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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
- plr = owner
- plrgui = plr.PlayerGui
- local gui = Instance.new("ScreenGui",plrgui)
- gui.Name = "TerrainMakerGui"
- gui.Enabled = true
- local scroll = Instance.new("ScrollingFrame",gui)
- scroll.Size = UDim2.new(0, 440, 0, 500)
- scroll.Name = "Scroll"
- local remote1 = Instance.new("RemoteEvent",scroll)
- remote1.Name = "SeaRemote"
- function createtext(text, position, name)
- local thing = Instance.new("TextLabel",scroll)
- thing.Text = text
- thing.Name = name
- thing.TextScaled = true
- thing.Position = position
- thing.BackgroundTransparency = 0
- thing.BorderSizePixel = 1
- thing.BorderMode = "Outline"
- thing.Size = UDim2.new(0, 200, 0, 50)
- return thing
- end
- function createbutton(text, position, name)
- local thing = Instance.new("TextButton",scroll)
- thing.Text = text
- thing.Name = name
- thing.TextScaled = true
- thing.Position = position
- thing.BackgroundTransparency = 0
- thing.BorderSizePixel = 1
- thing.BorderMode = "Outline"
- thing.Size = UDim2.new(0, 200, 0, 50)
- return thing
- end
- function createbox(text, position, name)
- local thing = Instance.new("TextBox",scroll)
- thing.Text = text
- thing.Name = name
- thing.TextScaled = true
- thing.Position = position
- thing.BackgroundTransparency = 0
- thing.BorderSizePixel = 1
- thing.BorderMode = "Outline"
- thing.Size = UDim2.new(0, 200, 0, 50)
- return thing
- end
- last = "a"
- local seal = createbox("Sea Level", UDim2.new(0, 0, 0, 0), "SeaLevel")
- last = seal
- local applyl = createbutton("Apply", last.Position + UDim2.new(0.45, 0, 0, 0), "ApplySeaLevel")
- last = applyl
- NLS([[
- plr = owner
- plrgui = plr.PlayerGui
- gui = plrgui.TerrainMakerGui
- scroll = gui.Scroll
- seal = scroll.SeaLevel
- applyl = scroll.ApplySeaLevel
- remote1 = scroll.SeaRemote
- applyl.MouseButton1Click:connect(function()
- remote1:FireServer(applyl.Text)
- end)
- ]],plr.Character)
- function sealocal(player, texto)
- local y = texto
- local poot = Instance.new("Part",workspace)
- poot.Transparency = 1
- poot.Position = Vector3.new(0, -y, 0)
- poot.Size = Vector3.new(700.091187, y, 700.175964)
- poot.CanCollide = false
- poot.Anchored = true
- workspace.Terrain:FillBlock(poot.CFrame, poot.Size, Enum.Material.Water)
- poot:remove()
- end
- remote1.OnServerEvent:connect(sealocal)
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