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meme script

Nov 25th, 2020 (edited)
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  1. --Meme script
  2. --Fixed by basstracker1970
  3. if (game:GetService('RunService'):IsServer()) then return error('This script cannot be ran server-sided, please use hl/',0); end;
  4.  
  5. local remote = NS ([=[
  6.  
  7.  
  8. local FavIDs = {
  9. 340106355, --Nefl Crystals
  10. 927529620, --Dimension
  11. 876981900, --Fantasy
  12. 398987889, --Ordinary Days
  13. 1117396305, --Oh wait, it's you.
  14. 885996042, --Action Winter Journey
  15. 919231299, --Sprawling Idiot Effigy
  16. 743466274, --Good Day Sunshine
  17. 727411183, --Knife Fight
  18. 1402748531, --The Earth Is Counting On You!
  19. 595230126 --Robot Language
  20. }
  21.  
  22.  
  23.  
  24. --The reality of my life isn't real but a Universe -makhail07
  25. wait()
  26. local Player = owner
  27. local Character = Player.Character
  28. local plr = Player
  29. local Humanoid = Character.Humanoid
  30. local char = plr.Character
  31. local hum = char.Humanoid
  32. local ra = char["Right Arm"]
  33. local la= char["Left Arm"]
  34. local rl= char["Right Leg"]
  35. local ll = char["Left Leg"]
  36. local hed = char.Head
  37. local root = char.HumanoidRootPart
  38. local rootj = root.RootJoint
  39. local tors = char.Torso
  40. local mouse = plr:GetMouse()
  41. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  42. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  43. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  44. local cam = game.Workspace.CurrentCamera
  45. trazx = Instance.new("ParticleEmitter")
  46. c = owner.Character
  47.  
  48. --where i put all the warn things
  49.  
  50. warn ("Well Look at that, I finished it.")
  51. --Looks Like you decided to look though the script. Well, Hello.
  52. warn ("I had a fun time making this edit.")
  53. --I Really DID have fun editing this.
  54. warn ("I hope you Enjoy this. Go have Fun!")
  55. --Just don't abuse.
  56. warn ("Also, the original MemeusV2 was made by makhail07.")
  57. --Support makhail07 for making the original!
  58. warn ("This edit was made by me, 2003boobear.")
  59. --This is one of my best edits BY FAR, though.
  60. Character.Head.face.Texture = "rbxassetid://620619801"
  61.  
  62. -------------------------------------------------------
  63. --Start Good Stuff--
  64. -------------------------------------------------------
  65. CF = CFrame.new
  66. angles = CFrame.Angles
  67. attack = false
  68. timetofly = true
  69. Euler = CFrame.fromEulerAnglesXYZ
  70. Rad = math.rad
  71. IT = Instance.new
  72. BrickC = BrickColor.new
  73. Cos = math.cos
  74. Acos = math.acos
  75. Sin = math.sin
  76. Asin = math.asin
  77. Abs = math.abs
  78. Mrandom = math.random
  79. Floor = math.floor
  80. random = math.random
  81. radian = math.rad
  82. Vec3 = Vector3.new
  83. cFrame = CFrame.new
  84. Euler = CFrame.fromEulerAnglesXYZ
  85. -------------------------------------------------------
  86. --End Good Stuff--
  87. -------------------------------------------------------
  88. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  89. RSH, LSH = nil, nil
  90. RW = Instance.new("Weld")
  91. LW = Instance.new("Weld")
  92. RH = tors["Right Hip"]
  93. LH = tors["Left Hip"]
  94. RSH = tors["Right Shoulder"]
  95. LSH = tors["Left Shoulder"]
  96. RSH.Parent = nil
  97. LSH.Parent = nil
  98. RW.Name = "RW"
  99. RW.Part0 = tors
  100. RW.C0 = CF(1.5, 0.5, 0)
  101. RW.C1 = CF(0, 0.5, 0)
  102. RW.Part1 = ra
  103. RW.Parent = tors
  104. LW.Name = "LW"
  105. LW.Part0 = tors
  106. LW.C0 = CF(-1.5, 0.5, 0)
  107. LW.C1 = CF(0, 0.5, 0)
  108. LW.Part1 = la
  109. LW.Parent = tors
  110. Effects = {}
  111.  
  112. -------------------------------------------------------
  113. --Start HeartBeat--
  114. -------------------------------------------------------
  115. ArtificialHB = Instance.new("BindableEvent", script)
  116. ArtificialHB.Name = "Heartbeat"
  117. script:WaitForChild("Heartbeat")
  118.  
  119. frame = 1 / 60
  120. tf = 0
  121. allowframeloss = false
  122. tossremainder = false
  123.  
  124.  
  125. lastframe = tick()
  126. script.Heartbeat:Fire()
  127.  
  128.  
  129. game:GetService("RunService").Heartbeat:connect(function(s, p)
  130. tf = tf + s
  131. if tf >= frame then
  132. if allowframeloss then
  133. script.Heartbeat:Fire()
  134. lastframe = tick()
  135. else
  136. for i = 1, math.floor(tf / frame) do
  137. script.Heartbeat:Fire()
  138. end
  139. lastframe = tick()
  140. end
  141. if tossremainder then
  142. tf = 0
  143. else
  144. tf = tf - frame * math.floor(tf / frame)
  145. end
  146. end
  147. end)
  148. -------------------------------------------------------
  149. --End HeartBeat--
  150. -------------------------------------------------------
  151.  
  152. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  153. coroutine.resume(coroutine.create(function()
  154. local intensity = 1 * Intensity
  155. local rotM = 0.01 * Intensity
  156. for i = 0, Length, 0.1 do
  157. swait()
  158. intensity = intensity - 0.05 * Intensity / Length
  159. rotM = rotM - 5.0E-4 * Intensity / Length
  160. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  161. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  162. end
  163. Humanoid.CameraOffset = Vec3(0, 0, 0)
  164. end))
  165. end
  166.  
  167. local joyemoji = Instance.new('ParticleEmitter', tors)
  168. joyemoji.VelocitySpread = 2000
  169. joyemoji.Lifetime = NumberRange.new(1)
  170. joyemoji.Speed = NumberRange.new(40)
  171. joy= {}
  172. for i=0, 19 do
  173. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  174. end
  175. joyemoji.Size = NumberSequence.new(joy)
  176. joyemoji.Rate = 0
  177. joyemoji.LockedToPart = false
  178. joyemoji.LightEmission = 0
  179. joyemoji.Texture = "rbxassetid://1176402123"
  180. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  181.  
  182.  
  183. local LIT = Instance.new('ParticleEmitter', tors)
  184. LIT.VelocitySpread = 2000
  185. LIT.Lifetime = NumberRange.new(1)
  186. LIT.Speed = NumberRange.new(45)
  187. nani= {}
  188. for i=0, 19 do
  189. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  190. end
  191. LIT.Size = NumberSequence.new(nani)
  192. LIT.Rate = 0
  193. LIT.LockedToPart = false
  194. LIT.LightEmission = 0
  195. LIT.Texture = "rbxassetid://1492670151"
  196. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  197.  
  198. local toast = Instance.new('ParticleEmitter', tors)
  199. toast.VelocitySpread = 2000
  200. toast.Lifetime = NumberRange.new(1)
  201. toast.Speed = NumberRange.new(60)
  202. toasterstoasttoast= {}
  203. for i=0, 19 do
  204. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  205. end
  206. toast.Size = NumberSequence.new(toasterstoasttoast)
  207. toast.Rate = 0
  208. toast.LockedToPart = false
  209. toast.LightEmission = 0
  210. toast.Texture = "rbxassetid://436096230"
  211. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  212.  
  213. local ok = Instance.new('ParticleEmitter', tors)
  214. ok.VelocitySpread = 2000
  215. ok.Lifetime = NumberRange.new(1)
  216. ok.Speed = NumberRange.new(50)
  217. cool= {}
  218. for i=0, 19 do
  219. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  220. end
  221. ok.Size = NumberSequence.new(cool)
  222. ok.Rate = 0
  223. ok.LockedToPart = false
  224. ok.LightEmission = 0
  225. ok.Texture = "rbxassetid://636768448"
  226. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  227.  
  228. -------------------------------------------------------
  229. --Start Kyu's shitty stuff--
  230. -------------------------------------------------------
  231.  
  232. function ragdoll(model)
  233. local char = model
  234. torso = char.HumanoidRootPart
  235. torso2 = char.Torso
  236. LW.Parent = nil
  237. RW.Parent = nil
  238. LH.Parent = nil
  239. RH.Parent = nil
  240. if hum ~= nil then
  241. hum.PlatformStand = true
  242. end
  243.  
  244. local Head = char:FindFirstChild("Head")
  245. if Head then
  246. local Neck = Instance.new("Weld")
  247. Neck.Name = "Neck"
  248. Neck.Part0 = torso
  249. Neck.Part1 = Head
  250. Neck.C0 = CFrame.new(0, 1.5, 0)
  251. Neck.C1 = CFrame.new()
  252. Neck.Parent = torso
  253. end
  254. local Limb = char:FindFirstChild("Right Arm")
  255. if Limb then
  256.  
  257. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  258. local Joint = Instance.new("Glue")
  259. Joint.Name = "RightShoulder"
  260. Joint.Part0 = torso
  261. Joint.Part1 = Limb
  262. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  263. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  264. Joint.Parent = torso
  265.  
  266. local B = Instance.new("Part")
  267. B.TopSurface = 0
  268. B.BottomSurface = 0
  269. B.formFactor = "Symmetric"
  270. B.Size = Vector3.new(1, 1, 1)
  271. B.Transparency = 1
  272. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  273. B.Parent = char
  274. local W = Instance.new("Weld")
  275. W.Part0 = Limb
  276. W.Part1 = B
  277. W.C0 = CFrame.new(0, -0.5, 0)
  278. W.Parent = Limb
  279.  
  280. end
  281. local Limb = char:FindFirstChild("Left Arm")
  282. if Limb then
  283.  
  284. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  285. local Joint = Instance.new("Glue")
  286. Joint.Name = "LeftShoulder"
  287. Joint.Part0 = torso
  288. Joint.Part1 = Limb
  289. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  290. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  291. Joint.Parent = torso
  292.  
  293. local B = Instance.new("Part")
  294. B.TopSurface = 0
  295. B.BottomSurface = 0
  296. B.formFactor = "Symmetric"
  297. B.Size = Vector3.new(1, 1, 1)
  298. B.Transparency = 1
  299. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  300. B.Parent = char
  301. local W = Instance.new("Weld")
  302. W.Part0 = Limb
  303. W.Part1 = B
  304. W.C0 = CFrame.new(0, -0.5, 0)
  305. W.Parent = Limb
  306.  
