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- local plr = game.Players.LocalPlayer
- local char = plr.Character
- local m = Instance.new("Model",workspace)
- m.Name = " "
- local p1 = Instance.new("Part",m)
- p1.BrickColor = BrickColor.new("Really red")
- p1.CanCollide = false
- p1.Anchored = true
- p1.Size = Vector3.new(0.36, 0.2, 0.2)
- p1.Orientation = Vector3.new(0, 0, -18.21)
- p1.Position = Vector3.new(-32.06, 7.241, 174.04)
- p1.Material = "Neon"
- p1.Name = "Eyes"
- local p2 = Instance.new("Part",m)
- p2.BrickColor = BrickColor.new("Really red")
- p2.CanCollide = false
- p2.Anchored = true
- p2.Size = Vector3.new(0.36, 0.2, 0.2)
- p2.Orientation = Vector3.new(2.67, -10.87, 20.21)
- p2.Position = Vector3.new(-31.6, 7.241, 174.04)
- p2.Material = "Neon"
- p2.Name = "Eyes"
- local p3 = Instance.new("Part",m)
- p3.BrickColor = BrickColor.new("Salmon")
- p3.CanCollide = false
- p3.Anchored = true
- p3.Size = Vector3.new(1.67, 2.38, 1.7)
- p3.Orientation = Vector3.new(0, -178.85, 0)
- p3.Position = Vector3.new(-31.78, 5.46, 175.86)
- p3.Name = "Handle"
- local p4 = Instance.new("Part",m)
- p4.BrickColor = BrickColor.new("Lily white")
- p4.CanCollide = false
- p4.Anchored = true
- p4.Size = Vector3.new(2, 1, 1)
- p4.Orientation = Vector3.new(0, -8.24, 0)
- p4.Position = Vector3.new(-31.821, 7.29, 174.58)
- p4.Name = "head"
- local p5 = Instance.new("Part",m)
- p5.BrickColor = BrickColor.new("Really red")
- p5.Transparency = 1
- p5.CanCollide = false
- p5.Anchored = true
- p5.Size = Vector3.new(4, 4.4, 1)
- p5.Orientation = Vector3.new(0, 1.37, 0)
- p5.Position = Vector3.new(-31.815, 4.2, 175.03)
- p5.Name = "Middle"
- local p6 = Instance.new("Part",m)
- p6.BrickColor = BrickColor.new("Institutional white")
- p6.CanCollide = false
- p6.Anchored = true
- p6.Size = Vector3.new(0.26, 0.79, 1)
- p6.Orientation = Vector3.new(0, -0.02, 90.24)
- p6.Position = Vector3.new(-31.858, 6.688, 174.57)
- p6.Name = "Neck"
- p6.Shape = "Cylinder"
- local p7 = Instance.new("Part",m)
- p7.BrickColor = BrickColor.new("Really red")
- p7.CanCollide = false
- p7.Anchored = true
- p7.Size = Vector3.new(0.2, 0.74, 1)
- p7.Orientation = Vector3.new(0, -0.02, 90.24)
- p7.Position = Vector3.new(-31.863, 6.657, 174.57)
- p7.Name = "Neck"
- p7.Shape = "Cylinder"
- local p8 = Instance.new("Part",m)
- p8.BrickColor = BrickColor.new("Really red")
- p8.CanCollide = false
- p8.Anchored = true
- p8.Transparency = 1
- p8.Size = Vector3.new(2, 1, 1)
- p8.Orientation = Vector3.new(0, 1.37, 0)
- p8.Position = Vector3.new(-32.057, 6.5, 177.029)
- local p9 = Instance.new("Part",m)
- p9.BrickColor = BrickColor.new("Really red")
- p9.CanCollide = false
- p9.Anchored = true
