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- --MADE BY SAVAGEMUNKEY
- --UTTERLY SLOPPY C:
- local Plr = game.Players.LocalPlayer --LocalScript
- local Char = Plr.Character
- local Mouse = Plr:GetMouse()
- workspace.CurrentCamera.CameraSubject = Char.Head
- --game["Run Service"].RenderStepped:connect(function(_)
- Char.Humanoid.WalkSpeed = 4
- Char.Humanoid.MaxHealth = 50000
- Char.Humanoid.Health = 50000
- --end)
- local PrimaryColor = 'Really black'
- local SecondaryColor = 'Institutional white'
- local debounce = false
- local Height = 0
- local Music = true
- for _,v in next, Char:GetChildren() do
- if v:IsA('Hat') then
- v:Destroy()
- end
- end
- wait(.1)
- Char.Torso.Anchored = true
- local Hat = Instance.new('Hat',Char)
- local Handle = Instance.new('Part',Hat)
- Handle.CFrame = Char.Head.CFrame * CFrame.new(0,.2,0)
- Handle.Anchored = true
- Handle.CanCollide = false
- Handle.Material = 'Neon'
- local HatMesh = Instance.new('SpecialMesh',Handle)
- HatMesh.MeshId = 'rbxassetid://30166087'
- HatMesh.TextureId = 'rbxassetid://30166098'
- --http://www.roblox.com/asset/?id=3270017
- local Hat2 = Instance.new('Hat',Char)
- local Handle2 = Instance.new('Part',Hat2)
- Handle2.CFrame = Char.Head.CFrame * CFrame.new(0,.2,0)
- Handle2.Anchored = true
- Handle2.CanCollide = false
- Handle2.Material = 'Neon'
- local HatMesh2 = Instance.new('SpecialMesh',Handle2)
- HatMesh2.MeshId = 'rbxassetid://128154773'
- HatMesh2.TextureId = 'rbxassetid://128154785'
- local Hat3 = Instance.new('Hat',Char)
- local Handle3 = Instance.new('Part',Hat3)
- Handle3.CFrame = Char.Head.CFrame * CFrame.new(0,.2,0)
- Handle3.Anchored = true
- Handle3.CanCollide = false
- Handle3.Material = 'Neon'
- Handle3.BrickColor = BrickColor.new('Really black')
- local HatMesh3 = Instance.new('SpecialMesh',Handle3)
- HatMesh3.MeshId = 'rbxassetid://3270017'
- --HatMesh3.TextureId = 'rbxassetid://128154785'
- HatMesh3.Scale = Vector3.new(2,2,1)
- game["Run Service"].RenderStepped:connect(function()
- Handle.CFrame = Char.Head.CFrame * CFrame.new(0,.16,-.3)
- Handle2.CFrame = Char.Head.CFrame * CFrame.new(0,.6,0)
- Handle3.CFrame = Char.Head.CFrame * CFrame.new(0,1.3,0) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
- end)
- Char.Torso.Anchored = false
- local Face = Instance.new('Decal',Char.Head)
- Face.Name = 'face'
- if Char.Head:findFirstChild('face') then
- Char.Head['face']:Destroy()
- end
- Face.Texture = 'rbxassetid://13603673'
- local Sound = Instance.new('Sound',Char.Head)
- Sound.SoundId = 'rbxassetid://147703674'
- Sound.Pitch = .82
- Sound.Looped = true
- Sound.Volume = 1
- if Music then
- Sound:Play()
- end
- local ra = Char:FindFirstChild('Right Arm')
- local ts = Char.Torso
- local la = Char:FindFirstChild('Left Arm')
- local ll = Char:FindFirstChild('Left Leg')
- local rl = Char:FindFirstChild('Right Leg')
