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zayzaaa2030

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Sep 29th, 2022
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  1. if getgenv().Aiming then return getgenv().Aiming end
  2.  
  3. -- // Services
  4. local Players = game:GetService("Players")
  5. local Workspace = game:GetService("Workspace")
  6. local GuiService = game:GetService("GuiService")
  7. local RunService = game:GetService("RunService")
  8.  
  9. -- // Vars
  10. local Heartbeat = RunService.Heartbeat
  11. local LocalPlayer = Players.LocalPlayer
  12. local CurrentCamera = Workspace.CurrentCamera
  13. local Mouse = LocalPlayer:GetMouse()
  14.  
  15. -- // Optimisation Vars (ugly)
  16. local Drawingnew = Drawing.new
  17. local Color3fromRGB = Color3.fromRGB
  18. local Vector2new = Vector2.new
  19. local GetGuiInset = GuiService.GetGuiInset
  20. local Randomnew = Random.new
  21. local mathfloor = math.floor
  22. local CharacterAdded = LocalPlayer.CharacterAdded
  23. local CharacterAddedWait = CharacterAdded.Wait
  24. local WorldToViewportPoint = CurrentCamera.WorldToViewportPoint
  25. local RaycastParamsnew = RaycastParams.new
  26. local EnumRaycastFilterTypeBlacklist = Enum.RaycastFilterType.Blacklist
  27. local Raycast = Workspace.Raycast
  28. local GetPlayers = Players.GetPlayers
  29. local Instancenew = Instance.new
  30. local IsDescendantOf = Instancenew("Part").IsDescendantOf
  31. local FindFirstChildWhichIsA = Instancenew("Part").FindFirstChildWhichIsA
  32. local FindFirstChild = Instancenew("Part").FindFirstChild
  33. local tableremove = table.remove
  34. local tableinsert = table.insert
  35.  
  36. -- // Silent Aim Vars
  37. getgenv().Aiming = {
  38. Enabled = true,
  39.  
  40. ShowFOV = false,
  41. FOV = 16,
  42. FOVSides = 22,
  43. FOVColour = Color3fromRGB(255, 255, 255),
  44.  
  45. VisibleCheck = true,
  46.  
  47. HitChance = 37,
  48.  
  49. Selected = nil,
  50. SelectedPart = nil,
  51.  
  52. TargetPart = {"Head", "UpperTorso"},
  53.  
  54. Ignored = {
  55. Teams = {
  56. {
  57. Team = LocalPlayer.Team,
  58. TeamColor = LocalPlayer.TeamColor,
  59. },
  60. },
  61. Players = {
  62. LocalPlayer,
  63. 91318356
  64. }
  65. }
  66. }
  67. local Aiming = getgenv().Aiming
  68.  
  69. -- // Create circle
  70. local circle = Drawingnew("Circle")
  71. circle.Transparency = 0.4
  72. circle.Thickness = 0.8
  73. circle.Color = Aiming.FOVColour
  74. circle.Filled = false
  75. Aiming.FOVCircle = circle
  76.  
  77. -- // Update
  78. function Aiming.UpdateFOV()
  79. -- // Make sure the circle exists
  80. if not (circle) then
  81. return
  82. end
  83.  
  84. -- // Set Circle Properties
  85. circle.Visible = Aiming.ShowFOV
  86. circle.Radius = (Aiming.FOV * 3)
  87. circle.Position = Vector2new(Mouse.X, Mouse.Y + GetGuiInset(GuiService).Y)
  88. circle.NumSides = Aiming.FOVSides
  89. circle.Color = Aiming.FOVColour
  90.  
  91. -- // Return circle
  92. return circle
  93. end
  94.  
  95. -- // Custom Functions
  96. local CalcChance = function(percentage)
  97. -- // Floor the percentage
  98. percentage = mathfloor(percentage)
  99.  
  100. -- // Get the chance
  101. local chance = mathfloor(Randomnew().NextNumber(Randomnew(), 0, 1) * 100) / 100
  102.  
