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joe201501

da

Feb 25th, 2018
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  1. CV="White"
  2.  
  3. p = game.Players.LocalPlayer
  4. char = p.Character
  5. local txt = Instance.new("BillboardGui", char)
  6. txt.Adornee = char .Head
  7. txt.Name = "_status"
  8. txt.Size = UDim2.new(2, 0, 1.2, 0)
  9. txt.StudsOffset = Vector3.new(-9, 8, 0)
  10. local text = Instance.new("TextLabel", txt)
  11. text.Size = UDim2.new(10, 0, 7, 0)
  12. text.FontSize = "Size24"
  13. text.TextScaled = true
  14. text.TextTransparency = 0
  15. text.BackgroundTransparency = 1
  16. text.TextTransparency = 0
  17. text.TextStrokeTransparency = 1
  18. text.Font = "Arcade"
  19. text.TextStrokeColor3 = Color3.new(0,0,255)
  20.  
  21. v=Instance.new("Part")
  22. v.Name = "ColorBrick"
  23. v.Parent=p.Character
  24. v.FormFactor="Symmetric"
  25. v.Anchored=true
  26. v.CanCollide=false
  27. v.BottomSurface="Smooth"
  28. v.TopSurface="Smooth"
  29. v.Size=Vector3.new(10,5,3)
  30. v.Transparency=1
  31. v.CFrame=char.Torso.CFrame
  32. v.BrickColor=BrickColor.new(CV)
  33. v.Transparency=1
  34. text.TextColor3 = Color3.new(128,0,128)
  35. v.Shape="Block"
  36. text.Text = "Patchouli Knowledge"
  37. wait(1 / 60)
  38. Effects = { }
  39. local Player = game.Players.localPlayer
  40. local Character = Player.Character
  41. local Humanoid = Character.Humanoid
  42. local mouse = Player:GetMouse()
  43. local m = Instance.new('Model', Character)
  44. m.Name = "WeaponModel"
  45. local LeftArm = Character["Left Arm"]
  46. local RightArm = Character["Right Arm"]
  47. local LeftLeg = Character["Left Leg"]
  48. local RightLeg = Character["Right Leg"]
  49. local Head = Character.Head
  50. local Torso = Character.Torso
  51. local cam = game.Workspace.CurrentCamera
  52. local RootPart = Character.HumanoidRootPart
  53. local RootJoint = RootPart.RootJoint
  54. local equipped = false
  55. local attack = false
  56. local Anim = 'Idle'
  57. local idle = 0
  58. local attacktype = 1
  59. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  60. local velocity = RootPart.Velocity.y
  61. local sine = 0
  62. local change = 1
  63. local grabbed = false
  64. local cn = CFrame.new
  65. local mr = math.rad
  66. local angles = CFrame.Angles
  67. local ud = UDim2.new
  68. local c3 = Color3.new
  69. Instance.new("ForceField", game.Players.LocalPlayer.Character)
  70. local s = Instance.new("Sound",Character)
  71. s.Name = "BGMusic"
  72. s.SoundId = "rbxassetid://185608503"
  73. s.Pitch = 1
  74. s.Volume = 1
  75. s.Looped = true
  76. s.archivable = false
  77. wait(0.1)
  78. s:play()
  79.  
  80. Humanoid.Animator.Parent = nil
  81. Character.Animate.Parent = nil
  82.  
  83. local newMotor = function(part0, part1, c0, c1)
  84. local w = Instance.new('Motor', part0)
  85. w.Part0 = part0
  86. w.Part1 = part1
  87. w.C0 = c0
  88. w.C1 = c1
  89. return w
  90. end
  91.  
  92. function clerp(a, b, t)
  93. return a:lerp(b, t)
  94. end
  95.  
  96. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  97. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  98.  
  99. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  100. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  101. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  102. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  103. RootJoint.C1 = CFrame.new(0, 0, 0)
  104. RootJoint.C0 = CFrame.new(0, 0, 0)
  105. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  106. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  107.  
  108. local rarmc1 = RW.C1
  109. local larmc1 = LW.C1
  110. local rlegc1 = RH.C1
  111. local llegc1 = LH.C1
  112.  
  113. local resetc1 = false
  114.  
  115. function PlayAnimationFromTable(table, speed, bool)
  116. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  117. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  118. RW.C0 = clerp(RW.C0, table[3], speed)
  119. LW.C0 = clerp(LW.C0, table[4], speed)
  120. RH.C0 = clerp(RH.C0, table[5], speed)
  121. LH.C0 = clerp(LH.C0, table[6], speed)
  122. if bool == true then
  123. if resetc1 == false then
  124. resetc1 = true
  125. RootJoint.C1 = RootJoint.C1
  126. Torso.Neck.C1 = Torso.Neck.C1
  127. RW.C1 = rarmc1
  128. LW.C1 = larmc1
  129. RH.C1 = rlegc1
  130. LH.C1 = llegc1
  131. end
  132. end
  133. end
  134.  
  135. Char = char
  136.  
  137. --[[Credits to SazErenos for his Artificial Heartbeat]]--
  138.  
  139. ArtificialHB = Instance.new("BindableEvent", script)
  140. ArtificialHB.Name = "Heartbeat"
  141.  
  142. script:WaitForChild("Heartbeat")
  143.  
  144. frame = 1 / 30
  145. tf = 0
  146. allowframeloss = false
  147. tossremainder = false
  148. lastframe = tick()
  149. script.Heartbeat:Fire()
  150.  
  151. game:GetService("RunService").Heartbeat:connect(function(s, p)
  152. tf = tf + s
  153. if tf >= frame then
  154. if allowframeloss then
  155. script.Heartbeat:Fire()
  156. lastframe = tick()
  157. else
  158. for i = 1, math.floor(tf / frame) do
  159. script.Heartbeat:Fire()
  160. end
  161. lastframe = tick()
  162. end
  163. if tossremainder then
  164. tf = 0
  165. else
  166. tf = tf - frame * math.floor(tf / frame)
  167. end
  168. end
  169. end)
  170.  
  171. function swait(num)
  172. if num == 0 or num == nil then
  173. ArtificialHB.Event:wait()
  174. else
  175. for i = 0, num do
  176. ArtificialHB.Event:wait()
  177. end
  178. end
  179. end
  180.  
  181. local RbxUtility = LoadLibrary("RbxUtility")
  182. local Create = RbxUtility.Create
  183.  
  184. function RemoveOutlines(part)
  185. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  186. end
  187.  
  188. CFuncs = {
  189. ["Part"] = {
  190. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  191. local Part = Create("Part"){
  192. Parent = Parent,
  193. Reflectance = Reflectance,
  194. Transparency = Transparency,
  195. CanCollide = false,
  196. Locked = true,
  197. BrickColor = BrickColor.new(tostring(BColor)),
  198. Name = Name,
  199. Size = Size,
  200. Material = Material,
  201. }
  202. RemoveOutlines(Part)
  203. return Part
  204. end;
  205. };
  206.  
  207. ["Mesh"] = {
  208. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  209. local Msh = Create(Mesh){
  210. Parent = Part,
  211. Offset = OffSet,
  212. Scale = Scale,
  213. }
  214. if Mesh == "SpecialMesh" then
  215. Msh.MeshType = MeshType
  216. Msh.MeshId = MeshId
  217. end
  218. return Msh
  219. end;
  220. };
  221.  
  222. ["Mesh"] = {
  223. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  224. local Msh = Create(Mesh){
  225. Parent = Part,
  226. Offset = OffSet,
  227. Scale = Scale,
  228. }
  229. if Mesh == "SpecialMesh" then
  230. Msh.MeshType = MeshType
  231. Msh.MeshId = MeshId
  232. end
  233. return Msh
  234. end;
  235. };
  236.  
  237. ["Weld"] = {
  238. Create = function(Parent, Part0, Part1, C0, C1)
  239. local Weld = Create("Weld"){
  240. Parent = Parent,
  241. Part0 = Part0,
  242. Part1 = Part1,
  243. C0 = C0,
  244. C1 = C1,
  245. }
  246. return Weld
  247. end;
  248. };
  249.  
  250. ["Sound"] = {
  251. Create = function(id, par, vol, pit)
  252. coroutine.resume(coroutine.create(function()
  253. local S = Create("Sound"){
  254. Volume = vol,
  255. Pitch = pit or 1,
  256. SoundId = id,
  257. Parent = par or workspace,
  258. }
  259. Instance.new("DistortionSoundEffect", S).Level = 1
  260. wait()
  261. S:play()
  262. game:GetService("Debris"):AddItem(S, 10)
  263. end))
  264. end;
  265. };
  266.  
  267. ["ParticleEmitter"] = {
  268. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  269. local fp = Create("ParticleEmitter"){
  270. Parent = Parent,
  271. Color = ColorSequence.new(Color1, Color2),
  272. LightEmission = LightEmission,
  273. Size = Size,
  274. Texture = Texture,
  275. Transparency = Transparency,
  276. ZOffset = ZOffset,
  277. Acceleration = Accel,
  278. Drag = Drag,
  279. LockedToPart = LockedToPart,
  280. VelocityInheritance = VelocityInheritance,
  281. EmissionDirection = EmissionDirection,
  282. Enabled = Enabled,
  283. Lifetime = LifeTime,
  284. Rate = Rate,
  285. Rotation = Rotation,
  286. RotSpeed = RotSpeed,
  287. Speed = Speed,
  288. VelocitySpread = VelocitySpread,
  289. }
  290. return fp
  291. end;
  292. };
  293. }
  294.  
  295. function rayCast(Position, Direction, Range, Ignore)
  296. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  297. end
  298.  
  299. local function GetNearest(obj, distance)
  300. local last, lastx = distance + 1
  301. for i, v in pairs(workspace:GetChildren()) do
  302. if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
  303. local t = v.Torso
  304. local dist = (t.Position - obj.Position).magnitude
  305. if dist <= distance then
  306. if dist < last then
  307. last = dist
  308. lastx = v
  309. end
  310. end
  311. end
  312. end
  313. return lastx
  314. end
  315.  
  316. --[[ Credits to Kert109 (Ninja_Deer) for the Damage function. Fenrier for the Magnitude Damage ]]--
  317.  
  318. function Damage(hit, damage, cooldown, Color1, Color2, HSound, HPitch)
  319. for i, v in pairs(hit:GetChildren()) do
  320. if v:IsA("Humanoid") and hit.Name ~= Character.Name then
  321. local find = v:FindFirstChild("DebounceHit")
  322. if not find then
  323. if v.Parent:findFirstChild("Head") then
  324. local BillG = Create("BillboardGui"){
  325. Parent = v.Parent.Head,
  326. Size = UDim2.new(1, 0, 1, 0),
  327. Adornee = v.Parent.Head,
  328. StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
  329. }
  330. local TL = Create("TextLabel"){
  331. Parent = BillG,
  332. Size = UDim2.new(3, 3, 3, 3),
  333. BackgroundTransparency = 1,
  334. Text = tostring(damage).."-",
  335. TextColor3 = Color1.Color,
  336. TextStrokeColor3 = Color2.Color,
  337. TextStrokeTransparency = 0,
  338. TextXAlignment = Enum.TextXAlignment.Center,
  339. TextYAlignment = Enum.TextYAlignment.Center,
  340. FontSize = Enum.FontSize.Size18,
  341. Font = "ArialBold",
  342. }
  343. coroutine.resume(coroutine.create(function()
  344. swait(1)
  345. for i = 0, 1, .1 do
  346. swait(.1)
  347. BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
  348. end
  349. BillG:Destroy()
  350. end))
  351. end
  352. v.Health = v.Health - damage
  353. local bool = Create("BoolValue"){
  354. Parent = v,
  355. Name = "DebounceHit",
  356. }
  357. if HSound ~= nil and HPitch ~= nil then
  358. CFuncs["Sound"].Create(HSound, hit, 1, HPitch)
  359. end
  360. game:GetService("Debris"):AddItem(bool, cooldown)
  361. end
  362. end
  363. end
  364. end
  365.  
