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Feb 13th, 2019
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  1. wait(1)
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local Mouse,mouse,UserInputService,ContextActionService = owner
  5. do
  6. print("FE Compatibility code by Mokiros Edited by basstracker1970")
  7. script.Parent = Player.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent and t.Function then
  33. t.Function(...)
  34. end
  35. end
  36. m.TrigEvent = te
  37. UIS.TrigEvent = te
  38.  
  39. Event.OnServerEvent:Connect(function(plr,io)
  40. if plr~=Player then return end
  41. if io.isMouse then
  42. m.Target = io.Target
  43. m.Hit = io.Hit
  44. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. if io.UserInputState == Enum.UserInputState.Begin then
  46. m:TrigEvent("Button1Down")
  47. else
  48. m:TrigEvent("Button1Up")
  49. end
  50. else
  51. for n,t in pairs(CAS.Actions) do
  52. for _,k in pairs(t.Keys) do
  53. if k==io.KeyCode then
  54. t.Function(t.Name,io.UserInputState,io)
  55. end
  56. end
  57. end
  58. if io.UserInputState == Enum.UserInputState.Begin then
  59. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  60. UIS:TrigEvent("InputBegan",io,false)
  61. else
  62. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  63. UIS:TrigEvent("InputEnded",io,false)
  64. end
  65. end
  66. end)
  67. Event.Parent = NLS([==[
  68. local Player = game:GetService("Players").LocalPlayer
  69. local Event = script:WaitForChild("UserInput_Event")
  70.  
  71. local UIS = game:GetService("UserInputService")
  72. local input = function(io,a)
  73. if a then return end
  74. --Since InputObject is a client-side instance, we create and pass table instead
  75. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  76. end
  77. UIS.InputBegan:Connect(input)
  78. UIS.InputEnded:Connect(input)
  79.  
  80. local Mouse = Player:GetMouse()
  81. local h,t
  82. --Give the server mouse data 30 times every second, but only if the values changed
  83. --If player is not moving their mouse, client won't fire events
  84. while wait(1/30) do
  85. if h~=Mouse.Hit or t~=Mouse.Target then
  86. h,t=Mouse.Hit,Mouse.Target
  87. Event:FireServer({isMouse=true,Target=t,Hit=h})
  88. end
  89. end]==],Player.Character)
  90. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  91.  
  92. end
  93. wait(0.2)
  94. -----------------------
  95. --[[ Name : Content Cop ]]--
  96. -------------------------------------------------------
  97. --A script By Creterisk/makhail07
  98. --edit by saba152/kisslarge
  99.  
  100. --Discord saba1520#5658
  101.  
  102. -------------------------------------------------------
  103. --Everything is Meaningless.....
  104.  
  105. wait(1 / 60)
  106. print('Local User is '..Player.Name)
  107. print('Cop Loaded')
  108. print[[
  109.  
  110. ]]
  111. Player = owner
  112. Character = Player.Character
  113. PlayerGui = Player.PlayerGui
  114. Backpack = Player.Backpack
  115. Torso = Character.Torso
  116. Head = Character.Head
  117. Humanoid = Character.Humanoid
  118. RootPart = Character.HumanoidRootPart
  119. RootJoint = RootPart.RootJoint
  120. LeftArm = Character["Left Arm"]
  121. LeftLeg = Character["Left Leg"]
  122. RightArm = Character["Right Arm"]
  123. RightLeg = Character["Right Leg"]
  124. LS = Torso["Left Shoulder"]
  125. LH = Torso["Left Hip"]
  126. RS = Torso["Right Shoulder"]
  127. RH = Torso["Right Hip"]
  128. Face = Head.face
  129. Neck = Torso.Neck
  130. it = Instance.new
  131. vt = Vector3.new
  132. cf = CFrame.new
  133. rad = math.rad
  134. euler = CFrame.fromEulerAnglesXYZ
  135. angles = CFrame.Angles
  136. UNANCHOR = true
  137. -------------------------
  138. IT = Instance.new
  139. CF = CFrame.new
  140. VT = Vector3.new
  141. RAD = math.rad
  142. C3 = Color3.new
  143. UD2 = UDim2.new
  144. BRICKC = BrickColor.new
  145. ANGLES = CFrame.Angles
  146. EULER = CFrame.fromEulerAnglesXYZ
  147. COS = math.cos
  148. ACOS = math.acos
  149. SIN = math.sin
  150. ASIN = math.asin
  151. ABS = math.abs
  152. MRANDOM = math.random
  153. FLOOR = math.floor
  154. ---------------------------------------------
  155. local plr = owner
  156. local char = plr.Character
  157. local hum = char.Humanoid
  158. local hed = char.Head
  159. local root = char.HumanoidRootPart
  160. local rootj = root.RootJoint
  161. local tors = char.Torso
  162. local ra = char["Right Arm"]
  163. local la = char["Left Arm"]
  164. local rl = char["Right Leg"]
  165. local ll = char["Left Leg"]
  166. local neck = tors["Neck"]
  167.  
  168. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  169. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  170. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  171. -----------------------------------------
  172. local char = plr.Character
  173. local hum = char:FindFirstChildOfClass'Humanoid'
  174. local hed = char.Head
  175. local root = char:FindFirstChild'HumanoidRootPart'
  176. local rootj = root.RootJoint
  177. local tors = char.Torso
  178. local ra = char["Right Arm"]
  179. local la = char["Left Arm"]
  180. local rl = char["Right Leg"]
  181. local ll = char["Left Leg"]
  182. local neck = tors["Neck"]
  183.  
  184. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  185. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  186. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  187. local maincolor = BrickColor.new("Really black")
  188. -------------------------------------------------------
  189. --Start Whitelist and Invincibility--
  190. -------------------------------------------------------
  191. ff = Instance.new("ForceField",char)
  192. ff.Visible = false
  193. hum.Name = "Base"
  194. hum.MaxHealth = 1.0E298
  195. hum.Health = 1.0E298
  196. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  197. if hum.Health > 0.1 and hum.Health < 1.0E298 then
  198. hum.MaxHealth = 1.0E298
  199. hum.Health = 1.0E298
  200. end
  201. end)
  202. cam = game.Workspace.CurrentCamera
  203. CF = CFrame.new
  204. angles = CFrame.Angles
  205. attack = false
  206. Euler = CFrame.fromEulerAnglesXYZ
  207. Rad = math.rad
  208. IT = Instance.new
  209. BrickC = BrickColor.new
  210. Cos = math.cos
  211. Acos = math.acos
  212. Sin = math.sin
  213. Asin = math.asin
  214. Abs = math.abs
  215. Mrandom = math.random
  216. Floor = math.floor
  217. Player = owner
  218. PlayerGui = Player.PlayerGui
  219. Cam = workspace.CurrentCamera
  220. Backpack = Player.Backpack
  221. repeat wait() until Player.Character
  222. Character = Player.Character
  223. repeat wait() until Player.Character:FindFirstChildOfClass("Humanoid")
  224. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  225.  
  226. Player_Size = 1 --Size of the player.
  227. RootPart = Character["HumanoidRootPart"]
  228. Torso = Character["Torso"]
  229. Head = Character["Head"]
  230. RightArm = Character["Right Arm"]
  231. LeftArm = Character["Left Arm"]
  232. RightLeg = Character["Right Leg"]
  233. LeftLeg = Character["Left Leg"]
  234. RootJoint = RootPart["RootJoint"]
  235. Neck = Torso["Neck"]
  236. RightShoulder = Torso["Right Shoulder"]
  237. LeftShoulder = Torso["Left Shoulder"]
  238. RightHip = Torso["Right Hip"]
  239. LeftHip = Torso["Left Hip"]
  240. -------------------------------------------------------
  241. --End Whitelist and Invincibility--
  242. -------------------------------------------------------
  243. for i,v in pairs(char:children()) do
  244. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  245. v:Remove()
  246. end
  247. end
  248. shirt = Instance.new("Shirt", char)
  249. shirt.Name = "Shirt"
  250. pants = Instance.new("Pants", char)
  251. pants.Name = "Pants"
  252. char.Shirt.ShirtTemplate = "rbxassetid://269003887"
  253. char.Pants.PantsTemplate = "rbxassetid://268832352"
  254. --------------------------------------
  255. local Hair = Instance.new("Part", char)
  256. Hair.Name = "Hair"
  257. Hair.CanCollide = false
  258. Hair.BrickColor = BrickColor.new("Institutional white")
  259. Hair.Transparency = 0
  260. Hair.Material = "Plastic"
  261. Hair.Size = Vector3.new(1, 1, 2)
  262. Hair.TopSurface = Enum.SurfaceType.Smooth
  263. Hair.BottomSurface = Enum.SurfaceType.Smooth
  264.  
  265. local Weld = Instance.new("Weld", Hair)
  266. Weld.Part0 = hed
  267. Weld.Part1 = Hair
  268. Weld.C1 = CFrame.new(0, -.6, 0)
  269. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  270.  
  271. local M2 = Instance.new("SpecialMesh")
  272. M2.Parent = Hair
  273. M2.MeshId = "http://www.roblox.com/asset/?id=1028788"
  274. M2.TextureId = "http://www.roblox.com/asset/?id=152240477"
  275. M2.Scale = Vector3.new(1, 1, 1)
  276.  
  277. char.Head.face.Texture = "http://www.roblox.com/asset/?id=315622231"
  278. -------------------------------------------------------
  279. --Start Good Stuff--
  280. -------------------------------------------------------
  281. cam = game.Workspace.CurrentCamera
  282. CF = CFrame.new
  283. angles = CFrame.Angles
  284. attack = false
  285. Euler = CFrame.fromEulerAnglesXYZ
  286. Rad = math.rad
  287. IT = Instance.new
  288. BrickC = BrickColor.new
  289. Cos = math.cos
  290. Acos = math.acos
  291. Sin = math.sin
  292. Asin = math.asin
  293. Abs = math.abs
  294. Mrandom = math.random
  295. Floor = math.floor
  296. -------------------------------------------------------
  297. --End Good Stuff--
  298. -------------------------------------------------------
  299. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  300. RSH, LSH = nil, nil
  301. RW = Instance.new("Weld")
  302. LW = Instance.new("Weld")
  303. RH = tors["Right Hip"]
  304. LH = tors["Left Hip"]
  305. RSH = tors["Right Shoulder"]
  306. LSH = tors["Left Shoulder"]
  307. RSH.Parent = nil
  308. LSH.Parent = nil
  309. RW.Name = "RW"
  310. RW.Part0 = tors
  311. RW.C0 = CF(1.5, 0.5, 0)
  312. RW.C1 = CF(0, 0.5, 0)
  313. RW.Part1 = ra
  314. RW.Parent = tors
  315. LW.Name = "LW"
  316. LW.Part0 = tors
  317. LW.C0 = CF(-1.5, 0.5, 0)
  318. LW.C1 = CF(0, 0.5, 0)
  319. LW.Part1 = la
  320. LW.Parent = tors
  321. Effects = {}
  322. -------------------------------------------------------
  323. --Start HeartBeat--
  324. -------------------------------------------------------
  325. ArtificialHB = Instance.new("BindableEvent", script)
  326. ArtificialHB.Name = "Heartbeat"
  327. script:WaitForChild("Heartbeat")
  328.  
  329. frame = 1 / 60
  330. tf = 0
  331. allowframeloss = false
  332. tossremainder = false
  333.  
  334.  
  335. lastframe = tick()
  336. script.Heartbeat:Fire()
  337.  
  338.  
  339. game:GetService("RunService").Heartbeat:connect(function(s, p)
  340. tf = tf + s
  341. if tf >= frame then
  342. if allowframeloss then
  343. script.Heartbeat:Fire()
  344. lastframe = tick()
  345. else
  346. for i = 1, math.floor(tf / frame) do
  347. script.Heartbeat:Fire()
  348. end
  349. lastframe = tick()
  350. end
  351. if tossremainder then
  352. tf = 0
  353. else
  354. tf = tf - frame * math.floor(tf / frame)
  355. end
  356. end
  357. end)
  358. -------------------------------------------------------
  359. --End HeartBeat--
  360. -------------------------------------------------------
  361. function AntiTimeStop()
  362. for _, c in pairs(Character:GetChildren()) do
  363. if c:IsA("BasePart") and c ~= RootPart then
  364. c.Anchored = false
  365. end
  366. end
  367. if UNANCHOR == true then
  368. RootPart.Anchored = false
  369. else
  370. RootPart.Anchored = true
  371. end
  372. end
  373. plr = owner
  374. repeat wait() until plr.Character
  375. char = plr.Character
  376.  
  377. -- Credit to shack for the anti death system
  378.  