  307. end
  308. local Limb = char:FindFirstChild("Right Leg")
  309. if Limb then
  310.  
  311. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  312. local Joint = Instance.new("Glue")
  313. Joint.Name = "RightHip"
  314. Joint.Part0 = torso
  315. Joint.Part1 = Limb
  316. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  317. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  318. Joint.Parent = torso
  319.  
  320. local B = Instance.new("Part")
  321. B.TopSurface = 0
  322. B.BottomSurface = 0
  323. B.formFactor = "Symmetric"
  324. B.Size = Vector3.new(1, 1, 1)
  325. B.Transparency = 1
  326. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  327. B.Parent = char
  328. local W = Instance.new("Weld")
  329. W.Part0 = Limb
  330. W.Part1 = B
  331. W.C0 = CFrame.new(0, -0.5, 0)
  332. W.Parent = Limb
  333.  
  334. end
  335. local Limb = char:FindFirstChild("Left Leg")
  336. if Limb then
  337.  
  338. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  339. local Joint = Instance.new("Glue")
  340. Joint.Name = "LeftHip"
  341. Joint.Part0 = torso
  342. Joint.Part1 = Limb
  343. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  344. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  345. Joint.Parent = torso
  346.  
  347. local B = Instance.new("Part")
  348. B.TopSurface = 0
  349. B.BottomSurface = 0
  350. B.formFactor = "Symmetric"
  351. B.Size = Vector3.new(1, 1, 1)
  352. B.Transparency = 1
  353. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  354. B.Parent = char
  355. local W = Instance.new("Weld")
  356. W.Part0 = Limb
  357. W.Part1 = B
  358. W.C0 = CFrame.new(0, -0.5, 0)
  359. W.Parent = Limb
  360.  
  361. end
  362. --[
  363. local Bar = Instance.new("Part")
  364. Bar.TopSurface = 0
  365. Bar.BottomSurface = 0
  366. Bar.formFactor = "Symmetric"
  367. Bar.Size = Vector3.new(1, 1, 1)
  368. Bar.Transparency = 1
  369. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  370. Bar.Parent = char
  371. local Weld = Instance.new("Weld")
  372. Weld.Part0 = torso
  373. Weld.Part1 = Bar
  374. Weld.C0 = CFrame.new(0, 0.5, 0)
  375. Weld.Parent = torso
  376. --]]
  377.  
  378. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  379.  
  380. end
  381.  
  382. -------------------------------------------------------
  383. --End Kyu's shitty stuff--
  384. -------------------------------------------------------
  385.  
  386. -------------------------------------------------------
  387. --Start Important Functions--
  388. -------------------------------------------------------
  389. function swait(num)
  390. if num == 0 or num == nil then
  391. game:service("RunService").Stepped:wait(0)
  392. else
  393. for i = 0, num do
  394. game:service("RunService").Stepped:wait(0)
  395. end
  396. end
  397. end
  398. function thread(f)
  399. coroutine.resume(coroutine.create(f))
  400. end
  401. function clerp(a, b, t)
  402. local qa = {
  403. QuaternionFromCFrame(a)
  404. }
  405. local qb = {
  406. QuaternionFromCFrame(b)
  407. }
  408. local ax, ay, az = a.x, a.y, a.z
  409. local bx, by, bz = b.x, b.y, b.z
  410. local _t = 1 - t
  411. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  412. end
  413. function QuaternionFromCFrame(cf)
  414. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  415. local trace = m00 + m11 + m22
  416. if trace > 0 then
  417. local s = math.sqrt(1 + trace)
  418. local recip = 0.5 / s
  419. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  420. else
  421. local i = 0
  422. if m00 < m11 then
  423. i = 1
  424. end
  425. if m22 > (i == 0 and m00 or m11) then
  426. i = 2
  427. end
  428. if i == 0 then
  429. local s = math.sqrt(m00 - m11 - m22 + 1)
  430. local recip = 0.5 / s
  431. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  432. elseif i == 1 then
  433. local s = math.sqrt(m11 - m22 - m00 + 1)
  434. local recip = 0.5 / s
  435. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  436. elseif i == 2 then
  437. local s = math.sqrt(m22 - m00 - m11 + 1)
  438. local recip = 0.5 / s
  439. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  440. end
  441. end
  442. end
  443. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  444. local xs, ys, zs = x + x, y + y, z + z
  445. local wx, wy, wz = w * xs, w * ys, w * zs
  446. local xx = x * xs
  447. local xy = x * ys
  448. local xz = x * zs
  449. local yy = y * ys
  450. local yz = y * zs
  451. local zz = z * zs
  452. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  453. end
  454. function QuaternionSlerp(a, b, t)
  455. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  456. local startInterp, finishInterp
  457. if cosTheta >= 1.0E-4 then
  458. if 1 - cosTheta > 1.0E-4 then
  459. local theta = math.acos(cosTheta)
  460. local invSinTheta = 1 / Sin(theta)
  461. startInterp = Sin((1 - t) * theta) * invSinTheta
  462. finishInterp = Sin(t * theta) * invSinTheta
  463. else
  464. startInterp = 1 - t
  465. finishInterp = t
  466. end
  467. elseif 1 + cosTheta > 1.0E-4 then
  468. local theta = math.acos(-cosTheta)
  469. local invSinTheta = 1 / Sin(theta)
  470. startInterp = Sin((t - 1) * theta) * invSinTheta
  471. finishInterp = Sin(t * theta) * invSinTheta
  472. else
  473. startInterp = t - 1
  474. finishInterp = t
  475. end
  476. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  477. end
  478. function rayCast(Position, Direction, Range, Ignore)
  479. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  480. end
  481. local RbxUtility = LoadLibrary("RbxUtility")
  482. local Create = RbxUtility.Create
  483.  
  484. -------------------------------------------------------
  485. --Start Damage Function--
  486. -------------------------------------------------------
  487. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  488. if hit.Parent == nil then
  489. return
  490. end
  491. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  492. for _, v in pairs(hit.Parent:children()) do
  493. if v:IsA("Humanoid") then
  494. h = v
  495. end
  496. end
  497. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  498. warn'No R15 allowed'
  499. hit.Parent:FindFirstChild("Head"):BreakJoints()
  500. end
  501.  
  502. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  503. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  504. if hit.Parent.DebounceHit.Value == true then
  505. return
  506. end
  507. end
  508. if insta == true then
  509. hit.Parent:FindFirstChild("Head"):BreakJoints()
  510. end
  511. local c = Create("ObjectValue"){
  512. Name = "creator",
  513. Value = game:service("Players").LocalPlayer,
  514. Parent = h,
  515. }
  516. game:GetService("Debris"):AddItem(c, .5)
  517. if HitSound ~= nil and HitPitch ~= nil then
  518. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  519. end
  520. local Damage = math.random(minim, maxim)
  521. local blocked = false
  522. local block = hit.Parent:findFirstChild("Block")
  523. if block ~= nil then
  524. if block.className == "IntValue" then
  525. if block.Value > 0 then
  526. blocked = true
  527. block.Value = block.Value - 1
  528. print(block.Value)
  529. end
  530. end
  531. end
  532. if blocked == false then
  533. h.Health = h.Health - Damage
  534. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  535. else
  536. h.Health = h.Health - (Damage / 2)
  537. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  538. end
  539. if Type == "Knockdown" then
  540. local hum = hit.Parent.Humanoid
  541. hum.PlatformStand = true
  542. coroutine.resume(coroutine.create(function(HHumanoid)
  543. swait(1)
  544. HHumanoid.PlatformStand = false
  545. end), hum)
  546. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  547. local bodvol = Create("BodyVelocity"){
  548. velocity = angle * knockback,
  549. P = 5000,
  550. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  551. Parent = hit,
  552. }
  553. local rl = Create("BodyAngularVelocity"){
  554. P = 3000,
  555. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  556. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  557. Parent = hit,
  558. }
  559. game:GetService("Debris"):AddItem(bodvol, .5)
  560. game:GetService("Debris"):AddItem(rl, .5)
  561. elseif Type == "Normal" then
  562. local vp = Create("BodyVelocity"){
  563. P = 500,
  564. maxForce = Vector3.new(math.huge, 0, math.huge),
  565. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  566. }
  567. if knockback > 0 then
  568. vp.Parent = hit.Parent.Torso
  569. end
  570. game:GetService("Debris"):AddItem(vp, .5)
  571. elseif Type == "Up" then
  572. local bodyVelocity = Create("BodyVelocity"){
  573. velocity = Vector3.new(0, 20, 0),
  574. P = 5000,
  575. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  576. Parent = hit,
  577. }
  578. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  579. elseif Type == "DarkUp" then
  580. coroutine.resume(coroutine.create(function()
  581. for i = 0, 1, 0.1 do
  582. swait()
  583. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  584. end
  585. end))
  586. local bodyVelocity = Create("BodyVelocity"){
  587. velocity = Vector3.new(0, 20, 0),
  588. P = 5000,
  589. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  590. Parent = hit,
  591. }
  592. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  593. elseif Type == "Snare" then
  594. local bp = Create("BodyPosition"){
  595. P = 2000,
  596. D = 100,
  597. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  598. position = hit.Parent.Torso.Position,
  599. Parent = hit.Parent.Torso,
  600. }
  601. game:GetService("Debris"):AddItem(bp, 1)
  602. elseif Type == "Freeze" then
  603. local BodPos = Create("BodyPosition"){
  604. P = 50000,
  605. D = 1000,
  606. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  607. position = hit.Parent.Torso.Position,
  608. Parent = hit.Parent.Torso,
  609. }
  610. local BodGy = Create("BodyGyro") {
  611. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  612. P = 20e+003,
  613. Parent = hit.Parent.Torso,
  614. cframe = hit.Parent.Torso.CFrame,
  615. }
  616. hit.Parent.Torso.Anchored = true
  617. coroutine.resume(coroutine.create(function(Part)
  618. swait(1.5)
  619. Part.Anchored = false
  620. end), hit.Parent.Torso)
  621. game:GetService("Debris"):AddItem(BodPos, 3)
  622. game:GetService("Debris"):AddItem(BodGy, 3)
  623. end
  624. local debounce = Create("BoolValue"){
  625. Name = "DebounceHit",
  626. Parent = hit.Parent,
  627. Value = true,
  628. }
  629. game:GetService("Debris"):AddItem(debounce, Delay)
  630. c = Create("ObjectValue"){
  631. Name = "creator",
  632. Value = Player,
  633. Parent = h,
  634. }
  635. game:GetService("Debris"):AddItem(c, .5)
  636. end
  637. end
  638. -------------------------------------------------------
  639. --End Damage Function--
  640. -------------------------------------------------------
  641.  
