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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.EventSystems;
- public class ItemSlot : MonoBehaviour, IDropHandler
- {
- public GameObject Item
- {
- get
- {
- if (transform.childCount > 0 )
- {
- return transform.GetChild(0).gameObject;
- }
- return null;
- }
- }
- public void OnDrop(PointerEventData eventData)
- {
- Debug.Log("OnDrop");
- //if there is not item already then set our item.
- if (!Item)
- {
- DragDrop.itemBeingDragged.transform.SetParent(transform);
- DragDrop.itemBeingDragged.transform.localPosition = new Vector2(0, 0);
- }
- }
- }
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