  379. local BODY = {}
  380. LeftArm = char["Left Arm"]
  381. RightLeg = char["Right Leg"]
  382. LeftLeg = char["Left Leg"]
  383. for _, c in pairs(char:GetDescendants()) do
  384. if c:IsA("BasePart") and c.Name ~= "Handle" then
  385. if c ~= char.HumanoidRootPart and c ~= char.Torso and c ~= char.Head and c ~= char["Right Arm"] and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  386. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  387. end
  388. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  389. elseif c:IsA("JointInstance") then
  390. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  391. end
  392. end
  393. for e = 1, #BODY do
  394. if BODY[e] ~= nil then
  395. local STUFF = BODY[e]
  396. local PART = STUFF[1]
  397. local PARENT = STUFF[2]
  398. local MATERIAL = STUFF[3]
  399. local COLOR = STUFF[4]
  400. local TRANSPARENCY = STUFF[5]
  401. if PART.ClassName == "Part" and PART ~= char.HumanoidRootPart then
  402. PART.Material = MATERIAL
  403. PART.Color = COLOR
  404. PART.Transparency = TRANSPARENCY
  405. end
  406. PART.AncestryChanged:Connect(function()
  407. PART.Parent = PARENT
  408. end)
  409. end
  410. end
  411. function refit()
  412. char.Parent = workspace
  413. for e = 1, #BODY do
  414. if BODY[e] ~= nil then
  415. local STUFF = BODY[e]
  416. local PART = STUFF[1]
  417. local PARENT = STUFF[2]
  418. local MATERIAL = STUFF[3]
  419. local COLOR = STUFF[4]
  420. local TRANSPARENCY = STUFF[5]
  421. if PART.ClassName == "Part" and PART ~= char.HumanoidRootPart then
  422. PART.Material = MATERIAL
  423. PART.Color = COLOR
  424. PART.Transparency = TRANSPARENCY
  425. end
  426. if PART.Parent ~= PARENT then
  427. char:FindFirstChildOfClass("Humanoid"):remove()
  428. PART.Parent = PARENT
  429. Humanoid = Instance.new("Humanoid",char)
  430. end
  431. end
  432. end
  433. end
  434. char:FindFirstChildOfClass("Humanoid").Died:connect(function()
  435. refit()
  436. end)
  437. -------------------------------------------------------
  438. --Start Important Functions--
  439. -------------------------------------------------------
  440. function swait(num)
  441. if num == 0 or num == nil then
  442. game:service("RunService").Stepped:wait(0)
  443. else
  444. for i = 0, num do
  445. game:service("RunService").Stepped:wait(0)
  446. end
  447. end
  448. end
  449. function thread(f)
  450. coroutine.resume(coroutine.create(f))
  451. end
  452. function clerp(a, b, t)
  453. local qa = {
  454. QuaternionFromCFrame(a)
  455. }
  456. local qb = {
  457. QuaternionFromCFrame(b)
  458. }
  459. local ax, ay, az = a.x, a.y, a.z
  460. local bx, by, bz = b.x, b.y, b.z
  461. local _t = 1 - t
  462. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  463. end
  464. function QuaternionFromCFrame(cf)
  465. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  466. local trace = m00 + m11 + m22
  467. if trace > 0 then
  468. local s = math.sqrt(1 + trace)
  469. local recip = 0.5 / s
  470. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  471. else
  472. local i = 0
  473. if m00 < m11 then
  474. i = 1
  475. end
  476. if m22 > (i == 0 and m00 or m11) then
  477. i = 2
  478. end
  479. if i == 0 then
  480. local s = math.sqrt(m00 - m11 - m22 + 1)
  481. local recip = 0.5 / s
  482. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  483. elseif i == 1 then
  484. local s = math.sqrt(m11 - m22 - m00 + 1)
  485. local recip = 0.5 / s
  486. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  487. elseif i == 2 then
  488. local s = math.sqrt(m22 - m00 - m11 + 1)
  489. local recip = 0.5 / s
  490. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  491. end
  492. end
  493. end
  494.  
  495. function CharacterFade(COLOR,TIMER)
  496. coroutine.resume(coroutine.create(function()
  497. local FADE = IT("Model",Effects)
  498. FADE.Name = "FadingEffect"
  499. for _, c in pairs(Character:GetChildren()) do
  500. if c.ClassName == "Part" and c ~= RootPart then
  501. local FADER = c:Clone()
  502. FADER.Color = COLOR
  503. FADER.CFrame = c.CFrame
  504. FADER.Parent = FADE
  505. FADER.Anchored = true
  506. FADER.Transparency = 0.25+c.Transparency
  507. FADER:BreakJoints()
  508. FADER.Material = "Neon"
  509. if FADER.Name == "Head" then
  510. FADER:ClearAllChildren()
  511. FADER.Size = VT(1,1,1)
  512. end
  513. FADER.CanCollide = false
  514. end
  515. end
  516. local TRANS = 0.75/TIMER
  517. for i = 1, TIMER do
  518. Swait()
  519. for _, c in pairs(FADE:GetChildren()) do
  520. if c.ClassName == "Part" then
  521. c.Transparency = c.Transparency + TRANS
  522. end
  523. end
  524. end
  525. FADE:remove()
  526. end))
  527. end
  528.  
  529. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  530. local xs, ys, zs = x + x, y + y, z + z
  531. local wx, wy, wz = w * xs, w * ys, w * zs
  532. local xx = x * xs
  533. local xy = x * ys
  534. local xz = x * zs
  535. local yy = y * ys
  536. local yz = y * zs
  537. local zz = z * zs
  538. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  539. end
  540.  
  541. function CreateSound(ID, PARENT, VOLUME, PITCH)
  542. local NSound = nil
  543. coroutine.resume(coroutine.create(function()
  544. NSound = Instance.new("Sound", PARENT)
  545. NSound.Volume = VOLUME
  546. NSound.Pitch = PITCH
  547. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  548. swait()
  549. NSound:play()
  550. game:GetService("Debris"):AddItem(NSound, 10)
  551. end))
  552. return NSound
  553. end
  554.  
  555.  
  556. function QuaternionSlerp(a, b, t)
  557. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  558. local startInterp, finishInterp
  559. if cosTheta >= 1.0E-4 then
  560. if 1 - cosTheta > 1.0E-4 then
  561. local theta = math.acos(cosTheta)
  562. local invSinTheta = 1 / Sin(theta)
  563. startInterp = Sin((1 - t) * theta) * invSinTheta
  564. finishInterp = Sin(t * theta) * invSinTheta
  565. else
  566. startInterp = 1 - t
  567. finishInterp = t
  568. end
  569. elseif 1 + cosTheta > 1.0E-4 then
  570. local theta = math.acos(-cosTheta)
  571. local invSinTheta = 1 / Sin(theta)
  572. startInterp = Sin((t - 1) * theta) * invSinTheta
  573. finishInterp = Sin(t * theta) * invSinTheta
  574. else
  575. startInterp = t - 1
  576. finishInterp = t
  577. end
  578. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  579. end
  580. function rayCast(Position, Direction, Range, Ignore)
  581. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  582. end
  583. local RbxUtility = LoadLibrary("RbxUtility")
  584. local Create = RbxUtility.Create
  585.  
  586. function Eviscerate(dude)
  587. if dude.Name ~= char then
  588. local bgf = IT("BodyGyro", dude.Head)
  589. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  590. local val = IT("BoolValue", dude)
  591. val.Name = "IsHit"
  592. local ds = coroutine.wrap(function()
  593. dude:WaitForChild("Head"):BreakJoints()
  594. wait(0.5)
  595. target = nil
  596. coroutine.resume(coroutine.create(function()
  597. for i, v in pairs(dude:GetChildren()) do
  598. if v:IsA("Accessory") then
  599. v:Destroy()
  600. end
  601. if v:IsA("Humanoid") then
  602. v:Destroy()
  603. end
  604. if v:IsA("CharacterMesh") then
  605. v:Destroy()
  606. end
  607. if v:IsA("Model") then
  608. v:Destroy()
  609. end
  610. if v:IsA("Part") or v:IsA("MeshPart") then
  611. for x, o in pairs(v:GetChildren()) do
  612. if o:IsA("Decal") then
  613. o:Destroy()
  614. end
  615. end
  616. coroutine.resume(coroutine.create(function()
  617. v.Material = "Neon"
  618. v.CanCollide = false
  619. local PartEmmit1 = IT("ParticleEmitter", v)
  620. PartEmmit1.LightEmission = 1
  621. PartEmmit1.Texture = "rbxassetid://1523916715"
  622. PartEmmit1.Color = ColorSequence.new(Color3.new(0, 0, 0))
  623. PartEmmit1.Rate = 150
  624. PartEmmit1.Lifetime = NumberRange.new(1)
  625. PartEmmit1.Size = NumberSequence.new({
  626. NumberSequenceKeypoint.new(0, 0.75, 0),
  627. NumberSequenceKeypoint.new(1, 0, 0)
  628. })
  629. PartEmmit1.Transparency = NumberSequence.new({
  630. NumberSequenceKeypoint.new(0, 0, 0),
  631. NumberSequenceKeypoint.new(1, 1, 0)
  632. })
  633. PartEmmit1.Speed = NumberRange.new(0, 0)
  634. PartEmmit1.VelocitySpread = 30000
  635. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  636. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  637. local BodPoss = IT("BodyPosition", v)
  638. BodPoss.P = 3000
  639. BodPoss.D = 1000
  640. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  641. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  642. v.Color = maincolor.Color
  643. coroutine.resume(coroutine.create(function()
  644. for i = 0, 49 do
  645. swait(1)
  646. v.Transparency = v.Transparency + 0.08
  647. end
  648. wait(0.5)
  649. PartEmmit1.Enabled = false
  650. wait(3)
  651. v:Destroy()
  652. dude:Destroy()
  653. end))
  654. end))
  655. end
  656. end
  657. end))
  658. end)
  659. ds()
  660. end
  661. end
  662.  
  663. function SoulSteal(dude)
  664. if dude.Name ~= char then
  665. local bgf = IT("BodyGyro", dude.Head)
  666. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  667. local val = IT("BoolValue", dude)
  668. val.Name = "IsHit"
  669. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  670. local soulst = coroutine.wrap(function()
  671. local soul = Instance.new("Part",dude)
  672. soul.Size = Vector3.new(1,1,1)
  673. soul.CanCollide = false
  674. soul.Anchored = false
  675. soul.Position = torso.Position
  676. soul.Transparency = 1
  677. local PartEmmit1 = IT("ParticleEmitter", soul)
  678. PartEmmit1.LightEmission = 1
  679. PartEmmit1.Texture = "rbxassetid://569507414"
  680. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  681. PartEmmit1.Rate = 250
  682. PartEmmit1.Lifetime = NumberRange.new(1.6)
  683. PartEmmit1.Size = NumberSequence.new({
  684. NumberSequenceKeypoint.new(0, 1, 0),
  685. NumberSequenceKeypoint.new(1, 0, 0)
  686. })
  687. PartEmmit1.Transparency = NumberSequence.new({
  688. NumberSequenceKeypoint.new(0, 0, 0),
  689. NumberSequenceKeypoint.new(1, 1, 0)
  690. })
  691. PartEmmit1.Speed = NumberRange.new(0, 0)
  692. PartEmmit1.VelocitySpread = 30000
  693. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  694. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  695. local BodPoss = IT("BodyPosition", soul)
  696. BodPoss.P = 3000
  697. BodPoss.D = 1000
  698. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  699. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  700. wait(1.6)
  701. soul.Touched:connect(function(hit)
  702. if hit.Parent == char then
  703. soul:Destroy()
  704. end
  705. end)
  706. wait(1.2)
  707. while soul do
  708. swait()
  709. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  710. BodPoss.Position = tors.Position
  711. end
  712. end)
  713. soulst()
  714. end
  715. end
  716.  
  717. -------------------------------------------------------
  718. --Start Damage Function--
  719. -------------------------------------------------------
  720. -----------------------------------------
  721. function Swait(NUMBER)
  722. if NUMBER == 0 or NUMBER == nil then
  723. ArtificialHB.Event:wait()
  724. else
  725. for i = 1, NUMBER do
  726. ArtificialHB.Event:wait()
  727. end
  728. end
  729. end
  730. local sine=0
  731. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  732. local Hitboxpart = Instance.new("Part", EffectModel)
  733. RemoveOutlines(Hitboxpart)
  734. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  735. Hitboxpart.CanCollide = false
  736. Hitboxpart.Transparency = 1
  737. Hitboxpart.Anchored = true
  738. Hitboxpart.CFrame = Pose
  739. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  740. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  741. end
  742. wait2 = false
  743. combo = 1
  744. mouse.Button1Down:connect(function(key)
  745. if attack == false then
  746. attack = true
  747. hum.WalkSpeed = 3.01
  748. if combo == 1 and wait2 == false then
  749. wait2 = true
  750. for i = 0, 1.2, 0.1 do
  751. swait()
  752. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-65)), 0.3)
  753. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(-65)), 0.1)
  754. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  755. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(40)), 0.3)
  756. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  757. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  758. end
  759. CreateSound("608537390", ra, 3, .8)
  760. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal")
  761. for i = 0, 1.2, 0.1 do
  762. swait()
  763. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  764. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  765. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  766. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  767. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  768. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  769. end
  770. combo = 2
  771. end
  772. if combo == 2 and wait2 == false then
  773. wait2 = true
  774. for i = 0, 1.2, 0.1 do
  775. swait()
  776. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(65)), 0.3)
  777. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(65)), 0.1)
  778. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(-25), math.rad(0), math.rad(40)), 0.1)
  779. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.3)
  780. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  781. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  782. end
  783. CreateSound("608537390", ra, 3, .8)
  784. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal")
  785. for i = 0, 1.2, 0.1 do
  786. swait()
  787. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-55)), 0.3)
  788. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  789. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(10)), 0.1)
  790. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(-40)), 0.3)
  791. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  792. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  793. end
  794. combo = 3
  795. end
  796. if combo == 3 and wait2 == false then
  797. wait2 = true
  798. for i = 0, 1.2, 0.1 do
  799. swait()
  800. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
  801. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  802. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  803. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  804. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  805. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  806. end
  807. CreateSound("608537390", ra, 3, .8)
  808. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  809. for i = 0, 1.2, 0.1 do
  810. swait()
  811. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(35)), 0.3)
  812. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  813. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(96), math.rad(0), math.rad(10)), 0.1)
  814. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  815. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  816. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  817. end
  818. Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 1.1, 1.1, 1.1, 0.02)
  819. Effects.Ring.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 2, 2, 2, 1.1, 1.1, 1.1, 0.03)
  820. for i = 0, 2 do
  821. SphereAura(2, 0.2, "Add", ra.CFrame * CFrame.Angles(math.rad(-90 + math.random(-20, 20)), math.rad(math.random(-20, 20)), math.rad(math.random(-20, 20))), 0.5, 0.5, 5, -0.005, maincolor, 0)
  822. end
  823. coroutine.resume(coroutine.create(function()
  824. for i = 0,1.8,0.1 do
  825. swait()
  826. hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1))
  827. end
  828. for i = 0,1.8,0.1 do
  829. swait()
  830. hum.CameraOffset = Vector3.new(0,0,0)
  831. end
  832. end))
  833. HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
  834. for i = 0, 1.2, 0.1 do
  835. swait()
  836. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-35)), 0.3)
  837. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  838. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(25), math.rad(0), math.rad(10)), 0.1)
  839. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  840. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
  841. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  842. end
  843. combo = 4
  844. end
  845. if combo == 4 and wait2 == false then
  846. for i = 0,1.2,0.1 do
  847. swait()
  848. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  849. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  850. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  851. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  852. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  853. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  854. end
  855. SphereAura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0)
  856. SphereAura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0)
  857. Effects.Sphere.Create(maincolor, root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 15.1, 15.1, 15.1, 0.01)
  858. CreateSound("331666100", char, 10, 1)
  859. for i, v in pairs(FindNearestHead(tors.CFrame.p, 14.5)) do
  860. if v:FindFirstChild("Head") then
  861. SoulSteal(v)
  862. Eviscerate(v)
  863. end
  864. end
  865. coroutine.resume(coroutine.create(function()
  866. for i = 0,1.8,0.1 do
  867. swait()
  868. hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1))
  869. end
  870. for i = 0,1.8,0.1 do
  871. swait()
  872. hum.CameraOffset = Vector3.new(0,0,0)
  873. end
  874. end))
  875. for i = 1,4.7,0.1 do
  876. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  877. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  878. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  879. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  880. RW.C0 = clerp(RW.C0, CF(1.2, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-34)), 0.1)
  881. LW.C0 = clerp(LW.C0, CF(-1.2, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(34)), 0.1)
  882. end
  883. wait(.6)
  884. combo = 1
  885. end
  886. hum.WalkSpeed = 16
  887. wait2 = false
  888. attack = false
  889. end
  890. end)
  891. ------------------------------------
  892. Animation_Speed = 3
  893. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  894. if hit.Parent == nil then
  895. return
  896. end
  897. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  898. for _, v in pairs(hit.Parent:children()) do
  899. if v:IsA("Humanoid") then
  900. h = v
  901. end
  902. end
  903. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  904.  
