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Zebula_The_Scripter

God Of Colors Script

Jul 24th, 2018
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  1. script.Name = "Burning Void"
  2. --//====================================================\\--
  3. --|| EDITED BY KALVIN0316 ORIGINAL BY SHACKLUSTER
  4. --\\====================================================//--
  5.  
  6. print("NOTHING WRONG ABOUT THIS EDIT")
  7.  
  8.  
  9. script:ClearAllChildren()
  10. wait(0.2)
  11.  
  12. Player = game:GetService("Players").LocalPlayer
  13. PlayerGui = Player.PlayerGui
  14. Cam = workspace.CurrentCamera
  15. Backpack = Player.Backpack
  16. Character = Player.Character
  17. Humanoid = Character.Humanoid
  18. Mouse = Player:GetMouse()
  19. RootPart = Character["HumanoidRootPart"]
  20. Torso = Character["Torso"]
  21. Head = Character["Head"]
  22. RightArm = Character["Right Arm"]
  23. LeftArm = Character["Left Arm"]
  24. RightLeg = Character["Right Leg"]
  25. LeftLeg = Character["Left Leg"]
  26. RootJoint = RootPart["RootJoint"]
  27. Neck = Torso["Neck"]
  28. RightShoulder = Torso["Right Shoulder"]
  29. LeftShoulder = Torso["Left Shoulder"]
  30. RightHip = Torso["Right Hip"]
  31. LeftHip = Torso["Left Hip"]
  32. local TIME = 0
  33. local sick = Instance.new("Sound",Torso)
  34.  
  35. IT = Instance.new
  36. CF = CFrame.new
  37. VT = Vector3.new
  38. RAD = math.rad
  39. C3 = Color3.new
  40. UD2 = UDim2.new
  41. BRICKC = BrickColor.new
  42. ANGLES = CFrame.Angles
  43. EULER = CFrame.fromEulerAnglesXYZ
  44. COS = math.cos
  45. ACOS = math.acos
  46. SIN = math.sin
  47. ASIN = math.asin
  48. ABS = math.abs
  49. MRANDOM = math.random
  50. FLOOR = math.floor
  51. local RWINGS = {}
  52. local LWINGS = {}
  53. local GunPoint
  54. Player_Size = 1
  55.  
  56. -- Thingy To Make Song Work
  57.  
  58. p = game.Players.LocalPlayer
  59. char = p.Character
  60.  
  61. local plr = game:service'Players'.LocalPlayer
  62. local char = plr.Character
  63. local hum = char.Humanoid
  64. local hed = char.Head
  65. local root = char.HumanoidRootPart
  66. local rootj = root.RootJoint
  67. local tors = char.Torso
  68. local ra = char["Right Arm"]
  69. local la = char["Left Arm"]
  70. local rl = char["Right Leg"]
  71. local ll = char["Left Leg"]
  72. local neck = tors["Neck"]
  73. local mouse = plr:GetMouse()
  74. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  75. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  76. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  77. local maincolor = BrickColor.new("Alder")
  78. exploitable = true
  79. local Player = game.Players.localPlayer
  80. local Character = Player.Character
  81. local Humanoid = Character.Humanoid
  82. local Mouse = Player:GetMouse()
  83. local LeftArm = Character["Left Arm"]
  84. local RightArm = Character["Right Arm"]
  85. local LeftLeg = Character["Left Leg"]
  86. local RightLeg = Character["Right Leg"]
  87. local Head = Character.Head
  88. local Torso = Character.Torso
  89. ---------------------------[[[ LOOPED SONG ]]]--------------------------
  90. local s = Instance.new("Sound",char)
  91. s.Name = "BGMusic"
  92. s.SoundId = "rbxassetid://848439234"
  93. s.Pitch = 1
  94. s.Volume = 40
  95. s.Looped = true
  96. s.archivable = false
  97. s.Parent = char.Head
  98. wait(0.1)
  99. s:play()
  100.  
  101. -- Rest of Script
  102. -- Want To Use This For Scripts With No Songs? Go Ahead Copy This InfiniteOneWithdank created the looped song thing that is in here anyways.
  103.  
  104. --//=================================\\
  105. --|| PARTICLES N STUFF
  106. --\\=================================//
  107.  
  108. local particleemitter = Instance.new('ParticleEmitter', LeftArm)
  109. particleemitter.VelocitySpread = 350
  110. particleemitter.Lifetime = NumberRange.new(1)
  111. particleemitter.Speed = NumberRange.new(0)
  112. cringememe= {}
  113. for i=0, 19 do
  114. cringememe[#cringememe + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  115. end
  116. particleemitter.Size = NumberSequence.new(cringememe)
  117. particleemitter.Rate = 20
  118. particleemitter.LockedToPart = true
  119. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  120. particleemitter.LightEmission = 1
  121. particleemitter.Texture = "rbxassetid://332392312"
  122. particleemitter.Color = ColorSequence.new(BrickColor.new("Teal").Color)
  123.  
  124. local particleemitter = Instance.new('ParticleEmitter', Torso)
  125. particleemitter.VelocitySpread = 250
  126. particleemitter.Lifetime = NumberRange.new(3)
  127. particleemitter.Speed = NumberRange.new(1.5)
  128. youAreATHOT = {}
  129. for i=0, 19 do
  130. youAreATHOT[#youAreATHOT + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  131. end
  132. particleemitter.Size = NumberSequence.new(youAreATHOT)
  133. particleemitter.Rate = 10
  134. particleemitter.LockedToPart = false
  135. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  136. particleemitter.LightEmission = 1
  137. particleemitter.Texture = "rbxassetid://332392312"
  138. particleemitter.Color = ColorSequence.new(BrickColor.new("Teal").Color)
  139.  
  140. local particleemitter = Instance.new('ParticleEmitter', RightArm)
  141. particleemitter.VelocitySpread = 350
  142. particleemitter.Lifetime = NumberRange.new(1)
  143. particleemitter.Speed = NumberRange.new(0)
  144. cringememe2= {}
  145. for i=0, 19 do
  146. cringememe2[#cringememe2 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  147. end
  148. particleemitter.Size = NumberSequence.new(cringememe2)
  149. particleemitter.Rate = 20
  150. particleemitter.LockedToPart = true
  151. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  152. particleemitter.LightEmission = 1
  153. particleemitter.Texture = "rbxassetid://332392312"
  154. particleemitter.Color = ColorSequence.new(BrickColor.new("Pink").Color)
  155.  
  156. local particleemitter = Instance.new('ParticleEmitter', RightLeg)
  157. particleemitter.VelocitySpread = 350
  158. particleemitter.Lifetime = NumberRange.new(1)
  159. particleemitter.Speed = NumberRange.new(0)
  160. cringememe3= {}
  161. for i=0, 19 do
  162. cringememe3[#cringememe3 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  163. end
  164. particleemitter.Size = NumberSequence.new(cringememe3)
  165. particleemitter.Rate = 30
  166. particleemitter.LockedToPart = true
  167. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  168. particleemitter.LightEmission = 1
  169. particleemitter.Texture = "rbxassetid://332392312"
  170. particleemitter.Color = ColorSequence.new(BrickColor.new("Teal").Color)
  171.  
  172. local particleemitter = Instance.new('ParticleEmitter', LeftLeg)
  173. particleemitter.VelocitySpread = 350
  174. particleemitter.Lifetime = NumberRange.new(1)
  175. particleemitter.Speed = NumberRange.new(0)
  176. cringememe4= {}
  177. for i=0, 19 do
  178. cringememe4[#cringememe4 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  179. end
  180. particleemitter.Size = NumberSequence.new(cringememe4)
  181. particleemitter.Rate = 30
  182. particleemitter.LockedToPart = true
  183. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  184. particleemitter.LightEmission = 1
  185. particleemitter.Texture = "rbxassetid://332392312"
  186. particleemitter.Color = ColorSequence.new(BrickColor.new("Pink").Color)
  187.  
  188. --//=================================\\
  189. --|| USEFUL VALUES
  190. --\\=================================//
  191.  
  192. Animation_Speed = 1.5
  193. local FORCERESET = false
  194. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  195. local Speed = 16
  196. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  197. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  198. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  199. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  200. local DAMAGEMULTIPLIER = 1
  201. local ANIM = "Idle"
  202. local ATTACK = false
  203. local EQUIPPED = false
  204. local HOLD = false
  205. local COMBO = 1
  206. local Rooted = false
  207. local SINE = 0
  208. local KEYHOLD = false
  209. local CHANGE = 2 / Animation_Speed
  210. local WALKINGANIM = false
  211. local VALUE1 = false
  212. local VALUE2 = false
  213. local ROBLOXIDLEANIMATION = IT("Animation")
  214. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  215. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  216. --ROBLOXIDLEANIMATION.Parent = Humanoid
  217. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  218. WEAPONGUI.Name = "BanishV3Gui"
  219. local Weapon = IT("Model")
  220. Weapon.Name = "Adds"
  221. local Effects = IT("Folder", Weapon)
  222. Effects.Name = "Effects"
  223. local ANIMATOR = Humanoid.Animator
  224. local ANIMATE = Character:FindFirstChild("Animate")
  225. local UNANCHOR = true
  226. local TOBANISH = {}
  227. script.Parent = PlayerGui
  228.  
  229. function StatLabel(CFRAME, TEXT, COLOR)
  230. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Teal", "Effect", VT())
  231. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  232. local BODYGYRO = IT("BodyGyro", STATPART)
  233. game:GetService("Debris"):AddItem(STATPART ,5)
  234. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  235. BILLBOARDGUI.Adornee = STATPART
  236. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  237. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  238. BILLBOARDGUI.AlwaysOnTop = false
  239. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  240. TEXTLABEL.BackgroundTransparency = 1
  241. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  242. TEXTLABEL.Text = TEXT
  243. TEXTLABEL.Font = SKILLFONT
  244. TEXTLABEL.FontSize="Size42"
  245. TEXTLABEL.TextColor3 = COLOR
  246. TEXTLABEL.TextStrokeTransparency = 0
  247. TEXTLABEL.TextScaled = true
  248. TEXTLABEL.TextWrapped = true
  249. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  250. for i = 1, 50 do
  251. Swait()
  252. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  253. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  254. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  255. end
  256. THEPART.Parent = nil
  257. end),STATPART, TEXTLABEL)
  258. end
  259.  
  260. --//=================================\\
  261. --\\=================================//
  262.  
  263.  
  264. --//=================================\\
  265. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  266. --\\=================================//
  267.  
  268. ArtificialHB = Instance.new("BindableEvent", script)
  269. ArtificialHB.Name = "ArtificialHB"
  270.  
  271. script:WaitForChild("ArtificialHB")
  272.  
  273. frame = Frame_Speed
  274. tf = 0
  275. allowframeloss = false
  276. tossremainder = false
  277. lastframe = tick()
  278. script.ArtificialHB:Fire()
  279.  
  280. game:GetService("RunService").Heartbeat:connect(function(s, p)
  281. tf = tf + s
  282. if tf >= frame then
  283. if allowframeloss then
  284. script.ArtificialHB:Fire()
  285. lastframe = tick()
  286. else
  287. for i = 1, math.floor(tf / frame) do
  288. script.ArtificialHB:Fire()
  289. end
  290. lastframe = tick()
  291. end
  292. if tossremainder then
  293. tf = 0
  294. else
  295. tf = tf - frame * math.floor(tf / frame)
  296. end
  297. end
  298. end)
  299.  
  300. --//=================================\\
  301. --\\=================================//
  302.  
  303. --//=================================\\
  304. --|| SOME TAG EDIT
  305. --\\=================================//
  306.  
  307. m = game.Players.LocalPlayer
  308. char = m.Character
  309. local txt = Instance.new("BillboardGui", char)
  310. txt.Adornee = char.Head
  311. txt.Name = "_status"
  312. txt.Size = UDim2.new(2, 0, 1.2, 0)
  313. txt.StudsOffset = Vector3.new(-9, 8, 0)
  314. local text = Instance.new("TextLabel", txt)
  315. text.Size = UDim2.new(10, 0, 7, 0)
  316. text.FontSize = "Size24"
  317. text.TextScaled = true
  318. text.TextTransparency = 0
  319. text.BackgroundTransparency = 1
  320. text.TextTransparency = 0
  321. text.TextStrokeTransparency = 0
  322. text.Font = "Bodoni"
  323. text.TextStrokeColor3 = Color3.new(18, 238, 212)
  324. v = Instance.new("Part")
  325. v.Name = "ColorBrick"
  326. v.Parent = m.Character
  327. v.FormFactor = "Symmetric"
  328. v.Anchored = true
  329. v.CanCollide = false
  330. v.BottomSurface = "Smooth"
  331. v.TopSurface = "Smooth"
  332. v.Size = Vector3.new(10, 5, 3)
  333. v.Transparency = 1
  334. v.CFrame = char.Torso.CFrame
  335. v.BrickColor = BrickColor.new("Teal")
  336. v.Transparency = 1
  337. v.Shape = "Block"
  338. spawn(function()
  339. local TweenService = game:GetService("TweenService")
  340. local Colours = {Color3.fromRGB(18, 238, 212),Color3.fromRGB(18, 238, 212),Color3.fromRGB(18, 238, 212),Color3.fromRGB(18, 238, 212),Color3.fromRGB(18, 238, 212),Color3.fromRGB(18, 238, 212),Color3.fromRGB(18, 238, 212),Color3.fromRGB(18, 238, 212)}
  341. local Int = 0
  342. while wait(0.5) do
  343. if Int == #Colours then Int = 0 end
  344. Int = Int+1
  345. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  346. end
  347. end)
  348. text.Text = "I am the god of colors"
  349. wait(2)
  350. text.Text = "I Came Here For..."