  642. -------------------------------------------------------
  643. --Start Damage Function Customization--
  644. -------------------------------------------------------
  645. function ShowDamage(Pos, Text, Time, Color)
  646. local Rate = (1 / 30)
  647. local Pos = (Pos or Vector3.new(0, 0, 0))
  648. local Text = (Text or "")
  649. local Time = (Time or 2)
  650. local Color = (Color or Color3.new(1, 0, 1))
  651. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  652. EffectPart.Anchored = true
  653. local BillboardGui = Create("BillboardGui"){
  654. Size = UDim2.new(3, 0, 3, 0),
  655. Adornee = EffectPart,
  656. Parent = EffectPart,
  657. }
  658. local TextLabel = Create("TextLabel"){
  659. BackgroundTransparency = 1,
  660. Size = UDim2.new(1, 0, 1, 0),
  661. Text = Text,
  662. Font = "Highway",
  663. TextColor3 = Color,
  664. TextScaled = true,
  665. Parent = BillboardGui,
  666. }
  667. game.Debris:AddItem(EffectPart, (Time))
  668. EffectPart.Parent = game:GetService("Workspace")
  669. delay(0, function()
  670. local Frames = (Time / Rate)
  671. for Frame = 1, Frames do
  672. wait(Rate)
  673. local Percent = (Frame / Frames)
  674. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  675. TextLabel.TextTransparency = Percent
  676. end
  677. if EffectPart and EffectPart.Parent then
  678. EffectPart:Destroy()
  679. end
  680. end)
  681. end
  682. -------------------------------------------------------
  683. --End Damage Function Customization--
  684. -------------------------------------------------------
  685.  
  686. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  687. for _, c in pairs(workspace:children()) do
  688. local hum = c:findFirstChild("Humanoid")
  689. if hum ~= nil then
  690. local head = c:findFirstChild("Head")
  691. if head ~= nil then
  692. local targ = head.Position - Part.Position
  693. local mag = targ.magnitude
  694. if magni >= mag and c.Name ~= plr.Name then
  695. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  696. end
  697. end
  698. end
  699. end
  700. end
  701.  
  702.  
  703. CFuncs = {
  704. Part = {
  705. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  706. local Part = Create("Part")({
  707. Parent = Parent,
  708. Reflectance = Reflectance,
  709. Transparency = Transparency,
  710. CanCollide = false,
  711. Locked = true,
  712. BrickColor = BrickColor.new(tostring(BColor)),
  713. Name = Name,
  714. Size = Size,
  715. Material = Material
  716. })
  717. RemoveOutlines(Part)
  718. return Part
  719. end
  720. },
  721. Mesh = {
  722. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  723. local Msh = Create(Mesh)({
  724. Parent = Part,
  725. Offset = OffSet,
  726. Scale = Scale
  727. })
  728. if Mesh == "SpecialMesh" then
  729. Msh.MeshType = MeshType
  730. Msh.MeshId = MeshId
  731. end
  732. return Msh
  733. end
  734. },
  735. Mesh = {
  736. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  737. local Msh = Create(Mesh)({
  738. Parent = Part,
  739. Offset = OffSet,
  740. Scale = Scale
  741. })
  742. if Mesh == "SpecialMesh" then
  743. Msh.MeshType = MeshType
  744. Msh.MeshId = MeshId
  745. end
  746. return Msh
  747. end
  748. },
  749. Weld = {
  750. Create = function(Parent, Part0, Part1, C0, C1)
  751. local Weld = Create("Weld")({
  752. Parent = Parent,
  753. Part0 = Part0,
  754. Part1 = Part1,
  755. C0 = C0,
  756. C1 = C1
  757. })
  758. return Weld
  759. end
  760. },
  761. Sound = {
  762. Create = function(id, par, vol, pit)
  763. coroutine.resume(coroutine.create(function()
  764. local S = Create("Sound")({
  765. Volume = vol,
  766. Pitch = pit or 1,
  767. SoundId = id,
  768. Parent = par or workspace
  769. })
  770. wait()
  771. S:play()
  772. game:GetService("Debris"):AddItem(S, 6)
  773. end))
  774. end
  775. },
  776. ParticleEmitter = {
  777. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  778. local fp = Create("ParticleEmitter")({
  779. Parent = Parent,
  780. Color = ColorSequence.new(Color1, Color2),
  781. LightEmission = LightEmission,
  782. Size = Size,
  783. Texture = Texture,
  784. Transparency = Transparency,
  785. ZOffset = ZOffset,
  786. Acceleration = Accel,
  787. Drag = Drag,
  788. LockedToPart = LockedToPart,
  789. VelocityInheritance = VelocityInheritance,
  790. EmissionDirection = EmissionDirection,
  791. Enabled = Enabled,
  792. Lifetime = LifeTime,
  793. Rate = Rate,
  794. Rotation = Rotation,
  795. RotSpeed = RotSpeed,
  796. Speed = Speed,
  797. VelocitySpread = VelocitySpread
  798. })
  799. return fp
  800. end
  801. }
  802. }
  803. function RemoveOutlines(part)
  804. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  805. end
  806. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  807. local Part = Create("Part")({
  808. formFactor = FormFactor,
  809. Parent = Parent,
  810. Reflectance = Reflectance,
  811. Transparency = Transparency,
  812. CanCollide = false,
  813. Locked = true,
  814. BrickColor = BrickColor.new(tostring(BColor)),
  815. Name = Name,
  816. Size = Size,
  817. Material = Material
  818. })
  819. RemoveOutlines(Part)
  820. return Part
  821. end
  822. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  823. local Msh = Create(Mesh)({
  824. Parent = Part,
  825. Offset = OffSet,
  826. Scale = Scale
  827. })
  828. if Mesh == "SpecialMesh" then
  829. Msh.MeshType = MeshType
  830. Msh.MeshId = MeshId
  831. end
  832. return Msh
  833. end
  834. function CreateWeld(Parent, Part0, Part1, C0, C1)
  835. local Weld = Create("Weld")({
  836. Parent = Parent,
  837. Part0 = Part0,
  838. Part1 = Part1,
  839. C0 = C0,
  840. C1 = C1
  841. })
  842. return Weld
  843. end
  844.  
  845.  
  846. -------------------------------------------------------
  847. --Start Effect Function--
  848. -------------------------------------------------------
  849. EffectModel = Instance.new("Model", char)
  850. Effects = {
  851. Block = {
  852. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  853. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  854. prt.Anchored = true
  855. prt.CFrame = cframe
  856. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  857. game:GetService("Debris"):AddItem(prt, 10)
  858. if Type == 1 or Type == nil then
  859. table.insert(Effects, {
  860. prt,
  861. "Block1",
  862. delay,
  863. x3,
  864. y3,
  865. z3,
  866. msh
  867. })
  868. elseif Type == 2 then
  869. table.insert(Effects, {
  870. prt,
  871. "Block2",
  872. delay,
  873. x3,
  874. y3,
  875. z3,
  876. msh
  877. })
  878. else
  879. table.insert(Effects, {
  880. prt,
  881. "Block3",
  882. delay,
  883. x3,
  884. y3,
  885. z3,
  886. msh
  887. })
  888. end
  889. end
  890. },
  891. Sphere = {
  892. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  893. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  894. prt.Anchored = true
  895. prt.CFrame = cframe
  896. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  897. game:GetService("Debris"):AddItem(prt, 10)
  898. table.insert(Effects, {
  899. prt,
  900. "Cylinder",
  901. delay,
  902. x3,
  903. y3,
  904. z3,
  905. msh
  906. })
  907. end
  908. },
  909. Cylinder = {
  910. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  911. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  912. prt.Anchored = true
  913. prt.CFrame = cframe
  914. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  915. game:GetService("Debris"):AddItem(prt, 10)
  916. table.insert(Effects, {
  917. prt,
  918. "Cylinder",
  919. delay,
  920. x3,
  921. y3,
  922. z3,
  923. msh
  924. })
  925. end
  926. },
  927. Wave = {
  928. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  929. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  930. prt.Anchored = true
  931. prt.CFrame = cframe
  932. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  933. game:GetService("Debris"):AddItem(prt, 10)
  934. table.insert(Effects, {
  935. prt,
  936. "Cylinder",
  937. delay,
  938. x3 / 60,
  939. y3 / 60,
  940. z3 / 60,
  941. msh
  942. })
  943. end
  944. },
  945. Ring = {
  946. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  947. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  948. prt.Anchored = true
  949. prt.CFrame = cframe
  950. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  951. game:GetService("Debris"):AddItem(prt, 10)
  952. table.insert(Effects, {
  953. prt,
  954. "Cylinder",
  955. delay,
  956. x3,
  957. y3,
  958. z3,
  959. msh
  960. })
  961. end
  962. },
  963. Break = {
  964. Create = function(brickcolor, cframe, x1, y1, z1)
  965. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  966. prt.Anchored = true
  967. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  968. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  969. local num = math.random(10, 50) / 1000
  970. game:GetService("Debris"):AddItem(prt, 10)
  971. table.insert(Effects, {
  972. prt,
  973. "Shatter",
  974. num,
  975. prt.CFrame,
  976. math.random() - math.random(),
  977. 0,
  978. math.random(50, 100) / 100
  979. })
  980. end
  981. },
  982. Spiral = {
  983. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  984. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  985. prt.Anchored = true
  986. prt.CFrame = cframe
  987. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  988. game:GetService("Debris"):AddItem(prt, 10)
  989. table.insert(Effects, {
  990. prt,
  991. "Cylinder",
  992. delay,
  993. x3,
  994. y3,
  995. z3,
  996. msh
  997. })
  998. end
  999. },
  1000. Push = {
  1001. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1002. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1003. prt.Anchored = true
  1004. prt.CFrame = cframe
  1005. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1006. game:GetService("Debris"):AddItem(prt, 10)
  1007. table.insert(Effects, {
  1008. prt,
  1009. "Cylinder",
  1010. delay,
  1011. x3,
  1012. y3,
  1013. z3,
  1014. msh
  1015. })
  1016. end
  1017. }
  1018. }
  1019. -------------------------------------------------------
  1020. --End Effect Function--
  1021. -------------------------------------------------------
  1022.  
