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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code V2 by Mokiros")
- local RealPlayer = RealPlayer
- script.Parent = RealPlayer.Character
- --Fake event to make stuff like Mouse.KeyDown work
- local Disconnect_Function = function(this)
- this[1].Functions[this[2]] = nil
- end
- local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
- local FakeEvent_Metatable = {__index={
- Connect = function(this,f)
- local i = tostring(math.random(0,10000))
- while this.Functions[i] do
- i = tostring(math.random(0,10000))
- end
- this.Functions[i] = f
- return setmetatable({this,i},Disconnect_Metatable)
- end
- }}
- FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
- local function fakeEvent()
- return setmetatable({Functions={}},FakeEvent_Metatable)
- end
- --Creating fake input objects with fake variables
- local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- FakeMouse.keyUp = FakeMouse.KeyUp
- FakeMouse.keyDown = FakeMouse.KeyDown
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function TriggerEvent(self,ev,...)
- for _,f in pairs(self[ev].Functions) do
- f(...)
- end
- end
- FakeMouse.TriggerEvent = TriggerEvent
- UIS.TriggerEvent = TriggerEvent
- --Client communication
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=RealPlayer then return end
- FakeMouse.Target = io.Target
- FakeMouse.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
- local Mouse = owner:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,RobloxHandled)
- if RobloxHandled then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data every second frame, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- local HB = game:GetService("RunService").Heartbeat
- while true do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- --Wait 2 frames
- for i=1,2 do
- HB:Wait()
- end
- end]==],script)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local RealGame = game
- --Metatable for fake service
- local FakeService_Metatable = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
- return setmetatable(t,FakeService_Metatable)
- end
- --Fake game object
- local FakeGame = {
- GetService = function(self,s)
- return rawget(self,s) or RealGame:GetService(s)
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = RealGame:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
- FakeGame.service = FakeGame.GetService
- FakeService(FakeGame,game)
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = FakeGame,FakeGame.Players.LocalPlayer
- end
- me = game.Players.LocalPlayer
- walkspeed = 35
- walkspeed2 = 16
- WaitTime = 0.01
- WaitTime2 = 0.41
- WaitTime3 = 3
- god = false
- fakeff = false -- don't enable if god is enabled. it won't break, they both basically god you, but fakeff has a cooler effect.
- h = Instance.new("HopperBin")
- h.Parent = me.Backpack
- h.Name = "VaporGun v3"
- sp = game.Players.LocalPlayer.Backpack["VaporGun v3"]
- rightarm = me.Character["Right Arm"]
- leftarm = me.Character["Left Arm"]
- hold = false
- using = false
- holdkey = false
- right = Instance.new("Weld")
- right.Parent = me.Character.Torso
- right.Part0 = nil
- right.Part1 = nil
- right.C1 = CFrame.fromEulerAnglesXYZ(-1.57,-0.4,0) * CFrame.new(-1,-0.5,0.1)
- left = Instance.new("Weld")
- left.Parent = me.Character.Torso
- left.Part0 = nil
- left.Part1 = nil
- left.C1 = CFrame.fromEulerAnglesXYZ(-1.4,0.5,0) * CFrame.new(0.55,-0.4,1.3)
- bulletcolors = {"Hot pink", "Really red", "Really blue", "New Yeller", "Lime green", "Neon orange"}
- gun = Instance.new("Model")
- gun.Parent = game.Lighting