  103. -- // Return
  104. return chance <= percentage / 100
  105. end
  106.  
  107. -- // Customisable Checking Functions: Is a part visible
  108. function Aiming.IsPartVisible(Part, PartDescendant)
  109. -- // Vars
  110. local Character = LocalPlayer.Character or CharacterAddedWait(CharacterAdded)
  111. local Origin = CurrentCamera.CFrame.Position
  112. local _, OnScreen = WorldToViewportPoint(CurrentCamera, Part.Position)
  113.  
  114. -- //
  115. if (OnScreen) then
  116. -- // Vars
  117. local raycastParams = RaycastParamsnew()
  118. raycastParams.FilterType = EnumRaycastFilterTypeBlacklist
  119. raycastParams.FilterDescendantsInstances = {Character, CurrentCamera}
  120.  
  121. -- // Cast ray
  122. local Result = Raycast(Workspace, Origin, Part.Position - Origin, raycastParams)
  123.  
  124. -- // Make sure we get a result
  125. if (Result) then
  126. -- // Vars
  127. local PartHit = Result.Instance
  128. local Visible = (not PartHit or IsDescendantOf(PartHit, PartDescendant))
  129.  
  130. -- // Return
  131. return Visible
  132. end
  133. end
  134.  
  135. -- // Return
  136. return false
  137. end
  138.  
  139. -- // Ignore player
  140. function Aiming.IgnorePlayer(Player)
  141. -- // Vars
  142. local Ignored = Aiming.Ignored
  143. local IgnoredPlayers = Ignored.Players
  144.  
  145. -- // Find player in table
  146. for _, IgnoredPlayer in ipairs(IgnoredPlayers) do
  147. -- // Make sure player matches
  148. if (IgnoredPlayer == Player) then
  149. return false
  150. end
  151. end
  152.  
  153. -- // Blacklist player
  154. tableinsert(IgnoredPlayers, Player)
  155. return true
  156. end
  157.  
  158. -- // Unignore Player
  159. function Aiming.UnIgnorePlayer(Player)
  160. -- // Vars
  161. local Ignored = Aiming.Ignored
  162. local IgnoredPlayers = Ignored.Players
  163.  
  164. -- // Find player in table
  165. for i, IgnoredPlayer in ipairs(IgnoredPlayers) do
  166. -- // Make sure player matches
  167. if (IgnoredPlayer == Player) then
  168. -- // Remove from ignored
  169. tableremove(IgnoredPlayers, i)
  170. return true
  171. end
  172. end
  173.  
  174. -- //
  175. return false
  176. end
  177.  
  178. -- // Ignore team
  179. function Aiming.IgnoreTeam(Team, TeamColor)
  180. -- // Vars
  181. local Ignored = Aiming.Ignored
  182. local IgnoredTeams = Ignored.Teams
  183.  
  184. -- // Find team in table
  185. for _, IgnoredTeam in ipairs(IgnoredTeams) do
  186. -- // Make sure team matches
  187. if (IgnoredTeam.Team == Team and IgnoredTeam.TeamColor == TeamColor) then
  188. return false
  189. end
  190. end
  191.  
  192. -- // Ignore team
  193. tableinsert(IgnoredTeams, {Team, TeamColor})
  194. return true
  195. end
  196.  
  197. -- // Unignore team
  198. function Aiming.UnIgnoreTeam(Team, TeamColor)
  199. -- // Vars
  200. local Ignored = Aiming.Ignored
  201. local IgnoredTeams = Ignored.Teams
  202.  
  203. -- // Find team in table
  204. for i, IgnoredTeam in ipairs(IgnoredTeams) do
  205. -- // Make sure team matches
  206. if (IgnoredTeam.Team == Team and IgnoredTeam.TeamColor == TeamColor) then
  207. -- // Remove
  208. tableremove(IgnoredTeams, i)
  209. return true
  210. end
  211. end
  212.  
  213. -- // Return
  214. return false
  215. end
  216.  
