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logicaltaco

asdwas

May 5th, 2015
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  1. --MADE BY OneLegend (NOT THE SCRIPT) LOCAL SCRIPT: Go to line 3 and 5 and put your name where it says "YOUR NAME HERE"
  2.  
  3. Evil={'logicaltaco'}
  4. if not (script.Parent:IsA('HopperBin')) then
  5. bin=Instance.new('HopperBin',game.Players.logicaltaco.Backpack)
  6. bin.TextureId='http://www.roblox.com/asset/?id=54353092'
  7. bin.Name='AlaFly'
  8. script.Parent=bin
  9. else
  10. bin=script.Parent
  11. end
  12. player=bin.Parent.Parent
  13. debris=game:service('Debris')
  14. new=Instance.new
  15. fnew=CFrame.new
  16. brick=BrickColor.new
  17. vnew=Vector3.new
  18. rot=CFrame.fromEulerAnglesXYZ
  19. if script.className~='LocalScript'then
  20. bin:remove()
  21. end
  22. T=new('Sound')
  23. T.SoundId='rbxassetid://2101157'
  24. T.Pitch=.4
  25. motors={
  26. right={},
  27. left={},
  28. mains={}
  29. }
  30. X=function(f)coroutine.resume(coroutine.create(f))end
  31. life=function(obj,time)debris:AddItem(obj,time)end
  32. local bv,bg,torso,Lmotor,Rmotor,head
  33. fly=250
  34. findt=function()
  35. for i,v in pairs(player.Character:children())do
  36. if v.Name=='Torso'then
  37. return v
  38. end
  39. end
  40. end
  41. wing=function()
  42. torso=player.Character.Torso
  43. for i,v in pairs(torso.Parent:children())do
  44. if v.Name=='WingMain'then
  45. v:remove()
  46. end
  47. end
  48. mainwingpart=new('WedgePart')
  49. mainwingpart.Name='WingMain'
  50. mainwingpart.CanCollide=false
  51. mainwingpart.Size=vnew(1,1,1)
  52. mainwingpart.Transparency=1
  53. mainwingpart.BrickColor=BrickColor.White()
  54. mainwingpart.Parent=player.Character
  55. weld=new('Weld',torso)
  56. weld.Part0=weld.Parent
  57. weld.Part1=mainwingpart
  58. weld.C0=fnew(0,.4,0)
  59. WingRight=new('WedgePart')
  60. WingRight.formFactor=3
  61. WingRight.Size=vnew(.04,.3,.5)
  62. WingRight.CanCollide=false
  63. WingRight.BrickColor=BrickColor.White()
  64. WingRight.Parent=mainwingpart
  65. Rmotor=new('Motor',mainwingpart)
  66. Rmotor.Part0=Rmotor.Parent
  67. Rmotor.Part1=WingRight
  68. Rmotor.C1=rot(0,math.pi/1.5,0)+vnew(-.18,-.10,.8)
  69. nextpp=nil
  70. dan=-2
  71. for w=1,15 do
  72. wait()
  73. dan=dan+1
  74. pp=new('WedgePart')
  75. pp.Locked=true
  76. pp.BrickColor=BrickColor.White()
  77. pp.formFactor=3
  78. if w==1 then
  79. pp.Size=vnew(.3,2.5,.8)
  80. else
  81. pp.Size=vnew(.3,1/(w/5),2/w)
  82. end
  83. pp.CanCollide=false
  84. pp.BrickColor=BrickColor.White()
  85. pp.CFrame=WingRight.CFrame
  86. pp.Material='Slate'
  87. pp.Parent=WingRight
  88. if dan==1 then
  89. dan=0
  90. asdlal=new('WedgePart')
  91. asdlal.BrickColor=BrickColor.White()
  92. asdlal.formFactor=3
  93. asdlal.Size=vnew(.25,pp.Size.y,15/w)
  94. for lawlz,Evil in pairs(Evil)do
  95. if player.Name==Evil then
  96. asdlal:remove()
  97. asdlal=new('WedgePart')
  98. asdlal.formFactor=3
  99. asdlal.BrickColor=BrickColor.White()
  100. asdlal.Size=vnew(.25,.8,15/w)
  101. end
  102. end
  103. asdlal.Locked=true
  104. asdlal.CanCollide=false
  105. asdlal.Material='Slate'
  106. asdlal.Parent=pp
  107. mmm=new('Motor',pp)
  108. mmm.Part0=pp
  109. mmm.Part1=asdlal
  110. mmm.C0=fnew(0,0,-asdlal.Size.z/2)
  111. end
  112. if w==1 then
  113. ppmotor=new('Motor',WingRight)
  114. else
  115. ppmotor=new('Motor',nextpp)