  366. function MagnitudeDamage(Part, magni, mindam, maxdam, Color1, Color2, HSound, HPitch)
  367. for _, c in pairs(workspace:children()) do
  368. local hum = c:findFirstChild("Humanoid")
  369. if hum ~= nil then
  370. local head = c:findFirstChild("Torso")
  371. if head ~= nil then
  372. local targ = head.Position - Part.Position
  373. local mag = targ.magnitude
  374. if mag <= magni and c.Name ~= Player.Name then
  375. Damage(head.Parent, math.random(mindam, maxdam), 0.5, Color1, Color2, HSound, HPitch)
  376. end
  377. end
  378. end
  379. end
  380. end
  381.  
  382. Handle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Handle", Vector3.new(-0.399999946, 0.899999976, -0.400000095))
  383. HandleWeld = CFuncs["Weld"].Create(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199958801, -0.0500774384, -1.09998882, -1, 0, 0, 0, 0, -1, -0, -1, -0))
  384. FakeHandle = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "FakeHandle", Vector3.new(0.399999946, 0.899999976, 0.400000095))
  385. FakeHandleWeld = CFuncs["Weld"].Create(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  386. Barrel = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "Barrel", Vector3.new(0.399999946, 0.399999976, 0.400000095))
  387. BarrelWeld = CFuncs["Weld"].Create(m, FakeHandle, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.749999046, -1.50000024, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  388. Part = CFuncs["Part"].Create(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(-0.399999946, 0.299999952, -0.400000095))
  389. PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.38, -0.300000194, 0.400000160, 1, 0, 0, 0, 1, 0, 0, 0, -1))
  390. CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "rbxassetid://1136139", Vector3.new(0, 0, 0), Vector3.new(3, 3, 3))
  391. Part.Mesh.TextureId = "rbxassetid://9644371"
  392. Part.Mesh.Scale = Vector3.new(1, 1, 1)
  393.  
  394. EffectModel = Instance.new("Model", Character)
  395. EffectModel.Name = "Effects"
  396.  
  397. Effects = {
  398. ["Block"] = {
  399. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  400. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  401. prt.Anchored = true
  402. prt.CFrame = cframe
  403. local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  404. game:GetService("Debris"):AddItem(prt, 10)
  405. if Type == 1 or Type == nil then
  406. table.insert(Effects, {
  407. prt,
  408. "Block1",
  409. delay,
  410. x3,
  411. y3,
  412. z3,
  413. msh
  414. })
  415. elseif Type == 2 then
  416. table.insert(Effects, {
  417. prt,
  418. "Block2",
  419. delay,
  420. x3,
  421. y3,
  422. z3,
  423. msh
  424. })
  425. end
  426. end;
  427. };
  428.  
  429. ["Cylinder"] = {
  430. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  431. local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  432. prt.Anchored = true
  433. prt.CFrame = cframe
  434. local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  435. game:GetService("Debris"):AddItem(prt, 2)
  436. Effects[#Effects + 1] = {
  437. prt,
  438. "Cylinder",
  439. delay,
  440. x3,
  441. y3,
  442. z3
  443. }
  444. end;
  445. };
  446.  
  447. ["Sphere"] = {
  448. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  449. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  450. prt.Anchored = true
  451. prt.CFrame = cframe
  452. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "FileMesh", "rbxassetid://430345282", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  453. prt.msh.TextureId = "rbxassetid://430345284"
  454. game:GetService("Debris"):AddItem(prt, 10)
  455. table.insert(Effects, {
  456. prt,
  457. "Cylinder",
  458. delay,
  459. x3,
  460. y3,
  461. z3,
  462. msh
  463. })
  464. end;
  465. };
  466.  
  467. ["Elec"] = {
  468. Create = function(cff, x, y, z)
  469. local prt = CFuncs["Part"].Create(workspace, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
  470. prt.Anchored = true
  471. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  472. prt.CFrame = CFrame.new(prt.Position)
  473. game:GetService("Debris"):AddItem(prt, 2)
  474. local xval = math.random() / 2
  475. local yval = math.random() / 2
  476. local zval = math.random() / 2
  477. local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  478. table.insert(Effects, {
  479. prt,
  480. "Elec",
  481. 0.1,
  482. x,
  483. y,
  484. z,
  485. xval,
  486. yval,
  487. zval
  488. })
  489. end;
  490.  
  491. };
  492.  
  493. ["Ring"] = {
  494. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  495. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  496. prt.Anchored = true
  497. prt.CFrame = cframe
  498. local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  499. game:GetService("Debris"):AddItem(prt, 10)
  500. table.insert(Effects, {
  501. prt,
  502. "Cylinder",
  503. delay,
  504. x3,
  505. y3,
  506. z3,
  507. msh
  508. })
  509. end;
  510. };
  511.  