  217. -- // Toggle team check
  218. function Aiming.TeamCheck(Toggle)
  219. if (Toggle) then
  220. return Aiming.IgnoreTeam(LocalPlayer.Team, LocalPlayer.TeamColor)
  221. end
  222.  
  223. return Aiming.UnIgnoreTeam(LocalPlayer.Team, LocalPlayer.TeamColor)
  224. end
  225.  
  226. -- // Check teams
  227. function Aiming.IsIgnoredTeam(Player)
  228. -- // Vars
  229. local Ignored = Aiming.Ignored
  230. local IgnoredTeams = Ignored.Teams
  231.  
  232. -- // Check if team is ignored
  233. for _, IgnoredTeam in ipairs(IgnoredTeams) do
  234. -- // Make sure team matches
  235. if (Player.Team == IgnoredTeam.Team and Player.TeamColor == IgnoredTeam.TeamColor) then
  236. return true
  237. end
  238. end
  239.  
  240. -- // Return
  241. return false
  242. end
  243.  
  244. -- // Check if player (and team) is ignored
  245. function Aiming.IsIgnored(Player)
  246. -- // Vars
  247. local Ignored = Aiming.Ignored
  248. local IgnoredPlayers = Ignored.Players
  249.  
  250. -- // Loop
  251. for _, IgnoredPlayer in ipairs(IgnoredPlayers) do
  252. -- // Check if Player Id
  253. if (typeof(IgnoredPlayer) == "number" and Player.UserId == IgnoredPlayer) then
  254. return true
  255. end
  256.  
  257. -- // Normal Player Instance
  258. if (IgnoredPlayer == Player) then
  259. return true
  260. end
  261. end
  262.  
  263. -- // Team check
  264. return Aiming.IsIgnoredTeam(Player)
  265. end
  266.  
  267. -- // Get the Direction, Normal and Material
  268. function Aiming.Raycast(Origin, Destination, UnitMultiplier)
  269. if (typeof(Origin) == "Vector3" and typeof(Destination) == "Vector3") then
  270. -- // Handling
  271. if (not UnitMultiplier) then UnitMultiplier = 1 end
  272.  
  273. -- // Vars
  274. local Direction = (Destination - Origin).Unit * UnitMultiplier
  275. local Result = Raycast(Workspace, Origin, Direction)
  276.  
  277. -- // Make sure we have a result
  278. if (Result) then
  279. local Normal = Result.Normal
  280. local Material = Result.Material
  281.  
  282. return Direction, Normal, Material
  283. end
  284. end
  285.  
  286. -- // Return
  287. return nil
  288. end
  289.  
  290. -- // Get Character
  291. function Aiming.Character(Player)
  292. return Player.Character
  293. end
  294.  
  295. -- // Check Health
  296. function Aiming.CheckHealth(Player)
  297. -- // Get Humanoid
  298. local Character = Aiming.Character(Player)
  299. local Humanoid = FindFirstChildWhichIsA(Character, "Humanoid")
  300.  
  301. -- // Get Health
  302. local Health = (Humanoid and Humanoid.Health or 0)
  303.  
  304. -- //
  305. return Health > 0
  306. end
  307.  
  308. -- // Check if silent aim can used
  309. function Aiming.Check()
  310. return (Aiming.Enabled == true and Aiming.Selected ~= LocalPlayer and Aiming.SelectedPart ~= nil)
  311. end
  312. Aiming.checkSilentAim = Aiming.Check
  313.  
  314. -- // Get Closest Target Part
  315. function Aiming.GetClosestTargetPartToCursor(Character)
  316. local TargetParts = Aiming.TargetPart
  317.  
  318. -- // Vars
  319. local ClosestPart = nil
  320. local ClosestPartPosition = nil
  321. local ClosestPartOnScreen = false
  322. local ClosestPartMagnitudeFromMouse = nil
  323. local ShortestDistance = 1/0
  324.  
  325. -- //
  326. local function CheckTargetPart(TargetPart)
  327. -- // Convert string -> Instance
  328. if (typeof(TargetPart) == "string") then
  329. TargetPart = FindFirstChild(Character, TargetPart)
  330. end
  331.  
