Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Chaos Flame Dragon
- Level 3 Scales 2-4 Pyro/Construct/Effect
- 2400/1800
- Once per turn: You can target 1 "Chaos Flame" Continuous Spell in your GY; Special Summon that target as an Effect Monster (Pyro/DARK/Level 8/ATK 2500/DEF 2000) with the following effect.
- ● Once per turn: You can target 1 monster your opponent controls; destroy it.
- ----
- To Construct Summon this card in the center Main Monster Zone, you must send 3 Spells you control to the GY. Once per turn: You can target 1 "Chaos Flame" Continuous Spell in your GY; Special Summon that target as an Effect Monster (Pyro/DARK/Level 8/ATK 2500/DEF 2000) with the following effect.
- ● Once per turn: You can target 1 Spell/Trap your opponent controls; destroy it.
- Chaos Flame Magician
- Level 3 Scales 2-4 Pyro/Construct/Effect
- 2300/1500
- Once per turn: You can target 1 "Chaos Flame" Continuous Spell in your GY; Special Summon that target as an Effect Monster (Pyro/DARK/Level 8/ATK 2500/DEF 2000) with the following effect.
- ● If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.
- ----
- To Construct Summon this card in the center Main Monster Zone, you must send 3 Spells you control to the GY. Once per turn: You can target 1 "Chaos Flame" Continuous Spell in your GY; Special Summon that target as an Effect Monster (Pyro/DARK/Level 8/ATK 2500/DEF 2000) with the following effect.
- ● The first time this card would be destroyed by battle each turn, it is not destroyed.
- Sparks of Chaos Flame
- Continuous Spell
- When this card is activated: You can add 1 "Chaos Flame" monster from your Deck to your hand, and if you do, inflict 200 damage to your opponent. Once per turn, the first time a "Chaos Flame" monster you control would be destroyed by battle, it is not destroyed. You can only activate 1 "Sparks of Chaos Flame" per turn.
- Hinotama of Chaos Flame
- Continuous Spell
- When this card is activated: You can add 1 "Chaos Flame" Spell/Trap from your Deck to your hand, except "Hinotama of Chaos Flame", and if you do, inflict 500 damage to your opponent. Once per turn, the first time a "Chaos Flame" monster you control would be destroyed by card effects, it is not destroyed. You can only activate 1 "Hinotama of Chaos Flame" per turn.
- Final Flame of Chaos Flame
- Continuous Spell
- When this card is activated: You can send 1 "Chaos Flame" Spell/Trap from your Deck to the GY, except "Final Flame of Chaos Flame", and if you do, inflict 600 damage to your opponent. Once per turn: You can target 1 other "Chaos Flame" Continuous Spell you control; Special Summon that target as an Effect Monster (Pyro/DARK/Level 8/ATK 2500/DEF 2000) with the following effect.
- ● When this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's original ATK.
- You can only activate 1 "Final Flame of Chaos Flame" per turn.
- Ookazi of Chaos Flame
- Continuous Spell
- When this card is activated: You can add 1 "Chaos Flame" card from your GY to your hand, except "Ookazi of Chaos Flame", and if you do, inflict 800 damage to your opponent. If a "Chaos Flame" monster you control battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. You can only activate 1 "Ookazi of Chaos Flame" per turn.
- Candle of Chaos Flame
- Continuous Spell
- When this card is activated: You can place 1 "Chaos Flame" Spell/Trap from your GY to your Spell & Trap Zone, except "Candle of Chaos Flame", and if you do, inflict 300 damage to your opponent. Once per turn: You can target 1 other "Chaos Flame" Continuous Spell you control; Special Summon that target as an Effect Monster (Pyro/DARK/Level 8/ATK 2500/DEF 2000) with the following effect.
- ● When this card inflicts battle damage to your opponent: You can gain that much LP.
- You can only activate 1 "Candle of Chaos Flame" per turn.
- Fireball of Chaos Flame
- Continuous Spell
- When this card is activated: You can place 1 "Chaos Flame" Construct Monster from your Deck to your Pendulum Zone, and if you do, inflict 400 damage to your opponent. Once per turn: You can target 1 other "Chaos Flame" Continuous Spell you control; Special Summon that target as an Effect Monster (Pyro/DARK/Level 8/ATK 2500/DEF 2000) with the following effect.
- ● If this card battles an opponent's monster, that opponent's monster has its effects negated during the Battle Phase only.