  351. wait(3)
  352. text.Text = "DESTRUCTION!!!"
  353. wait(2)
  354. text.Text = "God Of Colors"
  355.  
  356. --//=================================\\
  357. --\\=================================//
  358.  
  359. --//=================================\\
  360. --|| SOME FUNCTIONS
  361. --\\=================================//
  362.  
  363. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  364. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  365. end
  366.  
  367. function PositiveAngle(NUMBER)
  368. if NUMBER >= 0 then
  369. NUMBER = 0
  370. end
  371. return NUMBER
  372. end
  373.  
  374. function NegativeAngle(NUMBER)
  375. if NUMBER <= 0 then
  376. NUMBER = 0
  377. end
  378. return NUMBER
  379. end
  380.  
  381. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  382. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  383. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  384. wave.CFrame = CFRAME
  385. coroutine.resume(coroutine.create(function(PART)
  386. for i = 1, WAIT do
  387. Swait()
  388. mesh.Scale = mesh.Scale + GROW
  389. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  390. if DOESROT == true then
  391. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  392. end
  393. wave.Transparency = wave.Transparency + 0.5 / WAIT
  394. if wave.Transparency > 0.99 then
  395. wave:remove()
  396. end
  397. end
  398. end))
  399. end
  400.  
  401. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  402. for _, c in pairs(PARENT:GetChildren()) do
  403. if c.ClassName == "Model" then
  404. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  405. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  406. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  407. if DIST > (TORSO.Position - FROM).Magnitude then
  408. table.insert(TABLE, c)
  409. end
  410. AddChildrenToTable(FROM, c, DIST, TABLE)
  411. elseif c.ClassName == "Folder" then
  412. AddChildrenToTable(FROM, c, DIST, TABLE)
  413. end
  414. end
  415. end
  416. end
  417.  
  418. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  419. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  420. local mesh
  421. if KIND == "Base" then
  422. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  423. elseif KIND == "Thin" then
  424. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  425. elseif KIND == "Round" then
  426. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  427. end
  428. wave.CFrame = CFRAME
  429. coroutine.resume(coroutine.create(function(PART)
  430. for i = 1, WAIT do
  431. Swait()
  432. mesh.Scale = mesh.Scale + GROW / 10
  433. wave.Transparency = wave.Transparency + 0.5 / WAIT
  434. if wave.Transparency > 0.99 then
  435. wave:remove()
  436. end
  437. end
  438. end))
  439. end
  440.  
  441. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  442. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  443. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  444. wave.CFrame = CFRAME
  445. coroutine.resume(coroutine.create(function(PART)
  446. for i = 1, WAIT do
  447. Swait()
  448. mesh.Scale = mesh.Scale + GROW
  449. wave.Transparency = wave.Transparency + 1 / WAIT
  450. if wave.Transparency > 0.99 then
  451. wave:remove()
  452. end
  453. end
  454. end))
  455. end
  456.  
  457. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  458. local TORSO = Torso
  459. local HUM = Humanoid
  460. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  461. coroutine.wrap(function()
  462. VT = Vector3.new
  463. MRANDOM = math.random
  464. local A = TIME
  465. local B = INTENSITY
  466. local C = true
  467. local HUMANOID = Humanoid
  468. local TIMER = A or 35
  469. local SHAKE = B or 5
  470. local FADE = C or true
  471. if HUMANOID then
  472. local FADER = SHAKE / TIMER
  473. for i = 1, TIMER do
  474. wait()
  475. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  476. end
  477. HUMANOID.CameraOffset = VT(0, 0, 0)
  478. end
  479.  
  480. end)()
  481. end
  482. end
  483.  
  484. function Effect(data)
  485. local FX = data.Effect or 'ResizeAndFade'
  486. local Parent = data.Parent or Effects
  487. local Color = data.Color or C3.N(0,0,255)
  488. local Size = data.Size or V3.N(1,1,1)
  489. local MoveDir = data.MoveDirection or nil
  490. local MeshData = data.Mesh or nil
  491. local SndData = data.Sound or nil
  492. local Frames = data.Frames or 45
  493. local Manual = data.Manual or nil
  494. local Material = data.Material or nil
  495. local CFra = data.CFrame or Torso.CFrame
  496. local Settings = data.FXSettings or {}
  497. local Snd,Prt,Msh;
  498. local Shape = data.Shape or Enum.PartType.Block
  499. coroutine.resume(coroutine.create(function()
  500. if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  501. Prt = Manual
  502. else
  503. Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  504. Prt.Shape = Shape
  505. end
  506. if(typeof(MeshData) == 'table')then
  507. Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  508. elseif(typeof(MeshData) == 'Instance')then
  509. Msh = MeshData:Clone()
  510. Msh.Parent = Prt
  511. elseif(Shape == Enum.PartType.Block)then
  512. Msh = Mesh(Prt,Enum.MeshType.Brick)
  513. end
  514. if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
  515. Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  516. end
  517. if(Snd)then
  518. repeat wait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  519. Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  520. end
  521. local MoveSpeed = nil;
  522. if(MoveDir)then
  523. MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  524. end
  525. local Inc = M.RNG()-M.RNG()
  526. local Thingie = 0
  527. local Thingie2 = M.RNG(50,100)/100
  528. if(FX ~= 'Arc')then
  529. for i = 1, Frames do
  530. if(swait and typeof(swait) == 'function')then
  531. swait()
  532. else
  533. wait()
  534. end
  535. if(FX == 'ResizeAndFade')then
  536. if(not Settings.EndSize)then
  537. Settings.EndSize = V3.N(0,0,0)
  538. end
  539. local grow = (typeof(Settings.EndSize) == 'Vector3' and Settings.EndSize+Size or typeof(Settings.EndSize) == 'number' and V3.N(Settings.EndSize))
  540. if(Settings.EndIsIncrement)then
  541. Prt.Size = Prt.Size + Settings.EndSize
  542. else
  543. Prt.Size = Prt.Size - grow/Frames
  544. end
  545. Prt.Transparency = (i/Frames)
  546. elseif(FX == 'Fade')then
  547. Prt.Transparency = (i/Frames)
  548. end
  549.  
  550. if(Settings.RandomizeCFrame)then
  551. Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  552. end
  553. if(MoveDir and MoveSpeed)then
  554. local Orientation = Prt.Orientation
  555. Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  556. Prt.Orientation = Orientation
  557. end
  558. end
  559. Prt:destroy()
  560. else
  561. local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  562. if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  563. local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  564. local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  565. assert(start ~= nil,"You need to specify a start point!")
  566. assert(endP ~= nil,"You need to specify an end point!")
  567. for i = 0, 1, Settings.Speed or 0.01 do
  568. if(swait and typeof(swait) == 'function')then
  569. swait()
  570. else
  571. wait()
  572. end
  573. if(Settings.Home)then
  574. endP = Settings.Home.CFrame
  575. end
  576. Prt.CFrame = Bezier(start, quarter, threequarter, endP, i)
  577. end
  578. if(Settings.RemoveOnGoal)then
  579. Prt:destroy()
  580. end
  581. end
  582. end))
  583. return Prt,Msh,Snd
  584. end
  585.  
  586. function RightWing()
  587. for i = 1, 2 do
  588. local PART
  589. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Pink", "WingPart", VT(0.5, 0.5, 0.5), false)
  590. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(-15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-30 * i)), CF(0, 0, 0))
  591. table.insert(RWINGS, WingWeld)
  592. PART = Wing
  593. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Teal", "LargeWing", VT(1, 1.7, 1), false)
  594. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), CF(0, -0.8, 0))
  595. PART = Wing
  596. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Teal", "WingPart", VT(0.5, 0.5, 0.5), false)
  597. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  598. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Pink", "WingPart", VT(1, 0.2, 0.51), false)
  599. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  600. PART = Wing
  601. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Teal", "WingPart", VT(0.2, 0.5, 0.2), false)
  602. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  603. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Pink", "WingPart", VT(0.8, 0.15, 0.15), false)
  604. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  605. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Teal", "WingPart", VT(0.25, 0.2, 0.25), false)
  606. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  607. PART = Wing
  608. table.insert(RWINGS, WingWeld)
  609. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Pink", "WingPart", VT(0.4, 0.5, 0.4), false)
  610. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  611. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Teal", "WingPart", VT(0.45, 0.2, 0.45), false)
  612. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  613. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Pink", "WingPart", VT(1, 0.15, 0.15), false)
  614. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  615. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Teal", "WingPart", VT(1, 0.1, 0.1), false)
  616. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0, 0))
  617. PART = Wing
  618. table.insert(RWINGS, WingWeld)
  619. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Pink", "WingPart", VT(0.2, 0.5, 0.2), false)
  620. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  621. PART = Wing
  622. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Teal", "WingPart", VT(0.5, 0.5, 0.5), false)
  623. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(15), RAD(15)), CF(0, 0, 0))
  624. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Pink", "WingPart", VT(1, 0.3, 0.3), false)
  625. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  626. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Teal", "WingPart", VT(1, 0.2, 0.2), false)
  627. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0.15, 0))
  628. PART = Wing
  629. table.insert(RWINGS, WingWeld)
  630. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Pink", "WingPart", VT(1, 1, 1), false)
  631. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  632. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Pink", "WingPart", VT(0.3, 0.3, 0.3), false)
  633. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  634. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Teal", "WingPart", VT(0.7, 0.7, 0.7), false)
  635. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  636. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Pink", "WingPart", VT(0.45, 0.45, 0.45), false)
  637. table.insert(EYES, Wing1)
  638. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(-35)), CF(0, 0, 0))
  639. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Teal", "WingPart", VT(1, 0.1, 0.1), false)
  640. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  641. PART = Wing
  642. table.insert(RWINGS, WingWeld)
  643. end
  644. BODY = {}
  645. for _, c in pairs(Character:GetDescendants()) do
  646. if c:IsA("BasePart") then
  647. table.insert(BODY, {
  648. c,
  649. c.Parent,
  650. c.Material,
  651. c.Color
  652. })
  653. elseif c:IsA("JointInstance") then
  654. table.insert(BODY, {
  655. c,
  656. c.Parent,
  657. nil,
  658. nil
  659. })
  660. end
  661. end
  662. end
  663. function LeftWing()
  664. for i = 1, 2 do
  665. local PART
  666. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Pink", "WingPart", VT(0.5, 0.5, 0.5), false)
  667. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(-0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30 * i)), CF(0, 0, 0))
  668. table.insert(LWINGS, WingWeld)
  669. PART = Wing
  670. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Teal", "LargeWing", VT(1, 1.7, 1), false)
  671. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(-25), RAD(0)), CF(0, -0.8, 0))
  672. PART = Wing
  673. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Pink", "WingPart", VT(0.5, 0.5, 0.5), false)
  674. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  675. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Teal", "WingPart", VT(1, 0.2, 0.51), false)
  676. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  677. PART = Wing
  678. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Pink", "WingPart", VT(0.2, 0.5, 0.2), false)
  679. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  680. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Teal", "WingPart", VT(0.8, 0.15, 0.15), false)
  681. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  682. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Pink", "WingPart", VT(0.25, 0.2, 0.25), false)
  683. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  684. PART = Wing
  685. table.insert(LWINGS, WingWeld)
  686. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Teal", "WingPart", VT(0.4, 0.5, 0.4), false)
  687. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  688. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Pink", "WingPart", VT(0.45, 0.2, 0.45), false)
  689. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  690. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Teal", "WingPart", VT(1, 0.15, 0.15), false)
  691. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  692. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Pink", "WingPart", VT(1, 0.1, 0.1), false)
  693. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0, 0))
  694. PART = Wing
  695. table.insert(LWINGS, WingWeld)
  696. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Teal", "WingPart", VT(0.2, 0.5, 0.2), false)
  697. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  698. PART = Wing
  699. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Pink", "WingPart", VT(0.5, 0.5, 0.5), false)
  700. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(-15), RAD(-15)), CF(0, 0, 0))
  701. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Teal", "WingPart", VT(1, 0.3, 0.3), false)
  702. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  703. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Pink", "WingPart", VT(1, 0.2, 0.2), false)
  704. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0.15, 0))
  705. PART = Wing
  706. table.insert(LWINGS, WingWeld)
  707. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Teal", "WingPart", VT(1, 1, 1), false)
  708. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  709. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Pink", "WingPart", VT(0.3, 0.3, 0.3), false)
  710. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  711. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Teal", "WingPart", VT(0.7, 0.7, 0.7), false)
  712. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  713. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Pink", "WingPart", VT(0.45, 0.45, 0.45), false)
  714. table.insert(EYES, Wing1)
  715. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(35)), CF(0, 0, 0))
  716. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Teal", "WingPart", VT(1, 0.1, 0.1), false)
  717. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  718. PART = Wing
  719. table.insert(LWINGS, WingWeld)
  720. end
  721. BODY = {}
  722. for _, c in pairs(Character:GetDescendants()) do
  723. if c:IsA("BasePart") then
  724. table.insert(BODY, {
  725. c,
  726. c.Parent,
  727. c.Material,
  728. c.Color
  729. })
  730. elseif c:IsA("JointInstance") then
  731. table.insert(BODY, {
  732. c,
  733. c.Parent,
  734. nil,
  735. nil
  736. })
  737. end
  738. end
  739. end
  740.  