  905. hit.Parent:FindFirstChild("Head"):BreakJoints()
  906. end
  907.  
  908. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  909. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  910. if hit.Parent.DebounceHit.Value == true then
  911. return
  912. end
  913. end
  914. if insta == true then
  915. hit.Parent:FindFirstChild("Head"):BreakJoints()
  916. end
  917. local c = Create("ObjectValue"){
  918. Name = "creator",
  919. Value = owner,
  920. Parent = h,
  921. }
  922. game:GetService("Debris"):AddItem(c, .5)
  923. if HitSound ~= nil and HitPitch ~= nil then
  924. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  925. end
  926. local Damage = math.random(minim, maxim)
  927. local blocked = false
  928. local block = hit.Parent:findFirstChild("Block")
  929. if block ~= nil then
  930. if block.className == "IntValue" then
  931. if block.Value > 0 then
  932. blocked = true
  933. block.Value = block.Value - 1
  934. print(block.Value)
  935. end
  936. end
  937. end
  938. if blocked == false then
  939. h.Health = h.Health - Damage
  940. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  941. else
  942. h.Health = h.Health - (Damage / 2)
  943. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  944. end
  945. if Type == "Knockdown" then
  946. local hum = hit.Parent.Humanoid
  947. hum.PlatformStand = true
  948. coroutine.resume(coroutine.create(function(HHumanoid)
  949. swait(1)
  950. HHumanoid.PlatformStand = false
  951. end), hum)
  952. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  953. local bodvol = Create("BodyVelocity"){
  954. velocity = angle * knockback,
  955. P = 5000,
  956. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  957. Parent = hit,
  958. }
  959. local rl = Create("BodyAngularVelocity"){
  960. P = 3000,
  961. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  962. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  963. Parent = hit,
  964. }
  965. game:GetService("Debris"):AddItem(bodvol, .5)
  966. game:GetService("Debris"):AddItem(rl, .5)
  967. elseif Type == "Normal" then
  968. local vp = Create("BodyVelocity"){
  969. P = 500,
  970. maxForce = Vector3.new(math.huge, 0, math.huge),
  971. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  972. }
  973. if knockback > 0 then
  974. vp.Parent = hit.Parent.Torso
  975. end
  976. game:GetService("Debris"):AddItem(vp, .5)
  977. elseif Type == "Up" then
  978. local bodyVelocity = Create("BodyVelocity"){
  979. velocity = Vector3.new(0, 20, 0),
  980. P = 5000,
  981. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  982. Parent = hit,
  983. }
  984. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  985. elseif Type == "DarkUp" then
  986. coroutine.resume(coroutine.create(function()
  987. for i = 0, 1, 0.1 do
  988. swait()
  989. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  990. end
  991. end))
  992. local bodyVelocity = Create("BodyVelocity"){
  993. velocity = Vector3.new(0, 20, 0),
  994. P = 5000,
  995. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  996. Parent = hit,
  997. }
  998. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  999. elseif Type == "Snare" then
  1000. local bp = Create("BodyPosition"){
  1001. P = 2000,
  1002. D = 100,
  1003. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1004. position = hit.Parent.Torso.Position,
  1005. Parent = hit.Parent.Torso,
  1006. }
  1007. game:GetService("Debris"):AddItem(bp, 1)
  1008. elseif Type == "Freeze" then
  1009. local BodPos = Create("BodyPosition"){
  1010. P = 50000,
  1011. D = 1000,
  1012. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1013. position = hit.Parent.Torso.Position,
  1014. Parent = hit.Parent.Torso,
  1015. }
  1016. local BodGy = Create("BodyGyro") {
  1017. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1018. P = 20e+003,
  1019. Parent = hit.Parent.Torso,
  1020. cframe = hit.Parent.Torso.CFrame,
  1021. }
  1022. hit.Parent.Torso.Anchored = true
  1023. coroutine.resume(coroutine.create(function(Part)
  1024. swait(1.5)
  1025. Part.Anchored = false
  1026. end), hit.Parent.Torso)
  1027. game:GetService("Debris"):AddItem(BodPos, 3)
  1028. game:GetService("Debris"):AddItem(BodGy, 3)
  1029. end
  1030. local debounce = Create("BoolValue"){
  1031. Name = "DebounceHit",
  1032. Parent = hit.Parent,
  1033. Value = true,
  1034. }
  1035. game:GetService("Debris"):AddItem(debounce, Delay)
  1036. c = Create("ObjectValue"){
  1037. Name = "creator",
  1038. Value = Player,
  1039. Parent = h,
  1040. }
  1041. game:GetService("Debris"):AddItem(c, .5)
  1042. end
  1043. end
  1044. -------------------------------------------------------
  1045. --End Damage Function--
  1046. -------------------------------------------------------
  1047.  
  1048. -------------------------------------------------------
  1049. --Start Damage Function Customization--
  1050. -------------------------------------------------------
  1051. function ShowDamage(Pos, Text, Time, Color)
  1052. local Rate = (1 / 30)
  1053. local Pos = (Pos or Vector3.new(0, 0, 0))
  1054. local Text = (Text or "")
  1055. local Time = (Time or 2)
  1056. local Color = (Color or Color3.new(1, 0, 1))
  1057. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1058. EffectPart.Anchored = true
  1059. local BillboardGui = Create("BillboardGui"){
  1060. Size = UDim2.new(3, 0, 3, 0),
  1061. Adornee = EffectPart,
  1062. Parent = EffectPart,
  1063. }
  1064. local TextLabel = Create("TextLabel"){
  1065. BackgroundTransparency = 1,
  1066. Size = UDim2.new(1, 0, 1, 0),
  1067. Text = Text,
  1068. Font = "Bodoni",
  1069. TextColor3 = Color,
  1070. TextScaled = true,
  1071. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1072. Parent = BillboardGui,
  1073. }
  1074. game.Debris:AddItem(EffectPart, (Time))
  1075. EffectPart.Parent = game:GetService("Workspace")
  1076. delay(0, function()
  1077. local Frames = (Time / Rate)
  1078. for Frame = 1, Frames do
  1079. wait(Rate)
  1080. local Percent = (Frame / Frames)
  1081. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1082. TextLabel.TextTransparency = Percent
  1083. end
  1084. if EffectPart and EffectPart.Parent then
  1085. EffectPart:Destroy()
  1086. end
  1087. end)
  1088. end
  1089. -------------------------------------------------------
  1090. --End Damage Function Customization--
  1091. -------------------------------------------------------
  1092.  
  1093. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1094. for _, c in pairs(workspace:children()) do
  1095. local hum = c:findFirstChild("Humanoid")
  1096. if hum ~= nil then
  1097. local head = c:findFirstChild("Head")
  1098. if head ~= nil then
  1099. local targ = head.Position - Part.Position
  1100. local mag = targ.magnitude
  1101. if magni >= mag and c.Name ~= plr.Name then
  1102. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1103. end
  1104. end
  1105. end
  1106. end
  1107. end
  1108.  
  1109.  
  1110. CFuncs = {
  1111. Part = {
  1112. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1113. local Part = Create("Part")({
  1114. Parent = Parent,
  1115. Reflectance = Reflectance,
  1116. Transparency = Transparency,
  1117. CanCollide = false,
  1118. Locked = true,
  1119. BrickColor = BrickColor.new(tostring(BColor)),
  1120. Name = Name,
  1121. Size = Size,
  1122. Material = Material
  1123. })
  1124. RemoveOutlines(Part)
  1125. return Part
  1126. end
  1127. },
  1128. Mesh = {
  1129. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1130. local Msh = Create(Mesh)({
  1131. Parent = Part,
  1132. Offset = OffSet,
  1133. Scale = Scale
  1134. })
  1135. if Mesh == "SpecialMesh" then
  1136. Msh.MeshType = MeshType
  1137. Msh.MeshId = MeshId
  1138. end
  1139. return Msh
  1140. end
  1141. },
  1142. Mesh = {
  1143. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1144. local Msh = Create(Mesh)({
  1145. Parent = Part,
  1146. Offset = OffSet,
  1147. Scale = Scale
  1148. })
  1149. if Mesh == "SpecialMesh" then
  1150. Msh.MeshType = MeshType
  1151. Msh.MeshId = MeshId
  1152. end
  1153. return Msh
  1154. end
  1155. },
  1156. Weld = {
  1157. Create = function(Parent, Part0, Part1, C0, C1)
  1158. local Weld = Create("Weld")({
  1159. Parent = Parent,
  1160. Part0 = Part0,
  1161. Part1 = Part1,
  1162. C0 = C0,
  1163. C1 = C1
  1164. })
  1165. return Weld
  1166. end
  1167. },
  1168. Sound = {
  1169. Create = function(id, par, vol, pit)
  1170. coroutine.resume(coroutine.create(function()
  1171. local S = Create("Sound")({
  1172. Volume = vol,
  1173. Pitch = pit or 1,
  1174. SoundId = id,
  1175. Parent = par or workspace
  1176. })
  1177. wait()
  1178. S:play()
  1179. game:GetService("Debris"):AddItem(S, 6)
  1180. end))
  1181. end
  1182. },
  1183. ParticleEmitter = {
  1184. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1185. local fp = Create("ParticleEmitter")({
  1186. Parent = Parent,
  1187. Color = ColorSequence.new(Color1, Color2),
  1188. LightEmission = LightEmission,
  1189. Size = Size,
  1190. Texture = Texture,
  1191. Transparency = Transparency,
  1192. ZOffset = ZOffset,
  1193. Acceleration = Accel,
  1194. Drag = Drag,
  1195. LockedToPart = LockedToPart,
  1196. VelocityInheritance = VelocityInheritance,
  1197. EmissionDirection = EmissionDirection,
  1198. Enabled = Enabled,
  1199. Lifetime = LifeTime,
  1200. Rate = Rate,
  1201. Rotation = Rotation,
  1202. RotSpeed = RotSpeed,
  1203. Speed = Speed,
  1204. VelocitySpread = VelocitySpread
  1205. })
  1206. return fp
  1207. end
  1208. }
  1209. }
  1210. function RemoveOutlines(part)
  1211. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1212. end
  1213.  