- local hd = Char.Head
- local root = Char:FindFirstChild('HumanoidRootPart')
- rarm = ra
- larm = la
- torso = ts
- hed = hd
- root = root
- lleg = ll
- rleg = rl
- function clerp(c1,c2,al)
- local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
- local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
- for i,v in pairs(com1) do
- com1[i] = v+(com2[i]-v)*al
- end
- return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
- end
- newWeld = function(wp,w0,w1,c0,c1)
- local Weld = Instance.new('Weld',wp or nil)
- Weld.Name = w0.Name..'To'..w1.Name
- Weld.Part0 = w0 or nil
- Weld.Part1 = w1 or nil
- Weld.C0 = c0 or CFrame.fromEulerAnglesXYZ(0,0,0)
- Weld.C1 = c1 or CFrame.new(0,0,0)
- end
- --[[WELDZ]]--
- newWeld(torso,torso,root,nil,CFrame.new(0,2,0))
- newWeld(torso,torso,rarm,CFrame.fromEulerAnglesXYZ(-.43,0,.54),CFrame.new(-1.6,.75,-.35))
- newWeld(torso,torso,larm,CFrame.fromEulerAnglesXYZ(-.43,0,-.54),CFrame.new(1.6,.75,-.35))--]]
- --newWeld(torso,torso,rarm,CFrame.fromEulerAnglesXYZ(.2,0,0),CFrame.new(-1.5,0,0))
- --newWeld(torso,torso,larm,CFrame.fromEulerAnglesXYZ(.2,0,0),CFrame.new(1.5,0,0))
- newWeld(torso,torso,hed,CFrame.fromEulerAnglesXYZ(-.35,.01,0),CFrame.new(0,-1.43,-.3))
- newWeld(torso,torso,rleg,CFrame.fromEulerAnglesXYZ(0,0,0),CFrame.new(-.5,2,0))
- newWeld(torso,torso,lleg,CFrame.fromEulerAnglesXYZ(-.2,0,0),CFrame.new(.5,2,.2))
- -------------
- running = false
- Mouse.KeyDown:connect(function(k)
- k = k:lower()
- if k == 'w' then
- running = true
- end
- end)
- Mouse.KeyUp:connect(function(k)
- if k:lower() == 'w' then
- running = false
- end
- end)
- spawn(function()
- while wait() do
- for i = 1,30 do
- if running then
- torso['TorsoToLeft Leg'].C0 = torso['TorsoToLeft Leg'].C0 * CFrame.fromEulerAnglesXYZ(.001,0,0)
- torso['TorsoToLeft Arm'].C0 = torso['TorsoToLeft Arm'].C0 * CFrame.fromEulerAnglesXYZ(.002,.0005,.0005)
- torso['TorsoToRight Arm'].C0 = torso['TorsoToRight Arm'].C0 * CFrame.fromEulerAnglesXYZ(.002,.0005,.0005)
- torso['TorsoToRight Leg'].C0 = torso['TorsoToRight Leg'].C0 * CFrame.fromEulerAnglesXYZ(.001,0,0)
- torso['TorsoToHead'].C0 = torso['TorsoToHead'].C0 * CFrame.fromEulerAnglesXYZ(-.002,0,0)
- game["Run Service"].RenderStepped:wait()
- end
- end
- wait(.05)
- for i = 1,30 do
- if running then
- torso['TorsoToLeft Leg'].C0 = torso['TorsoToLeft Leg'].C0 * CFrame.fromEulerAnglesXYZ(-.001,0,0)
- torso['TorsoToHead'].C0 = torso['TorsoToHead'].C0 * CFrame.fromEulerAnglesXYZ(.002,0,0)
- torso['TorsoToRight Arm'].C0 = torso['TorsoToRight Arm'].C0 * CFrame.fromEulerAnglesXYZ(-.002,-.0005,-.0005)
- torso['TorsoToLeft Arm'].C0 = torso['TorsoToLeft Arm'].C0 * CFrame.fromEulerAnglesXYZ(-.002,-.0005,-.0005)
- torso['TorsoToRight Leg'].C0 = torso['TorsoToRight Leg'].C0 * CFrame.fromEulerAnglesXYZ(-.001,0,0)