  1023. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1024. local NSound = nil
  1025. coroutine.resume(coroutine.create(function()
  1026. NSound = Instance.new("Sound", PARENT)
  1027. NSound.Volume = VOLUME
  1028. NSound.Pitch = PITCH
  1029. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1030. swait()
  1031. NSound:play()
  1032. game:GetService("Debris"):AddItem(NSound, 10)
  1033. end))
  1034. return NSound
  1035. end
  1036.  
  1037.  
  1038.  
  1039.  
  1040.  
  1041. -------------------------------------------------------
  1042. --End Important Functions--
  1043. -------------------------------------------------------
  1044.  
  1045. chargeup = Instance.new("Sound", hed)
  1046. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  1047. chargeup.Volume = 10
  1048. chargeup.Pitch = 1
  1049. chargeup.Looped = true
  1050. chargeup.TimePosition = 1
  1051.  
  1052. meme = Instance.new("Sound", hed)
  1053. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  1054. meme.Volume = 10
  1055. meme.Pitch = 1
  1056. meme.Looped = true
  1057. meme.TimePosition = 1
  1058.  
  1059. local ohno = Instance.new("Sound")
  1060. ohno.Parent = hed
  1061. ohno.Volume = 10
  1062. ohno.Pitch = 1
  1063. ohno.Looped = true
  1064.  
  1065. local bass = Instance.new("Sound") --why
  1066. bass.Parent = hed
  1067. bass.Volume = 7
  1068. bass.Pitch = 1
  1069. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  1070. bass.Looped = true
  1071.  
  1072. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  1073. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=672104253"
  1074. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  1075. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  1076. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  1077. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  1078.  
  1079. STHAP = Instance.new("Sound", hed)
  1080. STHAP.SoundId = "http://www.roblox.com/asset/?id=1591656314"
  1081. STHAP.Volume = 10
  1082. STHAP.Pitch = 1
  1083. STHAP.Looped = false
  1084.  
  1085. forevergone = Instance.new("Sound", tors)
  1086. forevergone.SoundId = "http://www.roblox.com/asset/?id=1286436928"
  1087. forevergone.Volume = 10
  1088. forevergone.Pitch = 1
  1089. forevergone.Looped = true
  1090. forevergone.TimePosition = 24
  1091.  
  1092. -------------------------------------------------------
  1093. --Start Music Option--
  1094. -------------------------------------------------------
  1095. local Music = Instance.new("Sound",tors)
  1096. Music.Volume = 2.5
  1097. Music.SoundId = "rbxassetid://"
  1098. Music.Looped = true
  1099. Music.Pitch = 1 --Pitcher
  1100. Music:Play()
  1101. -------------------------------------------------------
  1102. --End Music Option--
  1103. -------------------------------------------------------
  1104. --hi fat >:)
  1105. -------------------------------------------------------
  1106. --Start Attacks N Stuff--
  1107. -------------------------------------------------------
  1108. local sine=0
  1109. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1110. local Hitboxpart = Instance.new("Part", EffectModel)
  1111. RemoveOutlines(Hitboxpart)
  1112. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1113. Hitboxpart.CanCollide = false
  1114. Hitboxpart.Transparency = 1
  1115. Hitboxpart.Anchored = true
  1116. Hitboxpart.CFrame = Pose
  1117. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1118. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1119. end
  1120. function GEtOuT()
  1121. attack = true
  1122. hum.WalkSpeed = 10
  1123. Character.Head.face.Texture = "rbxassetid://494811799"
  1124. CreateSound("814652778", hed, 10, 1)
  1125. CreateSound("537371462", hed, 10, 1)
  1126. local vel3 = Instance.new("BodyVelocity",tors)
  1127. vel3.Velocity = Vector3.new(0,25,0)
  1128. vel3.MaxForce = Vector3.new(10000000,10000000,10000000)
  1129. for i = 0,12,0.1 do
  1130. swait()
  1131. CameraEnshaking(1, 2)
  1132. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 20, 99, 53, "Knockdown")
  1133. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.3)
  1134. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1135. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1136. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1137. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1138. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1139. end
  1140. vel3:Destroy()
  1141. Character.Head.face.Texture = "rbxassetid://620619801"
  1142. attack = false
  1143. Humanoid.JumpPower = 50
  1144. hum.WalkSpeed = 16
  1145. end
  1146.  
  1147. function GEtOuT2()
  1148. attack = true
  1149. hum.WalkSpeed = 10
  1150. Humanoid.JumpPower = 0
  1151. Character.Head.face.Texture = "rbxassetid://494811799"
  1152. CreateSound("814652778", hed, 10, 1)
  1153. CreateSound("537371462", hed, 10, 1)
  1154. root.Velocity = root.CFrame.lookVector * 20
  1155. for i = 0,12,0.1 do
  1156. swait()
  1157. CameraEnshaking(1, 2)
  1158. root.Velocity = root.CFrame.lookVector * 50
  1159. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 10, 50, 53, "Knockdown")
  1160. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.3)
  1161. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1162. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1163. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1164. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1165. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1166. end
  1167. Character.Head.face.Texture = "rbxassetid://620619801"
  1168. attack = false
  1169. Humanoid.JumpPower = 50
  1170. hum.WalkSpeed = 16
  1171. end
  1172. function Flight() --wowthatsdiffrent
  1173. attack = true
  1174. Character.Head.face.Texture = "rbxassetid://269748407"
  1175. local ColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  1176. ColorSequenceKeypoint.new(0.16, Color3.new(1,1,1)),
  1177. ColorSequenceKeypoint.new(0.32, Color3.new(0,0,1)),
  1178. ColorSequenceKeypoint.new(0.48, Color3.new(1,1,1)),
  1179. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  1180. ColorSequenceKeypoint.new(0.80, Color3.new(1,1,1)),
  1181. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,1)),
  1182. ColorSequenceKeypoint.new(1, Color3.new(1,1,1))}
  1183. local vel4 = Instance.new("BodyVelocity",ll)
  1184. vel4.Velocity = Vector3.new(0,4,0)
  1185. vel4.MaxForce = Vector3.new(10000000,10000000,10000000)
  1186. local Atch3 = Instance.new("Attachment",ll)Atch3.Position = Vector3.new(0,0.6,0)
  1187. local Atch4 = Instance.new("Attachment",ll)Atch4.Position = Vector3.new(0,-0.6,0)
  1188. local Trail2 = Instance.new("Trail",ll)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4
  1189. Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.2 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1190. Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
  1191. Trail2.Enabled = true
  1192. local Atch5 = Instance.new("Attachment",rl)Atch5.Position = Vector3.new(0,0.6,0)
  1193. local Atch6 = Instance.new("Attachment",rl)Atch6.Position = Vector3.new(0,-0.6,0)
  1194. local Trail3 = Instance.new("Trail",rl)Trail3.Attachment0 = Atch5 Trail3.Attachment1 = Atch6
  1195. Trail3.Texture = "rbxassetid://22636887" Trail3.Lifetime = 0.2 Trail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1196. Trail3.Color = ColorSequence.new(ColorsArray) Trail3.LightEmission = 1
  1197. Trail3.Enabled = true
  1198. local Atch7 = Instance.new("Attachment",ra)Atch7.Position = Vector3.new(0,0.6,0)
  1199. local Atch8 = Instance.new("Attachment",ra)Atch8.Position = Vector3.new(0,-0.6,0)
  1200. local Trail4 = Instance.new("Trail",ra)Trail4.Attachment0 = Atch7 Trail4.Attachment1 = Atch8
  1201. Trail4.Texture = "rbxassetid://22636887" Trail4.Lifetime = 0.2 Trail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1202. Trail4.Color = ColorSequence.new(ColorsArray) Trail4.LightEmission = 1
  1203. Trail4.Enabled = true
  1204. local Atch9 = Instance.new("Attachment",la)Atch9.Position = Vector3.new(0,0.6,0)
  1205. local Atch10 = Instance.new("Attachment",la)Atch10.Position = Vector3.new(0,-0.6,0)
  1206. local Trail5 = Instance.new("Trail",la)Trail5.Attachment0 = Atch9 Trail5.Attachment1 = Atch10
  1207. Trail5.Texture = "rbxassetid://22636887" Trail5.Lifetime = 0.2 Trail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1208. Trail5.Color = ColorSequence.new(ColorsArray) Trail5.LightEmission = 1
  1209. Trail5.Enabled = true
  1210. local Atch1 = Instance.new("Attachment",Torso)Atch1.Position = Vector3.new(0,2,0)
  1211. local Atch2 = Instance.new("Attachment",Torso)Atch2.Position = Vector3.new(0,-2.5,0)
  1212. local Trail = Instance.new("Trail",Torso)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
  1213. Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.2 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1214. Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1
  1215. Trail.Enabled = false
  1216. ragdoll(char)
  1217. wait(1)
  1218. Character.Head.face.Texture = "rbxassetid://249062487"
  1219. CreateSound("948494432", hed, 10, 1)
  1220. wait(2)
  1221. Character.Head.face.Texture = "rbxassetid://269748407"
  1222. CreateSound("633394595", hed, 10, 1)
  1223. wait(2)
  1224. Character.Head.face.Texture = "rbxassetid://494811799"
  1225. STHAP:play()
  1226. wait(11)
  1227. forevergone:play()
  1228. end
  1229.  
  1230. function OBJECTION()
  1231. attack = true
  1232. hum.WalkSpeed = 10
  1233. Character.Head.face.Texture = "rbxassetid://55831869"
  1234. CreateSound("330859085", hed, 10, 1)
  1235. for i = 0,8,0.1 do
  1236. swait()
  1237. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1238. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1239. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1240. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1241. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
  1242. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1243. end
  1244. attack = false
  1245. Character.Head.face.Texture = "rbxassetid://620619801"
  1246. hum.WalkSpeed = 16
  1247. end
  1248.  
  1249. function Hello()
  1250. attack = true
  1251. hum.WalkSpeed = 10
  1252. Character.Head.face.Texture = "rbxassetid://334668738"
  1253. CreateSound("855338765", hed, 10, 0.9)
  1254. for i = 0,3,0.1 do
  1255. swait()
  1256. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1257. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1258. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1259. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1260. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1261. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1262. end
  1263. attack = false
  1264. Character.Head.face.Texture = "rbxassetid://620619801"
  1265. hum.WalkSpeed = 16
  1266. end
  1267.  