  741. function Swait(NUMBER)
  742. if NUMBER == 0 or NUMBER == nil then
  743. ArtificialHB.Event:wait()
  744. else
  745. for i = 1, NUMBER do
  746. ArtificialHB.Event:wait()
  747. end
  748. end
  749. end
  750.  
  751. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  752. local NEWMESH = IT(MESH)
  753. if MESH == "SpecialMesh" then
  754. NEWMESH.MeshType = MESHTYPE
  755. if MESHID ~= "nil" and MESHID ~= "" then
  756. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  757. end
  758. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  759. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  760. end
  761. end
  762. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  763. NEWMESH.Scale = SCALE
  764. NEWMESH.Parent = PARENT
  765. return NEWMESH
  766. end
  767.  
  768. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  769. local NEWPART = IT("Part")
  770. NEWPART.formFactor = FORMFACTOR
  771. NEWPART.Reflectance = REFLECTANCE
  772. NEWPART.Transparency = TRANSPARENCY
  773. NEWPART.CanCollide = false
  774. NEWPART.Locked = true
  775. NEWPART.Anchored = true
  776. if ANCHOR == false then
  777. NEWPART.Anchored = false
  778. end
  779. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  780. NEWPART.Name = NAME
  781. NEWPART.Size = SIZE
  782. NEWPART.Position = Torso.Position
  783. NEWPART.Material = MATERIAL
  784. NEWPART:BreakJoints()
  785. NEWPART.Parent = PARENT
  786. return NEWPART
  787. end
  788.  
  789. local function weldBetween(a, b)
  790. local weldd = Instance.new("ManualWeld")
  791. weldd.Part0 = a
  792. weldd.Part1 = b
  793. weldd.C0 = CFrame.new()
  794. weldd.C1 = b.CFrame:inverse() * a.CFrame
  795. weldd.Parent = a
  796. return weldd
  797. end
  798.  
  799.  
  800. function QuaternionFromCFrame(cf)
  801. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  802. local trace = m00 + m11 + m22
  803. if trace > 0 then
  804. local s = math.sqrt(1 + trace)
  805. local recip = 0.5 / s
  806. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  807. else
  808. local i = 0
  809. if m11 > m00 then
  810. i = 1
  811. end
  812. if m22 > (i == 0 and m00 or m11) then
  813. i = 2
  814. end
  815. if i == 0 then
  816. local s = math.sqrt(m00 - m11 - m22 + 1)
  817. local recip = 0.5 / s
  818. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  819. elseif i == 1 then
  820. local s = math.sqrt(m11 - m22 - m00 + 1)
  821. local recip = 0.5 / s
  822. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  823. elseif i == 2 then
  824. local s = math.sqrt(m22 - m00 - m11 + 1)
  825. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  826. end
  827. end
  828. end
  829.  
  830. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  831. local xs, ys, zs = x + x, y + y, z + z
  832. local wx, wy, wz = w * xs, w * ys, w * zs
  833. local xx = x * xs
  834. local xy = x * ys
  835. local xz = x * zs
  836. local yy = y * ys
  837. local yz = y * zs
  838. local zz = z * zs
  839. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  840. end
  841.  
  842. function QuaternionSlerp(a, b, t)
  843. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  844. local startInterp, finishInterp;
  845. if cosTheta >= 0.0001 then
  846. if (1 - cosTheta) > 0.0001 then
  847. local theta = ACOS(cosTheta)
  848. local invSinTheta = 1 / SIN(theta)
  849. startInterp = SIN((1 - t) * theta) * invSinTheta
  850. finishInterp = SIN(t * theta) * invSinTheta
  851. else
  852. startInterp = 1 - t
  853. finishInterp = t
  854. end
  855. else
  856. if (1 + cosTheta) > 0.0001 then
  857. local theta = ACOS(-cosTheta)
  858. local invSinTheta = 1 / SIN(theta)
  859. startInterp = SIN((t - 1) * theta) * invSinTheta
  860. finishInterp = SIN(t * theta) * invSinTheta
  861. else
  862. startInterp = t - 1
  863. finishInterp = t
  864. end
  865. end
  866. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  867. end
  868.  
  869. function Clerp(a, b, t)
  870. local qa = {QuaternionFromCFrame(a)}
  871. local qb = {QuaternionFromCFrame(b)}
  872. local ax, ay, az = a.x, a.y, a.z
  873. local bx, by, bz = b.x, b.y, b.z
  874. local _t = 1 - t
  875. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  876. end
  877.  
  878. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  879. local frame = IT("Frame")
  880. frame.BackgroundTransparency = TRANSPARENCY
  881. frame.BorderSizePixel = BORDERSIZEPIXEL
  882. frame.Position = POSITION
  883. frame.Size = SIZE
  884. frame.BackgroundColor3 = COLOR
  885. frame.BorderColor3 = BORDERCOLOR
  886. frame.Name = NAME
  887. frame.Parent = PARENT
  888. return frame
  889. end
  890.  
  891. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  892. local type = type
  893. local rng = Instance.new("Part", char)
  894. rng.Anchored = true
  895. rng.BrickColor = color
  896. rng.CanCollide = false
  897. rng.FormFactor = 3
  898. rng.Name = "Ring"
  899. rng.Material = "Neon"
  900. rng.Size = Vector3.new(1, 1, 1)
  901. rng.Transparency = 0
  902. rng.TopSurface = 0
  903. rng.BottomSurface = 0
  904. rng.CFrame = pos
  905. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  906. local rngm = Instance.new("SpecialMesh", rng)
  907. rngm.MeshType = "Brick"
  908. rngm.Scale = VT(x1,y1,z1)
  909. if rainbowmode == true then
  910. rng.Color = Color3.new(r/255,g/255,b/255)
  911. end
  912. local scaler2 = 1
  913. local speeder = FastSpeed/10
  914. if type == "Add" then
  915. scaler2 = 1*value
  916. elseif type == "Divide" then
  917. scaler2 = 1/value
  918. end
  919. coroutine.resume(coroutine.create(function()
  920. for i = 0,10/bonuspeed,0.1 do
  921. swait()
  922. if type == "Add" then
  923. scaler2 = scaler2 - 0.01*value/bonuspeed
  924. elseif type == "Divide" then
  925. scaler2 = scaler2 - 0.01/value*bonuspeed
  926. end
  927. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  928. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  929. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  930. end
  931. rng:Destroy()
  932. end))
  933. end
  934.  
  935. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  936. local label = IT("TextLabel")
  937. label.BackgroundTransparency = 1
  938. label.Size = UD2(1, 0, 1, 0)
  939. label.Position = UD2(0, 0, 0, 0)
  940. label.TextColor3 = TEXTCOLOR
  941. label.TextStrokeTransparency = STROKETRANSPARENCY
  942. label.TextTransparency = TRANSPARENCY
  943. label.FontSize = TEXTFONTSIZE
  944. label.Font = TEXTFONT
  945. label.BorderSizePixel = BORDERSIZEPIXEL
  946. label.TextScaled = false
  947. label.Text = TEXT
  948. label.Name = NAME
  949. label.Parent = PARENT
  950. return label
  951. end
  952.  
  953. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  954. local type = type
  955. local rng = Instance.new("Part", char)
  956. rng.Anchored = true
  957. rng.BrickColor = color
  958. rng.CanCollide = false
  959. rng.FormFactor = 3
  960. rng.Name = "Ring"
  961. rng.Material = "Neon"
  962. rng.Size = Vector3.new(1, 1, 1)
  963. rng.Transparency = 0
  964. rng.TopSurface = 0
  965. rng.BottomSurface = 0
  966. rng.CFrame = pos
  967. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  968. local rngm = Instance.new("SpecialMesh", rng)
  969. rngm.MeshType = MType
  970. rngm.Scale = Vector3.new(x1, y1, z1)
  971. local scaler2 = 1
  972. local speeder = FastSpeed
  973. if type == "Add" then
  974. scaler2 = 1 * value
  975. elseif type == "Divide" then
  976. scaler2 = 1 / value
  977. end
  978. coroutine.resume(coroutine.create(function()
  979. for i = 0, 10 / bonuspeed, 0.1 do
  980. swait()
  981. if type == "Add" then
  982. scaler2 = scaler2 - 0.01 * value / bonuspeed
  983. elseif type == "Divide" then
  984. scaler2 = scaler2 - 0.01 / value * bonuspeed
  985. end
  986. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  987. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  988. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  989. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  990. end
  991. rng:Destroy()
  992. end))
  993. end
  994.  
  995. function NoOutlines(PART)
  996. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  997. end
  998.  
  999. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1000. local NEWWELD = IT(TYPE)
  1001. NEWWELD.Part0 = PART0
  1002. NEWWELD.Part1 = PART1
  1003. NEWWELD.C0 = C0
  1004. NEWWELD.C1 = C1
  1005. NEWWELD.Parent = PARENT
  1006. return NEWWELD
  1007. end
  1008.  
  1009. local S = IT("Sound")
  1010. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1011. local NEWSOUND = nil
  1012. coroutine.resume(coroutine.create(function()
  1013. NEWSOUND = S:Clone()
  1014. NEWSOUND.Parent = PARENT
  1015. NEWSOUND.Volume = VOLUME
  1016. NEWSOUND.Pitch = PITCH
  1017. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1018. NEWSOUND:play()
  1019. if DOESLOOP == true then
  1020. NEWSOUND.Looped = true
  1021. else
  1022. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  1023. NEWSOUND:remove()
  1024. end
  1025. end))
  1026. return NEWSOUND
  1027. end
  1028.  
  1029. function CFrameFromTopBack(at, top, back)
  1030. local right = top:Cross(back)
  1031. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1032. end
  1033.  
  1034. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  1035. function Lightning(Table)
  1036. local Color = Table.Color or C3(0,0,255)
  1037. local StartPos = Table.Start or Torso.Position
  1038. local EndPos = Table.End or Mouse.Hit.p
  1039. local SegmentLength = Table.SegmentL or 2
  1040. local Thickness = Table.Thickness or 0.1
  1041. local Dissapear = Table.DoesFade or false
  1042. local Parent = Table.Ignore or Character
  1043. local MaxDist = Table.MaxDist or 400
  1044. local Branches = Table.Branches or false
  1045. local Thicken = Table.Thicken or false
  1046. local FadeTime = Table.FadeTime or 15
  1047. local FadeIn = Table.FadeIn or false
  1048. local Material = Table.Material or "Neon"
  1049. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  1050. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  1051. local LIGHTNINGMODEL = IT("Model",Effects)
  1052. LIGHTNINGMODEL.Name = "Lightning"
  1053. local LastBolt = nil
  1054. for E = 1, DISTANCE do
  1055. local ExtraSize = 0
  1056. if Thicken == true then
  1057. ExtraSize = (DISTANCE-E)/15
  1058. end
  1059. local TRANSPARENCY = 0
  1060. if FadeIn == true then
  1061. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  1062. if TRANSPARENCY < 0 then
  1063. TRANSPARENCY = 0
  1064. end
  1065. end
  1066. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  1067. PART.Color = Color
  1068. MakeForm(PART,"Cyl")
  1069. if LastBolt == nil then
  1070. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1071. else
  1072. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1073. end
  1074. LastBolt = PART
  1075. if Branches == true and E < (DISTANCE-5) then
  1076. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  1077. if CHOICE == 1 then
  1078. local LASTBRANCH = nil
  1079. for i = 1, MRANDOM(2,5) do
  1080. local ExtraSize2 = 0
  1081. if Thicken == true then
  1082. ExtraSize = ((DISTANCE-E)/25)/i
  1083. end
  1084. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  1085. PART.Color = Color
  1086. MakeForm(PART,"Cyl")
  1087. if LASTBRANCH == nil then
  1088. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1089. else
  1090. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1091. end
  1092. LASTBRANCH = PART
  1093. end
  1094. end
  1095. end
  1096. end
  1097. if Dissapear == true then
  1098. coroutine.resume(coroutine.create(function()
  1099. for i = 1, FadeTime do
  1100. Swait()
  1101. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  1102. if c.ClassName == "Part" then
  1103. c.Transparency = c.Transparency + (i/FadeTime)/10
  1104. end
  1105. end
  1106. end
  1107. LIGHTNINGMODEL:remove()
  1108. end))
  1109. elseif Dissapear == false then
  1110. Debris:AddItem(LIGHTNINGMODEL,0.1)
  1111. end
  1112. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  1113. end
  1114.  