  116. end
  117. table.insert(motors.right,ppmotor)
  118. ppmotor.Part0=ppmotor.Parent
  119. ppmotor.Part1=pp
  120. if w==1 then
  121. ppmotor.C0=rot(-.04,-math.pi/6,0)+vnew(.3,0,-.1)
  122. else
  123. ppmotor.C0=rot(-.1/(w/7),-.07,0)+vnew(0,pp.Size.y,0)
  124. end
  125. nextpp=pp
  126. end
  127. WingLeft=new('WedgePart')
  128. WingLeft.formFactor=3
  129. WingLeft.Size=vnew(.04,.3,.5)
  130. WingLeft.CanCollide=false
  131. WingLeft.BrickColor=BrickColor.White()
  132. WingLeft.Parent=mainwingpart
  133. Lmotor=new('Motor',mainwingpart)
  134. Lmotor.Part0=Lmotor.Parent
  135. Lmotor.Part1=WingLeft
  136. Lmotor.C1=rot(0,-math.pi/1.5,0)+vnew(0.18,-.10,.8)
  137. nextpp=nil
  138. dan=-2
  139. for w=1,15 do
  140. wait()
  141. dan=dan+1
  142. pp=new('WedgePart')
  143. pp.Locked=true
  144. pp.BrickColor=BrickColor.White()
  145. pp.formFactor=3
  146. if w==1 then
  147. pp.Size=vnew(.3,2.5,.8)
  148. else
  149. pp.Size=vnew(.3,1/(w/5),2/w)
  150. end
  151. pp.CanCollide=false
  152. pp.BrickColor=BrickColor.White()
  153. pp.CFrame=WingLeft.CFrame
  154. pp.Material='Slate'
  155. pp.Parent=WingLeft
  156. if dan==1 then
  157. dan=0
  158. asdlal=new('WedgePart')
  159. asdlal.BrickColor=BrickColor.White()
  160. asdlal.formFactor=3
  161. asdlal.Size=vnew(.25,pp.Size.y,15/w)
  162. for lawlz,Evil in pairs(Evil)do
  163. if player.Name==Evil then
  164. asdlal:remove()
  165. asdlal=new('WedgePart')
  166. asdlal.formFactor=3
  167. asdlal.BrickColor=BrickColor.White()
  168. asdlal.Size=vnew(.25,.8,15/w)
  169. end
  170. end
  171. asdlal.Locked=true
  172. asdlal.CanCollide=false
  173. asdlal.Material='Slate'
  174. asdlal.Parent=pp
  175. mmm=new('Motor',pp)
  176. mmm.Part0=pp
  177. mmm.Part1=asdlal
  178. mmm.C0=fnew(0,0,-asdlal.Size.z/2)
  179. end
  180. if w==1 then
  181. ppmotor=new('Motor',WingLeft)
  182. else
  183. ppmotor=new('Motor',nextpp)
  184. end
  185. ppmotor.Part0=ppmotor.Parent
  186. table.insert(motors.left,ppmotor)
  187. ppmotor.Part1=pp
  188. if w==1 then
  189. ppmotor.C0=rot(-.04,math.pi/6,0)+vnew(-.3,0,-.1)
  190. else
  191. ppmotor.C0=rot(-.1/(w/7),.07,0)+vnew(0,pp.Size.y,0)
  192. end
  193. nextpp=pp
  194. end
  195. X(function()
  196. for i,v in pairs(motors.right)do
  197. v.C1=rot(.1,0,0)
  198. wait()
  199. end
  200. for i,v in pairs(motors.right)do
  201. v.C1=rot(0,-.1,-.1)
  202. wait()
  203. end
  204. end)
  205. X(function()
  206. for i,v in pairs(motors.left)do
  207. v.C1=rot(.1,0,0)
  208. wait()
  209. end
  210. for i,v in pairs(motors.left)do
  211. v.C1=rot(0,.1,.1)
  212. wait()
  213. end
  214. end)
  215. X(function()
  216. for i,v in pairs(motors.right)do
  217. v.C1=rot(.1,0,0)
  218. wait()
  219. end
  220. for i,v in pairs(motors.right)do
  221. v.C1=rot(0,-.1,0)
  222. wait()
  223. end
  224. end)
  225. X(function()
  226. for i,v in pairs(motors.left)do
  227. v.C1=rot(.1,0,0)
  228. wait()
  229. end
  230. for i,v in pairs(motors.left)do
  231. v.C1=rot(0,.1,0)
  232. wait()
  233. end
  234. end)
  235. Rmotor.MaxVelocity=.1
  236. Lmotor.MaxVelocity=.1
  237. Lmotor.DesiredAngle=.8
  238. Rmotor.DesiredAngle=-.8
  239. end
  240. leftarm=function(bool)
  241. X(function()
  242. newlarm=new('Motor6D')
  243. newlarm.Name='Left Shoulder'
  244. newlarm.Parent=player.Character.Torso
  245. newlarm.Part0=player.Character.Torso
  246. newlarm.Part1=player.Character['Left Arm']
