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- --[[
- Cyber Bruiser Class Made by Fenrier.
- ]]
- Player=game:GetService("Players").LocalPlayer
- Character=Player.Character
- PlayerGui=Player.PlayerGui
- Backpack=Player.Backpack
- Torso=Character.Torso
- Head=Character.Head
- Humanoid=Character.Humanoid
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- LS=Torso["Left Shoulder"]
- LH=Torso["Left Hip"]
- RS=Torso["Right Shoulder"]
- RH=Torso["Right Hip"]
- Neck=Torso.Neck
- it=Instance.new
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
- RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
- RootPart=Character.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57,0,3.14)
- attack = false
- attackdebounce = false
- MMouse=nil
- combo=0
- mana=0
- local idle=0
- local Anim="Idle"
- local orbnum=0
- local Mode="Normal"
- --player
- player=nil
- --save shoulders
- RSH, LSH=nil, nil
- --welds
- RW, LW=Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- LH=Torso["Left Hip"]
- RH=Torso["Right Hip"]
- Charge=0
- TorsoColor=Torso.BrickColor.Color
- Col1=1-Torso.Color.r
- Col2=1-Torso.Color.g
- Col3=1-Torso.Color.b
- InverseCol=BrickColor.new(Color3.new(Col1,Col2,Col3))
- upvel=Instance.new("BodyVelocity")
- local hitbeat=nil
- function swait(num)
- if num==0 or num==nil then
- game:service'RunService'.RenderStepped:wait()
- else
- for i=0,num do
- game:service'RunService'.RenderStepped:wait()
- end
- end
- end
- if Character:findFirstChild("Kaltos Arm",true) ~= nil then
- Character:findFirstChild("Kaltos Arm",true).Parent = nil
- end
- if Player.PlayerGui:findFirstChild("WeaponGUI",true) ~= nil then
- Player.PlayerGui:findFirstChild("WeaponGUI",true).Parent = nil
- end
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=brickcolor
- fp.Name=name
- fp.Size=size
- fp.Position=Torso.Position
- NoOutline(fp)
- fp.Material="SmoothPlastic"
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- mesh.MeshId=meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- return weld
- end
- local Color1=Torso.BrickColor
- local fengui=it("GuiMain")
- fengui.Parent=Player.PlayerGui
- fengui.Name="WeaponGUI"
- local fenframe=it("Frame")
- fenframe.Parent=fengui
- fenframe.BackgroundColor3=Color3.new(255,255,255)
- fenframe.BackgroundTransparency=1
- fenframe.BorderColor3=Color3.new(17,17,17)
- fenframe.Size=UDim2.new(0.0500000007, 0, 0.100000001, 0)
- fenframe.Position=UDim2.new(0.4,0,0.1,0)
- local fenbarmana1=it("TextLabel")
- fenbarmana1.Parent=fenframe
- fenbarmana1.Text=" "
- fenbarmana1.BackgroundTransparency=0
- fenbarmana1.BackgroundColor3=Color3.new(0,0,0)
- fenbarmana1.SizeConstraint="RelativeXY"
- fenbarmana1.TextXAlignment="Center"
- fenbarmana1.TextYAlignment="Center"
- fenbarmana1.Position=UDim2.new(0,0,0,0)
- fenbarmana1.Size=UDim2.new(4,0,0.2,0)
- local fenbarmana2=it("TextLabel")
- fenbarmana2.Parent=fenframe
- fenbarmana2.Text=" "
- fenbarmana2.BackgroundTransparency=0
- fenbarmana2.BackgroundColor3=Torso.Color
- fenbarmana2.SizeConstraint="RelativeXY"
- fenbarmana2.TextXAlignment="Center"
- fenbarmana2.TextYAlignment="Center"
- fenbarmana2.Position=UDim2.new(0,0,0,0)
- fenbarmana2.Size=UDim2.new(4*mana/100,0,0.2,0)
- local fenbarmana3=it("TextLabel")
- fenbarmana3.Parent=fenframe
- fenbarmana3.Text=" "
- fenbarmana3.BackgroundTransparency=0
- fenbarmana3.BackgroundColor3=Color3.new(Col1,Col2,Col3)
- fenbarmana3.SizeConstraint="RelativeXY"
- fenbarmana3.TextXAlignment="Center"
- fenbarmana3.TextYAlignment="Center"
- fenbarmana3.Position=UDim2.new(0,0,0,0)
- fenbarmana3.Size=UDim2.new(0,0,0.2,0)
- local fenbarmana4=it("TextLabel")
- fenbarmana4.Parent=fenframe
- fenbarmana4.Text="Energy("..mana..")"
- fenbarmana4.BackgroundTransparency=1
- fenbarmana4.BackgroundColor3=Color3.new(0,0,0)
- fenbarmana4.SizeConstraint="RelativeXY"
- fenbarmana4.TextXAlignment="Center"
- fenbarmana4.TextYAlignment="Center"
- fenbarmana4.Position=UDim2.new(0,0,-0.3,0)
- fenbarmana4.Size=UDim2.new(4,0,0.2,0)
- fenbarmana4.FontSize="Size9"
- fenbarmana4.TextStrokeTransparency=0
- fenbarmana4.TextColor=BrickColor.new("White")
- local modelzorz=Instance.new("Model")
- modelzorz.Parent=Character
- modelzorz.Name="Kaltos Arm"
- --local prt1=part(3,modelzorz,0,0,Torso.BrickColor,"Handle",vt())
- local prt1=part(3,modelzorz,0,0,BrickColor.new("Black"),"Handle",vt())
- local prt2=part(3,modelzorz,0,0,Torso.BrickColor,"Part2",vt())
- local prt3=part(3,modelzorz,0,0,Torso.BrickColor,"Part3",vt())
- local prt4=part(3,modelzorz,0,0,InverseCol,"Part4",vt())
- local prt5=part(3,modelzorz,0,0,InverseCol,"Part5",vt())
- local prt6=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part6",vt())
- local prt7=part(3,modelzorz,0,0,Torso.BrickColor,"Part7",vt())
- local prt10=part(3,modelzorz,0,0,Torso.BrickColor,"Part10",vt())
- local prt11=part(3,modelzorz,0,0,InverseCol,"Part11",vt())
- local prt12=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part12",vt())
- local prt13=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part13",vt())
- local prt14=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part14",vt())
- local prt15=part(3,modelzorz,0,0,Torso.BrickColor,"Part15",vt())
- local prt16=part(3,modelzorz,0,0.5,BrickColor.new("Really black"),"Part16",vt())
- local prt17=part(3,modelzorz,0,0.5,BrickColor.new("Really black"),"Part17",vt())
- local prt18=part(3,modelzorz,0,0.5,BrickColor.new("Really black"),"Part18",vt())
- local prt19=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part19",vt())
- local prt20=part(3,modelzorz,0,0,Torso.BrickColor,"Part20",vt())
- local prt21=part(3,modelzorz,0,0,Torso.BrickColor,"Part21",vt())
- local prt26=part(3,modelzorz,0,0,Torso.BrickColor,"Part26",vt())
- local prt27=part(3,modelzorz,0,0,Torso.BrickColor,"Part27",vt())
- local prt28=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part28",vt())
- local prt29=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part29",vt())
- local prt30=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part30",vt())
- local prt31=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part31",vt())
- local prt32=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part32",vt())
- local prt33=part(3,modelzorz,0,0,Torso.BrickColor,"Part33",vt())
- local prt34=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part34",vt())
- local prt35=part(3,modelzorz,0,0,InverseCol,"Part35",vt())
- local prt36=part(3,modelzorz,0,0.5,BrickColor.new("White"),"Part36",vt())
- local prt37=part(3,modelzorz,0,0,Torso.BrickColor,"Part37",vt())
- local prt38=part(3,modelzorz,0,0,InverseCol,"Part38",vt())
- local prt39=part(3,modelzorz,0,0.5,BrickColor.new("White"),"Part39",vt())
- local prt40=part(3,modelzorz,0,0,Torso.BrickColor,"Part40",vt())
- local prt41=part(3,modelzorz,0,0,InverseCol,"Part41",vt())
- local prt42=part(3,modelzorz,0,0.5,BrickColor.new("White"),"Part42",vt())
- local prt43=part(3,modelzorz,0,0,Torso.BrickColor,"Part43",vt())