- p9.Size = Vector3.new(0.81, 1, 0.2)
- p9.Orientation = Vector3.new(-68.36, 83.38, 90)
- p9.Position = Vector3.new(-29.6, 4.391, 174.8)
- p9.Shape = "Cylinder"
- local p10 = Instance.new("Part",m)
- p10.BrickColor = BrickColor.new("Really red")
- p10.CanCollide = false
- p10.Anchored = true
- p10.Size = Vector3.new(0.99, 1, 0.2)
- p10.Orientation = Vector3.new(1.65, 75.71, 61.33)
- p10.Position = Vector3.new(-32.82, 5.195, 175.304)
- p10.Shape = "Cylinder"
- local p11 = Instance.new("Part",m)
- p11.BrickColor = BrickColor.new("Really red")
- p11.CanCollide = false
- p11.Anchored = true
- p11.Size = Vector3.new(0.62, 1, 0.2)
- p11.Orientation = Vector3.new(-19.9, -96.62, -90)
- p11.Position = Vector3.new(-30.44, 3.957, 174.734)
- p11.Shape = "Cylinder"
- local p12 = Instance.new("Part",m)
- p12.BrickColor = BrickColor.new("Really red")
- p12.CanCollide = false
- p12.Anchored = true
- p12.Size = Vector3.new(0.65, 1, 0.2)
- p12.Orientation = Vector3.new(-53.47, -96.62, -90)
- p12.Position = Vector3.new(-30.143, 4.366, 174.751)
- p12.Shape = "Cylinder"
- local p13 = Instance.new("Part",m)
- p13.BrickColor = BrickColor.new("Really red")
- p13.CanCollide = false
- p13.Anchored = true
- p13.Size = Vector3.new(0.96, 1, 0.2)
- p13.Orientation = Vector3.new(-17.16, 83.38, 90)
- p13.Position = Vector3.new(-29.127, 3.848, 174.854)
- p13.Shape = "Cylinder"
- local p14 = Instance.new("Part",m)
- p14.BrickColor = BrickColor.new("Really red")
- p14.CanCollide = false
- p14.Anchored = true
- p14.Size = Vector3.new(1.59, 1, 0.2)
- p14.Orientation = Vector3.new(35.62, 81.3, 61.51)
- p14.Position = Vector3.new(-32.321, 6.132, 174.798)
- p14.Shape = "Cylinder"
- local p15 = Instance.new("Part",m)
- p15.BrickColor = BrickColor.new("Really red")
- p15.CanCollide = false
- p15.Anchored = true
- p15.Size = Vector3.new(0.51, 0.7, 0.76)
- p15.Orientation = Vector3.new(-37.36, 92.61, -92.2)
- p15.Position = Vector3.new(-31.873, 5.339, 174.57)
- local p16 = Instance.new("Part",m)
- p16.BrickColor = BrickColor.new("Really red")
- p16.CanCollide = false
- p16.Anchored = true
- p16.Size = Vector3.new(1.09, 0.8, 0.54)
- p16.Orientation = Vector3.new(5.15, 96.73, -84.43)
- p16.Position = Vector3.new(-32.033, 4.976, 174.564)
- local p17 = Instance.new("Part",m)
- p17.BrickColor = BrickColor.new("Really red")
- p17.CanCollide = false
- p17.Anchored = true
- p17.Size = Vector3.new(0.51, 0.7, 0.76)
- p17.Orientation = Vector3.new(-15.87, -89.22, 91.82)
- p17.Position = Vector3.new(-31.873, 4.669, 174.57)
- local p18 = Instance.new("Part",m)
- p18.BrickColor = BrickColor.new("Really red")
- p18.CanCollide = false
- p18.Anchored = true
- p18.Size = Vector3.new(1.24, 1, 0.2)