  247. wait()--hmm
  248. newlarm.C0=fnew(-1,.5,0,0,0,-1,0,1,0,1,0,0)
  249. newlarm.C1=fnew(.5,.5,0,0,0,-1,0,1,0,1,0,0)
  250. if bool==false then return newlarm end
  251. an=player.Character.Animate
  252. an.Disabled=true
  253. an.Disabled=false
  254. end)
  255. return newlarm
  256. end
  257. Name=function()
  258. name=''
  259. for LA=1,3 do
  260. name=name..string.char(math.random(0,255))
  261. end
  262. return name
  263. end
  264. Lazer=function(m)wllwlw=false
  265. for i,v in pairs(Evil)do
  266. if v==player.Name then
  267. wllwlw=true break
  268. end
  269. end
  270. if wllwlw==false then return end
  271. if asdTroll~=nil then return end
  272. asdTroll='asd'
  273. rarm=rightarm(false)
  274. rarm.MaxVelocity=.2
  275. rarm.DesiredAngle=math.rad(110)
  276. larm=leftarm(false)
  277. larm.MaxVelocity=.2
  278. larm.DesiredAngle=-math.rad(110)
  279. lball=new('Part')
  280. life(lball,10)
  281. lball.Shape=0
  282. lball.Size=vnew(1,1,1)
  283. lball.CanCollide=false
  284. lball.BottomSurface=0
  285. lball.TopSurface=0
  286. lball.Transparency=.5
  287. lball.BrickColor=BrickColor.White()
  288. for i,v in pairs(Evil)do
  289. if player.Name==v then
  290. lball.BrickColor=BrickColor.White()
  291. end
  292. end
  293. lball.Parent=player.Character
  294. lweld=new('Weld',larm.Part1)
  295. lweld.Part0=lweld.Parent
  296. lweld.Part1=lball
  297. lweld.C0=fnew(0,-4,0)
  298. rball=new('Part')
  299. life(rball,10)
  300. rball.Shape=0
  301. rball.Size=vnew(1,1,1)
  302. rball.Transparency=.5
  303. rball.CanCollide=false
  304. rball.BottomSurface=0
  305. rball.TopSurface=0
  306. rball.BrickColor=BrickColor.White()
  307. for i,v in pairs(Evil)do
  308. if player.Name==v then
  309. rball.BrickColor=BrickColor.White()
  310. end
  311. end
  312. rball.Parent=player.Character
  313. rweld=new('Weld',rarm.Part1)
  314. rweld.Part0=rweld.Parent
  315. rweld.Part1=rball
  316. rweld.C0=fnew(0,-4,0)
  317. X(function()
  318. X(function()
  319. for KG=1,157 do wait()
  320. part=new('Part')
  321. life(part,.2)
  322. part.Transparency=.3
  323. asdrandom=(math.random(5,20)/10)+KG/40
  324. new('BlockMesh',part).Scale=vnew(asdrandom,asdrandom,asdrandom)
  325. part.Size=vnew(1,1,1)
  326. part.Anchored=true
  327. part.CFrame=rot(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))+lball.Position
  328. part.Name='asd'
  329. part.BrickColor=BrickColor.White()
  330. for i,v in pairs(Evil)do
  331. if player.Name==v then
  332. part.BrickColor=BrickColor.White()
  333. end
  334. end
  335. part.Parent=lball
  336. end
  337. end)
  338. for KG2=1,157 do wait()
  339. part=new('Part')
  340. life(part,.2)
  341. part.Transparency=.3
  342. asdrandom=(math.random(5,20)/10)+KG2/40
  343. new('BlockMesh',part).Scale=vnew(asdrandom,asdrandom,asdrandom)
  344. part.Size=vnew(1,1,1)
  345. part.Anchored=true
  346. part.CFrame=rot(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))+rball.Position
  347. part.Name='asd'
  348. part.BrickColor=BrickColor.White()
  349. for i,v in pairs(Evil)do
  350. if player.Name==v then
  351. part.BrickColor=BrickColor.White()
  352. end
  353. end
  354. part.Parent=rball
  355. end
  356. rball:remove()
  357. lball:remove()
  358. rightarm(true)
  359. leftarm(true)
  360. asdTroll=nil
  361. for wasd=1,200 do
  362. if pp~=nil then pp:remove()end
  363. if asdTroll~=nil then return end
  364. pos=m.Hit.p
  365. pp=new('WedgePart')
  366. life(pp,.1)
  367. pp.formFactor=3
  368. pp.BrickColor=BrickColor.White()
  369. pp.Transparency=.2
  370. pp.Size=vnew(6,1000,6)
  371. pp.CFrame=CFrame.new(pos.x,pos.y+(pp.Size.y/2),pos.z)+vnew(math.random(-3,3),0,math.random(-3,3))
  372. exp=Instance.new('Explosion')
  373. exp.Position=pos+vnew(math.random(-3,3),0,math.random(-3,3))
  374. exp.BlastRadius=30
  375. exp.Parent=workspace
  376. Join=new('Part')
  377. Join.formFactor=0
  378. Join.Size=vnew(1,1,1)
  379. new('SpecialMesh',Join).MeshType='Sphere'
  380. Join.Mesh.Scale=vnew(60,60,60)
  381. Join.Anchored=true
  382. Join.BottomSurface=0
  383. Join.TopSurface=0
  384. Join.BrickColor=BrickColor.White()
  385. Join.Transparency=.5
  386. Join.CFrame=rot(0,math.rad(3.6*wasd)*2,0)+pos+vnew(math.random(-3,3),0,math.random(-3,3))
  387. Join.Parent=pp
  388. pJoin=new('Part')
  389. life(pJoin,.4)
  390. new('BlockMesh',pJoin).Scale=vnew(10,10,10)+vnew((wasd/30),(wasd/30),(wasd/30))
  391. pJoin.formFactor=0
  392. pJoin.Size=vnew(1,1,1)
  393. pJoin.Anchored=true
  394. pJoin.BrickColor=BrickColor.White()
  395. pJoin.Transparency=.5
  396. pJoin.CFrame=rot(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))+pos+vnew(math.random(-3,3),0,math.random(-3,3))
  397. pJoin.Parent=workspace
  398. pp.Parent=player.Character
  399. wait()
  400. pp.BrickColor=BrickColor.White()
  401. end
  402. end)
  403. -- rightarm(true)
  404. end
  405. rightarm=function(bool)
  406. if pcall(function()
  407. newrarm=new('Motor6D')
  408. newrarm.Name='Right Shoulder'
  409. newrarm.Parent=player.Character.Torso
  410. newrarm.Part0=player.Character.Torso
  411. newrarm.Part1=player.Character['Right Arm']
  412. newrarm.C0=fnew(1,.5,0,0,0,1,0,1,0,-1,0,0)
  413. newrarm.C1=fnew(-.5,.5,0,0,0,1,0,1,0,-1,0,0)
  414. if bool==false then return newlarm end
  415. pcall(function()
  416. an=player.Character.Animate
  417. an.Disabled=true
  418. an.Disabled=false
  419. end)
  420. end)then
  421. return newrarm
  422. end
  423. end
  424. light=function()
  425. if pcall(function()torso=player.Character.Torso end)then
  426. else
  427. return
  428. end
  429. larm=leftarm(false)
  430. tt=T:clone()
  431. life(tt,0)
  432. tt.Parent=workspace
  433. tt:play()
  434. Pl=new('WedgePart')
  435. life(Pl,20)
  436. Pl.CFrame=torso.CFrame+torso.CFrame.lookVector*6
  437. Pl.Anchored=true
  438. Pl.CanCollide=false
  439. Pl.Parent=workspace
  440. leftarm(true)
  441. end
  442. bodys=function(asd)
  443. for i,v in pairs(torso:children())do
  444. if v:IsA('BodyVelocity')or v:IsA('BodyGyro')then
  445. v:remove()
  446. end
  447. end
  448. if asd==true then return end
  449. bv=new('BodyVelocity')
  450. bg=new('BodyGyro')
  451. bv.maxForce=vnew(math.huge,math.huge,math.huge)
  452. bv.velocity=vnew(0,0,0)
  453. bg.maxTorque=vnew(0,0,0)
  454. bg.Parent=torso
  455. bv.Parent=torso
  456. end
  457. ball=function(asd)
  458. for i,v in pairs(player.Character:children())do
  459. if v.Name=='Fly Ball'then
  460. v:remove()
  461. end
  462. end
  463. if asd==true then return end
  464. part=new('Part')
  465. part.Shape=0
  466. part.BottomSurface=0
  467. part.TopSurface=0
  468. part.Size=torso.Size*5
  469. part.Transparency=.5
  470. part.BrickColor=BrickColor.White()
  471. part.CanCollide=false
  472. part.CFrame=torso.CFrame
  473. part.Name='Fly Ball'
  474. part.Parent=player.Character
  475. weld=new('Weld')