  1115. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1116. function WACKYEFFECT(Table)
  1117. local TYPE = (Table.EffectType or "Sphere")
  1118. local SIZE = (Table.Size or VT(6,6,6))
  1119. local ENDSIZE = (Table.Size2 or VT(7,7,7))
  1120. local TRANSPARENCY = (Table.Transparency or 0)
  1121. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1122. local CFRAME = (Table.CFrame or Torso.CFrame)
  1123. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1124. local ROTATION1 = (Table.RotationX or 0)
  1125. local ROTATION2 = (Table.RotationY or 0)
  1126. local ROTATION3 = (Table.RotationZ or 0)
  1127. local MATERIAL = "Neon"
  1128. local COLOR = color
  1129. local TIME = (Table.Time or 45)
  1130. local SOUNDID = (Table.SoundID or nil)
  1131. local SOUNDPITCH = (Table.SoundPitch or nil)
  1132. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1133. coroutine.resume(coroutine.create(function()
  1134. local PLAYSSOUND = false
  1135. local SOUND = nil
  1136. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1137. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1138. PLAYSSOUND = true
  1139. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1140. end
  1141. EFFECT.Color = color
  1142. local MSH = nil
  1143. if TYPE == "Sphere" then
  1144. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1145. elseif TYPE == "Block" then
  1146. MSH = IT("BlockMesh",EFFECT)
  1147. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1148. elseif TYPE == "Wave" then
  1149. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1150. elseif TYPE == "Ring" then
  1151. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1152. elseif TYPE == "Slash" then
  1153. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1154. elseif TYPE == "Round Slash" then
  1155. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1156. elseif TYPE == "Swirl" then
  1157. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1158. elseif TYPE == "Skull" then
  1159. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1160. elseif TYPE == "Crystal" then
  1161. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1162. end
  1163. if MSH ~= nil then
  1164. local MOVESPEED = nil
  1165. if MOVEDIRECTION ~= nil then
  1166. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1167. end
  1168. local GROWTH = SIZE - ENDSIZE
  1169. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1170. if TYPE == "Block" then
  1171. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1172. else
  1173. EFFECT.CFrame = CFRAME
  1174. end
  1175. for LOOP = 1, TIME+1 do
  1176. Swait()
  1177. MSH.Scale = MSH.Scale - GROWTH/TIME
  1178. if TYPE == "Wave" then
  1179. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1180. end
  1181. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1182. if TYPE == "Block" then
  1183. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1184. else
  1185. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1186. end
  1187. if MOVEDIRECTION ~= nil then
  1188. local ORI = EFFECT.Orientation
  1189. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1190. EFFECT.Orientation = ORI
  1191. end
  1192. end
  1193. if PLAYSSOUND == false then
  1194. EFFECT:remove()
  1195. else
  1196. SOUND.Stopped:Connect(function()
  1197. EFFECT:remove()
  1198. end)
  1199. end
  1200. else
  1201. if PLAYSSOUND == false then
  1202. EFFECT:remove()
  1203. else
  1204. repeat Swait() until SOUND.Playing == false
  1205. EFFECT:remove()
  1206. end
  1207. end
  1208. end))
  1209. end
  1210. function MakeForm(PART,TYPE)
  1211. if TYPE == "Cyl" then
  1212. local MSH = IT("CylinderMesh",PART)
  1213. elseif TYPE == "Ball" then
  1214. local MSH = IT("SpecialMesh",PART)
  1215. MSH.MeshType = "Sphere"
  1216. elseif TYPE == "Wedge" then
  1217. local MSH = IT("SpecialMesh",PART)
  1218. MSH.MeshType = "Wedge"
  1219. end
  1220. end
  1221. function SpawnTrail(FROM,TO,BIG)
  1222. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pink", "Trail", VT(0,0,0))
  1223. MakeForm(TRAIL,"Cyl")
  1224. local DIST = (FROM - TO).Magnitude
  1225. if BIG == true then
  1226. TRAIL.Size = VT(0.5,DIST,0.5)
  1227. else
  1228. TRAIL.Size = VT(0.25,DIST,0.25)
  1229. end
  1230. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1231. coroutine.resume(coroutine.create(function()
  1232. for i = 1, 5 do
  1233. Swait()
  1234. TRAIL.Transparency = TRAIL.Transparency + 0.1
  1235. end
  1236. TRAIL:remove()
  1237. end))
  1238. end
  1239.  
  1240. Debris = game:GetService("Debris")
  1241.  
  1242. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1243. local DIRECTION = CF(StartPos,EndPos).lookVector
  1244. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1245. end
  1246.  
  1247. function turnto(position)
  1248. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1249. end
  1250. Circle = nil
  1251. CircleParts = {}
  1252. Equipped = false
  1253.  
  1254. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1255. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1256. end
  1257.  
  1258. Equipped = true
  1259. Circle = Instance.new("Model")
  1260. Circle.Name = "Circle"
  1261. Angle = 0
  1262. for i = 1, 1 do
  1263. local CirclePart = Instance.new("Part")
  1264. CirclePart.Name = "CirclePart"
  1265. CirclePart.Transparency = 1
  1266. CirclePart.BrickColor = BrickColor.new("Teal")
  1267. CirclePart.Material = Enum.Material.Plastic
  1268. CirclePart.Shape = Enum.PartType.Block
  1269. CirclePart.FormFactor = Enum.FormFactor.Custom
  1270. CirclePart.TopSurface = Enum.SurfaceType.Smooth
  1271. CirclePart.BottomSurface = Enum.SurfaceType.Smooth
  1272. CirclePart.Anchored = true
  1273. CirclePart.CanCollide = false
  1274. CirclePart.Locked = true
  1275. CirclePart.Size = Vector3.new(10, 0.2, 10)
  1276. local Aura = Instance.new('ParticleEmitter')
  1277. Aura.Name = "Aura"
  1278. Aura.Texture = "rbxassetid://332392312"
  1279. Aura.Parent = CirclePart
  1280. Aura.LightEmission = 0
  1281. Aura.Transparency = NumberSequence.new(0.2,0.4,1)
  1282. Aura.Color = ColorSequence.new(Color3.new(0,0,255),Color3.new(0,0,255))
  1283. Aura.Size = NumberSequence.new(0.9,0.5,0.3)
  1284. Aura.LockedToPart = false
  1285. Aura.Lifetime = NumberRange.new(1)
  1286. Aura.Rate = 50
  1287. Aura.Speed = NumberRange.new(2.5)
  1288. Aura.SpreadAngle = Vector2.new(80,80)
  1289. local BlockMesh = Instance.new("BlockMesh")
  1290. BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
  1291. BlockMesh.Parent = CirclePart
  1292. CirclePart.Parent = Circle
  1293. local Star = Instance.new("Decal", CirclePart)
  1294. Star.Texture = "http://www.roblox.com/asset/?id=332392312"
  1295. Star.Face = "Top"
  1296. local Light = Instance.new("PointLight", CirclePart)
  1297. Light.Color = Color3.new(0,0,255)
  1298. Light.Brightness = 100
  1299. Light.Range = 15
  1300. table.insert(CircleParts, CirclePart)
  1301. end
  1302. Spawn(function()
  1303. while Equipped and Humanoid.Parent and Torso.Parent do
  1304. if Angle == 360 then
  1305. Angle = 0
  1306. end
  1307. Angle = Angle + 0.05
  1308. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  1309. if Hit then
  1310. if not Circle.Parent then
  1311. Circle.Parent = Character
  1312. end
  1313. for i, v in pairs(CircleParts) do
  1314. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  1315. end
  1316. else
  1317. Circle.Parent = nil
  1318. end
  1319. wait()
  1320. end
  1321. end)
  1322. --//=================================\\
  1323. --|| WEAPON CREATION
  1324. --\\=================================//
  1325. local StartPart = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Teal", "Metal", VT(0.5,0.5,0.5),false)
  1326. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, StartPart, CF(0.5, -0.5, 0.45) * ANGLES(RAD(110), RAD(0), RAD(-15)), CF(0, 0, 0))
  1327. local Part = CreatePart(3, Weapon, "Glass", 0, 0.5, "Pink", "Glass", VT(0.4,1.4,0.4),false)
  1328. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1329. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Teal", "Light", VT(0.35,1.4,0.35),false)
  1330. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1331. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Pink", "Metal", VT(0.5,0.5,0.5),false)
  1332. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 1.4, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1333.  
  1334. local DECAL = IT("Decal",Part)
  1335. DECAL.Texture = "http://www.roblox.com/asset/?id=332392312"
  1336. DECAL.Face = "Top"
  1337.  
  1338. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Pink", "Neonl", VT(1,1,1.2),false)
  1339. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1340. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Teal", "Neon", VT(0.3,1.7,1.15),false)
  1341. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
  1342. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Toothpaste", "Neon", VT(0.3,1.7,1.15),false)
  1343. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
  1344. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Hot pink", "Neon", VT(0.8,0.8,1.225),false)
  1345. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1346. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Teal", "Eon", VT(0.5,0.5,1.25),false)
  1347. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1348. --------------------------------------------------------------------------
  1349. ---------------------------------------
  1350. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  1351.  
  1352. for i = 1, 35 do
  1353. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  1354. FACE.Color = C3(0,0,255)
  1355. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1356. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  1357. end
  1358. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Pink", "Eye", VT(0.6,0.1,1)/2,false)
  1359. MakeForm(Eye,"Ball")
  1360. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1361. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Teal", "Eye", VT(0.6,0.1,1)/2,false)
  1362. MakeForm(Eye,"Ball")
  1363. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1364. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Pink", "Eye", VT(0.1,1,1)/2,false)
  1365. MakeForm(Eye,"Ball")
  1366. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1367. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Teal", "Eye", VT(0.1,1,1)/2,false)
  1368. MakeForm(Eye,"Ball")
  1369. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1370.  
  1371. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Teal", "Eon", VT(0.5,0.5,1.25),false)
  1372. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1373.  
  1374. local Particle = IT("ParticleEmitter",nil)
  1375. Particle.Enabled = false
  1376. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1377. Particle.LightEmission = 0.5
  1378. Particle.Rate = 150
  1379. Particle.ZOffset = 0.2
  1380. Particle.Rotation = NumberRange.new(-180, 180)
  1381. Particle.RotSpeed = NumberRange.new(-180, 180)
  1382. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1383. Particle.Color = ColorSequence.new(C3(0,0,255),C3(0,0,255),C3(0,0,255),C3(0,0,255),C3(0,0,255),C3(0,0,255),C3(0,0,255),C3(0,0,255))
  1384.  
  1385. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1386. function ParticleEmitter(Table)
  1387. local PRTCL = Particle:Clone()
  1388. local Speed = Table.Speed or 5
  1389. local Drag = Table.Drag or 0
  1390. local Size1 = Table.Size1 or 1
  1391. local Size2 = Table.Size2 or 5
  1392. local Lifetime1 = Table.Lifetime1 or 1
  1393. local Lifetime2 = Table.Lifetime2 or 1.5
  1394. local Parent = Table.Parent or Torso
  1395. local Emit = Table.Emit or 100
  1396. local Offset = Table.Offset or 360
  1397. local Acel = Table.Acel or VT(0,0,0)
  1398. local Enabled = Table.Enabled or false
  1399. PRTCL.Parent = Parent
  1400. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1401. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1402. PRTCL.Speed = NumberRange.new(Speed)
  1403. PRTCL.VelocitySpread = Offset
  1404. PRTCL.Drag = Drag
  1405. PRTCL.Acceleration = Acel
  1406. if Enabled == false then
  1407. PRTCL:Emit(Emit)
  1408. Debris:AddItem(PRTCL,Lifetime2)
  1409. else
  1410. PRTCL.Enabled = true
  1411. end
  1412. return PRTCL
  1413. end
  1414.  
  1415. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Teal", "Part", VT(0.2,0.6,0.2),false)
  1416. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1417. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Pink", "Part", VT(0.2,0.5,0.2),false)
  1418. MakeForm(Part,"Wedge")
  1419. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1420. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Teal", "Part", VT(0.2,0.3,0.2),false)
  1421. MakeForm(Part,"Wedge")
  1422. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1423. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Pink", "Part", VT(0.3,0.3,0.3),false)
  1424. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1425. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Teal", "Part", VT(0.3,0.5,0.5),false)
  1426. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1427. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Pink", "Part", VT(0.4,0.4,0.4),false)
  1428. MakeForm(Part,"Cyl")
  1429. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1430. for i = 1, 8 do
  1431. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Teal", "Eye", VT(0,0.35,0.41),false)
  1432. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1433. end
  1434. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Pink", "Eye", VT(0.38,0.41,0.38),false)
  1435. MakeForm(Part,"Cyl")
  1436. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1437. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Teal", "Part", VT(0.37,0.5,0.37),false)
  1438. MakeForm(Part,"Ball")
  1439. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1440. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Pink", "Part", VT(0.2,0.7,0.4),false)
  1441. MakeForm(Part,"Wedge")
  1442. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1443. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Teal", "Part", VT(0.3,0.4,0.2),false)
  1444. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1445. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Pink", "Part", VT(0.35,0.35,0.35),false)
  1446. MakeForm(Part,"Cyl")
  1447. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1448. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Teal", "Part", VT(0.5,0.1,0.5),false)
  1449. MakeForm(Part,"Cyl")
  1450. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1451. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Pink", "Part", VT(0.5,0.1,0.45),false)
  1452. MakeForm(Part,"Cyl")
  1453. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1454. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Teal", "Part", VT(0.2,0.5,0.2),false)
  1455. MakeForm(Part,"Wedge")
  1456. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1457. local LASTPART = Handle
  1458. for i = 1, 10 do
  1459. if LASTPART == Handle then
  1460. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Pink", "Part", VT(0.1,0.2,0),false)
  1461. LASTPART = Part
  1462. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1463. else
  1464. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Teal", "Part", VT(0.1,0.05,0),false)
  1465. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1466. LASTPART = Part
  1467. end
  1468. end
  1469.  
