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Jul 27th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. script.Parent = Player.Character
  5. local Event = Instance.new("RemoteEvent")
  6. Event.Name = "UserInput_Event"
  7. local function fakeEvent()
  8. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  9. t.connect = t.Connect
  10. return t
  11. end
  12. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  13. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  14. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  15. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  16. end}
  17. CAS.UnbindAction = CAS.BindAction
  18. local function te(self,ev,...)
  19. local t = m[ev]
  20. if t and t._fakeEvent and t.Function then
  21. t.Function(...)
  22. end
  23. end
  24. Player = game:GetService("Players").LocalPlayer
  25. PlayerGui = Player.PlayerGui
  26. Cam = workspace.CurrentCamera
  27. Backpack = Player.Backpack
  28. Character = Player.Character
  29. Humanoid = Character.Humanoid
  30. Mouse = Player:GetMouse()
  31. RootPart = Character["HumanoidRootPart"]
  32. SIZE = 1
  33. local SINE = 0
  34. IT = Instance.new
  35. CF = CFrame.new
  36. VT = Vector3.new
  37. RAD = math.rad
  38. C3 = Color3.new
  39. UD2 = UDim2.new
  40. BRICKC = BrickColor.new
  41. ANGLES = CFrame.Angles
  42. EULER = CFrame.fromEulerAnglesXYZ
  43. COS = math.cos
  44. ACOS = math.acos
  45. SIN = math.sin
  46. ASIN = math.asin
  47. ABS = math.abs
  48. MRANDOM = math.random
  49. FLOOR = math.floor
  50.  
  51. --[[
  52. local vel = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.Torso)
  53. vel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * -5
  54. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  55. --]]
  56. --Credit To Rufus14
  57. --I just edit it a bit ^_^
  58. mouse = game.Players.LocalPlayer:GetMouse()
  59. function ragdoll()
  60. game.Players.LocalPlayer.Character.Archivable = true
  61. clone = game.Players.LocalPlayer.Character:Clone()
  62. clone.Parent = workspace
  63. for i,v in pairs(clone:GetChildren()) do
  64. if v.ClassName == "Script" or v.ClassName == "LocalScript" then
  65. v:destroy()
  66. end
  67. for i,p in pairs(v:GetChildren()) do
  68. if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then
  69. p:destroy()
  70. end
  71. end
  72. end
  73. for i,t in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  74. if t.ClassName == "Accessory" or t.ClassName == "ForceField" then
  75. t:destroy()
  76. end
  77. end
  78. vel = Instance.new("BodyVelocity", clone.Torso)
  79. vel.Velocity = clone.Torso.CFrame.lookVector * -5
  80. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  81. clone.Head.face.Texture = "http://www.roblox.com/asset/?id=161061608"
  82. using = false
  83. hit = Instance.new("Sound", clone.Torso)
  84. hit.SoundId = "rbxassetid://260430060"
  85. hit.Volume = 5
  86. hit1 = Instance.new("Sound", clone.Torso)
  87. hit1.SoundId = "rbxassetid://138087186"
  88. hit1.Volume = 5
  89. hit2 = Instance.new("Sound", clone.Torso)
  90. hit2.SoundId = "rbxassetid://131237241"
  91. hit2.Volume = 5
  92. hit3 = Instance.new("Sound", clone.Torso)
  93. hit3.SoundId = "rbxassetid://278062209"
  94. hit3.Volume = 5
  95. hit3.TimePosition = 0.33
  96. ded = Instance.new("Sound", clone.Torso)
  97. ded.SoundId = "rbxassetid://163154423"
  98. ded.Volume = 5
  99. local leftarm = clone:findFirstChild("Left Arm")
  100. local rightrm = clone:findFirstChild("Right Arm")
  101. local leftleg = clone:findFirstChild("Left Leg")
  102. local rightleg = clone:findFirstChild("Right Leg")
  103. local head = clone:findFirstChild("Head")
  104. local welding = Instance.new("Weld", clone.Torso)
  105. welding.Part0 = clone.Torso
  106. welding.Part1 = head
  107. welding.C0 = welding.C0 * CFrame.new(0,1.5,0)
  108. for i, g in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  109. if g.ClassName == "Part" then
  110. g:destroy()
  111. end
  112. end
  113. for i, h in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  114. if h.ClassName == "Accesory" then
  115. h:destroy()
  116. end
  117. end
  118. game.Workspace.CurrentCamera.CameraSubject = head
  119. if leftleg ~= nil then
  120. local glue = Instance.new("Glue", clone.Torso)
  121. glue.Part0 = clone.Torso
  122. glue.Part1 = leftleg
  123. glue.Name = "Left leg"
  124. local collider = Instance.new("Part", leftleg)
  125. collider.Position = Vector3.new(0,999,0)
  126. collider.Size = Vector3.new(1.7, 1, 1)
  127. collider.Shape = "Cylinder"
  128. local weld = Instance.new("Weld", collider)
  129. weld.Part0 = leftleg
  130. weld.Part1 = collider
  131. weld.C0 = CFrame.Angles(0, 0, 80)
  132. collider.TopSurface = "Smooth"
  133. collider.BottomSurface = "Smooth"
  134. collider.formFactor = "Symmetric"
  135. glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  136. glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  137. collider.Transparency = 1
  138. end
  139. ------------
  140. if rightleg ~= nil then
  141. local glue1 = Instance.new("Glue", clone.Torso)
  142. glue1.Part0 = clone.Torso
  143. glue1.Part1 = rightleg
  144. glue1.Name = "Right leg"
  145. local collider1 = Instance.new("Part", rightleg)
  146. collider1.Position = Vector3.new(0,999,0)
  147. collider1.Size = Vector3.new(1.7, 1, 1)
  148. collider1.Shape = "Cylinder"
  149. local weld1 = Instance.new("Weld", collider1)
  150. weld1.Part0 = rightleg
  151. weld1.Part1 = collider1
  152. weld1.C0 = CFrame.Angles(0, 0, 80)
  153. collider1.TopSurface = "Smooth"
  154. collider1.BottomSurface = "Smooth"
  155. collider1.formFactor = "Symmetric"
  156. glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  157. glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  158. collider1.Transparency = 1
  159. end
  160. ------------
  161. if rightrm ~= nil then
  162. local glue11 = Instance.new("Glue", clone.Torso)
  163. glue11.Part0 = clone.Torso
  164. glue11.Part1 = rightrm
  165. glue11.Name = "Right shoulder"
  166. local collider11 = Instance.new("Part", rightrm)
  167. collider11.Position = Vector3.new(0,9999,0)
  168. collider11.Size = Vector3.new(1.8,1,1)
  169. collider11.Shape = "Cylinder"
  170. local weld11 = Instance.new("Weld", collider11)
  171. weld11.Part0 = rightrm
  172. weld11.Part1 = collider11
  173. weld11.C0 = CFrame.Angles(0, 0, 80)
  174. collider11.TopSurface = "Smooth"
  175. collider11.BottomSurface = "Smooth"
  176. collider11.formFactor = "Symmetric"
  177. glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  178. glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  179. collider11.Transparency = 1
  180. end
  181. ------------
  182. if leftarm ~= nil then
  183. local glue111 = Instance.new("Glue", clone.Torso)
  184. glue111.Part0 = clone.Torso
  185. glue111.Part1 = leftarm
  186. glue111.Name = "Left shoulder"
  187. local collider111 = Instance.new("Part", leftarm)
  188. collider111.Position = Vector3.new(0,9999,0)
  189. collider111.Size = Vector3.new(1.8,1,1)
  190. collider111.Shape = "Cylinder"
  191. local weld111 = Instance.new("Weld", collider111)
  192. weld111.Part0 = leftarm
  193. weld111.Part1 = collider111
  194. weld111.C0 = CFrame.Angles(0, 0, 80)
  195. collider111.TopSurface = "Smooth"
  196. collider111.BottomSurface = "Smooth"
  197. collider111.formFactor = "Symmetric"
  198. glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  199. glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  200. collider111.Transparency = 1
  201. ----------------
  202. sensoring = Instance.new("Part", clone.Torso)
  203. sensoring.Size = Vector3.new(1.2,1.1,0.8)
  204. sensoring.CanCollide = false
  205. sensoring.Position = clone.Torso.Position
  206. local welder = Instance.new("Weld", sensoring)
  207. welder.Part0 = clone.Torso
  208. welder.Part1 = sensoring
  209. welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
  210. sensoring.Transparency = 1
  211. -----------------
  212. sensoring1 = Instance.new("Part", clone.Torso)
  213. sensoring1.Size = Vector3.new(1.2,1.1,0.8)
  214. sensoring1.CanCollide = false
  215. sensoring1.Position = clone.Torso.Position
  216. local welder1 = Instance.new("Weld", sensoring)
  217. welder1.Part0 = clone.Torso
  218. welder1.Part1 = sensoring1
  219. welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
  220. sensoring1.Transparency = 1
  221. end
  222. clone.Name = game.Players.LocalPlayer.Character.Name.." (DEAD)"
  223. ded:Play()
  224. vel:destroy()
  225. wait(0.5)
  226. local function touch()
  227. if not using then
  228. using = true
  229. local Math = math.random(1,4)
  230. if Math == 1 then
  231. hit:Play()
  232. end
  233. if Math == 2 then
  234. hit1:Play()
  235. end
  236. if Math == 3 then
  237. hit2:Play()
  238. end
  239. if Math == 4 then
  240. hit3:Play()
  241. end
  242. wait(0.1)
  243. using = false
  244. end
  245. end
  246. sensoring.Touched:connect(touch)
  247. sensoring1.Touched:connect(touch)
  248. wait(4.47)
  249. hit1.Volume = 0
  250. hit2.Volume = 0
  251. hit3.Volume = 0
  252. hit.Volume = 0
  253. end
  254.  
  255. game.Players.LocalPlayer.Character.Humanoid.Died:connect(ragdoll)
  256.  
  257. --di ent
  258. ---------------------------------------
  259. local insanityface={"1895698679"}
  260. local sine=0
  261. Animation_Speed = 1.5
  262. local CHANGE = 2 / Animation_Speed
  263. -----------------------
  264. --[[ Name : WAOV2.2 ]]--
  265. -------------------------------------------------------
  266. --A script By makhail07, 2003boobear and XXUNORIBOASXX.
  267.  
  268. --Discord Creterisk#2958 <- makhail07's discord
  269.  
  270. --NOTE THIS SCRIPT WaS PURELY MADE FROM MY FUCKING IMAGINATION
  271. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  272. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  273. --YOU FUCKING SKIDS,
  274. --For Those who log/decompile this, If you sell or trade this,
  275. --and I find out who you are, i will take massive action.
  276. --:b:
  277. -------------------------------------------------------
  278.  
  279. local FavIDs = {
  280. 340106355, --Nefl Crystals
  281. 927529620, --Dimension
  282. 876981900, --Fantasy
  283. 398987889, --Ordinary Days
  284. 1117396305, --Oh wait, it's you.
  285. 885996042, --Action Winter Journey
  286. 919231299, --Sprawling Idiot Effigy
  287. 743466274, --Good Day Sunshine
  288. 727411183, --Knife Fight
  289. 1402748531, --The Earth Is Counting On You!
  290. 595230126 --Robot Language
  291. }
  292.  
  293.  
  294.  
  295. --The reality of my life isn't real but a Universe -Creterisk
  296. --All people can be nice, Even if you don't think so. -2003boobear
  297. --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX
  298. wait()
  299. local plr = game:service'Players'.LocalPlayer
  300. local char = plr.Character
  301. local hum = char.Humanoid
  302. local hed = char.Head
  303. local root = char.HumanoidRootPart
  304. local rootj = root.RootJoint
  305. local tors = char.Torso
  306. local ra = char["Right Arm"]
  307. local la = char["Left Arm"]
  308. local rl = char["Right Leg"]
  309. local ll = char["Left Leg"]
  310. local neck = tors["Neck"]
  311. local mouse = plr:GetMouse()
  312. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  313. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  314. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  315. local maincolor = BrickColor.new("Dark green")
  316. exploitable = true
  317. local Player = game.Players.localPlayer
  318. local Character = Player.Character
  319. local Humanoid = Character.Humanoid
  320. local Mouse = Player:GetMouse()
  321. local LeftArm = Character["Left Arm"]
  322. local RightArm = Character["Right Arm"]
  323. local LeftLeg = Character["Left Leg"]
  324. local RightLeg = Character["Right Leg"]
  325. local Head = Character.Head
  326. local Torso = Character.Torso
  327.  
  328. Player = game:GetService("Players").LocalPlayer
  329. PlayerGui = Player.PlayerGui
  330. Cam = workspace.CurrentCamera
  331. Backpack = Player.Backpack
  332. Character = Player.Character
  333. Humanoid = Character.Humanoid
  334. Mouse = Player:GetMouse()
  335. RootPart = Character["HumanoidRootPart"]
  336. Torso = Character["Torso"]
  337. Head = Character["Head"]
  338. RightArm = Character["Right Arm"]
  339. LeftArm = Character["Left Arm"]
  340. RightLeg = Character["Right Leg"]
  341. LeftLeg = Character["Left Leg"]
  342. RootJoint = RootPart["RootJoint"]
  343. Neck = Torso["Neck"]
  344. RightShoulder = Torso["Right Shoulder"]
  345. LeftShoulder = Torso["Left Shoulder"]
  346. RightHip = Torso["Right Hip"]
  347. LeftHip = Torso["Left Hip"]
  348.  
  349. IT = Instance.new
  350. CF = CFrame.new
  351. VT = Vector3.new
  352. RAD = math.rad
  353. C3 = Color3.new
  354. UD2 = UDim2.new
  355. BRICKC = BrickColor.new
  356. ANGLES = CFrame.Angles
  357. EULER = CFrame.fromEulerAnglesXYZ
  358. COS = math.cos
  359. ACOS = math.acos
  360. SIN = math.sin
  361. ASIN = math.asin
  362. ABS = math.abs
  363. MRANDOM = math.random
  364. FLOOR = math.floor
  365. -------------------------------------------------------
  366. --Start Whitelist and Invincibility--
  367. -------------------------------------------------------
  368. ff = Instance.new("ForceField",char)
  369. ff.Visible = false
  370. hum.Name = "Base"
  371. hum.MaxHealth = 1.0E298
  372. hum.Health = 1.0E298
  373. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  374. if hum.Health > 0.1 and hum.Health < 1.0E298 then
  375. hum.MaxHealth = 1.0E298
  376. hum.Health = 1.0E298
  377. end
  378. end)
  379. -------------------------------------------------------
  380. --End Whitelist and Invincibility--
  381. -------------------------------------------------------
  382. local Hair = Instance.new("Part", char)
  383. Hair.Name = "Hair"
  384. Hair.CanCollide = false
  385. Hair.BrickColor = BrickColor.new("Institutional white")
  386. Hair.Transparency = 0
  387. Hair.Material = "Plastic"
  388. Hair.Size = Vector3.new(1, 1, 2)
  389. Hair.TopSurface = Enum.SurfaceType.Smooth
  390. Hair.BottomSurface = Enum.SurfaceType.Smooth
  391.  
  392. local Weld = Instance.new("Weld", Hair)
  393. Weld.Part0 = hed
  394. Weld.Part1 = Hair
  395. Weld.C1 = CFrame.new(0, -.6, 0)
  396. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  397.  
  398. local M2 = Instance.new("SpecialMesh")
  399. M2.Parent = Hair
  400. M2.MeshId = "http://www.roblox.com/asset/?id=13640868"
  401. M2.TextureId = "http://www.roblox.com/asset/?id=18987684"
  402. M2.Scale = Vector3.new(1, 1, 1)
  403. -------------------------------------------------------
  404. for i,v in pairs(char:children()) do
  405. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  406. v:Remove()
  407. end
  408. end
  409. shirt = Instance.new("Shirt", char)
  410. shirt.Name = "Shirt"
  411. pants = Instance.new("Pants", char)
  412. pants.Name = "Pants"
  413. char.Shirt.ShirtTemplate = "rbxassetid://676428254"
  414. char.Pants.PantsTemplate = "rbxassetid://676428351"
  415. -------------------------------------------------------
  416. --------------
  417.  
  418. warn("WhAT ANOTHER ONE V3.0 IS FINALLY HERE!")
  419.  
  420. warn("I hope you enjoy.")
  421.  
  422. warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX!")
  423.  
  424. warn("Edited by saba1520/kisslarge")
  425.  
  426. warn("you made it guys to i maked it to 3.0 thanks!")
  427.  
  428. -------------------------------------------------------
  429. --Start Good Stuff--
  430. -------------------------------------------------------
  431. cam = game.Workspace.CurrentCamera
  432. CF = CFrame.new
  433. VT = Vector3.new
  434. angles = CFrame.Angles
  435. attack = false
  436. Euler = CFrame.fromEulerAnglesXYZ
  437. Rad = math.rad
  438. IT = Instance.new
  439. BrickC = BrickColor.new
  440. Cos = math.cos
  441. COS = math.cos
  442. Acos = math.acos
  443. Sin = math.sin
  444. Asin = math.asin
  445. Abs = math.abs
  446. Mrandom = math.random
  447. Floor = math.floor
  448. -------------------------------------------------------
  449. --End Good Stuff--
  450. -------------------------------------------------------
  451. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  452. RSH, LSH = nil, nil
  453. RW = Instance.new("Weld")
  454. LW = Instance.new("Weld")
  455. RH = tors["Right Hip"]
  456. LH = tors["Left Hip"]
  457. RSH = tors["Right Shoulder"]
  458. LSH = tors["Left Shoulder"]
  459. RSH.Parent = nil
  460. LSH.Parent = nil
  461. RW.Name = "RW"
  462. RW.Part0 = tors
  463. RW.C0 = CF(1.5, 0.5, 0)
  464. RW.C1 = CF(0, 0.5, 0)
  465. RW.Part1 = ra
  466. RW.Parent = tors
  467. LW.Name = "LW"
  468. LW.Part0 = tors
  469. LW.C0 = CF(-1.5, 0.5, 0)
  470. LW.C1 = CF(0, 0.5, 0)
  471. LW.Part1 = la
  472. LW.Parent = tors
  473. Effects = {}
  474. -------------------------------------------------------
  475. --Start HeartBeat--
  476. -------------------------------------------------------
  477. ArtificialHB = Instance.new("BindableEvent", script)
  478. ArtificialHB.Name = "Heartbeat"
  479. script:WaitForChild("Heartbeat")
  480.  
  481. frame = 1 / 60
  482. tf = 0
  483. allowframeloss = false
  484. tossremainder = false
  485.  
  486.  
  487. lastframe = tick()
  488. script.Heartbeat:Fire()
  489.  
  490.  
  491. game:GetService("RunService").Heartbeat:connect(function(s, p)
  492. tf = tf + s
  493. if tf >= frame then
  494. if allowframeloss then
  495. script.Heartbeat:Fire()
  496. lastframe = tick()
  497. else
  498. for i = 1, math.floor(tf / frame) do
  499. script.Heartbeat:Fire()
  500. end
  501. lastframe = tick()
  502. end
  503. if tossremainder then
  504. tf = 0
  505. else
  506. tf = tf - frame * math.floor(tf / frame)
  507. end
  508. end
  509. end)
  510. -------------------------------------------------------
  511. --End HeartBeat--
  512. -------------------------------------------------------
  513.  
  514. local ohno = Instance.new("Sound")
  515. ohno.Parent = hed
  516. ohno.Volume = 10
  517. ohno.Pitch = 1
  518. ohno.Looped = true
  519.  
  520. local bass = Instance.new("Sound") --why
  521. bass.Parent = hed
  522. bass.Volume = 7
  523. bass.Pitch = 1
  524. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  525. bass.Looped = true
  526.  
  527. local newnoob = Instance.new("Sound") --why
  528. newnoob.Parent = hed
  529. newnoob.Volume = 7
  530. newnoob.Pitch = 1
  531. newnoob.SoundId = "http://www.roblox.com/asset/?id=874826071"
  532. newnoob.Looped = false
  533.  
  534. meme = Instance.new("Sound", hed)
  535. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  536. meme.Volume = 10
  537. meme.Pitch = 1
  538. meme.Looped = true
  539. meme.TimePosition = 1
  540.  
  541. TAUNT = Instance.new("Sound", tors)
  542. TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137"
  543. TAUNT.Volume = 10
  544. TAUNT.Pitch = 1
  545. TAUNT.Looped = false
  546. TAUNT.TimePosition = 0.12
  547.  
  548. TAUNT2 = Instance.new("Sound", tors)
  549. TAUNT2.SoundId = "http://www.roblox.com/asset/?id=132392118"
  550. TAUNT2.Volume = 10
  551. TAUNT2.Pitch = 1
  552. TAUNT2.Looped = false
  553. TAUNT2.TimePosition = 0.12
  554.  
  555. chargeup = Instance.new("Sound", hed)
  556. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  557. chargeup.Volume = 10
  558. chargeup.Pitch = 1
  559. chargeup.Looped = true
  560. chargeup.TimePosition = 1
  561.  
  562. BTAUNT = Instance.new("Sound", tors)
  563. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  564. BTAUNT.Volume = 10
  565. BTAUNT.Pitch = 1
  566. BTAUNT.Looped = false
  567. BTAUNT.TimePosition = 0.2
  568.  
  569. NOTAUNT = Instance.new("Sound", tors)
  570. NOTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  571. NOTAUNT.Volume = 10
  572. NOTAUNT.Pitch = 1
  573. NOTAUNT.Looped = false
  574. NOTAUNT.TimePosition = 0.2
  575.  
  576. NOSOUND = Instance.new("Sound", tors)
  577. NOSOUND.SoundId = "http://www.roblox.com/asset/?id=135017578"
  578. NOSOUND.Volume = 10
  579. NOSOUND.Pitch = 1
  580. NOSOUND.Looped = false
  581. NOSOUND.TimePosition = 0.2
  582.  
  583. ITAUNT = Instance.new("Sound", tors)
  584. ITAUNT.SoundId = "http://www.roblox.com/asset/?id=230255698"
  585. ITAUNT.Volume = 50
  586. ITAUNT.Pitch = 1
  587. ITAUNT.Looped = false
  588. ITAUNT.TimePosition = 0
  589.  
  590. BATAUNT = Instance.new("Sound", tors)
  591. BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715"
  592. BATAUNT.Volume = 10
  593. BATAUNT.Pitch = 1
  594. BATAUNT.Looped = false
  595. BATAUNT.TimePosition = 0
  596.  
  597. pop = Instance.new("Sound", tors)
  598. pop.SoundId = "http://www.roblox.com/asset/?id=1460707372"
  599. pop.Volume = 10
  600. pop.Pitch = 1
  601. pop.Looped = false
  602. pop.TimePosition = 0
  603.  
  604. STAUNT = Instance.new("Sound", tors)
  605. STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  606. STAUNT.Volume = 10
  607. STAUNT.Pitch = 1
  608. STAUNT.Looped = false
  609. STAUNT.TimePosition = 0.05
  610.  
  611. DTAUNT = Instance.new("Sound", tors)
  612. DTAUNT.SoundId = "http://www.roblox.com/asset/?id=1818153677"
  613. DTAUNT.Volume = 10
  614. DTAUNT.Pitch = 1
  615. DTAUNT.Looped = false
  616. DTAUNT.TimePosition = 0
  617.  
  618. sex = Instance.new("Sound", tors)
  619. sex.SoundId = "http://www.roblox.com/asset/?id=300208779"
  620. sex.Volume = 10
  621. sex.Pitch = 1
  622. sex.Looped = false
  623. sex.TimePosition = 0
  624.  
  625. so = Instance.new("Sound", tors)
  626. so.SoundId = "http://www.roblox.com/asset/?id=449394892"
  627. so.Volume = 10
  628. so.Pitch = 1
  629. so.Looped = false
  630. so.TimePosition = 0
  631.  
  632. LAZOR = Instance.new("Sound", ra)
  633. LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045"
  634. LAZOR.Volume = 10
  635. LAZOR.Pitch = 0.7
  636. LAZOR.Looped = false
  637. LAZOR.TimePosition = 0
  638.  
  639. WTF = Instance.new("Sound", tors)
  640. WTF.SoundId = "http://www.roblox.com/asset/?id=135017578"
  641. WTF.Volume = 10
  642. WTF.Pitch = 1
  643. WTF.Looped = false
  644. WTF.TimePosition = 0
  645.  
  646. MERKIO = Instance.new("Sound", tors) --why
  647. MERKIO.SoundId = "http://www.roblox.com/asset/?id=1003012899"
  648. MERKIO.Volume = 5467543465
  649. MERKIO.Pitch = 1
  650. MERKIO.Looped = false
  651. MERKIO.TimePosition = 0
  652.  
  653. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  654. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=1064109642"
  655. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  656. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  657. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  658. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  659.  
  660. -------------------------------------------------------
  661. --Start Important Functions--
  662. -------------------------------------------------------
  663. function MakeForm(PART,TYPE)
  664. if TYPE == "Cyl" then
  665. local MSH = IT("CylinderMesh",PART)
  666. elseif TYPE == "Ball" then
  667. local MSH = IT("SpecialMesh",PART)
  668. MSH.MeshType = "Sphere"
  669. elseif TYPE == "Wedge" then
  670. local MSH = IT("SpecialMesh",PART)
  671. MSH.MeshType = "Wedge"
  672. end
  673. end
  674.  
  675. function chatfunc(text, color)
  676. local chat = coroutine.wrap(function()
  677. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  678. char:FindFirstChild("TalkingBillBoard"):destroy()
  679. end
  680. local naeeym2 = Instance.new("BillboardGui", char)
  681. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  682. naeeym2.StudsOffset = Vector3.new(0, 5, 0)
  683. naeeym2.Adornee = hed
  684. naeeym2.Name = "TalkingBillBoard"
  685. local tecks2 = Instance.new("TextLabel", naeeym2)
  686. tecks2.BackgroundTransparency = 1
  687. tecks2.BorderSizePixel = 0
  688. tecks2.Text = ""
  689. tecks2.Font = "SciFi"
  690. tecks2.TextSize = 30
  691. tecks2.TextStrokeTransparency = 0
  692. tecks2.TextColor3 = color
  693. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  694. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  695. local tecks3 = Instance.new("TextLabel", naeeym2)
  696. tecks3.BackgroundTransparency = 1
  697. tecks3.BorderSizePixel = 0
  698. tecks3.Text = ""
  699. tecks3.Font = "SciFi"
  700. tecks3.TextSize = 30
  701. tecks3.TextStrokeTransparency = 0
  702. tecks3.TextColor3 = Color3.new(0, 0, 0)
  703. tecks3.TextStrokeColor3 = color
  704. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  705. coroutine.resume(coroutine.create(function()
  706. while true do
  707. swait(1)
  708. tecks2.TextColor3 = BrickColor.random().Color
  709. tecks3.TextStrokeColor3 = BrickColor.random().Color
  710. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  711. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  712. tecks2.Rotation = math.random(-5, 5)
  713. tecks3.Rotation = math.random(-5, 5)
  714. end
  715. end))
  716. for i = 1, string.len(text) do
  717. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  718. tecks2.Text = string.sub(text, 1, i)
  719. tecks3.Text = string.sub(text, 1, i)
  720. swait(1)
  721. end
  722. wait(1)
  723. local randomrot = math.random(1, 2)
  724. if randomrot == 1 then
  725. for i = 1, 50 do
  726. swait()
  727. tecks2.Rotation = tecks2.Rotation - 0.75
  728. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  729. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  730. tecks3.Rotation = tecks2.Rotation + 0.75
  731. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  732. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  733. end
  734. elseif randomrot == 2 then
  735. for i = 1, 50 do
  736. swait()
  737. tecks2.Rotation = tecks2.Rotation + 0.75
  738. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  739. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  740. tecks3.Rotation = tecks2.Rotation - 0.75
  741. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  742. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  743. end
  744. end
  745. naeeym2:Destroy()
  746. end)
  747. chat()
  748. end
  749.  