- local prt44=part(3,modelzorz,0,0,InverseCol,"Part44",vt())
- local prt45=part(3,modelzorz,0,0.5,BrickColor.new("White"),"Part45",vt())
- local prt46=part(3,modelzorz,0,0,Torso.BrickColor,"Part46",vt())
- local prt47=part(3,modelzorz,0,0,InverseCol,"Part47",vt())
- local prt48=part(3,modelzorz,0,1,InverseCol,"Circle Orbs Part",vt())
- local msh1=mesh("BlockMesh",prt1,"","",vt(0,0,0),vt(5,3.5,3.5))
- local msh2=mesh("BlockMesh",prt2,"","",vt(0,0,0),vt(8,3,3))
- local msh3=mesh("CylinderMesh",prt3,"","",vt(0,0,0),vt(3,5,3))
- local msh4=mesh("BlockMesh",prt4,"","",vt(0,0,0),vt(1,5.1,4))
- local msh5=mesh("BlockMesh",prt5,"","",vt(0,0,0),vt(1,5.1,4))
- local msh6=mesh("CylinderMesh",prt6,"","",vt(0,0,0),vt(5,2.5,5))
- local msh7=mesh("CylinderMesh",prt7,"","",vt(0,0,0),vt(5.4,2.4,5.4))
- local msh10=mesh("SpecialMesh",prt10,"Sphere","",vt(0,0,0),vt(4,4,4))
- local msh11=mesh("BlockMesh",prt11,"","",vt(0,0,0),vt(1,4,4))
- local msh12=mesh("CylinderMesh",prt12,"","",vt(0,0,0),vt(3,6,3))
- local msh13=mesh("SpecialMesh",prt13,"Sphere","",vt(0,0,0),vt(4,4,4))
- local msh14=mesh("SpecialMesh",prt14,"Head","",vt(0,0,0),vt(4,9,4))
- local msh15=mesh("CylinderMesh",prt15,"","",vt(0,0,0),vt(7,3,7))
- local msh16=mesh("BlockMesh",prt16,"","",vt(0,0,0),vt(3,7,3))
- local msh17=mesh("BlockMesh",prt17,"","",vt(0,0,0),vt(2,12,2))
- local msh18=mesh("BlockMesh",prt18,"","",vt(0,0,0),vt(3,3,3))
- local msh19=mesh("SpecialMesh",prt19,"Head","",vt(0,0,0),vt(6,5,6))
- local msh20=mesh("CylinderMesh",prt20,"","",vt(0,0,0),vt(4,5,4))
- local msh21=mesh("SpecialMesh",prt21,"FileMesh","http://www.roblox.com/asset/?id=9756362",vt(0,0,0),vt(1.7,1.2,.8))
- local msh26=mesh("BlockMesh",prt26,"","",vt(0,0,0),vt(3.5,12,3.5))
- local msh27=mesh("SpecialMesh",prt27,"FileMesh","http://www.roblox.com/asset/?id=9756362",vt(0,0,0),vt(1,1,1))
- local msh28=mesh("CylinderMesh",prt28,"","",vt(0,0,0),vt(3,4,3))
- local msh29=mesh("CylinderMesh",prt29,"","",vt(0,0,0),vt(3,4,3))
- local msh30=mesh("CylinderMesh",prt30,"","",vt(0,0,0),vt(3,4,3))
- local msh31=mesh("CylinderMesh",prt31,"","",vt(0,0,0),vt(3,4,3))
- local msh32=mesh("BlockMesh",prt32,"","",vt(0,0,0),vt(3.4,12,3.4))
- local msh33=mesh("BlockMesh",prt33,"","",vt(0,0,0),vt(3.5,4,5))
- local msh34=mesh("BlockMesh",prt34,"","",vt(0,0,0),vt(3.4,3.9,4.9))
- local msh35=mesh("CylinderMesh",prt35,"","",vt(0,0,0),vt(3,4,3))
- local msh36=mesh("BlockMesh",prt36,"","",vt(0,0,0),vt(1,1,1))
- local msh37=mesh("BlockMesh",prt37,"","",vt(0,0,0),vt(1.5,4,1.5))
- local msh38=mesh("SpecialMesh",prt38,"FileMesh","http://www.roblox.com/asset/?id=9756362",vt(0,0,0),vt(0.3,0.8,0.3))
- local msh39=mesh("BlockMesh",prt39,"","",vt(0,0,0),vt(1,1,1))
- local msh40=mesh("BlockMesh",prt40,"","",vt(0,0,0),vt(1.5,4,1.5))
- local msh41=mesh("SpecialMesh",prt41,"FileMesh","http://www.roblox.com/asset/?id=9756362",vt(0,0,0),vt(0.3,0.8,0.3))
- local msh42=mesh("BlockMesh",prt42,"","",vt(0,0,0),vt(1,1,1))
- local msh43=mesh("BlockMesh",prt43,"","",vt(0,0,0),vt(1.5,4,1.5))
- local msh44=mesh("SpecialMesh",prt44,"FileMesh","http://www.roblox.com/asset/?id=9756362",vt(0,0,0),vt(0.3,0.8,0.3))
- local msh45=mesh("BlockMesh",prt45,"","",vt(0,0,0),vt(1,1,1))
- local msh46=mesh("BlockMesh",prt46,"","",vt(0,0,0),vt(1.5,4,1.5))
- local msh47=mesh("SpecialMesh",prt47,"FileMesh","http://www.roblox.com/asset/?id=9756362",vt(0,0,0),vt(0.3,0.8,0.3))
- local msh48=mesh("BlockMesh",prt48,"","",vt(0,0,0),vt(8,8,8))
- local wld1=weld(prt1,prt1,Torso,euler(0,0,0)*cf(0,-0.4,-.7))
- local wld2=weld(prt2,prt2,prt1,euler(0,0,0)*cf(0,0,0))
- local wld3=weld(prt3,prt3,prt1,euler(1.57,0,0)*cf(0,0,0))
- local wld4=weld(prt4,prt4,prt3,euler(0,0.785,0)*cf(0,0,0))
- local wld5=weld(prt5,prt5,prt3,euler(0,-0.785,0)*cf(0,0,0))
- local wld6=weld(prt6,prt6,prt2,euler(1.57,0,0)*cf(-1,-0.5,0))
- local wld7=weld(prt7,prt7,prt6,euler(0,0,0)*cf(-.05,0,-.1))
- local wld10=weld(prt10,prt10,prt6,euler(0,0,0)*cf(0,0,0))
- local wld11=weld(prt11,prt11,prt10,euler(0,0.785,0)*cf(0,0,0))
- local wld12=weld(prt12,prt12,prt2,euler(0,0,1.57)*cf(.7,0.2,0)*euler(0,0,0.4))
- local wld13=weld(prt13,prt13,prt12,euler(0,0,0)*cf(0,.6,0)*euler(0,0,0))
- local wld14=weld(prt14,prt14,prt13,cf(0,.8,0)*euler(0,0,1))
- local wld15=weld(prt15,prt15,prt14,euler(1.5,-.7,0)*cf(0,1.2,0.2))
- local wld16=weld(prt16,prt16,prt15,cf(0,1.2,0)*euler(1.57,-.8,0))
- local wld17=weld(prt17,prt17,prt16,cf(0,1.2,0)*euler(0,0,0.5)*cf(0,.7,0))
- local wld18=weld(prt18,prt18,prt17,euler(0,0,0)*cf(0,1.6,0))
- local wld19=weld(prt19,prt19,prt15,euler(0,0,0)*cf(0,0,0))
- local wld20=weld(prt20,prt20,prt19,euler(0,0,0)*cf(0,0,0))
- local wld21=weld(prt21,prt21,prt15,cf(0.1,0,.5)*euler(0,0.8,0))
- local wld26=weld(prt26,prt26,prt17,cf(0,0,0)*euler(0,0,0))
- local wld27=weld(prt27,prt27,prt26,euler(0,0,0)*cf(0,-1.2,0))
- local wld28=weld(prt28,prt28,prt26,euler(0.7,0,0)*cf(0,-.1,0.3))
- local wld29=weld(prt29,prt29,prt26,euler(-0.7,0,0)*cf(0,-.1,-0.3))
- local wld30=weld(prt30,prt30,prt26,euler(0,0,-0.7)*cf(0.3,-.1,0))
- local wld31=weld(prt31,prt31,prt26,euler(0,0,0.7)*cf(-0.3,-.1,0))
- local wld32=weld(prt32,prt32,prt26,euler(0,0,0)*cf(0.1,0,0))
- local wld33=weld(prt33,prt33,prt18,euler(0,0,0)*cf(0,0,0))
- local wld34=weld(prt34,prt34,prt33,euler(0,0,0)*cf(0.1,0,0))
- local wld35=weld(prt35,prt35,prt33,euler(0,0,1.57)*cf(0.1,0,0))
- local wld36=weld(prt36,prt36,prt33,euler(0,0,0)*cf(0,-0.2,-0.5))
- local wld37=weld(prt37,prt37,prt36,cf(0,.3,0)*euler(.8,0,1))
- local wld38=weld(prt38,prt38,prt37,euler(-1,0,0)*cf(0,.4,0))
- local wld39=weld(prt39,prt39,prt33,euler(0,0,0)*cf(0,.4,-0.4))
- local wld40=weld(prt40,prt40,prt39,cf(0,.3,0)*euler(0,0,0.5))
- local wld41=weld(prt41,prt41,prt40,euler(0,0,.5)*cf(0,.4,0))
- local wld42=weld(prt42,prt42,prt33,euler(0,0,0)*cf(0,.4,0))
- local wld43=weld(prt43,prt43,prt42,cf(0,.3,0)*euler(0,0,0.5))
- local wld44=weld(prt44,prt44,prt43,euler(0,0,.5)*cf(0,.4,0))
- local wld45=weld(prt45,prt45,prt33,euler(0,0,0)*cf(0,.4,0.4))
- local wld46=weld(prt46,prt46,prt45,cf(0,.3,0)*euler(0,0,0.5))
- local wld47=weld(prt47,prt47,prt46,euler(0,0,.5)*cf(0,.4,0))
- local wld48=weld(prt48,prt48,prt33,euler(0,0,0)*cf(0,0,0))
- for i=0,1.5,0.5 do
- local prt8=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part8",vt())
- local prt9=part(3,modelzorz,0,0,InverseCol,"Part9",vt())
- local msh8=mesh("CylinderMesh",prt8,"","",vt(0,0,0),vt(1,6,1))
- local msh9=mesh("CylinderMesh",prt9,"","",vt(0,0,0),vt(1.5,1.5,1.5))
- local wld8=weld(prt8,prt8,prt7,cf(0,.6,0)*euler(1.57,-0.2-i,0))
- local wld9=weld(prt9,prt9,prt8,euler(0,0,0)*cf(0,.3,0))
- end
- for i=0.25,-0.45,-0.35 do
- local prt22=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part22",vt())
- local prt23=part(3,modelzorz,0,0,InverseCol,"Part23",vt())
- local msh22=mesh("CylinderMesh",prt22,"","",vt(0,0,0),vt(2.5,9,2.5))
- local msh23=mesh("CylinderMesh",prt23,"","",vt(0,0,0),vt(2.6,2,2.6))
- local wld22=weld(prt22,prt22,prt15,euler(0,0,1.57)*cf(.8,0,i)*euler(0,0.6,0))
- local wld23=weld(prt23,prt23,prt22,cf(0,0.6,0))
- end
- for i=0,6.28,2.093 do
- local prt24=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part24",vt())
- local prt25=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part25",vt())
- local msh24=mesh("CylinderMesh",prt24,"","",vt(0,0,0),vt(3,7,3))
- local msh25=mesh("SpecialMesh",prt25,"Head","",vt(0,0,0),vt(2.8,9,2.8))
- local wld24=weld(prt24,prt24,prt16,cf(.2,0,0)*euler(0,i,0))
- local wld25=weld(prt25,prt25,prt24,cf(0,0,0))
- end
- Orbs={}
- ActiveOrbs={}
- for i=1.256,6.28,1.256 do
- local orb1=part(3,modelzorz,0,1,InverseCol,"Orb",vt())
- local omsh1=mesh("SpecialMesh",orb1,"Sphere","",vt(0,0,0),vt(3,3,3))
- local owld1=weld(orb1,orb1,prt48,cf(0,2,0)*euler(i,0,0))
- table.insert(Orbs,orb1)
- end
- print(#Orbs)
- local hitbox=part(3,nil,0,1,BrickColor.new("Black"),"Hitbox",vt(1,1,1))
- hitbox.Anchored=false
- if (script.Parent.className~="HopperBin") then
- Tool=Instance.new("HopperBin")
- Tool.Parent=Backpack
- Tool.Name="Kaltos Arm"
- script.Parent=Tool
- end
- Bin=script.Parent
- local bodvel=Instance.new("BodyVelocity")
- local bg=Instance.new("BodyGyro")
- so = function(id,par,vol,pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound",par or workspace)
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId=id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou,6)
- end))
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- function hideanim()
- equipped=false
- for i=0,1,0.1 do
- swait()
- wld37.C0=clerp(wld37.C0,cf(0,.3,0)*euler(0,0,1),.3)
- wld38.C0=clerp(wld38.C0,euler(-1.5,0,0)*cf(0,.4,0),.3)
- wld40.C0=clerp(wld40.C0,cf(0,.3,0)*euler(0,0,1.5),.3)
- wld41.C0=clerp(wld41.C0,euler(0,0,1.5)*cf(0,.4,0),.3)
- wld43.C0=clerp(wld43.C0,cf(0,.3,0)*euler(0,0,1.5),.3)
- wld44.C0=clerp(wld44.C0,euler(0,0,1.5)*cf(0,.4,0),.3)
- wld46.C0=clerp(wld46.C0,cf(0,.3,0)*euler(0,0,1.5),.3)
- wld47.C0=clerp(wld47.C0,euler(0,0,1.5)*cf(0,.4,0),.3)
- wld14.C0=clerp(wld14.C0,cf(0,.8,0)*euler(0,0,1),.3)
- wld15.C0=clerp(wld15.C0,euler(1.5,-.7,0)*cf(0,1.2,0.2),.3)
- wld16.C0=clerp(wld16.C0,cf(0,1.2,0)*euler(1.57,-.8,0),.3)
- wld17.C0=clerp(wld17.C0,cf(0,1.2,0)*euler(0,0,0.5)*cf(0,.7,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.4)
- Torso.Neck.C1=clerp(Torso.Neck.C1,necko2*euler(0,0,0),.4)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,0),.4)
- RW.C1=clerp(RW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,0),.4)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- RH.C0=clerp(RH.C0,RHC0,.2)
- RH.C1=clerp(RH.C1,RHC1,.2)
- LH.C0=clerp(LH.C0,LHC0,.2)
- LH.C1=clerp(LH.C1,LHC1,.2)
- end
- end
- function equipanim()
- equipped=true
- for i=0,1,0.1 do
- swait()
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,0.1),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.1),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- end
- end
- function attackone()
- attack=true
- for i=0,1,0.1 do
- swait()
- wld37.C0=clerp(wld37.C0,cf(0,.3,0)*euler(0,0,1),.3)
- wld38.C0=clerp(wld38.C0,euler(-1.5,0,0)*cf(0,.4,0),.3)
- wld40.C0=clerp(wld40.C0,cf(0,.3,0)*euler(0,0,1.5),.3)
- wld41.C0=clerp(wld41.C0,euler(0,0,1.5)*cf(0,.4,0),.3)
- wld43.C0=clerp(wld43.C0,cf(0,.3,0)*euler(0,0,1.5),.3)
- wld44.C0=clerp(wld44.C0,euler(0,0,1.5)*cf(0,.4,0),.3)
- wld46.C0=clerp(wld46.C0,cf(0,.3,0)*euler(0,0,1.5),.3)
- wld47.C0=clerp(wld47.C0,euler(0,0,1.5)*cf(0,.4,0),.3)
- wld14.C0=clerp(wld14.C0,cf(0,.8,0)*euler(0,0,0),.3)
- wld15.C0=clerp(wld15.C0,euler(1.4,-2.7,0.5)*cf(0,1.2,0.2),.3)
- wld16.C0=clerp(wld16.C0,cf(0,1.2,0)*euler(1.57,-.8,0),.3)
- wld17.C0=clerp(wld17.C0,cf(0,1.2,0)*euler(0,0,0.2)*cf(0,.7,0),.3)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-1),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,1),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,1.5),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1,0,1),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.3)
- LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.3)
- end
- swait(5)
- hitbox.Parent=modelzorz
- hitbox.Size=vt(2,5,2)
- hitbox.Transparency=1
- hitbox.CFrame=prt26.CFrame
- con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,4,9,math.random(30,40),"Normal",RootPart,.5,1) end)
- so("http://roblox.com/asset/?id=169445092",prt26,1,.7)
- for i=0,1,0.05 do
- swait()
- hitbox.CFrame=prt26.CFrame
- wld15.C0=clerp(wld15.C0,euler(-1.4,3,-1.3)*cf(0,1.2,0.2),.2)
- wld17.C0=clerp(wld17.C0,cf(0,1.2,0)*euler(0,0,0)*cf(0,.7,0),.2)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,1.57),.25)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-1.57),.25)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1,0,1.3),.2)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-1.57),.2)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- end
- con1:disconnect()
- hitbox.Parent=nil
- swait(5)
- attack=false
- end
- function attacktwo()
- attack=true
- for i=0,1,0.1 do
- swait()
- wld37.C0=clerp(wld37.C0,cf(0,.3,0)*euler(0,0,1),.3)
- wld38.C0=clerp(wld38.C0,euler(-1.5,0,0)*cf(0,.4,0),.3)
- wld40.C0=clerp(wld40.C0,cf(0,.3,0)*euler(0,0,1.5),.3)
- wld41.C0=clerp(wld41.C0,euler(0,0,1.5)*cf(0,.4,0),.3)
- wld43.C0=clerp(wld43.C0,cf(0,.3,0)*euler(0,0,1.5),.3)
- wld44.C0=clerp(wld44.C0,euler(0,0,1.5)*cf(0,.4,0),.3)
- wld46.C0=clerp(wld46.C0,cf(0,.3,0)*euler(0,0,1.5),.3)
- wld47.C0=clerp(wld47.C0,euler(0,0,1.5)*cf(0,.4,0),.3)
- wld14.C0=clerp(wld14.C0,cf(0,.8,0)*euler(-.5,-.5,.5),.3)
- wld15.C0=clerp(wld15.C0,euler(3,-1,1)*cf(0,1.2,0.2),.3)
- wld16.C0=clerp(wld16.C0,cf(0,1.2,0)*euler(1.57,-.8,0),.3)
- wld17.C0=clerp(wld17.C0,cf(0,1.2,0)*euler(0,0,0.8)*cf(0,.7,0),.3)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,1.3),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-1.3),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1,0,1.3),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(0,-2.5,-1.57),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.3)
- LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.3)
- end
- swait(5)
- hitbox.Parent=modelzorz
- hitbox.Size=vt(2,5,2)
- hitbox.Transparency=1
- hitbox.CFrame=prt26.CFrame
- con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,5,11,math.random(30,40),"Normal",RootPart,.5,1) end)
- so("http://roblox.com/asset/?id=169445073",prt26,1,.8)
- for i=0,1,0.07 do
- swait()
- hitbox.CFrame=prt26.CFrame
- wld14.C0=clerp(wld14.C0,cf(0,.8,0)*euler(-.5,-.5,-.5),.2)
- wld15.C0=clerp(wld15.C0,euler(2,.5,2)*cf(0,1.2,0.2),.2)
- wld16.C0=clerp(wld16.C0,cf(0,1.2,0)*euler(1.57,-.8,0),.2)
- wld17.C0=clerp(wld17.C0,cf(0,1.2,0)*euler(0,0,0.2)*cf(0,.7,0),.2)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,-1.5),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,1.5),.2)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,1,1.3),.2)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-1.2),.2)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
- end
- con1:disconnect()
- hitbox.Parent=nil
- swait(5)
- attack=false
- end
- function attackthree()
- attack=true
- for i=0,1,0.08 do
- swait()
- wld37.C0=clerp(wld37.C0,cf(0,.3,0)*euler(0,0,1),.3)
- wld38.C0=clerp(wld38.C0,euler(-1.5,0,0)*cf(0,.4,0),.3)
- wld40.C0=clerp(wld40.C0,cf(0,.3,0)*euler(0,0,1.5),.3)
- wld41.C0=clerp(wld41.C0,euler(0,0,1.5)*cf(0,.4,0),.3)
- wld43.C0=clerp(wld43.C0,cf(0,.3,0)*euler(0,0,1.5),.3)
- wld44.C0=clerp(wld44.C0,euler(0,0,1.5)*cf(0,.4,0),.3)
- wld46.C0=clerp(wld46.C0,cf(0,.3,0)*euler(0,0,1.5),.3)
- wld47.C0=clerp(wld47.C0,euler(0,0,1.5)*cf(0,.4,0),.3)
- wld14.C0=clerp(wld14.C0,cf(0,.8,0)*euler(0,0,1),.25)
- wld15.C0=clerp(wld15.C0,euler(0,3,-1.5)*cf(0,1.2,0.2),.25)
- wld16.C0=clerp(wld16.C0,cf(0,1.2,0)*euler(1.57,-.8,0),.25)
- wld17.C0=clerp(wld17.C0,cf(0,1.2,0)*euler(0.2,-1.57,0)*cf(0,.7,0),.25)
- Neck.C0=clerp(Neck.C0,necko*euler(-0.4,0,.5),.25)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-0.5),.25)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,.5),.25)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.25)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.5,0,-.5),.25)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.25)
- end
- Humanoid.WalkSpeed=0
- hitbox.Parent=modelzorz
- hitbox.Size=vt(2,5,2)
- hitbox.Transparency=1
- hitbox.CFrame=prt26.CFrame
- con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,12,16,math.random(30,40),"Normal",RootPart,.5,1) end)
- so("http://roblox.com/asset/?id=169445121",prt26,1,.8)
- for i=0,1,0.15 do
- swait()
- hitbox.CFrame=prt26.CFrame
- wld14.C0=clerp(wld14.C0,cf(0,.8,0)*euler(-1.5,0,1),.35)
- wld15.C0=clerp(wld15.C0,euler(0,-2.6,-1.5)*cf(0,1.2,0.2),.35)
- wld16.C0=clerp(wld16.C0,cf(0,1.2,0)*euler(1.57,-.8,0),.35)
- wld17.C0=clerp(wld17.C0,cf(0,1.2,0)*euler(1,-1.57,0)*cf(0,.7,0),.35)
- Neck.C0=clerp(Neck.C0,necko*euler(0.4,0,.1),.35)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.5)*euler(0,0,-0.1),.35)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,.8),.35)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.35)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-1,0,-.2),.35)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.35)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-1.2,1.57,0),.35)
- LH.C0=clerp(LH.C0,cf(-1.1,0.4,-0.8)*euler(-0.05,-1.57,0),.35)
- end
- con1:disconnect()
- hitbox.Parent=nil
- hit,pos=rayCast(prt33.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
- if hit~=nil then
- local ref=part(3,workspace,0,1,hit.BrickColor,"Effect",vt())
- ref.Anchored=true
- ref.CFrame=cf(pos)
- game:GetService("Debris"):AddItem(ref,1)
- for i=1,5 do
- Col=hit.BrickColor
- local groundpart=part(3,workspace,0,0,Col,"Ground",vt(math.random(50,200)/100,math.random(50,200)/100,math.random(50,200)/100))
- groundpart.Anchored=true
- groundpart.Material=hit.Material
- groundpart.CanCollide=true
- groundpart.CFrame=cf(pos)*cf(math.random(-300,300)/100,0,math.random(-300,300)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- game:GetService("Debris"):AddItem(groundpart,3)
- end
- so("http://roblox.com/asset/?id=157878578",ref,.7,2)
- MagicWave(hit.BrickColor,cf(pos),1,1,1,.7,.7,.7,0.05)
- MagniDamage(ref,13,14,23,math.random(40,50),"Normal")
- end
- swait(10)
- Humanoid.WalkSpeed=16
- attack=false
- end
- function KaltosBeat()
- attack=true
- for i=0,1,0.1 do
- swait()
- wld37.C0=clerp(wld37.C0,cf(0,.3,0)*euler(1,0,1),.3)
- wld38.C0=clerp(wld38.C0,euler(-1.5,0,0)*cf(0,.4,0),.3)
- wld40.C0=clerp(wld40.C0,cf(0,.3,0)*euler(.5,0,.7),.3)
- wld41.C0=clerp(wld41.C0,euler(0,0,1.5)*cf(0,.4,0),.3)
- wld43.C0=clerp(wld43.C0,cf(0,.3,0)*euler(0,0,.7),.3)
- wld44.C0=clerp(wld44.C0,euler(0,0,1.5)*cf(0,.4,0),.3)
- wld46.C0=clerp(wld46.C0,cf(0,.3,0)*euler(-.5,0,.7),.3)
- wld47.C0=clerp(wld47.C0,euler(0,0,1.5)*cf(0,.4,0),.3)
- wld14.C0=clerp(wld14.C0,cf(0,.8,0)*euler(1.5,0,1.5),.3)
- wld15.C0=clerp(wld15.C0,euler(1.57,0,.4)*cf(0,1.2,0.2),.3)
- wld16.C0=clerp(wld16.C0,cf(0,1.2,0)*euler(1.57,-.8,0),.3)
- wld17.C0=clerp(wld17.C0,cf(0,1.2,0)*euler(0,0,0.8)*cf(0,.7,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.6)*euler(.2,0,.5),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,-.5),.4)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.8,0,.4),.4)
- RW.C1=clerp(RW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(2.2,0,-.8),.4)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- RH.C0=clerp(RH.C0,cf(1.1,-.4,-.1)*euler(0,1.57,0)*euler(-.1,-.5,.2),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.8,-.2)*euler(0,-1.57,0)*euler(-.1,-.5,.4),.3)
- end
- so("http://roblox.com/asset/?id=244482337",LeftArm,1,.8)
- local num=0
- while holdz==true do
- swait()
- if num<40 and mana>=num then
- fenbarmana3:TweenSize(UDim2.new(4*num/100,0,0.2,0),nil,1,0.4,true)
- num=num+.4
- end
- if num>=40 then
- holdz=false
- end
- Humanoid.WalkSpeed=5
- MagicBlock(InverseCol,prt35.CFrame*cf(0,-1,0)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,1,1,.5,.5,.5,.05,2)
- end
- if num>20 then
- print(num)
- mana=mana-math.floor(num)
- fenbarmana3:TweenSize(UDim2.new(4*0,0,0.2,0),nil,1,0.4,true)
- Humanoid.WalkSpeed=16
- upvel.Parent=Torso
- upvel.maxForce=Vector3.new(4e+005,4e+005,4e+005)*2
- if num>=40 then
- velcf=(Head.CFrame.lookVector*(num*2.5))+(vt(0,1,0)*(num*2.5))
- else
- velcf=(Head.CFrame.lookVector*(num*2.5))+(vt(0,1,0)*(num*1.5))
- end
- so("http://roblox.com/asset/?id=138210320",prt20,1,1)
- MagicBlock(InverseCol,prt15.CFrame,1,1,1,1.5,1.5,1.5,.02,1)
- MagicCircle(InverseCol,prt15.CFrame,1,1,1,8,8,8,.1)
- for i=0,1,0.05 do
- swait()
- upvel.velocity=velcf
- wld37.C0=clerp(wld37.C0,cf(0,.3,0)*euler(0,0,1),.3)
- wld38.C0=clerp(wld38.C0,euler(-1.5,0,0)*cf(0,.4,0),.3)
- wld40.C0=clerp(wld40.C0,cf(0,.3,0)*euler(0,0,1.5),.3)
- wld41.C0=clerp(wld41.C0,euler(0,0,1.5)*cf(0,.4,0),.3)
- wld43.C0=clerp(wld43.C0,cf(0,.3,0)*euler(0,0,1.5),.3)
- wld44.C0=clerp(wld44.C0,euler(0,0,1.5)*cf(0,.4,0),.3)
- wld46.C0=clerp(wld46.C0,cf(0,.3,0)*euler(0,0,1.5),.3)
- wld47.C0=clerp(wld47.C0,euler(0,0,1.5)*cf(0,.4,0),.3)
- wld14.C0=clerp(wld14.C0,cf(0,.8,0)*euler(0,0,1),.25)
- wld15.C0=clerp(wld15.C0,euler(0,3,-1.5)*cf(0,1.2,0.2),.25)
- wld16.C0=clerp(wld16.C0,cf(0,1.2,0)*euler(1.57,-.8,0),.25)
- wld17.C0=clerp(wld17.C0,cf(0,1.2,0)*euler(0.2,-1.57,0)*cf(0,.7,0),.25)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,.3),.25)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-0.3),.25)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,.5),.25)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.25)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.5,0,-.5),.25)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.25)
- RH.C0=clerp(RH.C0,cf(1.1,-.4,-.1)*euler(0,1.57,0)*euler(-.1,0,.2),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.8,-.2)*euler(0,-1.57,0)*euler(-.1,0,.4),.3)
- end
- swait(10)
- upvel.Parent=nil
- upvel.velocity=vt(0,0,0)
- hitbeat=nil
- while hitbeat==nil do
- swait()
- hitbeat,posbeat=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
- end
- print("end")
- Humanoid.WalkSpeed=0
- upvel.velocity=vt(0,0,0)
- upvel.Parent=nil
- for i=0,1,0.2 do
- swait()
- Torso.Velocity=RootPart.CFrame.lookVector*0
- wld14.C0=clerp(wld14.C0,cf(0,.8,0)*euler(-1.5,0,1),.5)
- wld15.C0=clerp(wld15.C0,euler(0,-2.6,-1.5)*cf(0,1.2,0.2),.5)
- wld16.C0=clerp(wld16.C0,cf(0,1.2,0)*euler(1.57,-1,0),.5)
- wld17.C0=clerp(wld17.C0,cf(0,1.2,0)*euler(1,-1.57,0)*cf(0,.7,0),.5)
- Neck.C0=clerp(Neck.C0,necko*euler(0.4,0,.1),.5)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.5)*euler(0,0,-0.1),.5)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,.8),.5)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.5)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-1,0,-.2),.5)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.5)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-1.2,1.57,0),.5)
- LH.C0=clerp(LH.C0,cf(-1.1,0.4,-0.8)*euler(-0.05,-1.57,0),.5)
- end
- hit,pos=rayCast(prt33.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
- if hit~=nil then
- local ref=part(3,workspace,0,1,hit.BrickColor,"Effect",vt())
- ref.Anchored=true
- ref.CFrame=cf(pos)
- game:GetService("Debris"):AddItem(ref,1)
- for i=1,10 do
- Col=hit.BrickColor
- local groundpart=part(3,workspace,0,0,Col,"Ground",vt(math.random(50,200)/100,math.random(50,200)/100,math.random(50,200)/100))
- groundpart.Anchored=true
- groundpart.Material=hit.Material
- groundpart.CanCollide=true
- groundpart.CFrame=cf(pos)*cf(math.random(-700,700)/100,0,math.random(-700,700)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- game:GetService("Debris"):AddItem(groundpart,3)
- end
- so("http://roblox.com/asset/?id=157878578",ref,.7,1)
- so("http://roblox.com/asset/?id=2760979",ref,1,.5)
- MagicWave(BrickColor.new("White"),cf(pos),1,1,1,1,1,1,0.04)
- MagicBlock(BrickColor.new("White"),cf(pos),1,1,1,4,4,4,0.05,1)
- MagicBlock(BrickColor.new("White"),cf(pos)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,1,1,2,2,2,0.02,2)
- if Mode=="Transcend" then
- Humanoid.Health=Humanoid.Health-math.random(5,15)
- num=#ActiveOrbs
- table.remove(ActiveOrbs,num)
- orbnum=orbnum-1
- so("http://roblox.com/asset/?id=138210320",prt20,1,.8)
- so("http://roblox.com/asset/?id=183763515",prt20,1,1)
- MagniDamage(ref,17,13,16,math.random(40,50),"Knockdown")
- MagicWave(InverseCol,cf(pos),1,1,1,.5,.5,.5,0.02)
- coroutine.resume(coroutine.create(function()
- for i=1,20 do
- swait(1)
- if i%4==0 then
- MagniDamage(ref,17,13,16,math.random(40,50),"Knockdown")
- end
- MagicBlock(InverseCol,cf(pos)*cf(math.random(-700,700)/100,math.random(-200,200)/100,math.random(-700,700)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,1,1,4,4,4,0.05,2)
- end
- end))
- else
- MagniDamage(ref,10,20,40,math.random(30,60),"Knockdown")
- end
- end
- n=0
- dis=.05
- for i=0,1.5,0.02 do
- swait()
- wld16.C0=clerp(wld16.C0,cf(0,1.2,0)*euler(1.57,-1-dis,0),1)
- n=n+1
- if n>=2 then
- n=0
- if dis==.05 then
- dis=0
- else
- dis=.05
- end
- end
- end
- end
- Humanoid.WalkSpeed=16
- fenbarmana3:TweenSize(UDim2.new(4*0,0,0.2,0),nil,1,.2,true)
- attack=false
- end
- function EnergyTranscend()
- attack=true
- so("http://roblox.com/asset/?id=203691326",prt33,1,1)
- for i=0,1,0.1 do
- swait()
- MagicBlock(InverseCol,prt33.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),0,0,0,1,1,1,.05,2)
- wld37.C0=clerp(wld37.C0,cf(0,.3,0)*euler(0,0,1),.3)
- wld38.C0=clerp(wld38.C0,euler(-1.5,0,0)*cf(0,.4,0),.3)
- wld40.C0=clerp(wld40.C0,cf(0,.3,0)*euler(0,0,1.5),.3)
- wld41.C0=clerp(wld41.C0,euler(0,0,1.5)*cf(0,.4,0),.3)
- wld43.C0=clerp(wld43.C0,cf(0,.3,0)*euler(0,0,1.5),.3)
- wld44.C0=clerp(wld44.C0,euler(0,0,1.5)*cf(0,.4,0),.3)
- wld46.C0=clerp(wld46.C0,cf(0,.3,0)*euler(0,0,1.5),.3)
- wld47.C0=clerp(wld47.C0,euler(0,0,1.5)*cf(0,.4,0),.3)
- wld14.C0=clerp(wld14.C0,cf(0,.8,0)*euler(0,-1,0)*euler(-1.5,0,0),.2)
- wld15.C0=clerp(wld15.C0,euler(0,-1.5,0)*cf(0,1.2,0.4),.2)
- wld16.C0=clerp(wld16.C0,cf(0,1.2,0)*euler(1.57,-.8,0),.2)
- wld17.C0=clerp(wld17.C0,cf(0,1.2,0)*euler(0,-1.57,-0.5)*cf(0,.7,0),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.4)*euler(0,0,1.2),.4)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,-1.2),.4)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.8,0,.8),.4)
- RW.C1=clerp(RW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.6,0,-1),.4)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- RH.C0=clerp(RH.C0,cf(1,-.8,.5)*euler(0,1.57,0)*euler(.2,-1,0),.3)
- LH.C0=clerp(LH.C0,cf(-.8,-.8,-.5)*euler(0,-1.57,0)*euler(-.5,-1,0),.3)
- end
- for i=0,1,0.05 do
- swait()
- MagicBlock(InverseCol,prt33.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),0,0,0,1,1,1,.05,2)
- end
- Mode="Transcend"
- attack=false
- end
- function TranscendAttack()
- attack=true
- num=#ActiveOrbs
- table.remove(ActiveOrbs,num)
- orbnum=orbnum-1
- so("http://roblox.com/asset/?id=138210320",prt20,.6,1.4)
- so("http://roblox.com/asset/?id=183763512",prt20,1,.8)
- MagicBlock(InverseCol,prt15.CFrame,1,1,1,1.5,1.5,1.5,.02,1)
- MagicCircle(InverseCol,prt15.CFrame,1,1,1,8,8,8,.1)
- so("http://roblox.com/asset/?id=169445092",prt26,1,.6)
- vel=Instance.new("BodyVelocity")
- vel.Parent=Torso
- vel.maxForce=Vector3.new(4e+005,4e+005,4e+005)*2
- vel.velocity=Head.CFrame.lookVector*150
- hitbox.Parent=modelzorz
- hitbox.Size=vt(2,5,2)
- hitbox.Transparency=1
- hitbox.CFrame=prt26.CFrame
- con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,20,30,0,"Normal",RootPart,.5,1) end)
- for i=0,1,0.2 do
- swait()
- hitbox.CFrame=prt26.CFrame
- wld37.C0=clerp(wld37.C0,cf(0,.3,0)*euler(0,0,1),.4)
- wld38.C0=clerp(wld38.C0,euler(-1.5,0,0)*cf(0,.4,0),.4)
- wld40.C0=clerp(wld40.C0,cf(0,.3,0)*euler(0,0,1.5),.4)
- wld41.C0=clerp(wld41.C0,euler(0,0,1.5)*cf(0,.4,0),.4)
- wld43.C0=clerp(wld43.C0,cf(0,.3,0)*euler(0,0,1.5),.4)
- wld44.C0=clerp(wld44.C0,euler(0,0,1.5)*cf(0,.4,0),.4)
- wld46.C0=clerp(wld46.C0,cf(0,.3,0)*euler(0,0,1.5),.4)
- wld47.C0=clerp(wld47.C0,euler(0,0,1.5)*cf(0,.4,0),.4)
- wld14.C0=clerp(wld14.C0,cf(0,.8,0)*euler(0,0,0),.4)
- wld15.C0=clerp(wld15.C0,euler(-1.4,3,-1.3)*cf(0,1.2,0.2),.4)
- wld16.C0=clerp(wld16.C0,cf(0,1.2,0)*euler(1.57,-.8,0),.4)
- wld17.C0=clerp(wld17.C0,cf(0,1.2,0)*euler(0,0,0)*cf(0,.7,0),.4)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.4)*euler(0,0,-1.57),.4)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,1.57),.4)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.4,0,.4),.4)
- RW.C1=clerp(RW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-1.57),.4)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- RH.C0=clerp(RH.C0,cf(.9,-.8,-.2)*euler(0,1.57,0)*euler(-.4,1,0),.3)
- LH.C0=clerp(LH.C0,cf(-1.3,-.8,.2)*euler(0,-1.57,0)*euler(.2,1,0),.3)
- end
- vel.Parent=nil
- for i=0,1,0.1 do
- swait()
- hitbox.CFrame=prt26.CFrame
- end
- hitbox.Parent=nil
- con1:disconnect()
- attack=false
- end
- function NegConvert()
- attack=true
- so("http://roblox.com/asset/?id=203691378",LeftArm,1,1.4)
- for i=0,1,0.1 do
- swait()
- MagicBlock(InverseCol,LeftArm.CFrame*cf(0,-1,0),0,0,0,1,1,1,.1,1)
- wld37.C0=clerp(wld37.C0,cf(0,.3,0)*euler(1,0,1),.3)
- wld38.C0=clerp(wld38.C0,euler(-1.5,0,0)*cf(0,.4,0),.3)
- wld40.C0=clerp(wld40.C0,cf(0,.3,0)*euler(.5,0,.7),.3)
- wld41.C0=clerp(wld41.C0,euler(0,0,1.5)*cf(0,.4,0),.3)
- wld43.C0=clerp(wld43.C0,cf(0,.3,0)*euler(0,0,.7),.3)
- wld44.C0=clerp(wld44.C0,euler(0,0,1.5)*cf(0,.4,0),.3)
- wld46.C0=clerp(wld46.C0,cf(0,.3,0)*euler(-.5,0,.7),.3)
- wld47.C0=clerp(wld47.C0,euler(0,0,1.5)*cf(0,.4,0),.3)
- wld14.C0=clerp(wld14.C0,cf(0,.8,0)*euler(1,-1,0),.2)
- wld15.C0=clerp(wld15.C0,euler(2,0,.6)*cf(0,1.2,0),.2)
- wld16.C0=clerp(wld16.C0,cf(0,1.2,0)*euler(1.57,-.8,0),.2)
- wld17.C0=clerp(wld17.C0,cf(0,1.2,0)*euler(0,0,1)*cf(0,.7,0),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-.5),.4)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,.5),.4)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.5,0,.2),.4)
- RW.C1=clerp(RW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(2,0,-.3),.4)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- RH.C0=clerp(RH.C0,RHC0,.2)
- RH.C1=clerp(RH.C1,RHC1,.2)
- LH.C0=clerp(LH.C0,LHC0,.2)
- LH.C1=clerp(LH.C1,LHC1,.2)
- end
- for i=0,1,0.05 do
- swait()
- MagicBlock(InverseCol,LeftArm.CFrame*cf(0,-1,0),0,0,0,1,1,1,.1,1)
- end
- orbnum=orbnum+1
- table.insert(ActiveOrbs,Orbs[orbnum])
- so("http://roblox.com/asset/?id=183763493",prt33,1,1)
- MagicBlock(InverseCol,prt33.CFrame,0,0,0,2,2,2,.05,1)
- swait(10)
- attack=false
- end
- function KaltosWave()
- attack=true
- for i=0,1,0.1 do
- swait()
- wld37.C0=clerp(wld37.C0,cf(0,.3,0)*euler(0,0,1),.3)
- wld38.C0=clerp(wld38.C0,euler(-1.5,0,0)*cf(0,.4,0),.3)
- wld40.C0=clerp(wld40.C0,cf(0,.3,0)*euler(0,0,1.5),.3)
- wld41.C0=clerp(wld41.C0,euler(0,0,1.5)*cf(0,.4,0),.3)
- wld43.C0=clerp(wld43.C0,cf(0,.3,0)*euler(0,0,1.5),.3)
- wld44.C0=clerp(wld44.C0,euler(0,0,1.5)*cf(0,.4,0),.3)
- wld46.C0=clerp(wld46.C0,cf(0,.3,0)*euler(0,0,1.5),.3)
- wld47.C0=clerp(wld47.C0,euler(0,0,1.5)*cf(0,.4,0),.3)
- wld14.C0=clerp(wld14.C0,cf(0,.8,0)*euler(.5,0,1),.3)
- wld15.C0=clerp(wld15.C0,euler(0,-2.3,-1.57)*cf(0,1.2,0.2),.3)
- wld16.C0=clerp(wld16.C0,cf(0,1.2,0)*euler(1.57,-.8,0),.3)
- wld17.C0=clerp(wld17.C0,cf(0,1.2,0)*euler(0,0,1.2)*cf(0,.7,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-.4,0,.4),.4)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.2,0,.4),.4)
- RW.C1=clerp(RW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.4),.4)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- RH.C0=clerp(RH.C0,RHC0,.2)
- RH.C1=clerp(RH.C1,RHC1,.2)
- LH.C0=clerp(LH.C0,LHC0,.2)
- LH.C1=clerp(LH.C1,LHC1,.2)
- end
- Humanoid.WalkSpeed=0
- so("http://roblox.com/asset/?id=169445092",prt26,1,1)
- for i=0,1,0.1 do
- swait()
- wld14.C0=clerp(wld14.C0,cf(0,.8,0)*euler(-.5,0,1),.3)
- wld15.C0=clerp(wld15.C0,euler(0,-1.6,-1.57)*cf(0,1.2,0.2),.3)
- wld16.C0=clerp(wld16.C0,cf(0,1.2,0)*euler(1.57,-.8,0),.3)
- wld17.C0=clerp(wld17.C0,cf(0,1.2,0)*euler(0,0,0)*cf(0,.7,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.6)*euler(0,0,0),.4)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(.4,0,.4),.4)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.2,0,.6),.4)
- RW.C1=clerp(RW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.5,0,-.5),.4)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
- RH.C0=clerp(RH.C0,cf(1,-.6,-.4)*euler(0,1.57,0)*euler(-.1,0,-.2),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.9,-.2)*euler(0,-1.57,0)*euler(-.2,0,.8),.3)
- end
- mana=mana-50
- if Mode=="Transcend" then
- MagicBlock(InverseCol,prt33.CFrame,0,0,0,2,2,2,.05,1)
- num=#ActiveOrbs
- table.remove(ActiveOrbs,num)
- orbnum=orbnum-1
- so("http://roblox.com/asset/?id=138210320",prt20,1,.8)
- end
- num1,num2,num3=0,0,0
- if Mode=="Normal" then
- num1=-0.785
- num2=0.785
- num3=0.785
- dammin=20
- dammax=30
- else
- --[[num1=0
- num2=5.495
- num3=0.785]]
- num1=-1.57
- num2=2
- num3=0.785
- dammin=30
- dammax=40
- end
- --0.785
- for i=num1,num2,num3 do
- coroutine.resume(coroutine.create(function(MagicCF)
- for i=5,25,10 do
- local CeEf=MagicCF*cf(0,0,-i)
- local prt=part(3,workspace,0,1,BrickColor.new("Black"),"Effect",vt())
- prt.Parent=nil
- prt.Anchored=true
- prt.CFrame=CeEf
- hit,pos=rayCast(prt.Position,(CFrame.new(prt.Position,prt.Position - Vector3.new(0,1,0))).lookVector,500,Character)
- if hit~=nil then
- prt.CFrame=cf(pos)
- prt.Parent=workspace
- game:GetService("Debris"):AddItem(prt,2)
- so("http://roblox.com/asset/?id=29504625",prt,.8,1)
- so("http://roblox.com/asset/?id=183763487",prt,.8,1)
- MagniDamage(prt,8,dammin,dammax,math.random(20,40),"Knockdown")
- eul=euler(math.random(-50,50)/100,0,math.random(-50,50)/100)
- MagicBlock(InverseCol,cf(pos)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),0,0,0,.5,.5,.5,.01,2)
- MagicCircle(InverseCol,cf(pos)*eul,0,0,0,1.5,4.5,1.5,.02)
- MagicCircle(Torso.BrickColor,cf(pos)*eul,0,0,0,2,10,2,.05)
- end
- swait(10)
- end
- end),RootPart.CFrame*euler(0,i,0))
- end
- swait(100)
- Humanoid.WalkSpeed=16
- attack=false
- end
- function MagniDamage(Part,magni,mindam,maxdam,knock,Type)
- for _,c in pairs(workspace:children()) do
- local hum=c:findFirstChild("Humanoid")
- if hum~=nil then
- local head=c:findFirstChild("Torso")
- if head~=nil then
- local targ=head.Position-Part.Position
- local mag=targ.magnitude
- if mag<=magni and c.Name~=Player.Name then
- Damagefunc(head,mindam,maxdam,knock,Type,RootPart,.2,1,3,1)
- end
- end
- end
- end
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- local Effects={}
- local Point=Torso.CFrame*cf(0,Torso.Size.Y,0)
- LastPoint=Point
- function effect(Color,Ref,LP,P1,returnn)
- local effectsmsh=Instance.new("CylinderMesh")
- effectsmsh.Scale=Vector3.new(0.2,1,0.2)
- effectsmsh.Name="Mesh"
- local effectsg=Instance.new("Part")
- effectsg.formFactor=3
- effectsg.CanCollide=false
- effectsg.Name="Eff"
- effectsg.Locked=true
- effectsg.Anchored=true
- effectsg.Size=Vector3.new(0.5,1,0.5)
- effectsg.Parent=workspace
- effectsmsh.Parent=effectsg
- effectsg.BrickColor=Color1
- effectsg.Reflectance=Ref
- local point1=P1
- local mg=(LP.p - point1.p).magnitude
- effectsg.Size=Vector3.new(0.5,mg,0.5)
- effectsg.CFrame=cf((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0)
- effectsmsh.Scale=Vector3.new(0.4,1,0.4)
- game:GetService("Debris"):AddItem(effectsg,2)
- if returnn then return effectsg end
- if not returnn then
- table.insert(Effects,{effectsg,"Cylinder",0.05,0.01,0,0.01})
- end
- end
- function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- if Type==1 or Type==nil then
- table.insert(Effects,{prt,"Block1",delay,x3,y3,z3,msh})
- elseif Type==2 then
- table.insert(Effects,{prt,"Block2",delay,x3,y3,z3,msh})
- end
- end
- function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
- end
- function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
- end
- Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
- if hit.Parent==nil then
- return
- end
- h=hit.Parent:FindFirstChild("Humanoid")
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h=v
- end
- end
- if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
- h=hit.Parent.Parent:FindFirstChild("Humanoid")
- end
- if hit.Parent.className=="Hat" then
- hit=hit.Parent.Parent:findFirstChild("Head")
- end
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- -- hs(hit,1.2)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game:service("Players").LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- Damage=math.random(minim,maxim)
- if math.random(1,5)==1 and Mode=="Normal" then
- if orbnum<5 then
- print("GAINED ORB")
- Damage=h.Health*0.5
- so("http://roblox.com/asset/?id=183763498",hit,1,1)
- MagicBlock(InverseCol,cf(hit.Position)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,1,1,1,1,1,0.05,1)
- orbnum=orbnum+1
- table.insert(ActiveOrbs,Orbs[orbnum])
- end
- end
- -- h:TakeDamage(Damage)
- blocked=false
- block=hit.Parent:findFirstChild("Block")
- if block~=nil then
- print(block.className)
- if block.className=="NumberValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock~=nil then
- block.Value=block.Value-decreaseblock
- end
- end
- end
- if block.className=="IntValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock~=nil then
- block.Value=block.Value-decreaseblock
- end
- end
- end
- end
- if blocked==false then
- -- h:TakeDamage(Damage)
- h.Health=h.Health-Damage
- showDamage(hit.Parent,Damage,.5,BrickColor:Red())
- else
- h.Health=h.Health-(Damage/2)
- showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
- end
- if Type=="Knockdown" then
- hum=hit.Parent.Humanoid
- hum.PlatformStand=true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand=false
- end),hum)
- local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
- --hit.CFrame=cf(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- local bodvol=Instance.new("BodyVelocity")
- bodvol.velocity=angle*knockback
- bodvol.P=5000
- bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodvol.Parent=hit
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(bodvol,.5)
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Normal" then
- vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- if KnockbackType==1 then
- vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
- elseif KnockbackType==2 then
- vp.velocity=Property.CFrame.lookVector*knockback
- end
- if knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.5)
- elseif Type=="Up" then
- local bodyVelocity=Instance.new("BodyVelocity")
- bodyVelocity.velocity=vt(0,30,0)
- bodyVelocity.P=5000
- bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodyVelocity.Parent=hit
- game:GetService("Debris"):AddItem(bodyVelocity,1)
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Snare" then
- bp=Instance.new("BodyPosition")
- bp.P=2000
- bp.D=100
- bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- bp.position=hit.Parent.Torso.Position
- bp.Parent=hit.Parent.Torso
- game:GetService("Debris"):AddItem(bp,1)
- end
- debounce=Instance.new("BoolValue")
- debounce.Name="DebounceHit"
- debounce.Parent=hit.Parent
- debounce.Value=true
- game:GetService("Debris"):AddItem(debounce,Delay)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- end
- end
- showDamage=function(Char,Dealt,du,Color)
- m=Instance.new("Model")
- m.Name=tostring(math.floor(Dealt))
- h=Instance.new("Humanoid")
- h.Health=0
- h.MaxHealth=0
- h.Parent=m
- c=Instance.new("Part")
- c.Transparency=0
- c.BrickColor=Color
- c.Name="Head"
- c.TopSurface=0
- c.BottomSurface=0
- c.formFactor="Plate"
- c.Size=Vector3.new(1,.4,1)
- ms=Instance.new("CylinderMesh")
- ms.Scale=Vector3.new(.8,.8,.8)
- if CRIT==true then
- ms.Scale=Vector3.new(1,1.25,1)
- end
- ms.Parent=c
- c.Reflectance=0
- Instance.new("BodyGyro").Parent=c
- c.Parent=m
- if Char:findFirstChild("Head")~=nil then
- c.CFrame=cf(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
- elseif Char.Parent:findFirstChild("Head")~=nil then
- c.CFrame=cf(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
- end
- f=Instance.new("BodyPosition")
- f.P=2000
- f.D=100
- f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- f.position=c.Position+Vector3.new(0,3,0)
- f.Parent=c
- game:GetService("Debris"):AddItem(m,.5+du)
- c.CanCollide=false
- m.Parent=workspace
- c.CanCollide=false
- end
- combo=0
- function ob1d(mouse)
- if attack==true or equipped==false then return end
- hold=true
- if Mode=="Normal" then
- if combo==0 then
- combo=1
- attackone()
- elseif combo==1 then
- combo=2
- attacktwo()
- elseif combo==2 then
- combo=0
- attackthree()
- end
- else
- TranscendAttack()
- end
- coroutine.resume(coroutine.create(function()
- for i=1,50 do
- if attack==false then
- swait()
- end
- end
- if attack==false then
- combo=0
- end
- end))
- end
- function ob1u(mouse)
- hold = false
- end
- buttonhold = false
- eul=0
- holdz=false
- equipped=false
- function key(key)
- if key=="z" then
- if attack==true and hitbeat==nil then
- so("http://roblox.com/asset/?id=138210320",prt20,1,1.4)
- MagicBlock(InverseCol,prt15.CFrame,1,1,1,1.5,1.5,1.5,.02,1)
- MagicCircle(InverseCol,prt15.CFrame,1,1,1,8,8,8,.1)
- upvel.Parent=Torso
- velcf=(Head.CFrame.lookVector*60)+(vt(0,-1,0)*200)
- upvel.velocity=velcf
- end
- holdz=true
- end
- if attack==true then return end
- if key=="f" then
- attack=true
- if equipped==false then
- equipped=true
- RSH=ch.Torso["Right Shoulder"]
- LSH=ch.Torso["Left Shoulder"]
- --
- RSH.Parent=nil
- LSH.Parent=nil
- --
- RW.Name="Right Shoulder"
- RW.Part0=ch.Torso
- RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1=cf(0, 0.5, 0)
- RW.Part1=ch["Right Arm"]
- RW.Parent=ch.Torso
- --
- LW.Name="Left Shoulder"
- LW.Part0=ch.Torso
- LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1=cf(0, 0.5, 0)
- LW.Part1=ch["Left Arm"]
- LW.Parent=ch.Torso
- --
- equipanim()
- else
- equipped=false
- hideanim()
- swait(0)
- RW.Parent=nil
- LW.Parent=nil
- RSH.Parent=player.Character.Torso
- LSH.Parent=player.Character.Torso
- end
- attack=false
- end
- if equipped==false then return end
- if key=="z" then
- KaltosBeat()
- end
- if key=="x" and orbnum>0 then
- if Mode=="Normal" then
- EnergyTranscend()
- else
- Mode="Normal"
- end
- end
- if key=="c" and orbnum<5 and mana>=40 and Mode=="Normal" then
- mana=mana-40
- NegConvert()
- end
- if key=="v" and mana>=50 then
- KaltosWave()
- end
- --print(#ActiveOrbs)
- if key=="h" then
- mana=100
- end
- end
- function key2(key)
- if key=="z" then
- holdz=false
- end
- end
- function s(mouse)
- mouse.Button1Down:connect(function() ob1d(mouse) end)
- mouse.Button1Up:connect(function() ob1u(mouse) end)
- mouse.KeyDown:connect(key)
- mouse.KeyUp:connect(key2)
- player=Player
- ch=Character
- MMouse=mouse
- end
- function ds(mouse)
- end
- Bin.Selected:connect(s)
- Bin.Deselected:connect(ds)
- print("Cyber Bruiser loaded.")