- p18.Orientation = Vector3.new(30.59, -54.56, 123.05)
- p18.Position = Vector3.new(-31.783, 6.563, 174.501)
- p18.Shape = "Cylinder"
- local p19 = Instance.new("Part",m)
- p19.BrickColor = BrickColor.new("Really red")
- p19.CanCollide = false
- p19.Anchored = true
- p19.Size = Vector3.new(1.21, 1, 0.2)
- p19.Orientation = Vector3.new(30.59, -54.56, 153.28)
- p19.Position = Vector3.new(-31.004, 5.934, 174.955)
- p19.Shape = "Cylinder"
- local p20 = Instance.new("Part",m)
- p20.BrickColor = BrickColor.new("Really red")
- p20.CanCollide = false
- p20.Anchored = true
- p20.Size = Vector3.new(1.48, 1, 0.2)
- p20.Orientation = Vector3.new(0, 0, 90)
- p20.Position = Vector3.new(-31.8, 5.91, 174.43)
- p20.Shape = "Cylinder"
- local p21 = Instance.new("Part",m)
- p21.BrickColor = BrickColor.new("Really red")
- p21.CanCollide = false
- p21.Anchored = true
- p21.Size = Vector3.new(0.92, 1, 0.2)
- p21.Orientation = Vector3.new(0, 83.38, 90)
- p21.Position = Vector3.new(-31.918, 4.28, 174.562)
- p21.Shape = "Cylinder"
- local p22 = Instance.new("Part",m)
- p22.BrickColor = BrickColor.new("Really red")
- p22.CanCollide = false
- p22.Anchored = true
- p22.Size = Vector3.new(0.5, 1, 0.2)
- p22.Orientation = Vector3.new(-45.64, 83.38, 90)
- p22.Position = Vector3.new(-31.769, 3.69, 174.58)
- p22.Shape = "Cylinder"
- local p23 = Instance.new("Part",m)
- p23.BrickColor = BrickColor.new("Really red")
- p23.CanCollide = false
- p23.Anchored = true
- p23.Size = Vector3.new(0.89, 1, 0.2)
- p23.Orientation = Vector3.new(-89.23, 83.38, 90)
- p23.Position = Vector3.new(-31.218, 3.547, 174.644)
- p23.Shape = "Cylinder"
- local p24 = Instance.new("Part",m)
- p24.BrickColor = BrickColor.new("Really red")
- p24.CanCollide = false
- p24.Anchored = true
- p24.Size = Vector3.new(0.54, 1, 0.2)
- p24.Orientation = Vector3.new(-59.74, -96.62, -90)
- p24.Position = Vector3.new(-30.697, 3.635, 174.704)
- p24.Shape = "Cylinder"
- local p25 = Instance.new("Part",m)
- p25.BrickColor = BrickColor.new("Really black")
- p25.CanCollide = false
- p25.Anchored = true
- p25.Size = Vector3.new(0.2, 0.2, 0.2)
- p25.Orientation = Vector3.new(0,0,0)
- p25.Position = Vector3.new(-31.65, 7.221, 174.03)
- p25.Shape = "Ball"
- p25.Name = "Pupil"
- local p26 = Instance.new("Part",m)
- p26.BrickColor = BrickColor.new("Really black")
- p26.CanCollide = false
- p26.Anchored = true
- p26.Size = Vector3.new(0.2, 0.2, 0.2)
- p26.Orientation = Vector3.new(-2.67, -0.15, -120.38)
- p26.Position = Vector3.new(-32.05, 7.231, 174.03)
- p26.Shape = "Ball"
- p26.Name = "Pupil"
- local m1 = Instance.new("SpecialMesh",p1)
- m1.MeshType = "Sphere"
- m1.Scale = Vector3.new(1,1,1)