  750. function SphereAura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  751. local type = type
  752. local rng = Instance.new("Part", char)
  753. rng.Anchored = true
  754. rng.BrickColor = color
  755. rng.CanCollide = false
  756. rng.FormFactor = 3
  757. rng.Name = "Ring"
  758. rng.Material = "Neon"
  759. rng.Size = Vector3.new(1, 1, 1)
  760. rng.Transparency = 0
  761. rng.TopSurface = 0
  762. rng.BottomSurface = 0
  763. rng.CFrame = pos
  764. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  765. local rngm = Instance.new("SpecialMesh", rng)
  766. rngm.MeshType = "Sphere"
  767. rngm.Scale = Vector3.new(x1, y1, z1)
  768. local scaler2 = 1
  769. local speeder = FastSpeed
  770. if type == "Add" then
  771. scaler2 = 1 * value
  772. elseif type == "Divide" then
  773. scaler2 = 1 / value
  774. end
  775. coroutine.resume(coroutine.create(function()
  776. for i = 0, 10 / bonuspeed, 0.1 do
  777. swait()
  778. if type == "Add" then
  779. scaler2 = scaler2 - 0.01 * value / bonuspeed
  780. elseif type == "Divide" then
  781. scaler2 = scaler2 - 0.01 / value * bonuspeed
  782. end
  783. rng.BrickColor = BrickColor.random()
  784. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  785. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  786. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  787. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  788. end
  789. rng:Destroy()
  790. end))
  791. end
  792.  
  793. function SoulSteal(dude)
  794. if dude.Name ~= char then
  795. local bgf = IT("BodyGyro", dude.Head)
  796. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  797. local val = IT("BoolValue", dude)
  798. val.Name = "IsHit"
  799. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  800. local soulst = coroutine.wrap(function()
  801. local soul = Instance.new("Part",dude)
  802. soul.Size = Vector3.new(1,1,1)
  803. soul.CanCollide = false
  804. soul.Anchored = false
  805. soul.Position = torso.Position
  806. soul.Transparency = 1
  807. local PartEmmit1 = IT("ParticleEmitter", soul)
  808. PartEmmit1.LightEmission = 1
  809. PartEmmit1.Texture = "rbxassetid://569507414"
  810. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  811. PartEmmit1.Rate = 250
  812. PartEmmit1.Lifetime = NumberRange.new(1.6)
  813. PartEmmit1.Size = NumberSequence.new({
  814. NumberSequenceKeypoint.new(0, 1, 0),
  815. NumberSequenceKeypoint.new(1, 0, 0)
  816. })
  817. PartEmmit1.Transparency = NumberSequence.new({
  818. NumberSequenceKeypoint.new(0, 0, 0),
  819. NumberSequenceKeypoint.new(1, 1, 0)
  820. })
  821. PartEmmit1.Speed = NumberRange.new(0, 0)
  822. PartEmmit1.VelocitySpread = 30000
  823. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  824. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  825. local BodPoss = IT("BodyPosition", soul)
  826. BodPoss.P = 3000
  827. BodPoss.D = 1000
  828. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  829. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  830. wait(1.6)
  831. soul.Touched:connect(function(hit)
  832. if hit.Parent == char then
  833. soul:Destroy()
  834. end
  835. end)
  836. wait(1.2)
  837. while soul do
  838. swait()
  839. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  840. BodPoss.Position = tors.Position
  841. end
  842. end)
  843. soulst()
  844. end
  845. end
  846. function FaceMouse()
  847. local Cam = workspace.CurrentCamera
  848. return {
  849. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  850. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  851. }
  852. end
  853.  
  854. function Clerp(a, b, t)
  855. local qa = {QuaternionFromCFrame(a)}
  856. local qb = {QuaternionFromCFrame(b)}
  857. local ax, ay, az = a.x, a.y, a.z
  858. local bx, by, bz = b.x, b.y, b.z
  859. local _t = 1 - t
  860. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  861. end
  862.  
  863. function Eviscerate(dude)
  864. if dude.Name ~= char then
  865. local bgf = IT("BodyGyro", dude.Head)
  866. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  867. local val = IT("BoolValue", dude)
  868. val.Name = "IsHit"
  869. local ds = coroutine.wrap(function()
  870. dude:WaitForChild("Head"):BreakJoints()
  871. wait(0.5)
  872. target = nil
  873. coroutine.resume(coroutine.create(function()
  874. for i, v in pairs(dude:GetChildren()) do
  875. if v:IsA("Accessory") then
  876. v:Destroy()
  877. end
  878. if v:IsA("Humanoid") then
  879. v:Destroy()
  880. end
  881. if v:IsA("CharacterMesh") then
  882. v:Destroy()
  883. end
  884. if v:IsA("Model") then
  885. v:Destroy()
  886. end
  887. if v:IsA("Part") or v:IsA("MeshPart") then
  888. for x, o in pairs(v:GetChildren()) do
  889. if o:IsA("Decal") then
  890. o:Destroy()
  891. end
  892. end
  893. coroutine.resume(coroutine.create(function()
  894. v.Material = "Neon"
  895. v.CanCollide = false
  896. local PartEmmit1 = IT("ParticleEmitter", v)
  897. PartEmmit1.LightEmission = 1
  898. PartEmmit1.Texture = "rbxassetid://284205403"
  899. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  900. PartEmmit1.Rate = 150
  901. PartEmmit1.Lifetime = NumberRange.new(1)
  902. PartEmmit1.Size = NumberSequence.new({
  903. NumberSequenceKeypoint.new(0, 0.75, 0),
  904. NumberSequenceKeypoint.new(1, 0, 0)
  905. })
  906. PartEmmit1.Transparency = NumberSequence.new({
  907. NumberSequenceKeypoint.new(0, 0, 0),
  908. NumberSequenceKeypoint.new(1, 1, 0)
  909. })
  910. PartEmmit1.Speed = NumberRange.new(0, 0)
  911. PartEmmit1.VelocitySpread = 30000
  912. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  913. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  914. local BodPoss = IT("BodyPosition", v)
  915. BodPoss.P = 3000
  916. BodPoss.D = 1000
  917. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  918. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  919. v.Color = maincolor.Color
  920. coroutine.resume(coroutine.create(function()
  921. for i = 0, 49 do
  922. swait(1)
  923. v.Transparency = v.Transparency + 0.08
  924. end
  925. wait(0.5)
  926. PartEmmit1.Enabled = false
  927. wait(3)
  928. v:Destroy()
  929. dude:Destroy()
  930. end))
  931. end))
  932. end
  933. end
  934. end))
  935. end)
  936. ds()
  937. end
  938. end
  939.  
  940. function killnearest(position,range,maxstrength)
  941. for i,v in ipairs(workspace:GetChildren()) do
  942. local body = v:GetChildren()
  943. for part = 1, #body do
  944. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  945. if(body[part].Position - position).Magnitude < range then
  946. if v.ClassName == "Model" then
  947. v:BreakJoints()
  948. end
  949. table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  950. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  951. end
  952. end
  953. end
  954. if v.ClassName == "Part" then
  955. if v.Anchored == false and (v.Position - position).Magnitude < range then
  956. table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  957. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  958. end
  959. end
  960. end
  961. end
  962.  
  963.  
  964. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  965. local NEWPART = IT("Part")
  966. NEWPART.formFactor = FORMFACTOR
  967. NEWPART.Reflectance = REFLECTANCE
  968. NEWPART.Transparency = TRANSPARENCY
  969. NEWPART.CanCollide = false
  970. NEWPART.Locked = true
  971. NEWPART.Anchored = true
  972. if ANCHOR == false then
  973. NEWPART.Anchored = false
  974. end
  975. NEWPART.BrickColor = BrickC(tostring(BRICKCOLOR))
  976. NEWPART.Name = NAME
  977. NEWPART.Size = SIZE
  978. NEWPART.Position = Torso.Position
  979. NEWPART.Material = MATERIAL
  980. NEWPART:BreakJoints()
  981. NEWPART.Parent = PARENT
  982. return NEWPART
  983. end
  984.  
  985. local joyemoji = Instance.new('ParticleEmitter', tors)
  986. joyemoji.VelocitySpread = 2000
  987. joyemoji.Lifetime = NumberRange.new(1)
  988. joyemoji.Speed = NumberRange.new(40)
  989. joy= {}
  990. for i=0, 19 do
  991. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  992. end
  993. joyemoji.Size = NumberSequence.new(joy)
  994. joyemoji.Rate = 0
  995. joyemoji.LockedToPart = false
  996. joyemoji.LightEmission = 0
  997. joyemoji.Texture = "rbxassetid://1176402123"
  998. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  999.  
  1000. local LIT = Instance.new('ParticleEmitter', tors)
  1001. LIT.VelocitySpread = 2000
  1002. LIT.Lifetime = NumberRange.new(1)
  1003. LIT.Speed = NumberRange.new(45)
  1004. nani= {}
  1005. for i=0, 19 do
  1006. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1007. end
  1008. LIT.Size = NumberSequence.new(nani)
  1009. LIT.Rate = 0
  1010. LIT.LockedToPart = false
  1011. LIT.LightEmission = 0
  1012. LIT.Texture = "rbxassetid://1492670151"
  1013. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1014.  
  1015. local ok = Instance.new('ParticleEmitter', tors)
  1016. ok.VelocitySpread = 2000
  1017. ok.Lifetime = NumberRange.new(1)
  1018. ok.Speed = NumberRange.new(50)
  1019. cool= {}
  1020. for i=0, 19 do
  1021. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1022. end
  1023. ok.Size = NumberSequence.new(cool)
  1024. ok.Rate = 0
  1025. ok.LockedToPart = false
  1026. ok.LightEmission = 0
  1027. ok.Texture = "rbxassetid://636768448"
  1028. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1029.  
  1030. local toast = Instance.new('ParticleEmitter', tors)
  1031. toast.VelocitySpread = 2000
  1032. toast.Lifetime = NumberRange.new(1)
  1033. toast.Speed = NumberRange.new(60)
  1034. toasterstoasttoast= {}
  1035. for i=0, 19 do
  1036. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1037. end
  1038. toast.Size = NumberSequence.new(toasterstoasttoast)
  1039. toast.Rate = 0
  1040. toast.LockedToPart = false
  1041. toast.LightEmission = 0
  1042. toast.Texture = "rbxassetid://436096230"
  1043. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1044.  
  1045. function WhatHuh()
  1046. attack = true
  1047. hum.WalkSpeed = 1.01
  1048. CreateSound("130766865", hed, 10, 1)
  1049. Character.Head.face.Texture = "rbxassetid://276732672"
  1050. for i = 0,4,0.1 do
  1051. swait()
  1052. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1053. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1054. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1055. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1056. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1057. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1058. end
  1059. for i = 0,6.7,0.1 do
  1060. swait()
  1061. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1062. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1063. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1064. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1065. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1066. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1067. end
  1068. for i = 0,8.1,0.1 do
  1069. swait()
  1070. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1071. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1072. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1073. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1074. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1075. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1076. end
  1077. for i = 0,1,0.1 do
  1078. swait()
  1079. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1080. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  1081. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1082. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1083. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1084. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1085. end
  1086. for i = 0,1,0.1 do
  1087. swait()
  1088. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1089. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  1090. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1091. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1092. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1093. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1094. end
  1095. for i = 0,4,0.1 do
  1096. swait()
  1097. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1098. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1099. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1100. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1101. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1102. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1103. end
  1104. attack = false
  1105. Character.Head.face.Texture = "rbxassetid://620619801"
  1106. hum.WalkSpeed = 16
  1107. end
  1108.  
  1109. function EndMySufferingV3() --why
  1110. attack = true
  1111. hum.WalkSpeed = 1.01
  1112. Character.Head.face.Texture = "rbxassetid://202210455"
  1113. local A = math.random(1,5)
  1114. if A == 1 then
  1115. meme.SoundId = "rbxassetid://295810519"
  1116. end
  1117. if A == 2 then
  1118. meme.SoundId = "rbxassetid://1124778077"
  1119. end
  1120. if A == 3 then
  1121. meme.SoundId = "rbxassetid://464157070"
  1122. end
  1123. if A == 4 then
  1124. meme.SoundId = "rbxassetid://146334595"
  1125. end
  1126. if A == 5 then
  1127. meme.SoundId = "rbxassetid://145536915"
  1128. end
  1129. meme:Play()
  1130. bass:Play()
  1131. joyemoji.Rate = 70
  1132. LIT.Rate = 70
  1133. ok.Rate = 70
  1134. toast.Rate = 70
  1135.  
  1136. for i = 0,50,0.1 do
  1137. swait()
  1138. CameraEnshaking(1, 10)
  1139. bass.Parent = hed
  1140. meme.Parent = hed
  1141. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1142. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1143. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1144. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1145. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1146. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1147. end
  1148. bass:Stop()
  1149. meme:Stop()
  1150. joyemoji.Rate = 0
  1151. LIT.Rate = 0
  1152. ok.Rate = 0
  1153. toast.Rate = 0
  1154. Character.Head.face.Texture = "rbxassetid://620619801"
  1155. attack = false
  1156. hum.WalkSpeed = 16
  1157. end
  1158.  
  1159. function slap()
  1160. attack = true
  1161. hum.WalkSpeed = 1.01
  1162. local icri = CreateSound("1205111204", hed, 10, 1)
  1163. swait(165)
  1164. local FRAME = tors.CFrame
  1165. repeat
  1166. swait()
  1167. Character.Head.face.Texture = "rbxassetid://582931093"
  1168. CameraEnshaking(1, 10)
  1169. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1170. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1171. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1172. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1173. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1174. tors.CFrame = FRAME * CF(0,1,0)
  1175. swait()
  1176. tors.CFrame = FRAME
  1177. until icri.Playing == false
  1178. Character.Head.face.Texture = "rbxassetid://620619801"
  1179. attack = false
  1180. hum.WalkSpeed = 16
  1181. end
  1182.  
  1183. function EndMySufferingV2()
  1184. attack = true
  1185. for i = 0,6,0.1 do
  1186. swait()
  1187. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1188. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1189. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1190. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1191. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  1192. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  1193. end
  1194. CreateSound("1093102664", hed, 10, 1)
  1195. CameraEnshaking(3, 8)
  1196. for i = 0,2,0.1 do
  1197. swait()
  1198. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  1199. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  1200. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1201. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1202. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  1203. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  1204. end
  1205. hum.MaxHealth = 0
  1206. ragdoll(char)
  1207. CreateSound("135488453", hed, 5, 1)
  1208. error("Seems like you just died.")
  1209. end
  1210.  
  1211. function Clerp(a, b, t)
  1212. local qa = {
  1213. QuaternionFromCFrame(a)
  1214. }
  1215. local qb = {
  1216. QuaternionFromCFrame(b)
  1217. }
  1218. local ax, ay, az = a.x, a.y, a.z
  1219. local bx, by, bz = b.x, b.y, b.z
  1220. local _t = 1 - t
  1221. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1222. end
  1223.  
  1224. function Swait(NUMBER)
  1225. if NUMBER == 0 or NUMBER == nil then
  1226. ArtificialHB.Event:wait()
  1227. else
  1228. for i = 1, NUMBER do
  1229. ArtificialHB.Event:wait()
  1230. end
  1231. end
  1232. end
  1233.  
  1234. function swait(num)
  1235. if num == 0 or num == nil then
  1236. game:service("RunService").Stepped:wait(0)
  1237. else
  1238. for i = 0, num do
  1239. game:service("RunService").Stepped:wait(0)
  1240. end
  1241. end
  1242. end
  1243. function thread(f)
  1244. coroutine.resume(coroutine.create(f))
  1245. end
  1246. function clerp(a, b, t)
  1247. local qa = {
  1248. QuaternionFromCFrame(a)
  1249. }
  1250. local qb = {
  1251. QuaternionFromCFrame(b)
  1252. }
  1253. local ax, ay, az = a.x, a.y, a.z
  1254. local bx, by, bz = b.x, b.y, b.z
  1255. local _t = 1 - t
  1256. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1257. end
  1258. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  1259. coroutine.resume(coroutine.create(function()
  1260. local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
  1261. wave.Anchored = true
  1262. wave.CFrame = Part.CFrame * cframe1
  1263. local Msh = Create("SpecialMesh"){
  1264. Parent = wave,
  1265. MeshType = "Sphere"
  1266. }
  1267. Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  1268. for i = 0, 1, 0.2 do
  1269. wait()
  1270. local dir = wave.CFrame.lookVector * -1
  1271. local pos = rayCast(wave.Position, dir, 5, Character)
  1272. wave.CFrame = wave.CFrame * cframe2
  1273. table.insert(Effects, {
  1274. wave,
  1275. "Sphere",
  1276. 0.01,
  1277. .03,
  1278. .03,
  1279. .03,
  1280. })
  1281. end
  1282. end))
  1283. end
  1284.  
  1285. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1286. MakeForm(RightHole,"Cyl")
  1287. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1288. MakeForm(LeftHole,"Cyl")
  1289.  
  1290. function getbloody(victim,amount)
  1291. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1292. PART.CFrame = victim.CFrame
  1293. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1294. Debris:AddItem(PART,5)
  1295. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1296. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1297. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1298. local prtcl = asd:Clone()
  1299. prtcl.Parent = PART
  1300. prtcl:Emit(amount*10)
  1301. end
  1302.  
  1303. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  1304. local type = type
  1305. local rng = Instance.new("Part", char)
  1306. rng.Anchored = true
  1307. rng.BrickColor = color
  1308. rng.CanCollide = false
  1309. rng.FormFactor = 3
  1310. rng.Name = "Ring"
  1311. rng.Material = "Neon"
  1312. rng.Size = Vector3.new(1, 1, 1)
  1313. rng.Transparency = 0
  1314. rng.TopSurface = 0
  1315. rng.BottomSurface = 0
  1316. rng.CFrame = pos
  1317. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1318. local rngm = Instance.new("SpecialMesh", rng)
  1319. rngm.MeshType = "Brick"
  1320. rngm.Scale = VT(x1,y1,z1)
  1321. if rainbowmode == true then
  1322. rng.Color = Color3.new(r/255,g/255,b/255)
  1323. end
  1324. local scaler2 = 1
  1325. local speeder = FastSpeed/10
  1326. if type == "Add" then
  1327. scaler2 = 1*value
  1328. elseif type == "Divide" then
  1329. scaler2 = 1/value
  1330. end
  1331. coroutine.resume(coroutine.create(function()
  1332. for i = 0,10/bonuspeed,0.1 do
  1333. swait()
  1334. if type == "Add" then
  1335. scaler2 = scaler2 - 0.01*value/bonuspeed
  1336. elseif type == "Divide" then
  1337. scaler2 = scaler2 - 0.01/value*bonuspeed
  1338. end
  1339. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1340. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1341. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1342. end
  1343. rng:Destroy()
  1344. end))
  1345. end
  1346. New = function(Object, Parent, Name, Data)
  1347. local Object = Instance.new(Object)
  1348. for Index, Value in pairs(Data or {}) do
  1349. Object[Index] = Value
  1350. end
  1351. Object.Parent = Parent
  1352. Object.Name = Name
  1353. return Object
  1354. end
  1355. function QuaternionFromCFrame(cf)
  1356. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1357. local trace = m00 + m11 + m22
  1358. if trace > 0 then
  1359. local s = math.sqrt(1 + trace)
  1360. local recip = 0.5 / s
  1361. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1362. else
  1363. local i = 0
  1364. if m00 < m11 then
  1365. i = 1
  1366. end
  1367. if m22 > (i == 0 and m00 or m11) then
  1368. i = 2
  1369. end
  1370. if i == 0 then
  1371. local s = math.sqrt(m00 - m11 - m22 + 1)
  1372. local recip = 0.5 / s
  1373. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1374. elseif i == 1 then
  1375. local s = math.sqrt(m11 - m22 - m00 + 1)
  1376. local recip = 0.5 / s
  1377. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1378. elseif i == 2 then
  1379. local s = math.sqrt(m22 - m00 - m11 + 1)
  1380. local recip = 0.5 / s
  1381. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1382. end
  1383. end
  1384. end
  1385. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1386. local xs, ys, zs = x + x, y + y, z + z
  1387. local wx, wy, wz = w * xs, w * ys, w * zs
  1388. local xx = x * xs
  1389. local xy = x * ys
  1390. local xz = x * zs
  1391. local yy = y * ys
  1392. local yz = y * zs
  1393. local zz = z * zs
  1394. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1395. end
  1396.  
  1397. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1398. function WACKYEFFECT(Table)
  1399. local TYPE = (Table.EffectType or "Sphere")
  1400. local SIZE = (Table.Size or VT(1,1,1))
  1401. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1402. local TRANSPARENCY = (Table.Transparency or 0)
  1403. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1404. local CFRAME = (Table.CFrame or Torso.CFrame)
  1405. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1406. local ROTATION1 = (Table.RotationX or 0)
  1407. local ROTATION2 = (Table.RotationY or 0)
  1408. local ROTATION3 = (Table.RotationZ or 0)
  1409. local MATERIAL = (Table.Material or "Neon")
  1410. local COLOR = (Table.Color or C3(1,1,1))
  1411. local TIME = (Table.Time or 45)
  1412. local SOUNDID = (Table.SoundID or nil)
  1413. local SOUNDPITCH = (Table.SoundPitch or nil)
  1414. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1415. coroutine.resume(coroutine.create(function()
  1416. local PLAYSSOUND = false
  1417. local SOUND = nil
  1418. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1419. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1420. PLAYSSOUND = true
  1421. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1422. end
  1423. EFFECT.Color = COLOR
  1424. local MSH = nil
  1425. if TYPE == "Sphere" then
  1426. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1427. elseif TYPE == "Block" then
  1428. MSH = IT("BlockMesh",EFFECT)
  1429. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1430. elseif TYPE == "Wave" then
  1431. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1432. elseif TYPE == "Ring" then
  1433. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1434. elseif TYPE == "Slash" then
  1435. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1436. elseif TYPE == "Round Slash" then
  1437. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1438. elseif TYPE == "Swirl" then
  1439. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1440. elseif TYPE == "Skull" then
  1441. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1442. elseif TYPE == "Crystal" then
  1443. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1444. end
  1445. if MSH ~= nil then
  1446. local MOVESPEED = nil
  1447. if MOVEDIRECTION ~= nil then
  1448. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1449. end
  1450. local GROWTH = SIZE - ENDSIZE
  1451. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1452. if TYPE == "Block" then
  1453. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1454. else
  1455. EFFECT.CFrame = CFRAME
  1456. end
  1457. for LOOP = 1, TIME+1 do
  1458. Swait()
  1459. MSH.Scale = MSH.Scale - GROWTH/TIME
  1460. if TYPE == "Wave" then
  1461. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1462. end
  1463. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1464. if TYPE == "Block" then
  1465. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1466. else
  1467. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1468. end
  1469. if MOVEDIRECTION ~= nil then
  1470. local ORI = EFFECT.Orientation
  1471. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1472. EFFECT.Orientation = ORI
  1473. end
  1474. end
  1475. if PLAYSSOUND == false then
  1476. EFFECT:remove()
  1477. else
  1478. repeat Swait() until SOUND.Playing == false
  1479. EFFECT:remove()
  1480. end
  1481. else
  1482. if PLAYSSOUND == false then
  1483. EFFECT:remove()
  1484. else
  1485. repeat Swait() until SOUND.Playing == false
  1486. EFFECT:remove()
  1487. end
  1488. end
  1489. end))
  1490. end
  1491.  
  1492.  
  1493. function QuaternionSlerp(a, b, t)
  1494. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1495. local startInterp, finishInterp
  1496. if cosTheta >= 1.0E-4 then
  1497. if 1 - cosTheta > 1.0E-4 then
  1498. local theta = math.acos(cosTheta)
  1499. local invSinTheta = 1 / Sin(theta)
  1500. startInterp = Sin((1 - t) * theta) * invSinTheta
  1501. finishInterp = Sin(t * theta) * invSinTheta
  1502. else
  1503. startInterp = 1 - t
  1504. finishInterp = t
  1505. end
  1506. elseif 1 + cosTheta > 1.0E-4 then
  1507. local theta = math.acos(-cosTheta)
  1508. local invSinTheta = 1 / Sin(theta)
  1509. startInterp = Sin((t - 1) * theta) * invSinTheta
  1510. finishInterp = Sin(t * theta) * invSinTheta
  1511. else
  1512. startInterp = t - 1
  1513. finishInterp = t
  1514. end
  1515. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1516. end
  1517. function rayCast(Position, Direction, Range, Ignore)
  1518. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1519. end
  1520. local RbxUtility = LoadLibrary("RbxUtility")
  1521. local Create = RbxUtility.Create
  1522.  
  1523. -------------------------------------------------------
  1524. --Start Damage Function--
  1525. -------------------------------------------------------
  1526. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1527. local type = type
  1528. local rng = Instance.new("Part", char)
  1529. rng.Anchored = true
  1530. rng.BrickColor = color
  1531. rng.CanCollide = false
  1532. rng.FormFactor = 3
  1533. rng.Name = "Ring"
  1534. rng.Material = "Neon"
  1535. rng.Size = Vector3.new(1, 1, 1)
  1536. rng.Transparency = 0
  1537. rng.TopSurface = 0
  1538. rng.BottomSurface = 0
  1539. rng.CFrame = pos
  1540. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1541. local rngm = Instance.new("SpecialMesh", rng)
  1542. rngm.MeshType = "Sphere"
  1543. rngm.Scale = Vector3.new(x1, y1, z1)
  1544. local scaler2 = 1
  1545. local speeder = FastSpeed
  1546. if type == "Add" then
  1547. scaler2 = 1 * value
  1548. elseif type == "Divide" then
  1549. scaler2 = 1 / value
  1550. end
  1551. coroutine.resume(coroutine.create(function()
  1552. for i = 0, 10 / bonuspeed, 0.1 do
  1553. swait()
  1554. if type == "Add" then
  1555. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1556. elseif type == "Divide" then
  1557. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1558. end
  1559. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1560. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1561. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1562. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1563. end
  1564. rng:Destroy()
  1565. end))
  1566. end
  1567. -----------------------------
  1568. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1569. if hit.Parent == nil then
  1570. return
  1571. end
  1572. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1573. for _, v in pairs(hit.Parent:children()) do
  1574. if v:IsA("Humanoid") then
  1575. h = v
  1576. end
  1577. end
  1578. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1579.  
  1580. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1581. end
  1582.  