- --game["Run Service"].RenderStepped:wait()
- game["Run Service"].RenderStepped:wait()
- end
- end
- wait(.2)
- end
- end)
- FloatPart = function()
- local Part = Instance.new('Part',torso)
- Part.CFrame = CFrame.new(torso.CFrame.X,workspace.Base.CFrame.Y+1,torso.CFrame.Z) * CFrame.fromEulerAnglesXYZ(86.4,0,87)
- Part.Anchored = true
- Part.Material = 'Neon'
- Part.CanCollide = false
- Part.BrickColor = BrickColor.new(PrimaryColor)
- local Mesh = Instance.new('SpecialMesh',Part)
- Mesh.Scale = Vector3.new(4,4,.2)
- Mesh.MeshId = 'http://www.roblox.com/asset/?id=3270017'
- Mesh.VertexColor = Vector3.new(0,170,255)
- spawn(function()
- for i = 1,30 do
- Mesh.Scale = Mesh.Scale + Vector3.new(.04,.04,0)
- Part.Transparency = Part.Transparency + .035
- game["Run Service"].RenderStepped:wait()
- end
- Part:Destroy()
- end)
- end;
- DubPart = function()
- local Part = Instance.new('Part',torso)
- Part.CFrame = CFrame.new(torso.CFrame.X,workspace.Base.CFrame.Y+1,torso.CFrame.Z) * CFrame.fromEulerAnglesXYZ(86.4,0,87)
- Part.Anchored = true
- Part.CanCollide = false
- Part.Material = 'Neon'
- Part.BrickColor = BrickColor.new(SecondaryColor)
- local Mesh = Instance.new('SpecialMesh',Part)
- Mesh.Scale = Vector3.new(7,7,.2)
- Mesh.MeshId = 'http://www.roblox.com/asset/?id=3270017'
- Mesh.VertexColor = Vector3.new(0,170,255)
- spawn(function()
- for i = 1,30 do
- Mesh.Scale = Mesh.Scale + Vector3.new(.04,.04,0)
- Part.Transparency = Part.Transparency + .035
- game["Run Service"].RenderStepped:wait()
- end
- Part:Destroy()
- end)
- end;
- OnTouch = function(Toucher)
- if Toucher.Parent.Name ~= Plr.Name and Toucher.Parent:FindFirstChild('Humanoid') then
- local Hum = Toucher.Parent:FindFirstChild('Humanoid')
- Hum.Health = Hum.Health - .7
- end
- end;
- Fade = function(Item,t)
- spawn(function()
- for i = 1,20 do
- Item.Transparency = Item.Transparency + .05
- if t then
- wait(t)
- else
- wait()
- end
- end
- Item:Destroy()
- end)
- end
- TouchKill = function(Toucher)
- if Toucher.Parent then
- if Toucher.Parent:FindFirstChild('Humanoid') then
- local P = Toucher.Parent:FindFirstChild('Humanoid')
- if P ~= nil and P.Parent.Name ~= Plr.Name then
- P.Health = P.Health - math.random(4,17)
- end
- end
- end
- end;
- Particle = function()
- local Part = Instance.new('Part',torso)
- Part.BrickColor = BrickColor.new(PrimaryColor)
- Part.Anchored = true
- Part.Transparency = .3
- Part.Touched:connect(function(I)OnTouch(I)end)
- Part.CanCollide = false
- Part.CFrame = torso.CFrame * CFrame.new(math.random(-10,10),math.random(-15,15),math.random(-10,10)) * CFrame.fromEulerAnglesXYZ(math.random(),math.random(),math.random())
- local Mesh = Instance.new('BlockMesh',Part)
- Mesh.Scale = Vector3.new(.05,.1,.1)
- spawn(function()
- for i = 1,40 do
- Part.Transparency = Part.Transparency + .0125