  512.  
  513. ["Wave"] = {
  514. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  515. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  516. prt.Anchored = true
  517. prt.CFrame = cframe
  518. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1136139", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  519. game:GetService("Debris"):AddItem(prt, 10)
  520. table.insert(Effects, {
  521. prt,
  522. "Cylinder",
  523. delay,
  524. x3,
  525. y3,
  526. z3,
  527. msh
  528. })
  529. end;
  530. };
  531.  
  532. ["Break"] = {
  533. Create = function(brickcolor, cframe, x1, y1, z1)
  534. local prt = CFuncs["Part"].Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  535. prt.Anchored = true
  536. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  537. local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  538. local num = math.random(10, 50) / 1000
  539. game:GetService("Debris"):AddItem(prt, 10)
  540. table.insert(Effects, {
  541. prt,
  542. "Shatter",
  543. num,
  544. prt.CFrame,
  545. math.random() - math.random(),
  546. 0,
  547. math.random(50, 100) / 100
  548. })
  549. end;
  550. };
  551. }
  552.  
  553. Shoot2 = function(orgpos)
  554. local MouseLook = CFrame.new((orgpos + mouse.Hit.p) / 2, mouse.Hit.p)
  555. Effects["Sphere"].Create(BrickColor.new("Magenta"), CFrame.new(orgpos), 5, 5, 5, 3, 3, 3, 0.1)
  556. table.insert(Effects, {
  557. MouseLook.lookVector,
  558. "Shoot2",
  559. 50,
  560. orgpos,
  561. 5,
  562. 7,
  563. 0,
  564. 1,
  565. 2
  566. })
  567. end
  568.  
  569. function bulletstorm()
  570. attack = true
  571. CFuncs["Sound"].Create("rbxassetid://539881968", Torso, 1, 1)
  572. text.Text = "Patchy use Book Laser"
  573. wait(1.5)
  574. for i = 0, 1, 0.025 do
  575. swait()
  576. PlayAnimationFromTable({
  577. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  578. CFrame.new(0, 1.4999907, 3.42726707e-007, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  579. CFrame.new(0.431798398, 0.400000006, -0.888215482, 0.939692736, 0.342019886, 0, 0, 0, -1, -0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  580. CFrame.new(-0.559965074, 0.300000012, -0.828456283, 0.939692736, -0.342019886, 0, 0, 0, -1, 0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  581. CFrame.new(0.599619746, -1.99127948, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  582. CFrame.new(-0.599619746, -1.99127901, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  583. }, .3, false)
  584. CFuncs["Sound"].Create("rbxassetid://535689258", Torso, 1, 1)
  585. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  586. Shoot2(Barrel.Position)
  587. text.Text = "guy with an book"
  588. end
  589.  
  590. attack = false
  591. end
  592.  
  593. function overload()
  594. attack = true
  595. CFuncs["Sound"].Create("rbxassetid://159257147", Torso, 1, 1)
  596. text.Text = "PATCHY USE MANY BOOKS"
  597. Shoot2(LeftArm.Position)
  598. Shoot2(RightArm.Position)
  599. Shoot2(RightLeg.Position)
  600. Shoot2(LeftLeg.Position)
  601. Shoot2(Head.Position)
  602. Shoot2(Torso.Position)
  603. wait(0)
  604. attack = false
  605. text.Text = "guy with an inverted book"
  606. end
  607.  
  608. function overcharge()
  609. attack = true
  610. text.Text = "Sun Sign *Royal Flare*"
  611. CFuncs["Sound"].Create("rbxassetid://159257147", Torso, 1, 1)
  612. for i = 0, 1, 0.15 do
  613. swait()
  614. PlayAnimationFromTable({
  615. CFrame.new(-0.0325974114, -4.05311584e-006, 0.110728048, 0.64278698, 0, -0.766044974, 0, 1, 0, 0.766044974, 0, 0.64278698),
  616. CFrame.new(0, 1.50000095, 0, 0.64278698, 0, 0.766044974, 0, 1, 0, -0.766044974, 0, 0.64278698),
  617. CFrame.new(1.10100186, 0.535800219, -0.637803555, 0.658456147, 0.673041463, 0.336824596, 0.280167073, 0.196174845, -0.939692438, -0.698528469, 0.713113427, -0.0593915135),
  618. CFrame.new(-1.62758517, 0.073027119, -0.378663093, 0.90510416, 0.321394593, -0.278374165, -0.392632991, 0.883023262, -0.25711751, 0.163174719, 0.342016995, 0.92541796),
  619. CFrame.new(0.644929826, -1.96549833, 0.164695352, 0.962249994, -0.148305506, 0.228211343, 0.0871559754, 0.962249756, 0.257835865, -0.257834762, -0.22821258, 0.938850582),
  620. CFrame.new(-0.750219464, -1.99537396, -0.240616962, 0.862504363, 0.0818999186, 0.499378443, -0.08583197, 0.99619472, -0.0151344473, -0.498717606, -0.0298091136, 0.866251826),
  621. }, .5, false)
  622. end
  623. wait(3)
  624. Shoot2(Barrel.Position)
  625. Shoot2(Barrel.Position)
  626. Shoot2(Handle.Position)
  627. Shoot2(Handle.Position)
  628. Shoot2(FakeHandle.Position)
  629. Shoot2(FakeHandle.Position)
  630. Shoot2(Barrel.Position)
  631. Shoot2(Barrel.Position)
  632. Shoot2(Handle.Position)
  633. Shoot2(Handle.Position)
  634. Shoot2(FakeHandle.Position)
  635. Shoot2(FakeHandle.Position)
  636. Shoot2(Barrel.Position)
  637. Shoot2(Barrel.Position)
  638. Shoot2(Handle.Position)
  639. Shoot2(Handle.Position)
  640. Shoot2(FakeHandle.Position)
  641. Shoot2(FakeHandle.Position)
  642. Shoot2(Barrel.Position)
  643. Shoot2(Barrel.Position)
  644. Shoot2(Handle.Position)
  645. Shoot2(Handle.Position)
  646. Shoot2(FakeHandle.Position)
  647. Shoot2(FakeHandle.Position)
  648. for i = 0, 1, 0.15 do
  649. swait()
  650. PlayAnimationFromTable({
  651. CFrame.new(2.70828605e-006, -0.256154776, -0.071654655, 0.499999046, -1.78813579e-007, -0.866026044, 0.150384009, 0.984807789, 0.0868238211, 0.852869093, -0.173648283, 0.492402941),
  652. CFrame.new(4.34633694e-006, 1.49999607, 2.42484384e-006, 0.646143615, 0.0549410731, 0.761235893, -0.0851004422, 0.996372402, 0.000322267413, -0.758456767, -0.0649897307, 0.648474991),
  653. CFrame.new(1.86507177, 0.598104239, 0.183552518, -0.114682339, -0.981059372, -0.156110525, 0.981060445, -0.0871559381, -0.172987223, 0.156104773, -0.172992408, 0.9724738),
  654. CFrame.new(-1.52644157, 0.0874626189, -0.302744657, 0.95125103, 0.20658794, -0.229004204, -0.254887104, 0.944645047, -0.2065873, 0.173649222, 0.254886597, 0.951251268),
  655. CFrame.new(0.623469114, -1.90178788, 0.0298061967, 0.992532074, -0.0928985924, 0.079056859, 0.0757590532, 0.97739321, 0.197391063, -0.0956070125, -0.189927697, 0.977131963),
  656. CFrame.new(-0.786503196, -1.67652178, -0.389780819, 0.631277382, 0.179900557, 0.754403591, -0.0723632798, 0.982144117, -0.173656344, -0.772174001, 0.0550341941, 0.6330235),
  657. }, .35, false)
  658. text.Text = "guy with an inverted book"
  659. end
  660. attack = false
  661. end
  662.  
  663. function attackone()
  664. attack = true
  665. text.Text = "Patchy use basic attack."
  666.  
  667. howtobasic1 = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
  668. howtobasic1.Volume = 45
  669. howtobasic1.SoundId = "rbxassetid://539882069"
  670. howtobasic2 = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
  671. howtobasic2.Volume = 45
  672. howtobasic2.SoundId = "rbxassetid://539881968"
  673. howtobasic3 = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
  674. howtobasic3.Volume = 45
  675. howtobasic3.SoundId = "rbxassetid://539882114"
  676. howtobasic = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
  677. howtobasic.Volume = 45
  678. howtobasic.SoundId = "rbxassetid://539881843"
  679.  
  680. local Math = math.random(1,4)
  681. if Math == 1 then
  682. howtobasic:Play()
  683. end
  684. if Math == 2 then
  685. howtobasic1:Play()
  686. end
  687. if Math == 3 then
  688. howtobasic2:Play()
  689. end
  690. if Math == 4 then
  691. howtobasic3:Play()
  692. end
  693. for i = 0, 1, 0.025 do
  694. swait()
  695. PlayAnimationFromTable({
  696. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  697. CFrame.new(0, 1.4999907, 3.42726707e-007, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  698. CFrame.new(0.431798398, 0.400000006, -0.888215482, 0.939692736, 0.342019886, 0, 0, 0, -1, -0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  699. CFrame.new(-0.559965074, 0.300000012, -0.828456283, 0.939692736, -0.342019886, 0, 0, 0, -1, 0.342019916, 0.939692736, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  700. CFrame.new(0.599619746, -1.99127948, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  701. CFrame.new(-0.599619746, -1.99127901, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  702. }, .3, false)
  703. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  704. end
  705. CFuncs["Sound"].Create("rbxassetid://535689258", Barrel, 5, 1)
  706. text.Text = "Patchouli Knowledge"
  707. Shoot2(Barrel.Position)
  708. for i = 0, 1, 0.15 do
  709. swait()
  710. RootPart.Velocity = RootPart.CFrame.lookVector * -50
  711. PlayAnimationFromTable({
  712. CFrame.new(-0, -0.281125277, 0.157014638, 1, 0, -0, 0, 0.906307876, -0.422617942, 0, 0.422617942, 0.906307876) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  713. CFrame.new(0, 1.4999938, 1.05202198e-005, 1, 0, -0, 0, 0.965925813, 0.258818924, -0, -0.258818924, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  714. CFrame.new(0.406597674, 0.817824185, -0.957423151, 0.939692974, 0.280165672, -0.196174338, -5.36441803e-007, -0.573575616, -0.819152534, -0.34201926, 0.769751906, -0.538984895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  715. CFrame.new(-0.506752789, 0.775180221, -0.974653006, 0.939692974, -0.280165732, 0.196174279, 5.36441803e-007, -0.573575556, -0.819152713, 0.34201926, 0.769752145, -0.538984716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  716. CFrame.new(0.566868722, -1.61683154, -0.13679418, 0.954536259, -0.174988821, -0.241328761, 0.172366679, 0.984509468, -0.0321052969, 0.243208498, -0.0109513998, 0.969912171) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  717. CFrame.new(-0.545306504, -1.37044179, -0.679420352, 0.996202111, 0.0754783303, 0.0434113704, -0.0434117466, 0.862729907, -0.503797948, -0.0754781216, 0.49999994, 0.862729967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  718. }, .6, false)
  719. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-30), math.rad(-20), math.rad(0)), 0.3)
  720. end
  721. for i = 0, 1, 0.15 do
  722. swait()
  723. RootPart.Velocity = RootPart.CFrame.lookVector * -100
  724. PlayAnimationFromTable({
  725. CFrame.new(-0, -0.795007467, 0.0831707418, 1, 0, -0, 0, 0.76604414, -0.642788053, 0, 0.642788053, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  726. CFrame.new(0, 1.49999774, 1.20103359e-005, 1, 0, -0, 0, 0.965925634, 0.258819878, -0, -0.258819878, 0.965925634) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  727. CFrame.new(1.70605683, 1.21151328, -0.185158521, 0.893217862, -0.29338178, -0.340718448, -0.340719074, -0.936116338, -0.0871595442, -0.293381065, 0.193941653, -0.936116695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  728. CFrame.new(-1.69524968, 1.05172348, -0.252849877, 0.812758088, 0.493294626, 0.309975445, 0.582562625, -0.694268882, -0.422624737, 0.00672781467, 0.524071693, -0.851647615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  729. CFrame.new(0.689150453, -1.88461804, -0.0157705098, 0.954536736, -0.174989104, -0.241326213, 0.172367141, 0.984509468, -0.0321044922, 0.243205875, -0.0109517872, 0.969912887) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  730. CFrame.new(-0.536899447, -1.34506011, -0.583059072, 0.99620223, 0.0226762109, 0.0840658173, -0.043412663, 0.966281295, 0.253803402, -0.0754759163, -0.256489068, 0.963595748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  731. }, .2, false)
  732. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.3)
  733. end
  734. for i = 0, 1, 0.05 do
  735. swait()
  736. RootPart.Velocity = RootPart.CFrame.lookVector * -50
  737. PlayAnimationFromTable({
  738. CFrame.new(-0, -2.09708667, 0.108620644, 1, 0, -0, 0, 0.573575675, -0.819152594, 0, 0.819152594, 0.573575675) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  739. CFrame.new(0, 1.53697455, -0.422635257, 1, 0, -0, 0, 0.766043842, 0.64278841, -0, -0.64278841, 0.766043842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  740. CFrame.new(1.57810855, 0.650130272, 0.33058399, 0.930655897, -0.284022599, -0.230674848, 0.352510452, 0.527023435, 0.773293555, -0.0980618149, -0.800985396, 0.590598404) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  741. CFrame.new(-1.38994181, 0.87733829, 0.667137444, 0.963715255, 0.08906921, 0.251633942, -0.25866431, 0.0788001418, 0.962747812, 0.0659223944, -0.992903471, 0.0989798903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  742. CFrame.new(0.774198592, -1.52057803, -0.607582211, 0.954536974, -0.272207022, -0.121501081, 0.172365844, 0.83655864, -0.520057499, 0.243206039, 0.475471497, 0.845445395) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  743. CFrame.new(-0.530096769, -1.05517173, -0.660005629, 0.99620223, 0.0226761587, 0.0840661526, -0.0434127897, 0.966280818, 0.253804684, -0.0754762068, -0.256490231, 0.96359539) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  744. }, .3, false)
  745. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0)), 0.3)
  746. end
  747. for i = 0, 1, 0.13 do
  748. swait()
  749. PlayAnimationFromTable({
  750. CFrame.new(-0, -1.01349139, -0.251608461, 1, 0, 0, 0, 0.707105339, 0.707108378, 0, -0.707108378, 0.707105339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  751. CFrame.new(0.0127754211, 1.44207788, 0.0749337673, 1, 0, 0, 0, 0.939691544, -0.342023343, 0, 0.342023343, 0.939691544) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  752. CFrame.new(1.62296665, 0.191783041, -0.192457974, 0.930656254, -0.329096794, 0.159920022, 0.352511466, 0.923570275, -0.150843769, -0.098055169, 0.196757287, 0.975536823) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  753. CFrame.new(-0.870643735, 0.71258086, -0.942903101, 0.18127799, -0.372358024, -0.910213113, -0.781424284, 0.507405519, -0.363202393, 0.597088516, 0.777103186, -0.19898814) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  754. CFrame.new(0.214147568, -1.73508716, -0.0895051956, 0.924306214, 0.282332808, -0.256800473, -0.113861978, 0.846218646, 0.520528436, 0.364271581, -0.451887846, 0.814311981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  755. CFrame.new(-0.535767198, -0.599929333, -0.996632636, 0.996202111, 0.0754788443, 0.0434101112, -0.0434126705, 0.862728953, -0.503799856, -0.0754773915, 0.500001788, 0.862729192) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  756. }, .3, false)
  757. end
  758. attack = false
  759. end
  760.  
  761. --[[Attacks]]--
  762.  
  763. mouse.Button1Down:connect(function()
  764. if attack == false and attacktype == 1 then
  765. attackone()
  766. end
  767. end)
  768.  
  769.  
  770. mouse.KeyDown:connect(function(k)
  771. k = k:lower()
  772. if attack == false and k == 'q' then
  773. bulletstorm()
  774. elseif attack == false and k == 'e' then
  775. overload()
  776. elseif attack == false and k == 'r' then
  777. overcharge()
  778. end
  779. end)
  780.  
  781. while true do
  782. swait()
  783. for i, v in pairs(Character:GetChildren()) do
  784. if v:IsA("Part") then
  785. v.Material = "SmoothPlastic"
  786. elseif v:IsA("Accessory") then
  787. v:WaitForChild("Handle").Material = "SmoothPlastic"
  788. end
  789. end
  790. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  791. velocity = RootPart.Velocity.y
  792. sine = sine + change
  793. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  794. if equipped == true or equipped == false then
  795. if RootPart.Velocity.y > 1 and hit == nil then
  796. Anim = "Jump"
  797. if attack == false then
  798. PlayAnimationFromTable({
  799. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  800. CFrame.new(0, 1.49221826, -0.044082582, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  801. CFrame.new(1.66304386, 0.182627335, 0.00782334805, 0.883022726, -0.392632574, 0.257119894, 0.321392894, 0.905103981, 0.2783764, -0.342019886, -0.163176134, 0.925416708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  802. CFrame.new(-1.66570556, 0.224230319, 0.110721856, 0.903736115, 0.408218145, -0.128915116, -0.34750703, 0.875426054, 0.33595863, 0.25000003, -0.258819014, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  803. CFrame.new(0.499999166, -1.99999452, 4.76837158e-007, 0.984807849, -5.94328526e-007, -0.173648044, 0.0449439958, 0.965925872, 0.254886925, 0.167730987, -0.258819073, 0.951251388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  804. CFrame.new(-0.499999404, -1.51703107, -0.129407585, 0.965925753, 6.6929374e-007, 0.258819193, -0.0669879839, 0.965925813, 0.24999994, -0.24999994, -0.258819163, 0.933012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  805. }, .3, false)
  806. end
  807. elseif RootPart.Velocity.y < -60 and hit == nil then
  808. Anim = "Fall"
  809. if attack == false then
  810. PlayAnimationFromTable({
  811. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  812. CFrame.new(0, 1.49221873, -0.0440826714, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  813. CFrame.new(1.76076102, 0.406842887, 0.0212866664, 0.695482016, -0.670965135, 0.257119834, 0.611573994, 0.74059701, 0.278376371, -0.377202988, -0.0363579579, 0.925416648) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  814. CFrame.new(-1.68029141, 0.390803367, 0.155905366, 0.70961535, 0.692695498, -0.128914997, -0.625963271, 0.703777075, 0.335958213, 0.323444158, -0.157705069, 0.933012843) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  815. CFrame.new(0.693307817, -1.96826017, -0.0605875254, 0.986561239, -0.127662987, -0.101976946, 0.137943029, 0.985269904, 0.101069227, 0.0875720233, -0.113777988, 0.989639223) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  816. CFrame.new(-0.526552737, -1.81498528, -0.152177691, 0.965925574, 0.0449441113, 0.254888207, -0.066988036, 0.994663239, 0.0784704387, -0.250001162, -0.0928710476, 0.963781357) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  817. }, .3, false)
  818. end
  819. elseif Torsovelocity < 1 and hit ~= nil then
  820. Anim = "Idle"
  821. if attack == false then
  822. change = 1
  823. PlayAnimationFromTable({
  824. CFrame.new(1.22602091e-006, -0.219458103, 1.46111324e-006, 0.76604414, 0, 0.642788053, 0, 1, 0, -0.642788053, 0, 0.76604414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  825. CFrame.new(0, 1.49999201, 0, 0.707106233, 0, -0.707107306, 0, 1, 0, 0.707107306, 0, 0.707106233) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  826. CFrame.new(0.571566343, -0.0739164352, -0.639066696, 0.939692855, 0.340718329, -0.0298085809, -0.241844058, 0.600305915, -0.762328327, -0.241844922, 0.723563433, 0.646503866) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  827. CFrame.new(-0.628383756, -0.12163578, -0.696761668, 0.939692736, -0.342020065, -5.06639481e-007, 0.196173996, 0.538984895, -0.819152653, 0.280166954, 0.769751549, 0.573575616) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  828. CFrame.new(0.624118924, -1.79798961, 0.0678238794, 0.995454907, -0.0383867361, -0.0871553123, 0.0385330059, 0.999257326, -4.09960694e-006, 0.0870907605, -0.00335427374, 0.996194839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  829. CFrame.new(-0.53866595, -1.82180798, 0.00821807235, 0.977763176, 0.0281341001, 0.207816422, -0.0287620034, 0.999586344, -1.4934686e-007, -0.207730502, -0.00597707182, 0.978167892) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  830. }, .3, false)
  831. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  832. end
  833. elseif Torsovelocity > 2 and hit ~= nil then
  834. Anim = "Walk"
  835. if attack == false then
  836. change = 3
  837. PlayAnimationFromTable({
  838. CFrame.new(0, -0.0240751095, -0.146390602, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  839. CFrame.new(0, 1.49999237, -1.81794167e-006, 1, 0, 0, 0, 0.984807789, -0.173647881, 0, 0.173647881, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  840. CFrame.new(0.172261134, 0.427689523, -1.09730911, 0.644483984, 0.748984814, -0.153825179, 0.413525045, -0.510645986, -0.753815472, -0.643146515, 0.422211438, -0.638827145) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  841. CFrame.new(-1.1922102, 0.363029838, -0.448653877, 0.935289383, -0.110854559, -0.33607316, -0.341521561, -0.531564534, -0.775114357, -0.0927196145, 0.839732468, -0.535025835) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  842. CFrame.new(.5, -1.85 - 0.5 * math.cos(sine / 8) / 2, 0 + 1.8 * math.sin(sine / 8) / 2) * angles(math.rad(-50 * math.sin(sine / 8)), math.rad(0), math.rad(0)),
  843. CFrame.new(-.5, -1.85 + 0.5 * math.cos(sine / 8) / 2, 0 - 1.8 * math.sin(sine / 8) / 2) * angles(math.rad(50 * math.sin(sine / 8)), math.rad(0), math.rad(0)),
  844. }, .3, false)
  845. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
  846. end
  847. end
  848. end
  849. if 0 < #Effects then
  850. for e = 1, #Effects do
  851. if Effects[e] ~= nil then
  852. local Thing = Effects[e]
  853. if Thing ~= nil then
  854. local Part = Thing[1]
  855. local Mode = Thing[2]
  856. local Delay = Thing[3]
  857. local IncX = Thing[4]
  858. local IncY = Thing[5]
  859. local IncZ = Thing[6]
  860. if Thing[2] == "Shoot" then
  861. local Look = Thing[1]
  862. local hit, pos = rayCast(Thing[4], Look, 15, Character)
  863. local mag = (Thing[4] - pos).magnitude
  864. Thing[9] = Thing[9] + 0.5
  865. Thing[5] = Thing[5] + 0.2
  866. Thing[6] = Thing[6] + 0.2
  867. Effects["Cylinder"].Create(BrickColor.new("White"), CFrame.new((Thing[4] + pos) / 2, pos) * angles(1.57, 0, 0), Thing[9], mag * 5, Thing[9], -0.2, 0, -0.2, 0.1)
  868. Thing[4] = Thing[4] + Look * 15
  869. Thing[3] = Thing[3] - 1
  870. if hit ~= nil then
  871. Thing[3] = 0
  872. ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("White"), "Reference", Vector3.new())
  873. ref.Anchored = true
  874. ref.CFrame = CFrame.new(pos)
  875. Effects["Sphere"].Create(BrickColor.new("Bright yellow"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  876. CFuncs["Sound"].Create("rbxassetid://539881968", ref, 0.1, 1)
  877. game:GetService("Debris"):AddItem(ref, 10)
  878. end
  879. if Thing[3] <= 0 then
  880. table.remove(Effects, e)
  881. end
  882. end
  883. do
  884. if Thing[2] == "Shoot2" then
  885. local Look = Thing[1]
  886. local hit, pos = rayCast(Thing[4], Look, 3, Character)
  887. local mag = (Thing[4] - pos).magnitude
  888. Thing[9] = Thing[9] + 0.5
  889. Thing[5] = Thing[5] + 0.2
  890. Thing[6] = Thing[6] + 0.2
  891. Effects["Sphere"].Create(BrickColor.new("Magenta"), CFrame.new((Thing[4] + pos) / 2, pos), 25, 25, 25, -5, -5, -5, 0.2)
  892. Thing[4] = Thing[4] + Look * 3
  893. Thing[3] = Thing[3] + 5
  894. if hit ~= nil then
  895. Thing[3] = 0
  896. ref = CFuncs["Part"].Create(workspace, "Neon", 0, 1, BrickColor.new("Magenta"), "Reference", Vector3.new())
  897. ref.Anchored = true
  898. ref.CFrame = CFrame.new(pos)
  899. Effects["Sphere"].Create(BrickColor.new("Magenta"), CFrame.new(pos), 25, 25, 25, 5, 5, 5, 0.01)
  900. Effects["Sphere"].Create(BrickColor.new("Magenta"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01)
  901. Effects["Block"].Create(BrickColor.new("Magenta"), CFrame.new(pos), 10, 10, 10, 15, 15, 15, 0.01, 1)
  902. Effects["Wave"].Create(BrickColor.new("Magenta"), CFrame.new(pos), 2, 2, 2, 3, 3, 3, 0.01)
  903. CFuncs["Sound"].Create("rbxassetid://144236021", ref, 1, 1)
  904. CFuncs["Sound"].Create("rbxassetid://144236021", Sphere, 0.5, 1)
  905. CFuncs["Sound"].Create("rbxassetid://144236021", Sphere, 0.1, 1)
  906. local e = Instance.new("Explosion", ref)
  907. e.Position = ref.Position
  908. e.BlastRadius = 999999999999999999999999
  909. e.DestroyJointRadiusPercent = 400
  910. e.Visible = false
  911. e.ExplosionType = "CratersAndDebris"
  912. game:GetService("Debris"):AddItem(ref, 2)
  913. end
  914. if Thing[3] <= 0 then
  915. table.remove(Effects, e)
  916. end
  917. end
  918. do
  919. do
  920. if Thing[2] ~= "Shoot" and Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "Shoot2" then
  921. if Thing[1].Transparency <= 1 then
  922. if Thing[2] == "Block1" then
  923. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  924. Mesh = Thing[7]
  925. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  926. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  927. else
  928. if Thing[2] == "Block2" then
  929. Thing[1].CFrame = Thing[1].CFrame
  930. Mesh = Thing[7]
  931. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  932. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  933. else
  934. if Thing[2] == "Block3" then
  935. Thing[8].C0 = CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * Thing[9]
  936. Mesh = Thing[7]
  937. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  938. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  939. else
  940. if Thing[2] == "Cylinder" then
  941. Mesh = Thing[7]
  942. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  943. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  944. else
  945. if Thing[2] == "Cylinder2" then
  946. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, Thing[8], 0)
  947. Mesh = Thing[7]
  948. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  949. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  950. else
  951. if Thing[2] == "Blood" then
  952. Mesh = Thing[7]
  953. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  954. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  955. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  956. else
  957. if Thing[2] == "Elec" then
  958. Mesh = Thing[10]
  959. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  960. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  961. else
  962. if Thing[2] == "Disappear" then
  963. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  964. end
  965. end
  966. end
  967. end
  968. end
  969. end
  970. end
  971. end
  972. else
  973. Part.Parent = nil
  974. table.remove(Effects, e)
  975. end
  976. end
  977. end
  978. end
  979. end
  980. end
  981. end
  982. end
  983. end
  984. end
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