Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- local rp = RealPlayer
- script.Parent = rp.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent then
- for _,f in pairs(t.Functions) do
- f(...)
- end
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=rp then return end
- m.Target = io.Target
- m.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local Mouse = Player:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local _rg = game
- --Metatable for fake service
- local fsmt = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then return s[k] end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end,
- __call = function(self,...)
- local s = rawget(self,"_RealService")
- if s then return s(...) end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
- return setmetatable(t,fsmt)
- end
- --Fake game object
- local g = {
- GetService = function(self,s)
- return self[s]
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- }
- rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
- g.service = g.GetService
- g.RunService = FakeService({
- RenderStepped = _rg:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- setmetatable(g,{
- __index=function(self,s)
- return _rg:GetService(s) or typeof(_rg[s])=="function"
- and function(_,...)return _rg[s](_rg,...)end or _rg[s]
- end,
- __newindex = fsmt.__newindex,
- __call = fsmt.__call
- })
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = g,g.Players.LocalPlayer
- end
- -----Decompiled And Stolen Of Dahnoob, Leaked By Shelter----
- plr = owner
- repeat
- wait(0.4)
- until plr.Character
- chr = plr.Character
- char = plr.Character
- human = chr:FindFirstChild("Humanoid")
- mouse = plr:GetMouse()
- cam = workspace.CurrentCamera
- selected = false
- equipd = false
- tors = chr.Torso
- rarm = chr["Right Arm"]
- larm = chr["Left Arm"]
- rleg = chr["Right Leg"]
- lleg = chr["Left Leg"]
- hrp = chr.HumanoidRootPart
- hed = chr.Head
- anim = human:FindFirstChild("Animator")
- activu = false
- ragged = false
- batting = false
- memeing = false
- hed.face.Texture = "rbxassetid://1049845977"
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v.ClassName == "Accessory" then
- v:Remove()
- end
- end
- hed.BrickColor = BrickColor.new("Bright yellow")
- rarm.BrickColor = BrickColor.new("Bright yellow")
- larm.BrickColor = BrickColor.new("Bright yellow")
- tors.BrickColor = BrickColor.new("Bright blue")
- rleg.BrickColor = BrickColor.new("Br. yellowish green")
- lleg.BrickColor = BrickColor.new("Br. yellowish green")
- for i,v in pairs(char:children()) do
- if v:IsA("Hat") then
- v:Destroy()
- end
- end
- for i,v in pairs(char:children()) do
- if v:IsA("Accessory") then
- v:Destroy()
- end
- end
- for i,v in pairs(char:children()) do
- if v:IsA("Shirt") then
- v:Destroy()
- end
- end
- for i,v in pairs(char:children()) do
- if v:IsA("Pants") then
- v:Destroy()
- end
- end
- local sick = Instance.new("Sound",char)
- sick.SoundId = "rbxassetid://869166432"
- sick.Looped = true
- sick.Volume = 10
- sick:Play()
- Heartbeat = Instance.new("BindableEvent")
- Heartbeat.Name = "Heartbeat"
- Heartbeat.Parent = script
- frame = 0.03333333333333333
- tf = 0
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- for i = 1, math.floor(tf / frame) do
- Heartbeat:Fire()
- end
- tf = tf - frame * math.floor(tf / frame)
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- Heartbeat.Event:wait()
- else
- for i = 1, num do
- Heartbeat.Event:wait()
- end
- end
- end
- tool = Instance.new("Tool")
- tool.CanBeDropped = false
- tool.RequiresHandle = false
- tool.TextureId = "rbxassetid://291302154"
- tool.ToolTip = "NANI"
- tool.Name = "AAAAAAAAAAAAAA"
- tool.Parent = plr.Backpack
- modz = Instance.new("Model")
- modz.Name = "efx"
- modz.Parent = chr
- RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- local nscale = Instance.new("NumberValue")
- nscale.Value = 1
- nscale.Parent = nil
- RightShoulderC0 = CFrame.new(1.5 * nscale.Value, 0.5 * nscale.Value, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RightShoulderC1 = CFrame.new(0, 0.5 * nscale.Value, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- LeftShoulderC0 = CFrame.new(-1.5 * nscale.Value, 0.5 * nscale.Value, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LeftShoulderC1 = CFrame.new(0, 0.5 * nscale.Value, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RightHipC0 = CFrame.new(0.5 * nscale.Value, -1 * nscale.Value, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RightHipC1 = CFrame.new(0, 1 * nscale.Value, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- LeftHipC0 = CFrame.new(-0.5 * nscale.Value, -1 * nscale.Value, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LeftHipC1 = CFrame.new(0 * nscale.Value, 1 * nscale.Value, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RootJointC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- RootJointC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- NeckC0 = CFrame.new(0, 1 * nscale.Value, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- NeckC1 = CFrame.new(0, -0.5 * nscale.Value, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- nscale.Changed:connect(function()
- RightShoulderC0 = CFrame.new(1.5 * nscale.Value, 0.5 * nscale.Value, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RightShoulderC1 = CFrame.new(0, 0.5 * nscale.Value, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- LeftShoulderC0 = CFrame.new(-1.5 * nscale.Value, 0.5 * nscale.Value, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LeftShoulderC1 = CFrame.new(0, 0.5 * nscale.Value, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RightHipC0 = CFrame.new(0.5 * nscale.Value, -1 * nscale.Value, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RightHipC1 = CFrame.new(0, 1 * nscale.Value, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- LeftHipC0 = CFrame.new(-0.5 * nscale.Value, -1 * nscale.Value, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LeftHipC1 = CFrame.new(0 * nscale.Value, 1 * nscale.Value, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RootJointC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- RootJointC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- NeckC0 = CFrame.new(0, 1 * nscale.Value, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- NeckC1 = CFrame.new(0, -0.5 * nscale.Value, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- end)
- RS = tors:FindFirstChild("Right Shoulder")
- LS = tors:FindFirstChild("Left Shoulder")
- RH = tors:FindFirstChild("Right Hip")
- LH = tors:FindFirstChild("Left Hip")
- RJ = hrp:FindFirstChild("RootJoint")
- N = tors:FindFirstChild("Neck")
- cf = CFrame.new
- ang = CFrame.Angles
- rd = math.rad
- rd2 = math.random
- function nooutline(p)
- p.TopSurface, p.BottomSurface, p.LeftSurface, p.RightSurface, p.FrontSurface, p.BottomSurface = 10, 10, 10, 10, 10, 10
- end
- function makepart(color, name, reflec, trans, mater, parnt, cfram)
- local port = Instance.new("Part")
- port.BrickColor = BrickColor.new(color)
- port.Name = name
- port.Transparency = trans
- nooutline(port)
- port.Reflectance = reflec
- port.Material = mater
- port.Anchored = false
- port.CanCollide = false
- port.Locked = true
- port.CFrame = cfram
- port.Size = Vector3.new(0.2, 0.2, 0.2)
- port.Parent = parnt
- return port
- end
- function makemesh(meshtype, scale, meshid, parent)
- local mes = Instance.new("SpecialMesh")
- mes.MeshType = meshtype
- mes.Scale = scale
- if meshtype == "FileMesh" then
- mes.MeshId = meshid
- end
- mes.Parent = parent
- return mes
- end
- function makeweld(parent, p0, p1, c0, c1)
- local wel = Instance.new("Weld")
- wel.Part0 = p0
- wel.Part1 = p1
- wel.C0 = c0
- if c1 ~= nil then
- wel.C1 = c1
- end
- wel.Parent = parent
- return wel
- end
- local lauf1 = Instance.new("Sound")
- lauf1.SoundId = "rbxassetid://725969678"
- lauf1.Volume = 1.5
- lauf1.Pitch = 1
- lauf1.Parent = hrp
- function lerpz(joint, prop, cfrmz, alp)
- joint[prop] = joint[prop]:lerp(cfrmz, alp)
- end
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- function resetlerp()
- RJ.C0 = RJC0
- RJ.C1 = RJC1
- N.C0 = NC0
- N.C1 = NC1
- RS.C0 = RSC0
- RS.C1 = RSC1
- LS.C0 = LSC0
- LS.C1 = LSC1
- RH.C0 = RHC0
- RH.C1 = RHC1
- LH.C0 = LHC0
- LH.C1 = LHC1
- end
- function test()
- if selected == false or activu == true then
- return
- end
- if ragged == false then
- ragged = true
- human.PlatformStand = true
- if rarm and tors:FindFirstChild("Right Shoulder") then
- tors:FindFirstChild("Right Shoulder"):Destroy()
- makegloo(tors, RightShoulderC0, RightShoulderC1, tors, rarm, "Right Shoulder")
- maketouchy(rarm, rarm, CFrame.new(0, 0.5, 0))
- end
- if larm and tors:FindFirstChild("Left Shoulder") then
- tors:FindFirstChild("Left Shoulder"):Destroy()
- makegloo(tors, LeftShoulderC0, LeftShoulderC1, tors, larm, "Left Shoulder")
- maketouchy(larm, larm, CFrame.new(0, 0.5, 0))
- end
- if rleg and tors:FindFirstChild("Right Hip") then
- tors:FindFirstChild("Right Hip"):Destroy()
- makegloo(tors, RightHipC0, RightHipC1, tors, rleg, "Right Hip")
- maketouchy(rleg, rleg, CFrame.new(0, 0.5, 0))
- end
- if lleg and tors:FindFirstChild("Left Hip") then
- tors:FindFirstChild("Left Hip"):Destroy()
- makegloo(tors, LeftHipC0, LeftHipC1, tors, lleg, "Left Hip")
- maketouchy(lleg, lleg, CFrame.new(0, 0.5, 0))
- end
- elseif ragged == true then
- ragged = false
- human.Jump = true
- if rarm and tors:FindFirstChild("Right Shoulder") then
- tors:FindFirstChild("Right Shoulder"):Destroy()
- makejoint(tors, RSC0, RSC1, tors, rarm, "Right Shoulder")
- rarm:FindFirstChild("touchy"):Destroy()
- end
- if larm and tors:FindFirstChild("Left Shoulder") then
- tors:FindFirstChild("Left Shoulder"):Destroy()
- makejoint(tors, LSC0, LSC1, tors, larm, "Left Shoulder")
- larm:FindFirstChild("touchy"):Destroy()
- end
- if rleg and tors:FindFirstChild("Right Hip") then
- tors:FindFirstChild("Right Hip"):Destroy()
- makejoint(tors, RHC0, RHC1, tors, rleg, "Right Hip")
- rleg:FindFirstChild("touchy"):Destroy()
- end
- if lleg and tors:FindFirstChild("Left Hip") then
- tors:FindFirstChild("Left Hip"):Destroy()
- makejoint(tors, LHC0, LHC1, tors, lleg, "Left Hip")
- lleg:FindFirstChild("touchy"):Destroy()
- end
- RS = tors:FindFirstChild("Right Shoulder")
- LS = tors:FindFirstChild("Left Shoulder")
- RH = tors:FindFirstChild("Right Hip")
- LH = tors:FindFirstChild("Left Hip")
- RJ = hrp:FindFirstChild("RootJoint")
- N = tors:FindFirstChild("Neck")
- end
- end
- function makegloo(paren, co, ci, parto, parti, nam)
- local gloo = Instance.new("Glue")
- gloo.Name = nam
- gloo.C0 = co
- gloo.C1 = ci
- gloo.Part0 = parto
- gloo.Part1 = parti
- gloo.Parent = paren
- end
- function makejoint(paren, co, ci, parto, parti, nam)
- local gloo = Instance.new("Motor6D")
- gloo.Name = nam
- gloo.C0 = co
- gloo.C1 = ci
- gloo.Part0 = parto
- gloo.Part1 = parti
- gloo.Parent = paren
- end
- function maketouchy(parent, limb, cframe)
- local pr = Instance.new("Part")
- pr.Name = "touchy"
- pr.Size = Vector3.new(1 * nscale.Value, 1 * nscale.Value, 1 * nscale.Value)
- pr.Transparency = 1
- pr.CustomPhysicalProperties = PhysicalProperties.new(0.55, 0.3, 0.5)
- pr.CanCollide = true
- pr.Anchored = false
- pr.Parent = parent
- local w = Instance.new("Weld")
- w.Part0 = pr
- w.Part1 = limb
- w.C0 = cframe
- w.Parent = pr
- end
- local clibat, spec, dipperrot
- local dipperhat = chr:FindFirstChild("DXD_DipperHat")
- if dipperhat then
- dipperrot = dipperhat.Handle.HatAttachment.Rotation
- end
- function bat()
- if selected == false or activu == true then
- return
- end
- if batting == false then
- batting = true
- dipperhat = chr:FindFirstChild("DXD_DipperHat")
- if dipperhat then
- dipperrot = dipperhat.Handle.HatAttachment.Rotation
- else
- dipperhat = nil
- end
- do
- local bmod = Instance.new("Model")
- bmod.Name = "bmodel"
- bmod.Parent = chr
- local hnd = makepart("Br. yellowish green", "hnd", 0, 0, "SmoothPlastic", bmod, rarm.CFrame)
- local hmes = makemesh("Head", Vector3.new(2, 9, 2), nil, hnd)
- local hwel = makeweld(hnd, hnd, rarm, ang(rd(90), rd(0), rd(0)) * cf(0, 1, 0), nil)
- local pt1 = makepart("Bright yellow", "pt1", 0, 0, "SmoothPlastic", bmod, rarm.CFrame)
- local p1m = makemesh("Head", Vector3.new(2.5, 2.5, 2.5), nil, pt1)
- local p1w = makeweld(pt1, pt1, hnd, ang(rd(0), rd(0), rd(0)) * cf(0, 1, 0), nil)
- local pt2 = makepart("Bright yellow", "pt2", 0, 0, "SmoothPlastic", bmod, rarm.CFrame)
- local p2m = makemesh("FileMesh", Vector3.new(0.375, 0.375, 0.375), "rbxassetid://250640098", pt2)
- p2m.TextureId = "rbxassetid://250639536"
- local p2w = makeweld(pt2, pt2, hnd, ang(rd(180), rd(180), rd(0)) * cf(0, 1.225, 0.075), nil)
- local pt3 = makepart("Bright yellow", "pt3", 0, 0, "SmoothPlastic", bmod, rarm.CFrame)
- local p3m = makemesh("Head", Vector3.new(2.5, 2.5, 2.5), nil, pt3)
- local p3w = makeweld(pt3, pt3, hnd, ang(rd(0), rd(0), rd(0)) * cf(0, -1, 0), nil)
- local pt4 = makepart("Bright yellow", "pt4", 0, 0, "SmoothPlastic", bmod, rarm.CFrame)
- local p4m = makemesh("FileMesh", Vector3.new(0.025, 0.025, 0.025), "rbxassetid://703458158", pt4)
- local p4w = makeweld(pt4, pt4, hnd, ang(rd(180), rd(0), rd(0)) * cf(0, -1.25, 0), nil)
- local pt5 = makepart("Bright yellow", "pt5", 0, 0, "SmoothPlastic", bmod, rarm.CFrame)
- local p5m = makemesh("Cylinder", Vector3.new(21.5, 6.25, 6.25), nil, pt5)
- local p5w = makeweld(pt5, pt5, hnd, ang(rd(0), rd(0), rd(90)) * cf(0, -4.025, 0), nil)
- local pt6 = makepart("Bright yellow", "pt6", 0, 0, "SmoothPlastic", bmod, rarm.CFrame)
- local p6m = makemesh("Head", Vector3.new(6.5, 6.5, 6.5), nil, pt6)
- local p6w = makeweld(pt6, pt6, hnd, ang(rd(0), rd(0), rd(0)) * cf(0, -6.05, 0), nil)
- local pt7 = makepart("Bright yellow", "pt7", 0, 0, "SmoothPlastic", bmod, rarm.CFrame)
- local p7m = makemesh("FileMesh", Vector3.new(0.95, 0.95, 0.95), "rbxassetid://272942659", pt7)
- p7m.TextureId = "rbxassetid://272942750"
- local p7w = makeweld(pt7, pt7, hnd, ang(rd(0), rd(90), rd(0)) * cf(0, -6.2, 0), nil)
- local swingwoo = Instance.new("Sound")
- swingwoo.SoundId = "rbxassetid://10209640"
- swingwoo.Pitch = rd2(10, 11) / 10
- swingwoo.Name = "sweae"
- swingwoo.Volume = 1
- swingwoo.Parent = hrp
- clibat = tool.Activated:connect(function()
- if selected == false or activu == true or ragged == true then
- return
- end
- activu = true
- for _ = 1, 5 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0.5, 0) * ang(rd(-20), rd(10), rd(-40)), 0.7)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(20), rd(-20), rd(179)), 0.7)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-20), rd(20), rd(30)), 0.7)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(-30)), 0.7)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-20), rd(-110)), 0.7)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- end
- local bon = Instance.new("Sound")
- bon.SoundId = "rbxassetid://135436482"
- bon.Pitch = rd2(10, 12) / 10
- bon.Volume = 1
- bon.Parent = hrp
- game.Debris:AddItem(bon, 1)
- bon:Play()
- swingwoo:Play()
- for X = 1, 5 do
- swait()
- if X > 1 then
- hito(pt5, 5, 10, 0.2, hrp.CFrame.lookVector * 25, Vector3.new(0, rd2(-5, 5), rd2(-40, 40)))
- end
- lerpz(RJ, "C0", RJC0 * cf(0, -0.5, 0) * ang(rd(60), rd(-10), rd(30)), 0.7)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(20), rd(20), rd(40)), 0.7)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-70), rd(20), rd(30)), 0.7)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(20), rd(-40), rd(80)), 0.7)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-20), rd(60)), 0.7)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- end
- activu = false
- end)
- spec = mouse.KeyDown:connect(function(keya)
- if selected == false or activu == true or ragged == true then
- return
- end
- if keya == "e" then
- activu = true
- local speed = human.WalkSpeed
- human.WalkSpeed = 0
- human:SetStateEnabled(3, false)
- local function expa()
- local sond = Instance.new("Sound")
- sond.Volume = 1.25
- sond.Pitch = 1
- sond.EmitterSize = 15
- sond.SoundId = "rbxassetid://315152748"
- sond.Parent = pt6
- sond:Play()
- for _ = 1, 3 do
- swait()
- hmes.Scale = hmes.Scale:lerp(Vector3.new(6, 27, 6), 0.7)
- p1m.Scale = p1m.Scale:lerp(Vector3.new(7.5, 7.5, 7.5), 0.7)
- p1w.C0 = p1w.C0:lerp(ang(rd(0), rd(0), rd(0)) * cf(0, 3, 0), 0.7)
- p2m.Scale = p2m.Scale:lerp(Vector3.new(1.125, 1.125, 1.125), 0.7)
- p2w.C0 = p2w.C0:lerp(ang(rd(180), rd(180), rd(0)) * cf(0, 3.6750000000000003, 0.22499999999999998), 0.7)
- p3m.Scale = p3m.Scale:lerp(Vector3.new(7.5, 7.5, 7.5), 0.7)
- p3w.C0 = p3w.C0:lerp(ang(rd(0), rd(0), rd(0)) * cf(0, -3, 0), 0.7)
- p4m.Scale = p4m.Scale:lerp(Vector3.new(0.07500000000000001, 0.07500000000000001, 0.07500000000000001), 0.7)
- p4w.C0 = p4w.C0:lerp(ang(rd(180), rd(0), rd(0)) * cf(0, -3.75, 0), 0.7)
- p5m.Scale = p5m.Scale:lerp(Vector3.new(64.5, 18.75, 18.75), 0.7)
- p5w.C0 = p5w.C0:lerp(ang(rd(0), rd(0), rd(90)) * cf(0, -12.075000000000001, 0), 0.7)
- p6m.Scale = p6m.Scale:lerp(Vector3.new(19.5, 19.5, 19.5), 0.7)
- p6w.C0 = p6w.C0:lerp(ang(rd(0), rd(0), rd(0)) * cf(0, -18.15, 0), 0.7)
- p7m.Scale = p7m.Scale:lerp(Vector3.new(2.8499999999999996, 2.8499999999999996, 2.8499999999999996), 0.7)
- p7w.C0 = p7w.C0:lerp(ang(rd(0), rd(90), rd(0)) * cf(0, -18.6, 0), 0.7)
- end
- for _ = 1, 5 do
- swait()
- hmes.Scale = hmes.Scale:lerp(Vector3.new(4, 18, 4), 0.7)
- p1m.Scale = p1m.Scale:lerp(Vector3.new(5, 5, 5), 0.7)
- p1w.C0 = p1w.C0:lerp(ang(rd(0), rd(0), rd(0)) * cf(0, 2, 0), 0.7)
- p2m.Scale = p2m.Scale:lerp(Vector3.new(0.75, 0.75, 0.75), 0.7)
- p2w.C0 = p2w.C0:lerp(ang(rd(180), rd(180), rd(0)) * cf(0, 2.45, 0.15), 0.7)
- p3m.Scale = p3m.Scale:lerp(Vector3.new(5, 5, 5), 0.7)
- p3w.C0 = p3w.C0:lerp(ang(rd(0), rd(0), rd(0)) * cf(0, -2, 0), 0.7)
- p4m.Scale = p4m.Scale:lerp(Vector3.new(0.05, 0.05, 0.05), 0.7)
- p4w.C0 = p4w.C0:lerp(ang(rd(180), rd(0), rd(0)) * cf(0, -2.5, 0), 0.7)
- p5m.Scale = p5m.Scale:lerp(Vector3.new(43, 12.5, 12.5), 0.7)
- p5w.C0 = p5w.C0:lerp(ang(rd(0), rd(0), rd(90)) * cf(0, -8.05, 0), 0.7)
- p6m.Scale = p6m.Scale:lerp(Vector3.new(13, 13, 13), 0.7)
- p6w.C0 = p6w.C0:lerp(ang(rd(0), rd(0), rd(0)) * cf(0, -12.1, 0), 0.7)
- p7m.Scale = p7m.Scale:lerp(Vector3.new(1.9, 1.9, 1.9), 0.7)
- p7w.C0 = p7w.C0:lerp(ang(rd(0), rd(90), rd(0)) * cf(0, -12.4, 0), 0.7)
- end
- sond.Pitch = 0.75
- sond:Play()
- for _ = 1, 3 do
- swait()
- hmes.Scale = hmes.Scale:lerp(Vector3.new(12, 54, 12), 0.7)
- p1m.Scale = p1m.Scale:lerp(Vector3.new(15, 15, 15), 0.7)
- p1w.C0 = p1w.C0:lerp(ang(rd(0), rd(0), rd(0)) * cf(0, 6, 0), 0.7)
- p2m.Scale = p2m.Scale:lerp(Vector3.new(2.25, 2.25, 2.25), 0.7)
- p2w.C0 = p2w.C0:lerp(ang(rd(180), rd(180), rd(0)) * cf(0, 7.3500000000000005, 0.44999999999999996), 0.7)
- p3m.Scale = p3m.Scale:lerp(Vector3.new(15, 15, 15), 0.7)
- p3w.C0 = p3w.C0:lerp(ang(rd(0), rd(0), rd(0)) * cf(0, -6, 0), 0.7)
- p4m.Scale = p4m.Scale:lerp(Vector3.new(0.15000000000000002, 0.15000000000000002, 0.15000000000000002), 0.7)
- p4w.C0 = p4w.C0:lerp(ang(rd(180), rd(0), rd(0)) * cf(0, -7.5, 0), 0.7)
- p5m.Scale = p5m.Scale:lerp(Vector3.new(129, 37.5, 37.5), 0.7)
- p5w.C0 = p5w.C0:lerp(ang(rd(0), rd(0), rd(90)) * cf(0, -24.150000000000002, 0), 0.7)
- p6m.Scale = p6m.Scale:lerp(Vector3.new(39, 39, 39), 0.7)
- p6w.C0 = p6w.C0:lerp(ang(rd(0), rd(0), rd(0)) * cf(0, -36.3, 0), 0.7)
- p7m.Scale = p7m.Scale:lerp(Vector3.new(5.699999999999999, 5.699999999999999, 5.699999999999999), 0.7)
- p7w.C0 = p7w.C0:lerp(ang(rd(0), rd(90), rd(0)) * cf(0, -37.2, 0), 0.7)
- end
- for _ = 1, 5 do
- swait()
- hmes.Scale = hmes.Scale:lerp(Vector3.new(8, 36, 8), 0.7)
- p1m.Scale = p1m.Scale:lerp(Vector3.new(10, 10, 10), 0.7)
- p1w.C0 = p1w.C0:lerp(ang(rd(0), rd(0), rd(0)) * cf(0, 4, 0), 0.7)
- p2m.Scale = p2m.Scale:lerp(Vector3.new(1.5, 1.5, 1.5), 0.7)
- p2w.C0 = p2w.C0:lerp(ang(rd(180), rd(180), rd(0)) * cf(0, 4.9, 0.3), 0.7)
- p3m.Scale = p3m.Scale:lerp(Vector3.new(10, 10, 10), 0.7)
- p3w.C0 = p3w.C0:lerp(ang(rd(0), rd(0), rd(0)) * cf(0, -4, 0), 0.7)
- p4m.Scale = p4m.Scale:lerp(Vector3.new(0.1, 0.1, 0.1), 0.7)
- p4w.C0 = p4w.C0:lerp(ang(rd(180), rd(0), rd(0)) * cf(0, -5, 0), 0.7)
- p5m.Scale = p5m.Scale:lerp(Vector3.new(86, 25, 25), 0.7)
- p5w.C0 = p5w.C0:lerp(ang(rd(0), rd(0), rd(90)) * cf(0, -16.1, 0), 0.7)
- p6m.Scale = p6m.Scale:lerp(Vector3.new(26, 26, 26), 0.7)
- p6w.C0 = p6w.C0:lerp(ang(rd(0), rd(0), rd(0)) * cf(0, -24.2, 0), 0.7)
- p7m.Scale = p7m.Scale:lerp(Vector3.new(3.8, 3.8, 3.8), 0.7)
- p7w.C0 = p7w.C0:lerp(ang(rd(0), rd(90), rd(0)) * cf(0, -24.8, 0), 0.7)
- end
- sond.Pitch = 0.4
- sond:Play()
- game.Debris:AddItem(sond, 2)
- for _ = 1, 3 do
- swait()
- hmes.Scale = hmes.Scale:lerp(Vector3.new(18, 81, 18), 0.7)
- p1m.Scale = p1m.Scale:lerp(Vector3.new(22.5, 22.5, 22.5), 0.7)
- p1w.C0 = p1w.C0:lerp(ang(rd(0), rd(0), rd(0)) * cf(0, 9, 0), 0.7)
- p2m.Scale = p2m.Scale:lerp(Vector3.new(3.375, 3.375, 3.375), 0.7)
- p2w.C0 = p2w.C0:lerp(ang(rd(180), rd(180), rd(0)) * cf(0, 11.025, 0.6749999999999999), 0.7)
- p3m.Scale = p3m.Scale:lerp(Vector3.new(22.5, 22.5, 22.5), 0.7)
- p3w.C0 = p3w.C0:lerp(ang(rd(0), rd(0), rd(0)) * cf(0, -9, 0), 0.7)
- p4m.Scale = p4m.Scale:lerp(Vector3.new(0.225, 0.225, 0.225), 0.7)
- p4w.C0 = p4w.C0:lerp(ang(rd(180), rd(0), rd(0)) * cf(0, -11.25, 0), 0.7)
- p5m.Scale = p5m.Scale:lerp(Vector3.new(193.5, 56.25, 56.25), 0.7)
- p5w.C0 = p5w.C0:lerp(ang(rd(0), rd(0), rd(90)) * cf(0, -36.225, 0), 0.7)
- p6m.Scale = p6m.Scale:lerp(Vector3.new(58.5, 58.5, 58.5), 0.7)
- p6w.C0 = p6w.C0:lerp(ang(rd(0), rd(0), rd(0)) * cf(0, -54.449999999999996, 0), 0.7)
- p7m.Scale = p7m.Scale:lerp(Vector3.new(5.699999999999999, 8.549999999999999, 8.549999999999999), 0.7)
- p7w.C0 = p7w.C0:lerp(ang(rd(0), rd(90), rd(0)) * cf(0, -55.800000000000004, 0), 0.7)
- end
- for _ = 1, 5 do
- swait()
- hmes.Scale = hmes.Scale:lerp(Vector3.new(14, 63, 14), 0.7)
- p1m.Scale = p1m.Scale:lerp(Vector3.new(17.5, 17.5, 17.5), 0.7)
- p1w.C0 = p1w.C0:lerp(ang(rd(0), rd(0), rd(0)) * cf(0, 7, 0), 0.7)
- p2m.Scale = p2m.Scale:lerp(Vector3.new(2.625, 2.625, 2.625), 0.7)
- p2w.C0 = p2w.C0:lerp(ang(rd(180), rd(180), rd(0)) * cf(0, 8.575000000000001, 0.525), 0.7)
- p3m.Scale = p3m.Scale:lerp(Vector3.new(17.5, 17.5, 17.5), 0.7)
- p3w.C0 = p3w.C0:lerp(ang(rd(0), rd(0), rd(0)) * cf(0, -7, 0), 0.7)
- p4m.Scale = p4m.Scale:lerp(Vector3.new(0.17500000000000002, 0.17500000000000002, 0.17500000000000002), 0.7)
- p4w.C0 = p4w.C0:lerp(ang(rd(180), rd(0), rd(0)) * cf(0, -8.75, 0), 0.7)
- p5m.Scale = p5m.Scale:lerp(Vector3.new(150.5, 43.75, 43.75), 0.7)
- p5w.C0 = p5w.C0:lerp(ang(rd(0), rd(0), rd(90)) * cf(0, -28.175000000000004, 0), 0.7)
- p6m.Scale = p6m.Scale:lerp(Vector3.new(45.5, 45.5, 45.5), 0.7)
- p6w.C0 = p6w.C0:lerp(ang(rd(0), rd(0), rd(0)) * cf(0, -42.35, 0), 0.7)
- p7m.Scale = p7m.Scale:lerp(Vector3.new(6.6499999999999995, 6.6499999999999995, 6.6499999999999995), 0.7)
- p7w.C0 = p7w.C0:lerp(ang(rd(0), rd(90), rd(0)) * cf(0, -43.4, 0), 0.7)
- end
- end
- for _ = 1, 9 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.5)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(10), rd(0), rd(0)), 0.5)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-20), rd(0), rd(-10)), 0.5)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C0", LSC0 * cf(0, 0.2, -0.2) * ang(rd(70), rd(-60), rd(-100)), 0.5)
- if dipperhat then
- dipperhat.Handle.HatAttachment.Rotation = dipperhat.Handle.HatAttachment.Rotation:lerp(dipperrot + Vector3.new(0, 0, 0), 0.3)
- end
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(-10)), 0.5)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.5)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- end
- for _ = 1, 9 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.5)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(10), rd(0), rd(0)), 0.5)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-20), rd(0), rd(-10)), 0.5)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(35), rd(-50), rd(-100)), 0.3)
- if dipperhat then
- dipperhat.Handle.HatAttachment.Rotation = dipperhat.Handle.HatAttachment.Rotation:lerp(dipperrot + Vector3.new(15, 0, 0), 0.3)
- end
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(-10)), 0.5)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.5)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- end
- for _ = 1, 30 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(1.1, 0.6, 0) * ang(rd(0), rd(0), rd(-120)), 0.2)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(5), rd(0), rd(-20)), 0.2)
- lerpz(RS, "C0", RSC0 * cf(0, 0.4, 0.2) * ang(rd(80), rd(-20), rd(80)), 0.2)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(LS, "C0", LSC0 * cf(0, -0.2, -0.7) * ang(rd(-20), rd(-60), rd(-80)), 0.2)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-20), rd(-5)), 0.2)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(LH, "C0", LHC0 * cf(0.4, 0, -0.4) * ang(rd(-10), rd(70), rd(-5)), 0.2)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- end
- expa()
- for O = 1, 10 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0.3, 0) * ang(rd(0), rd(0), rd(60)), 0.001 + O * 0.01)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(5), rd(0), rd(-20)), 0.001 + O * 0.01)
- lerpz(RS, "C0", RSC0 * cf(0, 0.4, 0.2) * ang(rd(80), rd(-20), rd(80)), 0.001 + O * 0.01)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.001 + O * 0.01)
- lerpz(LS, "C0", LSC0 * cf(0, -0.2, -0.7) * ang(rd(-20), rd(-60), rd(-80)), 0.001 + O * 0.01)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.001 + O * 0.01)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-20), rd(-5)), 0.001 + O * 0.01)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.001 + O * 0.01)
- lerpz(LH, "C0", LHC0 * cf(0.4, 0, -0.4) * ang(rd(-10), rd(70), rd(-5)), 0.001 + O * 0.01)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.001 + O * 0.01)
- end
- local whoooo = Instance.new("Sound")
- whoooo.Volume = 3
- whoooo.TimePosition = 0.15
- whoooo.Pitch = 0.5
- whoooo.SoundId = "rbxassetid://320557353"
- whoooo.Parent = pt5
- whoooo:Play()
- game.Debris:AddItem(whoooo, 2)
- for O = 1, 6 do
- swait()
- hito(pt5, 25, 40, 0.75, hrp.CFrame.rightVector * -100 + Vector3.new(0, 50, 0), Vector3.new(0, rd2(-25, 25), rd2(-160, 160)))
- lerpz(RJ, "C0", RJC0 * cf(0.9, -0.7, 0) * ang(rd(0), rd(0), rd(120)), 0.1 + O * 0.05)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(5), rd(0), rd(-20)), 0.1 + O * 0.05)
- lerpz(RS, "C0", RSC0 * cf(0, 0.4, 0.2) * ang(rd(80), rd(20), rd(20)), 0.1 + O * 0.05)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1 + O * 0.05)
- lerpz(LS, "C0", LSC0 * cf(0, -0.2, -0.7) * ang(rd(-20), rd(-60), rd(-80)), 0.1 + O * 0.05)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1 + O * 0.05)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-20), rd(-5)), 0.1 + O * 0.05)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1 + O * 0.05)
- lerpz(LH, "C0", LHC0 * cf(0.4, 0, -0.4) * ang(rd(-10), rd(70), rd(-5)), 0.1 + O * 0.05)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1 + O * 0.05)
- end
- for O = 1, 13 do
- swait()
- hmes.Scale = hmes.Scale:lerp(Vector3.new(2, 9, 2), 0.05 + O * 0.075)
- p1m.Scale = p1m.Scale:lerp(Vector3.new(2.5, 2.5, 2.5), 0.05 + O * 0.075)
- p1w.C0 = p1w.C0:lerp(ang(rd(0), rd(0), rd(0)) * cf(0, 1, 0), 0.05 + O * 0.075)
- p2m.Scale = p2m.Scale:lerp(Vector3.new(0.375, 0.375, 0.375), 0.05 + O * 0.075)
- p2w.C0 = p2w.C0:lerp(ang(rd(180), rd(180), rd(0)) * cf(0, 1.225, 0.075), 0.05 + O * 0.075)
- p3m.Scale = p3m.Scale:lerp(Vector3.new(2.5, 2.5, 2.5), 0.05 + O * 0.075)
- p3w.C0 = p3w.C0:lerp(ang(rd(0), rd(0), rd(0)) * cf(0, -1, 0), 0.05 + O * 0.075)
- p4m.Scale = p4m.Scale:lerp(Vector3.new(0.025, 0.025, 0.025), 0.05 + O * 0.075)
- p4w.C0 = p4w.C0:lerp(ang(rd(180), rd(0), rd(0)) * cf(0, -1.25, 0), 0.05 + O * 0.075)
- p5m.Scale = p5m.Scale:lerp(Vector3.new(21.5, 6.25, 6.25), 0.05 + O * 0.075)
- p5w.C0 = p5w.C0:lerp(ang(rd(0), rd(0), rd(90)) * cf(0, -4.025, 0), 0.05 + O * 0.075)
- p6m.Scale = p6m.Scale:lerp(Vector3.new(6.5, 6.5, 6.5), 0.05 + O * 0.075)
- p6w.C0 = p6w.C0:lerp(ang(rd(0), rd(0), rd(0)) * cf(0, -6.05, 0), 0.05 + O * 0.075)
- p7m.Scale = p7m.Scale:lerp(Vector3.new(0.95, 0.95, 0.95), 0.05 + O * 0.075)
- p7w.C0 = p7w.C0:lerp(ang(rd(0), rd(90), rd(0)) * cf(0, -6.2, 0), 0.05 + O * 0.075)
- lerpz(RJ, "C0", RJC0 * cf(1.1, -0.8, 0) * ang(rd(0), rd(0), rd(150)), 0.05 + O * 0.075)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(5), rd(0), rd(-20)), 0.05 + O * 0.075)
- lerpz(RS, "C0", RSC0 * cf(0, 0.4, 0.2) * ang(rd(80), rd(30), rd(10)), 0.05 + O * 0.075)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05 + O * 0.075)
- lerpz(LS, "C0", LSC0 * cf(0, -0.2, -0.7) * ang(rd(20), rd(20), rd(-20)), 0.05 + O * 0.075)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05 + O * 0.075)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-20), rd(-5)), 0.05 + O * 0.075)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05 + O * 0.075)
- lerpz(LH, "C0", LHC0 * cf(0.4, 0, -0.4) * ang(rd(-10), rd(70), rd(-5)), 0.05 + O * 0.075)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05 + O * 0.075)
- end
- if dipperhat then
- dipperhat.Handle.HatAttachment.Rotation = dipperrot
- end
- human.WalkSpeed = speed
- human:SetStateEnabled(3, true)
- activu = false
- end
- if keya == "q" then
- activu = true
- do
- local checkkey = true
- local keyingup = mouse.KeyUp:connect(function(xzx)
- if xzx == "q" then
- checkkey = false
- end
- end)
- repeat
- for _ = 1, 2 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0.5, 0) * ang(rd(-20), rd(10), rd(-40)), 0.7)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.7)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(20), rd(-20), rd(179)), 0.7)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-20), rd(20), rd(30)), 0.7)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(-30)), 0.7)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-20), rd(-110)), 0.7)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- end
- swingwoo:Play()
- for T = 1, 2 do
- swait()
- if T == 2 then
- hito(pt5, 5, 4, 0.03, hrp.CFrame.lookVector * 10, Vector3.new(0, rd2(-2, 2), rd2(-10, 10)))
- end
- lerpz(RJ, "C0", RJC0 * cf(0, -0.5, 0) * ang(rd(60), rd(-10), rd(30)), 0.7)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(20), rd(20), rd(40)), 0.7)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-70), rd(20), rd(30)), 0.7)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(20), rd(-40), rd(80)), 0.7)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-20), rd(60)), 0.7)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- end
- for _ = 1, 2 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0.5, 0) * ang(rd(-30), rd(20), rd(0)), 0.7)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.7)
- lerpz(RS, "C0", RSC0 * cf(0, 0.5, 0) * ang(rd(60), rd(20), rd(179)), 0.7)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-40), rd(20), rd(30)), 0.7)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(-30)), 0.7)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-30), rd(20), rd(35)), 0.7)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- end
- swingwoo:Play()
- for T = 1, 2 do
- swait()
- if T == 2 then
- hito(pt5, 5, 4, 0.03, hrp.CFrame.lookVector * 10, Vector3.new(0, rd2(-2, 2), rd2(-10, 10)))
- end
- lerpz(RJ, "C0", RJC0 * cf(0, -0.5, 0) * ang(rd(40), rd(40), rd(0)), 0.7)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.7)
- lerpz(RS, "C0", RSC0 * cf(0, 0.5, 0) * ang(rd(60), rd(20), rd(30)), 0.7)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-70), rd(20), rd(30)), 0.7)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(-30)), 0.7)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-30), rd(20), rd(-65)), 0.7)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.7)
- end
- until not checkkey
- keyingup:Disconnect()
- activu = false
- end
- end
- if keya == "f" then
- activu = true
- do
- local speed = human.WalkSpeed
- human.WalkSpeed = 2
- human:SetStateEnabled(3, false)
- local checkkey = true
- local chargecounter = 0
- local keyingup = mouse.KeyUp:connect(function(xzx)
- if xzx == "f" then
- checkkey = false
- end
- end)
- local firederp
- for _ = 1, 8 do
- swait()
- hwel.C0 = hwel.C0:lerp(ang(rd(65), rd(0), rd(0)) * cf(0, 1, 0), 0.6)
- lerpz(RJ, "C0", RJC0 * cf(0.5, 0.5, 0) * ang(rd(0), rd(0), rd(-70)), 0.5)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(10), rd(0), rd(60)), 0.5)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(70), rd(-10), rd(80)), 0.5)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C0", LSC0 * cf(-0.3, -0.1, -1) * ang(rd(-10), rd(-70), rd(-75)), 0.5)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(-20), rd(0)), 0.5)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(-10), rd(5)), 0.5)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C0", LHC0 * cf(0.5, 0, -0.4) * ang(rd(0), rd(80), rd(-5)), 0.5)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(5), rd(0), rd(0)), 0.5)
- end
- repeat
- swait()
- chargecounter = chargecounter + 1
- lerpz(RS, "C0", RSC0 * cf(rd2(-5, 5) / 100, rd2(-5, 5) / 100, rd2(-5, 5) / 100) * ang(rd(rd2(65, 75)), rd(rd2(-15, 5)), rd(rd2(75, 85))), 0.05 + chargecounter * 0.019)
- lerpz(LS, "C0", LSC0 * cf(-0.3, -0.1, -1) * ang(rd(rd2(-15, -5)), rd(rd2(-75, -65)), rd(rd2(-80, -70))), 0.05 + chargecounter * 0.019)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(rd2(-25, -15)), rd(0)), 0.05 + chargecounter * 0.019)
- if chargecounter > 15 and firederp == nil then
- firederp = Instance.new("Fire")
- firederp.Parent = pt5
- end
- until not checkkey or chargecounter > 50
- swingwoo:Play()
- for U = 1, 10 do
- swait()
- if U < 3 then
- hito(pt5, 5, 10 + chargecounter / 10, 0.2, hrp.CFrame.lookVector * (80 + chargecounter * 3) + Vector3.new(0, 6 + 6 * (chargecounter / 5), 0), Vector3.new(0, rd2(-25, 25) * (chargecounter / 25), rd2(-80, 80) * (chargecounter / 25)))
- if chargecounter > 15 then
- tagexplode(pt5, 5, 0.65)
- end
- end
- hwel.C0 = hwel.C0:lerp(ang(rd(135), rd(0), rd(0)) * cf(0, 1, 0), 0.6)
- lerpz(RJ, "C0", RJC0 * cf(0.5, -0.5, 0) * ang(rd(0), rd(0), rd(50)), 0.6)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(-30)), 0.6)
- lerpz(RS, "C0", RSC0 * cf(0.75, 0.5, -0.5) * ang(rd(0), rd(60), rd(120)), 0.4)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(100), rd(0)), 0.4)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-10), rd(20), rd(-125)), 0.4)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(-20), rd(0)), 0.4)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(-10), rd(5)), 0.6)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(-10), rd(-6)), 0.6)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(5), rd(0), rd(0)), 0.6)
- end
- if firederp then
- firederp:Destroy()
- end
- swait(10)
- hwel.C0 = ang(rd(90), rd(0), rd(0)) * cf(0, 1, 0)
- keyingup:Disconnect()
- human.WalkSpeed = speed
- human:SetStateEnabled(3, true)
- activu = false
- end
- end
- end)
- end
- elseif batting == true then
- batting = false
- clibat:Disconnect()
- spec:Disconnect()
- hrp.sweae:Destroy()
- local batmod = chr:FindFirstChild("bmodel")
- batmod.hnd.Weld:Destroy()
- batmod.PrimaryPart = batmod.hnd
- batmod:SetPrimaryPartCFrame(rarm.CFrame * ang(rd(-90), rd(0), rd(0)) * cf(0, 0, -1))
- for _, A in pairs(batmod:GetChildren()) do
- if A.ClassName == "Part" then
- A.CanCollide = true
- A.Anchored = false
- end
- end
- batmod.Parent = workspace
- game.Debris:AddItem(batmod, 8)
- end
- end
- local movin = false
- local cliham, hamspec
- function ham()
- if batting == false then
- batting = true
- do
- local bmod = Instance.new("Model")
- bmod.Name = "bmodel"
- bmod.Parent = chr
- local makemotor = function(parent, p0, p1, c0, c1)
- local wel = Instance.new("Motor6D")
- wel.Part0 = p0
- wel.Part1 = p1
- wel.C0 = c0
- if c1 ~= nil then
- wel.C1 = c1
- end
- wel.Parent = parent
- return wel
- end
- local hnd = makepart("Br. yellowish green", "hnd", 0, 0, "SmoothPlastic", bmod, hrp.CFrame)
- hnd.Anchored = true
- local hmes = makemesh("Head", Vector3.new(5, 30, 5), nil, hnd)
- movin = true
- hnd.CFrame = hrp.CFrame
- coroutine.resume(coroutine.create(function()
- while hnd.Anchored == true do
- swait()
- if movin then
- hnd.CFrame = hnd.CFrame:lerp(hrp.CFrame * ang(rd(40), rd(0), rd(0)) * cf(0, 11, 0), 0.65)
- end
- end
- end))
- local pt1 = makepart("Br. yellowish green", "pt1", 0, 0, "SmoothPlastic", bmod, hrp.CFrame)
- local p1m = makemesh("Head", Vector3.new(6, 5.5, 5.5), nil, pt1)
- local p1w = makemotor(pt1, pt1, hnd, ang(rd(0), rd(0), rd(0)) * cf(0, 3, 0), nil)
- local pt2 = makepart("Br. yellowish green", "pt2", 0, 0, "SmoothPlastic", bmod, hrp.CFrame)
- local p2m = makemesh("Head", Vector3.new(6, 5.5, 5.5), nil, pt2)
- local p2w = makemotor(pt2, pt2, hnd, ang(rd(0), rd(0), rd(0)) * cf(0, -3, 0), nil)
- local pt3 = makepart("Bright yellow", "pt3", 0, 0, "SmoothPlastic", bmod, hrp.CFrame)
- local p3m = makemesh("Head", Vector3.new(6.5, 6.5, 6.5), nil, pt3)
- local p3w = makemotor(pt3, pt3, hnd, ang(rd(0), rd(0), rd(0)) * cf(0, 3.75, 0), nil)
- local pt4 = makepart("Br. yellowish green", "pt4", 0, 0, "SmoothPlastic", bmod, hrp.CFrame)
- local p4m = makemesh("FileMesh", Vector3.new(1, 1, 1), "rbxassetid://250640098", pt4)
- p4m.TextureId = "rbxassetid://250639536"
- local p4w = makemotor(pt4, pt4, hnd, ang(rd(180), rd(180), rd(0)) * cf(0, 4.25, 0.25), nil)
- local pt5 = makepart("Bright blue", "pt5", 0, 0, "SmoothPlastic", bmod, hrp.CFrame)
- local p5m = makemesh("Head", Vector3.new(5, 90, 4), nil, pt5)
- local p5w = makemotor(pt5, pt5, hnd, ang(rd(0), rd(0), rd(0)) * cf(0, -12, 0), nil)
- local pt6 = makepart("Bright blue", "pt6", 0, 0, "SmoothPlastic", bmod, hrp.CFrame)
- local p6m = makemesh("FileMesh", Vector3.new(0.16, 0.4, 0.16), "rbxassetid://703458158", pt6)
- local p6w = makemotor(pt6, pt6, hnd, ang(rd(180), rd(0), rd(0)) * cf(0, -16, 0), nil)
- local pt7 = makepart("Bright yellow", "pt7", 0, 0, "SmoothPlastic", bmod, hrp.CFrame)
- local p7m = makemesh("Head", Vector3.new(75, 75, 75), nil, pt7)
- local p7w = makemotor(pt7, pt7, hnd, ang(rd(0), rd(90), rd(0)) * cf(0, -27, 0), nil)
- local hdec1 = Instance.new("Decal")
- hdec1.Texture = "rbxasset://textures/face.png"
- hdec1.Face = "Front"
- hdec1.Parent = pt7
- local pt8 = makepart("Bright yellow", "pt8", 0, 1, "SmoothPlastic", bmod, hrp.CFrame)
- local p8m = makemesh("Head", Vector3.new(75, 75, 75), nil, pt8)
- local p8w = makemotor(pt8, pt8, hnd, ang(rd(0), rd(-90), rd(0)) * cf(0, -27, 0), nil)
- local hdec2 = Instance.new("Decal")
- hdec2.Texture = "rbxasset://textures/face.png"
- hdec2.Face = "Front"
- hdec2.Parent = pt8
- local pt9 = makepart("Bright yellow", "pt9", 0, 0, "SmoothPlastic", bmod, hrp.CFrame)
- local p9m = makemesh("FileMesh", Vector3.new(12, 11, 11), "rbxassetid://272942659", pt9)
- local p9w = makemotor(pt9, pt9, hnd, ang(rd(0), rd(90), rd(0)) * cf(0, -30, 0), nil)
- p9m.TextureId = "rbxassetid://272942750"
- local pt10 = makepart("Bright yellow", "pt10", 0, 0, "SmoothPlastic", bmod, hrp.CFrame)
- local p10m = makemesh("Head", Vector3.new(60, 60, 60), nil, pt10)
- local p10w = makemotor(pt10, pt10, pt7, ang(rd(0), rd(0), rd(90)) * cf(11, 0, 0), nil)
- local hdec3 = Instance.new("Decal")
- hdec3.Texture = "rbxasset://textures/face.png"
- hdec3.Face = "Front"
- hdec3.Parent = pt10
- local pt11 = makepart("Bright yellow", "pt11", 0, 1, "SmoothPlastic", bmod, hrp.CFrame)
- local p11m = makemesh("Head", Vector3.new(60, 60, 60), nil, pt11)
- local p11w = makemotor(pt11, pt11, pt7, ang(rd(0), rd(180), rd(90)) * cf(11, 0, 0), nil)
- local hdec4 = Instance.new("Decal")
- hdec4.Texture = "rbxasset://textures/face.png"
- hdec4.Face = "Front"
- hdec4.Parent = pt11
- local pt12 = makepart("Bright yellow", "pt12", 0, 0, "SmoothPlastic", bmod, hrp.CFrame)
- local p12m = makemesh("Head", Vector3.new(60, 60, 60), nil, pt12)
- local p12w = makemotor(pt12, pt12, pt7, ang(rd(0), rd(0), rd(-90)) * cf(-11, 0, 0), nil)
- local hdec5 = Instance.new("Decal")
- hdec5.Texture = "rbxasset://textures/face.png"
- hdec5.Face = "Front"
- hdec5.Parent = pt12
- local pt13 = makepart("Bright yellow", "pt13", 0, 1, "SmoothPlastic", bmod, hrp.CFrame)
- local p13m = makemesh("Head", Vector3.new(60, 60, 60), nil, pt13)
- local p13w = makemotor(pt13, pt13, pt7, ang(rd(0), rd(180), rd(-90)) * cf(-11, 0, 0), nil)
- local hdec6 = Instance.new("Decal")
- hdec6.Texture = "rbxasset://textures/face.png"
- hdec6.Face = "Front"
- hdec6.Parent = pt13
- cliham = tool.Activated:connect(function()
- if selected == false or activu == true or ragged == true then
- return
- end
- activu = true
- movin = false
- for B = 1, 20 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.4)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(8), rd(0), rd(0)), 0.4)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-15), rd(-5), rd(170)), 0.4)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(-10), rd(10)), 0.4)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(-10), rd(-10)), 0.4)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(10), rd(10)), 0.4)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- hnd.CFrame = hnd.CFrame:lerp(rarm.CFrame * ang(rd(-110), rd(0), rd(0)) * cf(0, 0, -1), 0.1 + B * 0.045)
- end
- for B = 1, 30 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0.8, 0) * ang(rd(-25), rd(0), rd(-50)), 0.1 + B / 80)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-18), rd(0), rd(40)), 0.1 + B / 80)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-30), rd(-5), rd(160)), 0.1 + B / 80)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1 + B / 80)
- lerpz(LS, "C0", LSC0 * cf(-0.8, 0, -1) * ang(rd(-60), rd(-20), rd(-150)), 0.1 + B / 80)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1 + B / 80)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-15), rd(-20), rd(-10)), 0.1 + B / 80)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1 + B / 80)
- lerpz(LH, "C0", LHC0 * cf(0.5, 0, -0.4) * ang(rd(-5), rd(60), rd(-110)), 0.1 + B / 80)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1 + B / 80)
- hnd.CFrame = hnd.CFrame:lerp(rarm.CFrame * ang(rd(-110), rd(0), rd(0)) * cf(0, 0, -1), 1)
- end
- for B = 1, 7 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(10), rd(0), rd(40)), 0.015 + B / 15)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(9), rd(0), rd(-15)), 0.015 + B / 15)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(-50), rd(100)), 0.015 + B / 15)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.015 + B / 15)
- lerpz(LS, "C0", LSC0 * cf(-0.8, 0, -1) * ang(rd(-60), rd(-25), rd(-90)), 0.015 + B / 15)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.015 + B / 15)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-15), rd(-20), rd(10)), 0.015 + B / 15)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.015 + B / 15)
- lerpz(LH, "C0", LHC0 * cf(0.1, 0, -0.1) * ang(rd(-5), rd(20), rd(-20)), 0.015 + B / 15)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.015 + B / 15)
- hnd.CFrame = hnd.CFrame:lerp(rarm.CFrame * ang(rd(-110), rd(0), rd(0)) * cf(0, 0, -1), 1)
- end
- for B = 1, 4 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, -0.8, 0) * ang(rd(70), rd(0), rd(40)), 0.38 + B * 0.1)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(9), rd(0), rd(-15)), 0.38 + B * 0.1)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(-40), rd(100)), 0.38 + B * 0.1)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.38 + B * 0.1)
- lerpz(LS, "C0", LSC0 * cf(-0.8, 0, -1) * ang(rd(-60), rd(-25), rd(-90)), 0.38 + B * 0.1)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.38 + B * 0.1)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-15), rd(-20), rd(60)), 0.38 + B * 0.1)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.38 + B * 0.1)
- lerpz(LH, "C0", LHC0 * cf(0.1, 0, -0.1) * ang(rd(-5), rd(20), rd(70)), 0.38 + B * 0.1)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.38 + B * 0.1)
- hnd.CFrame = hnd.CFrame:lerp(rarm.CFrame * ang(rd(-110), rd(0), rd(0)) * cf(0, 0, -1), 1)
- end
- swait(15)
- movin = true
- activu = false
- end)
- end
- elseif batting == true then
- batting = false
- cliham:Disconnect()
- local badevz = chr:FindFirstChild("bmodel")
- badevz.PrimaryPart = badevz.hnd
- for _, A in pairs(badevz:GetChildren()) do
- if A.ClassName == "Part" then
- A.CanCollide = true
- A.Anchored = false
- end
- end
- movin = false
- badevz.Parent = workspace
- badevz:SetPrimaryPartCFrame(hrp.CFrame * ang(rd(40), rd(0), rd(0)) * cf(0, -11, 0))
- game.Debris:AddItem(badevz, 8)
- end
- end
- local ehhh = false
- local ymmu, kabomobepo
- local memedonlist = {}
- local noobcharge = 0
- function nommy()
- if selected == false or activu == true then
- return
- end
- if batting == false then
- batting = true
- do
- local bmod = Instance.new("Model")
- bmod.Name = "bmodel"
- bmod.Parent = chr
- local hnd = makepart("Br. yellowish green", "hnd", 0, 1, "SmoothPlastic", bmod, rarm.CFrame)
- local hmes = makemesh("Head", Vector3.new(1, 1, 1), nil, hnd)
- local hwel = makeweld(hnd, hnd, rarm, ang(rd(90), rd(0), rd(0)) * cf(0, 1, 0), nil)
- local pt1 = makepart("Br. yellowish green", "pt1", 0, 0, "SmoothPlastic", bmod, rarm.CFrame)
- local p1m = makemesh("FileMesh", Vector3.new(1, 1, 1), "rbxasset://fonts/leftleg.mesh", pt1)
- local p1w = makeweld(pt1, pt1, hnd, ang(rd(0), rd(0), rd(0)) * cf(0.5, -1, 0), nil)
- local pt2 = makepart("Br. yellowish green", "pt2", 0, 0, "SmoothPlastic", bmod, rarm.CFrame)
- local p2m = makemesh("FileMesh", Vector3.new(1, 1, 1), "rbxasset://fonts/rightleg.mesh", pt2)
- local p2w = makeweld(pt2, pt2, hnd, ang(rd(0), rd(0), rd(0)) * cf(-0.5, -1, 0), nil)
- local pt3 = makepart("Bright blue", "pt3", 0, 0, "SmoothPlastic", bmod, rarm.CFrame)
- local p3m = makemesh("FileMesh", Vector3.new(1, 1, 1), "rbxasset://fonts/torso.mesh", pt3)
- local p3w = makeweld(pt3, pt3, hnd, ang(rd(0), rd(0), rd(0)) * cf(0, -3, 0), nil)
- local pt4 = makepart("Bright yellow", "pt4", 0, 0, "SmoothPlastic", bmod, rarm.CFrame)
- local p4m = makemesh("FileMesh", Vector3.new(1, 1, 1), "rbxasset://fonts/rightarm.mesh", pt4)
- local p4w = makeweld(pt4, pt4, hnd, ang(rd(0), rd(0), rd(0)) * cf(-1.5, -3, 0), nil)
- local pt5 = makepart("Bright yellow", "pt5", 0, 0, "SmoothPlastic", bmod, rarm.CFrame)
- local p5m = makemesh("FileMesh", Vector3.new(1, 1, 1), "rbxasset://fonts/leftarm.mesh", pt5)
- local p5w = makeweld(pt5, pt5, hnd, ang(rd(0), rd(0), rd(0)) * cf(1.5, -3, 0), nil)
- local pt6 = makepart("Bright yellow", "pt6", 0, 1, "SmoothPlastic", bmod, rarm.CFrame)
- local p6m = makemesh("Brick", Vector3.new(5.5, 5.5, 5.5), nil, pt6)
- local p6w = makeweld(pt6, pt6, hnd, ang(rd(0), rd(0), rd(0)) * cf(0, -4.5, 0), nil)
- local pt7 = makepart("Bright yellow", "pt7", 0, 0, "SmoothPlastic", bmod, rarm.CFrame)
- local p7m = makemesh("Brick", Vector3.new(5.5, 5.5, 1), nil, pt7)
- local p7w = makeweld(pt7, pt7, pt6, ang(rd(0), rd(0), rd(0)) * cf(0, 0, -0.425), nil)
- local pt8 = makepart("Bright yellow", "pt8", 0, 0, "SmoothPlastic", bmod, rarm.CFrame)
- local p8m = makemesh("Brick", Vector3.new(5.5, 2.5, 4.25), nil, pt8)
- local p8w = makeweld(pt8, pt8, pt6, ang(rd(0), rd(0), rd(0)) * cf(0, -0.3, 0.1), nil)
- local pt9 = makepart("Bright yellow", "pt9", 0, 0, "SmoothPlastic", bmod, rarm.CFrame)
- local p9m = makemesh("Brick", Vector3.new(5.5, 0.5, 4.25), nil, pt9)
- local p9w = makeweld(pt9, pt9, pt6, ang(rd(0), rd(0), rd(0)) * cf(0, 0.5, 0.1), nil)
- local pt10 = makepart("Bright yellow", "pt10", 0, 0, "SmoothPlastic", bmod, rarm.CFrame)
- local p10m = makemesh("Brick", Vector3.new(2.75, 2.5, 4.25), nil, pt10)
- local p10w = makeweld(pt10, pt10, pt6, ang(rd(0), rd(0), rd(0)) * cf(-0.275, 0.2, 0.1), nil)
- local pt11 = makepart("Bright yellow", "pt11", 0, 0, "SmoothPlastic", bmod, rarm.CFrame)
- local p11m = makemesh("Brick", Vector3.new(2.75, 2.5, 4.25), nil, pt11)
- local p11w = makeweld(pt11, pt11, pt6, ang(rd(0), rd(0), rd(0)) * cf(0.275, 0.2, 0.1), nil)
- local pt12 = makepart("Really black", "pt12", 0, 0.1, "SmoothPlastic", bmod, rarm.CFrame)
- local p12m = makemesh("Brick", Vector3.new(4.25, 3.25, 2.5), nil, pt12)
- local p12w = makeweld(pt12, pt12, pt6, ang(rd(0), rd(0), rd(0)) * cf(0, 0.175, -0.25), nil)
- local pt13 = makepart("Really black", "pt13", 0, 0.2, "SmoothPlastic", bmod, rarm.CFrame)
- local p13m = makemesh("Brick", Vector3.new(4.25, 3.25, 0.75), nil, pt13)
- local p13w = makeweld(pt13, pt13, pt6, ang(rd(0), rd(0), rd(0)) * cf(0, 0.175, 0.05), nil)
- local pt14 = makepart("Really black", "pt14", 0, 0.3, "SmoothPlastic", bmod, rarm.CFrame)
- local p14m = makemesh("Brick", Vector3.new(4.25, 3.25, 0.75), nil, pt14)
- local p14w = makeweld(pt14, pt14, pt6, ang(rd(0), rd(0), rd(0)) * cf(0, 0.175, 0.2), nil)
- local pt15 = makepart("Really black", "pt15", 0, 0.4, "SmoothPlastic", bmod, rarm.CFrame)
- local p15m = makemesh("Brick", Vector3.new(4.25, 3.25, 0.75), nil, pt15)
- local p15w = makeweld(pt15, pt15, pt6, ang(rd(0), rd(0), rd(0)) * cf(0, 0.175, 0.35), nil)
- local pt16 = makepart("Bright yellow", "pt16", 0, 0, "SmoothPlastic", bmod, rarm.CFrame)
- local p16m = makemesh("Cylinder", Vector3.new(5.244999999999999, 0, 0), nil, pt16)
- local p16w = makeweld(pt16, pt16, pt6, ang(rd(0), rd(90), rd(0)) * cf(0.5, 0.1, 0), nil)
- local pt17 = makepart("Bright yellow", "pt17", 0, 0, "SmoothPlastic", bmod, rarm.CFrame)
- local p17m = makemesh("Cylinder", Vector3.new(5.244999999999999, 0, 0), nil, pt17)
- local p17w = makeweld(pt17, pt17, pt6, ang(rd(0), rd(90), rd(0)) * cf(-0.5, 0.1, 0), nil)
- local pt420 = makepart("Bright yellow", "pt420", 0, 1, "SmoothPlastic", bmod, rarm.CFrame)
- local p420m = makemesh("Brick", Vector3.new(5.5, 5.25, 0), nil, pt420)
- local p420w = makeweld(pt420, pt420, pt6, ang(rd(0), rd(0), rd(0)) * cf(0, 0, 0.525), nil)
- local hd1 = Instance.new("Decal")
- hd1.Name = "face1"
- hd1.Texture = "rbxasset://textures/face.png"
- hd1.Face = "Front"
- hd1.Transparency = 0
- hd1.Parent = pt420
- local hd2 = Instance.new("Decal")
- hd2.Name = "face2"
- hd2.Texture = "rbxassetid://14175189"
- hd2.Face = "Front"
- hd2.Transparency = 1
- hd2.Parent = pt420
- local souno1 = Instance.new("Sound")
- souno1.SoundId = "rbxassetid://189505649"
- souno1.Volume = 1.5
- souno1.Parent = hnd
- local souno2 = Instance.new("Sound")
- souno2.SoundId = "rbxassetid://189652112"
- souno2.Volume = 1.5
- souno2.Parent = hnd
- local souno3 = Instance.new("Sound")
- souno3.SoundId = "rbxassetid://90869127"
- souno3.Pitch = 1.15
- souno3.Volume = 1.5
- souno3.Parent = hnd
- local haseaten = false
- local function squarehito(partoz)
- for _, huh in pairs(workspace:GetChildren()) do
- if huh:IsA("BasePart") then
- local objs = partoz.CFrame:pointToObjectSpace(huh.Position)
- if huh:GetMass() < 1750 and objs.Z < 3 and objs.Z > -1 and objs.X < 6 and objs.X > -6 and math.abs(objs.Y) < 14 then
- if math.ceil(huh:GetMass() * 1.5) < 25 then
- noobcharge = noobcharge + math.ceil(huh:GetMass() * 3)
- else
- noobcharge = noobcharge + 25
- end
- huh:Destroy()
- haseaten = true
- end
- elseif huh:IsA("Model") and huh ~= chr then
- for _, WOP in pairs(huh:GetChildren()) do
- if WOP:IsA("BasePart") then
- local objs = partoz.CFrame:pointToObjectSpace(WOP.Position)
- if WOP:GetMass() < 1750 and objs.Z < 3 and objs.Z > -1 and objs.X < 6 and objs.X > -6 and math.abs(objs.Y) < 14 then
- if math.ceil(WOP:GetMass() * 1.5) < 25 then
- noobcharge = noobcharge + math.ceil(WOP:GetMass() * 3)
- else
- noobcharge = noobcharge + 25
- end
- WOP:Destroy()
- haseaten = true
- end
- end
- end
- end
- end
- end
- local asplohito = function(poso, magn, dmg, debtim, bodyfdire, bodyrot)
- for _, guy in pairs(workspace:GetChildren()) do
- if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("HumanoidRootPart") and magn > (guy:FindFirstChild("HumanoidRootPart").Position - poso).magnitude and guy:FindFirstChild("HumanoidRootPart"):FindFirstChild("alabo") == nil then
- do
- local humz = guy:FindFirstChild("Humanoid")
- local horp = guy:FindFirstChild("HumanoidRootPart")
- humz.Health = humz.Health - humz.MaxHealth / 100 * dmg
- humz:SetStateEnabled(16, true)
- delay(debtim, function()
- humz:SetStateEnabled(16, true)
- end)
- local db = Instance.new("StringValue")
- db.Name = "alabo"
- db.Parent = horp
- delay(debtim, function()
- db:Destroy()
- end)
- local damageind = Instance.new("Model")
- damageind.Name = dmg
- damageind.Parent = workspace
- game.Debris:AddItem(damageind, 0.5 + dmg / 75)
- local awawaa = Instance.new("Humanoid")
- awawaa.MaxHealth = 0
- awawaa.Parent = damageind
- local dhed = Instance.new("Part")
- dhed.Name = "Head"
- dhed.Locked = true
- dhed.Size = Vector3.new(0.2, 0.2, 0.2)
- dhed.Position = horp.Position
- dhed.BrickColor = BrickColor.new("Bright red")
- dhed.CanCollide = false
- dhed.Parent = damageind
- local flo = Instance.new("BodyPosition")
- flo.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- flo.P = 20000
- flo.D = 300
- flo.Position = dhed.Position + Vector3.new(0, 5, 0)
- flo.Parent = dhed
- local dasdada = Instance.new("CylinderMesh")
- dasdada.Parent = dhed
- coroutine.resume(coroutine.create(function()
- while dasdada do
- swait()
- dasdada.Scale = dasdada.Scale:lerp(Vector3.new(2.5 + dmg / 10, 1.25 + dmg / 35, 2.5 + dmg / 10), 0.4)
- end
- end))
- if bodyfdire then
- local boopyve = Instance.new("BodyVelocity")
- boopyve.MaxForce = Vector3.new(9999999999999, 9999999999999, 9999999999999)
- boopyve.P = 9999999999
- boopyve.Velocity = bodyfdire
- boopyve.Parent = horp
- game.Debris:AddItem(boopyve, debtim)
- end
- if bodyrot then
- local boopyro = Instance.new("BodyAngularVelocity")
- boopyro.MaxTorque = Vector3.new(999999, 999999, 999999)
- boopyro.P = math.huge
- boopyro.AngularVelocity = bodyrot
- boopyro.Parent = horp
- game.Debris:AddItem(boopyro, debtim)
- end
- end
- end
- end
- end
- local awawarafasa = false
- local customactive = false
- ymmu = tool.Activated:connect(function()
- if activu == true or customactive == true or ragged == true then
- return
- end
- customactive = true
- awawarafasa = true
- coroutine.resume(coroutine.create(function()
- tool.Deactivated:wait()
- awawarafasa = false
- end))
- for _ = 1, 5 do
- wait()
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(50)), 0.25)
- hwel.C0 = hwel.C0:lerp(ang(rd(80), rd(0), rd(0)) * cf(0, 1, 0), 0.25)
- end
- hd1.Transparency = 1
- hd2.Transparency = 0
- local chargecountaPOOOOO = 0
- if awawarafasa then
- souno3.TimePosition = 0.15
- souno3:Play()
- local oz = 20
- local dz = 10
- local az = oz / 6
- repeat
- wait()
- if chargecountaPOOOOO < 10 then
- chargecountaPOOOOO = chargecountaPOOOOO + 1
- end
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(190)), 0.5)
- hwel.C0 = hwel.C0:lerp(ang(rd(160), rd(0), rd(0)) * cf(0, 1, 0), 0.45)
- p6w.C0 = p6w.C0:lerp(ang(rd(0), rd(0), rd(0)) * cf(0, -4.5 * az, 0), 0.45)
- p7m.Scale = p7m.Scale:lerp(Vector3.new(5.5 * dz, 5.5 * oz, 1), 0.45)
- p7w.C0 = p7w.C0:lerp(ang(rd(0), rd(0), rd(0)) * cf(0, 0, -0.425), 0.45)
- p8m.Scale = p8m.Scale:lerp(Vector3.new(5.5 * dz, 0.5 * oz, 4.25), 0.45)
- p8w.C0 = p8w.C0:lerp(ang(rd(0), rd(0), rd(0)) * cf(0, -0.5 * oz, 0.1), 0.45)
- p9m.Scale = p9m.Scale:lerp(Vector3.new(5.5 * dz, 0.125 * oz, 4.25), 0.45)
- p9w.C0 = p9w.C0:lerp(ang(rd(0), rd(0), rd(0)) * cf(0, 0.5375 * oz, 0.1), 0.45)
- p10m.Scale = p10m.Scale:lerp(Vector3.new(2.5, 5 * oz, 4.25), 0.45)
- p10w.C0 = p10w.C0:lerp(ang(rd(0), rd(0), rd(0)) * cf(-0.2625 * oz, 0.5, 0.1), 0.45)
- p11m.Scale = p11m.Scale:lerp(Vector3.new(2.5, 5 * oz, 4.25), 0.45)
- p11w.C0 = p11w.C0:lerp(ang(rd(0), rd(0), rd(0)) * cf(0.2625 * oz, 0.5, 0.1), 0.45)
- p12m.Scale = p12m.Scale:lerp(Vector3.new(5 * dz, 5.25 * oz, 2.5), 0.45)
- p12w.C0 = p12w.C0:lerp(ang(rd(0), rd(0), rd(0)) * cf(0, 0.175, -0.25), 0.45)
- p13m.Scale = p13m.Scale:lerp(Vector3.new(5 * dz, 5.25 * oz, 0.75), 0.45)
- p13w.C0 = p13w.C0:lerp(ang(rd(0), rd(0), rd(0)) * cf(0, 0.175, 0.05), 0.45)
- p14m.Scale = p14m.Scale:lerp(Vector3.new(5 * dz, 5.25 * oz, 0.75), 0.45)
- p14w.C0 = p14w.C0:lerp(ang(rd(0), rd(0), rd(0)) * cf(0, 0.175, 0.2), 0.45)
- p15m.Scale = p15m.Scale:lerp(Vector3.new(5 * dz, 5.25 * oz, 0.75), 0.45)
- p15w.C0 = p15w.C0:lerp(ang(rd(0), rd(0), rd(0)) * cf(0, 0.175, 0.35), 0.45)
- p16m.Scale = p16m.Scale:lerp(Vector3.new(5.244999999999999, 0, 0), 0.45)
- p16w.C0 = p16w.C0:lerp(ang(rd(0), rd(90), rd(0)) * cf(0.5, 0.1, 0), 0.45)
- p17m.Scale = p17m.Scale:lerp(Vector3.new(5.244999999999999, 0, 0), 0.45)
- p17w.C0 = p17w.C0:lerp(ang(rd(0), rd(90), rd(0)) * cf(-0.5, 0.1, 0), 0.45)
- p420m.Scale = p420m.Scale:lerp(Vector3.new(5.5 * dz, 5.25 * dz, 0), 0.45)
- p420w.C0 = p420w.C0:lerp(ang(rd(0), rd(0), rd(0)) * cf(0, -0.4 * oz, 0.525), 0.45)
- until not awawarafasa
- end
- if chargecountaPOOOOO > 7 then
- activu = true
- souno1:Play()
- local RIDLEYDIDDLY = hrp.Velocity
- local AWSHOOTMYPOO = hrp.Position
- hrp.Velocity = Vector3.new(0, 0, 0)
- local BAP = Instance.new("BodyPosition")
- BAP.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- BAP.D = 500
- BAP.P = 5000
- BAP.Position = AWSHOOTMYPOO
- BAP.Parent = hrp
- game.Debris:AddItem(BAP, 8)
- local HWOWH = Instance.new("BodyAngularVelocity")
- HWOWH.MaxTorque = Vector3.new(math.huge, math.huge, math.huge)
- HWOWH.AngularVelocity = Vector3.new(0, 0, 0)
- HWOWH.P = 2000
- HWOWH.Parent = hrp
- game.Debris:AddItem(HWOWH, 8)
- for _ = 1, 5 do
- wait()
- squarehito(pt7)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(50)), 0.6)
- hwel.C0 = hwel.C0:lerp(ang(rd(155), rd(0), rd(0)) * cf(0, 1, 0), 0.6)
- end
- if haseaten == true then
- swait(5)
- hd1.Transparency = 0
- hd2.Transparency = 1
- souno2:Play()
- for _ = 1, 5 do
- for _ = 1, 5 do
- wait()
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(90)), 0.3)
- hwel.C0 = hwel.C0:lerp(ang(rd(90), rd(0), rd(0)) * cf(0, 1, 0), 0.3)
- p6w.C0 = p6w.C0:lerp(ang(rd(0), rd(0), rd(0)) * cf(0, -4.5, 0), 0.45)
- p7m.Scale = p7m.Scale:lerp(Vector3.new(5.5, 4.125, 1), 0.45)
- p7w.C0 = p7w.C0:lerp(ang(rd(0), rd(0), rd(0)) * cf(0, 0.125, -0.425), 0.45)
- p8m.Scale = p8m.Scale:lerp(Vector3.new(5.5, 1.875, 4.25), 0.45)
- p8w.C0 = p8w.C0:lerp(ang(rd(0), rd(0), rd(0)) * cf(0, -0.1, 0.1), 0.45)
- p9m.Scale = p9m.Scale:lerp(Vector3.new(5.5, 0.5, 4.25), 0.45)
- p9w.C0 = p9w.C0:lerp(ang(rd(0), rd(0), rd(0)) * cf(0, 0.5, 0.1), 0.45)
- p10m.Scale = p10m.Scale:lerp(Vector3.new(2.75, 1.875, 4.25), 0.45)
- p10w.C0 = p10w.C0:lerp(ang(rd(0), rd(0), rd(0)) * cf(-0.275, 0.275, 0.1), 0.45)
- p11m.Scale = p11m.Scale:lerp(Vector3.new(2.75, 1.875, 4.25), 0.45)
- p11w.C0 = p11w.C0:lerp(ang(rd(0), rd(0), rd(0)) * cf(0.275, 0.275, 0.1), 0.45)
- p12m.Scale = p12m.Scale:lerp(Vector3.new(4.25, 3.25, 2.5), 0.45)
- p12w.C0 = p12w.C0:lerp(ang(rd(0), rd(0), rd(0)) * cf(0, 0.175, -0.25), 0.45)
- p13m.Scale = p13m.Scale:lerp(Vector3.new(4.25, 3.25, 0.75), 0.45)
- p13w.C0 = p13w.C0:lerp(ang(rd(0), rd(0), rd(0)) * cf(0, 0.175, 0.05), 0.45)
- p14m.Scale = p14m.Scale:lerp(Vector3.new(4.25, 3.25, 0.75), 0.45)
- p14w.C0 = p14w.C0:lerp(ang(rd(0), rd(0), rd(0)) * cf(0, 0.175, 0.2), 0.45)
- p15m.Scale = p15m.Scale:lerp(Vector3.new(4.25, 3.25, 0.75), 0.45)
- p15w.C0 = p15w.C0:lerp(ang(rd(0), rd(0), rd(0)) * cf(0, 0.175, 0.35), 0.45)
- p16m.Scale = p16m.Scale:lerp(Vector3.new(5.244999999999999, 5, 5), 0.45)
- p16w.C0 = p16w.C0:lerp(ang(rd(0), rd(90), rd(0)) * cf(0.6, 0.1, 0), 0.45)
- p17m.Scale = p17m.Scale:lerp(Vector3.new(5.244999999999999, 5, 5), 0.45)
- p17w.C0 = p17w.C0:lerp(ang(rd(0), rd(90), rd(0)) * cf(-0.6, 0.1, 0), 0.45)
- p420m.Scale = p420m.Scale:lerp(Vector3.new(5.5, 5.25, 0), 0.45)
- p420w.C0 = p420w.C0:lerp(ang(rd(0), rd(0), rd(0)) * cf(0, 0.15, 0.525), 0.45)
- end
- for _ = 1, 5 do
- wait()
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(90)), 0.3)
- hwel.C0 = hwel.C0:lerp(ang(rd(90), rd(0), rd(0)) * cf(0, 1, 0), 0.3)
- p6w.C0 = p6w.C0:lerp(ang(rd(0), rd(0), rd(0)) * cf(0, -4.5, 0), 0.45)
- p7m.Scale = p7m.Scale:lerp(Vector3.new(5.5, 5.5, 1), 0.45)
- p7w.C0 = p7w.C0:lerp(ang(rd(0), rd(0), rd(0)) * cf(0, 0, -0.425), 0.45)
- p8m.Scale = p8m.Scale:lerp(Vector3.new(5.5, 2.5, 4.25), 0.45)
- p8w.C0 = p8w.C0:lerp(ang(rd(0), rd(0), rd(0)) * cf(0, -0.3, 0.1), 0.45)
- p9m.Scale = p9m.Scale:lerp(Vector3.new(5.5, 0.5, 4.25), 0.45)
- p9w.C0 = p9w.C0:lerp(ang(rd(0), rd(0), rd(0)) * cf(0, 0.5, 0.1), 0.45)
- p10m.Scale = p10m.Scale:lerp(Vector3.new(2.75, 2.5, 4.25), 0.45)
- p10w.C0 = p10w.C0:lerp(ang(rd(0), rd(0), rd(0)) * cf(-0.275, 0.2, 0.1), 0.45)
- p11m.Scale = p11m.Scale:lerp(Vector3.new(2.75, 2.5, 4.25), 0.45)
- p11w.C0 = p11w.C0:lerp(ang(rd(0), rd(0), rd(0)) * cf(0.275, 0.2, 0.1), 0.45)
- p12m.Scale = p12m.Scale:lerp(Vector3.new(4.25, 3.25, 2.5), 0.45)
- p12w.C0 = p12w.C0:lerp(ang(rd(0), rd(0), rd(0)) * cf(0, 0.175, -0.25), 0.45)
- p13m.Scale = p13m.Scale:lerp(Vector3.new(4.25, 3.25, 0.75), 0.45)
- p13w.C0 = p13w.C0:lerp(ang(rd(0), rd(0), rd(0)) * cf(0, 0.175, 0.05), 0.45)
- p14m.Scale = p14m.Scale:lerp(Vector3.new(4.25, 3.25, 0.75), 0.45)
- p14w.C0 = p14w.C0:lerp(ang(rd(0), rd(0), rd(0)) * cf(0, 0.175, 0.2), 0.45)
- p15m.Scale = p15m.Scale:lerp(Vector3.new(4.25, 3.25, 0.75), 0.45)
- p15w.C0 = p15w.C0:lerp(ang(rd(0), rd(0), rd(0)) * cf(0, 0.175, 0.35), 0.45)
- p16m.Scale = p16m.Scale:lerp(Vector3.new(5.244999999999999, 1.75, 1.75), 0.45)
- p16w.C0 = p16w.C0:lerp(ang(rd(0), rd(90), rd(0)) * cf(0.5, 0.15, 0), 0.45)
- p17m.Scale = p17m.Scale:lerp(Vector3.new(5.244999999999999, 1.75, 1.75), 0.45)
- p17w.C0 = p17w.C0:lerp(ang(rd(0), rd(90), rd(0)) * cf(-0.5, 0.15, 0), 0.45)
- p420m.Scale = p420m.Scale:lerp(Vector3.new(5.5, 5.25, 0), 0.45)
- p420w.C0 = p420w.C0:lerp(ang(rd(0), rd(0), rd(0)) * cf(0, 0, 0.525), 0.45)
- end
- end
- print(noobcharge)
- haseaten = false
- else
- swait(10)
- end
- BAP:Destroy()
- HWOWH:Destroy()
- hrp.Velocity = RIDLEYDIDDLY
- activu = false
- end
- hd1.Transparency = 0
- hd2.Transparency = 1
- customactive = false
- end)
- kabomobepo = mouse.KeyDown:connect(function(thekeyyyy)
- if activu == true or customactive == true or ragged == true or noobcharge < 100 or thekeyyyy ~= "f" then
- return
- end
- noobcharge = 0
- batting = false
- ymmu:Disconnect()
- ymmu = nil
- kabomobepo:Disconnect()
- kabomobepo = nil
- local taggedpos = mouse.Hit.p
- local badevz = chr:FindFirstChild("bmodel")
- badevz.PrimaryPart = badevz.hnd
- if badevz.hnd:FindFirstChildOfClass("Weld") then
- badevz.hnd:FindFirstChildOfClass("Weld"):Destroy()
- end
- badevz.Parent = workspace
- badevz:SetPrimaryPartCFrame(rarm.CFrame * ang(rd(-90), rd(0), rd(0)) * cf(0, 0, -1))
- game.Debris:AddItem(badevz, 40)
- local bodyrot = Instance.new("BodyAngularVelocity")
- bodyrot.MaxTorque = Vector3.new(9999999999999, 9999999999999, 9999999999999)
- bodyrot.P = 500000
- bodyrot.AngularVelocity = Vector3.new(0, 0, 0)
- bodyrot.Parent = badevz.hnd
- local bodyfor = Instance.new("BodyForce")
- bodyfor.Force = Vector3.new(0, 20, 0)
- bodyfor.Parent = badevz.hnd
- coroutine.resume(coroutine.create(function()
- while bodyrot do
- swait(3)
- bodyfor.Force = bodyfor.Force + Vector3.new(0, 1, 0)
- end
- end))
- local AWDAMN = {}
- for _ = 1, 8 do
- local aw = makepart("Grey", "wot", 0, 0.4, "SmoothPlastic", modz, badevz.hnd.CFrame)
- aw.Size = Vector3.new(2, 2, 2)
- aw.Anchored = true
- game.Debris:AddItem(aw, 20)
- table.insert(AWDAMN, aw)
- end
- for _ = 1, 35 do
- for _, ADASD in pairs(AWDAMN) do
- swait()
- if 1 < ADASD.Transparency then
- ADASD.Size = Vector3.new(2, 2, 2)
- ADASD.Transparency = 0.4
- else
- ADASD.Transparency = ADASD.Transparency + 0.1
- ADASD.Size = ADASD.Size + Vector3.new(1, 1, 1)
- end
- ADASD.CFrame = badevz.hnd.CFrame * ang(rd(rd2(0, 360)), rd(rd2(0, 360)), rd(rd2(0, 360)))
- end
- end
- bodyfor:Destroy()
- bodyrot:Destroy()
- badevz.hnd.Anchored = true
- badevz:SetPrimaryPartCFrame(CFrame.new(badevz.hnd.Position, taggedpos) * ang(rd(-90), rd(0), 0))
- for _ = 1, 40 do
- wait()
- local wayy = Ray.new(badevz.hnd.Position, badevz.hnd.CFrame.upVector * 200)
- local gotdeparto = workspace:FindPartOnRayWithIgnoreList(wayy, {badevz}, true, false)
- if gotdeparto then
- asplohito(taggedpos, 100, 80, 1, Vector3.new(rd2(-40, 40), rd2(160, 180), rd2(-40, 40)), Vector3.new(rd2(-20, 20), rd2(40, 80), rd2(-20, 20)))
- do
- local poopys = makepart("White", "WOAH", 0, 0.2, "Neon", modz, cf(taggedpos))
- poopys.Anchored = true
- local loldon = makemesh("Sphere", Vector3.new(30, 30, 30), nil, poopys)
- game.Debris:AddItem(poopys, 10)
- coroutine.resume(coroutine.create(function()
- for _ = 1, 20 do
- swait()
- loldon.Scale = loldon.Scale + Vector3.new(60, 60, 60)
- poopys.Transparency = poopys.Transparency + 0.05
- end
- poopys:Destroy()
- end))
- badevz:Destroy()
- break
- end
- else
- badevz:SetPrimaryPartCFrame(badevz.hnd.CFrame * cf(0, 180, 0))
- end
- end
- end)
- coroutine.resume(coroutine.create(function()
- while ymmu do
- wait()
- if not customactive then
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(90)), 0.3)
- hwel.C0 = hwel.C0:lerp(ang(rd(90), rd(0), rd(0)) * cf(0, 1, 0), 0.3)
- p6w.C0 = p6w.C0:lerp(ang(rd(0), rd(0), rd(0)) * cf(0, -4.5, 0), 0.45)
- p7m.Scale = p7m.Scale:lerp(Vector3.new(5.5, 5.5, 1), 0.45)
- p7w.C0 = p7w.C0:lerp(ang(rd(0), rd(0), rd(0)) * cf(0, 0, -0.425), 0.45)
- p8m.Scale = p8m.Scale:lerp(Vector3.new(5.5, 2.5, 4.25), 0.45)
- p8w.C0 = p8w.C0:lerp(ang(rd(0), rd(0), rd(0)) * cf(0, -0.3, 0.1), 0.45)
- p9m.Scale = p9m.Scale:lerp(Vector3.new(5.5, 0.5, 4.25), 0.45)
- p9w.C0 = p9w.C0:lerp(ang(rd(0), rd(0), rd(0)) * cf(0, 0.5, 0.1), 0.45)
- p10m.Scale = p10m.Scale:lerp(Vector3.new(2.75, 2.5, 4.25), 0.45)
- p10w.C0 = p10w.C0:lerp(ang(rd(0), rd(0), rd(0)) * cf(-0.275, 0.2, 0.1), 0.45)
- p11m.Scale = p11m.Scale:lerp(Vector3.new(2.75, 2.5, 4.25), 0.45)
- p11w.C0 = p11w.C0:lerp(ang(rd(0), rd(0), rd(0)) * cf(0.275, 0.2, 0.1), 0.45)
- p12m.Scale = p12m.Scale:lerp(Vector3.new(4.25, 3.25, 2.5), 0.45)
- p12w.C0 = p12w.C0:lerp(ang(rd(0), rd(0), rd(0)) * cf(0, 0.175, -0.25), 0.45)
- p13m.Scale = p13m.Scale:lerp(Vector3.new(4.25, 3.25, 0.75), 0.45)
- p13w.C0 = p13w.C0:lerp(ang(rd(0), rd(0), rd(0)) * cf(0, 0.175, 0.05), 0.45)
- p14m.Scale = p14m.Scale:lerp(Vector3.new(4.25, 3.25, 0.75), 0.45)
- p14w.C0 = p14w.C0:lerp(ang(rd(0), rd(0), rd(0)) * cf(0, 0.175, 0.2), 0.45)
- p15m.Scale = p15m.Scale:lerp(Vector3.new(4.25, 3.25, 0.75), 0.45)
- p15w.C0 = p15w.C0:lerp(ang(rd(0), rd(0), rd(0)) * cf(0, 0.175, 0.35), 0.45)
- p16m.Scale = p16m.Scale:lerp(Vector3.new(5.244999999999999, 0, 0), 0.45)
- p16w.C0 = p16w.C0:lerp(ang(rd(0), rd(90), rd(0)) * cf(0.5, 0.1, 0), 0.45)
- p17m.Scale = p17m.Scale:lerp(Vector3.new(5.244999999999999, 0, 0), 0.45)
- p17w.C0 = p17w.C0:lerp(ang(rd(0), rd(90), rd(0)) * cf(-0.5, 0.1, 0), 0.45)
- p420m.Scale = p420m.Scale:lerp(Vector3.new(5.5, 5.25, 0), 0.45)
- p420w.C0 = p420w.C0:lerp(ang(rd(0), rd(0), rd(0)) * cf(0, 0, 0.525), 0.45)
- end
- end
- end))
- end
- elseif batting == true then
- if customactive == true or activu == true then
- return
- end
- batting = false
- ymmu:Disconnect()
- ymmu = nil
- kabomobepo:Disconnect()
- kabomobepo = nil
- noobcharge = 0
- for h = 1, #memedonlist do
- table.remove(memedonlist, h)
- end
- local badevz = chr:FindFirstChild("bmodel")
- badevz.PrimaryPart = badevz.hnd
- if badevz.hnd:FindFirstChildOfClass("Weld") then
- badevz.hnd:FindFirstChildOfClass("Weld"):Destroy()
- end
- for _, A in pairs(badevz:GetChildren()) do
- if A.ClassName == "Part" then
- A.CanCollide = true
- end
- end
- badevz.Parent = workspace
- badevz:SetPrimaryPartCFrame(rarm.CFrame * ang(rd(-90), rd(0), rd(0)) * cf(0, 0, -1))
- game.Debris:AddItem(badevz, 6)
- end
- end
- game:GetService("ContentProvider"):Preload("rbxassetid://725969678")
- function lauf()
- if selected == false or activu == true or batting == true or ragged == true then
- return
- end
- activu = true
- local sped = human.WalkSpeed
- hrp.Anchored = true
- human.WalkSpeed = 0
- lauf1:Play()
- cam.CameraType = "Scriptable"
- cam.CoordinateFrame = hrp.CFrame * ang(rd(0), rd(215), rd(0)) * cf(0, 0, 13)
- for i = 1, 4 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(80)), 0.4 + i * 0.15)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4 + i * 0.15)
- lerpz(RS, "C0", RSC0 * cf(0, -0.3, 0) * ang(rd(-40), rd(-10), rd(10)), 0.4 + i * 0.15)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4 + i * 0.15)
- lerpz(LS, "C0", LSC0 * cf(0, -0.3, 0) * ang(rd(-40), rd(-10), rd(-10)), 0.4 + i * 0.15)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4 + i * 0.15)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.4 + i * 0.15)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4 + i * 0.15)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(-10)), 0.4 + i * 0.15)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4 + i * 0.15)
- end
- local makeglasses = function(whicharm, motorcf)
- local makemotor = function(parent, p0, p1, c0, c1)
- local wel = Instance.new("Motor6D")
- wel.Part0 = p0
- wel.Part1 = p1
- wel.C0 = c0
- if c1 ~= nil then
- wel.C1 = c1
- end
- wel.Parent = parent
- return wel
- end
- local glasses = makepart("Black", "glasses", 0, 0, "SmoothPlastic", whicharm, whicharm.CFrame)
- local glassesmesh = makemesh("FileMesh", Vector3.new(1, 1, 1), "rbxassetid://30166087", glasses)
- glassesmesh.TextureId = "rbxassetid://30166098"
- local glassesmotor = makemotor(glasses, glasses, whicharm, motorcf, nil)
- return glasses, glassesmotor
- end
- swait(10)
- local glasses1, glassesmotor1 = makeglasses(hed, ang(rd(0), rd(0), 0) * cf(0, -0.2, 0.25))
- swait(13)
- cam.CoordinateFrame = hed.CFrame * ang(rd(5), rd(145), rd(-5)) * cf(0, 0, 5)
- local glasses2, glassesmotor2 = makeglasses(rarm, ang(rd(180), rd(0), 0) * cf(0, 1, 0))
- for i = 1, 4 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(80)), 0.3 + i * 0.14)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3 + i * 0.14)
- lerpz(RS, "C0", RSC0 * cf(0, -0.3, 0) * ang(rd(-40), rd(-10), rd(170)), 0.3 + i * 0.14)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3 + i * 0.14)
