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- local Player = game.Players.LocalPlayer
- Mouse = Player:GetMouse()
- Mouse.KeyDown:connect(function(Key)
- if(Key:lower() == "k") then
- local Base = Instance.new("Part")
- Base.Material = "Concrete"
- Base.TopSurface = "Smooth"
- Base.BottomSurface = "Smooth"
- Base.Size = Vector3.new(8.46, 10.79, 8.06)
- Base.Position = Vector3.new(-4.87, 5.395, -8.17)
- Base.BrickColor = BrickColor.new("Really black")
- Base.Anchored = true
- local Speaker1 = Instance.new("Part")
- Speaker1.Shape = "Cylinder"
- Speaker1.Position = Vector3.new(-4.94, 3.51, -4.04)
- Speaker1.Size = Vector3.new(0.2, 5.22, 5.14)
- Speaker1.Rotation = Vector3.new(-90, 0, 90)
- Speaker1.Anchored = true
- local Speaker2 = Instance.new("Part")
- Speaker2.Shape = "Cylinder"
- Speaker2.Position = Vector3.new(-4.895, 8.31, -4.04)
- Speaker2.Size = Vector3.new(0.2, 3.83, 5.14)
- Speaker2.Rotation = Vector3.new(-90, 0, 90)
- Speaker2.Anchored = true
- Base.Parent = game.Workspace
- Speaker1.Parent = game.Workspace
- Speaker2.Parent = game.Workspace
- Player.Character.Humanoid.MaxHealth = 1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
- Player.Character.Humanoid.Health = Player.Character.Humanoid.MaxHealth
- Player.Character.Humanoid.JumpPower = 100
- Player.Character.Humanoid.WalkSpeed = 100
- end
- end)
- Mouse.KeyDown:connect(function(Key)
- if(Key:lower() == "j") then
- local head = Player.Character.Head
- local Song1 = Instance.new("Sound", head)
- Song1.Parent = Player.Character.Torso
- Song1.SoundId = 'rbxassetid://61098515'
- Song1.Play()
- Song1.Name = 'Song'
- else
- if(Key:lower() == "l") then
- local head = Player.Character.Head
- local Song2 = Instance.new("Sound", head)
- Song2.SoundId = 'rbxassetid://338003334'
- Song2.Parent = Player.Character.Torso
- Song2.Name = 'Song'
- Song2:Play()
- else
- if(Key:lower() == "m") then
- local head = Player.Character.Head
- local Song3 = Instance.new("Sound", head)
- Song3.SoundId = 'rbxassetid://610985157'
- Song3.Parent = Player.Character.Torso
- Song3.Name = 'Song'
- Song3.Volume = 5
- Song3:Play()
- else
- if(Key:lower() == "n") then
- local head = Player.Character.Head
- local Song4 = Instance.new("Sound", head)
- Song4.SoundId = 'rbxassetid://189468346'
- Song4.Parent = Player.Character.Torso
- Song4.Name = 'Song'
- Song4.Volume = 1
- Song4:Play()
- else
- if(Key:lower() == "b") then
- local head = Player.Character.Head
- local Song5 = Instance.new("Sound", head)
- Song5.SoundId = 'rbxassetid://275469804'
- Song5.Parent = Player.Character.Torso
- Song5.Name = 'Song'
- Song5.Volume = 1
- Song5:Play()
- else
- if(Key:lower() == "v") then
- local head = Player.Character.Head
- local Song6 = Instance.new("Sound", head)
- Song6.SoundId = 'rbxassetid://582708139'
- Song6.Parent = Player.Character.Torso
- Song6.Name = 'Song'
- Song6.Volume = 1
- Song6:Play()
- else
- if(Key:lower() == "c") then
- local head = Player.Character.Head
- local Song7 = Instance.new("Sound", head)
- Song7.SoundId = 'rbxassetid://259832368'
- Song7.Parent = Player.Character.Torso
- Song7.Name = 'Song'
- Song7.Volume = 1
- Song7:Play()
- else
- if(Key:lower() == "q") then
- local head = Player.Character.Head
- head.Song:Destroy()
- else
- if(Key:lower() == "p") then
- game.Workspace:ClearAllChildren()
- else
- if(Key:lower() == "y") then
- r = game.Players.LocalPlayer.Character["Right Arm"]
- l = game.Players.LocalPlayer.Character["Left Arm"]
- function death(hit)
- hit:Destroy()
- end
- r.Touched:connect(death)
- l.Touched:connect(death)
- else
- if(Key:lower() == "f") then
- local anim = Instance.new("Animation", Player.Character)
- anim.AnimationId = 'rbxassetid://586200183'
- local animtrack = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(anim)
- animtrack:Play()
- else
- if(Key:lower() == "g") then
- while true do
- workspace:ClearAllChildren()
- wait(1)
- end
- else
- if(Key:lower() == "e") then
- Player.Character.Torso.Anchored = true
- else
- if(Key:lower() == "r") then
- Player.Character.Torso.Anchored = false
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end)
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