- You can only activate 1 "Fireball of Chaos Flame" per turn.
- Nightmare of Chaos Flame
- Continuous Spell
- When this card is activated: You can place 1 "Chaos Flame" Construct Monster from your Deck to your Pendulum Zone, and if you do, inflict 700 damage to your opponent. Effect damage inflicted to your opponent by your other "Chaos Flame" cards is doubled.
- Chaos Flame Sorcerer
- Level 3 FIRE Pyro/Effect
- 1300/800
- You can reveal this card in your hand, then target 1 "Chaos Flame" Continuous Spell in your GY; Special Summon this card from your hand, and if you do, return the targeted card to the hand. You can only use this effect of "Chaos Flame Sorcerer" once per turn.
- Chaos Flame Abaki
- Level 3 FIRE Pyro/Effect
- 1600/1100
- You can Tribute this card, then target 1 "Chaos Flame" Continuous Spell in your GY; Special Summon that target as an Effect Monster (Pyro/DARK/Level 8/ATK 2500/DEF 2000) with the following effect.
- ● This card can make up to 2 attacks during each Battle Phase.
- You can only use this effect of "Chaos Flame Abaki" once per turn.
- Chaos Flame Asmodian
- Level 3 FIRE Pyro/Effect
- 1400/800
- If you control a "Chaos Flame" monster other than "Chaos Flame Asmodian", you can Special Summon this card (from your hand). If this card is sent from the field to the GY: You can send 1 "Chaos Flame" Spell/Trap from your Deck to the GY. You can only use this effect of "Chaos Flame Asmodian" once per turn.
- Chaos Flame Skull
- Level 3 FIRE Pyro/Effect
- 800/1000
- When this card is Normal Summoned: You can Special Summon 1 "Chaos Flame" monster from your hand, except "Chaos Flame Skull". If this card is sent from the field to the GY: You can target 1 "Chaos Flame" Continuous Spell in your GY; Special Summon that target as an Effect Monster (Pyro/DARK/Level 8/ATK 2500/DEF 2000) with the following effect.
- ● Once per turn: You can inflict 800 damage to your opponent.
- You can only use this effect of "Chaos Flame Skull" once per turn.
- Chaos Flame Cracker
- Level 3 FIRE Pyro/Effect
- 1300/200
- (Quick Effect): You can Tribute 1 "Chaos Flame" monster, then target 1 "Chaos Flame" monster you control; it gains ATK equal to the original ATK of the Tributed monster until the end of this turn. You can only use this effect of "Chaos Flame Cracker" once per turn.
- Chaos Flame Heat
- Rank 3 FIRE Pyro/Xyz/Effect
- 2000/1400
- 2 Level 3 FIRE monsters
- You can detach 1 material from this card; place 1 "Chaos Flame" Continuous Spell from your Deck to your Spell & Trap Zone. If this card is sent from the field to the GY: You can place 1 "Chaos Flame" Construct Monster from your Deck to your Pendulum Zone. You can only use this effect of "Chaos Flame Heat" once per turn.
- Chaos Flame Trooper
- Level 3 FIRE Pyro/Normal
- 1700/1000
- Chaos Flame Lord
- Rank 8 FIRE Pyro/Xyz/Effect
- 3000/2500
- 2 Level 8 Pyro monsters
- Once per turn, you can also Xyz Summon "Chaos Flame Lord" by using "Chaos Flame Heat" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn, during your opponent's Main Phase (Quick Effect): You can target 1 monster your opponent controls; detach 1 material from this card, and if you do, banish the targeted monster.
- Chaos Flame Fissure
- Normal Spell
- Target 1 "Chaos Flame" Continuous Spell you control or in your GY; Special Summon that target as an Effect Monster (Pyro/DARK/Level 8/ATK 2500/DEF 2000) with the following effect.
- ● When this card destroys an opponent's monster by battle: You can draw 1 card.
- You can only activate 1 "Chaos Flame Fissure" per turn.
- Chaos Flame Cannon
- Equip Spell
- Activate this card by targeting 1 "Chaos Flame" monster in your GY; Special Summon it and equip it with this card. Its Level becomes 8. When this card leaves the field, destroy that monster.
- Chaos Flame Fist
- Counter Trap
- When a monster effect is activated, while you control a "Chaos Flame" Construct or Xyz Monster: Negate the activation, and if you do, inflict damage to your opponent equal to that monster's original ATK.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement