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ArcDesLHK

War HERO pt2

Jul 25th, 2022 (edited)
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  1. War HERO - Heli Chopper
  2. Level 5 WIND Warrior/Effect
  3. 2200/0
  4. You can reveal 1 other "War HERO" monster in your hand; Special Summon this card from your hand. You can discard this card; add 1 "W - Warring Battalion", "A - Advanced Army" or "R - Righteous Squad", from your Deck to your hand. You can only use each effect of "War HERO - Heli Chopper" once per turn.
  5.  
  6. War HERO - Lord General
  7. Level 7 EARTH Warrior/Effect
  8. 2400/1600
  9. If you control no monsters, or all monsters you control are "War HERO" monsters: You can Special Summon this card from your hand. You can only use this effect of "War HERO - Lord General" once per turn. Once per turn: You can Special Summon 1 Level 4 or lower "War HERO" monster from your hand. Once per turn: You can declare 1 "War HERO" monster's card name; until the End Phase, this card's name becomes that name.
  10.  
  11. War HERO - Flattop
  12. Level 5 WATER Warrior/Effect
  13. 0/2000
  14. When a card or effect is activated that would inflict damage to you, while this card is in your GY (Quick Effect): You can Special Summon this card, and if you do, you take no damage from that card/effect, also banish it when it leaves the field. You can only use this effect of "War HERO - Flattop" once per turn. Once per turn: You can Special Summon 1 Level 4 or lower "War HERO" monster from your hand. Once per turn: You can declare 1 "War HERO" monster's card name; until the End Phase, this card's name becomes that name.
  15.  
  16. War HERO - Mine Sweeper
  17. Level 2 FIRE Warrior/Effect
  18. 800/400
  19. If you control a "War HERO" monster, you can Special Summon this card (from your hand). You can only Special Summon "War HERO - Mine Sweeper" once per turn this way. When a monster your opponent controls activates its effect, while you control another "War HERO" monster (Quick Effect): You can Tribute this card; negate the effect, and if you do, destroy that card. You can only use this effect of "War HERO - Mine Sweeper" once per turn.
  20.  
  21. War HERO - Bazooka
  22. Level 4 EARTH Warrior/Effect
  23. 1600/1500
  24. If this card is Normal or Special Summoned: You can Special Summon 1 "War HERO" monster from your hand in Defense Position, except "War HERO - Bazooka". When your opponent activates a Trap Card or effect, while you control another "War HERO" monster (Quick Effect): You can Tribute this card; negate the effect, and if you do, destroy that card. You can only use each effect of "War HERO - Bazooka" once per turn.
  25.  
  26. Kid Commando
  27. Level 1 EARTH Warrior/Effect
  28. 600/300
  29. When this card is Special Summoned: You can Special Summon any number of "Kid Commando" from your Deck, but they cannot be used as Link Materials.
  30.  
  31. German Shepherd
  32. Level 3 EARTH Beast/Effect
  33. 800/1200
  34. If this card is destroyed by battle and sent to the GY: Target 1 "War HERO" monster in your GY; add it to your hand, and if you do, if your LP are less than your opponent's, draw 1 card.
  35.  
  36. Kuritrooper
  37. Level 1 EARTH Warrior/Effect
  38. 300/200
  39. When your opponent activates a card or effect that would destroy a "War HERO" monster(s) you control (Quick Effect): You can send this card from your hand or field to the GY; negate the activation, and if you do, destroy that card. You can only use this effect of "Kuritrooper" once per turn.
  40.  
  41. War HERO - Heli Tank
  42. Level 7 EARTH Warrior/Fusion/Effect
  43. 2800/2400
  44. "War HERO - Heli Chopper" + "War HERO - Tank Buster"
  45. Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. This card can attack all monsters your opponent controls, once each. At the start of the Damage Step, if this card battles: It gains 200 ATK. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, add 1 "War HERO - Heli Chopper" or 1 "War HERO - Tank Buster" from your Deck to your hand.
  46.  
  47. War HERO - Camo Shooter
  48. Level 5 EARTH Warrior/Fusion/Effect
  49. 2100/1900
  50. "War HERO - Sniper Girl" + "War HERO - Lightshot"
  51. Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. Once per turn: You can discard 1 card, then target 1 face-up monster your opponent controls; destroy that target. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, add 1 "War HERO - Sniper Girl" or 1 "War HERO - Lightshot" from your Deck to your hand.
  52.  
  53. War HERO - Depth Charger
  54. Level 4 WATER Warrior/Fusion/Effect
  55. 1500/1200
  56. "War HERO - Mariner" + "War HERO - Mine Sweeper"
  57. Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 card your opponent controls; send it to the GY. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, add 1 "War HERO - Mariner" or 1 "War HERO - Mine Sweeper" from your Deck to your hand.
  58.  
  59. War Flame Canister
  60. Equip Spell
  61. (This card is always treated as a "War HERO" card.)
  62. Equip only to a "War HERO" monster. It gains 300 ATK. Negate your opponent's first monster effect that resolves each turn while you control the equipped monster. If this card is in your GY, except the turn it was sent there: You can send 1 monster from your hand to the GY; add this card to your hand. You can only use this effect of "War Flame Canister" once per turn.
  63.  
  64. War Range Scope
  65. Equip Spell
  66. (This card is always treated as a "War HERO" card.)
  67. Equip only to a "War HERO" monster. It gains 300 ATK. Negate your opponent's first Spell Card or effect that resolves each turn while you control the equipped monster. If this card is in your GY, except the turn it was sent there: You can send 1 monster from your hand to the GY; add this card to your hand. You can only use this effect of "War Range Scope" once per turn.
  68.  
  69. War Torpedo Launcher
  70. Equip Spell
  71. (This card is always treated as a "War HERO" card.)
  72. Equip only to a "War HERO" monster. It gains 300 ATK. Negate your opponent's first Trap Card or effect that resolves each turn while you control the equipped monster. If this card is in your GY, except the turn it was sent there: You can send 1 monster from your hand to the GY; add this card to your hand. You can only use this effect of "War Torpedo Launcher" once per turn.
  73.  
  74. War Air Vulcan
  75. Equip Spell
  76. (This card is always treated as a "War HERO" card.)
  77. Activate this card by declaring 1 "War HERO" monster's card name. Equip only to a "War HERO" monster with a different name from the declared name, and it becomes that name. If the equipped monster leaves the field, and this card is sent to your GY as a result: Skip your opponent's next Battle Phase. You can only use this effect of "War Air Vulcan" once per turn.
  78.  
  79. War Dusky Talkie
  80. Normal Spell
  81. (This card is always treated as a "War HERO" card.)
  82. Discard 1 "War HERO" monster; draw 2 cards. If this card is in your GY, except the turn it was sent there: You can send 1 monster from your hand to the GY; add this card to your hand. You can only use this effect of "War Dusky Talkie" once per turn.
  83.  
  84. A - Advanced Army
  85. Normal Spell
  86. (This card is always treated as a "War HERO" card.)
  87. Target 1 face-up "War HERO" monster you control; until the end of this turn, it gains 500 ATK, and if it attacks a monster, your opponent cannot activate cards or effects until the end of the Damage Step.
  88.  
  89. R - Righteous Squad
  90. Normal Spell
  91. (This card is always treated as a "War HERO" card.)
  92. Destroy monsters on the field equal to the number of "War HERO" cards you control.
  93.  
  94. Kuritroop Trumpet
  95. Quick-Play Spell
  96. Take 1 "Kuritrooper" from your Deck, and either add it to your hand or Special Summon it. If a "War HERO" Fusion Monster you control would be shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.
  97.  
  98. W - Warring Battalion
  99. Normal Trap
  100. (This card is always treated as a "War HERO" card.)
  101. When your "War HERO" battles, during damage calculation: Your battling monster's ATK becomes equal to the ATK of the opponent's monster it is battling during that damage calculation only.
  102.  
  103. WAR Declaration
  104. Normal Trap
  105. (This card is always treated as a "War HERO" card.)
  106. Banish "W - Warring Battalion", "A - Advanced Army" and "R - Righteous Squad" from your GY; Special Summon 1 Level 8 or lower "War HERO" Fusion Monster from your Extra Deck, ignoring its Summoning conditions. If a "War HERO" Fusion Monster you control would be shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.
  107.  
  108. Miracle Commando
  109. Normal Trap
  110. Target 1 face-up monster your opponent controls; that target loses 600 ATK for each "Kid Commando" in your GY, until the end of this turn. You can banish this card from your GY; add 1 "War HERO" monter from your Deck to your hand, with a Level less than or equal to the number of "Kid Commando" in your GY +3. You can only use this effect of "Miracle Commando" once per turn.
  111.  
  112. Commando Guard
  113. Normal Trap
  114. When an opponent's monster declares an attack: Special Summon 1 "Kid Commando" from your hand, Deck, or GY, and if you do, you choose the target of the attack.
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