  1470. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Pink", "Part", VT(0.15,2,0.15),false)
  1471. MakeForm(Barrel,"Cyl")
  1472. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1473. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Teal", "Part", VT(0.25,1,0.25),false)
  1474. MakeForm(Part,"Cyl")
  1475. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1476. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Pink", "Part", VT(0,0.1,0.2),false)
  1477. MakeForm(Part,"Wedge")
  1478. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1479. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Teal", "Eye", VT(0.125,0,0.125),false)
  1480. MakeForm(Hole,"Cyl")
  1481. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1482. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Pink", "Part", VT(0,0,0),false)
  1483. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1484. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1485. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Teal", "Eye", VT(0,0,0),false)
  1486. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1487. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1488. coroutine.resume(coroutine.create(function()
  1489. while wait() do
  1490. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1491. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1492. end
  1493. end))
  1494.  
  1495. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1496. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 10, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1497.  
  1498.  
  1499. Weapon.Parent = Character
  1500. for _, c in pairs(Weapon:GetChildren()) do
  1501. if c.ClassName == "Part" then
  1502. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1503. end
  1504. end
  1505.  
  1506. function swait(num)
  1507. if num == 0 or num == nil then
  1508. ArtificialHB.Event:wait()
  1509. else
  1510. for i = 0, num do
  1511. ArtificialHB.Event:wait()
  1512. end
  1513. end
  1514. end
  1515.  
  1516. function chatfunc(text)
  1517. local chat = coroutine.wrap(function()
  1518. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1519. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1520. end
  1521. local Bill = Instance.new("BillboardGui",Character)
  1522. Bill.Size = UDim2.new(0,100,0,40)
  1523. Bill.StudsOffset = Vector3.new(0,3,0)
  1524. Bill.Adornee = Character.Head
  1525. Bill.Name = "TalkingBillBoard"
  1526. local Hehe = Instance.new("TextLabel",Bill)
  1527. Hehe.BackgroundTransparency = 1
  1528. Hehe.BorderSizePixel = 0
  1529. Hehe.Text = ""
  1530. Hehe.Font = "Bodoni"
  1531. Hehe.TextSize = 40
  1532. Hehe.TextStrokeTransparency = 0
  1533. Hehe.Size = UDim2.new(1,0,0.5,0)
  1534. coroutine.resume(coroutine.create(function()
  1535. while Hehe ~= nil do
  1536. swait()
  1537. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1538. Hehe.Rotation = math.random(-5,5)
  1539. Hehe.TextColor3 = Color3.new(0,0,255)
  1540. Hehe.TextStrokeColor3 = Color3.new(0,0,255)
  1541. end
  1542. end))
  1543. for i = 1,string.len(text),1 do
  1544. swait()
  1545. Hehe.Text = string.sub(text,1,i)
  1546. end
  1547. swait(90)--Re[math.random(1, 93)]
  1548. for i = 0, 1, .025 do
  1549. swait()
  1550. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1551. Hehe.TextStrokeTransparency = i
  1552. Hehe.TextTransparency = i
  1553. end
  1554. Bill:Destroy()
  1555. end)
  1556. chat()
  1557. end
  1558.  
  1559. function onChatted(msg)
  1560. chatfunc(msg)
  1561. end
  1562.  
  1563. Player.Chatted:connect(onChatted)
  1564.  
  1565. local BODY = {}
  1566. for _, c in pairs(Character:GetDescendants()) do
  1567. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1568. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1569. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1570. end
  1571. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1572. elseif c:IsA("JointInstance") then
  1573. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1574. end
  1575. end
  1576.  
  1577. function refit()
  1578. Character.Parent = workspace
  1579. for e = 1, #BODY do
  1580. if BODY[e] ~= nil then
  1581. local STUFF = BODY[e]
  1582. local PART = STUFF[1]
  1583. local PARENT = STUFF[2]
  1584. local MATERIAL = STUFF[3]
  1585. local COLOR = STUFF[4]
  1586. local TRANSPARENCY = STUFF[5]
  1587. --local SIZE = STUFF[6]
  1588. local NAME = STUFF[7]
  1589. if PART.ClassName == "Part" and PART ~= RootPart then
  1590. PART.Material = MATERIAL
  1591. PART.Transparency = TRANSPARENCY
  1592. PART.Name = NAME
  1593. end
  1594. if PART.Parent ~= PARENT then
  1595. Humanoid:remove()
  1596. PART.Parent = PARENT
  1597. Humanoid = IT("Humanoid",Character)
  1598. end
  1599. end
  1600. end
  1601. end
  1602.  
  1603. local SKILLTEXTCOLOR = C3(0,0,255)
  1604. local SKILLFONT = "Code"
  1605. local SKILLTEXTSIZE = 7
  1606.  
  1607. Humanoid.Died:connect(function()
  1608. refit()
  1609. end)
  1610.  
  1611. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1612. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1613. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1614. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1615. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1616. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1617. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1618. local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame")
  1619. local SKILL9FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame")
  1620. local SKILL10FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 10 Frame")
  1621. local SKILL11FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 11 Frame")
  1622. local SKILL12FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 12 Frame")
  1623.  
  1624. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Burning Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1625. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1626. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Burning Barrage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1627. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Burning Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1628. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[B] Burning Fury", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1629. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[P] Dance Guy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  1630. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[T] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 7")
  1631. local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[G] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 8")
  1632. local SKILL9TEXT = CreateLabel(SKILL9FRAME, "[E] Burning Ravage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 9")
  1633. local SKILL10TEXT = CreateLabel(SKILL10FRAME, "[Y] Overflowing Burn", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 10")
  1634. local SKILL11TEXT = CreateLabel(SKILL11FRAME, "[J] Supernova", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 11")
  1635. local SKILL12TEXT = CreateLabel(SKILL12FRAME, "[U] Everyone's Hopes", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 12")
  1636.  
  1637. function printbye(Name)
  1638. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1639. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1640. end
  1641.  
  1642. workspace.ChildAdded:connect(function(instance)
  1643. for BANISH = 1, #TOBANISH do
  1644. if TOBANISH[BANISH] ~= nil then
  1645. if instance.Name == TOBANISH[BANISH] then
  1646. coroutine.resume(coroutine.create(function()
  1647. printbye(instance.Name)
  1648. instance:ClearAllChildren()
  1649. Debris:AddItem(instance,0.0005)
  1650. end))
  1651. end
  1652. end
  1653. end
  1654. end)
  1655.  
  1656. --//=================================\\
  1657. --|| DAMAGING
  1658. --\\=================================//
  1659.  
  1660. function Banish(Foe)
  1661. if Foe then
  1662. coroutine.resume(coroutine.create(function()
  1663. --if game.Players:FindFirstChild(Foe.Name) then
  1664. table.insert(TOBANISH,Foe.Name)
  1665. printbye(Foe.Name)
  1666. --end
  1667. Foe.Archivable = true
  1668. local CLONE = Foe:Clone()
  1669. Foe:Destroy()
  1670. CLONE.Parent = Effects
  1671. CLONE:BreakJoints()
  1672. local MATERIALS = {"Glass","Neon"}
  1673. for _, c in pairs(CLONE:GetDescendants()) do
  1674. if c:IsA("BasePart") then
  1675. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1676. CreateSound(340722848, c, 10, 1, false)
  1677. end
  1678. c.Anchored = true
  1679. c.Transparency = c.Transparency + 0.2
  1680. c.Material = MATERIALS[MRANDOM(1,2)]
  1681. c.Color = C3(0,0,255)
  1682. if c.ClassName == "MeshPart" then
  1683. c.TextureID = ""
  1684. end
  1685. if c:FindFirstChildOfClass("SpecialMesh") then
  1686. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1687. end
  1688. if c:FindFirstChildOfClass("Decal") then
  1689. c:FindFirstChildOfClass("Decal"):remove()
  1690. end
  1691. c.Name = "Banished"
  1692. c.CanCollide = false
  1693. else
  1694. c:remove()
  1695. end
  1696. end
  1697. local A = false
  1698. for i = 1, 35 do
  1699. if A == false then
  1700. A = true
  1701. elseif A == true then
  1702. A = false
  1703. end
  1704. for _, c in pairs(CLONE:GetDescendants()) do
  1705. if c:IsA("BasePart") then
  1706. c.Anchored = true
  1707. c.Material = MATERIALS[MRANDOM(1,2)]
  1708. c.Transparency = c.Transparency + 0.8/35
  1709. if A == false then
  1710. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1711. elseif A == true then
  1712. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1713. end
  1714. end
  1715. end
  1716. Swait()
  1717. end
  1718. CLONE:remove()
  1719. end))
  1720. end
  1721. end
  1722.  
  1723.  
  1724.  
  1725.  
  1726. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1727. local CHILDREN = workspace:GetDescendants()
  1728. for index, CHILD in pairs(CHILDREN) do
  1729. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1730. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1731. if HUM then
  1732. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1733. if TORSO then
  1734. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1735. if ISBANISH == true then
  1736. Banish(CHILD)
  1737. else
  1738. if ISBANISH == "Gravity" then
  1739. HUM.PlatformStand = true
  1740. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1741. local grav = Instance.new("BodyPosition",TORSO)
  1742. grav.D = 15
  1743. grav.P = 20000
  1744. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1745. grav.position = TORSO.Position
  1746. grav.Name = "V3BanishForce"..Player.Name
  1747. else
  1748. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1749. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1750. end
  1751. else
  1752. HUM.PlatformStand = false
  1753. end
  1754. end
  1755. elseif ISBANISH == "Gravity" then
  1756. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1757. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1758. HUM.PlatformStand = false
  1759. end
  1760. end
  1761. end
  1762. end
  1763. end
  1764. end
  1765. end
  1766.  
  1767. UnBanishTaunts = {"You Are Released.", "If You Do The Same Thing Twice You Shall Not Be Given Mercy.", "Your Actions Have Been Forgiven.", "I shall set you free.", "I have let you go.", "Don't do that again.", "As A Person, i have the emotion of forgiving.", "Its Only Fair To Show You Mercy."}
  1768.  
  1769. --//=================================\\
  1770. --|| ATTACK FUNCTIONS AND STUFF
  1771. --\\=================================//
  1772. local LAUGHS = {"907329532", "907329893", "865772398", "907333294"}
  1773.  
  1774. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1775. MakeForm(RightHole,"Cyl")
  1776. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1777. MakeForm(LeftHole,"Cyl")
  1778.  
  1779. function getbloody(victim,amount)
  1780. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1781. PART.CFrame = victim.CFrame
  1782. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1783. Debris:AddItem(PART,5)
  1784. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1785. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1786. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1787. local prtcl = asd:Clone()
  1788. prtcl.Parent = PART
  1789. prtcl:Emit(amount*10)
  1790. end
  1791.  
  1792. GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Alder", "Point blank", VT(0, 0, 0), false)
  1793.  
  1794. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  1795. if DoesCourontine == false then
  1796. local Direction = CF(Part.Position, ToLocation)
  1797. local Distance = (Part.Position - ToLocation).magnitude
  1798. for i = 1, AmountOfTime do
  1799. Swait()
  1800. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1801. Direction = Part.CFrame
  1802. end
  1803. Part:remove()
  1804. elseif DoesCourontine == true then
  1805. coroutine.resume(coroutine.create(function()
  1806. local Direction = CF(Part.Position, ToLocation)
  1807. local Distance = (Part.Position - ToLocation).magnitude
  1808. for i = 1, AmountOfTime do
  1809. Swait()
  1810. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1811. Direction = Part.CFrame
  1812. end
  1813. Part:remove()
  1814. end))
  1815. end
  1816. end
  1817.  