  1268. function Victory()
  1269. attack = true
  1270. hum.WalkSpeed = 1.01
  1271. Character.Head.face.Texture = "rbxassetid://616284160"
  1272. Humanoid.Jump = true
  1273. CreateSound("130834939", hed, 10, 1)
  1274. for i = 0,3.7,0.1 do
  1275. swait()
  1276. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1277. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1278. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1279. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1280. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1281. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1282. end
  1283. Humanoid.Jump = true
  1284. for i = 0,3.7,0.1 do
  1285. swait()
  1286. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1287. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1288. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1289. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1290. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1291. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1292. end
  1293. Humanoid.Jump = true
  1294. for i = 0,3.7,0.1 do
  1295. swait()
  1296. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1297. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1298. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1299. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1300. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1301. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1302. end
  1303. Humanoid.Jump = true
  1304. for i = 0,3.7,0.1 do
  1305. swait()
  1306. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1307. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1308. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1309. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1310. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1311. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1312. end
  1313. Humanoid.Jump = true
  1314. for i = 0,3.7,0.1 do
  1315. swait()
  1316. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1317. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1318. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1319. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1320. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1321. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1322. end
  1323. attack = false
  1324. Character.Head.face.Texture = "rbxassetid://620619801"
  1325. hum.WalkSpeed = 16
  1326. end
  1327.  
  1328. function ShutTheHellUp()
  1329. attack = true
  1330. hum.WalkSpeed = 2.01
  1331. Character.Head.face.Texture = "rbxassetid://963148419"
  1332. CreateSound("336377340", hed, 10, 1)
  1333. for i = 0,3,0.1 do
  1334. swait()
  1335. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1336. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1337. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1338. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1339. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1340. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1341. end
  1342. for i = 0,1.2,0.1 do
  1343. swait()
  1344. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1345. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1346. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1347. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1348. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1349. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1350. end
  1351. for i = 0,1.2,0.1 do
  1352. swait()
  1353. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1354. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1355. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1356. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1357. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1358. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1359. end
  1360. for i = 0,1.2,0.1 do
  1361. swait()
  1362. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1363. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1364. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1365. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1366. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1367. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1368. end
  1369. for i = 0,1.2,0.1 do
  1370. swait()
  1371. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1372. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1373. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1374. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1375. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1376. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1377. end
  1378. for i = 0,2,0.1 do
  1379. swait()
  1380. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1381. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1382. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1383. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1384. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  1385. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1386. end
  1387. for i = 0,2,0.1 do
  1388. swait()
  1389. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1390. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1391. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1392. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1393. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1394. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1395. end
  1396. hum.WalkSpeed = 16
  1397. Character.Head.face.Texture = "rbxassetid://620619801"
  1398. attack = false
  1399. end
  1400.  
  1401. function SpinMeDad() --YOU SPIN ME RIGHT ROUND BABY RIGHT ROUND
  1402. attack = true
  1403. hum.WalkSpeed = 5
  1404. Humanoid.JumpPower = 175
  1405. Character.Head.face.Texture = "rbxassetid://1223903433"
  1406. CreateSound("145799973", hed, 10, 1)
  1407. local vel2 = Instance.new("BodyVelocity",tors)
  1408. vel2.Velocity = Vector3.new(0,1.2,0)
  1409. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  1410. for i = 0,60,0.1 do
  1411. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 20, 53, "Knockdown")
  1412. swait()
  1413. CameraEnshaking(1, 1)
  1414. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1415. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1416. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1417. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1418. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1419. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1420. end
  1421. hum.WalkSpeed = 16
  1422. vel2:Destroy()
  1423. Character.Head.face.Texture = "rbxassetid://620619801"
  1424. Humanoid.JumpPower = 50
  1425. attack = false
  1426. end
  1427.  
  1428. function EndMySufferingV2() --why
  1429. attack = true
  1430. hum.WalkSpeed = 1.01
  1431. Character.Head.face.Texture = "rbxassetid://202210455"
  1432. local A = math.random(1,5)
  1433. if A == 1 then
  1434. meme.SoundId = "rbxassetid://295810519"
  1435. end
  1436. if A == 2 then
  1437. meme.SoundId = "rbxassetid://1124778077"
  1438. end
  1439. if A == 3 then
  1440. meme.SoundId = "rbxassetid://464157070"
  1441. end
  1442. if A == 4 then
  1443. meme.SoundId = "rbxassetid://146334595"
  1444. end
  1445. if A == 5 then
  1446. meme.SoundId = "rbxassetid://145536915"
  1447. end
  1448. meme:Play()
  1449. bass:Play()
  1450. joyemoji.Rate = 70
  1451. LIT.Rate = 70
  1452. ok.Rate = 70
  1453. toast.Rate = 70
  1454.  
  1455. for i = 0,50,0.1 do
  1456. swait()
  1457. CameraEnshaking(1, 10)
  1458. bass.Parent = hed
  1459. meme.Parent = hed
  1460. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1461. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1462. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1463. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1464. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1465. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1466. end
  1467. bass:Stop()
  1468. meme:Stop()
  1469. joyemoji.Rate = 0
  1470. LIT.Rate = 0
  1471. ok.Rate = 0
  1472. toast.Rate = 0
  1473. Character.Head.face.Texture = "rbxassetid://620619801"
  1474. attack = false
  1475. hum.WalkSpeed = 16
  1476. end
  1477.  
  1478. function HELP()
  1479. attack = true
  1480. hum.WalkSpeed = 1.01
  1481. Character.Head.face.Texture = "rbxassetid://307972876"
  1482. CreateSound("1123321019", hed, 10, 1)
  1483. for i = 0,15,0.1 do
  1484. swait()
  1485. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1486. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1487. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1488. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1489. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1490. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1491. end
  1492. CreateSound("198462271", hed, 10, 1)
  1493. for i = 0,8,0.1 do
  1494. Character.Head.face.Texture = "rbxassetid://341497730"
  1495. swait()
  1496. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1497. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1498. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1499. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1500. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1501. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1502. end
  1503. for i = 0,8,0.1 do
  1504. Character.Head.face.Texture = "rbxassetid://341497730"
  1505. swait()
  1506. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1507. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1508. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1509. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1510. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1511. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1512. end
  1513. CreateSound("948494432", hed, 10, 1)
  1514. for i = 0,7.5,0.1 do
  1515. Character.Head.face.Texture = "rbxassetid://249062487"
  1516. swait()
  1517. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1518. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1519. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1520. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1521. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1522. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1523. end
  1524. CreateSound("1542642349", hed, 10, 1)
  1525. for i = 0,10,0.1 do
  1526. Character.Head.face.Texture = "rbxassetid://270636807"
  1527. swait()
  1528. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1529. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1530. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1531. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1532. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1533. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1534. end
  1535. CreateSound("269597232", hed, 10, 1)
  1536. for i = 0,6,0.1 do
  1537. Character.Head.face.Texture = "rbxassetid://265057155"
  1538. swait()
  1539. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1540. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1541. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1542. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1543. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1544. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1545. end
  1546. attack = false
  1547. Character.Head.face.Texture = "rbxassetid://620619801"
  1548. hum.WalkSpeed = 16
  1549. end
  1550.  
  1551. function Choose()
  1552. attack = true
  1553. hum.WalkSpeed = 1.01
  1554. Character.Head.face.Texture = "rbxassetid://374187112"
  1555. CreateSound("130784263", hed, 10, 1)
  1556. for i = 0,4,0.1 do
  1557. swait()
  1558. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1559. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1560. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1561. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1562. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1563. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1564. end
  1565. for i = 0,5,0.1 do
  1566. swait()
  1567. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1568. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1569. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1570. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1571. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1572. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1573. end
  1574. attack = false
  1575. Character.Head.face.Texture = "rbxassetid://620619801"
  1576. hum.WalkSpeed = 16
  1577. end
  1578.  
  1579. function slap()
  1580. attack = true
  1581. hum.WalkSpeed = 10
  1582. CreateSound("146163534", hed, 10, 1)
  1583. Character.Head.face.Texture = "rbxassetid://293603561"
  1584. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(7)
  1585. CameraEnshaking(1, 2)
  1586. for i = 0,4,0.1 do
  1587. swait()
  1588. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1589. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1590. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1591. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1592. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1593. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1594. end
  1595. Character.Head.face.Texture = "rbxassetid://620619801"
  1596. attack = false
  1597. hum.WalkSpeed = 16
  1598. end
  1599.  
  1600. function MYSPAGHETTTTTTT() --ow
  1601. attack = true
  1602. hum.WalkSpeed = 1.01
  1603. CreateSound("1282149571", hed, 10, 1)
  1604. Character.Head.face.Texture = "rbxassetid://1329282756"
  1605. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(10)
  1606. CameraEnshaking(1, 2.2)
  1607. for i = 0,4,0.1 do
  1608. swait()
  1609. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1610. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1611. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1612. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1613. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1614. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1615. end
  1616. for i = 0,5,0.1 do
  1617. swait()
  1618. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1619. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1620. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1621. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1622. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1623. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1624. end
  1625. for i = 0,6,0.1 do
  1626. swait()
  1627. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1628. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1629. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1630. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1631. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1632. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1633. end
  1634. attack = false
  1635. Character.Head.face.Texture = "rbxassetid://620619801"
  1636. hum.WalkSpeed = 16
  1637. end
  1638.  
  1639.  
  1640. function dead()
  1641. attack = true
  1642. hum.WalkSpeed = 0.20
  1643. CreateSound("137225991", hed, 10, 1)
  1644. Character.Head.face.Texture = "rbxassetid://297512410"
  1645. for i = 0,1.1,0.1 do
  1646. swait()
  1647. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1648. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1649. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1650. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1651. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1652. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1653. end
  1654. for i = 0,1.1,0.1 do
  1655. swait()
  1656. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1657. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1658. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1659. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1660. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1661. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1662. end
  1663. for i = 0,1.1,0.1 do
  1664. swait()
  1665. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1666. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1667. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1668. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1669. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1670. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1671. end
  1672. for i = 0,1.1,0.1 do
  1673. swait()
  1674. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1675. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1676. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1677. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1678. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1679. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1680. end
  1681. for i = 0,1.1,0.1 do
  1682. swait()
  1683. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1684. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1685. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1686. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1687. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1688. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1689. end
  1690. for i = 0,1.1,0.1 do
  1691. swait()
  1692. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1693. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1694. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1695. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1696. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1697. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1698. end
  1699. for i = 0,1.1,0.1 do
  1700. swait()
  1701. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1702. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1703. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1704. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1705. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1706. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1707. end
  1708. for i = 0,1.1,0.1 do
  1709. swait()
  1710. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1711. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1712. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1713. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1714. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1715. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1716. end
  1717. for i = 0,1.1,0.1 do
  1718. swait()
  1719. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1720. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1721. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1722. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1723. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1724. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1725. end
  1726. Character.Head.face.Texture = "rbxassetid://273309187"
  1727. for i = 0,9,0.1 do
  1728. swait()
  1729. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  1730. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1731. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1732. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  1733. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  1734. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  1735. end
  1736. attack = false
  1737. Character.Head.face.Texture = "rbxassetid://620619801"
  1738. hum.WalkSpeed = 16
  1739. end
  1740.  