  1583. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1584. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1585. if hit.Parent.DebounceHit.Value == true then
  1586. return
  1587. end
  1588. end
  1589. if insta == true then
  1590. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1591. end
  1592. local c = Create("ObjectValue"){
  1593. Name = "creator",
  1594. Value = game:service("Players").LocalPlayer,
  1595. Parent = h,
  1596. }
  1597. game:GetService("Debris"):AddItem(c, .5)
  1598. if HitSound ~= nil and HitPitch ~= nil then
  1599. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1600. end
  1601. local Damage = math.random(minim, maxim)
  1602. local blocked = false
  1603. local block = hit.Parent:findFirstChild("Block")
  1604. if block ~= nil then
  1605. if block.className == "IntValue" then
  1606. if block.Value > 0 then
  1607. blocked = true
  1608. block.Value = block.Value - 1
  1609. print(block.Value)
  1610. end
  1611. end
  1612. end
  1613. if blocked == false then
  1614. h.Health = h.Health - Damage
  1615. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1616. else
  1617. h.Health = h.Health - (Damage / 2)
  1618. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1619. end
  1620. if Type == "Knockdown" then
  1621. local hum = hit.Parent.Humanoid
  1622. hum.PlatformStand = true
  1623. coroutine.resume(coroutine.create(function(HHumanoid)
  1624. swait(1)
  1625. HHumanoid.PlatformStand = false
  1626. end), hum)
  1627. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1628. local bodvol = Create("BodyVelocity"){
  1629. velocity = angle * knockback,
  1630. P = 5000,
  1631. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1632. Parent = hit,
  1633. }
  1634. local rl = Create("BodyAngularVelocity"){
  1635. P = 3000,
  1636. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1637. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1638. Parent = hit,
  1639. }
  1640. game:GetService("Debris"):AddItem(bodvol, .5)
  1641. game:GetService("Debris"):AddItem(rl, .5)
  1642. elseif Type == "Random Guy" then
  1643. local vp = Create("BodyVelocity"){
  1644. P = 500,
  1645. maxForce = Vector3.new(math.huge, 0, math.huge),
  1646. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1647. }
  1648. if knockback > 0 then
  1649. vp.Parent = hit.Parent.Torso
  1650. end
  1651. game:GetService("Debris"):AddItem(vp, .5)
  1652. elseif Type == "Up" then
  1653. local bodyVelocity = Create("BodyVelocity"){
  1654. velocity = Vector3.new(0, 20, 0),
  1655. P = 5000,
  1656. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1657. Parent = hit,
  1658. }
  1659. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1660. elseif Type == "DarkUp" then
  1661. coroutine.resume(coroutine.create(function()
  1662. for i = 0, 1, 0.1 do
  1663. swait()
  1664. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1665. end
  1666. end))
  1667. local bodyVelocity = Create("BodyVelocity"){
  1668. velocity = Vector3.new(0, 20, 0),
  1669. P = 5000,
  1670. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1671. Parent = hit,
  1672. }
  1673. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1674. elseif Type == "Snare" then
  1675. local bp = Create("BodyPosition"){
  1676. P = 2000,
  1677. D = 100,
  1678. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1679. position = hit.Parent.Torso.Position,
  1680. Parent = hit.Parent.Torso,
  1681. }
  1682. game:GetService("Debris"):AddItem(bp, 1)
  1683. elseif Type == "Freeze" then
  1684. local BodPos = Create("BodyPosition"){
  1685. P = 50000,
  1686. D = 1000,
  1687. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1688. position = hit.Parent.Torso.Position,
  1689. Parent = hit.Parent.Torso,
  1690. }
  1691. local BodGy = Create("BodyGyro") {
  1692. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1693. P = 20e+003,
  1694. Parent = hit.Parent.Torso,
  1695. cframe = hit.Parent.Torso.CFrame,
  1696. }
  1697. hit.Parent.Torso.Anchored = true
  1698. coroutine.resume(coroutine.create(function(Part)
  1699. swait(1.5)
  1700. Part.Anchored = false
  1701. end), hit.Parent.Torso)
  1702. game:GetService("Debris"):AddItem(BodPos, 3)
  1703. game:GetService("Debris"):AddItem(BodGy, 3)
  1704. end
  1705. local debounce = Create("BoolValue"){
  1706. Name = "DebounceHit",
  1707. Parent = hit.Parent,
  1708. Value = true,
  1709. }
  1710. game:GetService("Debris"):AddItem(debounce, Delay)
  1711. c = Create("ObjectValue"){
  1712. Name = "creator",
  1713. Value = Player,
  1714. Parent = h,
  1715. }
  1716. game:GetService("Debris"):AddItem(c, .5)
  1717. end
  1718. end
  1719. -------------------------------------------------------
  1720. --End Damage Function--
  1721. -------------------------------------------------------
  1722.  
  1723. -------------------------------------------------------
  1724. --Start Damage Function Customization--
  1725. -------------------------------------------------------
  1726. function ShowDamage(Pos, Text, Time, Color)
  1727. local Rate = (1 / 30)
  1728. local Pos = (Pos or Vector3.new(0, 0, 0))
  1729. local Text = (Text or "")
  1730. local Time = (Time or 2)
  1731. local Color = (Color or Color3.new(1, 0, 1))
  1732. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1733. EffectPart.Anchored = true
  1734. local BillboardGui = Create("BillboardGui"){
  1735. Size = UDim2.new(3, 0, 3, 0),
  1736. Adornee = EffectPart,
  1737. Parent = EffectPart,
  1738. }
  1739. local TextLabel = Create("TextLabel"){
  1740. BackgroundTransparency = 1,
  1741. Size = UDim2.new(1, 0, 1, 0),
  1742. Text = Text,
  1743. Font = "Bodoni",
  1744. TextColor3 = Color,
  1745. TextScaled = true,
  1746. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1747. Parent = BillboardGui,
  1748. }
  1749. game.Debris:AddItem(EffectPart, (Time))
  1750. EffectPart.Parent = game:GetService("Workspace")
  1751. delay(0, function()
  1752. local Frames = (Time / Rate)
  1753. for Frame = 1, Frames do
  1754. wait(Rate)
  1755. local Percent = (Frame / Frames)
  1756. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1757. TextLabel.TextTransparency = Percent
  1758. end
  1759. if EffectPart and EffectPart.Parent then
  1760. EffectPart:Destroy()
  1761. end
  1762. end)
  1763. end
  1764.  
  1765. function PixelBlockX(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1766. local type = type
  1767. local rng = Instance.new("Part", char)
  1768. rng.Anchored = true
  1769. rng.BrickColor = color
  1770. rng.CanCollide = false
  1771. rng.FormFactor = 3
  1772. rng.Name = "Ring"
  1773. rng.Material = "Neon"
  1774. rng.Size = Vector3.new(1, 1, 1)
  1775. rng.Transparency = 0
  1776. rng.TopSurface = 0
  1777. rng.BottomSurface = 0
  1778. rng.CFrame = pos
  1779. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1780. local rngm = Instance.new("SpecialMesh", rng)
  1781. rngm.MeshType = "Brick"
  1782. rngm.Scale = Vector3.new(x1,y1,z1)
  1783. local scaler2 = 1
  1784. local speeder = FastSpeed/10
  1785. if type == "Add" then
  1786. scaler2 = 1*value
  1787. elseif type == "Divide" then
  1788. scaler2 = 1/value
  1789. end
  1790. coroutine.resume(coroutine.create(function()
  1791. for i = 0,10/bonuspeed,0.1 do
  1792. swait()
  1793. if type == "Add" then
  1794. scaler2 = scaler2 - 0.01*value/bonuspeed
  1795. elseif type == "Divide" then
  1796. scaler2 = scaler2 - 0.01/value*bonuspeed
  1797. end
  1798. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1799. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1800. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1801. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1802. end
  1803. rng:Destroy()
  1804. end))
  1805. end
  1806.  
  1807. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  1808. local p = Instance.new("Part",EffectModel)
  1809. p.BrickColor = BrickColor.new(colour)
  1810. p.Size = Vector3.new()
  1811. p.Anchored = true
  1812. p.CanCollide = false
  1813. p.CFrame = cf
  1814. if inverse == true then
  1815. p.Transparency = 1
  1816. else
  1817. p.Transparency = 0
  1818. end
  1819. local m = Instance.new("SpecialMesh",p)
  1820. m.MeshId = meshid
  1821. m.TextureId = textid
  1822. m.Scale = meshstart
  1823. coroutine.wrap(function()
  1824. for i=0,1,factor do
  1825. swait()
  1826. if inverse == true then
  1827. p.Transparency = 1-i
  1828. else
  1829. p.Transparency = i
  1830. end
  1831. m.Scale = m.Scale + meshadd
  1832. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1833. end
  1834. p:Destroy()
  1835. end)()
  1836. return p
  1837. end
  1838. -------------------------------------------------------
  1839. --End Damage Function Customization--
  1840. -------------------------------------------------------
  1841.  
  1842. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1843. for _, c in pairs(workspace:children()) do
  1844. local hum = c:findFirstChild("Humanoid")
  1845. if hum ~= nil then
  1846. local head = c:findFirstChild("Head")
  1847. if head ~= nil then
  1848. local targ = head.Position - Part.Position
  1849. local mag = targ.magnitude
  1850. if magni >= mag and c.Name ~= plr.Name then
  1851. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1852. end
  1853. end
  1854. end
  1855. end
  1856. end
  1857.  
  1858.  
  1859. CFuncs = {
  1860. Part = {
  1861. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1862. local Part = Create("Part")({
  1863. Parent = Parent,
  1864. Reflectance = Reflectance,
  1865. Transparency = Transparency,
  1866. CanCollide = false,
  1867. Locked = true,
  1868. BrickColor = BrickColor.new(tostring(BColor)),
  1869. Name = Name,
  1870. Size = Size,
  1871. Material = Material
  1872. })
  1873. RemoveOutlines(Part)
  1874. return Part
  1875. end
  1876. },
  1877. Mesh = {
  1878. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1879. local Msh = Create(Mesh)({
  1880. Parent = Part,
  1881. Offset = OffSet,
  1882. Scale = Scale
  1883. })
  1884. if Mesh == "SpecialMesh" then
  1885. Msh.MeshType = MeshType
  1886. Msh.MeshId = MeshId
  1887. end
  1888. return Msh
  1889. end
  1890. },
  1891. Mesh = {
  1892. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1893. local Msh = Create(Mesh)({
  1894. Parent = Part,
  1895. Offset = OffSet,
  1896. Scale = Scale
  1897. })
  1898. if Mesh == "SpecialMesh" then
  1899. Msh.MeshType = MeshType
  1900. Msh.MeshId = MeshId
  1901. end
  1902. return Msh
  1903. end
  1904. },
  1905. Weld = {
  1906. Create = function(Parent, Part0, Part1, C0, C1)
  1907. local Weld = Create("Weld")({
  1908. Parent = Parent,
  1909. Part0 = Part0,
  1910. Part1 = Part1,
  1911. C0 = C0,
  1912. C1 = C1
  1913. })
  1914. return Weld
  1915. end
  1916. },
  1917. Sound = {
  1918. Create = function(id, par, vol, pit)
  1919. coroutine.resume(coroutine.create(function()
  1920. local S = Create("Sound")({
  1921. Volume = vol,
  1922. Pitch = pit or 1,
  1923. SoundId = id,
  1924. Parent = par or workspace
  1925. })
  1926. wait()
  1927. S:play()
  1928. game:GetService("Debris"):AddItem(S, 6)
  1929. end))
  1930. end
  1931. },
  1932. ParticleEmitter = {
  1933. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1934. local fp = Create("ParticleEmitter")({
  1935. Parent = Parent,
  1936. Color = ColorSequence.new(Color1, Color2),
  1937. LightEmission = LightEmission,
  1938. Size = Size,
  1939. Texture = Texture,
  1940. Transparency = Transparency,
  1941. ZOffset = ZOffset,
  1942. Acceleration = Accel,
  1943. Drag = Drag,
  1944. LockedToPart = LockedToPart,
  1945. VelocityInheritance = VelocityInheritance,
  1946. EmissionDirection = EmissionDirection,
  1947. Enabled = Enabled,
  1948. Lifetime = LifeTime,
  1949. Rate = Rate,
  1950. Rotation = Rotation,
  1951. RotSpeed = RotSpeed,
  1952. Speed = Speed,
  1953. VelocitySpread = VelocitySpread
  1954. })
  1955. return fp
  1956. end
  1957. }
  1958. }
  1959. function RemoveOutlines(part)
  1960. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1961. end
  1962. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1963. local Part = Create("Part")({
  1964. formFactor = FormFactor,
  1965. Parent = Parent,
  1966. Reflectance = Reflectance,
  1967. Transparency = Transparency,
  1968. CanCollide = false,
  1969. Locked = true,
  1970. BrickColor = BrickColor.new(tostring(BColor)),
  1971. Name = Name,
  1972. Size = Size,
  1973. Material = Material
  1974. })
  1975. RemoveOutlines(Part)
  1976. return Part
  1977. end
  1978. function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1979. local Msh = Create(Mesh)({
  1980. Parent = Part,
  1981. Offset = OffSet,
  1982. Scale = Scale
  1983. })
  1984. if Mesh == "SpecialMesh" then
  1985. Msh.MeshType = MeshType
  1986. Msh.MeshId = MeshId
  1987. end
  1988. return Msh
  1989. end
  1990. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1991. local Weld = Create("Weld")({
  1992. Parent = Parent,
  1993. Part0 = Part0,
  1994. Part1 = Part1,
  1995. C0 = C0,
  1996. C1 = C1
  1997. })
  1998. return Weld
  1999. end
  2000.  
  2001. abss = Instance.new("BillboardGui",char)
  2002. abss.Size = UDim2.new(10,0,10,0)
  2003. abss.Enabled = false
  2004. imgl = Instance.new("ImageLabel",abss)
  2005. imgl.Position = UDim2.new(0,0,0,0)
  2006. imgl.Size = UDim2.new(1,0,1,0)
  2007. imgl.Image = "rbxassetid://153485522"
  2008. imgl.BackgroundTransparency = 1
  2009. imgl.ImageColor3 = Color3.new(.9,0,0)
  2010. img2 = Instance.new("ImageLabel",abss)
  2011. img2.Position = UDim2.new(0,0,0,0)
  2012. img2.Size = UDim2.new(1,0,1,0)
  2013. img2.Image = "rbxassetid://153485522"
  2014. img2.BackgroundTransparency = 1
  2015. img2.ImageColor3 = Color3.new(.9,0,0)
  2016.  
  2017. function TargetSelect(person)
  2018. local dd=coroutine.wrap(function()
  2019. if targetted ~= person then
  2020. targetted = person
  2021. img2.Size = UDim2.new(1,0,1,0)
  2022. img2.ImageTransparency = 0
  2023. img2.Position = UDim2.new(0,0,0,0)
  2024. for i = 0, 2, 0.1 do
  2025. swait()
  2026. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  2027. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  2028. img2.ImageTransparency = img2.ImageTransparency + 0.05
  2029. end
  2030. end
  2031. end)
  2032. dd()
  2033. end
  2034.  
  2035. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  2036. local NEWWELD = IT(TYPE)
  2037. NEWWELD.Part0 = PART0
  2038. NEWWELD.Part1 = PART1
  2039. NEWWELD.C0 = C0
  2040. NEWWELD.C1 = C1
  2041. NEWWELD.Parent = PARENT
  2042. return NEWWELD
  2043. end
  2044.  
  2045. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  2046.  
  2047. local Blood1 = Create("ParticleEmitter")({
  2048. Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
  2049. Transparency = NumberSequence.new(0.1, 1),
  2050. Size = NumberSequence.new(0.5, 0),
  2051. Texture = "rbxassetid://602578593",
  2052. Lifetime = NumberRange.new(0.8),
  2053. Rate = 255,
  2054. VelocitySpread = 40,
  2055. Rotation = NumberRange.new(100),
  2056. Speed = NumberRange.new(5),
  2057. LightEmission = 0,
  2058. LockedToPart = false,
  2059. Acceleration = Vector3.new(0, -10, 0),
  2060. EmissionDirection = "Bottom"
  2061. })
  2062. function Sayonara()
  2063. local target = nil
  2064. local targettorso = nil
  2065. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2066. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2067. target = mouse.Target.Parent.Humanoid
  2068. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2069. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2070. targetrightarm = mouse.Target.Parent:FindFirstChild("Right Arm")
  2071. targetleftarm = mouse.Target.Parent:FindFirstChild("Left Arm")
  2072. end
  2073. end
  2074. if target ~= nil then
  2075. targettorso.Anchored = true
  2076. attack = true
  2077. hum.WalkSpeed = 0
  2078. root.CFrame = targettorso.CFrame * CF(0,0,2.4)
  2079. for i = 0,6.2,0.1 do
  2080. swait()
  2081. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2082. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(0)), 0.3)
  2083. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2084. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2085. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(10)), 0.1)
  2086. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-10)), 0.1)
  2087. end
  2088. do
  2089. CreateSound("429400881", targettorso, 5, 1)
  2090. local ModelArm02 = New("Model", char, "Arm", {})
  2091. local ModelArm03 = New("Model", char, "Arm", {})
  2092. local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {})
  2093. local Humanoid03 = New("Humanoid", ModelArm03, "Humanoid", {})
  2094. local Arm02 = targetleftarm:Clone()
  2095. local Arm03 = targetrightarm:Clone()
  2096. targetleftarm.Transparency = 1
  2097. targetrightarm.Transparency = 1
  2098. Arm02.Parent = ModelArm02
  2099. Arm03.Parent = ModelArm03
  2100. for i, v in pairs(Arm02:GetChildren()) do
  2101. v:Destroy()
  2102. end
  2103. for i, v in pairs(Arm03:GetChildren()) do
  2104. v:Destroy()
  2105. end
  2106. local weldArm02 = Instance.new("Weld")
  2107. weldArm02.Parent = Arm02
  2108. weldArm02.Part0 = targetleftarm
  2109. weldArm02.Part1 = Arm02
  2110. weldArm02.C1 = CFrame.new(0, 0, 0)
  2111. local weldArm03 = Instance.new("Weld")
  2112. weldArm03.Parent = Arm03
  2113. weldArm03.Part0 = targetrightarm
  2114. weldArm03.Part1 = Arm03
  2115. weldArm03.C1 = CFrame.new(0, 0, 0)
  2116. for i, v in pairs(target:GetChildren()) do
  2117. if v:IsA("Shirt") then
  2118. v:clone().Parent = ModelArm02
  2119. end
  2120. end
  2121. for i, v in pairs(target:GetChildren()) do
  2122. if v:IsA("Shirt") then
  2123. v:clone().Parent = ModelArm03
  2124. end
  2125. end
  2126. weldArm02.Part0 = la
  2127. weldArm02.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2128. weldArm03.Part0 = ra
  2129. weldArm03.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2130. local BE1 = Blood1:Clone()
  2131. BE1.Parent = targetleftarm
  2132. game:GetService("Debris"):AddItem(BE1, 3)
  2133. BE1.Rate = 255
  2134. local BE2 = Blood1:Clone()
  2135. BE2.Parent = targetrightarm
  2136. game:GetService("Debris"):AddItem(BE2, 3)
  2137. BE2.Rate = 255
  2138. for i = 0,6.2,0.1 do
  2139. swait()
  2140. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.15)
  2141. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2142. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2143. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2144. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1)
  2145. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  2146. end
  2147. for i = 0,6.2,0.1 do
  2148. swait()
  2149. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2150. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2151. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2152. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2153. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  2154. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  2155. end
  2156. CreateSound("541909763", targettorso, 5, .8)
  2157. weldArm02:Destroy()
  2158. Arm02.CanCollide = true
  2159. weldArm03:Destroy()
  2160. Arm03.CanCollide = true
  2161. local bodyVelocity2 = Create("BodyVelocity")({
  2162. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2163. P = 5000,
  2164. maxForce = Vector3.new(8000, 8000, 8000),
  2165. Parent = Arm02
  2166. })
  2167. local bodyVelocity3 = Create("BodyVelocity")({
  2168. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2169. P = 5000,
  2170. maxForce = Vector3.new(8000, 8000, 8000),
  2171. Parent = Arm03
  2172. })
  2173. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  2174. game:GetService("Debris"):AddItem(bodyVelocity3, 0.05)
  2175. for i = 0,6.2,0.1 do
  2176. swait()
  2177. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2178. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2179. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  2180. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2181. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(15)), 0.1)
  2182. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(-15)), 0.1)
  2183. end
  2184. for i = 0,6.2,0.1 do
  2185. swait()
  2186. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2187. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2188. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2189. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2190. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2191. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2192. end
  2193. targettorso:Remove()
  2194. for i = 0,6.2,0.1 do
  2195. swait()
  2196. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -2.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  2197. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2198. RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2199. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-35)), 0.15)
  2200. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1)
  2201. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1)
  2202. end
  2203. end
  2204. targettorso.Anchored = false
  2205. attack = false
  2206. hum.WalkSpeed = 16
  2207. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  2208. end
  2209. end
  2210.  
  2211. -------------------------------------------------------
  2212. --Start Effect Function--
  2213. -------------------------------------------------------
  2214. EffectModel = Instance.new("Model", char)
  2215. Effects = {
  2216. Block = {
  2217. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2218. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2219. prt.Anchored = true
  2220. prt.CFrame = cframe
  2221. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2222. game:GetService("Debris"):AddItem(prt, 10)
  2223. if Type == 1 or Type == nil then
  2224. table.insert(Effects, {
  2225. prt,
  2226. "Block1",
  2227. delay,
  2228. x3,
  2229. y3,
  2230. z3,
  2231. msh
  2232. })
  2233. elseif Type == 2 then
  2234. table.insert(Effects, {
  2235. prt,
  2236. "Block2",
  2237. delay,
  2238. x3,
  2239. y3,
  2240. z3,
  2241. msh
  2242. })
  2243. else
  2244. table.insert(Effects, {
  2245. prt,
  2246. "Block3",
  2247. delay,
  2248. x3,
  2249. y3,
  2250. z3,
  2251. msh
  2252. })
  2253. end
  2254. end
  2255. },
  2256. Sphere = {
  2257. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2258. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2259. prt.Anchored = true
  2260. prt.CFrame = cframe
  2261. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2262. game:GetService("Debris"):AddItem(prt, 10)
  2263. table.insert(Effects, {
  2264. prt,
  2265. "Cylinder",
  2266. delay,
  2267. x3,
  2268. y3,
  2269. z3,
  2270. msh
  2271. })
  2272. end
  2273. },
  2274. Cylinder = {
  2275. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2276. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2277. prt.Anchored = true
  2278. prt.CFrame = cframe
  2279. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2280. game:GetService("Debris"):AddItem(prt, 10)
  2281. table.insert(Effects, {
  2282. prt,
  2283. "Cylinder",
  2284. delay,
  2285. x3,
  2286. y3,
  2287. z3,
  2288. msh
  2289. })
  2290. end
  2291. },
  2292. Wave = {
  2293. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2294. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2295. prt.Anchored = true
  2296. prt.CFrame = cframe
  2297. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  2298. game:GetService("Debris"):AddItem(prt, 10)
  2299. table.insert(Effects, {
  2300. prt,
  2301. "Cylinder",
  2302. delay,
  2303. x3 / 60,
  2304. y3 / 60,
  2305. z3 / 60,
  2306. msh
  2307. })
  2308. end
  2309. },
  2310. Ring = {
  2311. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2312. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2313. prt.Anchored = true
  2314. prt.CFrame = cframe
  2315. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2316. game:GetService("Debris"):AddItem(prt, 10)
  2317. table.insert(Effects, {
  2318. prt,
  2319. "Cylinder",
  2320. delay,
  2321. x3,
  2322. y3,
  2323. z3,
  2324. msh
  2325. })
  2326. end
  2327. },
  2328. Break = {
  2329. Create = function(brickcolor, cframe, x1, y1, z1)
  2330. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2331. prt.Anchored = true
  2332. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2333. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2334. local num = math.random(10, 50) / 1000
  2335. game:GetService("Debris"):AddItem(prt, 10)
  2336. table.insert(Effects, {
  2337. prt,
  2338. "Shatter",
  2339. num,
  2340. prt.CFrame,
  2341. math.random() - math.random(),
  2342. 0,
  2343. math.random(50, 100) / 100
  2344. })
  2345. end
  2346. },
  2347. Spiral = {
  2348. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2349. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2350. prt.Anchored = true
  2351. prt.CFrame = cframe
  2352. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2353. game:GetService("Debris"):AddItem(prt, 10)
  2354. table.insert(Effects, {
  2355. prt,
  2356. "Cylinder",
  2357. delay,
  2358. x3,
  2359. y3,
  2360. z3,
  2361. msh
  2362. })
  2363. end
  2364. },
  2365. Push = {
  2366. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2367. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2368. prt.Anchored = true
  2369. prt.CFrame = cframe
  2370. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2371. game:GetService("Debris"):AddItem(prt, 10)
  2372. table.insert(Effects, {
  2373. prt,
  2374. "Cylinder",
  2375. delay,
  2376. x3,
  2377. y3,
  2378. z3,
  2379. msh
  2380. })
  2381. end
  2382. }
  2383. }
  2384. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  2385. local fp = IT("Part")
  2386. fp.formFactor = formfactor
  2387. fp.Parent = parent
  2388. fp.Reflectance = reflectance
  2389. fp.Transparency = transparency
  2390. fp.CanCollide = false
  2391. fp.Locked = true
  2392. fp.BrickColor = brickcolor
  2393. fp.Name = name
  2394. fp.Size = size
  2395. fp.Position = tors.Position
  2396. RemoveOutlines(fp)
  2397. fp.Material = "Neon"
  2398. fp:BreakJoints()
  2399. return fp
  2400. end
  2401.  
  2402. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  2403. local mesh = IT(Mesh)
  2404. mesh.Parent = part
  2405. if Mesh == "SpecialMesh" then
  2406. mesh.MeshType = meshtype
  2407. if meshid ~= "nil" then
  2408. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  2409. end
  2410. end
  2411. mesh.Offset = offset
  2412. mesh.Scale = scale
  2413. return mesh
  2414. end
  2415.  
  2416. function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2417. local type = type
  2418. local rng = Instance.new("Part", char)
  2419. rng.Anchored = true
  2420. rng.BrickColor = color
  2421. rng.CanCollide = false
  2422. rng.FormFactor = 3
  2423. rng.Name = "Ring"
  2424. rng.Material = "Neon"
  2425. rng.Size = Vector3.new(1, 1, 1)
  2426. rng.Transparency = 1
  2427. rng.TopSurface = 0
  2428. rng.BottomSurface = 0
  2429. rng.CFrame = pos
  2430. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2431. local rngm = Instance.new("SpecialMesh", rng)
  2432. rngm.MeshType = MType
  2433. rngm.Scale = Vector3.new(x1, y1, z1)
  2434. local scaler2 = 1
  2435. local speeder = FastSpeed
  2436. if type == "Add" then
  2437. scaler2 = 1 * value
  2438. elseif type == "Divide" then
  2439. scaler2 = 1 / value
  2440. end
  2441. coroutine.resume(coroutine.create(function()
  2442. for i = 0, 10 / bonuspeed, 0.1 do
  2443. swait()
  2444. if type == "Add" then
  2445. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2446. elseif type == "Divide" then
  2447. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2448. end
  2449. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2450. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2451. rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  2452. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2453. end
  2454. rng:Destroy()
  2455. end))
  2456. end
  2457.  
  2458. function Cryo_Freeze()
  2459. attack = true
  2460. for i = 0,5.2,0.03 do
  2461. swait()
  2462. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2463. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2464. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2465. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2466. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2467. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2468. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2469. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2470. end
  2471. CreateSound("331666100", tors, 10, 1)
  2472. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  2473. for i = 1,3,0.1 do
  2474. hum.WalkSpeed = 0.10
  2475. MagniDamage(tors, 400, 1, 10, 0, "Normal")
  2476. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2477. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2478. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2479. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2480. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2481. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2482. end
  2483. for i = 1,10,0.1 do
  2484. swait(10)
  2485. hum.WalkSpeed = 0.10
  2486. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  2487. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  2488. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2489. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2490. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2491. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2492. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2493. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2494. end
  2495. wait(.6)
  2496. attack = false
  2497. end
  2498.  
  2499. function HAAAAA() --HTGJHYG
  2500. attack = true
  2501. hum.WalkSpeed = 0.30
  2502. CreateSound("794081034", hed, 10, 1)
  2503. Character.Head.face.Texture = "rbxassetid://396389196"
  2504. for i = 0,2,0.1 do
  2505. swait()
  2506. CameraEnshaking(1, 2)
  2507. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2508. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2509. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2510. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2511. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2512. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2513. end
  2514. for i = 0,14.7,0.1 do
  2515. swait()
  2516. CameraEnshaking(1, 3)
  2517. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2518. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2519. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2520. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2521. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2522. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2523. end
  2524. attack = false
  2525. Character.Head.face.Texture = "rbxassetid://620619801"
  2526. hum.WalkSpeed = 16
  2527. end
  2528.  
  2529. function Hell_From_Above()
  2530. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  2531. attack = true
  2532. hum.WalkSpeed = 3.01
  2533. for i = 0,6.3,0.1 do
  2534. swait()
  2535. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2536. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2537. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2538. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2539. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2540. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2541. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2542. end
  2543. CreateSound("142070127", tors, 10, 1)
  2544. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2545. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2546. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2547. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2548. for i = 0,3.8,0.1 do
  2549. swait()
  2550. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2551. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2552. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2553. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2554. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2555. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2556. end
  2557. CreateSound("224339201", tors, 10, 0.5)
  2558. for i = 1, 3 do
  2559. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  2560. UhhhhThing.CFrame = mouse.Hit
  2561. Effects.Cylinder.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  2562. Effects.Block.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  2563. end
  2564. UhhhhThing:Destroy()
  2565. attack = false
  2566. hum.WalkSpeed = 16
  2567. end
  2568.  