  1818. function Absoluteum()
  1819. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1820. if HITFLOOR ~= nil then
  1821. do
  1822. local HITBODIES = {}
  1823. ATTACK = true
  1824. Rooted = true
  1825. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ABSOLUTEUM", VT(0, 0, 0))
  1826. MakeForm(ABSOLUTE, "Ball")
  1827. CreateSound("416200578", RootPart, 10, 1)
  1828. for i = 0, 8, 0.1 / Animation_Speed do
  1829. Swait()
  1830. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  1831. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  1832. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1833. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(2, 2, 2))
  1834. MakeForm(CHARGE, "Ball")
  1835. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  1836. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  1837. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1838. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1839. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1840. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1841. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1842. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1843. end
  1844. CreateSound(LAUGHS[MRANDOM(1, #LAUGHS)], Head, 10, 0.9)
  1845. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  1846. for i = 1, 45 do
  1847. Swait()
  1848. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1849. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1850. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1851. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1852. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1853. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1854. end
  1855. coroutine.resume(coroutine.create(function()
  1856. local IMPACT = false
  1857. local BULLET = ABSOLUTE
  1858. MakeForm(BULLET, "Ball")
  1859. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  1860. for i = 1, 500 do
  1861. Swait()
  1862. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  1863. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  1864. MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-10, -10, -10) / 55)
  1865. if HIT ~= nil then
  1866. IMPACT = true
  1867. break
  1868. end
  1869. end
  1870. if IMPACT == false then
  1871. for i = 1, 40 do
  1872. Swait()
  1873. BULLET.Size = BULLET.Size * 0.9
  1874. end
  1875. BULLET:remove()
  1876. else
  1877. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  1878. for i = 1, 175 do
  1879. Swait()
  1880. BULLET.Size = BULLET.Size * 0.99
  1881. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
  1882. end
  1883. CreateSound("438666001", BULLET, 10, 3)
  1884. Swait(35)
  1885. BULLET.Transparency = 1
  1886. for i = 1, 20 do
  1887. for e = 1, 5 do
  1888. MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  1889. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  1890. end
  1891. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  1892. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  1893. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  1894. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  1895. Swait(5)
  1896. for e = 1, #HITBODIES do
  1897. if HITBODIES[e] ~= nil then
  1898. local BOD = HITBODIES[e]
  1899. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1900. if TORS then
  1901. BOD:BreakJoints()
  1902. for _, c in pairs(BOD:GetChildren()) do
  1903. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1904. local bv = Instance.new("BodyVelocity")
  1905. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1906. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  1907. bv.Parent = c
  1908. Debris:AddItem(bv, 0.2)
  1909. end
  1910. end
  1911. end
  1912. end
  1913. end
  1914. CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really red", VT(i, 0, i) * 2)
  1915. end
  1916. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(12, 12, 12))
  1917. Debris:AddItem(BULLET, 10)
  1918. end
  1919. end))
  1920. ATTACK = false
  1921. Rooted = false
  1922. end
  1923. end
  1924. end
  1925.  
  1926. function Nuke()
  1927. ATTACK = true
  1928. Rooted = true
  1929. local CHARGE = false
  1930. local BLASTS = {468991944, 468991990}
  1931. coroutine.resume(coroutine.create(function()
  1932. repeat
  1933. Swait()
  1934. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1935. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1936. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1937. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  1938. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1939. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1940. until CHARGE == true
  1941. for i = 0, 0.4, 0.1 / Animation_Speed do
  1942. Swait()
  1943. WACKYEFFECT({
  1944. Time = 15,
  1945. EffectType = "Sphere",
  1946. Size = VT(60, 60, 60),
  1947. Size2 = VT(0, 0, 0),
  1948. Transparency = 1,
  1949. Transparency2 = 0.7,
  1950. CFrame = CF(RootPart.Position),
  1951. MoveToPos = nil,
  1952. RotationX = 0,
  1953. RotationY = 0,
  1954. RotationZ = 0,
  1955. Material = "Neon",
  1956. Color = C3(0, 0, 1),
  1957. SoundID = nil,
  1958. SoundPitch = nil,
  1959. SoundVolume = nil
  1960. })
  1961. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1962. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1963. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1964. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1965. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1966. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1967. end
  1968. coroutine.resume(coroutine.create(function()
  1969. local POS = RootPart.Position
  1970. wait(0.2)
  1971. for i = 1, 5 do
  1972. WACKYEFFECT({
  1973. Time = 65,
  1974. EffectType = "Sphere",
  1975. Size = VT(2, 2, 2),
  1976. Size2 = VT(0, 0, 500),
  1977. Transparency = 1,
  1978. Transparency2 = 0,
  1979. CFrame = CF(POS),
  1980. MoveToPos = nil,
  1981. RotationX = MRANDOM(-2, 2),
  1982. RotationY = MRANDOM(-12, 12),
  1983. RotationZ = MRANDOM(-2, 2),
  1984. Material = "Neon",
  1985. Color = C3(0, 0, 1),
  1986. SoundID = nil,
  1987. SoundPitch = nil,
  1988. SoundVolume = nil
  1989. })
  1990. end
  1991. wait(1)
  1992. SHAKECAM(POS, 9999999999, 25, 25)
  1993. ApplyAoE(POS, 450)
  1994. WACKYEFFECT({
  1995. Time = 85,
  1996. EffectType = "Sphere",
  1997. Size = VT(120, 120, 120),
  1998. Size2 = VT(350, 350, 350),
  1999. Transparency = 0,
  2000. Transparency2 = 1,
  2001. CFrame = CF(POS),
  2002. MoveToPos = nil,
  2003. RotationX = 0,
  2004. RotationY = 0,
  2005. RotationZ = 0,
  2006. Material = "Neon",
  2007. Color = C3(0, 0, 1),
  2008. SoundID = nil,
  2009. SoundPitch = 1,
  2010. SoundVolume = 10
  2011. })
  2012. for i = 1, 20 do
  2013. WACKYEFFECT({
  2014. Time = 85,
  2015. EffectType = "Sphere",
  2016. Size = VT(120, 120, 120),
  2017. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  2018. Transparency = 0.8,
  2019. Transparency2 = 1,
  2020. CFrame = CF(POS),
  2021. MoveToPos = nil,
  2022. RotationX = 0,
  2023. RotationY = 0,
  2024. RotationZ = 0,
  2025. Material = "Neon",
  2026. Color = C3(0, 0, 1),
  2027. SoundID = nil,
  2028. SoundPitch = 1,
  2029. SoundVolume = 10
  2030. })
  2031. WACKYEFFECT({
  2032. Time = 100,
  2033. EffectType = "Wave",
  2034. Size = VT(25, 2, 25),
  2035. Size2 = VT(400, 0, 400) * 1.2,
  2036. Transparency = 0,
  2037. Transparency2 = 1,
  2038. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2039. MoveToPos = nil,
  2040. RotationX = 0,
  2041. RotationY = 0,
  2042. RotationZ = 0,
  2043. Material = "Neon",
  2044. Color = C3(0, 0, 1),
  2045. SoundID = nil,
  2046. SoundPitch = nil,
  2047. SoundVolume = nil
  2048. })
  2049. end
  2050. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2051. for i = 1, 5 do
  2052. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  2053. WACKYEFFECT({
  2054. Time = 120,
  2055. EffectType = "Wave",
  2056. Size = VT(150, 2, 150),
  2057. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  2058. Transparency = 0,
  2059. Transparency2 = 1,
  2060. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  2061. MoveToPos = nil,
  2062. RotationX = 0,
  2063. RotationY = 0,
  2064. RotationZ = 0,
  2065. Material = "Neon",
  2066. Color = C3(0, 0, 1),
  2067. SoundID = nil,
  2068. SoundPitch = nil,
  2069. SoundVolume = nil
  2070. })
  2071. end
  2072. end))
  2073. for i = 0, 1, 0.1 / Animation_Speed do
  2074. Swait()
  2075. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  2076. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2077. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2078. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2079. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2080. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2081. end
  2082. ATTACK = false
  2083. Rooted = false
  2084. end))
  2085. for i = 1, 30 do
  2086. wait(0.01)
  2087. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  2088. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2089. if HITFLOOR then
  2090. ApplyAoE(HITPOS, 65, true)
  2091. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  2092. WACKYEFFECT({
  2093. Time = 25,
  2094. EffectType = "Sphere",
  2095. Size = VT(22, 22, 22),
  2096. Size2 = VT(85, 85, 85),
  2097. Transparency = 0,
  2098. Transparency2 = 1,
  2099. CFrame = CF(HITPOS),
  2100. MoveToPos = nil,
  2101. RotationX = 0,
  2102. RotationY = 0,
  2103. RotationZ = 0,
  2104. Material = "Neon",
  2105. Color = C3(0, 0, 1),
  2106. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  2107. SoundPitch = MRANDOM(9, 12) / 10,
  2108. SoundVolume = 10
  2109. })
  2110. for e = 1, 3 do
  2111. WACKYEFFECT({
  2112. EffectType = "Wave",
  2113. Size = VT(25, 0, 25),
  2114. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  2115. Transparency = 0,
  2116. Transparency2 = 1,
  2117. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  2118. MoveToPos = nil,
  2119. RotationX = 0,
  2120. RotationY = 3,
  2121. RotationZ = 0,
  2122. Material = "Neon",
  2123. Color = C3(0, 0, 1),
  2124. SoundID = nil,
  2125. SoundPitch = nil,
  2126. SoundVolume = nil
  2127. })
  2128. WACKYEFFECT({
  2129. Time = 35,
  2130. EffectType = "Sphere",
  2131. Size = VT(22, 45, 22),
  2132. Size2 = VT(25, 45 + e * 75, 25),
  2133. Transparency = 0,
  2134. Transparency2 = 1,
  2135. CFrame = CF(HITPOS) * TURN,
  2136. MoveToPos = nil,
  2137. RotationX = 0,
  2138. RotationY = 0,
  2139. RotationZ = 0,
  2140. Material = "Neon",
  2141. Color = C3(0, 0, 1),
  2142. SoundID = nil,
  2143. SoundPitch = MRANDOM(9, 12) / 10,
  2144. SoundVolume = 10
  2145. })
  2146. end
  2147. end
  2148. end
  2149. CHARGE = true
  2150. end
  2151.  
  2152. function SpectralBanishing()
  2153. ATTACK = true
  2154. Rooted = false
  2155. chatfunc("If you desire to be a ghost...", 20)
  2156. for i = 0, 5, 0.1 / Animation_Speed do
  2157. Swait()
  2158. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2159. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2160. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2161. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2162. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2163. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2164. end
  2165. chatfunc("Then move on to the afterlife!", 6)
  2166. CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10)
  2167. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1))
  2168. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05))
  2169. local RayHit, Way = CastProperRay(GunPoint.Position, CF(GunPoint.Position) * CF(0, 1500, 0).p, 1500, Character)
  2170. local distance = (GunPoint.Position - Way).magnitude
  2171. for i = 1, 5 do
  2172. local laser = Instance.new("Part", Effects)
  2173. laser.Transparency = 0
  2174. laser.CanCollide = false
  2175. laser.Anchored = true
  2176. laser.Color = C3(0, 0, 1)
  2177. laser.Material = "Neon"
  2178. laser.formFactor = Enum.FormFactor.Custom
  2179. laser.Size = Vector3.new(0.15, 0.15, distance)
  2180. laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2)
  2181. table.insert(Effects2, {
  2182. laser,
  2183. "Disappear",
  2184. 0.1,
  2185. 1,
  2186. 1,
  2187. 1,
  2188. 2
  2189. })
  2190. end
  2191. coroutine.resume(coroutine.create(function()
  2192. Swait(15)
  2193. local FILTER = IT("ColorCorrectionEffect", game.Lighting)
  2194. for i = 1, 25 do
  2195. Swait()
  2196. FILTER.TintColor = C3(1, 1 - i / 50, 1 - i / 50)
  2197. end
  2198. local GAME = game.Players:GetChildren()
  2199. for PLAYER = 1, #GAME do
  2200. do
  2201. local PLAY = GAME[PLAYER]
  2202. if PLAY.Character ~= nil and PLAY.Character.Parent ~= workspace then
  2203. PLAY.Character.Parent = nil
  2204. coroutine.resume(coroutine.create(function()
  2205. if PLAY.Character:FindFirstChild("HumanoidRootPart") then
  2206. PLAY.Character.Parent = workspace
  2207. local Value = IT("BoolValue", Delete)
  2208. Value.Name = PLAY.Name
  2209. end
  2210. end))
  2211. end
  2212. end
  2213. end
  2214. for i = 1, 25 do
  2215. Swait()
  2216. FILTER.TintColor = C3(0, 0, 1)
  2217. end
  2218. end))
  2219. for i = 0, 2, 0.1 / Animation_Speed do
  2220. Swait()
  2221. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2222. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2223. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(195), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2224. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2225. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2226. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2227. end
  2228. ATTACK = false
  2229. Rooted = false
  2230. end
  2231.  