- Part.CFrame = Part.CFrame * CFrame.new(0,-.07,0)
- game["Run Service"].RenderStepped:wait()
- end
- Part:Destroy()
- end)
- end;
- spawn(function()
- while wait() do
- wait(.05)
- FloatPart()
- wait(.08)
- FloatPart()
- wait(.05)
- DubPart()
- wait(.08)
- end
- end)
- --Guns
- Gun1 = Instance.new('Model',Char)
- Gun1.Name = 'GUN1MODEL'
- a = Instance.new('Part',Gun1)
- a.CanCollide = false
- a.Name = 'PartAGun1'
- a.Shape = 'Ball'
- a.TopSurface = 10
- a.BottomSurface = 0
- a.FormFactor = 3
- a.Size = Vector3.new(1,1,1)
- a.Transparency = .4
- a.BrickColor = BrickColor.new(PrimaryColor)
- newWeld(torso,torso,a,CFrame.fromEulerAnglesXYZ(0,0,0),CFrame.new(-1.3,-1.6,0))
- Gun2 = Instance.new('Model',Char)
- Gun2.Name = 'GUN2MODEL'
- a2 = Instance.new('Part',Gun2)
- a2.CanCollide = false
- a2.Name = 'PartAGun2'
- a2.Shape = 'Ball'
- a2.TopSurface = 10
- a2.BottomSurface = 0
- a2.FormFactor = 3
- a2.Size = Vector3.new(1,1,1)
- a2.Transparency = .4
- a2.BrickColor = BrickColor.new(SecondaryColor)
- newWeld(torso,torso,a2,CFrame.fromEulerAnglesXYZ(0,0,0),CFrame.new(1.3,-1.6,0))
- --
- local Hand1 = Instance.new('Part',a)
- Hand1.FormFactor = 'Custom'
- Hand1.Name = 'Hand1'
- game["Run Service"].RenderStepped:wait()
- Hand1.Size = Vector3.new(.5,.5,.5)
- Hand1.Transparency = .4
- Hand1.BrickColor = BrickColor.new(SecondaryColor)
- Hand1.Material = 'Neon'
- --Hand1.Anchored = true
- Hand1.CanCollide = false
- newWeld(a,a,Hand1,CFrame.fromEulerAnglesXYZ(math.random(),math.random(),math.random()),CFrame.new(0,0,0))
- game["Run Service"].RenderStepped:wait()
- local Hand2 = Instance.new('Part',a2)
- Hand2.FormFactor = 'Custom'
- Hand2.Name = 'Hand1'
- game["Run Service"].RenderStepped:wait()
- Hand2.Size = Vector3.new(.5,.5,.5)
- Hand2.Transparency = .4
- Hand2.BrickColor = BrickColor.new(PrimaryColor)
- Hand2.Material = 'Neon'
- --Hand2.Anchored = true
- Hand2.CanCollide = false
- newWeld(a2,a2,Hand2,CFrame.fromEulerAnglesXYZ(math.random(),math.random(),math.random()),CFrame.new(0,0,0))
- game["Run Service"].RenderStepped:wait()--]]
- game["Run Service"].RenderStepped:connect(function()
- torso['TorsoToPartAGun1'].C1 = torso['TorsoToPartAGun1'].C1 * CFrame.new(0,math.sin(tick())/200,0) * CFrame.fromEulerAnglesXYZ(math.sin(tick()/3)/3000,0,math.sin(tick()/3)/1100)
- torso['TorsoToPartAGun2'].C1 = torso['TorsoToPartAGun2'].C1 * CFrame.new(0,math.sin(tick())/200,0) * CFrame.fromEulerAnglesXYZ(math.sin(tick()/3)/3000,0,math.sin(tick()/3)/1100)
- end)
- --
- Lightning = function(Start,End,Times,Offset,Thickness,Transparency)
- local magz = (Start - End).magnitude local curpos = Start local trz = {-Offset,Offset}
- for i=1,Times do
- local li = Instance.new("Part",workspace) li.BrickColor = BrickColor.new(PrimaryColor) li.TopSurface = 0 li.Material = 'Neon' li.BottomSurface = 0 li.Anchored = true li.Name = 'LightningPeice' li.Transparency = Transparency or 0.4