  1214. o1 = Instance.new("Model")
  1215. o2 = Instance.new("Part")
  1216. o3 = Instance.new("SpecialMesh")
  1217. o4 = Instance.new("Part")
  1218. o5 = Instance.new("Part")
  1219. o6 = Instance.new("Part")
  1220. o7 = Instance.new("SpecialMesh")
  1221. o8 = Instance.new("Part")
  1222. o9 = Instance.new("Part")
  1223. o10 = Instance.new("SpecialMesh")
  1224. o11 = Instance.new("Part")
  1225. o12 = Instance.new("Part")
  1226. o13 = Instance.new("SpecialMesh")
  1227. o14 = Instance.new("Part")
  1228. o15 = Instance.new("Part")
  1229. o16 = Instance.new("Part")
  1230. o17 = Instance.new("Part")
  1231. o1.Name = "MODEL"
  1232. o2.Name = "Middle"
  1233. o2.Parent = o1
  1234. o2.BrickColor = BrickColor.new("Pastel brown")
  1235. o2.Transparency = 1
  1236. o2.Position = Vector3.new(-13.5356159, 3.71991396, 50.2649117)
  1237. o2.Rotation = Vector3.new(-5.66336393, -89.7626114, -5.66246414)
  1238. o2.Anchored = true
  1239. o2.FormFactor = Enum.FormFactor.Custom
  1240. o2.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  1241. o2.CFrame = CFrame.new(-13.5356159, 3.71991396, 50.2649117, 1.75646369e-006, 1.74156298e-007, -0.999991417, -1.04150445e-007, 1, 1.60883403e-007, 0.999999762, 9.62157287e-008, 1.6223396e-006)
  1242. o2.BottomSurface = Enum.SurfaceType.Smooth
  1243. o2.TopSurface = Enum.SurfaceType.Smooth
  1244. o2.Color = Color3.new(1, 0.8, 0.6)
  1245. o3.Parent = o2
  1246. o3.Scale = Vector3.new(6.25, 6.25, 6.25)
  1247. o3.MeshType = Enum.MeshType.FileMesh
  1248. o4.Name = "Lense 1"
  1249. o4.Parent = o1
  1250. o4.Material = Enum.Material.Metal
  1251. o4.Transparency = 0.050000011920929
  1252. o4.Position = Vector3.new(-12.900528, 3.77991295, 50.5080605)
  1253. o4.Rotation = Vector3.new(-180, 20.6807137, -179.999985)
  1254. o4.Anchored = true
  1255. o4.CanCollide = false
  1256. o4.FormFactor = Enum.FormFactor.Custom
  1257. o4.Shape = Enum.PartType.Cylinder
  1258. o4.Size = Vector3.new(0.200000003, 0.320000023, 0.939999998)
  1259. o4.CFrame = CFrame.new(-12.900528, 3.77991295, 50.5080605, -0.935553849, 3.06141374e-007, 0.353159934, 3.19927466e-007, 1, 2.01617603e-008, -0.353163034, 1.1997561e-007, -0.935561478)
  1260. o4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1261. o4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1262. o4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1263. o4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1264. o4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1265. o4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1266. o5.Name = "Lense2"
  1267. o5.Parent = o1
  1268. o5.Material = Enum.Material.Metal
  1269. o5.Transparency = 0.050000011920929
  1270. o5.Position = Vector3.new(-12.8961124, 3.77492094, 50.0302277)
  1271. o5.Rotation = Vector3.new(-180, -23.8323021, -179.999985)
  1272. o5.Anchored = true
  1273. o5.CanCollide = false
  1274. o5.FormFactor = Enum.FormFactor.Custom
  1275. o5.Shape = Enum.PartType.Cylinder
  1276. o5.Size = Vector3.new(0.200000003, 0.330000043, 0.99000001)
  1277. o5.CFrame = CFrame.new(-12.8961124, 3.77492094, 50.0302277, -0.914722979, 2.85652249e-007, -0.404061079, 2.36339361e-007, 1, 1.37493373e-007, 0.404064298, 2.15865228e-008, -0.914730668)
  1278. o5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1279. o5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1280. o5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1281. o5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1282. o5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1283. o5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1284. o6.Name = "Handle"
  1285. o6.Parent = o1
  1286. o6.Material = Enum.Material.Metal
  1287. o6.BrickColor = BrickColor.new("Really black")
  1288. o6.Position = Vector3.new(-12.8799381, 3.69992495, 50.2599869)
  1289. o6.Rotation = Vector3.new(-90, 9.97842108e-006, -89.9999008)
  1290. o6.Anchored = true
  1291. o6.CanCollide = false
  1292. o6.FormFactor = Enum.FormFactor.Plate
  1293. o6.Size = Vector3.new(1, 0.400000006, 1)
  1294. o6.CFrame = CFrame.new(-12.8799381, 3.69992495, 50.2599869, 1.75646369e-006, 0.999991417, 1.74156298e-007, -1.04150445e-007, -1.60883403e-007, 1, 0.999999762, -1.6223396e-006, 9.62157287e-008)
  1295. o6.BottomSurface = Enum.SurfaceType.Weld
  1296. o6.TopSurface = Enum.SurfaceType.Smooth
  1297. o6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1298. o7.Parent = o6
  1299. o7.MeshId = "http://www.roblox.com/asset/?id=5158270"
  1300. o7.Scale = Vector3.new(0.140000001, 0.170000002, 0.100000001)
  1301. o7.MeshType = Enum.MeshType.FileMesh
  1302. o8.Name = "Straps"
  1303. o8.Parent = o1
  1304. o8.Material = Enum.Material.Fabric
  1305. o8.BrickColor = BrickColor.new("Really black")
  1306. o8.Position = Vector3.new(-13.5199518, 3.48991394, 50.2599869)
  1307. o8.Rotation = Vector3.new(5.96738209e-006, 0.000100637961, 89.9999924)
  1308. o8.Anchored = true
  1309. o8.CanCollide = false
  1310. o8.FormFactor = Enum.FormFactor.Custom
  1311. o8.Shape = Enum.PartType.Cylinder
  1312. o8.Size = Vector3.new(0.200000003, 1.49000013, 1.25999999)
  1313. o8.CFrame = CFrame.new(-13.5199518, 3.48991394, 50.2599869, 1.44325043e-007, -0.999991238, 1.75646369e-006, 0.999999881, 1.31081052e-007, -1.04150445e-007, 9.48765404e-008, 1.6242019e-006, 0.999999762)
  1314. o8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1315. o8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1316. o8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1317. o8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1318. o8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1319. o8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1320. o8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1321. o9.Name = "Ring2"
  1322. o9.Parent = o1
  1323. o9.BrickColor = BrickColor.new("Dark stone grey")
  1324. o9.Position = Vector3.new(-12.8061161, 3.77991295, 49.9993477)
  1325. o9.Rotation = Vector3.new(-1.48261315e-005, -66.1664276, -2.4695395e-005)
  1326. o9.Anchored = true
  1327. o9.CanCollide = false
  1328. o9.FormFactor = Enum.FormFactor.Custom
  1329. o9.Size = Vector3.new(0.600000024, 0.200000003, 1)
  1330. o9.CFrame = CFrame.new(-12.8061161, 3.77991295, 49.9993477, 0.404059976, 1.74156298e-007, -0.914723039, -1.6136562e-007, 1, 1.0455733e-007, 0.914730787, 9.62157287e-008, 0.404063195)
  1331. o9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1332. o9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1333. o9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1334. o9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1335. o9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1336. o9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1337. o9.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1338. o10.Parent = o9
  1339. o10.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1340. o10.Scale = Vector3.new(0.340000004, 0.300000012, 0.300000012)
  1341. o10.MeshType = Enum.MeshType.FileMesh
  1342. o11.Name = "Straps"
  1343. o11.Parent = o1
  1344. o11.Material = Enum.Material.Fabric
  1345. o11.BrickColor = BrickColor.new("Really black")
  1346. o11.Position = Vector3.new(-13.5199518, 4.00991392, 50.2599869)
  1347. o11.Rotation = Vector3.new(5.96738209e-006, 0.000100637961, 89.9999924)
  1348. o11.Anchored = true
  1349. o11.CanCollide = false
  1350. o11.FormFactor = Enum.FormFactor.Custom
  1351. o11.Shape = Enum.PartType.Cylinder
  1352. o11.Size = Vector3.new(0.200000003, 1.49000013, 1.25999999)
  1353. o11.CFrame = CFrame.new(-13.5199518, 4.00991392, 50.2599869, 1.44325043e-007, -0.999991238, 1.75646369e-006, 0.999999881, 1.31081052e-007, -1.04150445e-007, 9.48765404e-008, 1.6242019e-006, 0.999999762)
  1354. o11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1355. o11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1356. o11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1357. o11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1358. o11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1359. o11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1360. o11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1361. o12.Name = "Ring1"
  1362. o12.Parent = o1
  1363. o12.BrickColor = BrickColor.new("Dark stone grey")
  1364. o12.Position = Vector3.new(-12.7999144, 3.76992106, 50.5299988)
  1365. o12.Rotation = Vector3.new(-179.999969, -69.3177338, -179.999985)
  1366. o12.Anchored = true
  1367. o12.CanCollide = false
  1368. o12.FormFactor = Enum.FormFactor.Custom
  1369. o12.Size = Vector3.new(0.600000024, 0.200000003, 1)
  1370. o12.CFrame = CFrame.new(-12.7999144, 3.76992106, 50.5299988, -0.353160918, 1.74156298e-007, -0.935553372, -4.22077129e-008, 1, 1.87534141e-007, 0.935561061, 9.62157287e-008, -0.353164017)
  1371. o12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1372. o12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1373. o12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1374. o12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1375. o12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1376. o12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1377. o12.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1378. o13.Parent = o12
  1379. o13.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1380. o13.Scale = Vector3.new(0.340000004, 0.300000012, 0.300000012)
  1381. o13.MeshType = Enum.MeshType.FileMesh
  1382. o14.Name = "Breather"
  1383. o14.Parent = o1
  1384. o14.Material = Enum.Material.Metal
  1385. o14.BrickColor = BrickColor.new("Really black")
  1386. o14.Position = Vector3.new(-12.7419596, 3.69627094, 50.2550011)
  1387. o14.Rotation = Vector3.new(5.96738209e-006, 0.000100637961, -39.5510521)
  1388. o14.Anchored = true
  1389. o14.CanCollide = false
  1390. o14.FormFactor = Enum.FormFactor.Custom
  1391. o14.Shape = Enum.PartType.Cylinder
  1392. o14.Size = Vector3.new(0.600000024, 0.340000093, 0.25000003)
  1393. o14.CFrame = CFrame.new(-12.7419596, 3.69627094, 50.2550011, 0.771050453, 0.636759639, 1.75646369e-006, -0.636765182, 0.771057129, -1.04150445e-007, -1.31184265e-006, -9.5997575e-007, 0.999999762)
  1394. o14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1395. o14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1396. o14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1397. o14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1398. o14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1399. o14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1400. o14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1401. o15.Name = "Breather"
  1402. o15.Parent = o1
  1403. o15.Material = Enum.Material.Metal
  1404. o15.BrickColor = BrickColor.new("Really black")
  1405. o15.Position = Vector3.new(-12.5337915, 3.51434994, 50.2550011)
  1406. o15.Rotation = Vector3.new(5.96738209e-006, 0.000100637961, -39.5510521)
  1407. o15.Anchored = true
  1408. o15.CanCollide = false
  1409. o15.FormFactor = Enum.FormFactor.Custom
  1410. o15.Shape = Enum.PartType.Cylinder
  1411. o15.Size = Vector3.new(0.200000003, 0.340000093, 0.350000024)
  1412. o15.CFrame = CFrame.new(-12.5337915, 3.51434994, 50.2550011, 0.771050453, 0.636759639, 1.75646369e-006, -0.636765182, 0.771057129, -1.04150445e-007, -1.31184265e-006, -9.5997575e-007, 0.999999762)
  1413. o15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1414. o15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1415. o15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1416. o15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1417. o15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1418. o15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1419. o15.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1420. o16.Name = "Breather"
  1421. o16.Parent = o1
  1422. o16.Material = Enum.Material.Metal
  1423. o16.BrickColor = BrickColor.new("Really black")
  1424. o16.Position = Vector3.new(-12.7920103, 3.39220095, 49.784256)
  1425. o16.Rotation = Vector3.new(10.8745985, 48.2677155, -21.6106548)
  1426. o16.Anchored = true
  1427. o16.CanCollide = false
  1428. o16.FormFactor = Enum.FormFactor.Custom
  1429. o16.Shape = Enum.PartType.Cylinder
  1430. o16.Size = Vector3.new(0.230000019, 0.540000081, 0.75)
  1431. o16.CFrame = CFrame.new(-12.7920103, 3.39220095, 49.784256, 0.618847609, 0.24515225, 0.746263206, -0.230788618, 0.96486491, -0.125580132, -0.75083673, -0.0945150182, 0.653688967)
  1432. o16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1433. o16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1434. o16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1435. o16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1436. o16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1437. o16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1438. o16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1439. o17.Name = "Breather"
  1440. o17.Parent = o1
  1441. o17.Material = Enum.Material.Metal
  1442. o17.BrickColor = BrickColor.new("Really black")
  1443. o17.Position = Vector3.new(-12.8723783, 3.42192006, 49.8816109)
  1444. o17.Rotation = Vector3.new(10.8745985, 48.2677155, -21.6106548)
  1445. o17.Anchored = true
  1446. o17.CanCollide = false
  1447. o17.FormFactor = Enum.FormFactor.Custom
  1448. o17.Shape = Enum.PartType.Cylinder
  1449. o17.Size = Vector3.new(0.370000005, 0.540000081, 0.310000002)
  1450. o17.CFrame = CFrame.new(-12.8723783, 3.42192006, 49.8816109, 0.618847609, 0.24515225, 0.746263206, -0.230788618, 0.96486491, -0.125580132, -0.75083673, -0.0945150182, 0.653688967)
  1451. o17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1452. o17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1453. o17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1454. o17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1455. o17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1456. o17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1457. o17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1458.  
  1459. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1460. local Part = Create("Part")({
  1461. formFactor = FormFactor,
  1462. Parent = Parent,
  1463. Reflectance = Reflectance,
  1464. Transparency = Transparency,
  1465. CanCollide = false,
  1466. Locked = true,
  1467. BrickColor = BrickColor.new(tostring(BColor)),
  1468. Name = Name,
  1469. Size = Size,
  1470. Material = Material
  1471. })
  1472. RemoveOutlines(Part)
  1473. return Part
  1474. end
  1475. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1476. local Msh = Create(Mesh)({
  1477. Parent = Part,
  1478. Offset = OffSet,
  1479. Scale = Scale
  1480. })
  1481. if Mesh == "SpecialMesh" then
  1482. Msh.MeshType = MeshType
  1483. Msh.MeshId = MeshId
  1484. end
  1485. return Msh
  1486. end
  1487. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1488. local Weld = Create("Weld")({
  1489. Parent = Parent,
  1490. Part0 = Part0,
  1491. Part1 = Part1,
  1492. C0 = C0,
  1493. C1 = C1
  1494. })
  1495. return Weld
  1496. end
  1497.  
  1498.  