- local m2 = Instance.new("SpecialMesh",p2)
- m2.MeshType = "Sphere"
- m2.Scale = Vector3.new(1,1,1)
- local m3 = Instance.new("SpecialMesh",p3)
- m3.MeshType = "FileMesh"
- m3.Scale = Vector3.new(0.1, 0.08, 0.083)
- m3.MeshId = "rbxassetid://561963999"
- m3.TextureId = "rbxassetid://561964024"
- m3.VertexColor = Vector3.new(1, 0.5, 1)
- local m4 = Instance.new("SpecialMesh",p4)
- m4.MeshType = "Head"
- m4.Scale = Vector3.new(1.25, 1.25, 1.25)
- local m5 = Instance.new("SpecialMesh",p8)
- m5.MeshType = "Sphere"
- m5.Scale = Vector3.new(1,1,1)
- local m6 = Instance.new("SpecialMesh",p15)
- m6.MeshType = "Sphere"
- m6.Scale = Vector3.new(1,1,1)
- local m7 = Instance.new("SpecialMesh",p16)
- m7.MeshType = "Sphere"
- m7.Scale = Vector3.new(1,1,1)
- local m9 = Instance.new("SpecialMesh",p17)
- m9.MeshType = "Sphere"
- m9.Scale = Vector3.new(1,1,1)
- local d1 = Instance.new("Decal",p3)
- d1.Face = "Right"
- d1.Texture = "http://www.roblox.com/asset/?id=360660312"
- local hed = Instance.new("Part",m)
- hed.Anchored = true
- hed.CanCollide = false
- hed.Size = Vector3.new(2, 1, 1)
- hed.Position = Vector3.new(-31.8, 6.5, 174.7)
- hed.Name = "Head"
- local tor = Instance.new("Part",m)
- tor.Anchored = true
- tor.CanCollide = false
- tor.Size = Vector3.new(2, 2, 1)
- tor.Position = Vector3.new(-31.8, 5, 174.7)
- tor.Name = "Torso"
- local ra = Instance.new("Part",m)
- ra.Anchored = true
- ra.CanCollide = false
- ra.Size = Vector3.new(1, 2, 1)
- ra.Position = Vector3.new(-30.3, 5, 174.7)
- ra.Name = "Right Arm"
- local la = Instance.new("Part",m)
- la.Anchored = true
- la.CanCollide = false
- la.Size = Vector3.new(1, 2, 1)
- la.Position = Vector3.new(-33.3, 5, 174.7)
- la.Name = "Left Arm"
- local ll = Instance.new("Part",m)
- ll.Anchored = true
- ll.CanCollide = false
- ll.Size = Vector3.new(1, 2, 1)
- ll.Position = Vector3.new(-32.3, 3, 174.7)
- ll.Name = "Left Leg"
- local rl = Instance.new("Part",m)
- rl.Anchored = true
- rl.CanCollide = false
- rl.Size = Vector3.new(1,2, 1)
- rl.Position = Vector3.new(-31.3, 3, 174.7)
- rl.Name = "Right Leg"
- local h = Instance.new("Humanoid",m)
- h.MaxHealth = 9999999999999999999999999999
- h.Health = 9999999999999999999999999999
- local wf = Instance.new("Folder",m)
- wf.Name = "Welds"
- local W1 = Instance.new("Weld")
- W1.Part0 = tor
- W1.Part1 = p1
- local CJ = CFrame.new(tor.Position)
- local C0 = tor.CFrame:inverse()*CJ
- local C1 = p1.CFrame:inverse()*CJ
- W1.C0 = C0
- W1.C1 = C1
- W1.Parent = wf
- local W2 = Instance.new("Weld")
- W2.Part0 = tor
- W2.Part1 = p2
- local CJ = CFrame.new(tor.Position)
- local C0 = tor.CFrame:inverse()*CJ
- local C1 = p2.CFrame:inverse()*CJ
- W2.C0 = C0
- W2.C1 = C1
- W2.Parent = wf