- li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(Thickness,Thickness,magz/Times) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
- local trolpos = CFrame.new(curpos,End)*CFrame.new(0,0,magz/Times).p+ofz
- if Times == i then
- local magz2 = (curpos - End).magnitude li.Size = Vector3.new(Thickness,Thickness,magz2)
- li.CFrame = CFrame.new(curpos,End)*CFrame.new(0,0,-magz2/2)
- else
- li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
- end
- curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p spawn(function()wait(.3)Fade(li,.02)end)
- li.Touched:connect(function(I)
- TouchKill(I,0)
- end)
- end
- end
- Orbital = function()
- local lzr = Instance.new('Part',workspace.Base)
- lzr.Transparency = .3
- lzr.Anchored = true
- lzr.CFrame = CFrame.new(Mouse.Hit.X,0,Mouse.Hit.Z)-- * CFrame.fromEulerAnglesXYZ(0,0,86.4)
- lzr.BrickColor = BrickColor.new(SecondaryColor)
- local lzrmesh = Instance.new('CylinderMesh',lzr)
- lzrmesh.Scale = Vector3.new(10,10000,10)
- wait(.2)
- spawn(function()
- for i = 1,15 do
- lzrmesh.Scale = lzrmesh.Scale - Vector3.new(.5,0,.5)
- wait(.001)
- end
- wait(.1)
- local lzr2 = Instance.new('Part',workspace.Base)
- lzr2.Transparency = .3
- lzr2.Anchored = true
- lzr2.CFrame = lzr.CFrame-- * CFrame.fromEulerAnglesXYZ(0,0,86.4)
- lzr2.BrickColor = BrickColor.new(PrimaryColor)
- local lzrmesh2 = Instance.new('CylinderMesh',lzr2)
- lzrmesh2.Scale = Vector3.new(0,10000,0)
- for i = 1,20 do
- lzr2.Touched:connect(function(I)TouchKill(I)end)
- lzrmesh2.Scale = lzrmesh2.Scale + Vector3.new(.4,0,.4)
- local ex = Instance.new('Explosion',workspace)
- ex.Position = lzr2.Position
- game["Run Service"].RenderStepped:wait()
- end
- for i = 1,20 do
- lzr2.Transparency = lzr2.Transparency + .05
- game["Run Service"].RenderStepped:wait()
- end
- lzr:Destroy()
- lzr2:Destroy()
- end)
- end
- Fade2 = function(Item)
- spawn(function()
- for i = 1,20 do
- Item.Transparency = Item.Transparency + .05
- wait()
- end
- Item:Destroy()
- end)
- end
- CounterTp = function()
- debounce = true
- Invis()
- debounce = false
- torso.CFrame = torso.CFrame * CFrame.new(0,0,-25) * CFrame.fromEulerAnglesXYZ(0,64.4*2,0)
- Vis()
- end
- PSpike = function()
- local pa = Instance.new('Part',workspace.Base)
- pa.Anchored = true
- pa.Transparency = .3
- pa.CanCollide = false
- pa.Size = Vector3.new(4,1,1)
- pa.Material = 'Neon'
- local msh = Instance.new('BlockMesh',pa)
- msh.Scale = Vector3.new(2,1,1)
- game.Debris:AddItem(pa,5)
- pa.BrickColor = BrickColor.new('Really red')
- pa.CFrame = torso.CFrame * CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5)) * CFrame.new(Mouse.Hit.p,pa.Position)
- wait()
- --local sp = Instance.new('SpecialMesh',pa)
- --sp.MeshId = 'http://www.roblox.com/asset/?id=1033714'
- --sp.Scale = Vector3.new(.5,5,.5)