  1499. -------------------------------------------------------
  1500. --Start Effect Function--
  1501. -------------------------------------------------------
  1502. EffectModel = Instance.new("Model", char)
  1503. Effects = {
  1504. Block = {
  1505. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1506. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1507. prt.Anchored = true
  1508. prt.CFrame = cframe
  1509. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1510. game:GetService("Debris"):AddItem(prt, 10)
  1511. if Type == 1 or Type == nil then
  1512. table.insert(Effects, {
  1513. prt,
  1514. "Block1",
  1515. delay,
  1516. x3,
  1517. y3,
  1518. z3,
  1519. msh
  1520. })
  1521. elseif Type == 2 then
  1522. table.insert(Effects, {
  1523. prt,
  1524. "Block2",
  1525. delay,
  1526. x3,
  1527. y3,
  1528. z3,
  1529. msh
  1530. })
  1531. else
  1532. table.insert(Effects, {
  1533. prt,
  1534. "Block3",
  1535. delay,
  1536. x3,
  1537. y3,
  1538. z3,
  1539. msh
  1540. })
  1541. end
  1542. end
  1543. },
  1544. Sphere = {
  1545. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1546. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1547. prt.Anchored = true
  1548. prt.CFrame = cframe
  1549. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1550. game:GetService("Debris"):AddItem(prt, 10)
  1551. table.insert(Effects, {
  1552. prt,
  1553. "Cylinder",
  1554. delay,
  1555. x3,
  1556. y3,
  1557. z3,
  1558. msh
  1559. })
  1560. end
  1561. },
  1562. Cylinder = {
  1563. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1564. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1565. prt.Anchored = true
  1566. prt.CFrame = cframe
  1567. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1568. game:GetService("Debris"):AddItem(prt, 10)
  1569. table.insert(Effects, {
  1570. prt,
  1571. "Cylinder",
  1572. delay,
  1573. x3,
  1574. y3,
  1575. z3,
  1576. msh
  1577. })
  1578. end
  1579. },
  1580. Wave = {
  1581. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1582. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1583. prt.Anchored = true
  1584. prt.CFrame = cframe
  1585. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1586. game:GetService("Debris"):AddItem(prt, 10)
  1587. table.insert(Effects, {
  1588. prt,
  1589. "Cylinder",
  1590. delay,
  1591. x3 / 60,
  1592. y3 / 60,
  1593. z3 / 60,
  1594. msh
  1595. })
  1596. end
  1597. },
  1598. Ring = {
  1599. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1600. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1601. prt.Anchored = true
  1602. prt.CFrame = cframe
  1603. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1604. game:GetService("Debris"):AddItem(prt, 10)
  1605. table.insert(Effects, {
  1606. prt,
  1607. "Cylinder",
  1608. delay,
  1609. x3,
  1610. y3,
  1611. z3,
  1612. msh
  1613. })
  1614. end
  1615. },
  1616. Break = {
  1617. Create = function(brickcolor, cframe, x1, y1, z1)
  1618. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1619. prt.Anchored = true
  1620. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1621. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1622. local num = math.random(10, 50) / 1000
  1623. game:GetService("Debris"):AddItem(prt, 10)
  1624. table.insert(Effects, {
  1625. prt,
  1626. "Shatter",
  1627. num,
  1628. prt.CFrame,
  1629. math.random() - math.random(),
  1630. 0,
  1631. math.random(50, 100) / 100
  1632. })
  1633. end
  1634. },
  1635. Spiral = {
  1636. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1637. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1638. prt.Anchored = true
  1639. prt.CFrame = cframe
  1640. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1641. game:GetService("Debris"):AddItem(prt, 10)
  1642. table.insert(Effects, {
  1643. prt,
  1644. "Cylinder",
  1645. delay,
  1646. x3,
  1647. y3,
  1648. z3,
  1649. msh
  1650. })
  1651. end
  1652. },
  1653. Push = {
  1654. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1655. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1656. prt.Anchored = true
  1657. prt.CFrame = cframe
  1658. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1659. game:GetService("Debris"):AddItem(prt, 10)
  1660. table.insert(Effects, {
  1661. prt,
  1662. "Cylinder",
  1663. delay,
  1664. x3,
  1665. y3,
  1666. z3,
  1667. msh
  1668. })
  1669. end
  1670. }
  1671. }
  1672. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  1673. local fp = IT("Part")
  1674. fp.formFactor = formfactor
  1675. fp.Parent = parent
  1676. fp.Reflectance = reflectance
  1677. fp.Transparency = transparency
  1678. fp.CanCollide = false
  1679. fp.Locked = true
  1680. fp.BrickColor = brickcolor
  1681. fp.Name = name
  1682. fp.Size = size
  1683. fp.Position = tors.Position
  1684. RemoveOutlines(fp)
  1685. fp.Material = "SmoothPlastic"
  1686. fp:BreakJoints()
  1687. return fp
  1688. end
  1689.  
  1690. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1691. local mesh = IT(Mesh)
  1692. mesh.Parent = part
  1693. if Mesh == "SpecialMesh" then
  1694. mesh.MeshType = meshtype
  1695. if meshid ~= "nil" then
  1696. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  1697. end
  1698. end
  1699. mesh.Offset = offset
  1700. mesh.Scale = scale
  1701. return mesh
  1702. end
  1703.  
  1704. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1705. local type = type
  1706. local rng = Instance.new("Part", char)
  1707. rng.Anchored = true
  1708. rng.BrickColor = color
  1709. rng.CanCollide = false
  1710. rng.FormFactor = 3
  1711. rng.Name = "Ring"
  1712. rng.Material = "Neon"
  1713. rng.Size = Vector3.new(1, 1, 1)
  1714. rng.Transparency = 0
  1715. rng.TopSurface = 0
  1716. rng.BottomSurface = 0
  1717. rng.CFrame = pos
  1718. local rngm = Instance.new("SpecialMesh", rng)
  1719. rngm.MeshType = MType
  1720. rngm.Scale = scale
  1721. local scaler2 = 1
  1722. if type == "Add" then
  1723. scaler2 = 1 * value
  1724. elseif type == "Divide" then
  1725. scaler2 = 1 / value
  1726. end
  1727. coroutine.resume(coroutine.create(function()
  1728. for i = 0, 10 / bonuspeed, 0.1 do
  1729. swait()
  1730. if type == "Add" then
  1731. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1732. elseif type == "Divide" then
  1733. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1734. end
  1735. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1736. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1737. end
  1738. rng:Destroy()
  1739. end))
  1740. end
  1741.  
  1742. function Eviscerate(dude)
  1743. if dude.Name ~= char then
  1744. local bgf = IT("BodyGyro", dude.Head)
  1745. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1746. local val = IT("BoolValue", dude)
  1747. val.Name = "IsHit"
  1748. local ds = coroutine.wrap(function()
  1749. dude:WaitForChild("Head"):BreakJoints()
  1750. wait(0.5)
  1751. target = nil
  1752. coroutine.resume(coroutine.create(function()
  1753. for i, v in pairs(dude:GetChildren()) do
  1754. if v:IsA("Accessory") then
  1755. v:Destroy()
  1756. end
  1757. if v:IsA("Humanoid") then
  1758. v:Destroy()
  1759. end
  1760. if v:IsA("CharacterMesh") then
  1761. v:Destroy()
  1762. end
  1763. if v:IsA("Model") then
  1764. v:Destroy()
  1765. end
  1766. if v:IsA("Part") or v:IsA("MeshPart") then
  1767. for x, o in pairs(v:GetChildren()) do
  1768. if o:IsA("Decal") then
  1769. o:Destroy()
  1770. end
  1771. end
  1772. coroutine.resume(coroutine.create(function()
  1773. v.Material = "Neon"
  1774. v.CanCollide = false
  1775. local PartEmmit1 = IT("ParticleEmitter", v)
  1776. PartEmmit1.LightEmission = 1
  1777. PartEmmit1.Texture = "rbxassetid://284205403"
  1778. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1779. PartEmmit1.Rate = 150
  1780. PartEmmit1.Lifetime = NumberRange.new(1)
  1781. PartEmmit1.Size = NumberSequence.new({
  1782. NumberSequenceKeypoint.new(0, 0.75, 0),
  1783. NumberSequenceKeypoint.new(1, 0, 0)
  1784. })
  1785. PartEmmit1.Transparency = NumberSequence.new({
  1786. NumberSequenceKeypoint.new(0, 0, 0),
  1787. NumberSequenceKeypoint.new(1, 1, 0)
  1788. })
  1789. PartEmmit1.Speed = NumberRange.new(0, 0)
  1790. PartEmmit1.VelocitySpread = 30000
  1791. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1792. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1793. local BodPoss = IT("BodyPosition", v)
  1794. BodPoss.P = 3000
  1795. BodPoss.D = 1000
  1796. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1797. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1798. v.Color = maincolor.Color
  1799. coroutine.resume(coroutine.create(function()
  1800. for i = 0, 49 do
  1801. swait(1)
  1802. v.Transparency = v.Transparency + 0.08
  1803. end
  1804. wait(0.5)
  1805. PartEmmit1.Enabled = false
  1806. wait(3)
  1807. v:Destroy()
  1808. dude:Destroy()
  1809. end))
  1810. end))
  1811. end
  1812. end
  1813. end))
  1814. end)
  1815. ds()
  1816. end
  1817. end
  1818.  
  1819. function FindNearestHead(Position, Distance, SinglePlayer)
  1820. if SinglePlayer then
  1821. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1822. end
  1823. local List = {}
  1824. for i, v in pairs(workspace:GetChildren()) do
  1825. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1826. table.insert(List, v)
  1827. end
  1828. end
  1829. return List
  1830. end
  1831.  
  1832. function SphereAura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1833. local type = type
  1834. local rng = Instance.new("Part", char)
  1835. rng.Anchored = true
  1836. rng.BrickColor = color
  1837. rng.CanCollide = false
  1838. rng.FormFactor = 3
  1839. rng.Name = "Ring"
  1840. rng.Material = "Neon"
  1841. rng.Size = Vector3.new(1, 1, 1)
  1842. rng.Transparency = 0
  1843. rng.TopSurface = 0
  1844. rng.BottomSurface = 0
  1845. rng.CFrame = pos
  1846. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1847. local rngm = Instance.new("SpecialMesh", rng)
  1848. rngm.MeshType = "Sphere"
  1849. rngm.Scale = Vector3.new(x1, y1, z1)
  1850. local scaler2 = 1
  1851. local speeder = FastSpeed
  1852. if type == "Add" then
  1853. scaler2 = 1 * value
  1854. elseif type == "Divide" then
  1855. scaler2 = 1 / value
  1856. end
  1857. coroutine.resume(coroutine.create(function()
  1858. for i = 0, 10 / bonuspeed, 0.1 do
  1859. swait()
  1860. if type == "Add" then
  1861. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1862. elseif type == "Divide" then
  1863. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1864. end
  1865. rng.BrickColor = BrickColor.new("Really red")
  1866. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1867. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1868. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1869. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1870. end
  1871. rng:Destroy()
  1872. end))
  1873. end
  1874.  
  1875. function FindNearestHead(Position, Distance, SinglePlayer)
  1876. if SinglePlayer then
  1877. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1878. end
  1879. local List = {}
  1880. for i, v in pairs(workspace:GetChildren()) do
  1881. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1882. table.insert(List, v)
  1883. end
  1884. end
  1885. return List
  1886. end
  1887.  
  1888. function PixelBlockX(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1889. local type = type
  1890. local rng = Instance.new("Part", char)
  1891. rng.Anchored = true
  1892. rng.BrickColor = color
  1893. rng.CanCollide = false
  1894. rng.FormFactor = 3
  1895. rng.Name = "Ring"
  1896. rng.Material = "Neon"
  1897. rng.Size = Vector3.new(1, 1, 1)
  1898. rng.Transparency = 0
  1899. rng.TopSurface = 0
  1900. rng.BottomSurface = 0
  1901. rng.CFrame = pos
  1902. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1903. local rngm = Instance.new("SpecialMesh", rng)
  1904. rngm.MeshType = "Brick"
  1905. rngm.Scale = Vector3.new(x1,y1,z1)
  1906. local scaler2 = 1
  1907. local speeder = FastSpeed/10
  1908. if type == "Add" then
  1909. scaler2 = 1*value
  1910. elseif type == "Divide" then
  1911. scaler2 = 1/value
  1912. end
  1913. coroutine.resume(coroutine.create(function()
  1914. for i = 0,10/bonuspeed,0.1 do
  1915. swait()
  1916. if type == "Add" then
  1917. scaler2 = scaler2 - 0.01*value/bonuspeed
  1918. elseif type == "Divide" then
  1919. scaler2 = scaler2 - 0.01/value*bonuspeed
  1920. end
  1921. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1922. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1923. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1924. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1925. end
  1926. rng:Destroy()
  1927. end))
  1928. end
  1929.  
  1930. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1931. local type = type
  1932. local rng = Instance.new("Part", char)
  1933. rng.Anchored = true
  1934. rng.BrickColor = color
  1935. rng.CanCollide = false
  1936. rng.FormFactor = 3
  1937. rng.Name = "Ring"
  1938. rng.Material = "Neon"
  1939. rng.Size = Vector3.new(1, 1, 1)
  1940. rng.Transparency = 0
  1941. rng.TopSurface = 0
  1942. rng.BottomSurface = 0
  1943. rng.CFrame = pos
  1944. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1945. local rngm = Instance.new("SpecialMesh", rng)
  1946. rngm.MeshType = MType
  1947. rngm.Scale = Vector3.new(x1, y1, z1)
  1948. local scaler2 = 1
  1949. local speeder = FastSpeed
  1950. if type == "Add" then
  1951. scaler2 = 1 * value
  1952. elseif type == "Divide" then
  1953. scaler2 = 1 / value
  1954. end
  1955. coroutine.resume(coroutine.create(function()
  1956. for i = 0, 10 / bonuspeed, 0.1 do
  1957. swait()
  1958. if type == "Add" then
  1959. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1960. elseif type == "Divide" then
  1961. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1962. end
  1963. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1964. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1965. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1966. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1967. end
  1968. rng:Destroy()
  1969. end))
  1970. end
  1971.  
  1972. function SoulSteal(dude)
  1973. if dude.Name ~= char then
  1974. local bgf = IT("BodyGyro", dude.Head)
  1975. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1976. local val = IT("BoolValue", dude)
  1977. val.Name = "IsHit"
  1978. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1979. local soulst = coroutine.wrap(function()
  1980. local soul = Instance.new("Part",dude)
  1981. soul.Size = Vector3.new(1,1,1)
  1982. soul.CanCollide = false
  1983. soul.Anchored = false
  1984. soul.Position = torso.Position
  1985. soul.Transparency = 1
  1986. local PartEmmit1 = IT("ParticleEmitter", soul)
  1987. PartEmmit1.LightEmission = 1
  1988. PartEmmit1.Texture = "rbxassetid://569507414"
  1989. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1990. PartEmmit1.Rate = 250
  1991. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1992. PartEmmit1.Size = NumberSequence.new({
  1993. NumberSequenceKeypoint.new(0, 1, 0),
  1994. NumberSequenceKeypoint.new(1, 0, 0)
  1995. })
  1996. PartEmmit1.Transparency = NumberSequence.new({
  1997. NumberSequenceKeypoint.new(0, 0, 0),
  1998. NumberSequenceKeypoint.new(1, 1, 0)
  1999. })
  2000. PartEmmit1.Speed = NumberRange.new(0, 0)
  2001. PartEmmit1.VelocitySpread = 30000
  2002. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  2003. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  2004. local BodPoss = IT("BodyPosition", soul)
  2005. BodPoss.P = 3000
  2006. BodPoss.D = 1000
  2007. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2008. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2009. wait(1.6)
  2010. soul.Touched:connect(function(hit)
  2011. if hit.Parent == char then
  2012. soul:Destroy()
  2013. end
  2014. end)
  2015. wait(1.2)
  2016. while soul do
  2017. swait()
  2018. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2019. BodPoss.Position = tors.Position
  2020. end
  2021. end)
  2022. soulst()
  2023. end
  2024. end
  2025. function FaceMouse()
  2026. local Cam = workspace.CurrentCamera
  2027. return {
  2028. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  2029. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2030. }
  2031. end
  2032. function WACKYEFFECT(Table)
  2033. local TYPE = (Table.EffectType or "Sphere")
  2034. local SIZE = (Table.Size or Vector3.new(1,1,1))
  2035. local ENDSIZE = (Table.Size2 or Vector3.new(0,0,0))
  2036. local TRANSPARENCY = (Table.Transparency or 0)
  2037. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  2038. local CFRAME = (Table.CFrame or tors.CFrame)
  2039. local MOVEDIRECTION = (Table.MoveToPos or nil)
  2040. local ROTATION1 = (Table.RotationX or 0)
  2041. local ROTATION2 = (Table.RotationY or 0)
  2042. local ROTATION3 = (Table.RotationZ or 0)
  2043. local MATERIAL = (Table.Material or "Neon")
  2044. local COLOR = (Table.Color or Color3.new(1,1,1))
  2045. local TIME = (Table.Time or 45)
  2046. local SOUNDID = (Table.SoundID or nil)
  2047. local SOUNDPITCH = (Table.SoundPitch or nil)
  2048. local SOUNDVOLUME = (Table.SoundVolume or nil)
  2049. coroutine.resume(coroutine.create(function()
  2050. local PLAYSSOUND = false
  2051. local SOUND = nil
  2052. local EFFECT = CreatePart(3, EffectModel, MATERIAL, 0, TRANSPARENCY, BrickC("Pearl"), "Effect", Vector3.new(1,1,1), true)
  2053. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  2054. PLAYSSOUND = true
  2055. SOUND = Cso(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  2056. end
  2057. EFFECT.Color = COLOR
  2058. local MSH = nil
  2059. if TYPE == "Sphere" then
  2060. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, Vector3.new(0,0,0))
  2061. elseif TYPE == "Block" or TYPE == "Box" then
  2062. MSH = IT("BlockMesh",EFFECT)
  2063. MSH.Scale = SIZE
  2064. elseif TYPE == "Cylinder" then
  2065. MSH = IT("CylinderMesh",EFFECT)
  2066. MSH.Scale = SIZE
  2067. elseif TYPE == "Wave" then
  2068. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, Vector3.new(0,0,-SIZE.X/8))
  2069. elseif TYPE == "Ring" then
  2070. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", Vector3.new(SIZE.X,SIZE.X,0.1), Vector3.new(0,0,0))
  2071. elseif TYPE == "Slash" then
  2072. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", Vector3.new(SIZE.X/10,0,SIZE.X/10), Vector3.new(0,0,0))
  2073. elseif TYPE == "Round Slash" then
  2074. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", Vector3.new(SIZE.X/10,0,SIZE.X/10), Vector3.new(0,0,0))
  2075. elseif TYPE == "Swirl" then
  2076. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, Vector3.new(0,0,0))
  2077. elseif TYPE == "Skull" then
  2078. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, Vector3.new(0,0,0))
  2079. elseif TYPE == "Crystal" then
  2080. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, Vector3.new(0,0,0))
  2081. elseif TYPE == "Crown" then
  2082. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "173770780", "", SIZE, Vector3.new(0,0,0))
  2083. end
  2084. if MSH ~= nil then
  2085. local MOVESPEED = nil
  2086. if MOVEDIRECTION ~= nil then
  2087. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  2088. end
  2089. local GROWTH = SIZE - ENDSIZE
  2090. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  2091. if TYPE == "Block" then
  2092. EFFECT.CFrame = CFRAME*angles(Rad(Mrandom(0,360)),Rad(Mrandom(0,360)),Rad(Mrandom(0,360)))
  2093. else
  2094. EFFECT.CFrame = CFRAME
  2095. end
  2096. for LOOP = 1, TIME+1 do
  2097. swait()
  2098. MSH.Scale = MSH.Scale - GROWTH/TIME
  2099. if TYPE == "Wave" then
  2100. MSH.Offset = Vector3.new(0,0,-MSH.Scale.X/8)
  2101. end
  2102. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  2103. if TYPE == "Block" then
  2104. EFFECT.CFrame = CFRAME*angles(Rad(Mrandom(0,360)),Rad(Mrandom(0,360)),Rad(Mrandom(0,360)))
  2105. else
  2106. EFFECT.CFrame = EFFECT.CFrame*angles(Rad(ROTATION1),Rad(ROTATION2),Rad(ROTATION3))
  2107. end
  2108. if MOVEDIRECTION ~= nil then
  2109. local ORI = EFFECT.Orientation
  2110. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  2111. EFFECT.Orientation = ORI
  2112. end
  2113. end
  2114. EFFECT.Transparency = 1
  2115. if PLAYSSOUND == false then
  2116. EFFECT:remove()
  2117. else
  2118. repeat swait() until SOUND.Playing == false
  2119. EFFECT:remove()
  2120. end
  2121. else
  2122. if PLAYSSOUND == false then
  2123. EFFECT:remove()
  2124. else
  2125. repeat swait() until SOUND.Playing == false
  2126. EFFECT:remove()
  2127. end
  2128. end
  2129. end))
  2130. end
  2131.  
  2132. -------------------------------------------------------
  2133. --End Effect Function--
  2134. -------------------------------------------------------
  2135. function Cso(ID, PARENT, VOLUME, PITCH)
  2136. local NSound = nil
  2137. coroutine.resume(coroutine.create(function()
  2138. NSound = IT("Sound", PARENT)
  2139. NSound.Volume = VOLUME
  2140. NSound.Pitch = PITCH
  2141. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2142. swait()
  2143. NSound:play()
  2144. game:GetService("Debris"):AddItem(NSound, 10)
  2145. end))
  2146. return NSound
  2147. end
  2148. function CameraEnshaking(Length, Intensity)
  2149. coroutine.resume(coroutine.create(function()
  2150. local intensity = 1 * Intensity
  2151. local rotM = 0.01 * Intensity
  2152. for i = 0, Length, 0.1 do
  2153. swait()
  2154. intensity = intensity - 0.05 * Intensity / Length
  2155. rotM = rotM - 5.0E-4 * Intensity / Length
  2156. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  2157. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  2158. end
  2159. hum.CameraOffset = Vector3.new(0, 0, 0)
  2160. end))
  2161. end
  2162. NewInstance = function(instance,parent,properties)
  2163. local inst = Instance.new(instance)
  2164. inst.Parent = parent
  2165. if(properties)then
  2166. for i,v in next, properties do
  2167. pcall(function() inst[i] = v end)
  2168. end
  2169. end
  2170. return inst;
  2171. end
  2172. function chatfunc(text, color)
  2173. local chat = coroutine.wrap(function()
  2174. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  2175. char:FindFirstChild("TalkingBillBoard"):destroy()
  2176. end
  2177. local naeeym2 = Instance.new("BillboardGui", char)
  2178. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  2179. naeeym2.StudsOffset = Vector3.new(0, 5, 0)
  2180. naeeym2.Adornee = hed
  2181. naeeym2.Name = "TalkingBillBoard"
  2182. local tecks2 = Instance.new("TextLabel", naeeym2)
  2183. tecks2.BackgroundTransparency = 1
  2184. tecks2.BorderSizePixel = 0
  2185. tecks2.Text = ""
  2186. tecks2.Font = "Fantasy"
  2187. tecks2.TextSize = 30
  2188. tecks2.TextStrokeTransparency = 0
  2189. tecks2.TextColor3 = color
  2190. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  2191. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  2192. for i = 1, string.len(text) do
  2193. --CFuncs.Sound.Create("rbxassetid://274118116", hed, 5.25, 0.115)
  2194. tecks2.Text = string.sub(text, 1, i)
  2195. swait(1)
  2196. end
  2197. wait(1)
  2198. naeeym2:Destroy()
  2199. end)
  2200. chat()
  2201. end
  2202. New = function(Object, Parent, Name, Data)
  2203. local Object = Instance.new(Object)
  2204. for Index, Value in pairs(Data or {}) do
  2205. Object[Index] = Value
  2206. end
  2207. Object.Parent = Parent
  2208. Object.Name = Name
  2209. return Object
  2210. end
  2211.  
  2212. -------------------------------------------------------
  2213. --End Important Functions--
  2214. -------------------------------------------------------
  2215.  
  2216.  
  2217. -------------------------------------------------------
  2218. --Start Customization--
  2219. -------------------------------------------------------
  2220. local Player_Size = 1
  2221. if Player_Size ~= 1 then
  2222. root.Size = root.Size * Player_Size
  2223. tors.Size = tors.Size * Player_Size
  2224. hed.Size = hed.Size * Player_Size
  2225. ra.Size = ra.Size * Player_Size
  2226. la.Size = la.Size * Player_Size
  2227. rl.Size = rl.Size * Player_Size
  2228. ll.Size = ll.Size * Player_Size
  2229. ----------------------------------------------------------------------------------
  2230. rootj.Parent = root
  2231. neck.Parent = tors
  2232. RW.Parent = tors
  2233. LW.Parent = tors
  2234. RH.Parent = tors
  2235. LH.Parent = tors
  2236. ----------------------------------------------------------------------------------
  2237. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  2238. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  2239. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  2240. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  2241. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  2242. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  2243. ----------------------------------------------------------------------------------
  2244. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  2245. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  2246. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  2247. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  2248. --hat.Parent = Character
  2249. end
  2250. ----------------------------------------------------------------------------------
  2251. local SONG = 515347026
  2252. local SONG2 = 0
  2253. local Music = Instance.new("Sound",tors)
  2254. Music.Volume = 2.5
  2255. Music.Looped = true
  2256. Music.Pitch = 1 --Pitcher
  2257. ----------------------------------------------------------------------------------
  2258. local equipped = false
  2259. local idle = 0
  2260. local change = 1
  2261. local val = 0
  2262. local toim = 0
  2263. local idleanim = 0.4
  2264. local sine = 0
  2265. local Sit = 1
  2266. local WasAir = false
  2267. local InAir = false
  2268. local LandTick = 0
  2269. ----------------------------------------------------------------------------------
  2270. hum.WalkSpeed = 16
  2271. hum.JumpPower = 55
  2272. hum.Animator.Parent = nil
  2273. ----------------------------------------------------------------------------------
  2274. local naeeym2 = Instance.new("BillboardGui",char)
  2275. naeeym2.AlwaysOnTop = true
  2276. naeeym2.Size = UDim2.new(5,35,2,35)
  2277. naeeym2.StudsOffset = Vector3.new(0, 1.5, 0)
  2278. naeeym2.Adornee = hed
  2279. naeeym2.Name = "Name"
  2280. local tecks2 = Instance.new("TextLabel",naeeym2)
  2281. tecks2.BackgroundTransparency = 1
  2282. tecks2.TextScaled = true
  2283. tecks2.BorderSizePixel = 0
  2284. tecks2.Text = "Content Cop"
  2285. tecks2.Font = "Fantasy"
  2286. tecks2.TextSize = 30
  2287. tecks2.TextStrokeTransparency = 0
  2288. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  2289. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  2290. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  2291. tecks2.Parent = naeeym2
  2292. -------------------------------------------------------
  2293. --End Customization--
  2294. -------------------------------------------------------
  2295. local Particle = IT("ParticleEmitter",nil)
  2296. Particle.Enabled = false
  2297. Particle.LightEmission = 0.2
  2298. Particle.Rate = 150
  2299. Particle.ZOffset = 1
  2300. Particle.Rotation = NumberRange.new(-180, 180)
  2301.  
  2302. function ParticleEmitter(Table)
  2303. local PRTCL = Particle:Clone()
  2304. local Color1 = Table.Color1 or Color3.new(1,1,1)
  2305. local Color2 = Table.Color2 or Color3.new(1,1,1)
  2306. local Speed = Table.Speed or 5
  2307. local Drag = Table.Drag or 0
  2308. local Size1 = Table.Size1 or 1
  2309. local Size2 = Table.Size2 or 5
  2310. local Lifetime1 = Table.Lifetime1 or 1
  2311. local Lifetime2 = Table.Lifetime2 or 1.5
  2312. local Parent = Table.Parent or tors
  2313. local Emit = Table.Emit or 100
  2314. local Offset = Table.Offset or 360
  2315. local Acel = Table.Acel or Vector3.new(0,0,0)
  2316. local Enabled = Table.Enabled or false
  2317. local Texture = Table.Texture or "281983280"
  2318. local RotS = Table.RotSpeed or NumberRange.new(-15, 15)
  2319. local Trans1 = Table.Transparency1 or 0
  2320. local Trans2 = Table.Transparency2 or 0
  2321. PRTCL.Parent = Parent
  2322. PRTCL.RotSpeed = RotS
  2323. PRTCL.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,Trans1),NumberSequenceKeypoint.new(1,Trans2)})
  2324. PRTCL.Texture = "http://www.roblox.com/asset/?id="..Texture
  2325. PRTCL.Color = ColorSequence.new(Color1,Color2)
  2326. PRTCL.Size = NumberSequence.new(Size1,Size2)
  2327. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  2328. PRTCL.Speed = NumberRange.new(Speed)
  2329. PRTCL.VelocitySpread = Offset
  2330. PRTCL.Drag = Drag
  2331. PRTCL.Acceleration = Acel
  2332. if Enabled == false then
  2333. PRTCL:Emit(Emit)
  2334. game:GetService("Debris"):AddItem(PRTCL,Lifetime2)
  2335. else
  2336. PRTCL.Enabled = true
  2337. end
  2338. return PRTCL
  2339. end
  2340.  
  2341. local BC = Character["Body Colors"]
  2342. BC.HeadColor = BrickColor.new("Pastel brown")
  2343. BC.LeftArmColor = BrickColor.new("Pastel brown")
  2344. BC.LeftLegColor = BrickColor.new("Pastel brown")
  2345. BC.RightArmColor = BrickColor.new("Pastel brown")
  2346. BC.RightLegColor = BrickColor.new("Pastel brown")
  2347. BC.TorsoColor = BrickColor.new("Pastel brown")
  2348. -------------------------------------------------------
  2349. --Start Attacks N Stuff--
  2350. -------------------------------------------------------
  2351. function GalaBomb()
  2352. attack = true
  2353. Cso("460919688", hed, 3.5, 1)
  2354. local orb = Instance.new("Part", char)
  2355. orb.Anchored = true
  2356. orb.BrickColor = BrickC("Really black")
  2357. orb.CanCollide = false
  2358. orb.FormFactor = 3
  2359. orb.Name = "Ring"
  2360. orb.Material = "Neon"
  2361. orb.Size = Vector3.new(1, 1, 1)
  2362. orb.Transparency = 0
  2363. orb.TopSurface = 0
  2364. orb.BottomSurface = 0
  2365. local orbm = Instance.new("SpecialMesh", orb)
  2366. orbm.MeshType = "Sphere"
  2367. orbm.Name = "SizeMesh"
  2368. orbm.Scale = Vector3.new(0, 0, 0)
  2369. local scaled = 0.1
  2370. local posid = 0
  2371. for i = 0, 12, 0.1 do
  2372. swait()
  2373. scaled = scaled + 0.001
  2374. posid = posid - scaled
  2375. orb.CFrame = ra.CFrame * CF(0, -0.1 + posid / 1.05, 0)
  2376. orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled)
  2377. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(0)), 0.1)
  2378. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(-25)), 0.1)
  2379. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(6)), 0.1)
  2380. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-6)), 0.1)
  2381. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(170), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.1)
  2382. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(6), Rad(Mrandom(-15, 15)), Rad(-5 + 4.5 * Sin(sine / 20))), 0.1)
  2383. end
  2384. for i = 0, 2, 0.1 do
  2385. swait()
  2386. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(-30)), 0.1)
  2387. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(30)), 0.1)
  2388. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(6)), 0.1)
  2389. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-6)), 0.1)
  2390. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(215), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.1)
  2391. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(6), Rad(Mrandom(-15, 15)), Rad(-5 + 4.5 * Sin(sine / 20))), 0.1)
  2392. end
  2393. coroutine.resume(coroutine.create(function()
  2394. orb.Anchored = false
  2395. CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1)
  2396. local a = Instance.new("Part", workspace)
  2397. a.Name = "Direction"
  2398. a.Anchored = true
  2399. a.BrickColor = BrickC("Really black")
  2400. a.Material = "Neon"
  2401. a.Transparency = 1
  2402. a.CanCollide = false
  2403. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500)
  2404. local ignore = orb
  2405. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2406. a.BottomSurface = 10
  2407. a.TopSurface = 10
  2408. local distance = (orb.CFrame.p - position).magnitude
  2409. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2410. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
  2411. orb.CFrame = a.CFrame
  2412. a:Destroy()
  2413. local bv = Instance.new("BodyVelocity")
  2414. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2415. bv.velocity = orb.CFrame.lookVector * 125
  2416. bv.Parent = orb
  2417. local hitted = false
  2418. game:GetService("Debris"):AddItem(orb, 15)
  2419. swait()
  2420. local hit = orb.Touched:connect(function(hit)
  2421. if hitted == false then
  2422. hitted = true
  2423. CameraEnshaking(10, 2.5)
  2424. CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
  2425. for i, v in pairs(FindNearestHead(orb.CFrame.p, 25)) do
  2426. if v:FindFirstChild("Head") then
  2427. Eviscerate(v)
  2428. end
  2429. end
  2430. Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Really black"), "Sphere")
  2431. Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickC("Really black"), "Sphere")
  2432. for i = 0, 9 do
  2433. Aura(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really black"), 0, "Sphere")
  2434. Aura(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really black"), 0, "Sphere")
  2435. end
  2436. orb.Anchored = true
  2437. orb.Transparency = 1
  2438. wait(8)
  2439. orb:Destroy()
  2440. end
  2441. end)
  2442. end))
  2443. for i = 0, 1, 0.1 do
  2444. swait()
  2445. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(30)), 0.3)
  2446. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(-30)), 0.3)
  2447. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(6)), 0.3)
  2448. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-6)), 0.3)
  2449. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.3)
  2450. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(6), Rad(Mrandom(-15, 15)), Rad(-5 + 4.5 * Sin(sine / 20))), 0.3)
  2451. end
  2452. attack = false
  2453. end
  2454. function LimitlessDivinity()
  2455. for i = 0, 2, 0.1 do
  2456. swait()
  2457. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  2458. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  2459. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  2460. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  2461. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(65 - 4.5 * Sin(sine / 20))), 0.3)
  2462. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(-65 + 4.5 * Sin(sine / 20))), 0.3)
  2463. end
  2464. local p = Instance.new("Part",char)
  2465. p.Anchored = true
  2466. p.Size = Vector3.new(0.1,0.1,0.1)
  2467. p.BrickColor = BrickC("Really black")
  2468. p.Material = "Neon"
  2469. p.CFrame = CFrame.new(mouse.Hit.p)
  2470. local m = Instance.new("SpecialMesh",p)
  2471. m.MeshType = "Sphere"
  2472. m.Scale = Vector3.new(80,80,80)
  2473. Magic(3, "Add", p.CFrame, Vector3.new(8, 8, 8), 0.15, BrickC("Really black"), "Sphere")
  2474. CFuncs["Sound"].Create("rbxassetid://183763506", p, 10, 0.5)
  2475. for i = 1, 100 do
  2476. swait()
  2477. Aura(2.5,-0.5,"Add", p.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),50,50,200,-0.025,BrickC("Really black"),25, "Sphere")
  2478. m.Scale = m.Scale + Vector3.new(1,1,1)
  2479. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  2480. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  2481. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  2482. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  2483. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(65 - 4.5 * Sin(sine / 20))), 0.3)
  2484. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(-65 + 4.5 * Sin(sine / 20))), 0.3)
  2485. end
  2486. for i = 1,10 do
  2487. swait()
  2488. m.Scale = m.Scale - Vector3.new(16,16,16)
  2489. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  2490. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  2491. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  2492. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  2493. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(65 - 4.5 * Sin(sine / 20))), 0.3)
  2494. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(-65 + 4.5 * Sin(sine / 20))), 0.3)
  2495. end
  2496. for i = 1,100 do
  2497. Aura(5,10,"Add",p.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),20,20,20,0.2,BrickC("Really black"),0, "Sphere")
  2498. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  2499. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  2500. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  2501. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  2502. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(65 - 4.5 * Sin(sine / 20))), 0.3)
  2503. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(-65 + 4.5 * Sin(sine / 20))), 0.3)
  2504. end
  2505. Magic(1, "Add", p.CFrame, Vector3.new(50, 100, 50), 4, BrickC("Really black"), "Sphere")
  2506. Magic(1, "Add", p.CFrame, Vector3.new(30, 60, 30), 4, BrickC("Really black"), "Sphere")
  2507. Magic(1, "Add", p.CFrame, Vector3.new(3, 600, 3), 4, BrickC("Really black"), "Sphere")
  2508. MagniDamage(p, 60, 50, 100, 0, "Normal")
  2509. CFuncs["Sound"].Create("rbxassetid://138213851", p, 2,1.2)
  2510. CFuncs["Sound"].Create("rbxassetid://239000203", p, 2,1.2)
  2511. CFuncs["Sound"].Create("rbxassetid://919941001", char, 3,1.05)
  2512. p.Transparency = 1
  2513. end
  2514. function NebulaticManiac()
  2515. attack = true
  2516. hum.WalkSpeed = 0
  2517. for i = 0,1.2,0.1 do
  2518. swait()
  2519. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2520. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2521. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2522. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2523. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2524. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-15)), 0.1)
  2525. end
  2526. Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick")
  2527. Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick")
  2528. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 15.1, 15.1, 15.1, 0.01)
  2529. Effects.Sphere.Create(maincolor, root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 11.1, 11.1, 11.1, 0.01)
  2530. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Institutional white"), "Sphere")
  2531. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Really black"), "Sphere")
  2532. Magic(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(35, 0.1, 35), 0.01, BrickColor.new("Really black"), "Sphere")
  2533. Cso("331666100", tors, 10, .68)
  2534. for i, v in pairs(FindNearestHead(tors.CFrame.p, 14.5)) do
  2535. if v:FindFirstChild("Head") then
  2536. Eviscerate(v)
  2537. end
  2538. end
  2539. CameraEnshaking(1.5, 20)
  2540. for i = 1,4.7,0.1 do
  2541. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2542. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2543. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2544. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2545. RW.C0 = clerp(RW.C0, CF(1.2, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-34)), 0.1)
  2546. LW.C0 = clerp(LW.C0, CF(-1.5, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(-15)), 0.1)
  2547. end
  2548. wait(.6)
  2549. Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick")
  2550. Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick")
  2551. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 15.1, 15.1, 15.1, 0.01)
  2552. Effects.Sphere.Create(maincolor, root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 11.1, 11.1, 11.1, 0.01)
  2553. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Institutional white"), "Sphere")
  2554. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Toothpaste"), "Sphere")
  2555. Magic(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(35, 0.1, 35), 0.01,BrickColor.new("Really black"), "Sphere")
  2556. Cso("331666100", tors, 10, .68)
  2557. for i, v in pairs(FindNearestHead(tors.CFrame.p, 14.5)) do
  2558. if v:FindFirstChild("Head") then
  2559. Eviscerate(v)
  2560. end
  2561. end
  2562. CameraEnshaking(1.5, 20)
  2563. for i = 1,4.7,0.1 do
  2564. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2565. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2566. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2567. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2568. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(15)), 0.1)
  2569. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(34)), 0.1)
  2570. end
  2571. wait(.6)
  2572. Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick")
  2573. Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick")
  2574. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 15.1, 15.1, 15.1, 0.01)
  2575. Effects.Sphere.Create(maincolor, root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 11.1, 11.1, 11.1, 0.01)
  2576. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Institutional white"), "Sphere")
  2577. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Really black"), "Sphere")
  2578. Magic(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(35, 0.1, 35), 0.01, BrickColor.new("Really black"), "Sphere")
  2579. Cso("331666100", tors, 10, .68)
  2580. for i, v in pairs(FindNearestHead(tors.CFrame.p, 14.5)) do
  2581. if v:FindFirstChild("Head") then
  2582. Eviscerate(v)
  2583. end
  2584. end
  2585. CameraEnshaking(1.5, 20)
  2586. for i = 1,4.7,0.1 do
  2587. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2588. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2589. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2590. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2591. RW.C0 = clerp(RW.C0, CF(1.2, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-34)), 0.1)
  2592. LW.C0 = clerp(LW.C0, CF(-1.5, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(-15)), 0.1)
  2593. end
  2594. wait(.6)
  2595. Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick")
  2596. Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick")
  2597. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 15.1, 15.1, 15.1, 0.01)
  2598. Effects.Sphere.Create(maincolor, root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 11.1, 11.1, 11.1, 0.01)
  2599. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Institutional white"), "Sphere")
  2600. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Toothpaste"), "Sphere")
  2601. Magic(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(35, 0.1, 35), 0.01, BrickColor.new("Really black"), "Sphere")
  2602. Cso("331666100", tors, 10, .68)
  2603. for i, v in pairs(FindNearestHead(tors.CFrame.p, 14.5)) do
  2604. if v:FindFirstChild("Head") then
  2605. Eviscerate(v)
  2606. end
  2607. end
  2608. CameraEnshaking(1.5, 20)
  2609. for i = 1,4.7,0.1 do
  2610. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2611. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2612. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2613. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2614. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(15)), 0.1)
  2615. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(34)), 0.1)
  2616. end
  2617. wait(.6)
  2618. attack = false
  2619. hum.WalkSpeed = 8
  2620. end
  2621. function THUNDERCLAP()
  2622. attack = true
  2623. chatfunc("You peasants don't deserve to live in a world of chaos.", maincolor.Color)
  2624. for i = 0, 15, 0.1 do
  2625. swait()
  2626. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  2627. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  2628. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  2629. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  2630. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(65 - 4.5 * Sin(sine / 20))), 0.3)
  2631. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(-65 + 4.5 * Sin(sine / 20))), 0.3)
  2632. end
  2633. CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1)
  2634. chatfunc("Begone....", maincolor.Color)
  2635. for i = 0, 7, 0.1 do
  2636. swait()
  2637. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  2638. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  2639. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  2640. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  2641. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 - 4.5 * Sin(sine / 20))), 0.3)
  2642. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 + 4.5 * Sin(sine / 20))), 0.3)
  2643. end
  2644. chatfunc("you criminal", maincolor.Color)
  2645. Magic(1, "Add", root.CFrame, Vector3.new(50, 100, 50), 4, BrickC("Really black"), "Sphere")
  2646. Magic(1, "Add", root.CFrame, Vector3.new(30, 60, 30), 4, BrickC("Really black"), "Sphere")
  2647. Magic(1, "Add", root.CFrame, Vector3.new(3, 600, 3), 4, BrickC("Really black"), "Sphere")
  2648. for i, v in pairs(FindNearestHead(tors.CFrame.p, 500000)) do
  2649. if v:FindFirstChild("Head") then
  2650. Eviscerate(v)
  2651. end
  2652. end
  2653. CFuncs["Sound"].Create("rbxassetid://138213851", char, 2,1.2)
  2654. CFuncs["Sound"].Create("rbxassetid://239000203", char, 2,1.2)
  2655. CFuncs["Sound"].Create("rbxassetid://919941001", char, 3,1.05)
  2656. for i = 0, 7, 0.1 do
  2657. swait()
  2658. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  2659. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  2660. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  2661. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  2662. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 - 4.5 * Sin(sine / 20))), 0.3)
  2663. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 + 4.5 * Sin(sine / 20))), 0.3)
  2664. end
  2665. attack = false
  2666. end
  2667. function Taunt1()
  2668. attack = true
  2669. hum.WalkSpeed = 3.01
  2670. Cso("1141391905", hed, 10, 1)
  2671. for i = 0, 9, 0.1 do
  2672. swait()
  2673. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0.1)
  2674. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  2675. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 3.5)), Rad(0), Rad(-30)), 0.1)
  2676. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  2677. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  2678. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(10), Rad(-20), Rad(-90)), 0.2)
  2679. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0 + 0.025 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(6), Rad(20), Rad(90)), 0.2)
  2680. end
  2681. hum.WalkSpeed = 16
  2682. attack = false
  2683. end
  2684. function Cuffs()
  2685. attack = true
  2686. hum.WalkSpeed = 2.01
  2687. Character.Head.face.Texture = "rbxassetid://315622231"
  2688. CreateSound("140364784", hed, 10, 1)
  2689. for i = 0,3,0.1 do
  2690. swait()
  2691. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2692. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2693. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2694. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2695. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2696. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2697. end
  2698. for i = 0,1.2,0.1 do
  2699. swait()
  2700. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2701. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2702. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2703. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2704. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2705. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2706. end
  2707. for i = 0,1.2,0.1 do
  2708. swait()
  2709. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2710. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2711. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2712. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2713. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2714. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2715. end
  2716. for i = 0,1.2,0.1 do
  2717. swait()
  2718. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2719. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2720. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2721. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2722. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2723. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2724. end
  2725. for i = 0,1.2,0.1 do
  2726. swait()
  2727. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2728. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2729. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2730. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2731. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2732. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2733. end
  2734. for i = 0,2,0.1 do
  2735. swait()
  2736. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2737. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2738. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2739. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2740. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  2741. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2742. end
  2743. for i = 0,2,0.1 do
  2744. swait()
  2745. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2746. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2747. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2748. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2749. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2750. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2751. end
  2752. hum.WalkSpeed = 16
  2753. Character.Head.face.Texture = "rbxassetid://315622231"
  2754. attack = false
  2755. end
  2756.  
