) do
  57. if (v.Name == name) and v:IsA(className) then
  58. return v
  59. end
  60. end
  61. end
  62. return nil
  63. end
  64.  
  65. local hat2 = cplayer["Yoga Mat"]
  66. local handle2 = gp(hat2, "Handle", "BasePart")
  67. local att2 = gp(handle2, "att1_Handle", "Attachment")
  68. att2.Parent = cplayer["Right Arm"]
  69. att2.Position = Vector3.new(-0.05, -3.25, -0.25)
  70. att2.Rotation = Vector3.new(5, -0, 135)
  71.  
  72. --game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(" [B҉A҉N҉I҉S҉H҉E҉R҉]: ҉Y҉O҉U҉ ҉W҉I҉L҉L҉ ҉K҉N҉O҉W҉ ҉T҉H҉E҉ ҉P҉A҉I҉N҉","All")
  73. --this function got patched
  74.  
  75. function sandbox(var,func)
  76. local env = getfenv(func)
  77. local newenv = setmetatable({},{
  78. __index = function(self,k)
  79. if k=="script" then
  80. return var
  81. else
  82. return env[k]
  83. end
  84. end,
  85. })
  86. setfenv(func,newenv)
  87. return func
  88. end
  89. cors = {}
  90. mas = Instance.new("Model",game:GetService("Lighting"))
  91. Sky0 = Instance.new("Sky")
  92. Sky0.Parent = mas
  93. Sky0.CelestialBodiesShown = false
  94. Sky0.SkyboxBk = "rbxassetid://12064107"
  95. Sky0.SkyboxDn = "rbxassetid://12064152"
  96. Sky0.SkyboxFt = "rbxassetid://12064121"
  97. Sky0.SkyboxLf = "rbxassetid://12063984"
  98. Sky0.SkyboxRt = "rbxassetid://12064115"
  99. Sky0.SkyboxUp = "rbxassetid://12064131"
  100. for i,v in pairs(mas:GetChildren()) do
  101. v.Parent = game:GetService("Lighting")
  102. pcall(function() v:MakeJoints() end)
  103. end
  104. mas:Destroy()
  105. for i,v in pairs(cors) do
  106. spawn(function()
  107. pcall(v)
  108. end)
  109. end
  110.  
  111. wait(0.2)
  112.  
  113. Player = game:GetService("Players").LocalPlayer
  114. PlayerGui = Player.PlayerGui
  115. Cam = workspace.CurrentCamera
  116. Backpack = Player.Backpack
  117. Character = Player.Character
  118. Humanoid = Character.Humanoid
  119. Mouse = Player:GetMouse()
  120. RootPart = Character["HumanoidRootPart"]
  121. Torso = Character["Torso"]
  122. Head = Character["Head"]
  123. RightArm = Character["Right Arm"]
  124. LeftArm = Character["Left Arm"]
  125. RightLeg = Character["Right Leg"]
  126. LeftLeg = Character["Left Leg"]
  127. RootJoint = RootPart["RootJoint"]
  128. Neck = Torso["Neck"]
  129. RightShoulder = Torso["Right Shoulder"]
  130. LeftShoulder = Torso["Left Shoulder"]
  131. RightHip = Torso["Right Hip"]
  132. LeftHip = Torso["Left Hip"]
  133. local TIME = 0
  134. local sick = Instance.new("Sound",Torso)
  135.  
  136. IT = Instance.new
  137. CF = CFrame.new
  138. VT = Vector3.new
  139. RAD = math.rad
  140. C3 = Color3.new
  141. UD2 = UDim2.new
  142. BRICKC = BrickColor.new
  143. ANGLES = CFrame.Angles
  144. EULER = CFrame.fromEulerAnglesXYZ
  145. COS = math.cos
  146. ACOS = math.acos
  147. SIN = math.sin
  148. ASIN = math.asin
  149. ABS = math.abs
  150. MRANDOM = math.random
  151. FLOOR = math.floor
  152.  
  153. --//=================================\\
  154. --|| USEFUL VALUES
  155. --\\=================================//
  156.  
  157. Animation_Speed = 3
  158. local FORCERESET = false
  159. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  160. local Speed = 16
  161. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  162. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  163. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  164. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  165. local DAMAGEMULTIPLIER = 1
  166. local ANIM = "Idle"
  167. local ATTACK = false
  168. local EQUIPPED = false
  169. local HOLD = false
  170. local COMBO = 1
  171. local Rooted = false
  172. local SINE = 0
  173. local KEYHOLD = false
  174. local CHANGE = 2 / Animation_Speed
  175. local WALKINGANIM = false
  176. local VALUE1 = false
  177. local VALUE2 = false
  178. local ROBLOXIDLEANIMATION = IT("Animation")
  179. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  180. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  181. --ROBLOXIDLEANIMATION.Parent = Humanoid
  182. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  183. WEAPONGUI.Name = "BanishV3Gui"
  184. local Weapon = IT("Model")
  185. Weapon.Name = "Adds"
  186. local Effects = IT("Folder", Weapon)
  187. Effects.Name = "Effects"
  188. local Gun = IT("Model")
  189. Gun.Name = "Gun"
  190. local ANIMATOR = Humanoid.Animator
  191. local ANIMATE = Character:FindFirstChild("Animate")
  192. local UNANCHOR = true
  193. local TOBANISH = {}
  194. script.Parent = PlayerGui
  195. local Boost = false
  196. local Player_Size = 1
  197. local SIZE = 1
  198. local WHITELIST = {}
  199. local Milk = false
  200. local VIS = 243281095
  201. local VOLUME = 1
  202. local PITCH = 1
  203. local INSTANT = false
  204. local INTRO = false
  205. local Chill = false
  206. local Mode = "idk"
  207.  
  208. VIS = 10852148963
  209. VOLUME = 1.5
  210. PITCH = 1
  211.  
  212. --//=================================\\
  213. --\\=================================//
  214.  
  215.  
  216. --//=================================\\
  217. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  218. --\\=================================//
  219.  
  220. ArtificialHB = Instance.new("BindableEvent", script)
  221. ArtificialHB.Name = "ArtificialHB"
  222.  
  223. script:WaitForChild("ArtificialHB")
  224.  
  225. frame = Frame_Speed
  226. tf = 0
  227. allowframeloss = false
  228. tossremainder = false
  229. lastframe = tick()
  230. script.ArtificialHB:Fire()
  231.  
  232. game:GetService("RunService").Heartbeat:connect(function(s, p)
  233. tf = tf + s
  234. if tf >= frame then
  235. if allowframeloss then
  236. script.ArtificialHB:Fire()
  237. lastframe = tick()
  238. else
  239. for i = 1, math.floor(tf / frame) do
  240. script.ArtificialHB:Fire()
  241. end
  242. lastframe = tick()
  243. end
  244. if tossremainder then
  245. tf = 0
  246. else
  247. tf = tf - frame * math.floor(tf / frame)
  248. end
  249. end
  250. end)
  251.  
  252. --//=================================\\
  253. --\\=================================//
  254.  
  255. --//=================================\\
  256. --|| SOME FUNCTIONS
  257. --\\=================================//
  258.  
  259. Debris = game:GetService("Debris")
  260.  
  261. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  262. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  263. end
  264.  
  265. function PositiveAngle(NUMBER)
  266. if NUMBER >= 0 then
  267. NUMBER = 0
  268. end
  269. return NUMBER
  270. end
  271.  
  272. function NegativeAngle(NUMBER)
  273. if NUMBER <= 0 then
  274. NUMBER = 0
  275. end
  276. return NUMBER
  277. end
  278.  
  279. function Swait(NUMBER)
  280. if NUMBER == 0 or NUMBER == nil then
  281. ArtificialHB.Event:wait()
  282. else
  283. for i = 1, NUMBER do
  284. ArtificialHB.Event:wait()
  285. end
  286. end
  287. end
  288.  
  289. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  290. local NEWMESH = IT(MESH)
  291. if MESH == "SpecialMesh" then
  292. NEWMESH.MeshType = MESHTYPE
  293. if MESHID ~= "nil" and MESHID ~= "" then
  294. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  295. end
  296. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  297. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  298. end
  299. end
  300. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  301. NEWMESH.Scale = SCALE
  302. NEWMESH.Parent = PARENT
  303. return NEWMESH
  304. end
  305.  
  306.  
  307.  
  308. function RemoveOutlines(part)
  309. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  310. end
  311.  
  312. CFuncs = {
  313. ["Part"] = {
  314. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  315. local Part = Create("Part"){
  316. Parent = Parent,
  317. Reflectance = Reflectance,
  318. Transparency = Transparency,
  319. CanCollide = false,
  320. Locked = true,
  321. BrickColor = BrickColor.new(tostring(BColor)),
  322. Name = Name,
  323. Size = Size,
  324. Material = Material,
  325. }
  326. RemoveOutlines(Part)
  327. return Part
  328. end;
  329. };
  330.  
  331. ["Mesh"] = {
  332. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  333. local Msh = Create(Mesh){
  334. Parent = Part,
  335. Offset = OffSet,
  336. Scale = Scale,
  337. }
  338. if Mesh == "SpecialMesh" then
  339. Msh.MeshType = MeshType
  340. Msh.MeshId = MeshId
  341. end
  342. return Msh
  343. end;
  344. };
  345.  
  346. ["Mesh"] = {
  347. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  348. local Msh = Create(Mesh){
  349. Parent = Part,
  350. Offset = OffSet,
  351. Scale = Scale,
  352. }
  353. if Mesh == "SpecialMesh" then
  354. Msh.MeshType = MeshType
  355. Msh.MeshId = MeshId
  356. end
  357. return Msh
  358. end;
  359. };
  360.  
  361. ["Weld"] = {
  362. Create = function(Parent, Part0, Part1, C0, C1)
  363. local Weld = Create("Weld"){
  364. Parent = Parent,
  365. Part0 = Part0,
  366. Part1 = Part1,
  367. C0 = C0,
  368. C1 = C1,
  369. }
  370. return Weld
  371. end;
  372. };
  373.  
  374. ["Sound"] = {
  375. Create = function(id, par, vol, pit)
  376. coroutine.resume(coroutine.create(function()
  377. local S = Create("Sound"){
  378. Volume = vol,
  379. Name = "EffectSoundo",
  380. Pitch = pit or 1,
  381. SoundId = id,
  382. Parent = par or workspace,
  383. }
  384. wait()
  385. S:play()
  386. game:GetService("Debris"):AddItem(S, 10)
  387. end))
  388. end;
  389. };
  390.  
  391. ["TimeSound"] = {
  392. Create = function(id, par, vol, pit, timepos)
  393. coroutine.resume(coroutine.create(function()
  394. local S = Create("Sound"){
  395. Volume = vol,
  396. Name = "EffectSoundo",
  397. Pitch = pit or 1,
  398. SoundId = id,
  399. TimePosition = timepos,
  400. Parent = par or workspace,
  401. }
  402. wait()
  403. S:play()
  404. game:GetService("Debris"):AddItem(S, 10)
  405. end))
  406. end;
  407. };
  408. ["EchoSound"] = {
  409. Create = function(id, par, vol, pit, timepos,delays,echodelay,fedb,dryl)
  410. coroutine.resume(coroutine.create(function()
  411. local Sas = Create("Sound"){
  412. Volume = vol,
  413. Name = "EffectSoundo",
  414. Pitch = pit or 1,
  415. SoundId = id,
  416. TimePosition = timepos,
  417. Parent = par or workspace,
  418. }
  419. local E = Create("EchoSoundEffect"){
  420. Delay = echodelay,
  421. Name = "Echo",
  422. Feedback = fedb,
  423. DryLevel = dryl,
  424. Parent = Sas,
  425. }
  426. wait()
  427. Sas:play()
  428. game:GetService("Debris"):AddItem(Sas, delays)
  429. end))
  430. end;
  431. };
  432.  
  433. ["LongSound"] = {
  434. Create = function(id, par, vol, pit)
  435. coroutine.resume(coroutine.create(function()
  436. local S = Create("Sound"){
  437. Volume = vol,
  438. Pitch = pit or 1,
  439. SoundId = id,
  440. Parent = par or workspace,
  441. }
  442. wait()
  443. S:play()
  444. game:GetService("Debris"):AddItem(S, 60)
  445. end))
  446. end;
  447. };
  448.  
  449. ["ParticleEmitter"] = {
  450. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  451. local fp = Create("ParticleEmitter"){
  452. Parent = Parent,
  453. Color = ColorSequence.new(Color1, Color2),
  454. LightEmission = LightEmission,
  455. Size = Size,
  456. Texture = Texture,
  457. Transparency = Transparency,
  458. ZOffset = ZOffset,
  459. Acceleration = Accel,
  460. Drag = Drag,
  461. LockedToPart = LockedToPart,
  462. VelocityInheritance = VelocityInheritance,
  463. EmissionDirection = EmissionDirection,
  464. Enabled = Enabled,
  465. Lifetime = LifeTime,
  466. Rate = Rate,
  467. Rotation = Rotation,
  468. RotSpeed = RotSpeed,
  469. Speed = Speed,
  470. VelocitySpread = VelocitySpread,
  471. }
  472. return fp
  473. end;
  474. };
  475.  
  476. CreateTemplate = {
  477.  
  478. };
  479. }
  480.  
  481. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  482. local NEWPART = IT("Part")
  483. NEWPART.formFactor = FORMFACTOR
  484. NEWPART.Reflectance = REFLECTANCE
  485. NEWPART.Transparency = TRANSPARENCY
  486. NEWPART.CanCollide = false
  487. NEWPART.Locked = true
  488. NEWPART.Anchored = true
  489. if ANCHOR == false then
  490. NEWPART.Anchored = false
  491. end
  492. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  493. NEWPART.Name = NAME
  494. NEWPART.Size = SIZE
  495. NEWPART.Position = Torso.Position
  496. NEWPART.Material = MATERIAL
  497. NEWPART.Parent = PARENT
  498. return NEWPART
  499. end
  500.  
  501. local function weldBetween(a, b)
  502. local weldd = Instance.new("ManualWeld")
  503. weldd.Part0 = a
  504. weldd.Part1 = b
  505. weldd.C0 = CFrame.new()
  506. weldd.C1 = b.CFrame:inverse() * a.CFrame
  507. weldd.Parent = a
  508. return weldd
  509. end
  510.  
  511.  