- local W3 = Instance.new("Weld")
- W3.Part0 = tor
- W3.Part1 = p3
- local CJ = CFrame.new(tor.Position)
- local C0 = tor.CFrame:inverse()*CJ
- local C1 = p3.CFrame:inverse()*CJ
- W3.C0 = C0
- W3.C1 = C1
- W3.Parent = wf
- local W4 = Instance.new("Weld")
- W4.Part0 = tor
- W4.Part1 = p4
- local CJ = CFrame.new(tor.Position)
- local C0 = tor.CFrame:inverse()*CJ
- local C1 = p4.CFrame:inverse()*CJ
- W4.C0 = C0
- W4.C1 = C1
- W4.Parent = wf
- local W5 = Instance.new("Weld")
- W5.Part0 = tor
- W5.Part1 = p5
- local CJ = CFrame.new(tor.Position)
- local C0 = tor.CFrame:inverse()*CJ
- local C1 = p5.CFrame:inverse()*CJ
- W5.C0 = C0
- W5.C1 = C1
- W5.Parent = wf
- local W6 = Instance.new("Weld")
- W6.Part0 = tor
- W6.Part1 = p6
- local CJ = CFrame.new(tor.Position)
- local C0 = tor.CFrame:inverse()*CJ
- local C1 = p6.CFrame:inverse()*CJ
- W6.C0 = C0
- W6.C1 = C1
- W6.Parent = wf
- local W7 = Instance.new("Weld")
- W7.Part0 = tor
- W7.Part1 = p7
- local CJ = CFrame.new(tor.Position)
- local C0 = tor.CFrame:inverse()*CJ
- local C1 = p7.CFrame:inverse()*CJ
- W7.C0 = C0
- W7.C1 = C1
- W7.Parent = wf
- local W8 = Instance.new("Weld")
- W8.Part0 = tor
- W8.Part1 = p8
- local CJ = CFrame.new(tor.Position)
- local C0 = tor.CFrame:inverse()*CJ
- local C1 = p8.CFrame:inverse()*CJ
- W8.C0 = C0
- W8.C1 = C1
- W8.Parent = wf
- local W9 = Instance.new("Weld")
- W9.Part0 = tor
- W9.Part1 = p9
- local CJ = CFrame.new(tor.Position)
- local C0 = tor.CFrame:inverse()*CJ
- local C1 = p9.CFrame:inverse()*CJ
- W9.C0 = C0
- W9.C1 = C1
- W9.Parent = wf
- local W10 = Instance.new("Weld")
- W10.Part0 = tor
- W10.Part1 = p10
- local CJ = CFrame.new(tor.Position)
- local C0 = tor.CFrame:inverse()*CJ
- local C1 = p10.CFrame:inverse()*CJ
- W10.C0 = C0
- W10.C1 = C1
- W10.Parent = wf
- local W11 = Instance.new("Weld")
- W11.Part0 = tor
- W11.Part1 = p11
- local CJ = CFrame.new(tor.Position)
- local C0 = tor.CFrame:inverse()*CJ
- local C1 = p11.CFrame:inverse()*CJ
- W11.C0 = C0
- W11.C1 = C1
- W11.Parent = wf
- local W12 = Instance.new("Weld")
- W12.Part0 = tor
- W12.Part1 = p12
- local CJ = CFrame.new(tor.Position)
- local C0 = tor.CFrame:inverse()*CJ
- local C1 = p12.CFrame:inverse()*CJ
- W12.C0 = C0
- W12.C1 = C1
- W12.Parent = wf
- local W13 = Instance.new("Weld")
- W13.Part0 = tor
- W13.Part1 = p13
- local CJ = CFrame.new(tor.Position)
- local C0 = tor.CFrame:inverse()*CJ
- local C1 = p13.CFrame:inverse()*CJ
- W13.C0 = C0
- W13.C1 = C1
- W13.Parent = wf
- local W14 = Instance.new("Weld")
- W14.Part0 = tor
- W14.Part1 = p14
- local CJ = CFrame.new(tor.Position)
- local C0 = tor.CFrame:inverse()*CJ
- local C1 = p14.CFrame:inverse()*CJ
- W14.C0 = C0
- W14.C1 = C1
- W14.Parent = wf