  476. weld.Parent=torso
  477. weld.Part0=weld.Parent
  478. weld.Part1=part
  479. part.Touched:connect(function()
  480. for i=1,5 do
  481. wait()
  482. part.Transparency=.5-i/10
  483. end
  484. part.Transparency=.5
  485. end)
  486. end
  487. script.Parent.Selected:connect(function(m)
  488. torso=player.Character.Torso
  489. bodys(true)
  490. m.KeyDown:connect(function(k)
  491. if k=='q'then
  492. fly=fly-10
  493. if fly<0 then
  494. fly=10
  495. end
  496. elseif k=='r'then
  497. wing()
  498. elseif k=='f'then
  499. Lazer(m)
  500. elseif k=='t'then
  501. X(function()player.Character.WingMain:remove()end)
  502. elseif k=='e'then
  503. fly=fly+10
  504. elseif k=='y'then
  505. MUp=false
  506. bodys(false)
  507. elseif k=='p'then
  508. print'asd'
  509. elseif k=='b'then
  510. fly=150
  511. elseif k=='x'then
  512. X(function()
  513. if m.Target==workspace or m.Target==nil then return end
  514. ko=new('ObjectValue')
  515. game:service('Debris'):AddItem(ko,1)
  516. ko.Value=player
  517. ko.Name='creator'
  518. for i,v in pairs(m.Target.Parent:children())do
  519. if v:IsA('Humanoid')then
  520. ko.Parent=v
  521. v.Torso:BreakJoints()
  522. X(function()
  523. for asd=1,100 do
  524. wait()
  525. part=new('WedgePart')
  526. game:service('Debris'):AddItem(part,.2)
  527. part.formFactor=0
  528. part.Transparency=.3
  529. part.Anchored=true
  530. part.CanCollide=false
  531. part.CFrame=rot(math.rad(math.random(1,180)),math.rad(math.random(1,180)),math.rad(math.random(1,180)))+v.Torso.Position
  532. part.Size=vnew(2,2,2)
  533. part.BrickColor=BrickColor.White()
  534. random=math.random(part.Size.x,part.Size.x*2)
  535. new('BlockMesh',part).Scale=vnew(random,random,random)
  536. part.Parent=workspace
  537. end
  538. end)
  539. end
  540. end
  541. end)
  542. end
  543. end)
  544. m.Button1Down:connect(function()
  545. ball(true)
  546. bodys(false)
  547. MUp=false
  548. rightarm(false)
  549. leftarm(false)
  550. bg.maxTorque=Vector3.new(900000,900000,900000)
  551. bg.cframe=fnew(torso.Position,m.hit.p)*rot(math.rad(-60),0,0)
  552. bv.velocity=fnew(torso.Position,m.hit.p).lookVector*fly
  553. end)
  554. m.Move:connect(function()
  555. if MUp==true then return end
  556. torso=player.Character.Torso
  557. X(function()
  558. bg.maxTorque=vnew(math.huge,math.huge,math.huge)
  559. bg.cframe=fnew(torso.Position,m.hit.p)*rot(math.rad(-60),0,0)
  560. bv.velocity=fnew(torso.Position,m.hit.p).lookVector*fly
  561. end)
  562. end)
  563. m.Button1Up:connect(function()
  564. MUp=true
  565. ball(true)
  566. bodys(false)
  567. rightarm(true)
  568. leftarm(true)
  569. bv.maxForce=vnew(10000,10000,10000)
  570. delay(2,function()if MUp==true then bodys(true)end end)
  571. torso.Velocity=vnew(0,0,0)
  572. torso.RotVelocity=vnew(0,0,0)
  573. torso.CFrame=fnew(torso.Position,m.hit.p)*rot(0,0,0)
  574. torso.Velocity=vnew(0,0,0)
  575. torso.RotVelocity=vnew(0,0,0)
  576. end)
  577. end)
  578. bin.Deselected:connect(function()
  579. X(function()
  580. ball(true)
  581. bodys(true)
  582. torso.Velocity=vnew(0,0,0)
  583. torso.RotVelocity=vnew(0,0,0)
  584. end)
  585. end)
  586. function onTouched(part)
  587. local h = part.Parent:findFirstChild("Humanoid")
  588. if h~=nil then
  589. h.Health = 0
  590. end
  591. end
  592. script.Parent.Touched:connect(onTouched)
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