  512. function QuaternionFromCFrame(cf)
  513. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  514. local trace = m00 + m11 + m22
  515. if trace > 0 then
  516. local s = math.sqrt(1 + trace)
  517. local recip = 0.5 / s
  518. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  519. else
  520. local i = 0
  521. if m11 > m00 then
  522. i = 1
  523. end
  524. if m22 > (i == 0 and m00 or m11) then
  525. i = 2
  526. end
  527. if i == 0 then
  528. local s = math.sqrt(m00 - m11 - m22 + 1)
  529. local recip = 0.5 / s
  530. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  531. elseif i == 1 then
  532. local s = math.sqrt(m11 - m22 - m00 + 1)
  533. local recip = 0.5 / s
  534. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  535. elseif i == 2 then
  536. local s = math.sqrt(m22 - m00 - m11 + 1)
  537. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  538. end
  539. end
  540. end
  541.  
  542. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  543. local xs, ys, zs = x + x, y + y, z + z
  544. local wx, wy, wz = w * xs, w * ys, w * zs
  545. local xx = x * xs
  546. local xy = x * ys
  547. local xz = x * zs
  548. local yy = y * ys
  549. local yz = y * zs
  550. local zz = z * zs
  551. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  552. end
  553.  
  554. function QuaternionSlerp(a, b, t)
  555. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  556. local startInterp, finishInterp;
  557. if cosTheta >= 0.0001 then
  558. if (1 - cosTheta) > 0.0001 then
  559. local theta = ACOS(cosTheta)
  560. local invSinTheta = 1 / SIN(theta)
  561. startInterp = SIN((1 - t) * theta) * invSinTheta
  562. finishInterp = SIN(t * theta) * invSinTheta
  563. else
  564. startInterp = 1 - t
  565. finishInterp = t
  566. end
  567. else
  568. if (1 + cosTheta) > 0.0001 then
  569. local theta = ACOS(-cosTheta)
  570. local invSinTheta = 1 / SIN(theta)
  571. startInterp = SIN((t - 1) * theta) * invSinTheta
  572. finishInterp = SIN(t * theta) * invSinTheta
  573. else
  574. startInterp = t - 1
  575. finishInterp = t
  576. end
  577. end
  578. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  579. end
  580.  
  581. function Clerp(a, b, t)
  582. local qa = {QuaternionFromCFrame(a)}
  583. local qb = {QuaternionFromCFrame(b)}
  584. local ax, ay, az = a.x, a.y, a.z
  585. local bx, by, bz = b.x, b.y, b.z
  586. local _t = 1 - t
  587. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  588. end
  589.  
  590. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  591. local frame = IT("Frame")
  592. frame.BackgroundTransparency = TRANSPARENCY
  593. frame.BorderSizePixel = BORDERSIZEPIXEL
  594. frame.Position = POSITION
  595. frame.Size = SIZE
  596. frame.BackgroundColor3 = COLOR
  597. frame.BorderColor3 = BORDERCOLOR
  598. frame.Name = NAME
  599. frame.Parent = PARENT
  600. return frame
  601. end
  602.  
  603. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  604. local label = IT("TextLabel")
  605. label.BackgroundTransparency = 1
  606. label.Size = UD2(1, 0, 1, 0)
  607. label.Position = UD2(0, 0, 0, 0)
  608. label.TextColor3 = TEXTCOLOR
  609. label.TextStrokeTransparency = STROKETRANSPARENCY
  610. label.TextTransparency = TRANSPARENCY
  611. label.FontSize = TEXTFONTSIZE
  612. label.Font = TEXTFONT
  613. label.BorderSizePixel = BORDERSIZEPIXEL
  614. label.TextScaled = false
  615. label.Text = TEXT
  616. label.Name = NAME
  617. label.Parent = PARENT
  618. return label
  619. end
  620.  
  621. function NoOutlines(PART)
  622. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  623. end
  624.  
  625. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  626. local NEWWELD = IT(TYPE)
  627. NEWWELD.Part0 = PART0
  628. NEWWELD.Part1 = PART1
  629. NEWWELD.C0 = C0
  630. NEWWELD.C1 = C1
  631. NEWWELD.Parent = PARENT
  632. return NEWWELD
  633. end
  634.  
  635. local S = IT("Sound")
  636. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  637. local NEWSOUND = nil
  638. coroutine.resume(coroutine.create(function()
  639. NEWSOUND = S:Clone()
  640. NEWSOUND.Parent = PARENT
  641. NEWSOUND.Volume = VOLUME
  642. NEWSOUND.Pitch = PITCH
  643. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  644. NEWSOUND:play()
  645. if DOESLOOP == true then
  646. NEWSOUND.Looped = true
  647. else
  648. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  649. NEWSOUND:remove()
  650. end
  651. end))
  652. return NEWSOUND
  653. end
  654.  
  655. function CFrameFromTopBack(at, top, back)
  656. local right = top:Cross(back)
  657. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  658. end
  659.  
  660. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  661. function WACKYEFFECT(Table)
  662. local TYPE = (Table.EffectType or "Sphere")
  663. local SIZE = (Table.Size or VT(1,1,1))
  664. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  665. local TRANSPARENCY = (Table.Transparency or 0)
  666. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  667. local CFRAME = (Table.CFrame or Torso.CFrame)
  668. local MOVEDIRECTION = (Table.MoveToPos or nil)
  669. local ROTATION1 = (Table.RotationX or 0)
  670. local ROTATION2 = (Table.RotationY or 0)
  671. local ROTATION3 = (Table.RotationZ or 0)
  672. local MATERIAL = (Table.Material or "Neon")
  673. local COLOR = (Table.Color or C3(1,1,1))
  674. local TIME = (Table.Time or 45)
  675. local SOUNDID = (Table.SoundID or nil)
  676. local SOUNDPITCH = (Table.SoundPitch or nil)
  677. local SOUNDVOLUME = (Table.SoundVolume or nil)
  678. coroutine.resume(coroutine.create(function()
  679. local PLAYSSOUND = false
  680. local SOUND = nil
  681. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  682. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  683. PLAYSSOUND = true
  684. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  685. end
  686. EFFECT.Color = COLOR
  687. local MSH = nil
  688. if TYPE == "Sphere" then
  689. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  690. elseif TYPE == "Block" then
  691. MSH = IT("BlockMesh",EFFECT)
  692. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  693. elseif TYPE == "Wave" then
  694. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  695. elseif TYPE == "Ring" then
  696. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  697. elseif TYPE == "Slash" then
  698. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  699. elseif TYPE == "Round Slash" then
  700. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  701. elseif TYPE == "Swirl" then
  702. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  703. elseif TYPE == "Skull" then
  704. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  705. elseif TYPE == "Crystal" then
  706. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  707. end
  708. if MSH ~= nil then
  709. local MOVESPEED = nil
  710. if MOVEDIRECTION ~= nil then
  711. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  712. end
  713. local GROWTH = SIZE - ENDSIZE
  714. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  715. if TYPE == "Block" then
  716. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  717. else
  718. EFFECT.CFrame = CFRAME
  719. end
  720. for LOOP = 1, TIME+1 do
  721. Swait()
  722. MSH.Scale = MSH.Scale - GROWTH/TIME
  723. if TYPE == "Wave" then
  724. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  725. end
  726. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  727. if TYPE == "Block" then
  728. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  729. else
  730. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  731. end
  732. if MOVEDIRECTION ~= nil then
  733. local ORI = EFFECT.Orientation
  734. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  735. EFFECT.Orientation = ORI
  736. end
  737. end
  738. if PLAYSSOUND == false then
  739. EFFECT:remove()
  740. else
  741. SOUND.Stopped:Connect(function()
  742. EFFECT:remove()
  743. end)
  744. end
  745. else
  746. if PLAYSSOUND == false then
  747. EFFECT:remove()
  748. else
  749. repeat Swait() until SOUND.Playing == false
  750. EFFECT:remove()
  751. end
  752. end
  753. end))
  754. end
  755.  
  756. function MakeForm(PART,TYPE)
  757. if TYPE == "Cyl" then
  758. local MSH = IT("CylinderMesh",PART)
  759. elseif TYPE == "Ball" then
  760. local MSH = IT("SpecialMesh",PART)
  761. MSH.MeshType = "Sphere"
  762. elseif TYPE == "Wedge" then
  763. local MSH = IT("SpecialMesh",PART)
  764. MSH.MeshType = "Wedge"
  765. end
  766. end
  767.  
  768. function SpawnTrail(FROM,TO,BIG)
  769. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  770. MakeForm(TRAIL,"Cyl")
  771. local DIST = (FROM - TO).Magnitude
  772. if BIG == true then
  773. TRAIL.Size = VT(0.5,DIST,0.5)
  774. else
  775. TRAIL.Size = VT(0.25,DIST,0.25)
  776. end
  777. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  778. coroutine.resume(coroutine.create(function()
  779. for i = 1, 5 do
  780. Swait()
  781. TRAIL.Transparency = TRAIL.Transparency + 0.1
  782. end
  783. TRAIL:remove()
  784. end))
  785. end
  786.  
  787. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  788. local DIRECTION = CF(StartPos,EndPos).lookVector
  789. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  790. end
  791.  
  792. function turnto(position)
  793. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  794. end
  795.  
  796. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  797. local p = Instance.new("Part")
  798. p.TopSurface = 0
  799. p.BottomSurface = 0
  800. p.Parent = parent
  801. p.Size = Vector3.new(0.1,0.1,0.1)
  802. p.Transparency = transparency
  803. p.Reflectance = reflectance
  804. p.CanCollide = false
  805. p.Locked = true
  806. p.BrickColor = brickcolor
  807. p.Material = material
  808. return p
  809. end
  810.  
  811. function sphere(bonuspeed,type,pos,scale,value,color)
  812. local type = type
  813. local rng = Instance.new("Part", Character)
  814. rng.Anchored = true
  815. if ModeOfGlitch ~= 9 then
  816. rng.BrickColor = color
  817. elseif ModeOfGlitch == 9 then
  818. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  819. end
  820. rng.CanCollide = false
  821. rng.FormFactor = 3
  822. rng.Name = "Ring"
  823. rng.Material = "Neon"
  824. rng.Size = Vector3.new(1, 1, 1)
  825. rng.Transparency = 0
  826. rng.TopSurface = 0
  827. rng.BottomSurface = 0
  828. rng.CFrame = pos
  829. local rngm = Instance.new("SpecialMesh", rng)
  830. rngm.MeshType = "Sphere"
  831. rngm.Scale = scale
  832. if rainbowmode == true then
  833. rng.Color = Color3.new(r/255,g/255,b/255)
  834. end
  835. if ModeOfGlitch == 9 then
  836. coroutine.resume(coroutine.create(function()
  837. while true do
  838. Swait()
  839. if rng.Parent ~= nil then
  840. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  841. else
  842. break
  843. end
  844. end
  845. end))
  846. end
  847. local scaler2 = 1
  848. if type == "Add" then
  849. scaler2 = 1*value
  850. elseif type == "Divide" then
  851. scaler2 = 1/value
  852. end
  853. coroutine.resume(coroutine.create(function()
  854. for i = 0,10/bonuspeed,0.1 do
  855. Swait()
  856. if rainbowmode == true then
  857. rng.Color = Color3.new(r/255,g/255,b/255)
  858. end
  859. if type == "Add" then
  860. scaler2 = scaler2 - 0.01*value/bonuspeed
  861. elseif type == "Divide" then
  862. scaler2 = scaler2 - 0.01/value*bonuspeed
  863. end
  864. if chaosmode == true then
  865. rng.BrickColor = BrickColor.random()
  866. end
  867. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  868. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  869. end
  870. rng:Destroy()
  871. end))
  872. end
  873.  
  874. function sphere2(bonuspeed,type,pos,scale,value,value2,value3,color)
  875. local type = type
  876. local rng = Instance.new("Part", Character)
  877. rng.Anchored = true
  878. if ModeOfGlitch ~= 9 then
  879. rng.BrickColor = color
  880. elseif ModeOfGlitch == 9 then
  881. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  882. end
  883. rng.CanCollide = false
  884. rng.FormFactor = 3
  885. rng.Name = "Ring"
  886. rng.Material = "Neon"
  887. rng.Size = Vector3.new(1, 1, 1)
  888. rng.Transparency = 0
  889. rng.TopSurface = 0
  890. rng.BottomSurface = 0
  891. rng.CFrame = pos
  892. local rngm = Instance.new("SpecialMesh", rng)
  893. rngm.MeshType = "Sphere"
  894. rngm.Scale = scale
  895. local scaler2 = 1
  896. local scaler2b = 1
  897. local scaler2c = 1
  898. if type == "Add" then
  899. scaler2 = 1*value
  900. scaler2b = 1*value2
  901. scaler2c = 1*value3
  902. elseif type == "Divide" then
  903. scaler2 = 1/value
  904. scaler2b = 1/value2
  905. scaler2c = 1/value3
  906. end
  907. if ModeOfGlitch == 9 then
  908. coroutine.resume(coroutine.create(function()
  909. while true do
  910. Swait()
  911. if rng.Parent ~= nil then
  912. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  913. else
  914. break
  915. end
  916. end
  917. end))
  918. end
  919. coroutine.resume(coroutine.create(function()
  920. for i = 0,10/bonuspeed,0.1 do
  921. Swait()
  922. if type == "Add" then
  923. scaler2 = scaler2 - 0.01*value/bonuspeed
  924. scaler2b = scaler2b - 0.01*value/bonuspeed
  925. scaler2c = scaler2c - 0.01*value/bonuspeed
  926. elseif type == "Divide" then
  927. scaler2 = scaler2 - 0.01/value*bonuspeed
  928. scaler2b = scaler2b - 0.01/value*bonuspeed
  929. scaler2c = scaler2c - 0.01/value*bonuspeed
  930. end
  931. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  932. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed)
  933. end
  934. rng:Destroy()
  935. end))
  936. end
  937.  
  938. function CreateMesh2(parent,meshtype,x1,y1,z1)
  939. local mesh = Instance.new("SpecialMesh",parent)
  940. mesh.MeshType = meshtype
  941. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  942. return mesh
  943. end
  944.  