  332. -- // Make sure we have a target
  333. if not (TargetPart) then
  334. return
  335. end
  336.  
  337. -- // Get the length between Mouse and Target Part (on screen)
  338. local PartPos, onScreen = WorldToViewportPoint(CurrentCamera, TargetPart.Position)
  339. local GuiInset = GetGuiInset(GuiService)
  340. local Magnitude = (Vector2new(PartPos.X, PartPos.Y - GuiInset.Y) - Vector2new(Mouse.X, Mouse.Y)).Magnitude
  341.  
  342. -- //
  343. if (Magnitude < ShortestDistance) then
  344. ClosestPart = TargetPart
  345. ClosestPartPosition = PartPos
  346. ClosestPartOnScreen = onScreen
  347. ClosestPartMagnitudeFromMouse = Magnitude
  348. ShortestDistance = Magnitude
  349. end
  350. end
  351.  
  352. -- // String check
  353. if (typeof(TargetParts) == "string") then
  354. -- // Check if it all
  355. if (TargetParts == "All") then
  356. -- // Loop through character children
  357. for _, v in ipairs(Character:GetChildren()) do
  358. -- // See if it a part
  359. if not (v:IsA("BasePart")) then
  360. continue
  361. end
  362.  
  363. -- // Check it
  364. CheckTargetPart(v)
  365. end
  366. else
  367. -- // Individual
  368. CheckTargetPart(TargetParts)
  369. end
  370. end
  371.  
  372. -- //
  373. if (typeof(TargetParts) == "table") then
  374. -- // Loop through all target parts and check them
  375. for _, TargetPartName in ipairs(TargetParts) do
  376. CheckTargetPart(TargetPartName)
  377. end
  378. end
  379.  
  380. -- //
  381. return ClosestPart, ClosestPartPosition, ClosestPartOnScreen, ClosestPartMagnitudeFromMouse
  382. end
  383.  
  384. -- // Silent Aim Function
  385. function Aiming.GetClosestPlayerToCursor()
  386. -- // Vars
  387. local TargetPart = nil
  388. local ClosestPlayer = nil
  389. local Chance = CalcChance(Aiming.HitChance)
  390. local ShortestDistance = 1/0
  391.  
  392. -- // Chance
  393. if (not Chance) then
  394. Aiming.Selected = LocalPlayer
  395. Aiming.SelectedPart = nil
  396.  
  397. return LocalPlayer
  398. end
  399.  
  400. -- // Loop through all players
  401. for _, Player in ipairs(GetPlayers(Players)) do
  402. -- // Get Character
  403. local Character = Aiming.Character(Player)
  404.  
  405. -- // Make sure isn't ignored and Character exists
  406. if (Aiming.IsIgnored(Player) == false and Character) then
  407. -- // Vars
  408. local TargetPartTemp, _, _, Magnitude = Aiming.GetClosestTargetPartToCursor(Character)
  409.  
  410. -- // Check if part exists and health
  411. if (TargetPartTemp and Aiming.CheckHealth(Player)) then
  412. -- // Check if is in FOV
  413. if (circle.Radius > Magnitude and Magnitude < ShortestDistance) then
  414. -- // Check if Visible
  415. if (Aiming.VisibleCheck and not Aiming.IsPartVisible(TargetPartTemp, Character)) then continue end
  416.  
  417. -- // Set vars
  418. ClosestPlayer = Player
  419. ShortestDistance = Magnitude
  420. TargetPart = TargetPartTemp
  421. end
  422. end
  423. end
  424. end
  425.  
  426. -- // End
  427. Aiming.Selected = ClosestPlayer
  428. Aiming.SelectedPart = TargetPart
  429. end
  430.  
  431. -- // Heartbeat Function
  432. Heartbeat:Connect(function()
  433. Aiming.UpdateFOV()
  434. Aiming.GetClosestPlayerToCursor()
  435. end)
  436.  
  437. -- //
  438. return Aiming
  439.  
  440. -- // If you want the examples, look at the docs.
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