  1741. function hap() --much hap
  1742. attack = true
  1743. hum.WalkSpeed = 0.10
  1744. CreateSound("363808674", hed, 10, 1)
  1745. Character.Head.face.Texture = "rbxassetid://315792941"
  1746. for i = 0,12,0.1 do
  1747. swait()
  1748. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1749. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1750. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1751. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1752. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1753. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1754. end
  1755. CreateSound("233168827", hed, 10, 1)
  1756. Character.Head.face.Texture = "rbxassetid://335761015"
  1757. for i = 0,10,0.1 do
  1758. swait()
  1759. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1760. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1761. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1762. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1763. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1764. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1765. end
  1766. CreateSound("363808674", hed, 10, 1)
  1767. attack = false
  1768. Character.Head.face.Texture = "rbxassetid://620619801"
  1769. hum.WalkSpeed = 16
  1770. end
  1771.  
  1772. function HAAAAA() --KONO POWA
  1773. attack = true
  1774. hum.WalkSpeed = 1.01
  1775. Character.Head.face.Texture = "rbxassetid://305068389"
  1776. chargeup.Pitch = 1
  1777. for i = 0,7,0.1 do
  1778. swait()
  1779. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1780. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1781. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1782. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1783. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1784. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1785. end
  1786. Character.Head.face.Texture = "rbxassetid://313921371"
  1787. chargeup:play()
  1788. for i = 0,30,0.1 do
  1789. swait()
  1790. CameraEnshaking(1, 2)
  1791. chargeup.Parent = hed
  1792. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1793. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(0)), 0.3)
  1794. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1795. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1796. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1797. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1798. end
  1799. chargeup:stop()
  1800. chargeup.Pitch = 1.1
  1801. chargeup.TimePosition = 1
  1802. chargeup:play()
  1803. Character.Head.face.Texture = "rbxassetid://304942859"
  1804. for i, v in pairs(c:children()) do
  1805. if v.ClassName == "Part" then
  1806. local tra = trazx:clone()
  1807. tra.Parent = v
  1808. tra.LightEmission = 1
  1809. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1810. tra.Rate = 15
  1811. tra.Rotation = NumberRange.new(-5, 5)
  1812. tra.Lifetime = NumberRange.new(1.5, 2)
  1813. tra.Size = NumberSequence.new({
  1814. NumberSequenceKeypoint.new(0, 0.1, 0),
  1815. NumberSequenceKeypoint.new(1, 0, 0)
  1816. })
  1817. tra.Transparency = NumberSequence.new({
  1818. NumberSequenceKeypoint.new(0, 1, 0),
  1819. NumberSequenceKeypoint.new(0.135, 0, 0),
  1820. NumberSequenceKeypoint.new(0.875, 0, 0),
  1821. NumberSequenceKeypoint.new(1, 1, 0)
  1822. })
  1823. tra.Speed = NumberRange.new(0.5)
  1824. tra.VelocitySpread = 360
  1825. tra.VelocityInheritance = 0.5
  1826. tra.ZOffset = 2
  1827. tra.Acceleration = Vector3.new(0, 2.5, 0)
  1828. end
  1829. end
  1830. local tra = trazx:clone()
  1831. tra.Parent = c.HumanoidRootPart
  1832. tra.Texture = "rbxassetid://347730682"
  1833. tra.LightEmission = 0.8
  1834. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1835. tra.Rate = 250
  1836. tra.Rotation = NumberRange.new(-5, 5)
  1837. tra.Lifetime = NumberRange.new(0.75)
  1838. tra.Size = NumberSequence.new({
  1839. NumberSequenceKeypoint.new(0, 4.81, 0.875),
  1840. NumberSequenceKeypoint.new(1, 2.13, 0.875)
  1841. })
  1842. tra.Transparency = NumberSequence.new({
  1843. NumberSequenceKeypoint.new(0, 1, 0),
  1844. NumberSequenceKeypoint.new(0.0399, 0.85, 0),
  1845. NumberSequenceKeypoint.new(0.394, 0.9, 0),
  1846. NumberSequenceKeypoint.new(0.699, 1, 0),
  1847. NumberSequenceKeypoint.new(1, 1, 0)
  1848. })
  1849. tra.Speed = NumberRange.new(15)
  1850. tra.VelocitySpread = 360
  1851. tra.VelocityInheritance = 0.5
  1852. tra.ZOffset = 3.5
  1853. tra.Acceleration = Vector3.new(0, 25, 0)
  1854. for i = 0,35,0.1 do
  1855. swait()
  1856. ohno.Parent = hed
  1857. CameraEnshaking(1, 3)
  1858. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1859. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1860. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1861. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1862. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1863. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1864. end
  1865. chargeup:stop()
  1866. chargeup.Pitch = 1.3
  1867. chargeup.TimePosition = 1
  1868. chargeup:play()
  1869. tra:Destroy()
  1870. tra:Destroy()
  1871. Character.Head.face.Texture = "rbxassetid://280233855"
  1872. local tra = trazx:clone()
  1873. tra.Parent = c.HumanoidRootPart
  1874. tra.Texture = "rbxassetid://347730682"
  1875. tra.LightEmission = 0.8
  1876. tra.Color = ColorSequence.new(Color3.new(1, 0, 0))
  1877. tra.Rate = 250
  1878. tra.Rotation = NumberRange.new(-5, 5)
  1879. tra.Lifetime = NumberRange.new(0.3)
  1880. tra.Size = NumberSequence.new({
  1881. NumberSequenceKeypoint.new(0, 8, 0.875),
  1882. NumberSequenceKeypoint.new(1, 10, 0.875)
  1883. })
  1884. tra.Transparency = NumberSequence.new({
  1885. NumberSequenceKeypoint.new(0, 1, 0),
  1886. NumberSequenceKeypoint.new(0.0399, 0.531, 0),
  1887. NumberSequenceKeypoint.new(0.394, 0.906, 0),
  1888. NumberSequenceKeypoint.new(0.699, 1, 0),
  1889. NumberSequenceKeypoint.new(1, 1, 0)
  1890. })
  1891. for i = 0,32,0.1 do
  1892. swait()
  1893. CameraEnshaking(1, 5)
  1894. chargeup.Parent = hed
  1895. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(0.12)
  1896. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1897. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-65), Rad(0), Rad(0)), 0.3)
  1898. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1899. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1900. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1901. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1902. end
  1903. chargeup:stop()
  1904. CreateSound("681582832", hed, 10, 1)
  1905. game.Players.LocalPlayer.Character:BreakJoints()
  1906. local S = Instance.new("Explosion",workspace)
  1907. S.Position = tors.Position
  1908. S.BlastPressure = 9
  1909. S.BlastRadius = 30
  1910. S.ExplosionType = 0
  1911. attack = false
  1912. hum.WalkSpeed = 16
  1913. Character.Head.face.Texture = "rbxassetid://295197013"
  1914. tra:Destroy()
  1915. CameraEnshaking(4, 30)
  1916. error("WARNING, TO MUCH ENERGY.")
  1917. end
  1918.  
  1919. function NEN()
  1920. attack = true
  1921. hum.WalkSpeed = 1.01
  1922. CreateSound("230292011", hed, 10, 1)
  1923. Character.Head.face.Texture = "rbxassetid://705269463"
  1924. for i = 0,4,0.1 do
  1925. swait()
  1926. CameraEnshaking(1, 3)
  1927. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1928. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  1929. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1930. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1931. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1932. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1933. end
  1934. attack = false
  1935. Character.Head.face.Texture = "rbxassetid://620619801"
  1936. hum.WalkSpeed = 16
  1937. end
  1938.  
  1939. function FLYSKYHIGH()
  1940. attack = true
  1941. timetofly = false
  1942. hum.WalkSpeed = 0.05
  1943. Character.Head.face.Texture = "rbxassetid://705269463"
  1944. Cause_Im_having_a_good_time_having_a_good_time:Play()
  1945. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  1946. Humanoid.JumpPower = 0
  1947. for i = 0,300,0.1 do --thatsalongtime
  1948. swait()
  1949. CameraEnshaking(1, 7)
  1950. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  1951. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  1952. root.Velocity = root.CFrame.lookVector * 225
  1953. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1954. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  1955. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  1956. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  1957. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  1958. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  1959. end
  1960. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  1961. attack = false
  1962. Humanoid.JumpPower = 50
  1963. Character.Head.face.Texture = "rbxassetid://620619801"
  1964. hum.WalkSpeed = 16
  1965. wait(45)
  1966. timetofly = true
  1967. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  1968. end
  1969.  
  1970.  
  1971. function highnoon()
  1972. attack = true
  1973. hum.WalkSpeed = 1.01
  1974. CreateSound("495316660", hed, 10, 1)
  1975. Character.Head.face.Texture = "rbxassetid://155195214"
  1976. CameraEnshaking(2, 4)
  1977. local Blobby = Instance.new("Part", char)
  1978. Blobby.Name = "Blob"
  1979. Blobby.CanCollide = false
  1980. Blobby.BrickColor = BrickColor.new("Really black")
  1981. Blobby.Transparency = 0
  1982. Blobby.Material = "Plastic"
  1983. Blobby.Size = Vector3.new(1, 1, 2)
  1984. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1985. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1986.  
  1987. local Weld = Instance.new("Weld", Blobby)
  1988. Weld.Part0 = ra
  1989. Weld.Part1 = Blobby
  1990. Weld.C1 = CFrame.new(0, -.4, -1.6) *angles(Rad(180), Rad(0), Rad(180))
  1991. Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
  1992.  