  2569. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  2570. local type = type
  2571. local rng = Instance.new("Part", char)
  2572. rng.Anchored = true
  2573. rng.BrickColor = color
  2574. rng.CanCollide = false
  2575. rng.FormFactor = 3
  2576. rng.Name = "Ring"
  2577. rng.Material = "Neon"
  2578. rng.Size = Vector3.new(1, 1, 1)
  2579. rng.Transparency = 0
  2580. rng.TopSurface = 0
  2581. rng.BottomSurface = 0
  2582. rng.CFrame = pos
  2583. local rngm = Instance.new("SpecialMesh", rng)
  2584. rngm.MeshType = MType
  2585. rngm.Scale = scale
  2586. local scaler2 = 1
  2587. if type == "Add" then
  2588. scaler2 = 1 * value
  2589. elseif type == "Divide" then
  2590. scaler2 = 1 / value
  2591. end
  2592. coroutine.resume(coroutine.create(function()
  2593. for i = 0, 10 / bonuspeed, 0.1 do
  2594. swait()
  2595. if type == "Add" then
  2596. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2597. elseif type == "Divide" then
  2598. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2599. end
  2600. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2601. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  2602. end
  2603. rng:Destroy()
  2604. end))
  2605. end
  2606.  
  2607. function Eviscerate(dude)
  2608. if dude.Name ~= char then
  2609. local bgf = IT("BodyGyro", dude.Head)
  2610. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2611. local val = IT("BoolValue", dude)
  2612. val.Name = "IsHit"
  2613. local ds = coroutine.wrap(function()
  2614. dude:WaitForChild("Head"):BreakJoints()
  2615. wait(0.5)
  2616. target = nil
  2617. coroutine.resume(coroutine.create(function()
  2618. for i, v in pairs(dude:GetChildren()) do
  2619. if v:IsA("Accessory") then
  2620. v:Destroy()
  2621. end
  2622. if v:IsA("Humanoid") then
  2623. v:Destroy()
  2624. end
  2625. if v:IsA("CharacterMesh") then
  2626. v:Destroy()
  2627. end
  2628. if v:IsA("Model") then
  2629. v:Destroy()
  2630. end
  2631. if v:IsA("Part") or v:IsA("MeshPart") then
  2632. for x, o in pairs(v:GetChildren()) do
  2633. if o:IsA("Decal") then
  2634. o:Destroy()
  2635. end
  2636. end
  2637. coroutine.resume(coroutine.create(function()
  2638. v.Material = "Neon"
  2639. v.CanCollide = false
  2640. local PartEmmit1 = IT("ParticleEmitter", v)
  2641. PartEmmit1.LightEmission = 1
  2642. PartEmmit1.Texture = "rbxassetid://284205403"
  2643. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2644. PartEmmit1.Rate = 150
  2645. PartEmmit1.Lifetime = NumberRange.new(1)
  2646. PartEmmit1.Size = NumberSequence.new({
  2647. NumberSequenceKeypoint.new(0, 0.75, 0),
  2648. NumberSequenceKeypoint.new(1, 0, 0)
  2649. })
  2650. PartEmmit1.Transparency = NumberSequence.new({
  2651. NumberSequenceKeypoint.new(0, 0, 0),
  2652. NumberSequenceKeypoint.new(1, 1, 0)
  2653. })
  2654. PartEmmit1.Speed = NumberRange.new(0, 0)
  2655. PartEmmit1.VelocitySpread = 30000
  2656. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  2657. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  2658. local BodPoss = IT("BodyPosition", v)
  2659. BodPoss.P = 3000
  2660. BodPoss.D = 1000
  2661. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2662. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2663. v.Color = maincolor.Color
  2664. coroutine.resume(coroutine.create(function()
  2665. for i = 0, 49 do
  2666. swait(1)
  2667. v.Transparency = v.Transparency + 0.08
  2668. end
  2669. wait(0.5)
  2670. PartEmmit1.Enabled = false
  2671. wait(3)
  2672. v:Destroy()
  2673. dude:Destroy()
  2674. end))
  2675. end))
  2676. end
  2677. end
  2678. end))
  2679. end)
  2680. ds()
  2681. end
  2682. end
  2683.  
  2684. function FindNearestHead(Position, Distance, SinglePlayer)
  2685. if SinglePlayer then
  2686. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  2687. end
  2688. local List = {}
  2689. for i, v in pairs(workspace:GetChildren()) do
  2690. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  2691. table.insert(List, v)
  2692. end
  2693. end
  2694. return List
  2695. end
  2696.  
  2697. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2698. local type = type
  2699. local rng = Instance.new("Part", char)
  2700. rng.Anchored = true
  2701. rng.BrickColor = color
  2702. rng.CanCollide = false
  2703. rng.FormFactor = 3
  2704. rng.Name = "Ring"
  2705. rng.Material = "Neon"
  2706. rng.Size = Vector3.new(1, 1, 1)
  2707. rng.Transparency = 0
  2708. rng.TopSurface = 0
  2709. rng.BottomSurface = 0
  2710. rng.CFrame = pos
  2711. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2712. local rngm = Instance.new("SpecialMesh", rng)
  2713. rngm.MeshType = MType
  2714. rngm.Scale = Vector3.new(x1, y1, z1)
  2715. local scaler2 = 1
  2716. local speeder = FastSpeed
  2717. if type == "Add" then
  2718. scaler2 = 1 * value
  2719. elseif type == "Divide" then
  2720. scaler2 = 1 / value
  2721. end
  2722. coroutine.resume(coroutine.create(function()
  2723. for i = 0, 10 / bonuspeed, 0.1 do
  2724. swait()
  2725. if type == "Add" then
  2726. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2727. elseif type == "Divide" then
  2728. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2729. end
  2730. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2731. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2732. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2733. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2734. end
  2735. rng:Destroy()
  2736. end))
  2737. end
  2738.  
  2739. function SoulSteal(dude)
  2740. if dude.Name ~= char then
  2741. local bgf = IT("BodyGyro", dude.Head)
  2742. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2743. local val = IT("BoolValue", dude)
  2744. val.Name = "IsHit"
  2745. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  2746. local soulst = coroutine.wrap(function()
  2747. local soul = Instance.new("Part",dude)
  2748. soul.Size = Vector3.new(1,1,1)
  2749. soul.CanCollide = false
  2750. soul.Anchored = false
  2751. soul.Position = torso.Position
  2752. soul.Transparency = 1
  2753. local PartEmmit1 = IT("ParticleEmitter", soul)
  2754. PartEmmit1.LightEmission = 1
  2755. PartEmmit1.Texture = "rbxassetid://569507414"
  2756. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2757. PartEmmit1.Rate = 250
  2758. PartEmmit1.Lifetime = NumberRange.new(1.6)
  2759. PartEmmit1.Size = NumberSequence.new({
  2760. NumberSequenceKeypoint.new(0, 1, 0),
  2761. NumberSequenceKeypoint.new(1, 0, 0)
  2762. })
  2763. PartEmmit1.Transparency = NumberSequence.new({
  2764. NumberSequenceKeypoint.new(0, 0, 0),
  2765. NumberSequenceKeypoint.new(1, 1, 0)
  2766. })
  2767. PartEmmit1.Speed = NumberRange.new(0, 0)
  2768. PartEmmit1.VelocitySpread = 30000
  2769. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  2770. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  2771. local BodPoss = IT("BodyPosition", soul)
  2772. BodPoss.P = 3000
  2773. BodPoss.D = 1000
  2774. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2775. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2776. wait(1.6)
  2777. soul.Touched:connect(function(hit)
  2778. if hit.Parent == char then
  2779. soul:Destroy()
  2780. end
  2781. end)
  2782. wait(1.2)
  2783. while soul do
  2784. swait()
  2785. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2786. BodPoss.Position = tors.Position
  2787. end
  2788. end)
  2789. soulst()
  2790. end
  2791. end
  2792. function FaceMouse()
  2793. local Cam = workspace.CurrentCamera
  2794. return {
  2795. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  2796. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2797. }
  2798. end
  2799. -------------------------------------------------------
  2800. --End Effect Function--
  2801. -------------------------------------------------------
  2802. function Cso(ID, PARENT, VOLUME, PITCH)
  2803. local NSound = nil
  2804. coroutine.resume(coroutine.create(function()
  2805. NSound = IT("Sound", PARENT)
  2806. NSound.Volume = VOLUME
  2807. NSound.Pitch = PITCH
  2808. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2809. swait()
  2810. NSound:play()
  2811. game:GetService("Debris"):AddItem(NSound, 10)
  2812. end))
  2813. return NSound
  2814. end
  2815. function CameraEnshaking(Length, Intensity)
  2816. coroutine.resume(coroutine.create(function()
  2817. local intensity = 1 * Intensity
  2818. local rotM = 0.01 * Intensity
  2819. for i = 0, Length, 0.1 do
  2820. swait()
  2821. intensity = intensity - 0.05 * Intensity / Length
  2822. rotM = rotM - 5.0E-4 * Intensity / Length
  2823. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  2824. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  2825. end
  2826. hum.CameraOffset = Vector3.new(0, 0, 0)
  2827. end))
  2828. end
  2829. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  2830. local Hitboxpart = Instance.new("Part", EffectModel)
  2831. RemoveOutlines(Hitboxpart)
  2832. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  2833. Hitboxpart.CanCollide = false
  2834. Hitboxpart.Transparency = 1
  2835. Hitboxpart.Anchored = true
  2836. Hitboxpart.CFrame = Pose
  2837. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  2838. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  2839. end
  2840. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2841. local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2842. prt.Anchored = true
  2843. prt.CFrame = cframe
  2844. local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2845. game:GetService("Debris"):AddItem(prt, 10)
  2846. if Type == 1 or Type == nil then
  2847. table.insert(Effects, {
  2848. prt,
  2849. "Block1",
  2850. delay,
  2851. x3,
  2852. y3,
  2853. z3,
  2854. msh
  2855. })
  2856. elseif Type == 2 then
  2857. table.insert(Effects, {
  2858. prt,
  2859. "Block2",
  2860. delay,
  2861. x3,
  2862. y3,
  2863. z3,
  2864. msh
  2865. })
  2866. elseif Type == 3 then
  2867. table.insert(Effects, {
  2868. prt,
  2869. "Block3",
  2870. delay,
  2871. x3,
  2872. y3,
  2873. z3,
  2874. msh
  2875. })
  2876. end
  2877. end
  2878.  
  2879. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2880. local Part = Create("Part"){
  2881. Parent = Parent,
  2882. Reflectance = Reflectance,
  2883. Transparency = Transparency,
  2884. CanCollide = false,
  2885. Locked = true,
  2886. BrickColor = BrickColor.new(tostring(BColor)),
  2887. Name = Name,
  2888. Size = Size,
  2889. Material = Material,
  2890. }
  2891. RemoveOutlines(Part)
  2892. return Part
  2893. end
  2894.  
  2895. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2896. local Msh = Create(Mesh){
  2897. Parent = Part,
  2898. Offset = OffSet,
  2899. Scale = Scale,
  2900. }
  2901. if Mesh == "SpecialMesh" then
  2902. Msh.MeshType = MeshType
  2903. Msh.MeshId = MeshId
  2904. end
  2905. return Msh
  2906. end
  2907.  
  2908. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2909. local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2910. prt.Anchored = true
  2911. prt.CFrame = cframe
  2912. local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  2913. game:GetService("Debris"):AddItem(prt,2)
  2914. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  2915. for i=0,1,delay do
  2916. swait()
  2917. Part.Transparency=i
  2918. Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
  2919. end
  2920. Part.Parent=nil
  2921. end),prt,msh,(math.random(0,1)+math.random())/5)
  2922. end
  2923. -------------------------------------------------------
  2924. --End Important Functions--
  2925. -------------------------------------------------------
  2926. -------------------------------------------------------
  2927.  
  2928.  
  2929. --[[
  2930. Thanks for using Build-To-Lua by jarredbcv.
  2931. ]]--
  2932.  
  2933. New = function(Object, Parent, Name, Data)
  2934. local Object = Instance.new(Object)
  2935. for Index, Value in pairs(Data or {}) do
  2936. Object[Index] = Value
  2937. end
  2938. Object.Parent = Parent
  2939. Object.Name = Name
  2940. return Object
  2941. end
  2942.  
  2943. Gaunty = New("Model",char,"Gaunty",{})
  2944. Handle = New("Part",Gaunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2945. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2946. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595344, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2947. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161155701, 0.603512526, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2948. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595367, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2949. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471122265, 0.600126028, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2950. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 3.62595415, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2951. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812294, 0.606899738, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2952. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765471, 3.62595463, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2953. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.448780537, 0.610177517, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2954. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2955. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.459102631, -0.489744425, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2956. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765627, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2957. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149136543, -0.486357927, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2958. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765537, 2.53595448, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2959. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160831451, -0.48297143, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2960. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.53595424, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2961. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460799217, -0.479694128, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2962. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64553881, -77.6613617, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2963. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2964. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(-0.00235080719, 0.624869347, 0.00694274902, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2965. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 3.73544312, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2966. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2967. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.000443935394, 0.714845657, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2968. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.52554965, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2969. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2970. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00275993347, 0.504870415, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2971. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553746, -77.6613541, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2972. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2973. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00966835022, -0.465003252, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2974. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2975. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2976. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2977. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480494, 2.43554902, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2978. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  2979. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0147790909, -0.585001707, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2980. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2981. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2982. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595558, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2983. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00464963913, 0.606931448, -0.149864197, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2984. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595606, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2985. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00278997421, 0.603431463, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2986. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595654, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2987. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00554895401, 0.600307703, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2988. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2989. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2990. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2991. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2992. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2993. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00736999512, -0.482939243, -0.161483765, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2994. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595614, -78.1079254, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  2995. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0101289749, -0.479815245, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2996. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765547, 3.62595677, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2997. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00554943085, 0.600307941, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  2998. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 3.62595701, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  2999. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00278949738, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3000. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3001. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.000350952148, 0.606987953, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3002. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3003. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00311040878, 0.61011219, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3004. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3005. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3006. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3007. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0123701096, -0.482883692, -0.161437988, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3008. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3009. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3010. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595686, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3011. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00647068024, -0.489563227, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3012. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595701, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3013. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471121788, 0.600129128, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3014. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.62595725, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3015. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161154747, 0.603516102, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3016. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765442, 3.62595773, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3017. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812771, 0.606903076, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3018. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765375, 3.6259582, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3019. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.44878149, 0.610180855, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3020. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595781, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3021. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460801125, -0.47969079, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3022. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3023. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160833359, -0.48296833, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3024. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765341, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3025. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149133682, -0.486355066, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3026. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765383, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3027. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.4591012, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3028. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203499, 3.4509573, -77.7865677, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3029. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00760126114, 0.431732178, -0.120269775, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3030. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203451, 3.45095778, -77.5215683, -1.0000006, -6.18456397e-10, -9.12696123e-08, 6.18456397e-10, 1.0000006, -4.65661287e-09, 8.38190317e-08, 4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3031. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 8.74227766e-08, 0, 1, 0, -8.74227766e-08, 0, -1),C1 = CFrame.new(0.00508022308, 0.428877592, 0.144706726, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3032. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 2.81095791, -77.7865601, -1.0000006, 8.81700544e-08, 3.7252903e-09, -8.69331416e-08, -1.0000006, 4.65661287e-09, -3.7252903e-09, -4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3033. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, -8.74227766e-08, 0, 8.74227766e-08, -1, 0, 0, 0, 1),C1 = CFrame.new(0.0146594048, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3034. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 2.8209579, -77.5215607, 1.0000006, -8.69331416e-08, 8.38190317e-08, -8.81700544e-08, -1.0000006, -4.65661287e-09, 9.12696123e-08, -4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3035. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -8.74227766e-08, 8.74227766e-08, -8.74227766e-08, -1, -7.64274186e-15, 8.74227766e-08, 0, -1),C1 = CFrame.new(0.0120282173, -0.201047897, 0.137992859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3036. Wedge = New("WedgePart",Gaunty,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113148, -77.6620178, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3037. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.0109024048, 1.04061508, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3038.  
  3039. Gaunty2 = New("Model",char,"Gaunty2",{})
  3040. Handle2 = New("Part",Gaunty2,"Handle2",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3041. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3042. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595367, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3043. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161155701, 0.603512764, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3044. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595439, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3045. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471122265, 0.600126743, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3046. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765394, 3.6259551, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3047. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813248, 0.606900692, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3048. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765375, 3.62595558, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3049. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.44878149, 0.610178471, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3050. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765621, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3051. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459103584, -0.489744902, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3052. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765722, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3053. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149137497, -0.486358404, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3054. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 2.53595448, -77.6579514, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3055. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160831928, -0.482971191, -3.05175781e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3056. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.535954, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3057. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460799217, -0.479694366, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3058. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64554, -77.661377, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3059. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3060. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(-0.00235033035, 0.624870777, 0.00692749023, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3061. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.6649003, 3.73544407, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3062. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3063. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.000444412231, 0.714846611, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3064. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.5255506, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3065. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3066. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00275993347, 0.504871368, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3067. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553699, -77.6613541, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3068. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3069. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00966835022, -0.465003729, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3070. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3071. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3072. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3073. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480589, 2.43554854, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3074. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3075. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0147781372, -0.585002184, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3076. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3077. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3078. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265511, 3.6259563, -77.8179169, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3079. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00464916229, 0.606932163, -0.149848938, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3080. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765451, 3.62595701, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3081. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00278902054, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3082. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595749, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3083. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554895401, 0.600308895, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3084. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3085. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3086. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3087. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3088. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3089. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00736999512, -0.482939243, -0.161468506, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3090. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595567, -78.1079254, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3091. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0101289749, -0.479815722, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3092. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3093. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554847717, 0.600308895, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3094. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765404, 3.62595797, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3095. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0027885437, 0.603433609, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3096. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.6259594, -77.8179321, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3097. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.000351905823, 0.606989861, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3098. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.62595844, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3099. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00311136246, 0.610113144, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3100. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3101. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3102. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3103. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0123701096, -0.48288393, -0.161422729, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3104. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3105. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3106. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595662, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3107. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00647068024, -0.489563465, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3108. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595797, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3109. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471121788, 0.600130081, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3110. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.6259582, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3111. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161154747, 0.603517056, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3112. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765347, 3.62595868, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3113. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813725, 0.60690403, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3114. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.2176528, 3.62595916, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3115. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.448782444, 0.610181808, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3116. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595757, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3117. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460801601, -0.479691029, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3118. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3119. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160833836, -0.48296833, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3120. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765436, 2.5359571, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3121. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149134636, -0.486355305, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3122. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 2.53595734, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3123. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459102154, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3124. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 3.45095801, -77.7865524, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3125. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00760221481, 0.431732655, -0.120254517, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3126. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 3.45095849, -77.521553, -1.00000179, -2.26282282e-09, -9.87201929e-08, 2.28465069e-09, 1.00000179, -1.39698386e-08, 7.63684511e-08, 1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3127. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, 1.45519152e-09, 8.00937414e-08, -1.44063961e-09, 1.00000119, 9.31322575e-09, -9.49949026e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.00508117676, 0.428878307, 0.144721985, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3128. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203308, 2.81095791, -77.7865601, -1.00000179, 8.98216967e-08, 1.11758709e-08, -8.52742232e-08, -1.00000179, 1.39698386e-08, -1.11758709e-08, -1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3129. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, -8.61036824e-08, -7.4505806e-09, 8.89922376e-08, -1.00000119, -9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0146603584, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3130. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.6620326, 2.82095814, -77.5215454, 1.00000179, -8.52887752e-08, 7.63684511e-08, -8.98362487e-08, -1.00000179, -1.39698386e-08, 9.87201929e-08, -1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3131. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -8.89995135e-08, 9.49949026e-08, -8.61109584e-08, -1.00000119, -9.31322575e-09, 8.00937414e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.012029171, -0.201047897, 0.138008118, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3132. Wedge = New("WedgePart",Gaunty2,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113243, -77.6620178, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3133. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.0109024048, 1.04061604, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3134.  
  3135.  
  3136. NewInstance = function(instance,parent,properties)
  3137. local inst = Instance.new(instance,parent)
  3138. if(properties)then
  3139. for i,v in next, properties do
  3140. pcall(function() inst[i] = v end)
  3141. end
  3142. end
  3143. return inst;
  3144. end
  3145.  
  3146. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(0,-.51,0)})
  3147. local HW2 = NewInstance('Motor', char, {Part0 = la, Part1 = Handle2, C0 = CF(0,-.51,0) * angles(Rad(0),Rad(180),Rad(0))})
  3148.  
  3149. for _,v in next, Gaunty:children() do
  3150. v.CanCollide = false
  3151. end
  3152. for _,v in next, Gaunty2:children() do
  3153. v.CanCollide = false
  3154. end
  3155. local all, last = {}, nil
  3156. ArmourParts = {}
  3157. NeonParts = {}
  3158. function scan(p)
  3159. for _, v in pairs(p:GetChildren()) do
  3160. if v:IsA("BasePart") then
  3161. if v.BrickColor == BrickColor.new("Black") then
  3162. table.insert(ArmourParts, v)
  3163. end
  3164. if v.BrickColor == BrickColor.new("Institutional white") then
  3165. table.insert(NeonParts, v)
  3166. end
  3167. if last then
  3168. local w = Instance.new("Weld")
  3169. w.Part0, w.Part1 = last, v
  3170. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  3171. w.Parent = last
  3172. end
  3173. table.insert(all, v)
  3174. last = v
  3175. end
  3176. scan(v)
  3177. end
  3178. end
  3179. scan(Gaunty)
  3180. local all2, last2 = {}, nil
  3181. ArmourParts2 = {}
  3182. NeonParts2 = {}
  3183. function scan2(p)
  3184. for _, v in pairs(p:GetChildren()) do
  3185. if v:IsA("BasePart") then
  3186. if v.BrickColor == BrickColor.new("Black") then
  3187. table.insert(ArmourParts2, v)
  3188. end
  3189. if v.BrickColor == BrickColor.new("Institutional white") then
  3190. table.insert(NeonParts2, v)
  3191. end
  3192. if last2 then
  3193. local w = Instance.new("Weld")
  3194. w.Part0, w.Part1 = last2, v
  3195. w.C0 = v.CFrame:toObjectSpace(last2.CFrame):inverse()
  3196. w.Parent = last2
  3197. end
  3198. table.insert(all2, v)
  3199. last2 = v
  3200. end
  3201. scan2(v)
  3202. end
  3203. end
  3204. scan2(Gaunty2)
  3205. for i, v in pairs(ArmourParts) do
  3206. v.BrickColor = BrickC("Black")
  3207. end
  3208. for i, v in pairs(NeonParts) do
  3209. v.BrickColor = BrickC("Dark stone grey")
  3210. end
  3211. for i, v in pairs(ArmourParts2) do
  3212. v.BrickColor = BrickC("Black")
  3213. end
  3214. for i, v in pairs(NeonParts2) do
  3215. v.BrickColor = BrickC("Dark stone grey")
  3216. end
  3217. -------------------------------------------------------
  3218. --Start Customization--
  3219. -------------------------------------------------------
  3220.  
  3221. ---------------------------------------------
  3222. local Player_Size = 1
  3223. if Player_Size ~= 1 then
  3224. root.Size = root.Size * Player_Size
  3225. tors.Size = tors.Size * Player_Size
  3226. hed.Size = hed.Size * Player_Size
  3227. ra.Size = ra.Size * Player_Size
  3228. la.Size = la.Size * Player_Size
  3229. rl.Size = rl.Size * Player_Size
  3230. ll.Size = ll.Size * Player_Size
  3231. ----------------------------------------------------------------------------------
  3232. rootj.Parent = root
  3233. neck.Parent = tors
  3234. RW.Parent = tors
  3235. LW.Parent = tors
  3236. RH.Parent = tors
  3237. LH.Parent = tors
  3238. ----------------------------------------------------------------------------------
  3239. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3240. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3241. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  3242. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  3243. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  3244. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  3245. ----------------------------------------------------------------------------------
  3246. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3247. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3248. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3249. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3250. --hat.Parent = Character
  3251. end
  3252. ----------------------------------------------------------------------------------
  3253. local SONG = 1117396305
  3254. local SONG2 = 0
  3255. local Music = Instance.new("Sound",tors)
  3256. Music.Volume = 2.5
  3257. Music.Looped = true
  3258. Music.Pitch = 1 --Pitcher
  3259. ----------------------------------------------------------------------------------
  3260. local equipped = false
  3261. local idle = 0
  3262. local change = 1
  3263. local val = 0
  3264. local toim = 0
  3265. local idleanim = 0.4
  3266. local sine = 0
  3267. local Mode = 1
  3268. ----------------------------------------------------------------------------------
  3269. hum.WalkSpeed = 16
  3270. hum.JumpPower = 57
  3271. hum.Animator.Parent = nil
  3272. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3273. local naeeym2 = IT("BillboardGui",char)
  3274. naeeym2.AlwaysOnTop = true
  3275. naeeym2.Size = UDim2.new(5,35,2,15)
  3276. naeeym2.StudsOffset = Vector3.new(0,2,0)
  3277. naeeym2.MaxDistance = 75
  3278. naeeym2.Adornee = hed
  3279. naeeym2.Name = "Name"
  3280. --naeeym2.PlayerToHideFrom = Player
  3281. local tecks2 = IT("TextLabel",naeeym2)
  3282. tecks2.BackgroundTransparency = 1
  3283. tecks2.TextScaled = true
  3284. tecks2.BorderSizePixel = 0
  3285. tecks2.Text = "Random Guy"
  3286. tecks2.Font = "Fantasy"
  3287. tecks2.TextSize = 30
  3288. tecks2.TextStrokeTransparency = 0
  3289. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3290. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3291. tecks2.Size = UDim2.new(1,0,0.5,0)
  3292. tecks2.Parent = naeeym2
  3293. -------------------------------------------------------
  3294. --End Customization--
  3295. -------------------------------------------------------
  3296.  
  3297. -----------------------------------------------------
  3298. --Start Attacks N Stuff--
  3299. -------------------------------------------------------
  3300. function resetmode()
  3301. tecks2.Text = "Random Guy"
  3302. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3303. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3304. for i, v in pairs(ArmourParts) do
  3305. v.BrickColor = BrickColor.new("Black")
  3306. v.Material = "Neon"
  3307. v.Transparency = 0
  3308. end
  3309. for i, v in pairs(NeonParts) do
  3310. maincolor = BrickColor.new("Dark stone grey")
  3311. v.BrickColor = maincolor
  3312. v.Material = "Neon"
  3313. v.Transparency = 0
  3314. end
  3315. for i, v in pairs(ArmourParts2) do
  3316. v.BrickColor = BrickColor.new("Black")
  3317. v.Material = "Neon"
  3318. v.Transparency = 0
  3319. end
  3320. for i, v in pairs(NeonParts2) do
  3321. maincolor = BrickColor.new("Dark stone grey")
  3322. v.BrickColor = maincolor
  3323. v.Material = "Neon"
  3324. v.Transparency = 0
  3325. end
  3326. Mode = 1
  3327. SONG = 1117396305
  3328. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3329. end
  3330.  
  3331. function Taunt10000()
  3332. attack = true
  3333. Cso("649634100", hed, 10, 0.5)
  3334. for i = 0, 6, 0.1 do
  3335. swait()
  3336. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3337. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  3338. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  3339. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3340. RW.C0 = clerp(RW.C0, CF(.7* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-135)), 0.2)
  3341. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  3342. end
  3343. attack = false
  3344. end
  3345.  
  3346. function Taunt2()
  3347. attack = true
  3348. hum.WalkSpeed = 0
  3349. TAUNT2:Play()
  3350. repeat
  3351. swait()
  3352. TAUNT.Parent = tors
  3353. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3354. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3355. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3356. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3357. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3358. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3359. until TAUNT2.Playing == false
  3360. attack = false
  3361. hum.WalkSpeed = 16
  3362. end
  3363.  
  3364. function AnnoyingSink()
  3365. coroutine.resume(coroutine.create(function()
  3366. attack = true
  3367. for i = 0, 6, 0.1 do
  3368. swait()
  3369. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3370. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3371. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3372. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3373. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-.6), Rad(7)), 0.2)
  3374. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3375. end
  3376. local Hole2 = CreatePart(3, EffectModel, "Neon", 0, 0, "Really black", "Hole", Vector3.new(15,0,15))
  3377. Hole2.Color = Color3.new(0,0,0)
  3378. local MESH = MakeForm(Hole2,"Cyl")
  3379. MESH.Scale = Vector3.new(0,1,0)
  3380. Hole2.CFrame = CF(mouse.Hit.p)
  3381. Cso("154955269", Hole2, 10, .7)
  3382. for i = 0, 3, 0.1 do
  3383. swait()
  3384. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3385. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3386. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3387. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3388. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-.6), Rad(7)), 0.2)
  3389. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3390. end
  3391. attack = false
  3392. for i = 1, 50 do
  3393. swait()
  3394. MESH.Scale = MESH.Scale + Vector3.new(0.02,0,0.02)
  3395. end
  3396. for i = 1, 200 do
  3397. swait()
  3398. Sink(Hole2.Position,Hole2.Size.X/2.2)
  3399. end
  3400. swait(100)
  3401. for i = 1, 50 do
  3402. swait()
  3403. Trail(Hole2)
  3404. MESH.Scale = MESH.Scale - Vector3.new(0.02,0,0.02)
  3405. end
  3406. Hole2:remove()
  3407. end))
  3408. end
  3409.  