- end
- Pulse = function()
- local pul = Instance.new('Part',workspace.Base)
- pul.Size = Vector3.new(14,14,14)
- pul.Anchored = true
- pul.Transparency = .4
- pul.BrickColor = BrickColor.new(PrimaryColor)
- pul.TopSurface = 10
- pul.CanCollide = false
- pul.Shape = 'Ball'
- pul.Touched:connect(function(I)
- TouchKill(I)
- end)
- pul.CFrame = torso.CFrame
- pul.BottomSurface = 10
- local mshh = Instance.new('SpecialMesh',pul)
- mshh.MeshType = Enum.MeshType.Sphere
- mshh.Scale = Vector3.new(1,1,1)
- spawn(function()
- for i = 1,20 do
- mshh.Scale = mshh.Scale - Vector3.new(.1,.1,.1)
- wait()
- end
- wait(1)
- pul.BrickColor = BrickColor.new(SecondaryColor)
- spawn(function()wait(.5)Fade2(pul,.001)end)
- for i = 1,20 do
- mshh.Scale = mshh.Scale + Vector3.new(.2,.2,.2)
- wait()
- end
- end)
- --Fade2(pul,.001)
- end;
- auto = false
- Mouse.KeyDown:connect(function(k)
- if k:lower() == 'q' then
- auto = true
- while auto == true and debounce == false do
- debounce = true
- wait(.7)
- debounce = false
- local S = Instance.new('Sound',a)
- S.Pitch = .7
- S.Volume = .3
- S.SoundId = 'rbxassetid://177807944'
- S:Play()
- Lightning(a.Position,Mouse.Hit.p,math.random(5,10),math.random(-1,.7),.05,.4)
- wait(.1)
- Lightning(a2.Position,Mouse.Hit.p,math.random(5,10),math.random(-1,.7),.05,.4)
- end
- elseif k:lower() == 'f' then
- Orbital()
- elseif k:lower() == 'e' then
- Pulse()
- elseif k:lower() == 't' then
- CounterTp()
- elseif k:lower() == 'r' then
- PSpike()
- elseif k:lower() == 'z' then
- for i = 1,10 do
- Height = Height + .001
- game["Run Service"].RenderStepped:wait()
- end
- elseif k:lower() == 'x' then
- for i = 1,10 do
- Height = Height - .001
- game["Run Service"].RenderStepped:wait()
- end
- elseif k:lower() == 'c' then
- --for i = 1,10 do
- Height = 0
- --end
- end
- end)
- Mouse.KeyUp:connect(function(k)
- if k:lower() == 'q' then
- wait()
- auto = false
- end
- end)
- game["Run Service"].RenderStepped:connect(function(_)
- Particle()
- torso['TorsoToHumanoidRootPart'].C1 = torso['TorsoToHumanoidRootPart'].C1 * CFrame.new(0,Height+math.sin(tick())/150,0)
- end)
- tor = Char.Torso
- Debounce = false
- Invis = function()
- for i = 1,20 do
- Char['Right Arm'].Transparency = Char['Right Arm'].Transparency + .05
- Char['Left Arm'].Transparency = Char['Left Arm'].Transparency + .05
- Char['Right Leg'].Transparency = Char['Right Leg'].Transparency + .05
- Char['Left Leg'].Transparency = Char['Left Leg'].Transparency + .05
- Char['Head'].Transparency = Char['Head'].Transparency + .05
- Char['Torso'].Transparency = Char['Torso'].Transparency + .05
- Char.Head['face'].Transparency = Char.Head['face'].Transparency + .05
- game["Run Service"].RenderStepped:wait()
- end
- end
- Vis = function()
- for i = 1,20 do
- Char['Right Arm'].Transparency = Char['Right Arm'].Transparency - .05