  2757. function PlayAnimationFromTable(table, speed, bool)
  2758. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  2759. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  2760. RW.C0 = clerp(RW.C0, table[3], speed)
  2761. LW.C0 = clerp(LW.C0, table[4], speed)
  2762. RH.C0 = clerp(RH.C0, table[5], speed)
  2763. LH.C0 = clerp(LH.C0, table[6], speed)
  2764. if bool == true then
  2765. if resetc1 == false then
  2766. resetc1 = true
  2767. RootJoint.C1 = RootJoint.C1
  2768. Torso.Neck.C1 = Torso.Neck.C1
  2769. RW.C1 = rarmc1
  2770. LW.C1 = larmc1
  2771. RH.C1 = rlegc1
  2772. LH.C1 = llegc1
  2773. end
  2774. end
  2775. end
  2776.  
  2777. function arrest()
  2778. local target = nil
  2779. local targettorso = nil
  2780. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2781. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2782. target = mouse.Target.Parent.Humanoid
  2783. target2 = mouse.Target.Parent
  2784. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2785. end
  2786. end
  2787. Cso("147758746", hed, 10, 1)
  2788. if target ~= nil then
  2789. attack = true
  2790. hum.WalkSpeed = 0
  2791. for i = 0, 3.4, 0.1 do
  2792. swait()
  2793. hum.WalkSpeed = 0
  2794. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  2795. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  2796. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  2797. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  2798. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-15), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  2799. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  2800. end
  2801. --ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = Vector3.new(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 3, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = targettorso, Emit = 300, Offset = 360, Enabled = false, Color1 = Color3.new(0,0,0), Color2 = Color3.new(0,0,0), Texture = "1523916715"})
  2802. --targettorso:BreakJoints()
  2803. for i = 0, 3.4, 0.1 do
  2804. swait()
  2805. hum.WalkSpeed = 0
  2806. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = Vector3.new(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 3, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = targettorso, Emit = 300, Offset = 360, Enabled = false, Color1 = Color3.new(0,0,0), Color2 = Color3.new(0,0,0), Texture = "1523916715"})
  2807. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  2808. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  2809. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  2810. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  2811. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(135), Rad(-.6), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  2812. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  2813. end
  2814. for i, v in pairs(target2:GetChildren()) do
  2815. if(not char:IsAncestorOf(v))then
  2816. local hum = (v and v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')
  2817. local hedder = (v and v.Parent and v.Parent:FindFirstChild'Head')
  2818. if(hum and hedder and hum.Health > 0)then
  2819. Eviscerate(v.Parent)
  2820. end
  2821. end
  2822. end
  2823. attack = false
  2824. hum.WalkSpeed = 16
  2825. end
  2826. end
  2827. -------------------------------------------------------
  2828. --End Attacks N Stuff--
  2829. -------------------------------------------------------
  2830. mouse.KeyDown:connect(function(key)
  2831. if attack == false then
  2832. if key == "z" then
  2833. GalaBomb()
  2834. elseif key == "x" then
  2835. LimitlessDivinity()
  2836. elseif key == "c" then
  2837. NebulaticManiac()
  2838. elseif key == "t" then
  2839. Taunt1()
  2840. elseif key == "v" then
  2841. THUNDERCLAP()
  2842. elseif key == "m" then
  2843. Cuffs()
  2844. elseif key == "e" then
  2845. arrest()
  2846. elseif key == 'q' then
  2847. local B = Cso("289556450", hed, 7, 1)
  2848. B.TimePosition = 13.2
  2849. CameraEnshaking(5, 5)
  2850. local ORIGINPOS = root.Position
  2851. root.CFrame = CFrame.new(Vector3.new(mouse.Hit.p.X, root.Position.Y, mouse.Hit.p.Z), ORIGINPOS)
  2852. wait(1.3)
  2853. B.Playing = false
  2854. end
  2855. end
  2856. end)
  2857.  
  2858.  
  2859.  
  2860.  
  2861.  
  2862.  
  2863.  
  2864. -------------------------------------------------------
  2865. --Start Animations--
  2866. -------------------------------------------------------
  2867. print("By saba1520/kisslarge")
  2868. while true do
  2869. swait()
  2870. sine = sine + change
  2871. AntiTimeStop()
  2872. refit()
  2873. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2874. local velderp = root.Velocity.y
  2875. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  2876. if equipped == true or equipped == false then
  2877. if attack == false then
  2878. idle = idle + 1
  2879. else
  2880. idle = 0
  2881. end
  2882. local Landed = false
  2883. if(hitfloor)then
  2884. WasAir = false
  2885. else
  2886. WasAir = true
  2887. end
  2888. if(WasAir == false)then
  2889. if(InAir == true)then
  2890. LandTick = time()
  2891. Landed = true
  2892. end
  2893. end
  2894. if(time()-LandTick < .3)then
  2895. Landed = true
  2896. end
  2897. if(hitfloor)then
  2898. InAir = false
  2899. else
  2900. InAir = true
  2901. end
  2902. local Walking = (math.abs(root.Velocity.x) > 1 or math.abs(root.Velocity.z) > 1)
  2903. local State = (hum.PlatformStand and 'Paralyzed' or hum.Sit and 'Sit' or Landed and 'Land' or not hitfloor and root.Velocity.y < -1 and "Fall" or not hitfloor and root.Velocity.y > 1 and "Jump" or hitfloor and Walking and "Walk" or hitfloor and "Idle")
  2904. local WALKSPEEDVALUE = 6 / (hum.WalkSpeed / 16)
  2905. if (State == 'Walk') and torvel > 1 and attack == false then
  2906. rootj.C1 = clerp(rootj.C1, RootCF * CF(0, 0, 0) * angles(Rad(0), Rad(0), Rad(0)), 2)
  2907. neck.C1 = clerp(neck.C1, CF(0, -0.5, 0) * angles(Rad(-90), Rad(0), Rad(180)) * angles(Rad(2.5 * Sin(sine / (WALKSPEEDVALUE / 2))), Rad(0), Rad(0)), 0.6)
  2908. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 - 10 * Cos(sine / WALKSPEEDVALUE)) - rl.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(90 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  2909. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 + 10 * Cos(sine / WALKSPEEDVALUE)) + ll.RotVelocity.Y / 75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(-90 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  2910. elseif (State ~= 'Walk') or (torvel < 1) or (attack == true) then
  2911. rootj.C1 = clerp(rootj.C1, RootCF * CF(0, 0, 0) * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  2912. neck.C1 = clerp(neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  2913. RH.C1 = clerp(RH.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  2914. LH.C1 = clerp(LH.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  2915. end
  2916. if hum.Sit == false then
  2917. if(State == 'Jump')then
  2918. hum.WalkSpeed = 34
  2919. hum.JumpPower = 90
  2920. if attack == false then
  2921. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15)
  2922. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2923. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2924. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2925. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  2926. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  2927. end
  2928. elseif(State == 'Fall')then
  2929. if attack == false then
  2930. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  2931. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2932. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  2933. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  2934. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  2935. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  2936. end
  2937. elseif(State == 'Land')then
  2938. hum.WalkSpeed = 4
  2939. hum.JumpPower = 0
  2940. if attack == false then
  2941. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2942. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(35 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2943. RH.C0 = clerp(RH.C0, CF(1* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(10)), 0.15)
  2944. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(-10)), 0.15)
  2945. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(25 + 4.5 * Sin(sine / 20))), 0.1)
  2946. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.1)
  2947. end
  2948. elseif(State == 'Idle')then
  2949. change = 1
  2950. if attack == false then
  2951. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  2952. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 7.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  2953. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(0)), 0.15)
  2954. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(8)), 0.15)
  2955. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-.6), Rad(15 + 6.5 * Sin(sine / 20))), 0.1)
  2956. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-10), Rad(-.6), Rad(-15 - 6.5 * Sin(sine / 20))), 0.1)
  2957. end
  2958. elseif(State == 'Walk')then
  2959. change = 1
  2960. hum.WalkSpeed = 14
  2961. hum.JumpPower = 55
  2962. if attack == false then
  2963. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  2964. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2965. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2966. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2967. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  2968. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  2969. end
  2970. end
  2971. else
  2972. Sit.Value = true
  2973. if attack == false then
  2974. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.5 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2975. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-5)), 0.1)
  2976. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.35 - 0.05 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(15), Rad(75), Rad(0)) * angles(Rad(-5), Rad(0), Rad(5)), 0.1)
  2977. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.35 - 0.05 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(15), Rad(-75), Rad(0)) * angles(Rad(-5), Rad(0), Rad(5)), 0.1)
  2978. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.4 + 0.1 * Sin(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(35), Rad(-20), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  2979. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.4 + 0.1 * Sin(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(35), Rad(20), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  2980. end
  2981. end
  2982. end
  2983. Music.SoundId = "rbxassetid://"..SONG
  2984. Music.Looped = true
  2985. Music.Pitch = 1
  2986. Music.Volume = 2
  2987. Music.Parent = tors
  2988. Music:Resume()
  2989. if 0 < #Effects then
  2990. for e = 1, #Effects do
  2991. if Effects[e] ~= nil then
  2992. local Thing = Effects[e]
  2993. if Thing ~= nil then
  2994. local Part = Thing[1]
  2995. local Mode = Thing[2]
  2996. local Delay = Thing[3]
  2997. local IncX = Thing[4]
  2998. local IncY = Thing[5]
  2999. local IncZ = Thing[6]
  3000. if 1 >= Thing[1].Transparency then
  3001. if Thing[2] == "Block1" then
  3002. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3003. local Mesh = Thing[1].Mesh
  3004. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3005. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3006. elseif Thing[2] == "Block2" then
  3007. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3008. local Mesh = Thing[7]
  3009. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3010. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3011. elseif Thing[2] == "Block3" then
  3012. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3013. local Mesh = Thing[7]
  3014. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3015. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3016. elseif Thing[2] == "Cylinder" then
  3017. local Mesh = Thing[1].Mesh
  3018. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3019. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3020. elseif Thing[2] == "Blood" then
  3021. local Mesh = Thing[7]
  3022. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3023. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3024. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3025. elseif Thing[2] == "Elec" then
  3026. local Mesh = Thing[1].Mesh
  3027. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3028. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3029. elseif Thing[2] == "Disappear" then
  3030. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3031. elseif Thing[2] == "Shatter" then
  3032. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3033. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3034. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3035. Thing[6] = Thing[6] + Thing[5]
  3036. end
  3037. else
  3038. Part.Parent = nil
  3039. table.remove(Effects, e)
  3040. end
  3041. end
  3042. end
  3043. end
  3044. end
  3045. end
  3046. -------------------------------------------------------
  3047. --End Animations And Script--
  3048. -------------------------------------------------------
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