- local mananum=0
- local donum=0
- local circlenum=0
- local handidle=false
- local orbeffect=1
- local orbdelay=0
- local effectdelay=0
- while true do
- swait()
- if Mode=="Transcend" then
- if orbnum<=0 then
- Mode="Normal"
- end
- if effectdelay>4 then
- effectdelay=0
- MagicBlock(InverseCol,prt26.CFrame*cf(math.random(-150,150)/100,math.random(-300,300)/100,math.random(-150,150)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,1,1,-.4,-.4,-.4,.1,2)
- end
- effectdelay=effectdelay+1
- end
- --if orbdelay>=5 then
- if #ActiveOrbs>0 then
- local orbeffect2=#ActiveOrbs
- if orbeffect<orbeffect2 then
- orbeffect=orbeffect+1
- elseif orbeffect>=orbeffect2 then
- orbeffect=1
- end
- NewPart=Orbs[orbeffect]
- MagicCircle(InverseCol,NewPart.CFrame,2,2,2,1,1,1,.5)
- orbdelay=0
- end
- --end
- --orbdelay=orbdelay+1
- circlenum=circlenum+0.1
- local mpos = prt48.CFrame
- local cff = CFrame.new(mpos.p,mpos.p+vt(0,10,0)) * CFrame.Angles(math.pi/2,0,0)
- local x,y,z = prt48.CFrame:toObjectSpace(cff):toEulerAnglesXYZ()
- wld48.Part0=prt33
- wld48.Part1=prt48
- wld48.C0=clerp(wld48.C0,CFrame.Angles(x,y,z)*euler(circlenum,0,0),.3)
- --wld48.C0=clerp(wld48.C0,CFrame.Angles(x,y,z),.3)
- if donum>=.5 then
- handidle=true
- elseif donum<=0 then
- handidle=false
- end
- if handidle==false then
- donum=donum+0.003
- else
- donum=donum-0.003
- end
- if attack==false and equipped==true then
- wld37.C0=clerp(wld37.C0,cf(0,.3,0)*euler(.8-donum,0,1),.3)
- wld38.C0=clerp(wld38.C0,euler(-1-donum,0,0)*cf(0,.4,0),.3)
- wld40.C0=clerp(wld40.C0,cf(0,.3,0)*euler(0,0,0.5+donum),.3)
- wld41.C0=clerp(wld41.C0,euler(0,0,.5+donum)*cf(0,.4,0),.3)
- wld43.C0=clerp(wld43.C0,cf(0,.3,0)*euler(0,0,0.5+donum),.3)
- wld44.C0=clerp(wld44.C0,euler(0,0,.5+donum)*cf(0,.4,0),.3)
- wld46.C0=clerp(wld46.C0,cf(0,.3,0)*euler(0,0,0.5+donum),.3)
- wld47.C0=clerp(wld47.C0,euler(0,0,.5+donum)*cf(0,.4,0),.3)
- end
- --between prt16 and prt17
- --local wld27=weld(prt27,prt27,prt26,euler(0,0,0)*cf(0,-1.2,0))
- --[[local top=prt16r.CFrame
- local bottom=prt17r.CFrame
- oristrpos=CFrame.new((top.p+bottom.p)/2)
- local mg1=(top.p-oristrpos.p).magnitude
- local mg2=(bottom.p-oristrpos.p).magnitude
- cff=CFrame.new(top*angles(1.57,0,0).p,prt17r.Position)*angles(math.rad(90),0,0)*cf(0,-mg1/2,0)
- hit2=prt27
- hit=prt17r
- wld27.Parent=prt27
- wld27.Part0=hit2
- wld27.Part1=hit
- HitPos=cff.p
- local CJ = CFrame.new(HitPos)
- local C0=cff:inverse() *CJ
- local C1=hit.CFrame:inverse() * CJ
- wld27.C0=clerp(wld27.C0,C0,.1)
- wld27.C1=clerp(wld27.C1,C1,.1)]]
- local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
- local velderp=RootPart.Velocity.y
- hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
- if equipped==true then
- if attack==false then
- idle=idle+1
- else
- idle=0
- end
- if idle>=500 then
- if attack==false then
- --Sheath()
- end
- end
- if RootPart.Velocity.y > 1 and hitfloor==nil then
- Anim="Jump"
- if attack==false then
- wld14.C0=clerp(wld14.C0,cf(0,.8,0)*euler(.5,0,1),.2)
- wld15.C0=clerp(wld15.C0,euler(1,0,-.2)*cf(0,1.2,0.2),.2)
- wld16.C0=clerp(wld16.C0,cf(0,1.2,0)*euler(1.57,-.8,0),.2)
- wld17.C0=clerp(wld17.C0,cf(0,1.2,0)*euler(0,0,1)*cf(0,.7,0),.2)
- Neck.C0=clerp(Neck.C0,necko*euler(-0.2,0,0),.3)
- Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.5,0,0.5),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.5,0,-0.5),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,-.3)*euler(-0.5,1.57,0)*euler(-.2,0,0),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,-.3)*euler(-0.5,-1.57,0)*euler(-.2,0,0),.2)
- end
- elseif RootPart.Velocity.y < -1 and hitfloor==nil then
- Anim="Fall"
- if attack==false then
- wld14.C0=clerp(wld14.C0,cf(0,.8,0)*euler(0,0.5,.5),.2)
- wld15.C0=clerp(wld15.C0,euler(1.8,0,.5)*cf(0,1.2,0.2),.2)
- wld16.C0=clerp(wld16.C0,cf(0,1.2,0)*euler(1.57,0,0)*euler(0,-1,0),.2)
- wld17.C0=clerp(wld17.C0,cf(0,1.2,0)*euler(0,0,0)*cf(0,.7,0),.2)
- Neck.C0=clerp(Neck.C0,necko*euler(0.4,0,0),.3)
- Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0.3,0,0.2),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0.3,0,-0.2),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.4,1.57,0),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.2,-1.57,0),.2)
- end
- elseif torvel<1 and hitfloor~=nil then
- Anim="Idle"
- if attack==false then
- if Mode=="Normal" then
- wld14.C0=clerp(wld14.C0,cf(0,.8,0)*euler(0,0,1+(donum/2)),.2)
- wld15.C0=clerp(wld15.C0,euler(1.5,-.7,0)*cf(0,1.2,0.2),.2)
- wld16.C0=clerp(wld16.C0,cf(0,1.2,0)*euler(1.57,-.8,0),.2)
- wld17.C0=clerp(wld17.C0,cf(0,1.2,0)*euler(0,0,0.5+(donum/1.5))*cf(0,.7,0),.2)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0),.3)
- Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,0.1-(donum/5)),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.1+(donum/5)),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,RHC0,.3)
- RH.C1=clerp(RH.C1,RHC1,.3)
- LH.C0=clerp(LH.C0,LHC0,.3)
- LH.C1=clerp(LH.C1,LHC1,.3)
- else
- wld14.C0=clerp(wld14.C0,cf(0,.8,0)*euler(0,-.4+(donum/3),0)*euler(0,0,0),.2)
- wld15.C0=clerp(wld15.C0,euler(1.5,-1.3,0)*cf(0,1.2,0.2),.2)
- wld16.C0=clerp(wld16.C0,cf(0,1.2,0)*euler(1.57,-.8,0),.2)
- wld17.C0=clerp(wld17.C0,cf(0,1.2,0)*euler(0.2-(donum/3),0,0)*cf(0,.7,0),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.4)*euler(0,0,.4),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,-.4),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.8,0,.4-(donum/4)),.3)
- RW.C1=clerp(RW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.8+(donum/4)),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-.8,0)*euler(0,1.57,0)*euler(-.1,-.5,-.4),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.8,-.2)*euler(0,-1.57,0)*euler(-.1,-.5,.4),.3)
- end
- end
- elseif torvel>2 and torvel<22 and hitfloor~=nil then
- Anim="Walk"
- if attack==false then
- if Mode=="Normal" then
- wld14.C0=clerp(wld14.C0,cf(0,.8,0)*euler(0,0.5,.5),.2)
- wld15.C0=clerp(wld15.C0,euler(1.2,-.1,.2)*cf(0,1.2,0.2),.2)
- wld16.C0=clerp(wld16.C0,cf(0,1.2,0)*euler(1.57,-.5,0),.2)
- wld17.C0=clerp(wld17.C0,cf(0,1.2,0)*euler(0,0,0)*cf(0,.7,0),.2)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0),.3)
- Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0.1,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-0.2,0,0.3),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.2,0,-0.3),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,RHC0,.3)
- LH.C0=clerp(LH.C0,LHC0,.3)
- else
- wld14.C0=clerp(wld14.C0,cf(0,.8,0)*euler(0,-.1,0),.2)
- wld15.C0=clerp(wld15.C0,euler(1.5,-1.3,0)*cf(0,1.2,0.2),.2)
- wld16.C0=clerp(wld16.C0,cf(0,1.2,0)*euler(1.57,-.8,0),.2)
- wld17.C0=clerp(wld17.C0,cf(0,1.2,0)*euler(0.2,0,0)*cf(0,.7,0),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.4)*euler(0.1,0,0),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.6,0,.4),.3)
- RW.C1=clerp(RW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.6,0,-.8),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-.8,0)*euler(0,1.57,0)*euler(-.1,0,-.4),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.8,-.2)*euler(0,-1.57,0)*euler(-.1,0,.4),.3)
- end
- end
- elseif torvel>=22 and hitfloor~=nil then
- Anim="Run"
- if attack==false then
- if Mode=="Normal" then
- wld14.C0=clerp(wld14.C0,cf(0,.8,0)*euler(0,0.5,.5),.2)
- wld15.C0=clerp(wld15.C0,euler(1.2,-.1,.2)*cf(0,1.2,0.2),.2)
- wld16.C0=clerp(wld16.C0,cf(0,1.2,0)*euler(1.57,-.5,0),.2)
- wld17.C0=clerp(wld17.C0,cf(0,1.2,0)*euler(0,0,0)*cf(0,.7,0),.2)
- Neck.C0=clerp(Neck.C0,necko*euler(0,0,0),.3)
- Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0.3,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-0.5,0,0.5),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.5,0,-0.5),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- else
- wld14.C0=clerp(wld14.C0,cf(0,.8,0)*euler(0,-.1,0),.2)
- wld15.C0=clerp(wld15.C0,euler(1.5,-1.3,0)*cf(0,1.2,0.2),.2)
- wld16.C0=clerp(wld16.C0,cf(0,1.2,0)*euler(1.57,-.8,0),.2)
- wld17.C0=clerp(wld17.C0,cf(0,1.2,0)*euler(0.2,0,0)*cf(0,.7,0),.2)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.4)*euler(0.1,0,0),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.6,0,.4),.3)
- RW.C1=clerp(RW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.6,0,-.8),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-.8,0)*euler(0,1.57,0)*euler(-.1,0,-.4),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.8,-.2)*euler(0,-1.57,0)*euler(-.1,0,.4),.3)
- end
- end
- end
- end
- if #Effects>0 then
- --table.insert(Effects,{prt,"Block1",delay})
- for e=1,#Effects do
- if Effects[e]~=nil then
- --for j=1,#Effects[e] do
- local Thing=Effects[e]
- if Thing~=nil then
- local Part=Thing[1]
- local Mode=Thing[2]
- local Delay=Thing[3]
- local IncX=Thing[4]
- local IncY=Thing[5]
- local IncZ=Thing[6]
- if Thing[1].Transparency<=1 then
- if Thing[2]=="Block1" then
- Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Block2" then
- Thing[1].CFrame=Thing[1].CFrame
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Cylinder" then
- Mesh=Thing[7]
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Blood" then
- Mesh=Thing[7]
- Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Elec" then
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Disappear" then
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- end
- else
- Part.Parent=nil
- table.remove(Effects,e)
- end
- end
- --end
- end
- end
- end
- fenbarmana2:TweenSize(UDim2.new(4*mana/100,0,0.2,0),nil,1,0.4,true)
- fenbarmana4.Text="Energy("..mana..")"
- if mana>=100 then
- mana=100
- else
- if mananum<=8 then
- mananum=mananum+1
- else
- mananum=0
- mana=mana+1
- end
- end
- end
- --[[
- Copyrighted (C) Fenrier 2014
- ]]
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