- Char['Left Arm'].Transparency = Char['Left Arm'].Transparency - .05
- Char['Right Leg'].Transparency = Char['Right Leg'].Transparency - .05
- Char['Left Leg'].Transparency = Char['Left Leg'].Transparency - .05
- Char['Head'].Transparency = Char['Head'].Transparency - .05
- Char['Torso'].Transparency = Char['Torso'].Transparency - .05
- Char.Head['face'].Transparency = Char.Head['face'].Transparency - .05
- game["Run Service"].RenderStepped:wait()
- end
- end
- Fade = function(Part)
- if Part:IsA'Part' then
- for i = 1,20 do
- Part.Transparency = Part.Transparency + .05
- Part.Size = Part.Size - Vector3.new(.04,.04,.04)
- Part.CFrame = Part.CFrame * CFrame.new(0,-.1,0)
- wait()
- end
- Part:Destroy()
- end
- end
- Teleport = function(cx,cy,cz)
- Debounce = true
- tor.Anchored = true
- Invis()
- --MakeTpPart()
- tor.Anchored = false
- tor.CFrame = CFrame.new(cx,cy,cz) * CFrame.new(0,3,0)
- tor.Anchored = true
- Vis()
- tor.Anchored = false
- Debounce = false
- end;
- Mouse.Button1Down:connect(function()
- if not Debounce then
- Teleport(Mouse.Hit.X,Mouse.Hit.Y,Mouse.Hit.Z)
- end
- end)
- --[[GUIS]]--
- local sg = Instance.new('ScreenGui',Plr.PlayerGui)
- local tlb = Instance.new('TextLabel',sg)
- tlb.Size = UDim2.new(0,200,0,23)
- tlb.BackgroundTransparency = .2
- tlb.TextTransparency = 0
- tlb.TextStrokeTransparency = 1
- tlb.TextStrokeColor3 = Color3.new(255,255,255)
- tlb.BackgroundColor3 = Color3.new(-255,-255,-255)
- tlb.Font = 'ArialBold'
- tlb.FontSize = 'Size24'
- tlb.BorderSizePixel = 0
- tlb.TextColor3 = Color3.new(255,255,255)
- tlb.Position = UDim2.new(1,-201,0,400)
- game["Run Service"].RenderStepped:connect(function(_)
- tlb.Text = 'Health; '..math.floor(Char.Humanoid.Health+.1)
- end)
- local tb = Instance.new('TextButton',sg)
- tb.Size = UDim2.new(0,200,0,23)
- tb.BackgroundTransparency = .2
- tb.TextTransparency = 0
- tb.BorderSizePixel = 0
- tb.TextStrokeTransparency = 1
- tb.TextStrokeColor3 = Color3.new(255,255,255)
- tb.BackgroundColor3 = Color3.new(-255,-255,-255)
- tb.Font = 'ArialBold'
- tb.FontSize = 'Size24'
- tb.TextColor3 = Color3.new(255,255,255)
- tb.Position = UDim2.new(1,-201,0,424)
- tb.Text = 'Open Controls'
- local frame = Instance.new('Frame',sg)
- frame.Size = UDim2.new(0,200,0,185)
- frame.Name = 'SGFrame'
- frame.Position = UDim2.new(1,-201,1,0)
- frame.BorderSizePixel = 0
- frame.BackgroundTransparency = .2
- frame.BackgroundColor3 = Color3.new(-255,-255,-255)
- local con1 = Instance.new('TextLabel',frame)
- con1.BackgroundTransparency = 1
- con1.BackgroundColor3 = frame.BackgroundColor3
- con1.BorderSizePixel = 0
- con1.Text = 'Q; Lightning'
- con1.TextColor3 = Color3.new(255,255,255)
- con1.Font = 'ArialBold'
- con1.FontSize = 'Size18'
- con1.Size = UDim2.new(1,0,0,23)
- local con2 = Instance.new('TextLabel',frame)