  945. function sphereMK(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  946. local type = type
  947. local rng = Instance.new("Part", Character)
  948. rng.Anchored = true
  949. if ModeOfGlitch ~= 9 then
  950. rng.BrickColor = color
  951. elseif ModeOfGlitch == 9 then
  952. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  953. end
  954. rng.CanCollide = false
  955. rng.FormFactor = 3
  956. rng.Name = "Ring"
  957. rng.Material = "Neon"
  958. rng.Size = Vector3.new(1, 1, 1)
  959. rng.Transparency = 0
  960. rng.TopSurface = 0
  961. rng.BottomSurface = 0
  962. rng.CFrame = pos
  963. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  964. local rngm = Instance.new("SpecialMesh", rng)
  965. rngm.MeshType = "Sphere"
  966. rngm.Scale = VT(x1,y1,z1)
  967. if rainbowmode == true then
  968. rng.Color = Color3.new(r/255,g/255,b/255)
  969. end
  970. if ModeOfGlitch == 9 then
  971. coroutine.resume(coroutine.create(function()
  972. while true do
  973. Swait()
  974. if rng.Parent ~= nil then
  975. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  976. else
  977. break
  978. end
  979. end
  980. end))
  981. end
  982. local scaler2 = 1
  983. local speeder = FastSpeed
  984. if type == "Add" then
  985. scaler2 = 1*value
  986. elseif type == "Divide" then
  987. scaler2 = 1/value
  988. end
  989. coroutine.resume(coroutine.create(function()
  990. for i = 0,10/bonuspeed,0.1 do
  991. Swait()
  992. if rainbowmode == true then
  993. rng.Color = Color3.new(r/255,g/255,b/255)
  994. end
  995. if type == "Add" then
  996. scaler2 = scaler2 - 0.01*value/bonuspeed
  997. elseif type == "Divide" then
  998. scaler2 = scaler2 - 0.01/value*bonuspeed
  999. end
  1000. if chaosmode == true then
  1001. rng.BrickColor = BrickColor.random()
  1002. end
  1003. speeder = speeder - 0.01*FastSpeed*bonuspeed
  1004. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1005. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1006. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
  1007. end
  1008. rng:Destroy()
  1009. end))
  1010. end
  1011.  
  1012. function sphereMKCharge(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1013. local type = type
  1014. local rng = Instance.new("Part", char)
  1015. rng.Anchored = true
  1016. if ModeOfGlitch ~= 9 then
  1017. rng.BrickColor = color
  1018. elseif ModeOfGlitch == 9 then
  1019. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  1020. end
  1021. rng.CanCollide = false
  1022. rng.FormFactor = 3
  1023. rng.Name = "Ring"
  1024. rng.Material = "Neon"
  1025. rng.Size = Vector3.new(1, 1, 1)
  1026. rng.Transparency = 1
  1027. rng.TopSurface = 0
  1028. rng.BottomSurface = 0
  1029. rng.CFrame = pos
  1030. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1031. local rngm = Instance.new("SpecialMesh", rng)
  1032. rngm.MeshType = "Sphere"
  1033. rngm.Scale = vt(x1,y1,z1)
  1034. if rainbowmode == true then
  1035. rng.Color = Color3.new(r/255,g/255,b/255)
  1036. end
  1037. if ModeOfGlitch == 9 then
  1038. coroutine.resume(coroutine.create(function()
  1039. while true do
  1040. swait()
  1041. if rng.Parent ~= nil then
  1042. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  1043. else
  1044. break
  1045. end
  1046. end
  1047. end))
  1048. end
  1049. local scaler2 = 1
  1050. local speeder = FastSpeed
  1051. if type == "Add" then
  1052. scaler2 = 1*value
  1053. elseif type == "Divide" then
  1054. scaler2 = 1/value
  1055. end
  1056. coroutine.resume(coroutine.create(function()
  1057. for i = 0,10/bonuspeed,0.1 do
  1058. swait()
  1059. if rainbowmode == true then
  1060. rng.Color = Color3.new(r/255,g/255,b/255)
  1061. end
  1062. if type == "Add" then
  1063. scaler2 = scaler2 - 0.01*value/bonuspeed
  1064. elseif type == "Divide" then
  1065. scaler2 = scaler2 - 0.01/value*bonuspeed
  1066. end
  1067. if chaosmode == true then
  1068. rng.BrickColor = BrickColor.random()
  1069. end
  1070. speeder = speeder - 0.01*FastSpeed*bonuspeed
  1071. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1072. rng.Transparency = rng.Transparency - 0.01*bonuspeed
  1073. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
  1074. end
  1075. rng:Destroy()
  1076. end))
  1077. end
  1078.  
  1079. function slash(bonuspeed,rotspeed,rotatingop,typeofshape,type,typeoftrans,pos,scale,value,color)
  1080. local type = type
  1081. local rotenable = rotatingop
  1082. local rng = Instance.new("Part", Character)
  1083. rng.Anchored = true
  1084. rng.BrickColor = color
  1085. rng.CanCollide = false
  1086. rng.FormFactor = 3
  1087. rng.Name = "Ring"
  1088. rng.Material = "Neon"
  1089. rng.Size = Vector3.new(1, 1, 1)
  1090. rng.Transparency = 0
  1091. if typeoftrans == "In" then
  1092. rng.Transparency = 1
  1093. end
  1094. rng.TopSurface = 0
  1095. rng.BottomSurface = 0
  1096. rng.CFrame = pos
  1097. local rngm = Instance.new("SpecialMesh", rng)
  1098. rngm.MeshType = "FileMesh"
  1099. if typeofshape == "Normal" then
  1100. rngm.MeshId = "rbxassetid://662586858"
  1101. elseif typeofshape == "Round" then
  1102. rngm.MeshId = "rbxassetid://662585058"
  1103. end
  1104. rngm.Scale = scale
  1105. local scaler2 = 1/10
  1106. if type == "Add" then
  1107. scaler2 = 1*value/10
  1108. elseif type == "Divide" then
  1109. scaler2 = 1/value/10
  1110. end
  1111. local randomrot = math.random(1,2)
  1112. coroutine.resume(coroutine.create(function()
  1113. for i = 0,10/bonuspeed,0.1 do
  1114. Swait()
  1115. if type == "Add" then
  1116. scaler2 = scaler2 - 0.01*value/bonuspeed/10
  1117. elseif type == "Divide" then
  1118. scaler2 = scaler2 - 0.01/value*bonuspeed/10
  1119. end
  1120. if rotenable == true then
  1121. if randomrot == 1 then
  1122. rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(rotspeed*bonuspeed/2),0)
  1123. elseif randomrot == 2 then
  1124. rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-rotspeed*bonuspeed/2),0)
  1125. end
  1126. end
  1127. if typeoftrans == "Out" then
  1128. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1129. elseif typeoftrans == "In" then
  1130. rng.Transparency = rng.Transparency - 0.01*bonuspeed
  1131. end
  1132. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed/10, 0, scaler2*bonuspeed/10)
  1133. end
  1134. rng:Destroy()
  1135. end))
  1136. end
  1137.  
  1138. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  1139. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1140. local mesh = IT("SpecialMesh",wave)
  1141. mesh.MeshType = "FileMesh"
  1142. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1143. mesh.Scale = SIZE
  1144. mesh.Offset = VT(0,0,0)
  1145. wave.CFrame = CFRAME
  1146. coroutine.resume(coroutine.create(function(PART)
  1147. for i = 1, WAIT do
  1148. Swait()
  1149. mesh.Scale = mesh.Scale + GROW
  1150. if DOESROT == true then
  1151. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1152. end
  1153. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1154. if wave.Transparency > 0.99 then
  1155. wave:remove()
  1156. end
  1157. end
  1158. end))
  1159. end
  1160.  
  1161. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1162. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1163. local mesh = IT("SpecialMesh",wave)
  1164. mesh.MeshType = "Sphere"
  1165. mesh.Scale = SIZE
  1166. mesh.Offset = VT(0,0,0)
  1167. wave.CFrame = CFRAME
  1168. coroutine.resume(coroutine.create(function(PART)
  1169. for i = 1, WAIT do
  1170. Swait()
  1171. mesh.Scale = mesh.Scale + GROW
  1172. wave.Transparency = wave.Transparency + (1/WAIT)
  1173. if wave.Transparency > 0.99 then
  1174. wave:remove()
  1175. end
  1176. end
  1177. end))
  1178. end
  1179.  
  1180.  
  1181. --//=================================\\
  1182. --|| WEAPON CREATION
  1183. --\\=================================//
  1184.  
  1185. function WarnFunc(text)
  1186. local chat = coroutine.wrap(function()
  1187. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1188. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1189. end
  1190. local Bill = Instance.new("BillboardGui",Character)
  1191. Bill.Size = UDim2.new(0,100,0,40)
  1192. Bill.StudsOffset = Vector3.new(0,35,0)
  1193. Bill.Adornee = Character.Head
  1194. Bill.Name = "TalkingBillBoard"
  1195. local Hehe = Instance.new("TextLabel",Bill)
  1196. Hehe.BackgroundTransparency = 1
  1197. Hehe.BorderSizePixel = 0
  1198. Hehe.Text = ""
  1199. Hehe.Font = "Antique"
  1200. Hehe.TextSize = 120
  1201. Hehe.TextStrokeTransparency = 0
  1202. Hehe.Size = UDim2.new(1,0,0.5,0)
  1203. coroutine.resume(coroutine.create(function()
  1204. while Hehe ~= nil do
  1205. Swait()
  1206. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1207. Hehe.Rotation = math.random(-5,5)
  1208. Hehe.TextColor3 = Color3.new(255,0,0)
  1209. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1210. end
  1211. end))
  1212. for i = 1,string.len(text),1 do
  1213. Swait()
  1214. Hehe.Text = string.sub(text,1,i)
  1215. end
  1216. Swait(90)--Re[math.random(1, 93)]
  1217. for i = 0, 1, .025 do
  1218. Swait()
  1219. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1220. Hehe.TextStrokeTransparency = i
  1221. Hehe.TextTransparency = i
  1222. end
  1223. Bill:Destroy()
  1224. end)
  1225. chat()
  1226. end
  1227.  
  1228. function chatfunc(text)
  1229. local chat = coroutine.wrap(function()
  1230. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1231. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1232. end
  1233. local Bill = Instance.new("BillboardGui",Character)
  1234. Bill.Size = UDim2.new(0,100,0,40)
  1235. Bill.StudsOffset = Vector3.new(0,3,0)
  1236. Bill.Adornee = Character.Head
  1237. Bill.Name = "TalkingBillBoard"
  1238. local Hehe = Instance.new("TextLabel",Bill)
  1239. Hehe.BackgroundTransparency = 1
  1240. Hehe.BorderSizePixel = 0
  1241. Hehe.Text = ""
  1242. Hehe.Font = "Bodoni"
  1243. Hehe.TextSize = 40
  1244. Hehe.TextStrokeTransparency = 0
  1245. Hehe.Size = UDim2.new(1,0,0.5,0)
  1246. coroutine.resume(coroutine.create(function()
  1247. while Hehe ~= nil do
  1248. Swait()
  1249. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1250. Hehe.Rotation = math.random(-2.5,2.5)
  1251. Hehe.TextColor3 = Color3.new(MRANDOM(55,255),0,0)
  1252. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1253. end
  1254. end))
  1255. for i = 1,string.len(text),1 do
  1256. Swait()
  1257. Hehe.Text = string.sub(text,1,i)
  1258. end
  1259. Swait(90)--Re[math.random(1, 93)]
  1260. for i = 0, 1, .025 do
  1261. Swait()
  1262. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1263. Hehe.TextStrokeTransparency = i
  1264. Hehe.TextTransparency = i
  1265. end
  1266. Bill:Destroy()
  1267. end)
  1268. chat()
  1269. end
  1270.  
  1271. local Particle = IT("ParticleEmitter",nil)
  1272. Particle.Enabled = false
  1273. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1274. Particle.LightEmission = 0.5
  1275. Particle.Rate = 150
  1276. Particle.ZOffset = 0.2
  1277. Particle.Rotation = NumberRange.new(-180, 180)
  1278. Particle.RotSpeed = NumberRange.new(-180, 180)
  1279. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1280. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  1281.  
  1282. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1283. function ParticleEmitter(Table)
  1284. local PRTCL = Particle:Clone()
  1285. local Speed = Table.Speed or 5
  1286. local Drag = Table.Drag or 0
  1287. local Size1 = Table.Size1 or 1
  1288. local Size2 = Table.Size2 or 5
  1289. local Lifetime1 = Table.Lifetime1 or 1
  1290. local Lifetime2 = Table.Lifetime2 or 1.5
  1291. local Parent = Table.Parent or Torso
  1292. local Emit = Table.Emit or 100
  1293. local Offset = Table.Offset or 360
  1294. local Acel = Table.Acel or VT(0,0,0)
  1295. local Enabled = Table.Enabled or false
  1296. PRTCL.Parent = Parent
  1297. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1298. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1299. PRTCL.Speed = NumberRange.new(Speed)
  1300. PRTCL.VelocitySpread = Offset
  1301. PRTCL.Drag = Drag
  1302. PRTCL.Acceleration = Acel
  1303. if Enabled == false then
  1304. PRTCL:Emit(Emit)
  1305. Debris:AddItem(PRTCL,Lifetime2)
  1306. else
  1307. PRTCL.Enabled = true
  1308. end
  1309. return PRTCL
  1310. end
  1311.  
  1312. local Handle = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1313. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1314. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1315. MakeForm(Part,"Wedge")
  1316. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1317. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1318. MakeForm(Part,"Wedge")
  1319. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1320. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1321. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1322. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1323. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1324. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1325. MakeForm(Part,"Cyl")
  1326. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1327. for i = 1, 8 do
  1328. local Piece = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1329. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1330. end
  1331. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1332. MakeForm(Part,"Cyl")
  1333. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1334. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1335. MakeForm(Part,"Ball")
  1336. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1337. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1338. MakeForm(Part,"Wedge")
  1339. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1340. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1341. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1342. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1343. MakeForm(Part,"Cyl")
  1344. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1345. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1346. MakeForm(Part,"Cyl")
  1347. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1348. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1349. MakeForm(Part,"Cyl")
  1350. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1351. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1352. MakeForm(Part,"Wedge")
  1353. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1354. local LASTPART = Handle
  1355. for i = 1, 10 do
  1356. if LASTPART == Handle then
  1357. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1358. LASTPART = Part
  1359. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1360. else
  1361. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1362. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1363. LASTPART = Part
  1364. end
  1365. end
  1366.  