  1993. local M2 = Instance.new("SpecialMesh")
  1994. M2.Parent = Blobby
  1995. M2.MeshId = "http://www.roblox.com/asset/?id=432256490"
  1996. M2.TextureId = "http://www.roblox.com/asset/?id=432256526"
  1997. M2.Scale = Vector3.new(.002, .002, .002)
  1998. for i = 0,7.75,0.1 do
  1999. swait()
  2000. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2001. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2002. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2003. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2004. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(180)), 0.2)
  2005. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2006. end
  2007. for i = 0,16.5,0.1 do
  2008. swait()
  2009. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2010. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2011. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2012. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2013. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(90)), 0.2)
  2014. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2015. end
  2016. Blobby.Transparency = 1
  2017. Blobby:Destroy()
  2018. attack = false
  2019. Character.Head.face.Texture = "rbxassetid://620619801"
  2020. hum.WalkSpeed = 16
  2021. end
  2022.  
  2023. function somuchcancerwhy() --o no
  2024. attack = true
  2025. hum.WalkSpeed = 0.10
  2026. Character.Head.face.Texture = "rbxassetid://315074049"
  2027. local A = math.random(1,13)
  2028. if A == 1 then
  2029. ohno.SoundId = "rbxassetid://295810519"
  2030. ohno.TimePosition = 1
  2031. end
  2032. if A == 2 then
  2033. ohno.SoundId = "rbxassetid://488472970"
  2034. ohno.TimePosition = 2
  2035. end
  2036. if A == 3 then
  2037. ohno.SoundId = "rbxassetid://917045199"
  2038. ohno.TimePosition = 3
  2039. end
  2040. if A == 4 then
  2041. ohno.SoundId = "rbxassetid://324205173"
  2042. ohno.TimePosition = 1
  2043. end
  2044. if A == 5 then
  2045. ohno.SoundId = "rbxassetid://376134741"
  2046. ohno.TimePosition = 8
  2047. end
  2048. if A == 6 then
  2049. ohno.SoundId = "rbxassetid://164147183"
  2050. ohno.TimePosition = 0
  2051. end
  2052. if A == 7 then
  2053. ohno.SoundId = "rbxassetid://825526716"
  2054. ohno.TimePosition = 1
  2055. end
  2056. if A == 8 then
  2057. ohno.SoundId = "rbxassetid://185460366"
  2058. ohno.TimePosition = 0
  2059. end
  2060. if A == 9 then
  2061. ohno.SoundId = "rbxassetid://273319633"
  2062. ohno.TimePosition = 1
  2063. end
  2064. if A == 10 then
  2065. ohno.SoundId = "rbxassetid://506212392"
  2066. ohno.TimePosition = 2
  2067. end
  2068. if A == 11 then
  2069. ohno.SoundId = "rbxassetid://708297448"
  2070. ohno.TimePosition = 4
  2071. end
  2072. if A == 12 then
  2073. ohno.SoundId = "rbxassetid://497199103"
  2074. ohno.TimePosition = 9
  2075. end
  2076. if A == 13 then
  2077. ohno.SoundId = "rbxassetid://152833989"
  2078. ohno.TimePosition = 1
  2079. end
  2080. ohno:Play()
  2081. for i = 0,100,0.1 do
  2082. swait()
  2083. CameraEnshaking(2, 3)
  2084. ohno.Parent = hed
  2085. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2086. end
  2087. attack = false
  2088. ohno:Stop()
  2089. Character.Head.face.Texture = "rbxassetid://620619801"
  2090. hum.WalkSpeed = 16
  2091. end
  2092.  
  2093. function WRY() --WRYYYYYYY
  2094. attack = true
  2095. hum.WalkSpeed = 0.30
  2096. CreateSound("794081034", hed, 10, 1)
  2097. Character.Head.face.Texture = "rbxassetid://396389196"
  2098. for i = 0,2,0.1 do
  2099. swait()
  2100. CameraEnshaking(1, 2)
  2101. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2102. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2103. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2104. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2105. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2106. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2107. end
  2108. for i = 0,14.7,0.1 do
  2109. swait()
  2110. CameraEnshaking(1, 3)
  2111. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2112. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2113. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2114. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2115. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2116. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2117. end
  2118. attack = false
  2119. Character.Head.face.Texture = "rbxassetid://620619801"
  2120. hum.WalkSpeed = 16
  2121. end
  2122.  
  2123. function BOI()
  2124. attack = true
  2125. hum.WalkSpeed = 1.01
  2126. CreateSound("390901873", hed, 10, 1)
  2127. Character.Head.face.Texture = "rbxassetid://282463320"
  2128. for i = 0,4,0.1 do
  2129. swait()
  2130. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2131. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2132. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2133. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2134. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2135. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2136. end
  2137. for i = 0,4,0.1 do
  2138. swait()
  2139. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2140. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2141. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2142. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2143. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2144. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2145. end
  2146. attack = false
  2147. Character.Head.face.Texture = "rbxassetid://620619801"
  2148. hum.WalkSpeed = 16
  2149. end
  2150.  
  2151. function WhatHuh()
  2152. attack = true
  2153. hum.WalkSpeed = 1.01
  2154. CreateSound("130766865", hed, 10, 1)
  2155. Character.Head.face.Texture = "rbxassetid://276732672"
  2156. for i = 0,4,0.1 do
  2157. swait()
  2158. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2159. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2160. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2161. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2162. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2163. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2164. end
  2165. for i = 0,6.7,0.1 do
  2166. swait()
  2167. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2168. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2169. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2170. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2171. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2172. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2173. end
  2174. for i = 0,8.1,0.1 do
  2175. swait()
  2176. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2177. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2178. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2179. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2180. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2181. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2182. end
  2183. for i = 0,1,0.1 do
  2184. swait()
  2185. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2186. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2187. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2188. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2189. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2190. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2191. end
  2192. for i = 0,1,0.1 do
  2193. swait()
  2194. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2195. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2196. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2197. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2198. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2199. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2200. end
  2201. for i = 0,4,0.1 do
  2202. swait()
  2203. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2204. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2205. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2206. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2207. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2208. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2209. end
  2210. attack = false
  2211. Character.Head.face.Texture = "rbxassetid://620619801"
  2212. hum.WalkSpeed = 16
  2213. end
  2214.  
  2215. function NothingPersonal()
  2216. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2217. local HITBODY = mouse.Target.Parent
  2218. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  2219. local HEAD = HITBODY:FindFirstChild("Head")
  2220. local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2221. if TORS ~= nil and HUMAN ~= nil then
  2222. attack = true
  2223. root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
  2224. TORS.Anchored = true
  2225. hum.WalkSpeed = 0
  2226. Character.Head.face.Texture = "rbxassetid://40770311"
  2227. CreateSound("1255922819", hed, 10, 1)
  2228. CameraEnshaking(2, 4)
  2229. end
  2230. wait(3.5)
  2231. for i = 0,9,0.1 do
  2232. swait()
  2233. for i = 1,2 do
  2234. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 1, 10, 53, "Knockdown")
  2235. CameraEnshaking(1, 7)
  2236. Effects.Sphere.Create(BrickColor.new("Persimmon"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
  2237. end
  2238. end
  2239. wait(.5)
  2240. TORS.Anchored = false
  2241. attack = false
  2242. Character.Head.face.Texture = "rbxassetid://620619801"
  2243. hum.WalkSpeed = 16
  2244. end
  2245. end
  2246.  
  2247. function VeryMuchWorrying()
  2248. attack = true
  2249. hum.WalkSpeed = 1.01
  2250. Character.Head.face.Texture = "rbxassetid://111523405"
  2251. CreateSound("1395854043", hed, 10, 1)
  2252. for i = 0,14,0.1 do
  2253. swait()
  2254. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2255. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2256. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2257. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2258. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  2259. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  2260. end
  2261. attack = false
  2262. Character.Head.face.Texture = "rbxassetid://620619801"
  2263. hum.WalkSpeed = 16
  2264. end
  2265.  
  2266. function Ashes() --Straight from... Whatever it was called.
  2267. attack = true
  2268. hum.WalkSpeed = 1.01
  2269. Character.Head.face.Texture = "rbxassetid://360687027"
  2270. CreateSound("290084602", tors, 10, 1)
  2271. for i = 0,6.2,0.1 do
  2272. swait()
  2273. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2274. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2275. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2276. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2277. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2278. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2279. end
  2280. for i = 0,6.2,0.1 do
  2281. swait()
  2282. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2283. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2284. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2285. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2286. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2287. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2288. end
  2289. attack = false
  2290. Character.Head.face.Texture = "rbxassetid://620619801"
  2291. hum.WalkSpeed = 16
  2292. end
  2293.  
  2294. function AnotherOne() --WhAT ANOTHER ONE
  2295. attack = true
  2296. hum.WalkSpeed = 1.01
  2297. local icri = CreateSound("1205111204", hed, 10, 1)
  2298. swait(165)
  2299. local FRAME = tors.CFrame
  2300. repeat
  2301. swait()
  2302. Character.Head.face.Texture = "rbxassetid://582931093"
  2303. CameraEnshaking(1, 10)
  2304. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2305. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2306. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2307. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2308. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2309. tors.CFrame = FRAME * CF(0,1,0)
  2310. swait()
  2311. tors.CFrame = FRAME
  2312. until icri.Playing == false
  2313. Character.Head.face.Texture = "rbxassetid://620619801"
  2314. attack = false
  2315. hum.WalkSpeed = 16
  2316. end
  2317.  
  2318. function Dance()
  2319. attack = true
  2320. hum.WalkSpeed = 1.01
  2321. CreateSound("838766490", hed, 10, 1)
  2322. Character.Head.face.Texture = "rbxassetid://258591579"
  2323. for i = 0,2,0.1 do
  2324. swait()
  2325. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2326. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2327. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2328. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2329. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(180)), 0.1)
  2330. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-180)), 0.1)
  2331. end
  2332. for i = 0,4,0.1 do
  2333. swait()
  2334. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2335. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2336. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2337. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2338. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2339. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2340. end
  2341. for i = 0,4,0.1 do
  2342. swait()
  2343. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2344. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2345. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2346. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2347. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2348. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2349. end
  2350. for i = 0,4,0.1 do
  2351. swait()
  2352. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2353. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2354. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2355. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2356. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2357. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2358. end
  2359. for i = 0,4,0.1 do
  2360. swait()
  2361. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2362. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2363. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2364. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2365. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2366. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2367. end
  2368. for i = 0,4,0.1 do
  2369. swait()
  2370. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2371. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2372. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2373. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2374. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2375. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2376. end
  2377. for i = 0,4,0.1 do
  2378. swait()
  2379. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2380. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2381. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2382. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2383. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2384. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2385. end
  2386. for i = 0,4,0.1 do
  2387. swait()
  2388. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2389. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2390. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2391. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2392. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2393. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2394. end
  2395. for i = 0,4,0.1 do
  2396. swait()
  2397. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2398. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2399. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2400. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2401. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2402. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2403. end
  2404. for i = 0,4,0.1 do
  2405. swait()
  2406. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2407. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2408. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2409. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2410. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2411. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2412. end
  2413. for i = 0,4,0.1 do
  2414. swait()
  2415. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2416. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2417. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2418. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2419. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2420. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2421. end
  2422. for i = 0,4,0.1 do
  2423. swait()
  2424. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2425. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2426. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2427. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2428. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2429. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2430. end
  2431. for i = 0,4,0.1 do
  2432. swait()
  2433. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2434. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2435. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2436. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2437. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2438. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2439. end
  2440. for i = 0,4,0.1 do
  2441. swait()
  2442. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2443. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2444. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2445. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2446. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2447. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2448. end
  2449. for i = 0,4,0.1 do
  2450. swait()
  2451. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2452. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2453. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2454. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2455. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2456. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2457. end
  2458. for i = 0,3,0.1 do
  2459. swait()
  2460. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2461. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2462. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2463. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2464. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2465. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2466. end
  2467. attack = false
  2468. Character.Head.face.Texture = "rbxassetid://620619801"
  2469. hum.WalkSpeed = 16
  2470. end
  2471.  