- con2.BackgroundTransparency = 1
- con2.BackgroundColor3 = frame.BackgroundColor3
- con2.BorderSizePixel = 0
- con2.Text = 'F; Pulse Beam'
- con2.TextColor3 = Color3.new(255,255,255)
- con2.Font = 'ArialBold'
- con2.Position = UDim2.new(0,0,0,23)
- con2.FontSize = 'Size18'
- con2.Size = UDim2.new(1,0,0,23)
- local con3 = Instance.new('TextLabel',frame)
- con3.BackgroundTransparency = 1
- con3.BackgroundColor3 = frame.BackgroundColor3
- con3.BorderSizePixel = 0
- con3.Text = 'Z; Increase Rise'
- con3.TextColor3 = Color3.new(255,255,255)
- con3.Font = 'ArialBold'
- con3.Position = UDim2.new(0,0,0,46)
- con3.FontSize = 'Size18'
- con3.Size = UDim2.new(1,0,0,23)
- local con4 = Instance.new('TextLabel',frame)
- con4.BackgroundTransparency = 1
- con4.BackgroundColor3 = frame.BackgroundColor3
- con4.BorderSizePixel = 0
- con4.Text = 'X; Decrease Rise'
- con4.TextColor3 = Color3.new(255,255,255)
- con4.Font = 'ArialBold'
- con4.Position = UDim2.new(0,0,0,69)
- con4.FontSize = 'Size18'
- con4.Size = UDim2.new(1,0,0,23)
- local con5 = Instance.new('TextLabel',frame)
- con5.BackgroundTransparency = 1
- con5.BackgroundColor3 = frame.BackgroundColor3
- con5.BorderSizePixel = 0
- con5.Text = 'C; Zero Rise'
- con5.TextColor3 = Color3.new(255,255,255)
- con5.Font = 'ArialBold'
- con5.Position = UDim2.new(0,0,0,92)
- con5.FontSize = 'Size18'
- con5.Size = UDim2.new(1,0,0,23)
- local con6 = Instance.new('TextLabel',frame)
- con6.BackgroundTransparency = 1
- con6.BackgroundColor3 = frame.BackgroundColor3
- con6.BorderSizePixel = 0
- con6.Text = 'MouseClick; Teleport'
- con6.TextColor3 = Color3.new(255,255,255)
- con6.Font = 'ArialBold'
- con6.Position = UDim2.new(0,0,0,115)
- con6.FontSize = 'Size18'
- con6.Size = UDim2.new(1,0,0,23)
- local con7 = Instance.new('TextLabel',frame)
- con7.BackgroundTransparency = 1
- con7.BackgroundColor3 = frame.BackgroundColor3
- con7.BorderSizePixel = 0
- con7.Text = 'E; Discharge'
- con7.TextColor3 = Color3.new(255,255,255)
- con7.Font = 'ArialBold'
- con7.Position = UDim2.new(0,0,0,139)
- con7.FontSize = 'Size18'
- con7.Size = UDim2.new(1,0,0,23)
- local con8 = Instance.new('TextLabel',frame)
- con8.BackgroundTransparency = 1
- con8.BackgroundColor3 = frame.BackgroundColor3
- con8.BorderSizePixel = 0
- con8.Text = 'T; Dodge'
- con8.TextColor3 = Color3.new(255,255,255)
- con8.Font = 'ArialBold'
- con8.Position = UDim2.new(0,0,0,163)
- con8.FontSize = 'Size18'
- con8.Size = UDim2.new(1,0,0,23)
- tb.MouseButton1Down:connect(function()
- if tb.Text == 'Open Controls' then
- tb.Text = 'Close Controls'
- frame:TweenPosition(UDim2.new(1,-201,0,448),'Out','Quint',2,true)
- elseif tb.Text == 'Close Controls' then
- frame:TweenPosition(UDim2.new(1,-208,1,0),'In','Quint',2,true)
- tb.Text = 'Open Controls'
- end
- end)
- --End
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