  1367. local Barrel = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,4,0.15),false)
  1368. MakeForm(Barrel,"Cyl")
  1369. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.85) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1370. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,2,0.25),false)
  1371. MakeForm(Part,"Cyl")
  1372. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.2, 0), CF(0, 0, 0))
  1373. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1374. MakeForm(Part,"Wedge")
  1375. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1376. local Hole = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1377. MakeForm(Hole,"Cyl")
  1378. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 2, 0), CF(0, 0, 0))
  1379. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1380. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1381. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1382. local Part = CreatePart(3, Gun, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1383. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1384. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1385. coroutine.resume(coroutine.create(function()
  1386. while wait() do
  1387. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(sick.PlaybackLoudness/60 + 0.05))
  1388. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-sick.PlaybackLoudness/60 - 0.05))
  1389. end
  1390. end))
  1391.  
  1392. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1393. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1394.  
  1395. for _, c in pairs(Gun:GetDescendants()) do
  1396. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1397. c.Material = "Glass"
  1398. c.Color = C3(0,0,0)
  1399. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1400. c.Color = C3(1,0,0)
  1401. c.Material = "Neon"
  1402. end
  1403. end
  1404.  
  1405. Weapon.Parent = Character
  1406. Gun.Parent = nil
  1407.  
  1408. for _, c in pairs(Gun:GetChildren()) do
  1409. if c.ClassName == "Part" then
  1410. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1411. end
  1412. end
  1413.  
  1414. for _, c in pairs(Weapon:GetChildren()) do
  1415. if c.ClassName == "Part" then
  1416. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1417. end
  1418. end
  1419.  
  1420. local SKILLTEXTCOLOR = C3(1,0,0)
  1421. local SKILLFONT = "Antique"
  1422. local SKILLTEXTSIZE = 7
  1423.  
  1424. Humanoid.Died:connect(function()
  1425. ATTACK = true
  1426. end)
  1427.  
  1428. local Text1 = "[Z]"
  1429. local Text2 = "[B]"
  1430. local Text3 = "[X]"
  1431. local Text4 = "[C]"
  1432. local Text5 = "[V]"
  1433.  
  1434. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1435. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1436. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1437. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1438. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1439.  
  1440.  
  1441. local SKILL1TEXT = CreateLabel(SKILL1FRAME, Text1, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1442. local SKILL2TEXT = CreateLabel(SKILL2FRAME, Text2, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1443. local SKILL3TEXT = CreateLabel(SKILL3FRAME, Text3, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1444. local SKILL4TEXT = CreateLabel(SKILL4FRAME, Text4, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1445. local SKILL5TEXT = CreateLabel(SKILL5FRAME, Text5, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1446.  
  1447.  
  1448. coroutine.resume(coroutine.create(function()
  1449. while true do
  1450. Swait()
  1451. SKILL1FRAME.Rotation = SKILL1FRAME.Rotation + 2
  1452. SKILL2FRAME.Rotation = SKILL2FRAME.Rotation + 2
  1453. SKILL3FRAME.Rotation = SKILL3FRAME.Rotation + 2
  1454. SKILL4FRAME.Rotation = SKILL4FRAME.Rotation + 2
  1455. SKILL5FRAME.Rotation = SKILL5FRAME.Rotation + 2
  1456. Swait(5)
  1457. SKILL1FRAME.Rotation = SKILL1FRAME.Rotation - 2
  1458. SKILL2FRAME.Rotation = SKILL2FRAME.Rotation - 2
  1459. SKILL3FRAME.Rotation = SKILL3FRAME.Rotation - 2
  1460. SKILL4FRAME.Rotation = SKILL4FRAME.Rotation - 2
  1461. SKILL5FRAME.Rotation = SKILL5FRAME.Rotation - 2
  1462. Swait(5)
  1463. end
  1464. end))
  1465.  
  1466.  
  1467. function printbye(Name)
  1468. local MESSAGES = {"Banished ","Gotcha ","CREAM ","Die ","I got ","GoodBye ","Struggle ","BAN ","There is no coming back ","BadLuck.. ","I got you ","Just eat my CREAM! ","Hahaha "}
  1469. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1470. end
  1471.  
  1472. workspace.ChildAdded:connect(function(instance)
  1473. for BANISH = 1, #TOBANISH do
  1474. if TOBANISH[BANISH] ~= nil then
  1475. if instance.Name == TOBANISH[BANISH] then
  1476. coroutine.resume(coroutine.create(function()
  1477. printbye(instance.Name)
  1478. instance:ClearAllChildren()
  1479. Debris:AddItem(instance,0.0005)
  1480. end))
  1481. end
  1482. end
  1483. end
  1484. end)
  1485.  
  1486.  
  1487. local EyeSizes={
  1488. NumberSequenceKeypoint.new(0,1,0),
  1489. NumberSequenceKeypoint.new(1,0,0)
  1490. }
  1491. local EyeTrans={
  1492. NumberSequenceKeypoint.new(0,0.8,0),
  1493. NumberSequenceKeypoint.new(1,1,0)
  1494. }
  1495. local PE=Instance.new("ParticleEmitter",nil)
  1496. PE.LightEmission=.8
  1497. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  1498. PE.Size=NumberSequence.new(EyeSizes)
  1499. PE.Transparency=NumberSequence.new(EyeTrans)
  1500. PE.Lifetime=NumberRange.new(0.35,1.5)
  1501. PE.Rotation=NumberRange.new(0,360)
  1502. PE.Rate=999
  1503. PE.VelocitySpread = 10000
  1504. PE.Acceleration = Vector3.new(0,0,0)
  1505. PE.Drag = 5
  1506. PE.Speed = NumberRange.new(0,0,0)
  1507. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  1508. PE.ZOffset = -0
  1509. PE.Name = "PE"
  1510. PE.Enabled = false
  1511.  
  1512.  
  1513.  
  1514. function Banish(Foe)
  1515. if Foe then
  1516. coroutine.resume(coroutine.create(function()
  1517. --if game.Players:FindFirstChild(Foe.Name) then
  1518. table.insert(TOBANISH,Foe.Name)
  1519. printbye(Foe.Name)
  1520. --end
  1521. do
  1522. if c:IsA("BasePart") then
  1523. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1524. CreateSound(340722848, c, 10, 1, false)
  1525. end
  1526. c.Anchored = true
  1527. c.Transparency = c.Transparency + 0.2
  1528. c.Material = MATERIALS[MRANDOM(1,2)]
  1529. c.Color = C3(1,0,0)
  1530. if c.ClassName == "MeshPart" then
  1531. c.TextureID = ""
  1532. end
  1533. if c:FindFirstChildOfClass("SpecialMesh") then
  1534. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1535. end
  1536. if c:FindFirstChildOfClass("Decal") then
  1537.  
  1538. end
  1539. c.Name = "Banished"
  1540. c.CanCollide = false
  1541. else
  1542.  
  1543. end
  1544. end
  1545. local A = false
  1546. for i = 1, 35 do
  1547. if A == false then
  1548. A = true
  1549. elseif A == true then
  1550. A = false
  1551. end
  1552. for _, c in pairs(CLONE:GetDescendants()) do
  1553. if c:IsA("BasePart") then
  1554. c.Anchored = true
  1555. c.Material = MATERIALS[MRANDOM(1,2)]
  1556. c.Transparency = c.Transparency + 0.8/35
  1557. if A == false then
  1558. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1559. elseif A == true then
  1560. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1561. end
  1562. end
  1563. end
  1564. Swait()
  1565. end
  1566.  
  1567. end))
  1568. end
  1569. end
  1570.  
  1571. function BANISHAOE(POSITION,RANGE,ISBANISH)
  1572. local CHILDREN = workspace:GetDescendants()
  1573. for index, CHILD in pairs(CHILDREN) do
  1574. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1575. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1576. if HUM then
  1577. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1578. if TORSO then
  1579. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1580. if ISBANISH == true then
  1581. Banish(CHILD)
  1582. else
  1583. if ISBANISH == "Gravity" then
  1584. HUM.PlatformStand = true
  1585. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1586. local grav = Instance.new("BodyPosition",TORSO)
  1587. grav.D = 15
  1588. grav.P = 20000
  1589. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1590. grav.position = TORSO.Position
  1591. grav.Name = "V3BanishForce"..Player.Name
  1592. else
  1593. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1594. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1595. end
  1596. else
  1597. HUM.PlatformStand = false
  1598. end
  1599. end
  1600. elseif ISBANISH == "Gravity" then
  1601. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1602. TORSO:FindFirstChild("V3BanishForce"..Player.Name)
  1603. HUM.PlatformStand = false
  1604. end
  1605. end
  1606. end
  1607. end
  1608. end
  1609. end
  1610. end
  1611.  
  1612.  
  1613.  
  1614. function ManualDamage(Humanoid,Damage,TorsoPart)
  1615. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1616. defence.Name = ("HitBy"..Player.Name)
  1617. game:GetService("Debris"):AddItem(defence, 0.001)
  1618. Damage = Damage * DAMAGEMULTIPLIER
  1619. if Humanoid.Health ~= 0 then
  1620. local CritChance = MRANDOM(1,100)
  1621. if Damage > Humanoid.Health then
  1622. Damage = math.ceil(Humanoid.Health)
  1623. if Damage == 0 then
  1624. Damage = 0.1
  1625. end
  1626. end
  1627. Humanoid.Health = Humanoid.Health - Damage
  1628. end
  1629. end
  1630.  
  1631. function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1632. local CHILDREN = workspace:GetDescendants()
  1633. for index, CHILD in pairs(CHILDREN) do
  1634. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1635. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1636. if HUM then
  1637. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1638. if TORSO then
  1639. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1640. if INSTAKILL == false then
  1641. else
  1642. local DMG = MRANDOM(MINDMG,MAXDMG)
  1643. ManualDamage(HUM,DMG,TORSO)
  1644. end
  1645. if FLING > 0 then
  1646. for _, c in pairs(CHILD:GetChildren()) do
  1647. if c:IsA("BasePart") then
  1648. local bv = Instance.new("BodyVelocity")
  1649. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1650. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1651. bv.Parent = c
  1652. Debris:AddItem(bv,0.05)
  1653. end
  1654. end
  1655. end
  1656. end
  1657. end
  1658. end
  1659. end
  1660. end
  1661. end
  1662.  
  1663.  
  1664.  
  1665. function SmiteAoE(POSITION,RANGE)
  1666. local CHILDREN = workspace:GetDescendants()
  1667. for index, CHILD in pairs(CHILDREN) do
  1668. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1669. local LISTED = false
  1670. for LIST = 1, #WHITELIST do
  1671. if WHITELIST[LIST] ~= nil then
  1672. if CHILD.Name == WHITELIST[LIST] then
  1673. LISTED = true
  1674. end
  1675. end
  1676. end
  1677. if LISTED == false then
  1678. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1679. if HUM then
  1680. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1681. if TORSO then
  1682. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  1683.  
  1684. end
  1685. end
  1686. end
  1687. end
  1688. end
  1689. end
  1690. end
  1691.  