  2472. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2473. attack = true
  2474. Character.Head.face.Texture = "rbxassetid://266304560"
  2475. for i = 0,6,0.1 do
  2476. swait()
  2477. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2478. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2479. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2480. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2481. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2482. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2483. end
  2484. CreateSound("1093102664", hed, 10, 1)
  2485. CameraEnshaking(3, 8)
  2486. for i = 0,2,0.1 do
  2487. swait()
  2488. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2489. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2490. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2491. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2492. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2493. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2494. end
  2495. Character.Head.face.Texture = "rbxassetid://30128383"
  2496. hum.MaxHealth = 0
  2497. ragdoll(char)
  2498. CreateSound("534269232", hed, 5, 1)
  2499. error("Seems like you just died.")
  2500. end
  2501.  
  2502.  
  2503.  
  2504.  
  2505. -------------------------------------------------------
  2506. --End Attacks N Stuff--
  2507. -------------------------------------------------------
  2508.  
  2509.  
  2510.  
  2511.  
  2512. while jumping do
  2513. Humanoid.Jump = true
  2514. wait(0.9)
  2515. end
  2516.  
  2517.  
  2518.  
  2519.  
  2520. -------------------------------------------------------
  2521. --Start Animations--
  2522. -------------------------------------------------------
  2523. local equipped = false
  2524. local idle = 0
  2525. local change = 1
  2526. local val = 0
  2527. local toim = 0
  2528. local idleanim = 0.4
  2529. hum.Animator.Parent = nil
  2530. while true do
  2531. swait()
  2532. sine = sine + change
  2533. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2534. local velderp = root.Velocity.y
  2535. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  2536. if equipped == true or equipped == false then
  2537. if attack == false then
  2538. idle = idle + 1
  2539. else
  2540. idle = 0
  2541. end
  2542. if 1 < root.Velocity.y and hitfloor == nil then
  2543. Anim = "Jump"
  2544. if attack == false then
  2545. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  2546. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  2547. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2548. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2549. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2550. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  2551. end
  2552. elseif -1 > root.Velocity.y and hitfloor == nil then
  2553. Anim = "Fall"
  2554. if attack == false then
  2555. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2556. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(0), Rad(0)), 0.3)
  2557. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2558. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2559. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2560. RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
  2561. end
  2562. elseif torvel < 1 and hitfloor ~= nil then
  2563. Anim = "Idle"
  2564. change = 1
  2565. if attack == false then
  2566. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2567. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2568. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2569. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2570. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  2571. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  2572. end
  2573. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  2574. Anim = "Walk"
  2575. change = 1
  2576. if attack == false then
  2577. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  2578. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2579. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2580. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2581. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  2582. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  2583. end
  2584. end
  2585. end
  2586. if 0 < #Effects then
  2587. for e = 1, #Effects do
  2588. if Effects[e] ~= nil then
  2589. local Thing = Effects[e]
  2590. if Thing ~= nil then
  2591. local Part = Thing[1]
  2592. local Mode = Thing[2]
  2593. local Delay = Thing[3]
  2594. local IncX = Thing[4]
  2595. local IncY = Thing[5]
  2596. local IncZ = Thing[6]
  2597. if 1 >= Thing[1].Transparency then
  2598. if Thing[2] == "Block1" then
  2599. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2600. local Mesh = Thing[1].Mesh
  2601. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2602. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2603. elseif Thing[2] == "Block2" then
  2604. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2605. local Mesh = Thing[7]
  2606. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2607. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2608. elseif Thing[2] == "Block3" then
  2609. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2610. local Mesh = Thing[7]
  2611. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2612. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2613. elseif Thing[2] == "Cylinder" then
  2614. local Mesh = Thing[1].Mesh
  2615. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2616. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2617. elseif Thing[2] == "Blood" then
  2618. local Mesh = Thing[7]
  2619. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2620. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2621. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2622. elseif Thing[2] == "Elec" then
  2623. local Mesh = Thing[1].Mesh
  2624. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2625. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2626. elseif Thing[2] == "Disappear" then
  2627. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2628. elseif Thing[2] == "Shatter" then
  2629. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2630. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2631. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2632. Thing[6] = Thing[6] + Thing[5]
  2633. end
  2634. else
  2635. Part.Parent = nil
  2636. table.remove(Effects, e)
  2637. end
  2638. end
  2639. end
  2640. end
  2641. end
  2642. end
  2643. -------------------------------------------------------
  2644. --End Animations And Script--
  2645. -------------------------------------------------------
  2646.  
  2647. --cool beans boibiparti
  2648. MoreTaunts = false
  2649. remote = Instance.new 'RemoteFunction';
  2650. remote.Parent = script;
  2651. remote.OnServerInvoke = function (player, request, ...)
  2652. if (player ~= owner) then
  2653. return error ('You cannot invoke this remote', 0);
  2654. end;
  2655. if (request == 1) then
  2656. local mouse = ...;
  2657.  
  2658. end
  2659. if (request == 2) then
  2660. local k = ...;
  2661. if attack == false then
  2662. if MoreTaunts == false then
  2663. if k == 'q' then
  2664. GEtOuT()
  2665. elseif k == 'e' then
  2666. GEtOuT2()
  2667. elseif k == 'x' then
  2668. OBJECTION()
  2669. elseif k == 'n' then
  2670. BOI()
  2671. elseif k == 'u' then
  2672. Victory()
  2673. elseif k == '3' then
  2674. hap()
  2675. elseif k == '6' then
  2676. Flight()
  2677. elseif k == '9' and timetofly then
  2678. FLYSKYHIGH()
  2679. elseif k == '9' then
  2680. local A = math.random(1,10)
  2681. if A == 1 then
  2682. warn ("This has a Cooldown, Please wait. :>")
  2683. end
  2684. if A == 2 then
  2685. warn ("You can't Fly All day, you know.")
  2686. end
  2687. if A == 3 then
  2688. warn ("Calm down there.")
  2689. end
  2690. if A == 4 then
  2691. warn ("Take a Break.")
  2692. end
  2693. if A == 5 then
  2694. warn ("*Elevator Music plays in the backround*")
  2695. end
  2696. if A == 6 then
  2697. warn ("I know, You want to FLY SKY HIGH, but wait a little bit.")
  2698. end
  2699. if A == 7 then
  2700. warn ("Can you wait a LITTLE Longer?")
  2701. end
  2702. if A == 8 then
  2703. warn ("Like a tiger defying the laws of gravity...")
  2704. end
  2705. if A == 9 then
  2706. warn ("DON'T STOP ME NNNNNOOOOOOOOWWWW")
  2707. end
  2708. if A == 10 then
  2709. warn ("Oh, I'm burnin' through the sky, Yeah!")
  2710. end
  2711. elseif k == 'k' then
  2712. Hello()
  2713. elseif k == '5' then
  2714. HAAAAA()
  2715. elseif k == '4' then
  2716. Dance()
  2717. elseif k == '1' then
  2718. HELP()
  2719. elseif k == '2' then
  2720. dead()
  2721. elseif k == 'j' then
  2722. WhatHuh()
  2723. elseif k == 'l' then
  2724. ShutTheHellUp()
  2725. elseif k == 'c' then
  2726. Choose()
  2727. elseif k == 'r' then
  2728. MYSPAGHETTTTTTT()
  2729. elseif k == 't' then
  2730. SpinMeDad()
  2731. elseif k == 'y' then
  2732. EndMySufferingV2()
  2733. elseif k == 'f' then
  2734. NEN()
  2735. elseif k == 'z' then
  2736. NothingPersonal()
  2737. elseif k == '7' then
  2738. somuchcancerwhy()
  2739. elseif k == '8' then
  2740. highnoon()
  2741. elseif k == 'v' then
  2742. VeryMuchWorrying()
  2743. elseif k == 'b' then
  2744. Ashes()
  2745. elseif k == 'p' then
  2746. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2747. elseif k == 'g' then
  2748. AnotherOne()
  2749. elseif k == 'h' then
  2750. slap()
  2751. elseif k == 'm' then
  2752. WRY()
  2753. end
  2754. end
  2755. end
  2756.  
  2757. end;
  2758. if (request == 3) then
  2759. local mouse = ...;
  2760.  
  2761. end
  2762. if (request == 4) then
  2763.  
  2764. end;
  2765. if (request == 5) then
  2766.  
  2767. end;
  2768. if (request == 6) then
  2769. local k = ...;
  2770.  
  2771. end;
  2772. end
  2773. remote.Name = 'ServerRemote';
  2774. ]=], owner.Character):WaitForChild 'ServerRemote';
  2775.  
  2776. local plr = game.Players.LocalPlayer
  2777. local chr = plr.Character
  2778. local mouse = plr:GetMouse()
  2779.  
  2780.  
  2781.  
  2782.  
  2783. mouse.Button1Down:connect(function()
  2784. remote:InvokeServer (1,mouse);
  2785. end)
  2786. mouse.Button1Up:Connect(function()
  2787. remote:InvokeServer (3,mouse);
  2788. end)
  2789. mouse.KeyDown:connect(function(k)
  2790. k = k:lower()
  2791.  
  2792. remote:InvokeServer (2, k);
  2793. end)
  2794. mouse.KeyUp:connect(function(k)
  2795. k = k:lower()
  2796.  
  2797. remote:InvokeServer (6, k);
  2798. end)
  2799.  
  2800.  
  2801.  
  2802.  
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