- local W15 = Instance.new("Weld")
- W15.Part0 = tor
- W15.Part1 = p15
- local CJ = CFrame.new(tor.Position)
- local C0 = tor.CFrame:inverse()*CJ
- local C1 = p15.CFrame:inverse()*CJ
- W15.C0 = C0
- W15.C1 = C1
- W15.Parent = wf
- local W16 = Instance.new("Weld")
- W16.Part0 = tor
- W16.Part1 = p16
- local CJ = CFrame.new(tor.Position)
- local C0 = tor.CFrame:inverse()*CJ
- local C1 = p16.CFrame:inverse()*CJ
- W16.C0 = C0
- W16.C1 = C1
- W16.Parent = wf
- local W17 = Instance.new("Weld")
- W17.Part0 = tor
- W17.Part1 = p17
- local CJ = CFrame.new(tor.Position)
- local C0 = tor.CFrame:inverse()*CJ
- local C1 = p17.CFrame:inverse()*CJ
- W17.C0 = C0
- W17.C1 = C1
- W17.Parent = wf
- local W18 = Instance.new("Weld")
- W18.Part0 = tor
- W18.Part1 = p18
- local CJ = CFrame.new(tor.Position)
- local C0 = tor.CFrame:inverse()*CJ
- local C1 = p18.CFrame:inverse()*CJ
- W18.C0 = C0
- W18.C1 = C1
- W18.Parent = wf
- local W19 = Instance.new("Weld")
- W19.Part0 = tor
- W19.Part1 = p19
- local CJ = CFrame.new(tor.Position)
- local C0 = tor.CFrame:inverse()*CJ
- local C1 = p19.CFrame:inverse()*CJ
- W19.C0 = C0
- W19.C1 = C1
- W19.Parent = wf
- local W20 = Instance.new("Weld")
- W20.Part0 = tor
- W20.Part1 = p20
- local CJ = CFrame.new(tor.Position)
- local C0 = tor.CFrame:inverse()*CJ
- local C1 = p20.CFrame:inverse()*CJ
- W20.C0 = C0
- W20.C1 = C1
- W20.Parent = wf
- local W21 = Instance.new("Weld")
- W21.Part0 = tor
- W21.Part1 = p21
- local CJ = CFrame.new(tor.Position)
- local C0 = tor.CFrame:inverse()*CJ
- local C1 = p21.CFrame:inverse()*CJ
- W21.C0 = C0
- W21.C1 = C1
- W21.Parent = wf
- local W22 = Instance.new("Weld")
- W22.Part0 = tor
- W22.Part1 = p22
- local CJ = CFrame.new(tor.Position)
- local C0 = tor.CFrame:inverse()*CJ
- local C1 = p22.CFrame:inverse()*CJ
- W22.C0 = C0
- W22.C1 = C1
- W22.Parent = wf
- local W23 = Instance.new("Weld")
- W23.Part0 = tor
- W23.Part1 = p23
- local CJ = CFrame.new(tor.Position)
- local C0 = tor.CFrame:inverse()*CJ
- local C1 = p23.CFrame:inverse()*CJ
- W23.C0 = C0
- W23.C1 = C1
- W23.Parent = wf
- local W24 = Instance.new("Weld")
- W24.Part0 = tor
- W24.Part1 = p24
- local CJ = CFrame.new(tor.Position)
- local C0 = tor.CFrame:inverse()*CJ
- local C1 = p24.CFrame:inverse()*CJ
- W24.C0 = C0
- W24.C1 = C1
- W24.Parent = wf
- local W25 = Instance.new("Weld")
- W25.Part0 = tor
- W25.Part1 = p25
- local CJ = CFrame.new(tor.Position)
- local C0 = tor.CFrame:inverse()*CJ
- local C1 = p25.CFrame:inverse()*CJ
- W25.C0 = C0
- W25.C1 = C1
- W25.Parent = wf
- local W26 = Instance.new("Weld")
- W26.Part0 = tor
- W26.Part1 = p26
- local CJ = CFrame.new(tor.Position)
- local C0 = tor.CFrame:inverse()*CJ