  1692. function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1693. if hit.Parent == nil then
  1694. return
  1695. end
  1696. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1697. for _, v in pairs(hit.Parent:children()) do
  1698. if v:IsA("Humanoid") then
  1699. h = v
  1700. end
  1701. end
  1702. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
  1703. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  1704. return
  1705. end
  1706. local c = Create("ObjectValue")({
  1707. Name = "creator",
  1708. Value = game:GetService("Players").LocalPlayer,
  1709. Parent = h
  1710. })
  1711. game:GetService("Debris"):AddItem(c, 0.5)
  1712. if HitSound ~= nil and HitPitch ~= nil then
  1713. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1714. end
  1715. local Damage = math.random(minim, maxim)
  1716. local blocked = false
  1717. local block = hit.Parent:findFirstChild("Block")
  1718. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  1719. blocked = true
  1720. block.Value = block.Value - 1
  1721. print(block.Value)
  1722. end
  1723. if blocked == false then
  1724. HitHealth = h.Health
  1725. h.MaxHealth = 100
  1726. h.Health = h.Health - Damage
  1727. if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
  1728. print("gained kill")
  1729. end
  1730. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1731. else
  1732. h.Health = h.Health - Damage / 2
  1733. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1734. end
  1735. if Type == "Knockdown" then
  1736. local hum = hit.Parent.Humanoid
  1737. hum.PlatformStand = true
  1738. coroutine.resume(coroutine.create(function(HHumanoid)
  1739. Swait(1)
  1740. HHumanoid.PlatformStand = false
  1741. end), hum)
  1742. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  1743. local bodvol = Create("BodyVelocity")({
  1744. velocity = angle * knockback,
  1745. P = 5000,
  1746. maxForce = Vector3.new(8000, 8000, 8000),
  1747. Parent = hit
  1748. })
  1749. local rl = Create("BodyAngularVelocity")({
  1750. P = 3000,
  1751. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1752. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1753. Parent = hit
  1754. })
  1755. game:GetService("Debris"):AddItem(bodvol, 0.5)
  1756. game:GetService("Debris"):AddItem(rl, 0.5)
  1757. elseif Type == "Normal" then
  1758. local vp = Create("BodyVelocity")({
  1759. P = 500,
  1760. maxForce = Vector3.new(math.huge, 0, math.huge),
  1761. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  1762. })
  1763. if knockback > 0 then
  1764. vp.Parent = hit.Parent.Head
  1765. end
  1766. game:GetService("Debris"):AddItem(vp, 0.5)
  1767. elseif Type == "Up" then
  1768. local bodyVelocity = Create("BodyVelocity")({
  1769. velocity = Vector3.new(0, 20, 0),
  1770. P = 5000,
  1771. maxForce = Vector3.new(8000, 8000, 8000),
  1772. Parent = hit
  1773. })
  1774. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1775. local bodyVelocity = Create("BodyVelocity")({
  1776. velocity = Vector3.new(0, 20, 0),
  1777. P = 5000,
  1778. maxForce = Vector3.new(8000, 8000, 8000),
  1779. Parent = hit
  1780. })
  1781. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1782. elseif Type == "Leech" then
  1783. local hum = hit.Parent.Humanoid
  1784. if hum ~= nil then
  1785. for i = 0, 2 do
  1786. Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  1787. end
  1788. Humanoid.Health = Humanoid.Health + 10
  1789. end
  1790. elseif Type == "UpKnock" then
  1791. local hum = hit.Parent.Humanoid
  1792. hum.PlatformStand = true
  1793. if hum ~= nil then
  1794. hitr = true
  1795. end
  1796. coroutine.resume(coroutine.create(function(HHumanoid)
  1797. Swait(5)
  1798. HHumanoid.PlatformStand = false
  1799. hitr = false
  1800. end), hum)
  1801. local bodyVelocity = Create("BodyVelocity")({
  1802. velocity = Vector3.new(0, 20, 0),
  1803. P = 5000,
  1804. maxForce = Vector3.new(8000, 8000, 8000),
  1805. Parent = hit
  1806. })
  1807. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1808. local bodyVelocity = Create("BodyVelocity")({
  1809. velocity = Vector3.new(0, 20, 0),
  1810. P = 5000,
  1811. maxForce = Vector3.new(8000, 8000, 8000),
  1812. Parent = hit
  1813. })
  1814. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1815. elseif Type == "Snare" then
  1816. local bp = Create("BodyPosition")({
  1817. P = 2000,
  1818. D = 100,
  1819. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1820. position = hit.Parent.Torso.Position,
  1821. Parent = hit.Parent.Torso
  1822. })
  1823. game:GetService("Debris"):AddItem(bp, 1)
  1824. elseif Type == "Slashnare" then
  1825. Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 15*4, 15*4, 15*4, 3*4, 3*4, 3*4, 0.07)
  1826. for i = 1, math.random(4, 5) do
  1827. Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  1828. end
  1829. local bp = Create("BodyPosition")({
  1830. P = 2000,
  1831. D = 100,
  1832. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1833. position = hit.Parent.Torso.Position,
  1834. Parent = hit.Parent.Torso
  1835. })
  1836. game:GetService("Debris"):AddItem(bp, 1)
  1837. elseif Type == "Spike" then
  1838. CreateBigIceSword(hit.Parent.Torso.CFrame)
  1839. local bp = Create("BodyPosition")({
  1840. P = 2000,
  1841. D = 100,
  1842. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1843. position = hit.Parent.Torso.Position,
  1844. Parent = hit.Parent.Torso
  1845. })
  1846. game:GetService("Debris"):AddItem(bp, 1)
  1847. elseif Type == "Freeze" then
  1848. local BodPos = Create("BodyPosition")({
  1849. P = 50000,
  1850. D = 1000,
  1851. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1852. position = hit.Parent.Torso.Position,
  1853. Parent = hit.Parent.Torso
  1854. })
  1855. local BodGy = Create("BodyGyro")({
  1856. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  1857. P = 20000,
  1858. Parent = hit.Parent.Torso,
  1859. cframe = hit.Parent.Torso.CFrame
  1860. })
  1861. hit.Parent.Torso.Anchored = true
  1862. coroutine.resume(coroutine.create(function(Part)
  1863. Swait(1.5)
  1864. Part.Anchored = false
  1865. end), hit.Parent.Torso)
  1866. game:GetService("Debris"):AddItem(BodPos, 3)
  1867. game:GetService("Debris"):AddItem(BodGy, 3)
  1868. end
  1869. local debounce = Create("BoolValue")({
  1870. Name = "DebounceHit",
  1871. Parent = hit.Parent,
  1872. Value = true
  1873. })
  1874. game:GetService("Debris"):AddItem(debounce, Delay)
  1875. c = Instance.new("ObjectValue")
  1876. c.Name = "creator"
  1877. c.Value = Player
  1878. c.Parent = h
  1879. game:GetService("Debris"):AddItem(c, 0.5)
  1880. end
  1881. end
  1882. function ShowDamage(Pos, Text, Time, Color)
  1883. local Rate = 0.03333333333333333
  1884. local Pos = Pos or Vector3.new(0, 0, 0)
  1885. local Text = Text or ""
  1886. local Time = Time or 2
  1887. local Color = Color or Color3.new(1, 0, 1)
  1888. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1889. EffectPart.Anchored = true
  1890. local BillboardGui = Create("BillboardGui")({
  1891. Size = UDim2.new(3, 0, 3, 0),
  1892. Adornee = EffectPart,
  1893. Parent = EffectPart
  1894. })
  1895. local TextLabel = Create("TextLabel")({
  1896. BackgroundTransparency = 1,
  1897. Size = UDim2.new(1, 0, 1, 0),
  1898. Text = Text,
  1899. TextColor3 = Color,
  1900. TextScaled = true,
  1901. Font = Enum.Font.ArialBold,
  1902. Parent = BillboardGui
  1903. })
  1904. game.Debris:AddItem(EffectPart, Time + 0.1)
  1905. EffectPart.Parent = game:GetService("Workspace")
  1906. delay(0, function()
  1907. local Frames = Time / Rate
  1908. for Frame = 1, Frames do
  1909. wait(Rate)
  1910. local Percent = Frame / Frames
  1911. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1912. TextLabel.TextTransparency = Percent
  1913. end
  1914. if EffectPart and EffectPart.Parent then
  1915. EffectPart:Destroy()
  1916. end
  1917. end)
  1918. end
  1919. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1920. for _, c in pairs(workspace:children()) do
  1921. local hum = c:findFirstChildOfClass("Humanoid")
  1922. if hum ~= nil then
  1923. local head = c:findFirstChild("Head")
  1924. if head ~= nil then
  1925. local targ = head.Position - Part.Position
  1926. local mag = targ.magnitude
  1927. if magni >= mag and c.Name ~= Player.Name then
  1928. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  1929. end
  1930. end
  1931. end
  1932. end
  1933. end
  1934.  
  1935. function block(bonuspeed,type,pos,scale,value,value2,value3,color,color3)
  1936. local type = type
  1937. local rng = Instance.new("Part", char)
  1938. rng.Anchored = true
  1939. rng.BrickColor = color
  1940. rng.Color = color3
  1941. rng.CanCollide = false
  1942. rng.FormFactor = 3
  1943. rng.Name = "Ring"
  1944. rng.Material = "Neon"
  1945. rng.Size = Vector3.new(1, 1, 1)
  1946. rng.Transparency = 0
  1947. rng.TopSurface = 0
  1948. rng.BottomSurface = 0
  1949. rng.CFrame = pos
  1950. local rngm = Instance.new("SpecialMesh", rng)
  1951. rngm.MeshType = "Brick"
  1952. rngm.Scale = scale
  1953. local scaler2 = 1
  1954. local scaler2b = 1
  1955. local scaler2c = 1
  1956. if type == "Add" then
  1957. scaler2 = 1*value
  1958. scaler2b = 1*value2
  1959. scaler2c = 1*value3
  1960. elseif type == "Divide" then
  1961. scaler2 = 1/value
  1962. scaler2b = 1/value2
  1963. scaler2c = 1/value3
  1964. end
  1965. coroutine.resume(coroutine.create(function()
  1966. for i = 0,10/bonuspeed,0.1 do
  1967. swait()
  1968. if type == "Add" then
  1969. scaler2 = scaler2 - 0.01*value/bonuspeed
  1970. scaler2b = scaler2b - 0.01*value/bonuspeed
  1971. scaler2c = scaler2c - 0.01*value/bonuspeed
  1972. elseif type == "Divide" then
  1973. scaler2 = scaler2 - 0.01/value*bonuspeed
  1974. scaler2b = scaler2b - 0.01/value*bonuspeed
  1975. scaler2c = scaler2c - 0.01/value*bonuspeed
  1976. end
  1977. rng.CFrame = rng.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1978. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1979. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed)
  1980. end
  1981. rng:Destroy()
  1982. end))
  1983. end
  1984.  
  1985. --//=================================\\
  1986. --|| ATTACK FUNCTIONS AND STUFF
  1987. --\\=================================//
  1988. coroutine.resume(coroutine.create(function()
  1989. sick.TimePosition = 110
  1990. end))
  1991.  
  1992.  
  1993.  
  1994.  
  1995. function Rifle_Bullet()
  1996. ATTACK = true
  1997. Rooted = false
  1998. for i=0, 0.4, 0.05 / Animation_Speed do
  1999. Swait()
  2000. turnto(Mouse.Hit.p)
  2001. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.5 / Animation_Speed)
  2002. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2003. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2004. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2005. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2006. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2007. end
  2008. repeat
  2009. for i=0, 0.2, 0.05 / Animation_Speed do
  2010. Swait()
  2011. turnto(Mouse.Hit.p)
  2012. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.5 / Animation_Speed)
  2013. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.5 / Animation_Speed)
  2014. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2015. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.6, -0.4) * ANGLES(RAD(170), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2016. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2017. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2018. end
  2019. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2020. SpawnTrail(Hole.Position,POS)
  2021. if HIT ~= nil then
  2022. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2023. Banish(HIT.Parent)
  2024. end
  2025. end
  2026. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2027. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2028. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2029. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2030. Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  2031. for i=0, 0.3, 0.05 / Animation_Speed do
  2032. Swait()
  2033. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(60)), 0.5 / Animation_Speed)
  2034. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.25 / Animation_Speed)
  2035. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2036. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.6, -0.4) * ANGLES(RAD(172), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2037. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2038. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2039. end
  2040. until KEYHOLD == false
  2041. ATTACK = false
  2042. Rooted = false
  2043. end
  2044.  
  2045. function Cream_Strike_rlly()
  2046. ATTACK = true
  2047. Rooted = true
  2048. CreateSound(1368573150, RightArm, 3, 1.5)
  2049. for i=0, 2, 0.1 / Animation_Speed do
  2050. Swait()
  2051. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2052. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 0.15 / Animation_Speed)
  2053. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2054. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35), RAD(0), RAD(27)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2055. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(165), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2056. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2057. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2058. end
  2059. local POWER = 1
  2060. repeat
  2061. Swait()
  2062. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.01*POWER,0,0.01*POWER), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1.3,0) * ANGLES(RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
  2063. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2064. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 0 + 0.05 * COS(SINE / 16)) * ANGLES(RAD(-25), RAD(0), RAD(-30)), 0.15 / Animation_Speed)
  2065. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 32)), RAD(0), RAD(30 + 10 * COS(SINE / 14))), 0.15 / Animation_Speed)
  2066. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 + 5 * COS(SINE / 21)), RAD(0), RAD(28 + 5 * COS(SINE / 19))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2067. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 25), 0) * ANGLES(RAD(150 + 15 * COS(SINE / 53)), RAD(0), RAD(-15 + 5 * COS(SINE / 43))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2068. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 16), -0.01) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2069. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.1 * COS(SINE / 33), -0.6) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(-8 + 3 * COS(SINE / 30)), RAD(0), RAD(0 + 7 * COS(SINE / 64))), 0.15 / Animation_Speed)
  2070. POWER = POWER + 0.009
  2071. if POWER >= 6 then
  2072. POWER = 6
  2073. end
  2074. until KEYHOLD == false
  2075. BANISHAOE(Mouse.hit.Position,13*POWER,true)
  2076.  
  2077. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(20*POWER,9999,20*POWER), Size2 = VT(0,9999,0), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Mouse.Hit.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 0.9, SoundVolume = 15})
  2078. WACKYEFFECT({Time = 60, EffectType = "Block", Size = VT(5*POWER,5*POWER,5*POWER), Size2 = VT(30*POWER,30*POWER,30*POWER), Transparency = 0, Transparency2 = 1, CFrame = CF(Mouse.Hit.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 0.9, SoundVolume = 15})
  2079. for i=0, 1, 0.1 / Animation_Speed do
  2080. Swait()
  2081. WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2082. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.6 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  2083. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2084. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2085. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2086. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2087. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.2 - 0.05 * COS(SINE / 12), -0.6) * ANGLES(RAD(30), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2088. end
  2089. ATTACK = false
  2090. Rooted = false
  2091. end
  2092.  
  2093. local Cooldown1 = false
  2094.  
  2095. function BulletRoller()
  2096. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2097. if HITFLOOR then
  2098. ATTACK = true
  2099. Rooted = true
  2100. local bv = Instance.new("BodyVelocity")
  2101. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2102. bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1,-4).p).lookVector*175
  2103. bv.Parent = RootPart
  2104. local GYRO = IT("BodyGyro",RootPart)
  2105. GYRO.D = 2
  2106. GYRO.P = 20000
  2107. GYRO.MaxTorque = VT(0,4000000,0)
  2108. GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p)
  2109. CreateSound(145486992,Torso,10,0.85,false)
  2110. for i=0, 0.05, 0.1 / Animation_Speed do
  2111. Swait()
  2112. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed)
  2113. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed)
  2114. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2115. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2116. if ANIM == "Fall" or ANIM == "Jump" then
  2117. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2118. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2119. else
  2120. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  2121. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2122. end
  2123. end
  2124. bv:Remove()
  2125. local E = 360/15
  2126. for i = 1, 15 do
  2127. Swait()
  2128. WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(8,1,8), Size2 = VT(2,15,2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position,HITPOS) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  2129. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2 / Animation_Speed)
  2130. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2131. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2132. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2133. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2134. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2135. end
  2136. Cooldown1 = true
  2137. local LANDED = nil
  2138. local POS = nil
  2139. coroutine.resume(coroutine.create(function()
  2140. repeat
  2141. Swait()
  2142. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2143. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2144. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2145. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2146. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2147. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2148. until LANDED ~= nil
  2149. end))
  2150. repeat
  2151. Swait()
  2152. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4.2, Character)
  2153. if HITFLOOR then
  2154. LANDED = HITFLOOR
  2155. POS = HITPOS
  2156. end
  2157. until LANDED ~= nil
  2158. GYRO:remove()
  2159. Swait(4)
  2160. ManualAoE(RootPart.Position,10,20,50,0,false)
  2161. CreateSound(765590102, Torso, 2, (MRANDOM(8,12)/10)+0.3, false)
  2162. WACKYEFFECT({EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(20,20,20), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255,0/255,0/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  2163. for i = 0, 4 do
  2164. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(0,0.33,0), Size2 = VT(8,0.11,8), Transparency = 0.4, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-10,10), RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  2165. end
  2166. for i=0, 0.5, 0.1 / Animation_Speed do
  2167. Swait()
  2168. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -2.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  2169. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2170. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(179), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2171. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(179), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2172. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  2173. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  2174. end
  2175. local AMMO = 0
  2176. repeat
  2177. AMMO = AMMO + 1
  2178. for i=0, 0.1, 0.05 / Animation_Speed do
  2179. Swait()
  2180. turnto(Mouse.Hit.p)
  2181. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -2.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  2182. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0.35, 0 + ((1) - 1)) * ANGLES(RAD(-75 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2183. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(179), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2184. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.4, 0.8, 0) * ANGLES(RAD(179), RAD(0), RAD(70)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2185. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  2186. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  2187. end
  2188. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2189. SpawnTrail(Hole.Position,POS)
  2190. if HIT ~= nil then
  2191. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2192. Banish(HIT.Parent)
  2193. end
  2194. end
  2195. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2196. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2197. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2198. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2199. Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  2200. for i=0, 0.075, 0.05 / Animation_Speed do
  2201. Swait()
  2202. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -2.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  2203. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0.35, 0 + ((1) - 1)) * ANGLES(RAD(-85 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2204. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(190), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2205. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.4, 0.8, 0) * ANGLES(RAD(190), RAD(0), RAD(70)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2206. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  2207. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  2208. end
  2209. until AMMO == 5
  2210. ATTACK = false
  2211. Rooted = false
  2212. wait(0.3)
  2213. Cooldown1 = false
  2214. end
  2215. end
  2216.  
