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- --// VSB Variables
- --[[
- Format:
- + <Variable Name> (<typeof(Variable)>): <Definition>
- + owner (Instance): Returns Instance, game:GetService'Players'.LocalPlayer but on the server side.
- + NLS (function): Returns a localscript created by two arguments:
- 1. Source Code (string)(Mandatory): Similar to LocalScript.Source, this argument determines the localscript's source code.
- 2. Parent Property (Instance)(Mandatory): Like LocalScripts, you can't parent localscripts to nil or else the code won't run.
- They have to be under PlayerGui, the Character, Backpack, etc.
- + NS (function) Returns a script. This is similar to NLS except conditions differ because LocalScripts and Scripts are different.
- Furthormore, the arguments are the same as with NLS but more broader (except nil), therefore these arguments are
- self-explanatory
- 1. Source Code (string)(Mandatory)
- 2. Parent Property (Instance)(Mandatory)
- + <BasePart>:Explode() (nil): Function is apart of basepart instances. I actually don't know why VSB even has this but the
- function is self-explanatory with a few exceptions. Ie, the explosion appears for a few seconds as a member of workspace
- before dissappearing, the explosion appears at the position of the part.
- --]]
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