  3410. function Taunt()
  3411. attack = true
  3412. hum.WalkSpeed = 0
  3413. TAUNT:Play()
  3414. repeat
  3415. swait()
  3416. TAUNT.Parent = tors
  3417. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3418. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3419. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3420. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3421. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3422. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3423. until TAUNT.Playing == false
  3424. attack = false
  3425. hum.WalkSpeed = 16
  3426. end
  3427. function attackone()
  3428. attack = true
  3429. hum.WalkSpeed = 3.01
  3430. for i = 0, 1.7, 0.1 do
  3431. swait()
  3432. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3)
  3433. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3)
  3434. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3)
  3435. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3436. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3)
  3437. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3438. end
  3439. Cso("203426541", ra, 10, 1)
  3440. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3441. CameraEnshaking(2, 5)
  3442. for i = 0, 1.4, 0.1 do
  3443. swait()
  3444. BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  3445. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
  3446. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
  3447. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  3448. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  3449. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
  3450. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3451. end
  3452. hum.WalkSpeed = 16
  3453. attack = false
  3454. end
  3455.  
  3456.  
  3457.  
  3458. function attacktwo()
  3459. attack = true
  3460. hum.WalkSpeed = 3.01
  3461. for i = 0, 1.7, 0.1 do
  3462. swait()
  3463. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3464. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  3465. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
  3466. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3467. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3468. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3469. end
  3470. Cso("203426541", rl, 10, 1)
  3471. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3472. CameraEnshaking(2, 3)
  3473. for i = 0, 1.4, 0.1 do
  3474. swait()
  3475. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3476. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  3477. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
  3478. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
  3479. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3480. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3481. end
  3482. hum.WalkSpeed = 16
  3483. attack = false
  3484. end
  3485. function attackthree()
  3486. attack = true
  3487. hum.WalkSpeed = 3.01
  3488. for i = 0, 1.4, 0.1 do
  3489. swait()
  3490. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3491. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3492. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
  3493. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
  3494. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3495. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3496. end
  3497. Cso("203426541", hed, 10, 1)
  3498. for i = 0, 1.7, 0.1 do
  3499. swait()
  3500. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3501. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3502. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
  3503. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
  3504. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3505. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3506. end
  3507. CameraEnshaking(2, 8)
  3508. Cso("260435136", hed, 10, .9)
  3509. BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1)
  3510. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
  3511. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3512. for i = 0, 1.8, 0.1 do
  3513. swait()
  3514. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2)
  3515. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  3516. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2)
  3517. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2)
  3518. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2)
  3519. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2)
  3520. end
  3521. hum.WalkSpeed = 16
  3522. attack = false
  3523. end
  3524.  
  3525. function somuchcancerwhy() --o no
  3526. attack = true
  3527. hum.WalkSpeed = 0.10
  3528. Character.Head.face.Texture = "rbxassetid://315074049"
  3529. local A = math.random(1,13)
  3530. if A == 1 then
  3531. ohno.SoundId = "rbxassetid://295810519"
  3532. ohno.TimePosition = 1
  3533. end
  3534. if A == 2 then
  3535. ohno.SoundId = "rbxassetid://488472970"
  3536. ohno.TimePosition = 2
  3537. end
  3538. if A == 3 then
  3539. ohno.SoundId = "rbxassetid://917045199"
  3540. ohno.TimePosition = 3
  3541. end
  3542. if A == 4 then
  3543. ohno.SoundId = "rbxassetid://324205173"
  3544. ohno.TimePosition = 1
  3545. end
  3546. if A == 5 then
  3547. ohno.SoundId = "rbxassetid://376134741"
  3548. ohno.TimePosition = 8
  3549. end
  3550. if A == 6 then
  3551. ohno.SoundId = "rbxassetid://164147183"
  3552. ohno.TimePosition = 0
  3553. end
  3554. if A == 7 then
  3555. ohno.SoundId = "rbxassetid://825526716"
  3556. ohno.TimePosition = 1
  3557. end
  3558. if A == 8 then
  3559. ohno.SoundId = "rbxassetid://185460366"
  3560. ohno.TimePosition = 0
  3561. end
  3562. if A == 9 then
  3563. ohno.SoundId = "rbxassetid://273319633"
  3564. ohno.TimePosition = 1
  3565. end
  3566. if A == 10 then
  3567. ohno.SoundId = "rbxassetid://506212392"
  3568. ohno.TimePosition = 2
  3569. end
  3570. if A == 11 then
  3571. ohno.SoundId = "rbxassetid://708297448"
  3572. ohno.TimePosition = 4
  3573. end
  3574. if A == 12 then
  3575. ohno.SoundId = "rbxassetid://497199103"
  3576. ohno.TimePosition = 9
  3577. end
  3578. if A == 13 then
  3579. ohno.SoundId = "rbxassetid://152833989"
  3580. ohno.TimePosition = 1
  3581. end
  3582. ohno:Play()
  3583. for i = 0,100,0.1 do
  3584. swait()
  3585. CameraEnshaking(2, 3)
  3586. ohno.Parent = hed
  3587. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3588. end
  3589. attack = false
  3590. ohno:Stop()
  3591. Character.Head.face.Texture = "rbxassetid://620619801"
  3592. hum.WalkSpeed = 16
  3593. end
  3594.  
  3595. function Power_Burst()
  3596. hum.WalkSpeed = 4
  3597. attack = true
  3598. Cso("163619849", Handle, 10, 1.35)
  3599. for i = 0,4.3,0.1 do
  3600. swait()
  3601. PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  3602. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3603. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3604. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3605. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3606. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3607. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3608. end
  3609. CameraEnshaking(2.5, 20)
  3610. Cso("539294959", Handle, 10, .9)
  3611. BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  3612. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  3613. HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Random Guy")
  3614. for i = 0,3,0.1 do
  3615. swait()
  3616. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3617. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3618. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3619. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3620. RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3621. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3622. end
  3623. hum.WalkSpeed = 16
  3624. attack = false
  3625. end
  3626.  
  3627. function Eruption2()
  3628. attack = true
  3629. hum.WalkSpeed = 2
  3630. hum.JumpPower = 0
  3631. for i = 0,7,0.1 do
  3632. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  3633. swait()
  3634. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3635. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3636. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3637. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3638. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3639. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3640. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3641. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3642. end
  3643. CreateSound("144699494", tors, 10, 1)
  3644. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  3645. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  3646. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  3647. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  3648. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  3649. coroutine.resume(coroutine.create(function()
  3650. for i = 0,1.8,0.1 do
  3651. swait()
  3652. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  3653. end
  3654. for i = 0,1.8,0.1 do
  3655. swait()
  3656. hum.CameraOffset = Vector3.new(0,0,0)
  3657. end
  3658. end))
  3659. local vel2 = Instance.new("BodyVelocity",tors)
  3660. vel2.Velocity = Vector3.new(0,55,0)
  3661. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  3662. for i = 0,4,0.1 do
  3663. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  3664. swait()
  3665. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3666. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3667. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3668. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3669. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3670. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3671. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3672. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3673. end
  3674. hum.WalkSpeed = 16
  3675. vel2:Destroy()
  3676. hum.JumpPower = 50
  3677. attack = false
  3678. end
  3679.  
  3680. function Magic_Bombs()
  3681. attack = true
  3682. hum.WalkSpeed = 0
  3683. local GYRO = IT("BodyGyro",root)
  3684. GYRO.D = 100
  3685. GYRO.P = 2000
  3686. GYRO.MaxTorque = VT(0,4000000,0)
  3687. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3688. for i = 0,3.6,0.1 do
  3689. swait()
  3690. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3691. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3692. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3693. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3694. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3695. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3696. end
  3697. CameraEnshaking(1, 6)
  3698. GYRO:Destroy()
  3699. Cso("588734356", Handle, 10, 1.05)
  3700. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3701. BlockEffect(("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3702. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3703. for i = 0,2,0.1 do
  3704. swait()
  3705. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3706. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3707. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3708. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3709. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3710. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3711. end
  3712. local GYRO = IT("BodyGyro",root)
  3713. GYRO.D = 100
  3714. GYRO.P = 2000
  3715. GYRO.MaxTorque = VT(0,4000000,0)
  3716. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3717. for i = 0,2.4,0.1 do
  3718. swait()
  3719. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3720. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3721. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3722. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3723. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3724. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3725. end
  3726. GYRO:Destroy()
  3727. CameraEnshaking(1, 6)
  3728. Cso("588734356", Handle, 10, 1.05)
  3729. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3730. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3731. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Random Guy")
  3732. for i = 0,2,0.1 do
  3733. swait()
  3734. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3735. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3736. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3737. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3738. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3739. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3740. end
  3741. local GYRO = IT("BodyGyro",root)
  3742. GYRO.D = 100
  3743. GYRO.P = 2000
  3744. GYRO.MaxTorque = VT(0,4000000,0)
  3745. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3746. for i = 0,2.4,0.1 do
  3747. swait()
  3748. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3749. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3750. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3751. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3752. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3753. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3754. end
  3755. GYRO:Destroy()
  3756. CameraEnshaking(1, 6)
  3757. Cso("588734356", Handle, 10, 1.05)
  3758. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3759. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3760. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3761. for i = 0,2,0.1 do
  3762. swait()
  3763. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3764. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3765. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3766. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3767. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3768. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3769. end
  3770. attack = false
  3771. hum.WalkSpeed = 16
  3772. end
  3773.  
  3774. function Dangerous_Field()
  3775. attack = true
  3776. hum.WalkSpeed = 0
  3777. for i = 0,10,0.1 do
  3778. swait()
  3779. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3780. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3781. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3782. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3783. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3784. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3785. CameraEnshaking(1, 7)
  3786. Cso("588734356", Handle, 10, 1.2)
  3787. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3788. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3789. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3790. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3791. end
  3792. attack = false
  3793. hum.WalkSpeed = 16
  3794. end
  3795. function Field()
  3796. attack = true
  3797. hum.WalkSpeed = 0
  3798. for i = 0,10,0.1 do
  3799. swait()
  3800. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3801. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3802. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3803. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3804. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3805. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3806. CameraEnshaking(1, 7)
  3807. Cso("588734356", Handle, 10, 1.2)
  3808. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3809. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3810. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3811. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3812. end
  3813. attack = false
  3814. hum.WalkSpeed = 16
  3815. end
  3816. function Shockwave()
  3817. attack = true
  3818. hum.WalkSpeed = 0
  3819. for i = 0,4,0.1 do
  3820. swait()
  3821. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3822. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3823. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  3824. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  3825. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3826. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3827. end
  3828. coroutine.resume(coroutine.create(function()
  3829. BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3830. BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3831. BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3832. HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3833. HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3834. HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3835. CameraEnshaking(1, 7)
  3836. wait(0.05)
  3837. BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3838. BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3839. BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3840. HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare")
  3841. HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3842. HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3843. CameraEnshaking(1, 7)
  3844. wait(0.05)
  3845. BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3846. BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3847. BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3848. HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3849. HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3850. HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3851. CameraEnshaking(1, 7)
  3852. wait(0.05)
  3853. BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3854. BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3855. BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3856. HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3857. HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3858. HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3859. CameraEnshaking(1, 7)
  3860. wait(0.05)
  3861. BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3862. BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3863. BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3864. HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3865. HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3866. HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3867. CameraEnshaking(1, 7)
  3868. wait(0.05)
  3869. BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3870. BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3871. BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3872. HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3873. HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3874. HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3875. CameraEnshaking(1, 7)
  3876. end))
  3877. Cso("440145223", Handle, 10, 1.05)
  3878. for i = 1,7,0.1 do
  3879. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3880. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  3881. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  3882. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  3883. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  3884. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  3885. end
  3886. wait(.6)
  3887. hum.WalkSpeed = 16
  3888. attack = false
  3889. end
  3890. function Pulse()
  3891. attack = true
  3892. hum.WalkSpeed = 0
  3893. local GYRO = IT("BodyGyro",root)
  3894. GYRO.D = 100
  3895. GYRO.P = 2000
  3896. GYRO.MaxTorque = VT(0,4000000,0)
  3897. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3898. for i = 0,4,0.1 do
  3899. swait()
  3900. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3901. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  3902. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3903. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3904. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  3905. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3906. end
  3907. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3908. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze")
  3909. CameraEnshaking(1, 25)
  3910. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3911. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3912. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3913. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3914. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3915. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3916. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3917. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3918. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3919. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3920. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3921. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3922. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3923. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3924. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3925. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3926. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3927. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3928. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3929. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3930. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3931. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3932. Cso("440145223", Handle, 10, 1.05)
  3933. GYRO:Destroy()
  3934. for i = 1,2,0.1 do
  3935. swait()
  3936. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0)
  3937. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3938. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  3939. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3940. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3941. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  3942. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3943. end
  3944. hum.WalkSpeed = 16
  3945. attack = false
  3946. end
  3947.  
  3948. function Technobeam()
  3949. attack = true
  3950. hum.WalkSpeed = 3.01
  3951. for i = 0, 4, 0.1 do
  3952. swait()
  3953. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  3954. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(40)), 0.2)
  3955. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  3956. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  3957. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  3958. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  3959. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  3960. end
  3961. for i = 0, 2, 0.1 do
  3962. swait()
  3963. hum.CameraOffset = Vector3.new(0, 0.3 + 0.1 * Cos(sine / 20), 0)
  3964. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(40)), 0.2)
  3965. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(-40)), 0.2)
  3966. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-25)), 0.2)
  3967. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(25)), 0.2)
  3968. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  3969. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  3970. end
  3971. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  3972. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  3973. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  3974. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  3975. CameraEnshaking(4, 5)
  3976. Cso("206049428", char, 10, 1)
  3977. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  3978. if v:FindFirstChild("Head") then
  3979. Eviscerate(v)
  3980. end
  3981. end
  3982. for i = 0, 2, 0.1 do
  3983. swait()
  3984. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  3985. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2)
  3986. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  3987. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  3988. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  3989. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  3990. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  3991. end
  3992. hum.WalkSpeed = 16
  3993. attack = false
  3994. end
  3995.  
  3996. function Painful_Stomp2()
  3997. attack = true
  3998. for i = 0,5.2,0.1 do
  3999. swait()
  4000. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4001. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4002. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4003. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4004. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4005. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4006. end
  4007. CreateSound("331666100", char, 10, 1)
  4008. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4009. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4010. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4011. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4012. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4013. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4014. Effects.Ring.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4015. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4016. if v:FindFirstChild("Head") then
  4017. Eviscerate(v)
  4018. end
  4019. end
  4020. coroutine.resume(coroutine.create(function()
  4021. for i = 0,2.8,0.1 do
  4022. swait()
  4023. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4024. end
  4025. for i = 0,1.8,0.1 do
  4026. swait()
  4027. hum.CameraOffset = Vector3.new(0,0,0)
  4028. end
  4029. end))
  4030. for i = 0,3.7,0.1 do
  4031. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4032. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4033. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4034. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4035. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4036. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4037. end
  4038. wait(.6)
  4039. attack = false
  4040. end
  4041.  
  4042. function Painful_Stomp()
  4043. attack = true
  4044. for i = 0,5.2,0.1 do
  4045. swait()
  4046. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4047. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4048. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4049. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4050. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4051. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4052. end
  4053. CreateSound("331666100", char, 10, 1)
  4054. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4055. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4056. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4057. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4058. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4059. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4060. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4061. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4062. if v:FindFirstChild("Head") then
  4063. Eviscerate(v)
  4064. end
  4065. end
  4066. coroutine.resume(coroutine.create(function()
  4067. for i = 0,2.8,0.1 do
  4068. swait()
  4069. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4070. end
  4071. for i = 0,1.8,0.1 do
  4072. swait()
  4073. hum.CameraOffset = Vector3.new(0,0,0)
  4074. end
  4075. end))
  4076. for i = 0,3.7,0.1 do
  4077. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4078. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4079. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4080. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4081. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4082. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4083. end
  4084. wait(.6)
  4085. attack = false
  4086. end
  4087.  
  4088.  
  4089. function LAZER()
  4090. attack = true
  4091. hum.WalkSpeed = 0.03
  4092. for i = 0,4,0.1 do
  4093. swait()
  4094. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4095. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4096. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4097. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4098. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4099. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4100. end
  4101. LAZOR:Play()
  4102. local GYRO = IT("BodyGyro",root)
  4103. GYRO.D = 100
  4104. GYRO.P = 2000
  4105. GYRO.MaxTorque = VT(0,4000000,0)
  4106. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4107. repeat
  4108. swait(2)
  4109. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4110. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4111. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4112. LAZOR.Parent = ra
  4113. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4114. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4115. CameraEnshaking(1, 7)
  4116. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4117. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4118. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4119. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4120. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4121. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4122. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4123. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4124. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4125. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4126. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4127. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4128. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4129. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4130. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4131. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4132. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4133. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4134. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4135. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4136. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4137. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4138. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4139. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4140. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4141. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4142. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4143. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4144. until LAZOR.Playing == false
  4145. GYRO:Destroy()
  4146. hum.WalkSpeed = 16
  4147. attack = false
  4148. end
  4149. function new()
  4150. attack = true
  4151. hum.WalkSpeed = 0.03
  4152. for i = 0,4,0.1 do
  4153. swait()
  4154. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4155. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4156. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4157. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4158. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4159. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4160. end
  4161. LAZOR:Play()
  4162. local GYRO = IT("BodyGyro",root)
  4163. GYRO.D = 100
  4164. GYRO.P = 2000
  4165. GYRO.MaxTorque = VT(0,4000000,0)
  4166. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4167. repeat
  4168. swait(2)
  4169. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4170. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4171. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4172. LAZOR.Parent = ra
  4173. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4174. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4175. CameraEnshaking(1, 7)
  4176. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4177. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4178. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4179. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4180. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4181. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4182. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4183. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4184. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4185. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4186. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4187. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4188. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4189. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4190. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4191. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4192. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4193. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4194. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4195. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4196. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4197. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4198. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4199. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4200. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4201. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4202. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4203. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4204. until LAZOR.Playing == false
  4205. GYRO:Destroy()
  4206. hum.WalkSpeed = 16
  4207. attack = false
  4208. end
  4209. function Spirit_Beam()
  4210. attack = true
  4211. hum.WalkSpeed = 0
  4212. local GYRO = IT("BodyGyro",root)
  4213. GYRO.D = 100
  4214. GYRO.P = 2000
  4215. GYRO.MaxTorque = VT(0,4000000,0)
  4216. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4217. for i = 0,5,0.1 do
  4218. swait()
  4219. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4220. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4221. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4222. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4223. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4224. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4225. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4226. end
  4227. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4228. HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Random Guy")
  4229. BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  4230. local beam = Instance.new("Part", workspace)
  4231. beam.BrickColor = BrickColor.new("Fog")
  4232. beam.FormFactor = "Custom"
  4233. beam.Material = "Neon"
  4234. beam.Transparency = 0.5
  4235. beam.Anchored = true
  4236. beam.Locked = true
  4237. beam.CanCollide = false
  4238. local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude
  4239. beam.Size = Vector3.new(1.05, 1.05, distance)
  4240. beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
  4241. game:GetService("Debris"):AddItem(beam, 0.14)
  4242. local sound = Instance.new('Sound',Handle)
  4243. sound.SoundId = 'rbxassetid://588697948'
  4244. sound.Volume = 7
  4245. sound.EmitterSize = 40
  4246. sound.MaxDistance = 450
  4247. sound:Play()
  4248. game:GetService("Debris"):AddItem(beam, sound.TimeLength)
  4249. GYRO:Destroy()
  4250. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4251. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4252. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4253. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4254. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4255. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4256. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4257. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4258. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4259. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4260. wait(0.3)
  4261. attack = false
  4262. hum.WalkSpeed = 16
  4263. ref:Destroy()
  4264. end
  4265. function Distort()
  4266. attack = true
  4267. hum.WalkSpeed = 0
  4268. local pos = root.Position
  4269. root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
  4270. Cso("261227592", tors, 10, 0.85)
  4271. for i = 1,2.5,0.1 do
  4272. swait()
  4273. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4274. end
  4275. attack = false
  4276. hum.WalkSpeed = 8
  4277. end
  4278. function Ancient_Rage()
  4279. attack = true
  4280. hum.WalkSpeed = 4
  4281. Cso("135017578", tors, 10, 1.05)
  4282. for i = 1,14,0.1 do
  4283. swait()
  4284. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4285. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4286. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4287. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4288. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4289. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4290. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4291. if v:FindFirstChild("Head") then
  4292. Eviscerate(v)
  4293. end
  4294. end
  4295. end
  4296. attack = false
  4297. hum.WalkSpeed = 16
  4298. end
  4299. function Ancient_Ragu()
  4300. attack = true
  4301. hum.WalkSpeed = 4
  4302. Cso("1028044973", tors, 10, 1.05)
  4303. for i = 1,14,0.1 do
  4304. swait()
  4305. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4306. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4307. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4308. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4309. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4310. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4311. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4312. if v:FindFirstChild("Head") then
  4313. Eviscerate(v)
  4314. end
  4315. end
  4316. end
  4317. attack = false
  4318. hum.WalkSpeed = 16
  4319. end
  4320. function TTTTTTTTTTGaunt()
  4321. attack = true
  4322. hum.WalkSpeed = 0
  4323. sex:Play()
  4324. repeat
  4325. swait()
  4326. sex.Parent = tors
  4327. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4328. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4329. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4330. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4331. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4332. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4333. until sex.Playing == false
  4334. attack = false
  4335. hum.WalkSpeed = 16
  4336. end
  4337. function TTTTTTTTTTTaunt()
  4338. attack = true
  4339. hum.WalkSpeed = 0
  4340. DTAUNT:Play()
  4341. repeat
  4342. swait()
  4343. DTAUNT.Parent = tors
  4344. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4345. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4346. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4347. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4348. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4349. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4350. until DTAUNT.Playing == false
  4351. attack = false
  4352. hum.WalkSpeed = 16
  4353. end
  4354.  
  4355. function Taunt3()
  4356. attack = true
  4357. hum.WalkSpeed = 0
  4358. newnoob:Play()
  4359. repeat
  4360. swait()
  4361. newnoob.Parent = tors
  4362. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4363. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4364. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4365. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4366. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4367. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4368. until newnoob.Playing == false
  4369. attack = false
  4370. hum.WalkSpeed = 16
  4371. end
  4372.  
  4373.  
  4374. function Multi_Bombs()
  4375. attack = true
  4376. hum.WalkSpeed = 3.01
  4377. for i = 0,3,0.1 do
  4378. swait()
  4379. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4380. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4381. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4382. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4383. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4384. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4385. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4386. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4387. end
  4388. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4389. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4390. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4391. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4392. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4393. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4394. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4395. CreateSound("142070127", tors, 10, 1)
  4396. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4397. for i = 0,1,0.1 do
  4398. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4399. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4400. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4401. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4402. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4403. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4404. end
  4405. for i = 0,2,0.1 do
  4406. swait()
  4407. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4408. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4409. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4410. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4411. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4412. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4413. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4414. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4415. end
  4416. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4417. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4418. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4419. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4420. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4421. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4422. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4423. CreateSound("142070127", tors, 10, 1)
  4424. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4425. for i = 0,1,0.1 do
  4426. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4427. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4428. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4429. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4430. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4431. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4432. end
  4433. for i = 0,2,0.1 do
  4434. swait()
  4435. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4436. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4437. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4438. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4439. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4440. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4441. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4442. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4443. end
  4444. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4445. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4446. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4447. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4448. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4449. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4450. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4451. CreateSound("142070127", tors, 10, 1)
  4452. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4453. for i = 0,1,0.1 do
  4454. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4455. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4456. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4457. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4458. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4459. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4460. end
  4461. wait(.6)
  4462. attack = false
  4463. hum.WalkSpeed = 16
  4464. end
  4465.  
  4466. function Universal_Crush()
  4467. attack = true
  4468. for i = 0,5.2,0.05 do
  4469. swait()
  4470. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4471. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4472. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4473. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4474. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4475. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4476. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4477. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4478. end
  4479. CreateSound("331666100", tors, 10, 1)
  4480. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  4481. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  4482. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  4483. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  4484. MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  4485. coroutine.resume(coroutine.create(function()
  4486. for i = 0,1.8,0.1 do
  4487. swait()
  4488. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4489. end
  4490. for i = 0,1.8,0.1 do
  4491. swait()
  4492. hum.CameraOffset = Vector3.new(0,0,0)
  4493. end
  4494. end))
  4495. for i = 1,4.7,0.1 do
  4496. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4497. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4498. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4499. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4500. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4501. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4502. end
  4503. wait(.6)
  4504. attack = false
  4505. end
  4506.  
  4507. function HAAH()
  4508. attack = true
  4509. hum.WalkSpeed = 0
  4510. Cso("300208779", hed, 10, 1)
  4511. for i = 0,9,0.1 do
  4512. swait()
  4513. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4514. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4515. if Mrandom(1,15) == 1 then
  4516. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4517. end
  4518. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4519. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4520. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4521. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4522. end
  4523. attack = false
  4524. hum.WalkSpeed = 16
  4525. end
  4526. function again()
  4527. attack = true
  4528. hum.WalkSpeed = 0
  4529. ITAUNT:Play()
  4530. repeat
  4531. swait()
  4532. ITAUNT.Parent = tors
  4533. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  4534. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4535. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  4536. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4537. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  4538. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4539. until ITAUNT.Playing == false
  4540. attack = false
  4541. hum.WalkSpeed = 16
  4542. end
  4543. function LunarSpin()
  4544. attack = true
  4545. hum.WalkSpeed = 0
  4546. for i = 0,17,0.05 do
  4547. CameraEnshaking(1, 5)
  4548. MagniDamage(tors, 47, 2, 5, 0, "Random Guy")
  4549. Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
  4550. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4551. swait()
  4552. PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
  4553. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4554. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4555. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4556. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4557. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4558. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4559. end
  4560. hum.WalkSpeed = 16
  4561. attack = false
  4562. end
  4563. function Decapitate()
  4564. local target = nil
  4565. local targettorso = nil
  4566. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  4567. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  4568. target = mouse.Target.Parent.Humanoid
  4569. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  4570. targethead = mouse.Target.Parent:FindFirstChild("Head")
  4571. end
  4572. end
  4573. if target ~= nil then
  4574. targettorso.Anchored = true
  4575. attack = true
  4576. hum.WalkSpeed = 0
  4577. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  4578. for i = 0,4.2,0.1 do
  4579. swait()
  4580. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4581. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4582. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  4583. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  4584. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  4585. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4586. end
  4587. local ModelHead01 = New("Model", char, "", {})
  4588. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  4589. local Head01 = targethead:Clone()
  4590. targethead.Transparency = 1
  4591. Head01.Parent = ModelHead01
  4592. local weldHead01 = Instance.new("Weld")
  4593. weldHead01.Parent = Head01
  4594. weldHead01.Part0 = targethead
  4595. weldHead01.Part1 = Head01
  4596. weldHead01.C1 = CFrame.new(0, 0, 0)
  4597. targethead.face:Remove()
  4598. weldHead01.Part0 = ra
  4599. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  4600. targettorso:BreakJoints()
  4601. CreateSound("314390675", targettorso, 5, .7)
  4602. for i = 0,3.2,0.1 do
  4603. swait()
  4604. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  4605. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  4606. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4607. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  4608. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  4609. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4610. end
  4611. for i = 0,4.2,0.1 do
  4612. swait()
  4613. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4614. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4615. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4616. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4617. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  4618. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4619. end
  4620. CreateSound("541909763", targettorso, 5, .8)
  4621. weldHead01:Destroy()
  4622. Head01.CanCollide = true
  4623. local bodyVelocity2 = Create("BodyVelocity")({
  4624. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  4625. P = 5000,
  4626. maxForce = Vector3.new(8000, 8000, 8000),
  4627. Parent = Head01
  4628. })
  4629. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  4630. for i = 0,6.2,0.1 do
  4631. swait()
  4632. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  4633. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  4634. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4635. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4636. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  4637. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4638. end
  4639. targettorso.Anchored = false
  4640. attack = false
  4641. hum.WalkSpeed = 16
  4642. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  4643. end
  4644. end
  4645. function BalanceSpin()
  4646. attack = true
  4647. hum.WalkSpeed = 2
  4648. for i = 0,17,0.07 do
  4649. CameraEnshaking(1, 5)
  4650. MagniDamage(tors, 30, 7, 11, 0, "Random Guy")
  4651. swait()
  4652. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4653. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
  4654. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4655. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4656. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4657. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4658. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4659. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4660. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4661. end
  4662. hum.WalkSpeed = 16
  4663. attack = false
  4664. end
  4665.  