  2217. local Cooldown2 = false
  2218.  
  2219. function SHATTER()
  2220. ATTACK = true
  2221. Rooted = true
  2222. Cooldown2 = true
  2223. local MAINRUINCOLOR = BrickColor.new("Really red")
  2224. for i=0, 0.6, 0.1 / Animation_Speed do
  2225. Swait()
  2226. WACKYEFFECT({Time = 10, EffectType = "Block", Size = VT(4,4,4), Size2 = VT(0,0,0), Transparency = 0.7, Transparency2 = 1, CFrame = Barrel.CFrame*CF(0,3,0) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(MRANDOM(25,255)/255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2227. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2228. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2229. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.9, 0) * ANGLES(RAD(165), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2230. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.9, 0) * ANGLES(RAD(165), RAD(0), RAD(17.5)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2231. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2232. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2233. end
  2234. WarnFunc("S H A T T E R")
  2235. CFuncs["Sound"].Create("rbxassetid://1718412034", RootPart, 15, 1)
  2236. CFuncs["EchoSound"].Create("rbxassetid://1718412034", Character, 5, 1,0,10,0.15,0.5,1)
  2237. for i=0, 3, 0.1 / Animation_Speed do
  2238. Swait()
  2239. WACKYEFFECT({Time = 10, EffectType = "Block", Size = VT(MRANDOM(2,8),MRANDOM(2,8),MRANDOM(2,8)), Size2 = VT(0,0,0), Transparency = 0.7, Transparency2 = 1, CFrame = Barrel.CFrame*CF(0,3,0) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(MRANDOM(25,255)/255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2240. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2241. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2242. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.9, 0) * ANGLES(RAD(165), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2243. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.9, 0) * ANGLES(RAD(165), RAD(0), RAD(17.5)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2244. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2245. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2246. end
  2247. for i=0, 0.25, 0.1 / Animation_Speed do
  2248. Swait()
  2249. WACKYEFFECT({Time = 10, EffectType = "Block", Size = VT(MRANDOM(2,6),MRANDOM(2,6),MRANDOM(2,6)), Size2 = VT(0,0,0), Transparency = 0.7, Transparency2 = 1, CFrame = Barrel.CFrame*CF(0,3,0) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(MRANDOM(25,255)/255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2250. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2251. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2252. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2253. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(50), RAD(0), RAD(17.5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2254. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2255. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2256. end
  2257. sphere2(2,"Add",RootPart.CFrame,VT(1,1,1),1,1,1,BrickColor.new("Really red"),BrickColor.new("Maroon").Color)
  2258. sphere2(2,"Add",RootPart.CFrame,VT(1,1,1),2,2,2,BrickColor.new("Maroon"),BrickColor.new("Really red").Color)
  2259. sphere2(2,"Add",RootPart.CFrame,VT(1,1,1),4,4,4,BrickColor.new("Really red"),BrickColor.new("Maroon").Color)
  2260. sphere2(2,"Add",RootPart.CFrame,VT(1,1,1),8,8,8,BrickColor.new("Maroon"),BrickColor.new("Really red").Color)
  2261. CFuncs["Sound"].Create("rbxassetid://1841058541", RootPart, 10,1)
  2262. CFuncs["Sound"].Create("rbxassetid://2095993595", Character, 5,0.8)
  2263. CFuncs["Sound"].Create("rbxassetid://1841058541", Character, 5,1)
  2264. Humanoid.CameraOffset = VT(0,0,0)
  2265. for i = 0, 24 do
  2266. slash(math.random(10,30)/10,5,true,"Round","Add","Out",RootPart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),VT(0.01,0.01,0.01),math.random(500,1500)/250,BrickColor.new("Maroon"))
  2267. end
  2268. local distam = 0
  2269. coroutine.resume(coroutine.create(function()
  2270. for i = 0, 99 do
  2271. wait()
  2272. distam = distam + 1.5
  2273. local xa = CreateParta(Character,1,1,"SmoothPlastic",BrickColor.new("Really red"))
  2274. xa.Anchored = true
  2275. xa.CFrame = RootPart.CFrame*CFrame.new(math.random(-distam,distam),math.random(-distam,distam),math.random(-distam,distam))
  2276. game:GetService("Debris"):AddItem(xa, 5)
  2277. coroutine.resume(coroutine.create(function()
  2278. local eff = Instance.new("ParticleEmitter",xa)
  2279. eff.Texture = "rbxassetid://2092248396"
  2280. eff.LightEmission = 1
  2281. eff.Color = ColorSequence.new(BrickColor.new("Maroon").Color)
  2282. eff.Rate = 500000
  2283. eff.Lifetime = NumberRange.new(1,3)
  2284. eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,30,0),NumberSequenceKeypoint.new(0.2,5,0),NumberSequenceKeypoint.new(0.8,5,0),NumberSequenceKeypoint.new(1,0,0)})
  2285. eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2286. eff.Speed = NumberRange.new(50,500)
  2287. eff.Drag = 5
  2288. eff.Rotation = NumberRange.new(-500,500)
  2289. eff.VelocitySpread = 9000
  2290. eff.RotSpeed = NumberRange.new(-50,50)
  2291. wait(0.25)
  2292. eff.Enabled = false
  2293. end))
  2294. CFuncs["Sound"].Create("rbxassetid://675172759", xa, 7,math.random(100,200)/200)
  2295. sphere2(5,"Add",xa.CFrame,VT(1,1,1),0.5,0.5,0.5,BrickColor.new("Maroon"),BrickColor.new("Really red").Color)
  2296. sphere2(5,"Add",xa.CFrame,VT(1,1,1),1,1,1,BrickColor.new("Really red"),BrickColor.new("Maroon").Color)
  2297. sphere2(5,"Add",xa.CFrame,VT(1,1,1),0.5,0.5,0.5,BrickColor.new("Maroon"),BrickColor.new("Really red").Color)
  2298. sphere2(5,"Add",xa.CFrame,VT(1,1,1),1,1,1,BrickColor.new("Really red"),BrickColor.new("Maroon").Color)
  2299. sphere2(5,"Add",xa.CFrame,VT(1,1,1),0.5,0.5,0.5,BrickColor.new("Maroon"),BrickColor.new("Really red").Color)
  2300. sphere2(5,"Add",xa.CFrame,VT(1,1,1),1,1,1,BrickColor.new("Really red"),BrickColor.new("Maroon").Color)
  2301. SmiteAoE(xa.Position, 30)
  2302. end
  2303. end))
  2304. ATTACK = false
  2305. Rooted = false
  2306. wait(3)
  2307. Cooldown2 = false
  2308. end
  2309.  
  2310. UnBanishTaunts = {"Don't do that or you will my cream again.","Ugh wrong key bur anyway you're free.","I'm sorry about that.","Forgive me please?","Don't abuse it again..","Such a shame...","Are you gonna stop now?!","My leg is hurt..","Woops?","Welp do whatever you want.","*sigh* just go away..","i'm bored."}
  2311.  
  2312. function TakeOnMe()
  2313. Speed = 16
  2314. local MEME = CreateSound(1171341451, Effects, 7, 1, false)
  2315. ATTACK = true
  2316. Rooted = false
  2317. VOLUME = 0
  2318. local DANCE = true
  2319. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2320. if NEWKEY == "p" then
  2321. DANCE = false
  2322. VOLUME = 2
  2323. end
  2324. end)
  2325. local PLAYSONG = false
  2326. while true do
  2327. for i = 1, 15 do
  2328. Swait()
  2329. MEME.Parent = Effects
  2330. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2331. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2332. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2333. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2334. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2335. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2336. end
  2337. if DANCE == false then
  2338. break
  2339. end
  2340. for i = 1, 15 do
  2341. Swait()
  2342. MEME.Parent = Effects
  2343. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2344. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  2345. if MRANDOM(1,7) == 1 then
  2346. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  2347. end RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(150), RAD(65), RAD(85)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2348. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(65), RAD(85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2349. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2350. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2351. end
  2352. end
  2353. PLAYSONG = true
  2354. KEY:Disconnect()
  2355. MEME:remove()
  2356. Speed = 25
  2357. ATTACK = false
  2358. Rooted = false
  2359. end
  2360.  
  2361. function AttackTemplate()
  2362. ATTACK = true
  2363. Rooted = false
  2364. for i=0, 1, 0.1 / Animation_Speed do
  2365. Swait()
  2366. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2367. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2368. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2369. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2370. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2371. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2372. end
  2373. ATTACK = false
  2374. Rooted = false
  2375. end
  2376.  
  2377. function Taunt()
  2378. ATTACK = true
  2379. Rooted = true
  2380. local L = CreateSound(2162230624,Head,8,1.1,false)
  2381. L.EmitterSize = 25
  2382. for i = 1, 20 do
  2383. Swait()
  2384. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2385. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2386. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2387. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2388. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2389. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2390. end
  2391. for i = 1, 40 do
  2392. Swait()
  2393. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2394. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  2395. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2396. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2397. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2398. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2399. end
  2400. for i = 1, 60 do
  2401. Swait()
  2402. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2403. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2404. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2405. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2406. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2407. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2408. end
  2409. for i = 1, 60 do
  2410. Swait()
  2411. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2412. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  2413. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2414. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2415. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2416. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2417. end
  2418. for i = 1, 90 do
  2419. Swait()
  2420. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2421. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2422. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2423. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2424. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2425. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2426. end
  2427. for i = 1, 72 do
  2428. Swait()
  2429. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2430. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  2431. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2432. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2433. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2434. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2435. end
  2436. for i = 1, 96 do
  2437. Swait()
  2438. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2439. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2440. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2441. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2442. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2443. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2444. end
  2445. for i = 1, 98 do
  2446. Swait()
  2447. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2448. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  2449. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2450. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2451. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2452. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2453. end
  2454. ATTACK = false
  2455. Rooted = false
  2456. end
  2457.  
  2458. function MilkForm()
  2459. ATTACK = true
  2460. Rooted = true
  2461. VIS = 10365572139
  2462. VOLUME = 2
  2463. PITCH = 1
  2464. sick.TimePosition = 0
  2465. for i=0, 0.3, 0.1 / Animation_Speed do
  2466. Swait()
  2467. RootPart.CFrame = RootPart.CFrame * CF(0,25,0)
  2468. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2469. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2470. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2471. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2472. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  2473. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  2474. end
  2475. UNANCHOR = false
  2476. RootPart.Anchored = true
  2477. CreateSound("1368598393", Effects, 10, 1)
  2478. for i=0, 3, 0.1 / Animation_Speed do
  2479. Swait()
  2480. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  2481. MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,5))
  2482. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,5))
  2483. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2484. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2485. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2486. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2487. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2488. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2489. end
  2490. CreateSound("1368583274", Effects, 1, 1)
  2491. for i=0, 10, 0.1 / Animation_Speed do
  2492. Swait()
  2493. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.1*i,0,0.1*i), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0) * ANGLES(RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
  2494. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  2495. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(0.1,0.1,55))
  2496. MagicSphere(VT(0,0,0),60,CFRAME,"Really red",VT(0.07*i,0.07*i,0.07*i))
  2497. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",VT(0.1,0.1,55))
  2498. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2499. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2500. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2501. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2502. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2503. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2504. end
  2505. CreateRing(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(7,7,0))
  2506. CreateSound("1368605755", Effects, 10, 1)
  2507. CreateSound("1368637781", Effects, 10, 1)
  2508. MagicSphere(VT(0,0,0),45,Torso.CFrame,"Really red",VT(5,5,5))
  2509. for i=0, 1, 0.1 / Animation_Speed do
  2510. Swait()
  2511. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2512. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2513. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2514. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2515. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  2516. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  2517. end
  2518. Speed = 45
  2519. Milk = true
  2520. UNANCHOR = true
  2521. RootPart.Anchored = false
  2522. ATTACK = false
  2523. Rooted = false
  2524. end
  2525.  
  2526. function CreamForm()
  2527. ATTACK = true
  2528. Rooted = true
  2529. VIS = 10852148963
  2530. VOLUME = 1.5
  2531. PITCH = 1
  2532. sick.TimePosition = 0
  2533. Milk = false
  2534. for i=0, 2, 0.1 / Animation_Speed do
  2535. Swait()
  2536. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 1.5) * ANGLES(RAD(25 - 1 * COS(SINE / 1)), RAD(0 + 1 * COS(SINE / 1)), RAD(0 - 1 * COS(SINE / 1))), 0.2 / Animation_Speed)
  2537. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2538. if MRANDOM(1,7) == 1 then
  2539. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  2540. end
  2541. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170 - 1 * COS(SINE / 1)), RAD(0), RAD(-20 + 1 * COS(SINE / 1))) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2542. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170 + 1 * COS(SINE / 1)), RAD(0), RAD(20 - 1 * COS(SINE / 1))) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2543. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  2544. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  2545. end
  2546. Chill = false
  2547. Mode = "idk"
  2548. Speed = 16
  2549. ATTACK = false
  2550. Rooted = false
  2551. end
  2552.  