  2232. function Madness()
  2233. ATTACK = true
  2234. Rooted = false
  2235. local GYRO = IT("BodyGyro",RootPart)
  2236. GYRO.D = 750
  2237. GYRO.P = 20000
  2238. GYRO.MaxTorque = VT(0,40000000,0)
  2239. local LOCKED = true
  2240. local SHOT = false
  2241. coroutine.resume(coroutine.create(function()
  2242. for i=0, 1, 0.1 / Animation_Speed do
  2243. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2244. Swait()
  2245. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2246. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2247. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2248. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2249. end
  2250. LOCKED = false
  2251. SHOT = true
  2252. repeat
  2253. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2254. Swait()
  2255. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2256. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2257. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2258. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2259. until HOLD == false and SHOT == false
  2260. for i=0, 0.3, 0.1 / Animation_Speed do
  2261. Swait()
  2262. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2263. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2264. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2265. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2266. end
  2267. GYRO:remove()
  2268. ATTACK = false
  2269. Rooted = false
  2270. end))
  2271. repeat wait() until LOCKED == false
  2272. repeat
  2273. SHOT = true
  2274. wait(0.2)
  2275. SHOT = false
  2276. local BULLET = Lightning({Material = "Glass", FadeIn = true, Color = C3(0,0,255), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  2277. local HIT = BULLET.Hit
  2278. local HITPOS = BULLET.End
  2279. if HIT then
  2280. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  2281. Banish(HIT.Parent)
  2282. end
  2283. end
  2284. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(0,0,255), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1})
  2285. WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = 1, SoundVolume = 2})
  2286. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2287. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2288. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,255), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2289. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,255), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2290. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,255), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2291. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2292. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,255), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2293. until HOLD == false
  2294. end
  2295.  
  2296. function EMOTE()
  2297. ATTACK = true
  2298. Rooted = false
  2299. local LOOP = 0
  2300. for i=0, 0.1, 0.1 / Animation_Speed do
  2301. Swait()
  2302. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2303. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2304. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2305. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2306. end
  2307. for i=0, 3, 0.1 / Animation_Speed do
  2308. Swait()
  2309. LOOP = LOOP + 1
  2310. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2311. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2312. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2313. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2314. end
  2315. for i=0, 0.1, 0.1 / Animation_Speed do
  2316. Swait()
  2317. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2318. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2319. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2320. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2321. end
  2322. ATTACK = false
  2323. Rooted = false
  2324. end
  2325.  
  2326. function Kill(Char)
  2327. local NewCharacter = IT("Model",Effects)
  2328. NewCharacter.Name = "Ow im ded ;-;"
  2329. for _, c in pairs(Char:GetDescendants()) do
  2330. if c:IsA("BasePart") and c.Transparency == 0 then
  2331. if c.Parent == Char then
  2332. getbloody(c,5)
  2333. end
  2334. c:BreakJoints()
  2335. c.Material = "Glass"
  2336. c.Color = C3(0,0,255)
  2337. c.CanCollide = true
  2338. c.Transparency = 0.3
  2339. if c:FindFirstChildOfClass("SpecialMesh") then
  2340. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2341. end
  2342. if c.Name == "Head" then
  2343. c:ClearAllChildren()
  2344. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  2345. end
  2346. if c.ClassName == "MeshPart" then
  2347. c.TextureID = ""
  2348. end
  2349. if c:FindFirstChildOfClass("BodyPosition") then
  2350. c:FindFirstChildOfClass("BodyPosition"):remove()
  2351. end
  2352. if c:FindFirstChildOfClass("ParticleEmitter") then
  2353. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2354. end
  2355. c.Parent = NewCharacter
  2356. c.Name = "DeadPart"
  2357. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  2358. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  2359. end
  2360. end
  2361. Char:remove()
  2362. Debris:AddItem(NewCharacter,5)
  2363. end
  2364.  
  2365. function Taunt()
  2366. ATTACK = true
  2367. Rooted = true
  2368. local TAUNT = CreateSound(580806904, Torso, 7, 1, false)
  2369. repeat
  2370. Swait()
  2371. TAUNT.Parent = Torso
  2372. TAUNT.Playing = true
  2373. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2374. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2375. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2376. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2377. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2378. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2379. until TAUNT.TimePosition >= 1.25
  2380. for i=0, 1.6, 0.1 / Animation_Speed do
  2381. Swait()
  2382. TAUNT.Parent = Torso
  2383. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  2384. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2385. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2386. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2387. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2388. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2389. end
  2390. ATTACK = false
  2391. Rooted = false
  2392. end
  2393.  
  2394. function oofBeam()
  2395. ATTACK = true
  2396. Rooted = false
  2397. VALUE2 = true
  2398. local GYRO = IT("BodyGyro", RootPart)
  2399. GYRO.D = 20
  2400. GYRO.P = 4000
  2401. GYRO.MaxTorque = VT(0, 40000, 0)
  2402. local POS = RootPart.Position + VT(0, 25, 0)
  2403. CreateSound("1371567007", Effects, 35, MRANDOM(9, 10) / 10)
  2404. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2405. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2406. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2407. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2408. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2409. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2410. coroutine.resume(coroutine.create(function()
  2411. local E = 0
  2412. repeat
  2413. E = E + 5
  2414. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  2415. Swait()
  2416. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2417. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2418. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2419. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2420. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2421. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2422. until ATTACK == false
  2423. GYRO:remove()
  2424. end))
  2425. for i = 1, 50 do
  2426. Swait()
  2427. end
  2428. for i = 1, 25 do
  2429. Swait()
  2430. WACKYEFFECT({
  2431. Time = 15,
  2432. EffectType = "Skull",
  2433. Size = VT(4, 4, 4),
  2434. Size2 = VT(0, 0, 0),
  2435. Transparency = 1,
  2436. Transparency2 = 0,
  2437. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  2438. MoveToPos = Eon.Position,
  2439. RotationX = 0,
  2440. RotationY = 0,
  2441. RotationZ = 0,
  2442. Material = "Neon",
  2443. Color = C3(0, 0, 1),
  2444. SoundID = nil,
  2445. SoundPitch = nil,
  2446. SoundVolume = nil
  2447. })
  2448. end
  2449. local LOOP = 0
  2450. local BEAMO = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Beamo", VT(0,0,0))
  2451. MakeForm(BEAMO, "Ball")
  2452. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Beam", VT(0, 0, 0), true)
  2453. MakeForm(BEAM, "Cyl")
  2454. repeat
  2455. local DISTANCE = (Eon.Position - Mouse.Hit.p).Magnitude
  2456. if DISTANCE < 2000 then
  2457. BEAMO.Size = VT(3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4))
  2458. BEAMO.CFrame = CF(Eon.Position)
  2459. BEAM.Size = VT(2 + 1 * COS(SINE / 4), DISTANCE, 2 + 1 * COS(SINE / 4))
  2460. BEAM.CFrame = CF(Eon.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  2461. ApplyAoE(Mouse.Hit.p, 14,true,false)
  2462. WACKYEFFECT({
  2463. Time = 35,
  2464. EffectType = "Sphere",
  2465. Size = VT(6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4)) * 2,
  2466. Size2 = VT(5, 75, 5),
  2467. Transparency = 0,
  2468. Transparency2 = 1,
  2469. CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2470. MoveToPos = nil,
  2471. RotationX = 0,
  2472. RotationY = 0,
  2473. RotationZ = 0,
  2474. Material = "Neon",
  2475. Color = C3(0, 0, 1),
  2476. SoundID = nil,
  2477. SoundPitch = MRANDOM(9, 12) / 10,
  2478. SoundVolume = 10
  2479. })
  2480. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.5,1.5,1.5), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame, MoveToPos = Eon.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-6).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2481. Swait()
  2482. LOOP = LOOP + 1
  2483. end
  2484. until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  2485. coroutine.resume(coroutine.create(function()
  2486. for i = 1, 15 do
  2487. Swait()
  2488. BEAM.Size = BEAM.Size - VT(0.1, 0, 0.1)
  2489. BEAMO.Size = BEAMO.Size - VT(0.1, 0.1, 0.1)
  2490. BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  2491. BEAMO.Transparency = BEAMO.Transparency + 0.06666666666666667
  2492. end
  2493. BEAM:remove()
  2494. BEAMO:remove()
  2495. end))
  2496. ATTACK = false
  2497. Rooted = false
  2498. VALUE2 = false
  2499. end
  2500.  
  2501. function TakeOnMe()
  2502. Speed = 5
  2503. local MEME = CreateSound(0, Effects, 2, 1, false)
  2504. ATTACK = true
  2505. Rooted = false
  2506. local DANCE = true
  2507. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2508. if NEWKEY == "p" then
  2509. DANCE = false
  2510. end
  2511. end)
  2512. PLAYSONG = false
  2513. while true do
  2514. for i = 1, 15 do
  2515. Swait()
  2516. MEME.Parent = Effects
  2517. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2518. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2519. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2520. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2521. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2522. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2523. end
  2524. if DANCE == false then
  2525. break
  2526. end
  2527. for i = 1, 15 do
  2528. Swait()
  2529. MEME.Parent = Effects
  2530. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2531. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2532. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2533. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2534. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2535. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2536. end
  2537. end
  2538. PLAYSONG = true
  2539. KEY:Disconnect()
  2540. MEME:remove()
  2541. Speed = 25
  2542. ATTACK = false
  2543. Rooted = false
  2544. end
  2545.  
  2546. function Banisher_Bullet()
  2547. ATTACK = true
  2548. Rooted = false
  2549. for i=0, 0.05, 0.1 / Animation_Speed do
  2550. Swait()
  2551. turnto(Mouse.Hit.p)
  2552. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2553. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2554. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2555. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2556. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2557. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2558. end
  2559. repeat
  2560. for i=0, 0.05, 0.1 / Animation_Speed do
  2561. Swait()
  2562. turnto(Mouse.Hit.p)
  2563. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2564. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2565. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2566. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2567. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2568. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2569. end
  2570. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2571. SpawnTrail(Hole.Position,POS)
  2572. if HIT ~= nil then
  2573. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2574. Banish(HIT.Parent)
  2575. end
  2576. end
  2577. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2578. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2579. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2580. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2581. for i=0, 0.05, 0.1 / Animation_Speed do
  2582. Swait()
  2583. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2584. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  2585. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2586. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2587. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2588. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2589. end
  2590. until KEYHOLD == false
  2591. ATTACK = false
  2592. Rooted = false
  2593. end
  2594. function Execute()
  2595. ATTACK = true
  2596. Rooted = false
  2597. local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false)
  2598. Part.Color = C3(0,0,1)
  2599. MakeForm(Part,"Wedge")
  2600. Part.CanCollide = true
  2601. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  2602. for i=0, 1, 0.1 / Animation_Speed do
  2603. Swait()
  2604. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2605. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  2606. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2607. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2608. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2609. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2610. end
  2611. CreateSound(541909867, RightBarrel, 7, 1, false)
  2612. local TOCH = Part.Touched:Connect(function(hit)
  2613. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  2614. Banish(hit.Parent)
  2615. end
  2616. end)
  2617. for i=0, 0.35, 0.1 / Animation_Speed do
  2618. Swait()
  2619. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  2620. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2621. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2622. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2623. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2624. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2625. end
  2626. TOCH:disconnect()
  2627. for i=0, 0.35, 0.1 / Animation_Speed do
  2628. Swait()
  2629. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  2630. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  2631. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2632. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2633. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2634. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2635. end
  2636. Part:remove()
  2637. ATTACK = false
  2638. Rooted = false
  2639. end
  2640. function Banisher_Burn()
  2641. ATTACK = true
  2642. Rooted = true
  2643. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  2644. for i=0, 1, 0.1 / Animation_Speed do
  2645. Swait()
  2646. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2647. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2648. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2649. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2650. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2651. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2652. end
  2653. coroutine.resume(coroutine.create(function()
  2654. local POS = Mouse.Hit.p
  2655. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Teal", "Strike", VT(0,2000,0))
  2656. MakeForm(RAY,"Cyl")
  2657. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Pink", "Strike", VT(0,0,0))
  2658. MakeForm(SPHERE,"Ball")
  2659. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Teal", "Strike", VT(0,0,0))
  2660. MakeForm(SHIELD,"Ball")
  2661. SHIELD.CFrame = CF(POS)
  2662. RAY.CFrame = CF(POS)
  2663. SPHERE.CFrame = CF(POS)
  2664. CreateSound(440145570, SPHERE, 10, 0.8, false)