  4666. function lolik()
  4667. attack = true
  4668. hum.WalkSpeed = 0
  4669. pop:Play()
  4670. repeat
  4671. pop.Parent = tors
  4672. swait()
  4673. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4674. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4675. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4676. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4677. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4678. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4679. until pop.Playing == false
  4680. attack = false
  4681. hum.WalkSpeed = 16
  4682. end
  4683.  
  4684. function BARK()
  4685. attack = true
  4686. hum.WalkSpeed = 0
  4687. BATAUNT:Play()
  4688. repeat
  4689. BATAUNT.Parent = tors
  4690. swait()
  4691. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4692. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4693. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4694. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4695. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4696. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4697. until BATAUNT.Playing == false
  4698. attack = false
  4699. hum.WalkSpeed = 16
  4700. end
  4701.  
  4702. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4703. local NSound = nil
  4704. coroutine.resume(coroutine.create(function()
  4705. NSound = Instance.new("Sound", PARENT)
  4706. NSound.Volume = VOLUME
  4707. NSound.Pitch = PITCH
  4708. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4709. swait()
  4710. NSound:play()
  4711. game:GetService("Debris"):AddItem(NSound, 10)
  4712. end))
  4713. return NSound
  4714. end
  4715. function nope()
  4716. attack = true
  4717. hum.WalkSpeed = 0
  4718. NOTAUNT:Play()
  4719. repeat
  4720. NOTAUNT.Parent = tors
  4721. swait()
  4722. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4723. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4724. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4725. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4726. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4727. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4728. until NOTAUNT.Playing == false
  4729. attack = false
  4730. hum.WalkSpeed = 16
  4731. end
  4732. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4733. local NSound = nil
  4734. coroutine.resume(coroutine.create(function()
  4735. NSound = Instance.new("Sound", PARENT)
  4736. NSound.Volume = VOLUME
  4737. NSound.Pitch = PITCH
  4738. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4739. swait()
  4740. NSound:play()
  4741. game:GetService("Debris"):AddItem(NSound, 10)
  4742. end))
  4743. return NSound
  4744. end
  4745. function Anime_Splosion()
  4746. attack = true
  4747. for i = 0,2,0.05 do
  4748. swait()
  4749. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4750. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4751. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4752. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4753. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4754. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4755. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4756. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4757. end
  4758. CreateSound("331666100", tors, 10, 1)
  4759. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4760. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4761. CameraEnshaking(1.5, 10)
  4762. for i = 1,2,0.1 do
  4763. swait()
  4764. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4765. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4766. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4767. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4768. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4769. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4770. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4771. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4772. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4773. end
  4774. wait(.6)
  4775. attack = false
  4776. end
  4777. corrupted = false
  4778. function Bark_Splosion()
  4779. attack = true
  4780. for i = 0,2,0.05 do
  4781. swait()
  4782. Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4783. Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4784. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4785. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4786. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4787. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4788. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4789. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4790. end
  4791. CreateSound("331666100", tors, 10, 1)
  4792. Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4793. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4794. CameraEnshaking(1.5, 10)
  4795. for i = 1,2,0.1 do
  4796. swait()
  4797. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4798. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4799. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4800. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4801. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4802. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4803. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4804. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4805. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4806. end
  4807. wait(.6)
  4808. attack = false
  4809. end
  4810. corrupted = false
  4811.  
  4812. function Taunt1000()
  4813. attack = true
  4814. hum.WalkSpeed = 0
  4815. for i = 0, 9, 0.1 do
  4816. swait()
  4817. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.15)
  4818. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  4819. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(15)), 0.15)
  4820. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-15)), 0.15)
  4821. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  4822. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  4823. end
  4824. attack = false
  4825. hum.WalkSpeed = 16
  4826. end
  4827.  
  4828. function Pixel_Corrupt()
  4829. attack = true
  4830. corrupted = true
  4831. for i = 0,3,0.05 do
  4832. swait()
  4833. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4834. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4835. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4836. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4837. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4838. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4839. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4840. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4841. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4842. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4843. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4844. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4845. end
  4846. refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4847. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Random Guy")
  4848. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  4849. CreateSound("331666100", refa, 10, 1)
  4850. CameraEnshaking(1.5, 10)
  4851. coroutine.resume(coroutine.create(function()
  4852. for i = 1,20,0.1 do
  4853. swait(5)
  4854. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4855. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4856. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4857. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4858. CreateSound("331666100", refa, 10, 1)
  4859. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  4860. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Random Guy")
  4861. end
  4862. refa:Destroy()
  4863. corrupted = false
  4864. end))
  4865. for i = 1,2.5,0.1 do
  4866. swait()
  4867. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  4868. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  4869. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  4870. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  4871. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  4872. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  4873. end
  4874. wait(.3)
  4875. attack = false
  4876. end
  4877.  
  4878. function FearMe()
  4879. attack = true
  4880. hum.WalkSpeed = 0
  4881. so:Play()
  4882. repeat
  4883. swait()
  4884. so.Parent = tors
  4885. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4886. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4887. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4888. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4889. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4890. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4891. until so.Playing == false
  4892. attack = false
  4893. hum.WalkSpeed = 16
  4894. end
  4895.  
  4896. function heregoes()
  4897. attack = true
  4898. hum.WalkSpeed = 0
  4899. Cso("134978657", hed, 10, 1)
  4900. for i = 0,9,0.1 do
  4901. swait()
  4902. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4903. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4904. if Mrandom(1,15) == 1 then
  4905. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4906. end
  4907. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4908. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4909. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4910. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4911. end
  4912. attack = false
  4913. hum.WalkSpeed = 16
  4914. end
  4915. function again()
  4916. attack = true
  4917. hum.WalkSpeed = 0
  4918. ITAUNT:Play()
  4919. repeat
  4920. swait()
  4921. ITAUNT.Parent = tors
  4922. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  4923. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4924. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  4925. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4926. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  4927. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4928. until ITAUNT.Playing == false
  4929. attack = false
  4930. hum.WalkSpeed = 16
  4931. end
  4932.  
  4933. function thing()
  4934. attack = true
  4935. timetofly = false
  4936. hum.WalkSpeed = 0.05
  4937. Character.Head.face.Texture = "rbxassetid://705269463"
  4938. Cause_Im_having_a_good_time_having_a_good_time:Play()
  4939. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  4940. Humanoid.JumpPower = 0
  4941. for i = 0,300,0.1 do --thatsalongtime
  4942. swait()
  4943. CameraEnshaking(1, 7)
  4944. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  4945. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  4946. root.Velocity = root.CFrame.lookVector * 225
  4947. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4948. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  4949. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  4950. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  4951. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  4952. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  4953. end
  4954. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  4955. attack = false
  4956. Humanoid.JumpPower = 50
  4957. Character.Head.face.Texture = "rbxassetid://620619801"
  4958. hum.WalkSpeed = 16
  4959. wait(45)
  4960. timetofly = true
  4961. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  4962. end
  4963.  
  4964. function DANCEFORME()
  4965. attack = true
  4966. Character.Head.face.Texture = "rbxassetid://183225545"
  4967. MERKIO:Play()
  4968. repeat
  4969. for i = 0,0.7,0.2 do
  4970. swait()
  4971. MERKIO.Parent = tors
  4972. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  4973. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  4974. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  4975. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  4976. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  4977. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  4978. end
  4979. for i = 0,0.7,0.2 do
  4980. swait()
  4981. MERKIO.Parent = tors
  4982. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  4983. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  4984. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  4985. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  4986. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  4987. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  4988. end
  4989. until MERKIO.Playing == false
  4990. MERKIO:Stop()
  4991. Character.Head.face.Texture = "rbxassetid://620619801"
  4992. attack = false
  4993. hum.WalkSpeed = 16
  4994. end
  4995.  
  4996. function HAA55() --ik
  4997. attack = true
  4998. hum.WalkSpeed = 1.01
  4999. Character.Head.face.Texture = "rbxassetid://111523405"
  5000. CreateSound("1395854043", hed, 10, 1)
  5001. for i = 0,14,0.1 do
  5002. swait()
  5003. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5004. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5005. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5006. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5007. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  5008. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  5009. end
  5010. attack = false
  5011. Character.Head.face.Texture = "rbxassetid://620619801"
  5012. hum.WalkSpeed = 16
  5013. end
  5014.  
  5015. function DistortThem()
  5016. CanUse = false
  5017. local HIT = tors.Touched:Connect(function(hit)
  5018. Kill(hit.Parent)
  5019. end)
  5020. for i = 1, 350 do
  5021. swait()
  5022. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(125), math.rad(0), math.rad(10)), 0.1)
  5023. CreateSound("333430981", hed, 1.5, 1)
  5024. RA.Parent = ra
  5025. LA.Parent = la
  5026. FT.Parent = tors
  5027. RL.Parent = rl
  5028. LL.Parent = ll
  5029. for _,v in next, char:GetDescendants() do
  5030. if(v:IsA'DataModelMesh')then
  5031. v.Offset = Vector3.new(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100)
  5032. end
  5033. end
  5034. end
  5035. FT.Parent = nil
  5036. RA.Parent = nil
  5037. LA.Parent = nil
  5038. RL.Parent = nil
  5039. LL.Parent = nil
  5040. for _,v in next, char:GetDescendants() do
  5041. if(v:IsA'DataModelMesh')then
  5042. v.Offset = Vector3.new(0,0,0)
  5043. end
  5044. end
  5045. HIT:Disconnect()
  5046. wait(3.5)
  5047. CanUse = true
  5048. end
  5049.  
  5050. function targett()
  5051. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5052. TargetSelect(mouse.Target.Parent)
  5053. CreateSound("743521450", char, 1, .8)
  5054. end
  5055. end
  5056.  
  5057. function un_fun()
  5058. attack = true
  5059. hum.WalkSpeed = 0
  5060. BTAUNT:Play()
  5061. repeat
  5062. swait()
  5063. BTAUNT.Parent = tors
  5064. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  5065. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  5066. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  5067. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  5068. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  5069. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  5070. until BTAUNT.Playing == false
  5071. attack = false
  5072. hum.WalkSpeed = 16
  5073. end
  5074. function thisisit()
  5075. attack = true
  5076. hum.WalkSpeed = 0
  5077. STAUNT:Play()
  5078. repeat
  5079. swait()
  5080. STAUNT.Parent = tors
  5081. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5082. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5083. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5084. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5085. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5086. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5087. until STAUNT.Playing == false
  5088. attack = false
  5089. hum.WalkSpeed = 16
  5090. end
  5091. function PENIS()
  5092. attack = true
  5093. hum.WalkSpeed = 0
  5094. NOSOUND:Play()
  5095. repeat
  5096. swait()
  5097. NOSOUND.Parent = tors
  5098. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5099. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5100. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5101. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5102. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5103. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5104. until NOSOUND.Playing == false
  5105. attack = false
  5106. hum.WalkSpeed = 16
  5107. end
  5108. function Exploit()
  5109. exploitable = false
  5110. Cso("907332670", tors, 10, 1.05)
  5111. coroutine.resume(coroutine.create(function()
  5112. for i = 1,20,0.1 do
  5113. swait()
  5114. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5115. end
  5116. Cso("12222030", tors, 10, 1.05)
  5117. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5118. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5119. if v:FindFirstChild("Head") then
  5120. Eviscerate(v)
  5121. SoulSteal(v)
  5122. end
  5123. end
  5124. wait(15)
  5125. exploitable = true
  5126. end))
  5127. end
  5128. function wutdefaq()
  5129. attack = true
  5130. hum.WalkSpeed = 0
  5131. WTF:Play()
  5132. repeat
  5133. swait()
  5134. WTF.Parent = tors
  5135. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5136. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5137. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5138. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5139. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5140. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5141. until STAUNT.Playing == false
  5142. attack = false
  5143. hum.WalkSpeed = 16
  5144. end
  5145. function Exploit()
  5146. exploitable = false
  5147. Cso("135017578", tors, 10, 1.05)
  5148. coroutine.resume(coroutine.create(function()
  5149. for i = 1,20,0.1 do
  5150. swait()
  5151. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5152. end
  5153. Cso("160718677", tors, 10, 1.05)
  5154. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5155. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5156. if v:FindFirstChild("Head") then
  5157. Eviscerate(v)
  5158. SoulSteal(v)
  5159. end
  5160. end
  5161. wait(15)
  5162. exploitable = true
  5163. end))
  5164. end
  5165. function ASCENTION()
  5166. attack = true
  5167. hum.WalkSpeed = 0
  5168. Cso("987502413", tors, 10, 1.05)
  5169. local vel2 = Instance.new("BodyVelocity",tors)
  5170. vel2.Velocity = Vector3.new(0,30,0)
  5171. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5172. for i = 0,20,0.1 do
  5173. HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Random Guy")
  5174. swait()
  5175. BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5176. BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5177. CameraEnshaking(1, 4)
  5178. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5179. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5180. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5181. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5182. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5183. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5184. end
  5185. hum.WalkSpeed = 16
  5186. vel2:Destroy()
  5187. attack = false
  5188. end
  5189.  
  5190. function Taunt1()
  5191. attack = true
  5192. hum.WalkSpeed = 3.01
  5193. Cso("1535994137", hed, 10, 1)
  5194. for i = 0, 9, 0.1 do
  5195. swait()
  5196. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0.1)
  5197. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  5198. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 3.5)), Rad(0), Rad(-30)), 0.1)
  5199. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5200. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5201. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(10), Rad(-20), Rad(-90)), 0.2)
  5202. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0 + 0.025 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(6), Rad(20), Rad(90)), 0.2)
  5203. end
  5204. hum.WalkSpeed = 16
  5205. attack = false
  5206. end
  5207.  
  5208. function Destruction()
  5209. attack = true
  5210. local Ring1 = Instance.new("Part", char)
  5211. Ring1.Anchored = true
  5212. Ring1.BrickColor = maincolor
  5213. Ring1.CanCollide = false
  5214. Ring1.FormFactor = 3
  5215. Ring1.Name = "Ring"
  5216. Ring1.Material = "Neon"
  5217. Ring1.Size = Vector3.new(1, 0.05, 1)
  5218. Ring1.Transparency = 1
  5219. Ring1.TopSurface = 0
  5220. Ring1.BottomSurface = 0
  5221. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  5222. Ring1Mesh.MeshType = "Brick"
  5223. Ring1Mesh.Name = "SizeMesh"
  5224. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  5225. local InnerRing1 = Ring1:Clone()
  5226. InnerRing1.Parent = char
  5227. InnerRing1.Transparency = 0
  5228. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  5229. InnerRing1.Size = Vector3.new(1, 1, 1)
  5230. local InnerRing1Mesh = InnerRing1.SizeMesh
  5231. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  5232. InnerRing1Mesh.MeshType = "Sphere"
  5233. Ring1:Destroy()
  5234. for i = 0, 5, 0.1 do
  5235. swait()
  5236. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0)
  5237. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, BrickC("Institutional white"), 0)
  5238. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  5239. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  5240. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-12.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5241. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5242. RW.C0 = clerp(RW.C0, CF(1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-25)), 0.1)
  5243. LW.C0 = clerp(LW.C0, CF(-1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(25)), 0.1)
  5244. root.CFrame = FaceMouse()[1]
  5245. end
  5246. InnerRing1.Transparency = 1
  5247. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 5
  5248. CreateSound("294188875", char, 2.3, 1)
  5249. local a = IT("Part", char)
  5250. a.Name = "Direction"
  5251. a.Anchored = true
  5252. a.BrickColor = maincolor
  5253. a.Material = "Neon"
  5254. a.Transparency = 0
  5255. a.Shape = "Cylinder"
  5256. a.CanCollide = false
  5257. local a2 = IT("Part", char)
  5258. a2.Name = "Direction"
  5259. a2.Anchored = true
  5260. a2.BrickColor = maincolor
  5261. a2.Color = maincolor.Color
  5262. a2.Material = "Neon"
  5263. a2.Transparency = 0.5
  5264. a2.Shape = "Cylinder"
  5265. a2.CanCollide = false
  5266. local ba = IT("Part", char)
  5267. ba.Name = "HitDirect"
  5268. ba.Anchored = true
  5269. ba.BrickColor = maincolor
  5270. ba.Material = "Neon"
  5271. ba.Transparency = 1
  5272. ba.CanCollide = false
  5273. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5274. local ignore = char
  5275. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5276. a.BottomSurface = 10
  5277. a.TopSurface = 10
  5278. a2.BottomSurface = 10
  5279. a2.TopSurface = 10
  5280. local distance = (InnerRing1.CFrame.p - position).magnitude
  5281. a.Size = Vector3.new(distance, 1, 1)
  5282. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5283. a2.Size = Vector3.new(distance, 1, 1)
  5284. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5285. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5286. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5287. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5288. game:GetService("Debris"):AddItem(a, 20)
  5289. game:GetService("Debris"):AddItem(a2, 20)
  5290. game:GetService("Debris"):AddItem(ba, 20)
  5291. local msh = Instance.new("SpecialMesh", a)
  5292. msh.MeshType = "Sphere"
  5293. msh.Scale = Vector3.new(1, 25, 25)
  5294. local msh2 = Instance.new("SpecialMesh", a2)
  5295. msh2.MeshType = "Sphere"
  5296. msh2.Scale = Vector3.new(1, 30, 30)
  5297. for i = 0, 10, 0.1 do
  5298. swait()
  5299. root.CFrame = FaceMouse()[1]
  5300. hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1))
  5301. a2.Color = maincolor.Color
  5302. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 4
  5303. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5304. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5305. distance = (InnerRing1.CFrame.p - position).magnitude
  5306. a.Size = Vector3.new(distance, 1, 1)
  5307. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5308. a2.Size = Vector3.new(distance, 1, 1)
  5309. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5310. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5311. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5312. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5313. msh.Scale = msh.Scale - Vector3.new(0, 0.25, 0.25)
  5314. msh2.Scale = msh2.Scale - Vector3.new(0, 0.3, 0.3)
  5315. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5316. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5317. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  5318. if v:FindFirstChild("Head") then
  5319. Eviscerate(v)
  5320. SoulSteal(v)
  5321. end
  5322. end
  5323. end
  5324. a:Destroy()
  5325. a2:Destroy()
  5326. ba:Destroy()
  5327. InnerRing1:Destroy()
  5328. attack = false
  5329. hum.CameraOffset = Vector3.new(0,0,0)
  5330. end
  5331.  
  5332. function Flame_Burst()
  5333. local target = nil
  5334. local targettorso = nil
  5335. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5336. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  5337. target = mouse.Target.Parent.Humanoid
  5338. target2 = mouse.Target.Parent
  5339. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  5340. end
  5341. end
  5342. if target ~= nil then
  5343. attack = true
  5344. hum.WalkSpeed = 0
  5345. for i = 0, 3.4, 0.1 do
  5346. swait()
  5347. hum.WalkSpeed = 0
  5348. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5349. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5350. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5351. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5352. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-15), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5353. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5354. end
  5355. --targettorso:BreakJoints()
  5356. for i = 0, 3.4, 0.1 do
  5357. swait()
  5358. hum.WalkSpeed = 0
  5359. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5360. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5361. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5362. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5363. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(135), Rad(-.6), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5364. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5365. end
  5366. for i, v in pairs(target2:GetChildren()) do
  5367. if(not char:IsAncestorOf(v))then
  5368. local hum = (v and v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')
  5369. local hedder = (v and v.Parent and v.Parent:FindFirstChild'Head')
  5370. if(hum and hedder and hum.Health > 0)then
  5371. Eviscerate(v.Parent)
  5372. end
  5373. end
  5374. end
  5375. attack = false
  5376. hum.WalkSpeed = 16
  5377. end
  5378. end
  5379.  
  5380. function GIMME_THOSE()
  5381. attack = true
  5382. chatfunc("BURN....", BrickColor.random().Color)
  5383. for i = 0,5.2,0.1 do
  5384. swait()
  5385. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5386. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5387. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5388. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5389. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  5390. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  5391. end
  5392. chatfunc("IN....", BrickColor.random().Color)
  5393. wait(2)
  5394. CreateSound("331666100", char, 10, 1)
  5395. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5396. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5397. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5398. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5399. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  5400. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  5401. chatfunc("HELL!!!!!", BrickColor.random().Color)
  5402. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  5403. if v:FindFirstChild("Head") then
  5404. Eviscerate(v)
  5405. SoulSteal(v)
  5406. end
  5407. end
  5408. coroutine.resume(coroutine.create(function()
  5409. for i = 0,2.8,0.1 do
  5410. swait()
  5411. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  5412. end
  5413. for i = 0,1.8,0.1 do
  5414. swait()
  5415. hum.CameraOffset = Vector3.new(0,0,0)
  5416. end
  5417. end))
  5418. for i = 0,3.7,0.1 do
  5419. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5420. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5421. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  5422. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5423. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  5424. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  5425. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5426. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5427. end
  5428. wait(.6)
  5429. CreateSound("907332997", hed, 10, 1)
  5430. attack = false
  5431. end
  5432.  
  5433. function Eruption()
  5434. attack = true
  5435. hum.WalkSpeed = 2
  5436. hum.JumpPower = 0
  5437. for i = 0,7,0.1 do
  5438. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  5439. swait()
  5440. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5441. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5442. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5443. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5444. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5445. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5446. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5447. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5448. end
  5449. CreateSound("144699494", tors, 10, 1)
  5450. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  5451. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  5452. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  5453. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  5454. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  5455. coroutine.resume(coroutine.create(function()
  5456. for i = 0,1.8,0.1 do
  5457. swait()
  5458. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  5459. end
  5460. for i = 0,1.8,0.1 do
  5461. swait()
  5462. hum.CameraOffset = Vector3.new(0,0,0)
  5463. end
  5464. end))
  5465. local vel2 = Instance.new("BodyVelocity",tors)
  5466. vel2.Velocity = Vector3.new(0,55,0)
  5467. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5468. for i = 0,4,0.1 do
  5469. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  5470. swait()
  5471. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5472. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5473. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5474. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5475. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5476. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5477. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5478. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5479. end
  5480. hum.WalkSpeed = 16
  5481. vel2:Destroy()
  5482. hum.JumpPower = 50
  5483. attack = false
  5484. end
  5485.  
  5486. function Solar_Flare2()
  5487. attack = true
  5488. hum.WalkSpeed = 2
  5489. hum.JumpPower = 75
  5490. hum.Jump = true
  5491. wait(0.4)
  5492. CreateSound("144699494", tors, 10, 1)
  5493. hum.JumpPower = 0
  5494. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5495. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5496. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5497. for i = 0,20,0.1 do
  5498. root.Velocity = root.CFrame.lookVector * 60
  5499. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5500. swait()
  5501. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5502. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5503. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5504. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5505. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5506. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5507. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5508. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5509. end
  5510. hum.WalkSpeed = 16
  5511. hum.JumpPower = 50
  5512. attack = false
  5513. end
  5514.  
  5515. function Solar_Flare()
  5516. attack = true
  5517. hum.WalkSpeed = 2
  5518. hum.JumpPower = 75
  5519. hum.Jump = true
  5520. wait(0.4)
  5521. CreateSound("144699494", tors, 10, 1)
  5522. hum.JumpPower = 0
  5523. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5524. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5525. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5526. for i = 0,20,0.1 do
  5527. root.Velocity = root.CFrame.lookVector * 60
  5528. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5529. swait()
  5530. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5531. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5532. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5533. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5534. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5535. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5536. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5537. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5538. end
  5539. hum.WalkSpeed = 16
  5540. hum.JumpPower = 50
  5541. attack = false
  5542. end
  5543. function dmg(dude)
  5544. if dude.Name ~= char then
  5545. dude:FindFirstChildOfClass("Humanoid").PlatformStand = true
  5546. local bgf = Instance.new("BodyGyro",dude.Head)
  5547. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5548. local val = Instance.new("BoolValue",dude)
  5549. val.Name = "IsHit"
  5550. local torsy = dude:FindFirstChild("UpperTorso") or dude:FindFirstChild("Torso")
  5551. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5552. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5553. partasdeff.LightEmission = .1
  5554. partasdeff.Size = NumberSequence.new(0.2)
  5555. partasdeff.Texture = "rbxassetid://771221224"
  5556. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5557. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5558. partasdeff.Transparency = bbb
  5559. partasdeff.Size = aaa
  5560. partasdeff.ZOffset = .9
  5561. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5562. partasdeff.LockedToPart = false
  5563. partasdeff.EmissionDirection = "Back"
  5564. partasdeff.Lifetime = NumberRange.new(1, 2)
  5565. partasdeff.Rate = 1000
  5566. partasdeff.Rotation = NumberRange.new(-100, 100)
  5567. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5568. partasdeff.Speed = NumberRange.new(6)
  5569. partasdeff.VelocitySpread = 10000
  5570. partasdeff.Enabled=false
  5571. partasdeff:Emit(30)
  5572. coroutine.wrap(function()
  5573. targetted = nil
  5574. swait(30)
  5575. dude:BreakJoints()
  5576. swait(5)
  5577. dude:FindFirstChildOfClass("Humanoid"):Destroy()
  5578. for i=0,1,.05 do
  5579. for a,v in pairs(dude:GetChildren()) do
  5580. if v:IsA("BasePart") then
  5581. v.Transparency = i
  5582. end
  5583. end
  5584. swait()
  5585. end
  5586. for a,v in pairs(dude:GetChildren()) do
  5587. if v:IsA("BasePart") and v:FindFirstChild("ParticleEmitter") then
  5588. v.ParticleEmitter.Enabled = false
  5589. end
  5590. game:service'Debris':AddItem(v,2)
  5591. end
  5592. end)()
  5593. end
  5594. end
  5595. function kdown(dd)
  5596. if dd.Name ~= char then
  5597. dd.Humanoid.PlatformStand = true
  5598. local bgf = Instance.new("BodyGyro",dd.Head)
  5599. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5600. local val = Instance.new("BoolValue",dd)
  5601. val.Name = "IsHit"
  5602. end
  5603. end
  5604. function TargetSelect(person)
  5605. local dd=coroutine.wrap(function()
  5606. if targetted ~= person then
  5607. targetted = person
  5608. img2.Size = UDim2.new(1,0,1,0)
  5609. img2.ImageTransparency = 0
  5610. img2.Position = UDim2.new(0,0,0,0)
  5611. for i = 0, 2, 0.1 do
  5612. swait()
  5613. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  5614. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  5615. img2.ImageTransparency = img2.ImageTransparency + 0.05
  5616. end
  5617. end
  5618. end)
  5619. dd()
  5620. end
  5621. function Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  5622. attack = true
  5623. hum.WalkSpeed = 0
  5624. if targetted.Name ~= "makhail07" and targetted.Name ~= "Salvo_Starly" and targetted.Name ~= "Nebula_Zorua" and targetted.Name ~= "KillerDarkness0105" then
  5625. local torsy = targetted:FindFirstChild("UpperTorso") or targetted:FindFirstChild("Torso")
  5626. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5627. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5628. partasdeff.LightEmission = .1
  5629. partasdeff.Size = NumberSequence.new(0.2)
  5630. partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224"
  5631. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5632. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5633. partasdeff.Transparency = bbb
  5634. partasdeff.Size = aaa
  5635. partasdeff.ZOffset = .9
  5636. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5637. partasdeff.LockedToPart = false
  5638. partasdeff.EmissionDirection = "Back"
  5639. partasdeff.Lifetime = NumberRange.new(1, 2)
  5640. partasdeff.Rate = 1000
  5641. partasdeff.Rotation = NumberRange.new(-100, 100)
  5642. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5643. partasdeff.Speed = NumberRange.new(6)
  5644. partasdeff.VelocitySpread = 10000
  5645. partasdeff.Enabled=false
  5646. for i = 0, 1.4, 0.1 do
  5647. swait()
  5648. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5649. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5650. if Mrandom(1,15) == 1 then
  5651. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5652. end
  5653. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5654. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5655. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5656. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5657. end
  5658. dmg(targetted)
  5659. partasdeff.Enabled=true
  5660. CreateSound("429400881", torsy, 10, .8)
  5661. for i = 0, 1.4, 0.1 do
  5662. swait()
  5663. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5664. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5665. if Mrandom(1,15) == 1 then
  5666. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5667. end
  5668. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5669. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5670. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5671. LW.C0 = clerp(LW.C0, CF(-.4, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(65)), 0.1)
  5672. end
  5673. partasdeff.Enabled=false
  5674. for i = 0, 1.4, 0.1 do
  5675. swait()
  5676. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5677. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5678. if Mrandom(1,15) == 1 then
  5679. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5680. end
  5681. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5682. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5683. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5684. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5685. end
  5686. attack = false
  5687. hum.WalkSpeed = 16
  5688. elseif targetted.Name == "makhail07" then
  5689. for i = 0, 2.4, 0.1 do
  5690. swait()
  5691. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5692. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5693. if Mrandom(1,15) == 1 then
  5694. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5695. end
  5696. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5697. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5698. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5699. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5700. end
  5701. for i = 0, 2.4, 0.1 do
  5702. swait()
  5703. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5704. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5705. if Mrandom(1,15) == 1 then
  5706. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5707. end
  5708. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5709. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5710. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5711. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5712. end
  5713. coroutine.wrap(function()
  5714. wait(2)
  5715. --partasdeff:Remove()
  5716. end)()
  5717. local sel = Mrandom(1,3)
  5718. if sel == 1 then
  5719. chatfunc("Hmhmhm, Why try?")