  2553. function CreamForm2()
  2554. ATTACK = true
  2555. Rooted = true
  2556. VIS = 10852148963
  2557. VOLUME = 1.5
  2558. PITCH = 1
  2559. sick.TimePosition = 0
  2560. Chill = false
  2561. WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(20,20,20), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
  2562. Gun.Parent = Character
  2563. for i=0, 2, 0.1 / Animation_Speed do
  2564. Swait()
  2565. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(25 - 1 * COS(SINE / 1)), RAD(0 + 1 * COS(SINE / 1)), RAD(0 - 1 * COS(SINE / 1))), 0.2 / Animation_Speed)
  2566. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2567. if MRANDOM(1,7) == 1 then
  2568. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  2569. end
  2570. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170 - 1 * COS(SINE / 1)), RAD(0), RAD(-20 + 1 * COS(SINE / 1))) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2571. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170 + 1 * COS(SINE / 1)), RAD(0), RAD(20 - 1 * COS(SINE / 1))) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2572. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2573. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0, -0.6) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2574. end
  2575. Speed = 16
  2576. ATTACK = false
  2577. Rooted = false
  2578. end
  2579.  
  2580. local Cooldown4 = false
  2581.  
  2582. function Booster()
  2583. ATTACK = true
  2584. Rooted = true
  2585. Cooldown4 = true
  2586. coroutine.resume(coroutine.create(function()
  2587. WACKYEFFECT({Time = 100, EffectType = "Sphere", Size = VT(60,9999,60), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 925333540, SoundPitch = 0.7, SoundVolume = 7})
  2588. Swait(60)
  2589. WACKYEFFECT({Time = 80, EffectType = "Sphere", Size = VT(40,9999,40), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 925333540, SoundPitch = 0.8, SoundVolume = 7})
  2590. Swait(30)
  2591. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(20,9999,20), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 925333540, SoundPitch = 0.9, SoundVolume = 7})
  2592. end))
  2593. for i=0, 3.5, 0.1 / Animation_Speed do
  2594. Swait()
  2595. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 1.5 - 0.5 * COS(SINE / 12)) * ANGLES(RAD(35 - 1 * COS(SINE / 1)), RAD(0 + 1 * COS(SINE / 1)), RAD(0 - 1 * COS(SINE / 1))), 0.2 / Animation_Speed)
  2596. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2597. if MRANDOM(1,7) == 1 then
  2598. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 0.2 / Animation_Speed)
  2599. end
  2600. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(20 - 1 * COS(SINE / 1)), RAD(0), RAD(-89 + 1 * COS(SINE / 1))) * RIGHTSHOULDERC0, 0.7 / Animation_Speed)
  2601. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(20 + 1 * COS(SINE / 1)), RAD(0), RAD(85 - 1 * COS(SINE / 1))) * LEFTSHOULDERC0, 0.7 / Animation_Speed)
  2602. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-15 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2603. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2604. end
  2605.  
  2606. for i=0, 1, 0.1 / Animation_Speed do
  2607. Swait()
  2608. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 1.7 - 0.5 * COS(SINE / 12)) * ANGLES(RAD(-45 - 1 * COS(SINE / 1)), RAD(0 + 1 * COS(SINE / 1)), RAD(0 - 1 * COS(SINE / 1))), 1 / Animation_Speed)
  2609. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2610. if MRANDOM(1,7) == 1 then
  2611. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1 / Animation_Speed)
  2612. end
  2613. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40 - 1 * COS(SINE / 1)), RAD(0), RAD(25 + 1 * COS(SINE / 1))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2614. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 + 1 * COS(SINE / 1)), RAD(0), RAD(-35 - 1 * COS(SINE / 1))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2615. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-15 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2616. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 01 / Animation_Speed)
  2617. end
  2618. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(40,40,40), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 925333540, SoundPitch = 1, SoundVolume = 7})
  2619. coroutine.resume(coroutine.create(function()
  2620. local eff = Instance.new("ParticleEmitter",RootPart)
  2621. eff.Texture = "rbxassetid://2092248396"
  2622. eff.LightEmission = 1
  2623. eff.Color = ColorSequence.new(BrickColor.new("Maroon").Color)
  2624. eff.Rate = 500000
  2625. eff.Lifetime = NumberRange.new(1,3)
  2626. eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,30,0),NumberSequenceKeypoint.new(0.2,5,0),NumberSequenceKeypoint.new(0.8,5,0),NumberSequenceKeypoint.new(1,0,0)})
  2627. eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2628. eff.Speed = NumberRange.new(50,500)
  2629. eff.Drag = 5
  2630. eff.Rotation = NumberRange.new(-500,500)
  2631. eff.VelocitySpread = 9000
  2632. eff.RotSpeed = NumberRange.new(-50,50)
  2633. wait(0.25)
  2634. eff.Enabled = false
  2635. end))
  2636. Speed = 90
  2637. Boost = true
  2638. PITCH = 1
  2639. ATTACK = false
  2640. Rooted = false
  2641. wait(45)
  2642. PITCH = 0.96
  2643. Speed = 45
  2644. Boost = false
  2645. wait(5)
  2646. Cooldown4 = false
  2647. end
  2648.  
  2649. local Cooldown3 = false
  2650.  
  2651. function AURORA()
  2652. ATTACK = true
  2653. Rooted = true
  2654. Cooldown3 = true
  2655. if Boost == false then
  2656. WarnFunc("A U R O R A")
  2657. elseif Boost == true then
  2658. WarnFunc("B A N I S H")
  2659. end
  2660. local bgui = Instance.new("BillboardGui",RootPart)
  2661. bgui.Size = UDim2.new(25, 0, 25, 0)
  2662. local imgc = Instance.new("ImageLabel",bgui)
  2663. imgc.BackgroundTransparency = 1
  2664. imgc.ImageTransparency = 1
  2665. imgc.Position = UDim2.new(-0.25,0,-0.25,0)
  2666. imgc.Size = UDim2.new(1,0,1,0)
  2667. imgc.Image = "rbxassetid://0"
  2668. imgc.ImageColor3 = Color3.new(99/255,95/255,98/255)
  2669. local imgc2 = imgc:Clone()
  2670. imgc2.Image = "rbxassetid://2076519836"
  2671. imgc2.Parent = bgui
  2672. imgc2.Position = UDim2.new(-1.5,0,-1.5,0)
  2673. imgc2.Size = UDim2.new(4,0,4,0)
  2674. imgc2.ImageColor3 = Color3.new(255/255,0/255,0/255)
  2675.  
  2676. for i=0, 4, 0.1 / Animation_Speed do
  2677. Swait()
  2678. imgc2.ImageTransparency = imgc2.ImageTransparency - 0.01
  2679. if Boost == false then
  2680. imgc2.Rotation = imgc2.Rotation - 20
  2681. bgui.Size = bgui.Size + UDim2.new(0.25, 0, 0.25, 0)
  2682. elseif Boost == true then
  2683. imgc2.Rotation = imgc2.Rotation - 40
  2684. bgui.Size = bgui.Size + UDim2.new(0.50, 0, 0.50, 0)
  2685. end
  2686. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 1.7 - 0.1 * COS(SINE / 12)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  2687. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2688. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2689. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2690. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-45 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2691. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-45 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 01 / Animation_Speed)
  2692. end
  2693. if Boost == false then
  2694. SmiteAoE(RootPart.Position,80)
  2695. elseif Boost == true then
  2696. BANISHAOE(RootPart.Position,80*2,true)
  2697. end
  2698. if Boost == false then
  2699. WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(150,150,150), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 925333540, SoundPitch = 1, SoundVolume = 7})
  2700. elseif Boost == true then
  2701. WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(150*2,150*2,150*2), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 925333540, SoundPitch = 1, SoundVolume = 15})
  2702. end
  2703. for i=0, 0.75, 0.1 / Animation_Speed do
  2704. Swait()
  2705. if Boost == false then
  2706. bgui.Size = bgui.Size - UDim2.new(2.2, 0, 2.2, 0)
  2707. imgc2.Rotation = imgc2.Rotation + 35
  2708. elseif Boost == true then
  2709. bgui.Size = bgui.Size - UDim2.new(4.4, 0, 4.4, 0)
  2710. imgc2.Rotation = imgc2.Rotation + 70
  2711. end
  2712. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 1.7 - 0.1 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2713. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2714. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(20), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2715. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(20), RAD(0), RAD(89)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2716. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-45 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2717. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-45 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 01 / Animation_Speed)
  2718. end
  2719. bgui:Destroy()
  2720. ATTACK = false
  2721. Rooted = false
  2722. wait(1)
  2723. Cooldown3 = false
  2724. end
  2725.  
  2726. function Ground_Strike()
  2727. ATTACK = true
  2728. Rooted = false
  2729. Gun.Parent = nil
  2730. for i=0, 2, 0.1 / Animation_Speed do
  2731. Swait()
  2732. WACKYEFFECT({Time = 40, EffectType = "Block", Size = VT(4.5,4.5,4.5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-3.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.7, SoundVolume = 7})
  2733. WACKYEFFECT({Time = 40, EffectType = "Slash", Size = VT(0.15,0.05,0.15), Size2 = VT(0.3,0.1,0.3), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-3.5,0) * ANGLES(RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.7, SoundVolume = 7})
  2734. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 - 0.25 * COS(SINE / 49), 0, 5 - 0.25 * COS(SINE / 26)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2735. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2736. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2737. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.4) * ANGLES(RAD(20 + 4 * COS(SINE / 53)), RAD(0), RAD(84 - 2 * COS(SINE / 22))) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2738. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-15 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2739. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2740. end
  2741.  
  2742. for i=0, 0.3, 0.1 / Animation_Speed do
  2743. Swait()
  2744. turnto(Mouse.Hit.p)
  2745. WACKYEFFECT({Time = 40, EffectType = "Block", Size = VT(4.5,4.5,4.5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-3.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.7, SoundVolume = 7})
  2746. WACKYEFFECT({Time = 40, EffectType = "Slash", Size = VT(0.15,0.05,0.15), Size2 = VT(0.3,0.1,0.3), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-3.5,0) * ANGLES(RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.7, SoundVolume = 7})
  2747. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 - 0.25 * COS(SINE / 49), 0, 1.2 - 0.25 * COS(SINE / 26)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2748. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2749. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2750. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.4) * ANGLES(RAD(20 + 4 * COS(SINE / 53)), RAD(0), RAD(87 - 2 * COS(SINE / 22))) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2751. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-15 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 2 / Animation_Speed)
  2752. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 2 / Animation_Speed)
  2753. end
  2754. local Repos = 0
  2755. CFuncs["Sound"].Create("rbxassetid://1368637781", RootPart, 3,1)
  2756. CFuncs["Sound"].Create("rbxassetid://763718160", RootPart, 4, 1.1)
  2757. CFuncs["Sound"].Create("rbxassetid://782353443", RootPart, 6, 1)
  2758. CFuncs["EchoSound"].Create("rbxassetid://824687369", RootPart, 10, 1,0,10,0.25,0.5,1)
  2759. CFuncs["EchoSound"].Create("rbxassetid://824687369", Character, 2, 1,0,10,0.25,0.5,1)
  2760. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0.15,0.05,0.15), Size2 = VT(230,0.5,230), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.6,0) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.7, SoundVolume = 7})
  2761. for i = 0, 4 do
  2762. WACKYEFFECT({Time = 35, EffectType = "Slash", Size = VT(0.15,0.05,0.15), Size2 = VT(1.5,0.15,1.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.6,0) * ANGLES(RAD(0), RAD(MRANDOM(-90,90)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.7, SoundVolume = 7})
  2763. end
  2764. local Bonus = 1
  2765. coroutine.resume(coroutine.create(function()
  2766. for i = 0, 28 do
  2767. Swait()
  2768. Bonus = Bonus + 0.05
  2769. Repos = Repos + 1
  2770. local xa = RootPart.CFrame*CFrame.new(0,-1,-Repos/0.1)
  2771. WACKYEFFECT({Time = 20, EffectType = "Sphere", Size = VT(30,0,30), Size2 = VT(12.5*Bonus,40*Bonus,12.5*Bonus)*2, Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,-Repos/0.1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.7,0,0), SoundID = nil, SoundPitch = 0.7, SoundVolume = 7})
  2772. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(30*Bonus,10*Bonus,30*Bonus)*2, Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,-Repos/0.1), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.45,0,0), SoundID = 192410089, SoundPitch = 1, SoundVolume = 7*Bonus})
  2773. if Boost == false then
  2774. SmiteAoE(xa.Position,37)
  2775. elseif Boost == true then
  2776. BANISHAOE(xa.Position,37,true)
  2777. end
  2778. end
  2779. end))
  2780. Gun.Parent = Character
  2781. for i=0, 2, 0.1 / Animation_Speed do
  2782. Swait()
  2783. turnto(Mouse.Hit.p)
  2784. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 - 0.25 * COS(SINE / 49), 0, 1.5 - 0.25 * COS(SINE / 26)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2785. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2786. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2787. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20 + 4 * COS(SINE / 53)), RAD(-15), RAD(-21 - 2 * COS(SINE / 22))) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2788. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2789. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2790. end
  2791. ATTACK = false
  2792. Rooted = false
  2793. end
  2794.  
  2795. function Float_Bullet()
  2796. ATTACK = true
  2797. Rooted = false
  2798. for i=0, 0.4, 0.05 / Animation_Speed do
  2799. Swait()
  2800. turnto(Mouse.Hit.p)
  2801. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.6 - 0.1 * COS(SINE / 26)) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.5 / Animation_Speed)
  2802. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2803. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2804. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.4) * ANGLES(RAD(-50 + 4 * COS(SINE / 53)), RAD(0), RAD(30 - 2 * COS(SINE / 22))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2805. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-15 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2806. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2807. end
  2808. repeat
  2809. for i=0, 0.175, 0.05 / Animation_Speed do
  2810. Swait()
  2811. turnto(Mouse.Hit.p)
  2812. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.6 - 0.1 * COS(SINE / 26)) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.5 / Animation_Speed)
  2813. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.5 / Animation_Speed)
  2814. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2815. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.4) * ANGLES(RAD(-50 + 4 * COS(SINE / 53)), RAD(0), RAD(30 - 2 * COS(SINE / 22))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2816. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-15 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2817. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2818. end
  2819. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2820. SpawnTrail(Hole.Position,POS)
  2821. if HIT ~= nil then
  2822. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2823. Banish(HIT.Parent)
  2824. end
  2825. end
  2826. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2827. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2828. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2829. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2830. Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  2831. for i=0, 0.1, 0.05 / Animation_Speed do
  2832. Swait()
  2833. turnto(Mouse.Hit.p)
  2834. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.6 - 0.1 * COS(SINE / 26)) * ANGLES(RAD(-5), RAD(0), RAD(60)), 0.5 / Animation_Speed)
  2835. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.25 / Animation_Speed)
  2836. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2837. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.4) * ANGLES(RAD(-50 + 4 * COS(SINE / 53)), RAD(0), RAD(30 - 2 * COS(SINE / 22))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2838. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-15 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2839. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2840. end
  2841. until KEYHOLD == false
  2842. ATTACK = false
  2843. Rooted = false
  2844. end
  2845.  