- gun.Name = "Gun"
- handle = Instance.new("Part")
- handle.Parent = gun
- handle.formFactor = 0
- handle.Size = Vector3.new(1,1,1)
- handle.BrickColor = BrickColor.random()
- mesh = Instance.new("SpecialMesh")
- mesh.Parent = handle
- mesh.MeshType = "Brick"
- mesh.Scale = Vector3.new(0.5,0.75,1.6)
- handle2 = Instance.new("Part")
- handle2.Parent = gun
- handle2.formFactor = 0
- handle2.Size = Vector3.new(1,1,1)
- handle2.BrickColor = BrickColor.random()
- mesh2 = mesh:clone()
- mesh2.Parent = handle2
- mesh2.Scale = Vector3.new(0.6,3.6,0.75)
- handle3 = Instance.new("Part")
- handle3.Parent = gun
- handle3.formFactor = 0
- handle3.Size = Vector3.new(1,1,1)
- handle3.BrickColor = BrickColor.random()
- mesh3 = mesh:clone()
- mesh3.Parent = handle3
- mesh3.Scale = Vector3.new(.45,.11,2)
- handle4 = Instance.new("Part")
- handle4.Parent = gun
- handle4.formFactor = 0
- handle4.Size = Vector3.new(.1,.1,.1)
- handle4.BrickColor = BrickColor.random()
- mesh4 = Instance.new("CylinderMesh")
- mesh4.Parent = handle4
- mesh4.Scale = Vector3.new(.4,4,.3)
- hold = false
- if god == true then
- me.Character.Humanoid.MaxHealth = math.huge
- end
- if fakeff == true then
- select=Instance.new("SelectionBox",me.Character.Head)
- select1=Instance.new("SelectionBox",me.Character.Torso)
- select2=Instance.new("SelectionBox",me.Character["Right Arm"])
- select3=Instance.new("SelectionBox",me.Character["Left Arm"])
- select4=Instance.new("SelectionBox",me.Character["Left Leg"])
- select5=Instance.new("SelectionBox",me.Character["Right Leg"])
- select.Adornee=me.Character.Head
- select1.Adornee=me.Character.Torso
- select2.Adornee=me.Character["Right Arm"]
- select3.Adornee=me.Character["Left Arm"]
- select4.Adornee=me.Character["Left Leg"]
- select5.Adornee=me.Character["Right Leg"]
- me.Character.Humanoid.MaxHealth=math.huge
- end
- function selected(mouse, key)
- right.Part0 = right.Parent
- right.Part1 = rightarm
- left.Part0 = left.Parent
- left.Part1 = leftarm
- left.C1 = CFrame.fromEulerAnglesXYZ(-1.4,0.5,0) * CFrame.new(0.55,-0.4,1.3)
- right.C1 = CFrame.fromEulerAnglesXYZ(-1.57,-0.4,0) * CFrame.new(-1,-0.5,0.1)
- left.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- right.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- gun.Parent = me.Character
- gunweld1 = Instance.new("Weld")
- gunweld1.Parent = rightarm
- gunweld1.Part0 = gunweld1.Parent
- gunweld1.Part1 = handle
- gunweld1.C1 = CFrame.fromEulerAnglesXYZ(0.4,0,0) * CFrame.new(0,1,0)
- gunweld2 = Instance.new("Weld")
- gunweld2.Parent = handle
- gunweld2.Part0 = gunweld2.Parent
- gunweld2.Part1 = handle2
- gunweld2.C1 = CFrame.fromEulerAnglesXYZ(-0.4,0,0) * CFrame.new(0,1,1.2)
- gunweld3 = Instance.new("Weld")
- gunweld3.Parent = handle2
- gunweld3.Part0 = gunweld3.Parent
- gunweld3.Part1 = handle3
- gunweld3.C1 = CFrame.fromEulerAnglesXYZ(-0.3,0,0) * CFrame.new(0,0.3,-0.9)
- gunweld4 = Instance.new("Weld")
- gunweld4.Parent = handle2
- gunweld4.Part0 = gunweld3.Parent
- gunweld4.Part1 = handle4
- gunweld4.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1.751,0)
- mouse.Button1Down:connect(function()
- zmeme = Instance.new("Sound",handle4)
- zmeme.SoundId = "rbxassetid://479049474"
- zmeme.Volume = 100
- zmeme.Looped = true
- zmeme:Play()
- hold = true
- while hold == true do
- wait(0.04)
- local color = math.random(1, #bulletcolors)
- local wkspd = walkspeed
- local pos = mouse.Hit.p + Vector3.new(math.random(-2,2),0,math.random(-2,2))
- local BamOne = Instance.new("Sound",handle4)
- BamOne.Pitch,BamOne.Volume,BamOne.SoundId = 1.4,100,"rbxassetid://2920959"