  5720. elseif sel == 2 then
  5721. chatfunc("Stop it that's my creator.")
  5722. elseif sel == 3 then
  5723. chatfunc("I can't do that...")
  5724. end
  5725. wait(2)
  5726. hum.WalkSpeed = 16
  5727. attack = false
  5728. elseif targetted.Name == "Salvo_Starly" then
  5729. for i = 0, 2.4, 0.1 do
  5730. swait()
  5731. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5732. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5733. if Mrandom(1,15) == 1 then
  5734. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5735. end
  5736. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5737. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5738. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5739. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5740. end
  5741. for i = 0, 2.4, 0.1 do
  5742. swait()
  5743. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5744. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5745. if Mrandom(1,15) == 1 then
  5746. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5747. end
  5748. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5749. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5750. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5751. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5752. end
  5753. coroutine.wrap(function()
  5754. wait(2)
  5755. --partasdeff:Remove()
  5756. end)()
  5757. local sel = Mrandom(1,3)
  5758. if sel == 1 then
  5759. chatfunc("Sorry about that.")
  5760. elseif sel == 2 then
  5761. chatfunc("H-Hello. I almost killed you.")
  5762. elseif sel == 3 then
  5763. chatfunc("OwO?")
  5764. end
  5765. wait(2)
  5766. hum.WalkSpeed = 16
  5767. attack = false
  5768. elseif targetted.Name == "Nebula_Zorua" then
  5769. for i = 0, 2.4, 0.1 do
  5770. swait()
  5771. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5772. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5773. if Mrandom(1,15) == 1 then
  5774. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5775. end
  5776. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5777. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5778. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5779. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5780. end
  5781. for i = 0, 2.4, 0.1 do
  5782. swait()
  5783. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5784. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5785. if Mrandom(1,15) == 1 then
  5786. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5787. end
  5788. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5789. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5790. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5791. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5792. end
  5793. coroutine.wrap(function()
  5794. wait(2)
  5795. --partasdeff:Remove()
  5796. end)()
  5797. local sel = Mrandom(1,3)
  5798. if sel == 1 then
  5799. chatfunc("Sorry, Nebula.")
  5800. elseif sel == 2 then
  5801. chatfunc("Theres no need to harm you. Yet...")
  5802. elseif sel == 3 then
  5803. chatfunc("My mistake.")
  5804. end
  5805. wait(2)
  5806. hum.WalkSpeed = 16
  5807. attack = false
  5808. elseif targetted.Name == "KillerDarkness0105" then
  5809. for i = 0, 2.4, 0.1 do
  5810. swait()
  5811. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5812. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5813. if Mrandom(1,15) == 1 then
  5814. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5815. end
  5816. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5817. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5818. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5819. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5820. end
  5821. for i = 0, 2.4, 0.1 do
  5822. swait()
  5823. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5824. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5825. if Mrandom(1,15) == 1 then
  5826. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5827. end
  5828. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5829. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5830. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5831. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5832. end
  5833. coroutine.wrap(function()
  5834. wait(2)
  5835. --partasdeff:Remove()
  5836. end)()
  5837. local sel = Mrandom(1,3)
  5838. if sel == 1 then
  5839. chatfunc("Hm, Killer it's been a while.")
  5840. elseif sel == 2 then
  5841. chatfunc("No need for this.")
  5842. elseif sel == 3 then
  5843. chatfunc("Hello, sorry.")
  5844. end
  5845. wait(2)
  5846. hum.WalkSpeed = 16
  5847. attack = false
  5848. end
  5849. end
  5850. function HAAHHHHHH()
  5851. attack = true
  5852. hum.WalkSpeed = 0
  5853. Cso("300208779", hed, 10, 1)
  5854. for i = 0,9,0.1 do
  5855. swait()
  5856. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  5857. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  5858. if Mrandom(1,15) == 1 then
  5859. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  5860. end
  5861. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  5862. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  5863. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  5864. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  5865. end
  5866. attack = false
  5867. hum.WalkSpeed = 16
  5868. end
  5869. -------------------------------------------------------
  5870. --End Attacks N Stuff--
  5871. -------------------------------------------------------
  5872. Sprinting = false
  5873. mouse.KeyDown:connect(function(key)
  5874. if string.byte(key) == 48 and attack == false and Mode ~= 10 then
  5875. Swing = 2
  5876. hum.WalkSpeed = 38.82
  5877. Sprinting = true
  5878. end
  5879. end)
  5880. mouse.KeyUp:connect(function(key)
  5881. if string.byte(key) == 48 and attack == false then
  5882. Swing = 1
  5883. Sprinting = false
  5884. hum.WalkSpeed = 16
  5885. end
  5886. end)
  5887. mouse.KeyDown:connect(function(key)
  5888. if attack == false then
  5889. if key == 'q' and Mode == 1 then
  5890. Power_Burst()
  5891. elseif key == '1' and Mode ~= 2 then
  5892. Mode = 2
  5893. SONG = 254826701
  5894. tecks2.Text = "Evil Gloves"
  5895. tecks2.TextColor3 = Color3.fromRGB(196, 40, 28)
  5896. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  5897. for i, v in pairs(ArmourParts) do
  5898. v.BrickColor = BrickColor.new("Bright red")
  5899. v.Material = "Neon"
  5900. v.Transparency = 0
  5901. end
  5902. for i, v in pairs(NeonParts) do
  5903. maincolor = BrickColor.new("New Yeller")
  5904. v.BrickColor = maincolor
  5905. v.Material = "Neon"
  5906. v.Transparency = 0
  5907. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  5908. end
  5909. for i, v in pairs(ArmourParts2) do
  5910. v.BrickColor = BrickColor.new("Bright red")
  5911. v.Material = "Neon"
  5912. v.Transparency = 0
  5913. end
  5914. for i, v in pairs(NeonParts2) do
  5915. maincolor = BrickColor.new("New Yeller")
  5916. v.BrickColor = maincolor
  5917. v.Material = "Neon"
  5918. v.Transparency = 0
  5919. end
  5920. elseif key == '1' and Mode == 2 then
  5921. resetmode()
  5922. elseif key == 't' and Mode == 1 then
  5923. Taunt()
  5924. elseif key == 'q' and Mode == 2 then
  5925. Magic_Bombs()
  5926. elseif key == 'e' and Mode == 2 then
  5927. Dangerous_Field()
  5928. elseif key == 't' and Mode == 2 then
  5929. HAAH()
  5930. end
  5931. ---------------------------------------------------------------------
  5932. if key == 'l' and Mode == 6 then
  5933. Mode = 98534
  5934. SONG = 486598641
  5935. tecks2.Text = "EDGY"
  5936. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  5937. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  5938. for i, v in pairs(ArmourParts) do
  5939. v.BrickColor = BrickColor.new("Really black")
  5940. v.Material = "Neon"
  5941. v.Transparency = 0
  5942. end
  5943. for i, v in pairs(NeonParts) do
  5944. maincolor = BrickColor.new("Royal purple")
  5945. v.BrickColor = maincolor
  5946. v.Material = "Neon"
  5947. v.Transparency = 0
  5948. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1471407701"
  5949. end
  5950. for i, v in pairs(ArmourParts2) do
  5951. v.BrickColor = BrickColor.new("Really black")
  5952. v.Material = "Neon"
  5953. v.Transparency = 0
  5954. end
  5955. for i, v in pairs(NeonParts2) do
  5956. maincolor = BrickColor.new("Royal purple")
  5957. v.BrickColor = maincolor
  5958. v.Material = "Neon"
  5959. v.Transparency = 0
  5960. end
  5961. elseif key == 'q' and Mode == 98534 then
  5962. targett()
  5963. elseif key == 'e' and Mode == 98534 and targetted ~= nil then
  5964. Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  5965. elseif key == 't' and Mode == 98534 then
  5966. HAAHHHHHH()
  5967. end
  5968. ---------------------------------------------------------------------
  5969. if key == 'm' and Mode == 1 then
  5970. Mode = pIXELATED
  5971. SONG = 853518668
  5972. tecks2.Text = "PiXeL"
  5973. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  5974. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  5975. for i, v in pairs(ArmourParts) do
  5976. v.BrickColor = BrickColor.new("Really black")
  5977. v.Material = "Neon"
  5978. v.Transparency = 0
  5979. end
  5980. for i, v in pairs(NeonParts) do
  5981. maincolor = BrickColor.new("Lapis")
  5982. v.BrickColor = maincolor
  5983. v.Material = "Neon"
  5984. v.Transparency = 0
  5985. char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  5986. end
  5987. for i, v in pairs(ArmourParts2) do
  5988. v.BrickColor = BrickColor.new("Really black")
  5989. v.Material = "Neon"
  5990. v.Transparency = 0
  5991. end
  5992. for i, v in pairs(NeonParts2) do
  5993. maincolor = BrickColor.new("Lapis")
  5994. v.BrickColor = maincolor
  5995. v.Material = "Neon"
  5996. v.Transparency = 0
  5997. end
  5998. elseif key == 'm' and Mode == pIXELATED then
  5999. resetmode()
  6000. elseif key == 'q' and Mode == pIXELATED and corrupted == false then
  6001. Pixel_Corrupt()
  6002. end
  6003. ---------------------------------------------------------------------
  6004. if key == '2' and Mode ~= 3 then
  6005. Mode = 3
  6006. SONG = 235468324
  6007. tecks2.Text = "Chill"
  6008. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  6009. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  6010. for i, v in pairs(ArmourParts) do
  6011. v.BrickColor = BrickColor.new("Black")
  6012. v.Material = "Neon"
  6013. v.Transparency = 0
  6014. end
  6015. for i, v in pairs(NeonParts) do
  6016. maincolor = BrickColor.new("Toothpaste")
  6017. v.BrickColor = maincolor
  6018. v.Material = "Neon"
  6019. v.Transparency = 0
  6020. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6021. end
  6022. for i, v in pairs(ArmourParts2) do
  6023. v.BrickColor = BrickColor.new("Black")
  6024. v.Material = "Neon"
  6025. v.Transparency = 0
  6026. end
  6027. for i, v in pairs(NeonParts2) do
  6028. maincolor = BrickColor.new("Toothpaste")
  6029. v.BrickColor = maincolor
  6030. v.Material = "Neon"
  6031. v.Transparency = 0
  6032. end
  6033. elseif key == '2' and Mode == 3 then
  6034. resetmode()
  6035. elseif key == 't' and Mode == 3 then
  6036. un_fun()
  6037. elseif key == 'q' and Mode == 3 then
  6038. Shockwave()
  6039. end
  6040. ---------------------------------------------------------------------
  6041. if key == 'n' and Mode == 9 then
  6042. Mode = 1555
  6043. SONG = 1131624146
  6044. tecks2.Text = "Anime"
  6045. tecks2.TextColor3 = Color3.fromRGB(255,0,255)
  6046. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,255)
  6047. for i, v in pairs(ArmourParts) do
  6048. v.BrickColor = BrickColor.new("Black")
  6049. v.Material = "Neon"
  6050. v.Transparency = 0
  6051. end
  6052. for i, v in pairs(NeonParts) do
  6053. maincolor = BrickColor.new("Carnation pink")
  6054. v.BrickColor = maincolor
  6055. v.Material = "Neon"
  6056. v.Transparency = 0
  6057. char.Head.face.Texture = "http://www.roblox.com/asset/?id=648887959"
  6058. end
  6059. for i, v in pairs(ArmourParts2) do
  6060. v.BrickColor = BrickColor.new("Black")
  6061. v.Material = "Neon"
  6062. v.Transparency = 0
  6063. end
  6064. for i, v in pairs(NeonParts2) do
  6065. maincolor = BrickColor.new("Carnation pink")
  6066. v.BrickColor = maincolor
  6067. v.Material = "Neon"
  6068. v.Transparency = 0
  6069. end
  6070. elseif key == 'k' and Mode == 1555 then
  6071. resetmode()
  6072. elseif key == 'y' and Mode == 1555 then
  6073. Field()
  6074. elseif key == 't' and Mode == 1555 then
  6075. lolik()
  6076. elseif key == 'q' and Mode == 1555 then
  6077. Pixel_Corrupt()
  6078. elseif key == 'f' and Mode == 1555 then
  6079. Anime_Splosion()
  6080. elseif key == 'z' and Mode == 1555 then
  6081. Cryo_Freeze()
  6082. elseif key == 'x' and Mode == 1555 then
  6083. Painful_Stomp2()
  6084. end
  6085. ---------------------------------------------------------------------
  6086. if key == 'm' and Mode == 2 then
  6087. Mode = 56565
  6088. SONG = 419346122
  6089. tecks2.Text = "Solar"
  6090. tecks2.TextColor3 = Color3.fromRGB(222,255,0)
  6091. tecks2.TextStrokeColor3 = Color3.fromRGB(222,255,0)
  6092. for i, v in pairs(ArmourParts) do
  6093. v.BrickColor = BrickColor.new("Really black")
  6094. v.Material = "Neon"
  6095. v.Transparency = 0
  6096. end
  6097. for i, v in pairs(NeonParts) do
  6098. maincolor = BrickColor.new("Deep orange")
  6099. v.BrickColor = maincolor
  6100. v.Material = "Neon"
  6101. v.Transparency = 0
  6102. char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6103. end
  6104. for i, v in pairs(ArmourParts2) do
  6105. v.BrickColor = BrickColor.new("Really black")
  6106. v.Material = "Neon"
  6107. v.Transparency = 0
  6108. end
  6109. for i, v in pairs(NeonParts2) do
  6110. maincolor = BrickColor.new("Deep orange")
  6111. v.BrickColor = maincolor
  6112. v.Material = "Neon"
  6113. v.Transparency = 0
  6114. char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6115. end
  6116. elseif key == 't' and Mode == 56565 then
  6117. Taunt2()
  6118. elseif key == 'c' and Mode == 56565 then
  6119. Eruption2()
  6120. elseif key == 'x' and Mode == 56565 then
  6121. Solar_Flare2()
  6122. elseif key == 'z' and Mode == 56565 then
  6123. Painful_Stomp()
  6124. end
  6125. ---------------------------------------------------------------------
  6126. if key == 'm' and Mode == 6 then
  6127. Mode = 1800
  6128. SONG = 1118967006
  6129. tecks2.Text = "Forbidden Soul"
  6130. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6131. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6132. for i, v in pairs(ArmourParts) do
  6133. v.BrickColor = BrickColor.new("Hot White")
  6134. v.Material = "Neon"
  6135. v.Transparency = 0
  6136. end
  6137. for i, v in pairs(NeonParts) do
  6138. maincolor = BrickColor.new("Really black")
  6139. v.BrickColor = maincolor
  6140. v.Material = "Neon"
  6141. v.Transparency = 0
  6142. end
  6143. for i, v in pairs(ArmourParts2) do
  6144. v.BrickColor = BrickColor.new("Hot White")
  6145. v.Material = "Neon"
  6146. v.Transparency = 0
  6147. end
  6148. for i, v in pairs(NeonParts2) do
  6149. maincolor = BrickColor.new("Really black")
  6150. v.BrickColor = maincolor
  6151. v.Material = "Neon"
  6152. v.Transparency = 0
  6153. end
  6154. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  6155. elseif key == 't' and Mode == 1800 then
  6156. TTTTTTTTTTGaunt()
  6157. elseif key == 'l' and Mode == 1800 then
  6158. resetmode()
  6159. elseif key == 'q' and Mode == 1800 and exploitable == true then
  6160. Exploit()
  6161. elseif key == 'y' and Mode == 1800 then
  6162. Ancient_Rage()
  6163. elseif key == 'r' and Mode == 1800 then
  6164. Distort()
  6165. elseif key == 'g' and Mode == 1800 then
  6166. Hell_From_Above()
  6167. elseif key == 'h' and Mode == 1800 then
  6168. Universal_Crush()
  6169. elseif key == 'j' and Mode == 1800 then
  6170. Multi_Bombs()
  6171. elseif key == 'z' and Mode == 1800 then
  6172. Eruption()
  6173. elseif key == 'x' and Mode == 1800 then
  6174. Solar_Flare()
  6175. end
  6176. ---------------------------------------------------------------------
  6177. if key == '3' and Mode ~= 4 then
  6178. Mode = 4
  6179. SONG = 595800581
  6180. tecks2.Text = "Divinity"
  6181. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6182. tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48)
  6183. for i, v in pairs(ArmourParts) do
  6184. v.BrickColor = BrickColor.new("Black")
  6185. v.Material = "Neon"
  6186. v.Transparency = 0
  6187. end
  6188. for i, v in pairs(NeonParts) do
  6189. maincolor = BrickColor.new("Bright yellow")
  6190. v.BrickColor = maincolor
  6191. v.Material = "Neon"
  6192. v.Transparency = 0
  6193. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6194. end
  6195. for i, v in pairs(ArmourParts2) do
  6196. v.BrickColor = BrickColor.new("Black")
  6197. v.Material = "Neon"
  6198. v.Transparency = 0
  6199. end
  6200. for i, v in pairs(NeonParts2) do
  6201. maincolor = BrickColor.new("Bright yellow")
  6202. v.BrickColor = maincolor
  6203. v.Material = "Neon"
  6204. v.Transparency = 0
  6205. end
  6206. elseif key == '3' and Mode == 4 then
  6207. resetmode()
  6208. elseif key == 't' and Mode == 4 then
  6209. again()
  6210. elseif key == 'q' and Mode == 4 then
  6211. Pulse()
  6212. end
  6213. ---------------------------------------------------------------------
  6214. if key == 'm' and Mode == 4 then
  6215. attack = true
  6216. SONG = 1881895904
  6217. hum.WalkSpeed = 0
  6218. for i = 1,20,0.1 do
  6219. swait()
  6220. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  6221. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  6222. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  6223. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  6224. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
  6225. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  6226. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  6227. end
  6228. hum.WalkSpeed = 16
  6229. attack = false
  6230. Mode = 100
  6231. tecks2.Text = "OverPowered-Divinity"
  6232. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6233. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0)
  6234. Cso("743499393", tors, 10, 1.05)
  6235. BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  6236. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  6237. for i, v in pairs(ArmourParts) do
  6238. v.BrickColor = BrickColor.new("Really black")
  6239. v.Material = "Neon"
  6240. v.Transparency = 0.2
  6241. end
  6242. for i, v in pairs(NeonParts) do
  6243. maincolor = BrickColor.new("Deep orange")
  6244. v.BrickColor = maincolor
  6245. v.Material = "Neon"
  6246. v.Transparency = 0.5
  6247. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6248. end
  6249. for i, v in pairs(ArmourParts2) do
  6250. v.BrickColor = BrickColor.new("Really black")
  6251. v.Material = "Neon"
  6252. v.Transparency = 0.2
  6253. end
  6254. for i, v in pairs(NeonParts2) do
  6255. maincolor = BrickColor.new("Deep orange")
  6256. v.BrickColor = maincolor
  6257. v.Material = "Neon"
  6258. v.Transparency = 0.5
  6259. end
  6260. elseif key == 'm' and Mode == 100 then
  6261. resetmode()
  6262. elseif key == 'q' and Mode == 100 then
  6263. LAZER()
  6264. end
  6265. ---------------------------------------------------------------------
  6266. if key == '4' and Mode ~= 5 then
  6267. Mode = 5
  6268. SONG = 170282324
  6269. tecks2.Text = "Cyber Monarch"
  6270. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6271. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,0)
  6272. for i, v in pairs(ArmourParts) do
  6273. v.BrickColor = BrickColor.new("Black")
  6274. v.Material = "Neon"
  6275. v.Transparency = 0
  6276. end
  6277. for i, v in pairs(NeonParts) do
  6278. maincolor = BrickColor.new("Really red")
  6279. v.BrickColor = maincolor
  6280. v.Material = "Neon"
  6281. v.Transparency = 0
  6282. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  6283. end
  6284. for i, v in pairs(ArmourParts2) do
  6285. v.BrickColor = BrickColor.new("Black")
  6286. v.Material = "Neon"
  6287. v.Transparency = 0
  6288. end
  6289. for i, v in pairs(NeonParts2) do
  6290. maincolor = BrickColor.new("Really red")
  6291. v.BrickColor = maincolor
  6292. v.Material = "Neon"
  6293. v.Transparency = 0
  6294. end
  6295. elseif key == '4' and Mode == 5 then
  6296. resetmode()
  6297. elseif key == 'q' and Mode == 5 and exploitable == true then
  6298. Exploit()
  6299. elseif key == 't' and Mode == 5 then
  6300. PENIS()
  6301. end
  6302. ---------------------------------------------------------------------
  6303. if key == '5' and Mode ~= 6 then
  6304. Mode = 6
  6305. SONG = 1810750535
  6306. tecks2.Text = "The_Hell_Error_BR"
  6307. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6308. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6309. for i, v in pairs(ArmourParts) do
  6310. v.BrickColor = BrickColor.new("Black")
  6311. v.Material = "Metal"
  6312. v.Transparency = 0
  6313. end
  6314. for i, v in pairs(NeonParts) do
  6315. maincolor = BrickColor.new("Really red")
  6316. v.BrickColor = maincolor
  6317. v.Material = "Neon"
  6318. v.Transparency = 0
  6319. char.Head.face.Texture = "http://www.roblox.com/asset/?id=176777497"
  6320. end
  6321. for i, v in pairs(ArmourParts2) do
  6322. v.BrickColor = BrickColor.new("Black")
  6323. v.Material = "Metal"
  6324. v.Transparency = 0
  6325. end
  6326. for i, v in pairs(NeonParts2) do
  6327. maincolor = BrickColor.new("Really red")
  6328. v.BrickColor = maincolor
  6329. v.Material = "Neon"
  6330. v.Transparency = 0
  6331. end
  6332. elseif key == '5' and Mode == 6 then
  6333. resetmode()
  6334. elseif key == 'q' and Mode == 6 then
  6335. Distort()
  6336. elseif key == 'e' and Mode == 6 then
  6337. Ancient_Rage()
  6338. elseif key == 't' and Mode == 6 then
  6339. TTTTTTTTTTTaunt()
  6340. end
  6341. ---------------------------------------------------------------------
  6342. if key == '6' and Mode ~= 7 then
  6343. Mode = 7
  6344. SONG = 150794704
  6345. tecks2.Text = "Doge"
  6346. tecks2.TextColor3 = Color3.fromRGB(163, 162, 165)
  6347. tecks2.TextStrokeColor3 = Color3.fromRGB(253, 234, 141)
  6348. for i, v in pairs(ArmourParts) do
  6349. v.BrickColor = BrickColor.new("Cool yellow")
  6350. v.Material = "Neon"
  6351. v.Transparency = 0
  6352. end
  6353. for i, v in pairs(NeonParts) do
  6354. maincolor = BrickColor.new("New Yeller")
  6355. v.BrickColor = maincolor
  6356. v.Material = "Neon"
  6357. v.Transparency = 0
  6358. char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  6359. end
  6360. for i, v in pairs(ArmourParts2) do
  6361. v.BrickColor = BrickColor.new("Cool yellow")
  6362. v.Material = "Neon"
  6363. v.Transparency = 0
  6364. end
  6365. for i, v in pairs(NeonParts2) do
  6366. maincolor = BrickColor.new("New Yeller")
  6367. v.BrickColor = maincolor
  6368. v.Material = "Neon"
  6369. v.Transparency = 0
  6370. end
  6371. elseif key == '6' and Mode == 7 then
  6372. resetmode()
  6373. elseif key == 't' and Mode == 7 then
  6374. BARK()
  6375. elseif key == 'q' and Mode == 7 then
  6376. Bark_Splosion()
  6377. end
  6378. if key == 'm' and Mode == 7 then
  6379. SONG = 1359036559
  6380. attack = true
  6381. hum.WalkSpeed = 0
  6382. for i = 0,10,0.08 do
  6383. swait()
  6384. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  6385. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  6386. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  6387. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  6388. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  6389. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  6390. end
  6391. attack = false
  6392. hum.WalkSpeed = 16
  6393. Mode = 50
  6394. BlockEffect(BrickC("Magenta"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6395. tecks2.Text = "SUPER_OVERPOWERED_DOGE"
  6396. tecks2.TextColor3 = Color3.fromRGB(255, 0, 255)
  6397. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  6398. for i, v in pairs(ArmourParts) do
  6399. v.BrickColor = BrickColor.new("Magenta")
  6400. v.Material = "Neon"
  6401. v.Transparency = 0
  6402. end
  6403. for i, v in pairs(NeonParts) do
  6404. maincolor = BrickColor.new("White")
  6405. v.BrickColor = maincolor
  6406. v.Material = "Neon"
  6407. v.Transparency = 0
  6408. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6409. end
  6410. for i, v in pairs(ArmourParts2) do
  6411. v.BrickColor = BrickColor.new("Magenta")
  6412. v.Material = "Neon"
  6413. v.Transparency = 0
  6414. end
  6415. for i, v in pairs(NeonParts2) do
  6416. maincolor = BrickColor.new("White")
  6417. v.BrickColor = maincolor
  6418. v.Material = "Neon"
  6419. v.Transparency = 0
  6420. end
  6421. elseif key == 'm' and Mode == 50 then
  6422. resetmode()
  6423. elseif key == 'q' and Mode == 50 then
  6424. ASCENTION()
  6425. elseif key == 't' and Mode == 50 then
  6426. nope()
  6427. elseif key == 'y' and Mode == 50 then
  6428. EndMySufferingV2()
  6429. end
  6430. ---------------------------------------------------------------------
  6431. if key == 'n' and Mode == 7 then
  6432. Mode = 6666
  6433. SONG = 2039029608
  6434. tecks2.Text = "Meme Guy"
  6435. BlockEffect(BrickC("Dark Blue"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6436. tecks2.TextColor3 = Color3.fromRGB(0, 0, 255)
  6437. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6438. for i, v in pairs(ArmourParts) do
  6439. v.BrickColor = BrickColor.new("Black")
  6440. v.Material = "Neon"
  6441. v.Transparency = 0
  6442. end
  6443. for i, v in pairs(NeonParts) do
  6444. maincolor = BrickColor.new("Dark blue")
  6445. v.BrickColor = maincolor
  6446. v.Material = "Neon"
  6447. v.Transparency = 0
  6448. char.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  6449. end
  6450. for i, v in pairs(ArmourParts2) do
  6451. v.BrickColor = BrickColor.new("Black")
  6452. v.Material = "Neon"
  6453. v.Transparency = 0
  6454. end
  6455. for i, v in pairs(NeonParts2) do
  6456. maincolor = BrickColor.new("Dark blue")
  6457. v.BrickColor = maincolor
  6458. v.Material = "Neon"
  6459. v.Transparency = 0
  6460. end
  6461. elseif key == 'y' and Mode == 6666 then
  6462. somuchcancerwhy()
  6463. elseif key == 'r' and Mode == 6666 then
  6464. HAA55()
  6465. elseif key == 't' and Mode == 6666 then
  6466. EndMySufferingV3()
  6467. elseif key == 'f' and Mode == 6666 then
  6468. WhatHuh()
  6469. elseif key == 'g' and Mode == 6666 then
  6470. slap()
  6471. elseif key == 'h' and Mode == 6666 then
  6472. HAAAAA()
  6473. elseif key == 'j' and Mode == 6666 then
  6474. DANCEFORME()
  6475. elseif key == 'm' and Mode == 6666 then
  6476. thing()
  6477. end
  6478. ---------------------------------------------------------------------
  6479. if key == 'm' and Mode == 3 then
  6480. Mode = 8888
  6481. SONG = 1752290765
  6482. tecks2.Text = "Cancerous"
  6483. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6484. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6485. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6486. for i, v in pairs(ArmourParts) do
  6487. v.BrickColor = BrickColor.new("Really black")
  6488. v.Material = "Neon"
  6489. v.Transparency = 0
  6490. end
  6491. for i, v in pairs(NeonParts) do
  6492. maincolor = BrickColor.new("Really red")
  6493. v.BrickColor = maincolor
  6494. v.Material = "Neon"
  6495. v.Transparency = 0
  6496. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6497. end
  6498. for i, v in pairs(ArmourParts2) do
  6499. v.BrickColor = BrickColor.new("Black")
  6500. v.Material = "Neon"
  6501. v.Transparency = 0
  6502. end
  6503. for i, v in pairs(NeonParts2) do
  6504. maincolor = BrickColor.new("Really red")
  6505. v.BrickColor = maincolor
  6506. v.Material = "Neon"
  6507. v.Transparency = 0
  6508. end
  6509. elseif key == 'r' and Mode == 8888 then
  6510. Technobeam()
  6511. elseif key == 't' and Mode == 8888 then
  6512. Taunt1()
  6513. elseif key == 'y' and Mode == 8888 then
  6514. Destruction()
  6515. end
  6516. ---------------------------------------------------------------------
  6517. if key == 'p' and Mode == 6 then
  6518. Mode = 111111112
  6519. SONG = 601069330
  6520. tecks2.Text = "Dark-God"
  6521. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6522. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6523. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6524. for i, v in pairs(ArmourParts) do
  6525. v.BrickColor = BrickColor.new("Really black")
  6526. v.Material = "Neon"
  6527. v.Transparency = 0
  6528. end
  6529. for i, v in pairs(NeonParts) do
  6530. maincolor = BrickColor.new("Really black")
  6531. v.BrickColor = maincolor
  6532. v.Material = "Neon"
  6533. v.Transparency = 0
  6534. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6535. end
  6536. for i, v in pairs(ArmourParts2) do
  6537. v.BrickColor = BrickColor.new("Really black")
  6538. v.Material = "Neon"
  6539. v.Transparency = 0
  6540. end
  6541. for i, v in pairs(NeonParts2) do
  6542. maincolor = BrickColor.new("Really black")
  6543. v.BrickColor = maincolor
  6544. v.Material = "Neon"
  6545. v.Transparency = 0
  6546. end
  6547. elseif key == 'q' and Mode == 111111112 then
  6548. Flame_Burst()
  6549. elseif key == 't' and Mode == 111111112 then
  6550. Taunt10000()
  6551. end
  6552. ---------------------------------------------------------------------
  6553. if key == 'l' and Mode == 5 then
  6554. Mode = 111111111
  6555. SONG = 1494452913
  6556. tecks2.Text = "Eyo-zen"
  6557. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6558. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6559. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6560. for i, v in pairs(ArmourParts) do
  6561. v.BrickColor = BrickColor.new("Really black")
  6562. v.Material = "Neon"
  6563. v.Transparency = 0
  6564. end
  6565. for i, v in pairs(NeonParts) do
  6566. maincolor = BrickColor.new("Hot white")
  6567. v.BrickColor = maincolor
  6568. v.Material = "Neon"
  6569. v.Transparency = 0
  6570. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6571. end
  6572. for i, v in pairs(ArmourParts2) do
  6573. v.BrickColor = BrickColor.new("Really black")
  6574. v.Material = "Neon"
  6575. v.Transparency = 0
  6576. end
  6577. for i, v in pairs(NeonParts2) do
  6578. maincolor = BrickColor.new("Hot white")
  6579. v.BrickColor = maincolor
  6580. v.Material = "Neon"
  6581. v.Transparency = 0
  6582. end
  6583. elseif key == 'q' and Mode == 111111111 then
  6584. Destruction()
  6585. elseif key == 't' and Mode == 111111111 then
  6586. Taunt1000()
  6587. end
  6588. ---------------------------------------------------------------------
  6589. if key == ']' and Mode == 4 then
  6590. Mode = 99900
  6591. SONG = 265241849
  6592. tecks2.Text = "Noob"
  6593. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6594. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6595. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6596. for i, v in pairs(ArmourParts) do
  6597. v.BrickColor = BrickColor.new("Really black")
  6598. v.Material = "Neon"
  6599. v.Transparency = 0
  6600. end
  6601. for i, v in pairs(NeonParts) do
  6602. maincolor = BrickColor.new("New Yeller")
  6603. v.BrickColor = maincolor
  6604. v.Material = "Neon"
  6605. v.Transparency = 0
  6606. char.Head.face.Texture = "http://www.roblox.com/asset/?id=268018808"
  6607. end
  6608. for i, v in pairs(ArmourParts2) do
  6609. v.BrickColor = BrickColor.new("Really black")
  6610. v.Material = "Neon"
  6611. v.Transparency = 0
  6612. end
  6613. for i, v in pairs(NeonParts2) do
  6614. maincolor = BrickColor.new("New Yeller")
  6615. v.BrickColor = maincolor
  6616. v.Material = "Neon"
  6617. v.Transparency = 0
  6618. end
  6619. elseif key == 'q' and Mode == 99900 then
  6620. Sayonara()
  6621. elseif key == 't' and Mode == 99900 then
  6622. Taunt3()
  6623. end
  6624. --------------------------------------------------------
  6625. if key == 'm' and Mode == 5 then
  6626. Mode = 7777
  6627. SONG = 919231299
  6628. tecks2.Text = "The_Insanity_Error"
  6629. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6630. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6631. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6632. for i, v in pairs(ArmourParts) do
  6633. v.BrickColor = BrickColor.new("Dark blue")
  6634. v.Material = "Neon"
  6635. v.Transparency = 0
  6636. end
  6637. for i, v in pairs(NeonParts) do
  6638. maincolor = BrickColor.new("Really red")
  6639. v.BrickColor = maincolor
  6640. v.Material = "Neon"
  6641. v.Transparency = 0
  6642. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  6643. end
  6644. for i, v in pairs(ArmourParts2) do
  6645. v.BrickColor = BrickColor.new("Dark blue")
  6646. v.Material = "Neon"
  6647. v.Transparency = 0
  6648. end
  6649. for i, v in pairs(NeonParts2) do
  6650. maincolor = BrickColor.new("Really red")
  6651. v.BrickColor = maincolor
  6652. v.Material = "Neon"
  6653. v.Transparency = 0
  6654. end
  6655. elseif key == 'y' and Mode == 7777 then
  6656. Painful_Stomp()
  6657. elseif key == 't' and Mode == 7777 then
  6658. FearMe()
  6659. elseif key == 'r' and Mode == 7777 then
  6660. GIMME_THOSE()
  6661. end
  6662. --------------------------------------------------------
  6663. if key == 'm' and Mode == 8 then
  6664. Mode = 25
  6665. SONG = 1564523997
  6666. tecks2.Text = "Ghost"
  6667. BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6668. tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
  6669. tecks2.TextStrokeColor3 = Color3.fromRGB(163, 162, 165)