  2846.  
  2847.  
  2848.  
  2849. function MouseDown(Mouse)
  2850. if ATTACK == false then
  2851. end
  2852. end
  2853.  
  2854. function MouseUp(Mouse)
  2855. HOLD = false
  2856. end
  2857.  
  2858. function KeyDown(Key)
  2859. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  2860. KEYHOLD = true
  2861. if Key == "z" and ATTACK == false and Milk == false and Chill == false then
  2862. Rifle_Bullet()()
  2863. elseif Key == "z" and ATTACK == false and Milk == true then
  2864. Float_Bullet()
  2865. end
  2866.  
  2867. if Key == "t" and ATTACK == false and Milk == false then
  2868. Taunt()
  2869. end
  2870.  
  2871. if Key == "p" and ATTACK == false and Milk == false then
  2872. TakeOnMe()
  2873. end
  2874.  
  2875. if Key == "e" and ATTACK == false and Milk == false and Chill == false then
  2876. Sky0.SkyboxBk = "rbxassetid://58372692"
  2877. Sky0.SkyboxDn = "rbxassetid://58372720"
  2878. Sky0.SkyboxFt = "rbxassetid://58372743"
  2879. Sky0.SkyboxLf = "rbxassetid://58372775"
  2880. Sky0.SkyboxRt = "rbxassetid://58372795"
  2881. Sky0.SkyboxUp = "rbxassetid://58372811"
  2882. Speed = 16
  2883. WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(20,20,20), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
  2884. VIS = 1305251774
  2885. VOLUME = 1.5
  2886. PITCH = 1.04
  2887. sick.TimePosition = 0
  2888. Mode = "Main"
  2889. Gun.Parent = nil
  2890. Chill = true
  2891. elseif Key == "e" and ATTACK == false and Boost == false and Milk == false and Chill == true then
  2892. Mode = "idk"
  2893. CreamForm2()
  2894. end
  2895.  
  2896. if Key == "z" and ATTACK == false and Chill == true and Mode ~= "Main" then
  2897. game.Lighting.TimeOfDay = "12:00:00"
  2898. Speed = 16
  2899. VIS = 1305251774
  2900. VOLUME = 1.5
  2901. PITCH = 1.04
  2902. sick.TimePosition = 0
  2903. Mode = "Main"
  2904. end
  2905.  
  2906. if Key == "x" and ATTACK == false and Chill == true and Mode ~= "Lucid" then
  2907. game.Lighting.TimeOfDay = "18:30:00"
  2908. Speed = 18
  2909. VIS = 892260150
  2910. VOLUME = 1.5
  2911. PITCH = 1.02
  2912. sick.TimePosition = 3
  2913. Mode = "Lucid"
  2914. end
  2915.  
  2916. if Key == "q" and ATTACK == false and Milk == false and Chill == false then
  2917. MilkForm()
  2918. elseif Key == "q" and ATTACK == false and Boost == false and Milk == true then
  2919. CreamForm()
  2920. end
  2921.  
  2922. if Key == "c" and Cooldown1 == false and ATTACK == false and Milk == false and Chill == false then
  2923. BulletRoller()
  2924. elseif Key == "c" and Boost == false and Cooldown4 == false and ATTACK == false and Milk == true then
  2925. Booster()
  2926. end
  2927.  
  2928. if Key == "v" and Cooldown2 == false and ATTACK == false and Milk == false and Chill == false then
  2929. SHATTER()
  2930. elseif Key == "v" and Cooldown3 == false and ATTACK == false and Milk == true then
  2931. AURORA()
  2932. end
  2933.  
  2934. if Key == "b" and ATTACK == false then
  2935. chatfunc(UnBanishTaunts[MRANDOM(1,#UnBanishTaunts)])
  2936. TOBANISH = {}
  2937. end
  2938.  
  2939. if Key == "x" and ATTACK == false and Milk == false and Chill == false then
  2940. Cream_Strike_rlly()
  2941. elseif Key == "x" and ATTACK == false and Milk == true then
  2942. Ground_Strike()
  2943. end
  2944. end
  2945. end
  2946.  
  2947. function KeyUp(Key)
  2948. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  2949. KEYHOLD = false
  2950. end
  2951. end
  2952.  
  2953. Mouse.Button1Down:connect(function(NEWKEY)
  2954. MouseDown(NEWKEY)
  2955. end)
  2956. Mouse.Button1Up:connect(function(NEWKEY)
  2957. MouseUp(NEWKEY)
  2958. end)
  2959. Mouse.KeyDown:connect(function(NEWKEY)
  2960. KeyDown(NEWKEY)
  2961. end)
  2962. Mouse.KeyUp:connect(function(NEWKEY)
  2963. KeyUp(NEWKEY)
  2964. end)
  2965.  
  2966.  
  2967.  
  2968.  
  2969. function unanchor()
  2970. if UNANCHOR == true then
  2971. g = Character:GetChildren()
  2972. for i = 1, #g do
  2973. if g[i].ClassName == "Part" then
  2974. g[i].Anchored = false
  2975. end
  2976. end
  2977. end
  2978. end
  2979.  
  2980.  
  2981.  
  2982.  
  2983. Humanoid.Changed:connect(function(Jump)
  2984. if Jump == "Jump" and (Disable_Jump == true) then
  2985. Humanoid.Jump = false
  2986. end
  2987. end)
  2988.  
  2989. local CONNECT = nil
  2990.  
  2991. coroutine.resume(coroutine.create(function()
  2992. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2993. while true do
  2994. Swait()
  2995. if Milk == true and Boost == false then
  2996. sphereMK(2,-0.5,"Add",RootPart.CFrame*CFrame.new(math.random(-15,15),math.random(-10,5),math.random(-15,15))*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),0.5,0.5,5,-0.0075,BrickColor.new("Crimson"),0)
  2997. end
  2998. end
  2999. end))
  3000.  
  3001. coroutine.resume(coroutine.create(function()
  3002. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3003. while true do
  3004. Swait()
  3005. if Milk == true and Boost == true then
  3006. sphereMK(2,-0.5,"Add",RootPart.CFrame*CFrame.new(math.random(-25,25),math.random(-10,5),math.random(-25,25))*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),0.5,0.5,5,-0.0075,BrickColor.new("Crimson"),0)
  3007. sphereMK(2,-0.5,"Add",RootPart.CFrame*CFrame.new(math.random(-25,25),math.random(10,15),math.random(-25,25))*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),0.25,0.25,5,0.0075,BrickColor.new("Crimson"),0)
  3008. end
  3009. end
  3010. end))
  3011.  
  3012. coroutine.resume(coroutine.create(function()
  3013. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3014. while true do
  3015. Swait()
  3016. if Milk == true then
  3017. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.08,0.25), Transparency = 0.2, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.85,0) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = MRANDOM(0,0.5), Material = "Neon", Color = C3(255/255,255/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3018. Swait(5)
  3019. end
  3020. end
  3021. end))
  3022.  
  3023. coroutine.resume(coroutine.create(function()
  3024. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3025. while true do
  3026. Swait()
  3027. if Milk == true and Boost == true then
  3028. WACKYEFFECT({Time = MRANDOM(10,35), EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.425,0.08,0.425), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.85,0) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = MRANDOM(0,0.5), Material = "Neon", Color = C3(MRANDOM(55,255)/255,0/255,0/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3029. Swait(6)
  3030. end
  3031. end
  3032. end))
  3033.  
  3034. while true do
  3035. Swait()
  3036. ANIMATE.Parent = nil
  3037. if Character:FindFirstChildOfClass("Humanoid") == nil then
  3038. Humanoid = IT("Humanoid",Character)
  3039. end
  3040. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  3041. v:Stop();
  3042. end
  3043. SINE = SINE + CHANGE
  3044. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3045. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3046. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3047. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  3048. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  3049. if Milk == false or Chill == true then
  3050. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3051. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3052. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3053. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3054. elseif Milk == true then
  3055. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3056. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3057. end
  3058. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  3059.  
  3060. if Milk == false or Chill == true then
  3061. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3062. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3063. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3064. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3065. elseif Milk == true then
  3066. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3067. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3068. end
  3069. end
  3070. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3071.  
  3072. ANIM = "Jump"
  3073. if ATTACK == false then
  3074. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3075. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3076. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(20))* RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  3077. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3078. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3079. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3080. end
  3081. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3082. ANIM = "Fall"
  3083. if ATTACK == false then
  3084. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.5 ) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3085. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3086. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3087. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3088. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3089. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3090. end
  3091. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3092. ANIM = "Idle"
  3093. if ATTACK == false then
  3094. if Milk == false and Chill == false then
  3095. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*3)
  3096. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  3097. if MRANDOM(1,7) == 1 then
  3098. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  3099. end
  3100. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(25), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3101. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(95), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3102. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * COS(SINE / 24), -1 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3103. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.2, 0.2 - 0.1 * COS(SINE / 24), -0.4 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3104. elseif Milk == true then
  3105. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 - 0.25 * COS(SINE / 49), 0, 1.65 - 0.25 * COS(SINE / 26)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  3106. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  3107. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.4) * ANGLES(RAD(-60 - 4.8 * COS(SINE / 49)), RAD(0), RAD(-25 + 2 * COS(SINE / 19))) * RIGHTSHOULDERC0, 0.7 / Animation_Speed)
  3108. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.4) * ANGLES(RAD(-50 + 4 * COS(SINE / 53)), RAD(0), RAD(30 - 2 * COS(SINE / 22))) * LEFTSHOULDERC0, 0.7 / Animation_Speed)
  3109. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-15 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  3110. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  3111. elseif Chill == true and Mode == "Main" then
  3112. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed*3)
  3113. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  3114. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0 - 2 * COS(SINE / 63)), RAD(0), RAD(12 - 4 * COS(SINE / 53))) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  3115. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0 - 3 * COS(SINE / 56)), RAD(0), RAD(-12 - 6 * COS(SINE / 47))) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  3116. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(78), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  3117. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-78), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  3118. elseif Chill == true and Mode == "Lucid" then
  3119. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.1 + 0.1 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed*3)
  3120. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  3121. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.4 - 0.05 * COS(SINE / 30), 0.25 - 0.025 * COS(SINE / 20)) * ANGLES(RAD(-30), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  3122. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.4 - 0.05 * COS(SINE / 30), 0.25 - 0.025 * COS(SINE / 20)) * ANGLES(RAD(-30), RAD(0), RAD(30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  3123. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9 - 0.1 * COS(SINE / 20), 0.025 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-4.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  3124. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.9 - 0.1 * COS(SINE / 20), 0.025 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-6.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  3125. end
  3126. end
  3127. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3128.  
  3129. ANIM = "Walk"
  3130. if ATTACK == false then
  3131. if Milk == false and Chill == false then
  3132. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3133. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3134. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, -0.15) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3135. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  3136. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  3137. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  3138. elseif Milk == true then
  3139. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 - 0.25 * COS(SINE / 49), 0, 1.65 - 0.25 * COS(SINE / 26)) * ANGLES(RAD(40), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  3140. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  3141. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-50 - 6 * COS(SINE / 49)), RAD(0), RAD(5 + 2 * COS(SINE / 19))) * RIGHTSHOULDERC0, 0.7 / Animation_Speed)
  3142. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 + 8.5 * COS(SINE / 53)), RAD(0), RAD(-5 - 2 * COS(SINE / 22))) * LEFTSHOULDERC0, 0.7 / Animation_Speed)
  3143. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-20 + 9 * COS(SINE / 74)), RAD(80), RAD(0)) * ANGLES(RAD(0 + 5 * COS(SINE / 37)), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  3144. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20 - 9 * COS(SINE / 54)), RAD(-80), RAD(0)) * ANGLES(RAD(0 - 5 * COS(SINE / 41)), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  3145. elseif Chill == true and Mode ~= "Lucid" then
  3146. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3147. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3148. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3149. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  3150. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.6 / Animation_Speed)
  3151. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 0.6 / Animation_Speed)
  3152. elseif Mode == "Lucid" then
  3153. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.175 + 0.025 * COS(SINE / 3.5) + -SIN(SINE / 3.5) / 7) * ANGLES(RAD(4-2.5 * COS(SINE / 3.5)), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(5 * COS(SINE / 7))), 0.15)
  3154. Torso.Neck.C0 = Clerp(Torso.Neck.C0, NECKC0 * ANGLES(RAD(-2.5 * SIN(SINE / 20)), RAD(0), RAD(0) - Head.RotVelocity.Y / 15), 0.3)
  3155. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0.15) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  3156. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0.15) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  3157. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.4 - 0.05 * COS(SINE / 30), 0.25 - 0.025 * COS(SINE / 20)) * ANGLES(RAD(-30), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  3158. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.4 - 0.05 * COS(SINE / 30), 0.25 - 0.025 * COS(SINE / 20)) * ANGLES(RAD(-30), RAD(0), RAD(30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  3159. end
  3160. end
  3161. end
  3162. unanchor()
  3163. Humanoid.MaxHealth = "inf"
  3164. Humanoid.Health = "inf"
  3165. if Rooted == false then
  3166. Disable_Jump = false
  3167. Humanoid.WalkSpeed = Speed
  3168. elseif Rooted == true then
  3169. Disable_Jump = true
  3170. Humanoid.WalkSpeed = 0
  3171. end
  3172.  
  3173. if INTRO == false and INSTANT == false then
  3174. INTRO = true
  3175. coroutine.resume(coroutine.create(function()
  3176. sick:Play()
  3177. Intro()
  3178. end))
  3179. end
  3180. if INSTANT == true then
  3181. if TRANSFORMED == false then
  3182. sick.TimePosition = 119
  3183. sick:Play()
  3184. Gun.Parent = Character
  3185. end
  3186. TRANSFORMED = false
  3187. end
  3188. sick.Parent = Character
  3189. sick.Volume = VOLUME
  3190. sick.Pitch = PITCH
  3191. sick.SoundId = "rbxassetid://"..VIS
  3192. sick.Name = "Dead"
  3193. sick.Looped = true
  3194. sick:Resume()
  3195. end
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