- local BamTwo = Instance.new("Sound",handle4)
- BamTwo.Pitch,BamTwo.Volume,BamTwo.SoundId = 1.4,100,"rbxassetid://2920959"
- local bullet = Instance.new("Part")
- bullet.Parent = workspace
- bullet.formFactor = 0
- bullet.Size = Vector3.new(1,1,1)
- bullet.BrickColor = BrickColor.new(bulletcolors[color])
- bullet.CanCollide = false
- bullet.Anchored = true
- bullet.CFrame = CFrame.new((handle4.Position + pos)/2, pos)
- local distance = (handle4.Position - pos).magnitude
- local bulletmesh = Instance.new("SpecialMesh")
- bulletmesh.Parent = bullet
- bulletmesh.MeshType = "Brick"
- bulletmesh.Scale = Vector3.new(0.2,0.2,distance)
- if mouse.Target ~= nil then
- local hu = mouse.Target.Parent:findFirstChild("Humanoid")
- if hu ~= nil then
- hu.Health = hu.Health - 10
- if hu.Health == 0 then
- vape = Instance.new("Sound",hu.Parent.Head)
- vape.SoundId = "rbxassetid://479081073"
- vape.Volume = 100
- vape:Play()
- wait(2.28)
- vape:Destroy()
- end
- end
- end
- coroutine.resume(coroutine.create(function()
- left.C0 = left.C0 * CFrame.fromEulerAnglesXYZ(0.12,0,0)
- right.C0 = right.C0 * CFrame.fromEulerAnglesXYZ(0.12,0,0)
- wait()
- left.C0 = left.C0 * CFrame.fromEulerAnglesXYZ(-0.12,0,0)
- right.C0 = right.C0 * CFrame.fromEulerAnglesXYZ(-0.12,0,0)
- wait(0.03)
- bullet:remove()
- end))
- end
- end)
- mouse.Button1Up:connect(function()
- zmeme:Pause()
- zmeme:Destroy()
- hold = false
- end)
- local Gui = Instance.new("ScreenGui",me.PlayerGui)
- Gui.Name = "Ammo"
- local Frame = Instance.new("Frame",Gui)
- Frame.Name = "MainFrame"
- Frame.Size = UDim2.new(.15,0,.1,0)
- Frame.Position = UDim2.new(0.4,0,0.4,0)
- Frame.BackgroundTransparency = 0.99
- Frame.BackgroundColor = BrickColor.new("Really black")
- Frame.Active = true
- local Exit = Instance.new("TextButton",Gui)
- Exit.Name = "Exit"
- Exit.Size = UDim2.new(.15,0,.1,0)
- Exit.Position = UDim2.new(0.4,0,0.4,0)
- Exit.BackgroundTransparency = 1
- Exit.Text = ""
- Exit.BackgroundColor = BrickColor.new("Really black")
- Exit.Active = true
- Exit.Draggable = false
- Exit.MouseButton1Down:connect(function()
- me.PlayerGui["Ammo"]:remove()
- end)
- local msg1 = "Made by colin, Editted by OpTic Wisdom"
- local msg2 = "VaporGun v3"
- local msg3 = "Click to exit"
- local Cred = Instance.new("TextLabel",Frame)
- Cred.Name = "Credz"
- Cred.Font = "ArialBold"
- Cred.FontSize = "Size12"
- Cred.Position = UDim2.new(0.5,0,0.05,0)
- for i = 1,#msg1 do
- Cred.Text = (string.sub(msg1, 1,i))
- wait(WaitTime)
- end
- Cred.TextColor3 = BrickColor.new("Hot pink").Color
- wait(WaitTime2)
- local Dis = Instance.new("TextLabel",Frame)
- Dis.Name = "Real Numbers"
- Dis.Font = "ArialBold"
- Dis.FontSize = "Size18"
- Dis.Position = UDim2.new(0.5,0,0.5,0)
- Dis.TextColor3 = BrickColor.new("Hot pink").Color
- for i = 1,#msg2 do
- Dis.Text = (string.sub(msg2, 1,i))
- wait(WaitTime)
- end
- me.Character.Humanoid.WalkSpeed = walkspeed
- wait(WaitTime3)
- for i = 1,#msg2 do
- Dis.Text = string.sub(msg2, i,#msg2)
- wait(WiatTime)
- end
- for i = 1,#msg3 do
- Dis.Text = (string.sub(msg3, 1,i))
- wait(WaitTime)
- end
- end
- function deselect()
- left.C0 = CFrame.new(0,0,0)
- right.C0 = CFrame.new(0,0,0)
- me.Character:makeJoints()
- wait()
- right.Part0 = nil
- right.Part1 = nil
- left.Part0 = nil
- left.Part1 = nil
- gun.Parent = game.Lighting
- me.Character:makeJoints()
- me.PlayerGui["Ammo"]:Remove()
- me.Character.Humanoid.WalkSpeed = walkspeed2
- end
- sp.Selected:connect(selected)
- sp.Deselected:connect(deselect)
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