  2665. CreateSound(415700134, SPHERE, 10, 0.8, false)
  2666. for i = 1, 200 do
  2667. Swait()
  2668. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2669. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  2670. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  2671. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  2672. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  2673. end
  2674. for i = 1, 45 do
  2675. Swait()
  2676. RAY.Transparency = RAY.Transparency + 1/45
  2677. SPHERE.Transparency = RAY.Transparency
  2678. SHIELD.Transparency = SPHERE.Transparency + 1/45
  2679. end
  2680. RAY:remove()
  2681. SHIELD:remove()
  2682. SPHERE:remove()
  2683. end))
  2684. for i=0, 1, 0.1 / Animation_Speed do
  2685. Swait()
  2686. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2687. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2688. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2689. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2690. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2691. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2692. end
  2693. ATTACK = false
  2694. Rooted = false
  2695. end
  2696. function Teleport()
  2697. ATTACK = true
  2698. Rooted = false
  2699. for i=0, 0.5, 0.1 / Animation_Speed do
  2700. Swait()
  2701. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2702. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2703. end
  2704. for e = 1, #BODY do
  2705. if BODY[e] ~= nil then
  2706. local STUFF = BODY[e]
  2707. local PART = STUFF[1]
  2708. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  2709. local PRT = PART:Clone()
  2710. PRT.Anchored = true
  2711. PRT.CanCollide = false
  2712. PRT.Material = "Neon"
  2713. PRT.Color = C3(0,0,255)
  2714. PRT.Name = "WarpEffect"
  2715. PRT.Parent = Effects
  2716. PRT.CFrame = PART.CFrame
  2717. PRT:BreakJoints()
  2718. if PRT:FindFirstChildOfClass("Sound") then
  2719. PRT:FindFirstChildOfClass("Sound"):remove()
  2720. end
  2721. if PRT:FindFirstChildOfClass("Decal") then
  2722. PRT:FindFirstChildOfClass("Decal"):remove()
  2723. end
  2724. coroutine.resume(coroutine.create(function()
  2725. for i = 1, 100 do
  2726. Swait()
  2727. PRT.Transparency = PRT.Transparency + 1/100
  2728. end
  2729. PRT:remove()
  2730. end))
  2731. end
  2732. end
  2733. end
  2734. CreateSound(217767125, Torso, 10, 1)
  2735. local POS = RootPart.Orientation
  2736. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  2737. RootPart.Orientation = POS
  2738. RootJoint.Parent = RootPart
  2739. for i=0, 0.5, 0.1 / Animation_Speed do
  2740. Swait()
  2741. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2742. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2743. end
  2744. for i=0, 0.1, 0.1 / Animation_Speed do
  2745. Swait()
  2746. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2747. end
  2748. ATTACK = false
  2749. Rooted = false
  2750. end
  2751. function BanishmentBeam()
  2752. ATTACK = true
  2753. Rooted = false
  2754. local GYRO = IT("BodyGyro",RootPart)
  2755. GYRO.D = 100
  2756. GYRO.P = 2000
  2757. GYRO.MaxTorque = VT(0,4000000,0)
  2758. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2759. CreateSound("93724183", RightArm, 5, 1, false)
  2760. for i=1, 35 do
  2761. Swait()
  2762. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2763. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2764. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2765. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2766. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2767. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2768. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2769. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2770. end
  2771. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Lazer", VT(0,0,0))
  2772. local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
  2773. local TOCH = BEAM.Touched:Connect(function(hit)
  2774. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  2775. Kill(hit)
  2776. end
  2777. end)
  2778. local I = 0
  2779. repeat
  2780. Swait()
  2781. I = I + 1
  2782. if I <= 10 then
  2783. BEAM.Transparency = BEAM.Transparency - 0.1
  2784. end
  2785. local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  2786. local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  2787. local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  2788. BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  2789. BEAM.Size = VT(2,2,DISTANCE)
  2790. WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2791. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2792. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2793. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2794. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2795. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2796. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2797. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2798. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2799. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2800. if ENDHIT ~= nil then
  2801. if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  2802. Banish(ENDHIT)
  2803. end
  2804. end
  2805. until LOOP.Playing == false
  2806. GYRO:remove()
  2807. BEAM:remove()
  2808. ATTACK = false
  2809. Rooted = false
  2810. end
  2811. function Deathbound()
  2812. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  2813. ATTACK = true
  2814. Rooted = true
  2815. for i=0, 1, 0.1 / Animation_Speed do
  2816. Swait()
  2817. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2818. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2819. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2820. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2821. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2822. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2823. end
  2824. local DONE = false
  2825. local GATE = nil
  2826. local GATESPIN = true
  2827. coroutine.resume(coroutine.create(function()
  2828. repeat
  2829. Swait()
  2830. if GATE ~= nil then
  2831. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  2832. end
  2833. until GATESPIN == false
  2834. end))
  2835. coroutine.resume(coroutine.create(function()
  2836. repeat
  2837. Swait()
  2838. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2839. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2840. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2841. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2842. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2843. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2844. until DONE == true
  2845. Swait(50)
  2846. for i = 1, 35 do
  2847. Swait(4)
  2848. local FIRED = false
  2849. local CHILDREN = workspace:GetDescendants()
  2850. for index, CHILD in pairs(CHILDREN) do
  2851. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2852. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2853. if HUM then
  2854. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2855. if TORSO then
  2856. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2857. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2858. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2859. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2860. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2861. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2862. Banish(CHILD)
  2863. FIRED = true
  2864. break
  2865. end
  2866. end
  2867. end
  2868. end
  2869. end
  2870. if FIRED == false then
  2871. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2872. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2873. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2874. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2875. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2876. if HITBOD ~= nil then
  2877. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2878. Kill(HITBOD.Parent)
  2879. end
  2880. end
  2881. end
  2882. end
  2883. for i = 1, 45 do
  2884. Swait()
  2885. GATE.Size = GATE.Size - VT(3,0,3)
  2886. end
  2887. GATESPIN = false
  2888. GATE:remove()
  2889. end))
  2890. Swait(15)
  2891. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2892. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0))
  2893. local DECAL = IT("Decal",GATE)
  2894. DECAL.Texture = "http://www.roblox.com/asset/?id=647661410"
  2895. DECAL.Face = "Top"
  2896. GATE.CFrame = CF(HITPOS)
  2897. CreateSound(160772554, GATE, 7, 1.3, false)
  2898. for i = 1, 45 do
  2899. Swait()
  2900. GATE.Size = GATE.Size + VT(3,0,3)
  2901. end
  2902. CreateSound(213603013, RightHole, 7, 1, false)
  2903. CreateSound(213603013, LeftHole, 7, 1, false)
  2904. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2905. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2906. ATTACK = false
  2907. Rooted = false
  2908. DONE = true
  2909. end
  2910.  
  2911.  
  2912. --//=================================\\
  2913. --|| ASSIGN THINGS TO KEYS
  2914. --\\=================================//
  2915.  
  2916. function MouseDown(Mouse)
  2917. if ATTACK == false then
  2918. EMOTE()
  2919. end
  2920. end
  2921.  
  2922. function MouseUp(Mouse)
  2923. HOLD = false
  2924. end
  2925.  
  2926. function KeyDown(Key)
  2927. KEYHOLD = true
  2928. if Key == "z" and ATTACK == false then
  2929. Banisher_Bullet()
  2930. end
  2931.  
  2932. if Key == "b" and ATTACK == false then
  2933. Banisher_Burn()
  2934. end
  2935.  
  2936. if Key == "c" and ATTACK == false then
  2937. BanishmentBeam()
  2938. end
  2939.  
  2940. if Key == "v" and ATTACK == false then
  2941. Teleport()
  2942. end
  2943.  
  2944. if Key == "t" and ATTACK == false then
  2945. Taunt()
  2946. end
  2947.  
  2948. if Key == "e" and ATTACK == false then
  2949. Madness()
  2950. end
  2951.  
  2952. if Key == "j" and ATTACK == false then
  2953. Nuke()
  2954. end
  2955.  
  2956. if Key == "y" and ATTACK == false then
  2957. oofBeam()
  2958. end
  2959.  
  2960. if Key == "u" and ATTACK == false then
  2961. Absoluteum()
  2962. end
  2963.  
  2964. if Key == "g" and ATTACK == false then
  2965. chatfunc(UnBanishTaunts[MRANDOM(1,#UnBanishTaunts)])
  2966. TOBANISH = {}
  2967. end
  2968.  
  2969. if Key == "p" and ATTACK == false then
  2970. TakeOnMe()
  2971. end
  2972.  
  2973. if Key == "x" and ATTACK == false then
  2974. Deathbound()
  2975. end
  2976. end
  2977.  
  2978. function KeyUp(Key)
  2979. KEYHOLD = false
  2980. end
  2981.  
  2982. Mouse.Button1Down:connect(function(NEWKEY)
  2983. MouseDown(NEWKEY)
  2984. end)
  2985. Mouse.Button1Up:connect(function(NEWKEY)
  2986. MouseUp(NEWKEY)
  2987. end)
  2988. Mouse.KeyDown:connect(function(NEWKEY)
  2989. KeyDown(NEWKEY)
  2990. end)
  2991. Mouse.KeyUp:connect(function(NEWKEY)
  2992. KeyUp(NEWKEY)
  2993. end)
  2994.  
  2995. --//=================================\\
  2996. --\\=================================//
  2997.  
  2998.  
  2999. function unanchor()
  3000. if UNANCHOR == true then
  3001. g = Character:GetChildren()
  3002. for i = 1, #g do
  3003. if g[i].ClassName == "Part" then
  3004. g[i].Anchored = false
  3005. end
  3006. end
  3007. end
  3008. end
  3009.  
  3010.  
  3011. --//=================================\\
  3012. --|| WRAP THE WHOLE SCRIPT UP
  3013. --\\=================================//
  3014.  
  3015. Humanoid.Changed:connect(function(Jump)
  3016. if Jump == "Jump" and (Disable_Jump == true) then
  3017. Humanoid.Jump = false
  3018. end
  3019. end)
  3020.  
  3021. local CONNECT = nil
  3022.  
  3023. while true do
  3024. Swait()
  3025. ANIMATE.Parent = nil
  3026. if Character:FindFirstChildOfClass("Humanoid") == nil then
  3027. Humanoid = IT("Humanoid",Character)
  3028. end
  3029. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  3030. v:Stop();
  3031. end
  3032. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  3033. SINE = SINE + CHANGE
  3034. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3035. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3036. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3037. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 26)
  3038. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  3039. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3040. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3041. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  3042. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  3043. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  3044. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3045. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3046. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  3047. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  3048. end
  3049. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3050. ANIM = "Jump"
  3051. if ATTACK == false then
  3052. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  3053. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3054. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3055. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3056. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3057. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3058. end
  3059. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3060. ANIM = "Fall"
  3061. if ATTACK == false then
  3062. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3063. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3064. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3065. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3066. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3067. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3068. end
  3069. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3070. ANIM = "Idle"
  3071. if ATTACK == false then
  3072. RJ.C0 = clerp(RJ.C0,CFrame.new(-0.0999571308, 0+.05*M.C(Sine/16), -0.237876296, 0.857335567, -0.00323621999, -0.514731407, 0, 0.99998033, -0.00628707698, 0.51474154, 0.00539013464, 0.85731858),Alpha)
  3073. LH.C0 = clerp(LH.C0,CFrame.new(-0.536091685, -0.991042495-.05*M.C(Sine/16), -0.0134909991, 0.849195242, 0, 0.528063774, -0.00331997755, 0.99998033, 0.00533895614, -0.528053343, -0.00628707698, 0.849178433),Alpha)
  3074. RH.C0 = clerp(RH.C0,CFrame.new(0.529067397, -0.991597891-.05*M.C(Sine/16), -0.0818087086, 0.849195242, 0, 0.528063774, -0.00331997755, 0.99998033, 0.00533895614, -0.528053343, -0.00628707698, 0.849178433),Alpha)
  3075. LS.C0 = clerp(LS.C0,CFrame.new(-1.32175505, 0.156236127+.15*M.C(Sine/16), 0.233877867, 0.877554953, -0.456876248, 0.145469457, 0.259513229, 0.707695842, 0.657129884, -0.403175086, -0.538916171, 0.739607573),Alpha)
  3076. RS.C0 = clerp(RS.C0,CFrame.new(1.2516855, 0.604915917+.15*M.C(Sine/16), -0.0189059302, 0.915104508, -0.287113011, -0.283108115, 0.301054537, 0.953587949, 0.00603589695, 0.268235415, -0.0907544345, 0.959069014),Alpha)
  3077. NK.C0 = clerp(NK.C0,CFrame.new(1.79447234e-05, 1.49895597, -0.0143749639, 0.769539058, -0.360377938, 0.527197778, 0.387706369, 0.919646919, 0.0627188534, -0.507438183, 0.156133309, 0.847424924),Alpha)
  3078. HW.C0 = HW.C0:lerp(CF.N(0,-1,-1)*CF.A(M.R(-90),0,0),Alpha)
  3079. end
  3080. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3081. ANIM = "Walk"
  3082. if ATTACK == false then
  3083. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(15), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  3084. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  3085. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(-5), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3086. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3087. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  3088. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  3089. end
  3090. end
  3091. unanchor()
  3092. Humanoid.MaxHealth = "inf"
  3093. Humanoid.Health = "inf"
  3094. if Rooted == false then
  3095. Disable_Jump = false
  3096. Humanoid.WalkSpeed = Speed
  3097. elseif Rooted == true then
  3098. Disable_Jump = true
  3099. Humanoid.WalkSpeed = 0
  3100. end
  3101. refit()
  3102. sick.Parent = Torso
  3103. sick:resume()
  3104. sick.Volume = 5
  3105. sick.Pitch = 1
  3106. sick.SoundId = "rbxassetid://0"
  3107. sick.Name = "BanishV3Music"
  3108. end
  3109.  
  3110. --//=================================\\
  3111. --\\=================================//
  3112.  
  3113.  
  3114.  
  3115.  
  3116.  
  3117. --//====================================================\\--
  3118. --|| END OF SCRIPT
  3119. --\\====================================================//--
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