- local C1 = p26.CFrame:inverse()*CJ
- W26.C0 = C0
- W26.C1 = C1
- W26.Parent = wf
- local W27 = Instance.new("Weld")
- W27.Part0 = tor
- W27.Part1 = la
- local CJ = CFrame.new(tor.Position)
- local C0 = tor.CFrame:inverse()*CJ
- local C1 = la.CFrame:inverse()*CJ
- W27.C0 = C0
- W27.C1 = C1
- W27.Parent = wf
- local W28 = Instance.new("Weld")
- W28.Part0 = tor
- W28.Part1 = ra
- local CJ = CFrame.new(tor.Position)
- local C0 = tor.CFrame:inverse()*CJ
- local C1 = ra.CFrame:inverse()*CJ
- W28.C0 = C0
- W28.C1 = C1
- W28.Parent = wf
- wait(0.1)
- game.Workspace.CurrentCamera.CameraSubject = h
- plr.Character = m
- p1.Anchored = false
- p2.Anchored = false
- p3.Anchored = false
- p4.Anchored = false
- p5.Anchored = false
- p6.Anchored = false
- p7.Anchored = false
- p8.Anchored = false
- p9.Anchored = false
- p10.Anchored = false
- p11.Anchored = false
- p12.Anchored = false
- p13.Anchored = false
- p14.Anchored = false
- p15.Anchored = false
- p16.Anchored = false
- p17.Anchored = false
- p18.Anchored = false
- p19.Anchored = false
- p20.Anchored = false
- p21.Anchored = false
- p22.Anchored = false
- p23.Anchored = false
- p24.Anchored = false
- p25.Anchored = false
- p26.Anchored = false
- hed.Anchored = false
- tor.Anchored = false
- la.Anchored = false
- ra.Anchored = false
- rl.Anchored = false
- ll.Anchored = false
- hed.Transparency = 1
- tor.Transparency = 1
- ra.Transparency = 1
- la.Transparency = 1
- ll.Transparency = 1
- rl.Transparency = 1
- local music = Instance.new("Sound",m)
- music.Volume = 3
- music.Looped = true
- music.SoundId = "rbxassetid://262193880"
- music:Play()
- h.WalkSpeed = 20
- wait(0.2)
- function onTouched(brick)
- local humn = brick.Parent:FindFirstChildOfClass("Humanoid")
- if humn then
- for i,v in pairs(humn.Parent:GetChildren()) do
- if v.ClassName == "Part" then
- wait(0.0000000000000000000000000000000000000000000000000000001)
- v.BrickColor = BrickColor.new("Really red")
- humn:Destroy()
- v.CanCollide = true
- end
- end
- end
- end
- tor.Touched:connect(onTouched)
- function onTouched(brick)
- local humn = brick.Parent:FindFirstChildOfClass("Humanoid")
- if humn then
- for i,v in pairs(humn.Parent:GetChildren()) do
- if v.ClassName == "MeshPart" then
- v.BrickColor = BrickColor.new("Really red")
- v.CanCollide = true
- end
- end
- end
- end
- tor.Touched:connect(onTouched)
- ha = Instance.new("Hat")
- p = Instance.new("Part")
- ha.Name = "Hat"
- p.Parent = ha
- p.Position = hed.Position
- p.Name = "Handle"
- p.formFactor = 0
- p.Size = Vector3.new(0.5, 0.5, 0.5)
- p.BottomSurface = 0
- p.TopSurface = 0
- p.Locked = true
- p.Transparency = 1
- ha.Parent = m
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