  6670. for i, v in pairs(ArmourParts) do
  6671. v.BrickColor = BrickColor.new("Ghost grey")
  6672. v.Material = "Neon"
  6673. v.Transparency = 0.7
  6674. end
  6675. for i, v in pairs(NeonParts) do
  6676. maincolor = BrickColor.new("Fog")
  6677. v.BrickColor = maincolor
  6678. v.Material = "Neon"
  6679. v.Transparency = 0.5
  6680. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6681. end
  6682. for i, v in pairs(ArmourParts2) do
  6683. v.BrickColor = BrickColor.new("Ghost grey")
  6684. v.Material = "Neon"
  6685. v.Transparency = 0.7
  6686. end
  6687. for i, v in pairs(NeonParts2) do
  6688. maincolor = BrickColor.new("Fog")
  6689. v.BrickColor = maincolor
  6690. v.Material = "Neon"
  6691. v.Transparency = 0.5
  6692. end
  6693. elseif key == 'm' and Mode == 25 then
  6694. resetmode()
  6695. elseif key == 't' and Mode == 25 then
  6696. thisisit()
  6697. elseif key == 'q' and Mode == 25 then
  6698. Spirit_Beam()
  6699. end
  6700. ---------------------------------------------------------------------
  6701. if key == '7' and Mode ~= 8 then
  6702. Mode = 8
  6703. SONG = 207375545
  6704. tecks2.Text = "Purity"
  6705. tecks2.TextColor3 = Color3.fromRGB(18, 238, 212)
  6706. tecks2.TextStrokeColor3 = Color3.fromRGB(4, 175, 236)
  6707. for i, v in pairs(ArmourParts) do
  6708. v.BrickColor = BrickColor.new("Cyan")
  6709. v.Material = "Neon"
  6710. v.Transparency = 0
  6711. end
  6712. for i, v in pairs(NeonParts) do
  6713. maincolor = BrickColor.new("Institutional white")
  6714. v.BrickColor = maincolor
  6715. v.Material = "Neon"
  6716. v.Transparency = 0
  6717. char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  6718. end
  6719. for i, v in pairs(ArmourParts2) do
  6720. v.BrickColor = BrickColor.new("Cyan")
  6721. v.Material = "Neon"
  6722. v.Transparency = 0
  6723. end
  6724. for i, v in pairs(NeonParts2) do
  6725. maincolor = BrickColor.new("Institutional white")
  6726. v.BrickColor = maincolor
  6727. v.Material = "Neon"
  6728. v.Transparency = 0
  6729. end
  6730. elseif key == '7' and Mode == 8 then
  6731. resetmode()
  6732. elseif key == 'q' and Mode == 8 then
  6733. LunarSpin()
  6734. end
  6735. ---------------------------------------------------------------------
  6736. if key == '8' and Mode ~= 9 then
  6737. Mode = 9
  6738. SONG = 563062677
  6739. tecks2.Text = "Grim"
  6740. tecks2.TextColor3 = Color3.new(255, 255, 255)
  6741. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6742. for i, v in pairs(ArmourParts) do
  6743. v.BrickColor = BrickColor.new("Institutional white")
  6744. v.Material = "Neon"
  6745. v.Transparency = 0
  6746. end
  6747. for i, v in pairs(NeonParts) do
  6748. maincolor = BrickColor.new("Really black")
  6749. v.BrickColor = maincolor
  6750. v.Material = "Neon"
  6751. v.Transparency = 0
  6752. char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  6753. end
  6754. for i, v in pairs(ArmourParts2) do
  6755. v.BrickColor = BrickColor.new("Institutional white")
  6756. v.Material = "Neon"
  6757. v.Transparency = 0
  6758. end
  6759. for i, v in pairs(NeonParts2) do
  6760. maincolor = BrickColor.new("Really black")
  6761. v.BrickColor = maincolor
  6762. v.Material = "Neon"
  6763. v.Transparency = 0
  6764. end
  6765. elseif key == '8' and Mode == 9 then
  6766. resetmode()
  6767. elseif key == 't' and Mode == 9 then
  6768. heregoes()
  6769. elseif key == 'q' and Mode == 9 then
  6770. BalanceSpin()
  6771. elseif key == 'y' and Mode == 9 then
  6772. Ancient_Ragu()
  6773. end
  6774. ---------------------------------------------------------------------------
  6775. if key == 'm' and Mode == 9 and Mode ~= 10 and Sprinting == false then
  6776. Mode = 10
  6777. SONG = 623662713
  6778. local A = math.random(1,4)
  6779. if A == 1 then
  6780. SONG = 623662713
  6781. elseif A == 2 then
  6782. SONG = 943961217
  6783. elseif A == 3 then
  6784. SONG = 623662713
  6785. elseif A == 4 then
  6786. SONG = 919231299
  6787. end
  6788. tecks2.Text = "ErRoR Of The InSaNiTy"
  6789. tecks2.TextColor3 = Color3.new(0, 0, 0)
  6790. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6791. for i, v in pairs(ArmourParts) do
  6792. v.BrickColor = BrickColor.random()
  6793. v.Material = "Neon"
  6794. v.Transparency = 0
  6795. end
  6796. for i, v in pairs(NeonParts) do
  6797. maincolor = BrickColor.random()
  6798. v.BrickColor = maincolor
  6799. v.Material = "Neon"
  6800. v.Transparency = 0
  6801. char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  6802. end
  6803. for i, v in pairs(ArmourParts2) do
  6804. v.BrickColor = BrickColor.new("Hot white")
  6805. v.Material = "Neon"
  6806. v.Transparency = 0
  6807. end
  6808. for i, v in pairs(NeonParts2) do
  6809. maincolor = BrickColor.new("Hot white")
  6810. v.BrickColor = maincolor
  6811. v.Material = "Neon"
  6812. v.Transparency = 0
  6813. end
  6814. elseif key == 'm' and Mode == 10 then
  6815. resetmode()
  6816. elseif key == 'q' and Mode == 10 then
  6817. Decapitate()
  6818. elseif key == 't' and Mode == 10 then
  6819. wutdefaq()
  6820. elseif key == 'y' and Mode == 10 then
  6821. Painful_Stomp()
  6822. end
  6823. end
  6824. end)
  6825. local Combo = 1
  6826. mouse.Button1Down:connect(function(key)
  6827. if attack == false then
  6828. if Combo == 1 then
  6829. Combo = 2
  6830. attackone()
  6831. elseif Combo == 2 then
  6832. Combo = 3
  6833. attacktwo()
  6834. elseif Combo == 3 then
  6835. Combo = 1
  6836. attackthree()
  6837. end
  6838. end
  6839. end)
  6840.  
  6841.  
  6842.  
  6843.  
  6844.  
  6845.  
  6846. -------------------------------------------------------
  6847. --Start Animations--
  6848. -------------------------------------------------------
  6849. while true do
  6850. swait()
  6851. sine = sine + change
  6852. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  6853. local velderp = root.Velocity.y
  6854. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  6855. if equipped == true or equipped == false then
  6856. if attack == false then
  6857. idle = idle + 1
  6858. else
  6859. idle = 0
  6860. end
  6861. if Mode == 5 then
  6862. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6863. end
  6864.  
  6865. if Mode == 56565 then
  6866. sphereMK(5, 0.12, "Add", root.CFrame * CFrame.new(math.random(-6, 6), -10, math.random(-6, 6)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, maincolor, 0)
  6867. end
  6868. if Mode == 25 then
  6869. PixelBlock(3,4,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.03,maincolor,0)
  6870. end
  6871. if Mode == 100 then
  6872. PixelBlock(1,0.8,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.02,0.02,0.02,0.1,maincolor,0)
  6873. MagicCharge(4, 0, "Add", ra.CFrame * CF(0, -0, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.2, 0.2, 1.6 * math.random(-1.8, 2), -0.005, maincolor, 0, "Sphere")
  6874. end
  6875. if Mode == 7 then
  6876. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  6877. end
  6878. if Mode == 7777 then
  6879. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6880. end
  6881. if Mode == 8888 then
  6882. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  6883. tecks2.TextColor3 = maincolor.Color
  6884. tecks2.TextStrokeColor3 = maincolor.Color
  6885. for i, v in pairs(ArmourParts) do
  6886. v.BrickColor = BrickColor.new("Black")
  6887. v.Material = "Neon"
  6888. v.Transparency = 0
  6889. end
  6890. for i, v in pairs(NeonParts) do
  6891. maincolor = BrickColor.new("Really red")
  6892. v.BrickColor = maincolor
  6893. v.Material = "Neon"
  6894. v.Transparency = 0
  6895. end
  6896. end
  6897. if Mode == 10 then
  6898. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  6899. tecks2.TextColor3 = maincolor.Color
  6900. tecks2.TextStrokeColor3 = maincolor.Color
  6901. for i, v in pairs(ArmourParts) do
  6902. v.BrickColor = BrickColor.random()
  6903. v.Material = "Glass"
  6904. v.Transparency = 0
  6905. end
  6906. for i, v in pairs(NeonParts) do
  6907. maincolor = BrickColor.random()
  6908. v.BrickColor = maincolor
  6909. v.Material = "Neon"
  6910. v.Transparency = 0
  6911. end
  6912. end
  6913. if Mode == 6 then
  6914. local A = math.random(1,15)
  6915. if A == 1 then
  6916. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  6917. if A == 2 then
  6918. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  6919. end
  6920. end
  6921. end
  6922. if 1 < root.Velocity.y and hitfloor == nil then
  6923. Anim = "Jump"
  6924. if attack == false then
  6925. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08)
  6926. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  6927. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  6928. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  6929. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  6930. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  6931. end
  6932. elseif -1 > root.Velocity.y and hitfloor == nil then
  6933. Anim = "Fall"
  6934. if attack == false then
  6935. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08)
  6936. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  6937. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  6938. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  6939. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08)
  6940. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08)
  6941. end
  6942. elseif torvel < 1 and hitfloor ~= nil then
  6943. Anim = "Idle"
  6944. change = 1
  6945. if attack == false then
  6946. if Mode == 1 then --Normal
  6947. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  6948. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  6949. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  6950. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  6951. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  6952. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  6953. elseif Mode == 99900 then
  6954. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  6955. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  6956. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  6957. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  6958. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  6959. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  6960. elseif Mode == 8888 then --idk
  6961. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  6962. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3)
  6963. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  6964. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  6965. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  6966. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1)
  6967. elseif Mode == 98534 then
  6968. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  6969. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 18)), Rad(0), Rad(0)), 0.3)
  6970. if Mrandom(1,15) == 1 then
  6971. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  6972. end
  6973. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  6974. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  6975. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  6976. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  6977. elseif Mode == 56565 then --idk
  6978. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  6979. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 7.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  6980. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(0)), 0.15)
  6981. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(8)), 0.15)
  6982. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-.6), Rad(15 + 6.5 * Sin(sine / 20))), 0.1)
  6983. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-10), Rad(-.6), Rad(-15 - 6.5 * Sin(sine / 20))), 0.1)
  6984. elseif Mode == pIXELATED then --PIXELATED
  6985. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
  6986. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  6987. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
  6988. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
  6989. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
  6990. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
  6991. elseif Mode == 50 then --ASCENDED
  6992. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  6993. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  6994. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  6995. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  6996. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  6997. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  6998. elseif Mode == 7777 then --NOTHING SPECIAL
  6999. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(4), Rad(0), Rad(0)), 0.15)
  7000. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  7001. if Mrandom(1,15) == 1 then
  7002. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7003. end
  7004. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  7005. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  7006. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  7007. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  7008. elseif Mode == 6666 then --MEMER
  7009. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  7010. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7011. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  7012. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  7013. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  7014. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  7015. elseif Mode == 2 then --Machinery
  7016. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08)
  7017. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08)
  7018. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  7019. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  7020. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08)
  7021. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08)
  7022. elseif Mode == 3 then --ICE
  7023. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  7024. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  7025. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  7026. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  7027. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(25 + 4.5 * Cos(sine / 20))), 0.08)
  7028. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 20)), Rad(-2.5 * Cos(sine / 1.5)), Rad(-25 - 4.5 * Cos(sine / 20))), 0.08)
  7029. elseif Mode == 4 then --Infused
  7030. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  7031. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  7032. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7033. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  7034. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  7035. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  7036. elseif Mode == 5 then --Cybernetic
  7037. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7038. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7039. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7040. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7041. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7042. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7043. elseif Mode == 25 then --Spiritual
  7044. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7045. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7046. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7047. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7048. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7049. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7050. elseif Mode == 6 then --Controlled Beyond Recognition
  7051. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7052. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7053. if Mrandom(1,15) == 1 then
  7054. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7055. end
  7056. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  7057. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  7058. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7059. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7060. elseif Mode == 1800 then --demon
  7061. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.1)
  7062. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-45, 45)), Rad(Mrandom(-45, 45))), 0.1)
  7063. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(20)), 0.1)
  7064. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(-20)), 0.1)
  7065. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(-50)), 0.1)
  7066. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(50)), 0.1)
  7067. elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia ----------hdfsfhg
  7068. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  7069. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  7070. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7071. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7072. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7073. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7074. elseif Mode == 1555 then --anime
  7075. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  7076. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7077. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  7078. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  7079. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  7080. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  7081. elseif Mode == 111111111 then
  7082. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  7083. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7084. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7085. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7086. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7087. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7088. elseif Mode == 100 then --Overclocked
  7089. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  7090. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  7091. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7092. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7093. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  7094. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7095. elseif Mode == 8 then --Lunarist
  7096. MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  7097. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7098. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7099. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7100. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7101. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08)
  7102. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7103. elseif Mode == 111111112 then
  7104. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7105. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 6.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.05)
  7106. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(15)), 0.1)
  7107. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(25)), 0.1)
  7108. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(13 + 6.5 * Sin(sine / 12))), 0.1)
  7109. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-13 - 6.5 * Sin(sine / 12))), 0.1)
  7110. elseif Mode == 10 then --INSANITY
  7111. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7112. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  7113. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  7114. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  7115. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7116. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7117. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  7118. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  7119. end
  7120. end
  7121. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  7122. Anim = "Walk"
  7123. change = 1.1
  7124. if attack == false then
  7125. if Mode == 6 then
  7126. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  7127. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7128. if Mrandom(1,15) == 1 then
  7129. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7130. end
  7131. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7132. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7133. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7134. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7135. elseif Mode == 98534 then
  7136. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7137. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(30 * Cos(sine / 20)), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7138. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7139. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7140. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15) - ra.RotVelocity.Y / 75), 0.1)
  7141. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7142. elseif Mode == 111111112 then
  7143. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7144. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-15 - 6.5 * Sin(sine / 12)), Rad(20), Rad(0)), 0.1)
  7145. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(-35)), 0.1)
  7146. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(35)), 0.1)
  7147. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(25 + 6.5 * Sin(sine / 12))), 0.1)
  7148. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-25 - 6.5 * Sin(sine / 12))), 0.1)
  7149. elseif Mode == 111111111 then
  7150. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  7151. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7152. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7153. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7154. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7155. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7156. elseif Mode == 99900 then
  7157. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.13 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7158. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7159. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7160. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7161. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)), Rad(10) - ra.RotVelocity.Y / 75), 0.1)
  7162. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)) , Rad(-10) + la.RotVelocity.Y / 75), 0.1)
  7163. elseif Mode == 1 then --Normal
  7164. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7165. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7166. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7167. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7168. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7169. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7170. elseif Mode == 7777 then --NORTHING SPECIAL
  7171. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(7-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7172. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7173. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7174. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7175. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(15)), 0.1)
  7176. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-15)), 0.1)
  7177. elseif Mode == 4 then --Infused
  7178. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  7179. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7180. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7181. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  7182. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7183. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7184. elseif Mode == 56565 then --idk
  7185. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7186. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7187. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7188. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7189. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7190. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7191. elseif Mode == 8888 then --ik
  7192. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7193. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7194. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, 0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7195. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -0.8 * Player_Size + 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, -0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7196. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(65) * Cos(sine / 7), Rad(-.6), Rad(15 + 4.5 * Sin(sine / 12))), 0.1)
  7197. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-65) * Cos(sine / 7), Rad(-.6), Rad(-15 - 4.5 * Sin(sine / 12))), 0.1)
  7198. elseif Mode == 1555 then --anime
  7199. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7200. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7201. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7202. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7203. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7204. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7205. elseif Mode == 6666 then
  7206. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7207. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7208. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7209. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7210. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  7211. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  7212. elseif Mode == 1800 then
  7213. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7214. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7215. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  7216. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  7217. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7218. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7219. elseif Mode == 5 then
  7220. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7221. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7222. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7223. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7224. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7225. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7226. elseif Mode == 25 then
  7227. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7228. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7229. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7230. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7231. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7232. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7233. elseif Mode == 100 then
  7234. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7235. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7236. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7237. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7238. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7239. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7240. elseif Mode == 10 then
  7241. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1)
  7242. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7243. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3)
  7244. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15)
  7245. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15)
  7246. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1)
  7247. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1)
  7248. elseif Mode == 8 then
  7249. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  7250. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7251. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
  7252. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
  7253. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7254. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7255. elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then
  7256. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7257. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7258. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7259. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7260. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7261. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7262. end
  7263. end
  7264. elseif torvel >= 25 and hitfloor ~= nil then
  7265. Anim = "Sprint"
  7266. change = 1.35
  7267. if attack == false then
  7268. if Mode == 5 then
  7269. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7270. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7271. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7272. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7273. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7274. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7275. elseif Mode == 56565 then
  7276. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7277. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7278. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7279. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7280. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7281. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7282. elseif Mode == 111111111 then
  7283. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7284. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7285. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7286. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7287. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7288. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7289. elseif Mode == 4 then
  7290. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7291. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7292. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  7293. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  7294. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7295. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7296. elseif Mode == 1 then
  7297. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  7298. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7299. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  7300. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  7301. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  7302. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  7303. elseif Mode == 25 or Mode == 10 then
  7304. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7305. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7306. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7307. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7308. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7309. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7310. elseif Mode ~= 5 then
  7311. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7312. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7313. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7314. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7315. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  7316. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  7317. end
  7318. end
  7319. end
  7320. end
  7321. Music.SoundId = "rbxassetid://"..SONG
  7322. Music.Looped = true
  7323. Music.Pitch = 1
  7324. Music.Volume = 2.5
  7325. Music.Parent = tors
  7326. Music:Resume()
  7327. if 0 < #Effects then
  7328. for e = 1, #Effects do
  7329. if Effects[e] ~= nil then
  7330. local Thing = Effects[e]
  7331. if Thing ~= nil then
  7332. local Part = Thing[1]
  7333. local Mode = Thing[2]
  7334. local Delay = Thing[3]
  7335. local IncX = Thing[4]
  7336. local IncY = Thing[5]
  7337. local IncZ = Thing[6]
  7338. if 1 >= Thing[1].Transparency then
  7339. if Thing[2] == "Block1" then
  7340. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  7341. local Mesh = Thing[1].Mesh
  7342. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7343. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7344. elseif Thing[2] == "Block2" then
  7345. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  7346. local Mesh = Thing[7]
  7347. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7348. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7349. elseif Thing[2] == "Block3" then
  7350. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  7351. local Mesh = Thing[7]
  7352. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7353. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7354. elseif Thing[2] == "Cylinder" then
  7355. local Mesh = Thing[1].Mesh
  7356. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7357. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7358. elseif Thing[2] == "Blood" then
  7359. local Mesh = Thing[7]
  7360. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  7361. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7362. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7363. elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh
  7364. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  7365. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7366. elseif Thing[2] == "Disappear" then
  7367. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7368. elseif Thing[2] == "Shatter" then
  7369. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7370. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  7371. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  7372. Thing[6] = Thing[6] + Thing[5]
  7373. end
  7374. else
  7375. Part.Parent = nil
  7376. table.remove(Effects, e)
  7377. end
  7378. end
  7379. end
  7380. end
  7381. end
  7382. end
  7383. -------------------------------------------------------
  7384. --End Animations And Script--
  7385. -------------------------------------------------------
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