- lerpz(LS, "C0", LSC0 * cf(0, -0.3, 0) * ang(rd(-40), rd(-10), rd(-10)), 0.3 + i * 0.14)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3 + i * 0.14)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.3 + i * 0.14)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3 + i * 0.14)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(-10)), 0.3 + i * 0.14)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3 + i * 0.14)
- end
- glassesmotor2.Part1 = hed
- glassesmotor2.C0 = ang(rd(-25), rd(-2), rd(4)) * cf(0, -0.55, 0.275)
- swait(3)
- local glasses3, glassesmotor3 = makeglasses(larm, ang(rd(180), rd(0), 0) * cf(0, 1, 0))
- for i = 1, 4 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(80)), 0.3 + i * 0.14)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3 + i * 0.14)
- lerpz(RS, "C0", RSC0 * cf(0, -0.3, 0) * ang(rd(20), rd(-10), rd(10)), 0.3 + i * 0.14)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3 + i * 0.14)
- lerpz(LS, "C0", LSC0 * cf(0, -0.3, 0) * ang(rd(-40), rd(-10), rd(170)), 0.3 + i * 0.14)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3 + i * 0.14)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.3 + i * 0.14)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3 + i * 0.14)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(-10)), 0.3 + i * 0.14)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3 + i * 0.14)
- end
- glassesmotor3.Part1 = hed
- glassesmotor3.C0 = ang(rd(-8), rd(13), rd(-2)) * cf(-0.075, 0, 0.35)
- swait(3)
- local glasses4, glassesmotor4 = makeglasses(rarm, ang(rd(180), rd(0), 0) * cf(0, 1, 0))
- for i = 1, 4 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(80)), 0.3 + i * 0.14)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3 + i * 0.14)
- lerpz(RS, "C0", RSC0 * cf(0, -0.3, 0) * ang(rd(-40), rd(-10), rd(170)), 0.3 + i * 0.14)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3 + i * 0.14)
- lerpz(LS, "C0", LSC0 * cf(0, -0.3, 0) * ang(rd(40), rd(-10), rd(-10)), 0.3 + i * 0.14)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3 + i * 0.14)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.3 + i * 0.14)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3 + i * 0.14)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(-10)), 0.3 + i * 0.14)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3 + i * 0.14)
- end
- glassesmotor4.Part1 = hed
- glassesmotor4.C0 = ang(rd(10), rd(-10), rd(16)) * cf(0, 0.1, 0.325)
- swait(3)
- local glasses5, glassesmotor5 = makeglasses(larm, ang(rd(180), rd(0), 0) * cf(0, 1, 0))
- for i = 1, 4 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(80)), 0.3 + i * 0.14)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3 + i * 0.14)
- lerpz(RS, "C0", RSC0 * cf(0, -0.3, 0) * ang(rd(20), rd(-10), rd(10)), 0.3 + i * 0.14)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3 + i * 0.14)
- lerpz(LS, "C0", LSC0 * cf(0, -0.3, 0) * ang(rd(-40), rd(-10), rd(170)), 0.3 + i * 0.14)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3 + i * 0.14)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.3 + i * 0.14)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3 + i * 0.14)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(-10)), 0.3 + i * 0.14)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3 + i * 0.14)
- end
- glassesmotor5.Part1 = hed
- glassesmotor5.C0 = ang(rd(-37), rd(17), rd(-8)) * cf(0, -0.75, 0.2)
- swait(3)
- local glasses6, glassesmotor6 = makeglasses(rarm, ang(rd(180), rd(0), 0) * cf(0, 1, 0))
- for i = 1, 4 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(80)), 0.3 + i * 0.14)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3 + i * 0.14)
- lerpz(RS, "C0", RSC0 * cf(0, -0.3, 0) * ang(rd(-40), rd(-10), rd(170)), 0.3 + i * 0.14)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3 + i * 0.14)
- lerpz(LS, "C0", LSC0 * cf(0, -0.3, 0) * ang(rd(-40), rd(-10), rd(10)), 0.3 + i * 0.14)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3 + i * 0.14)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.3 + i * 0.14)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3 + i * 0.14)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(-10)), 0.3 + i * 0.14)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3 + i * 0.14)
- end
- glassesmotor6.Part1 = hed
- glassesmotor6.C0 = ang(rd(37), rd(4), rd(-2)) * cf(0, 0.3, 0.275)
- for i = 1, 4 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(80)), 0.3 + i * 0.14)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3 + i * 0.14)
- lerpz(RS, "C0", RSC0 * cf(0, -0.3, 0) * ang(rd(-40), rd(-10), rd(10)), 0.3 + i * 0.14)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3 + i * 0.14)
- lerpz(LS, "C0", LSC0 * cf(0, -0.3, 0) * ang(rd(-40), rd(-10), rd(10)), 0.3 + i * 0.14)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3 + i * 0.14)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.3 + i * 0.14)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3 + i * 0.14)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(-10)), 0.3 + i * 0.14)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3 + i * 0.14)
- end
- swait(1)
- local scg = Instance.new("ScreenGui")
- scg.Parent = plr.PlayerGui
- local t1 = Instance.new("TextLabel")
- t1.AnchorPoint = Vector2.new(0.5, 0.5)
- t1.BackgroundTransparency = 0
- t1.BorderSizePixel = 0
- t1.Position = UDim2.new(0.4, 0, 0.78, 0)
- t1.Rotation = -6
- t1.Size = UDim2.new(0, 2, 0, 2)
- t1.TextSize = 100
- t1.Font = "Cartoon"
- t1.Text = "I"
- t1.TextStrokeTransparency = 0
- t1.Parent = scg
- coroutine.resume(coroutine.create(function()
- while t1 do
- t1.TextColor3 = Color3.new(rd2(0, 1), rd2(0, 1), rd2(0, 1))
- for _ = 1, 15 do
- game:GetService("RunService").RenderStepped:wait()
- t1.TextColor3 = Color3.new(t1.TextColor3.r, t1.TextColor3.g + 0.06666666666666667, t1.TextColor3.b)
- end
- for _ = 1, 15 do
- game:GetService("RunService").RenderStepped:wait()
- t1.TextColor3 = Color3.new(t1.TextColor3.r - 0.06666666666666667, t1.TextColor3.g, t1.TextColor3.b)
- end
- for _ = 1, 15 do
- game:GetService("RunService").RenderStepped:wait()
- t1.TextColor3 = Color3.new(t1.TextColor3.r, t1.TextColor3.g, t1.TextColor3.b + 0.06666666666666667)
- end
- for _ = 1, 15 do
- game:GetService("RunService").RenderStepped:wait()
- t1.TextColor3 = Color3.new(t1.TextColor3.r, t1.TextColor3.g - 0.06666666666666667, t1.TextColor3.b)
- end
- for _ = 1, 15 do
- game:GetService("RunService").RenderStepped:wait()
- t1.TextColor3 = Color3.new(t1.TextColor3.r + 0.06666666666666667, t1.TextColor3.g, t1.TextColor3.b)
- end
- for _ = 1, 15 do
- game:GetService("RunService").RenderStepped:wait()
- t1.TextColor3 = Color3.new(t1.TextColor3.r, t1.TextColor3.g, t1.TextColor3.b - 0.06666666666666667)
- end
- end
- end))
- swait(8)
- local t2 = Instance.new("TextLabel")
- t2.AnchorPoint = Vector2.new(0.5, 0.5)
- t2.BackgroundTransparency = 0
- t2.BorderSizePixel = 0
- t2.Position = UDim2.new(0.575, 0, 0.84, 0)
- t2.Rotation = 15
- t2.Size = UDim2.new(0, 2, 0, 2)
- t2.TextSize = 100
- t2.Font = "Cartoon"
- t2.Text = "WIN"
- t2.TextStrokeTransparency = 0
- t2.Parent = scg
- coroutine.resume(coroutine.create(function()
- while t2 do
- t2.TextColor3 = Color3.new(rd2(0, 1), rd2(0, 1), rd2(0, 1))
- for _ = 1, 15 do
- game:GetService("RunService").RenderStepped:wait()
- t2.TextColor3 = Color3.new(t2.TextColor3.r, t2.TextColor3.g + 0.06666666666666667, t2.TextColor3.b)
- end
- for _ = 1, 15 do
- game:GetService("RunService").RenderStepped:wait()
- t2.TextColor3 = Color3.new(t2.TextColor3.r - 0.06666666666666667, t2.TextColor3.g, t2.TextColor3.b)
- end
- for _ = 1, 15 do
- game:GetService("RunService").RenderStepped:wait()
- t2.TextColor3 = Color3.new(t2.TextColor3.r, t2.TextColor3.g, t2.TextColor3.b + 0.06666666666666667)
- end
- for _ = 1, 15 do
- game:GetService("RunService").RenderStepped:wait()
- t2.TextColor3 = Color3.new(t2.TextColor3.r, t2.TextColor3.g - 0.06666666666666667, t2.TextColor3.b)
- end
- for _ = 1, 15 do
- game:GetService("RunService").RenderStepped:wait()
- t2.TextColor3 = Color3.new(t2.TextColor3.r + 0.06666666666666667, t2.TextColor3.g, t2.TextColor3.b)
- end
- for _ = 1, 15 do
- game:GetService("RunService").RenderStepped:wait()
- t2.TextColor3 = Color3.new(t2.TextColor3.r, t2.TextColor3.g, t2.TextColor3.b - 0.06666666666666667)
- end
- end
- end))
- swait(20)
- scg:Destroy()
- glasses1:Destroy()
- glasses2:Destroy()
- glasses3:Destroy()
- glasses4:Destroy()
- glasses5:Destroy()
- glasses6:Destroy()
- cam.CameraType = "Custom"
- hrp.Anchored = false
- human.WalkSpeed = sped
- activu = false
- end
- function makenoob(cfrem, scalo, rags)
- nscale.Value = scalo
- local md = Instance.new("Model")
- md.Name = "Noob"
- md.Parent = workspace
- local hu = Instance.new("Humanoid")
- hu.RigType = "R6"
- hu.MaxHealth = 100 * scalo
- hu.Health = 100 * scalo
- hu.Parent = md
- local anm = Instance.new("Animator")
- anm.Parent = hu
- hu.PlatformStand = true
- local light = function(part)
- part.CustomPhysicalProperties = PhysicalProperties.new(0.35, 0.3, 0.5)
- end
- local hd = Instance.new("Part")
- hd.Name = "Head"
- hd.Size = Vector3.new(2 * nscale.Value, 1 * nscale.Value, 1 * nscale.Value)
- hd.TopSurface = "Smooth"
- hd.BottomSurface = "Inlet"
- hd.Locked = true
- hd.BrickColor = BrickColor.new("Bright yellow")
- hd.CanCollide = true
- hd.Anchored = false
- light(hd)
- hd.Parent = md
- local hm = Instance.new("SpecialMesh")
- hm.MeshType = "Head"
- hm.Scale = Vector3.new(1.25, 1.25, 1.25)
- hm.Parent = hd
- local hf = Instance.new("Decal")
- hf.Name = "face"
- hf.Texture = "rbxasset://textures/face.png"
- local gen = math.random(1, 40)
- if gen == 3 then
- hf.Texture = "rbxassetid://260884109"
- end
- if gen == 8 then
- hf.Texture = "rbxassetid://260569492"
- end
- if gen == 12 then
- hf.Texture = "rbxassetid://259580505"
- end
- if gen == 16 then
- hf.Texture = "rbxassetid://259579232"
- end
- if gen == 24 then
- hf.Texture = "rbxassetid://259571525"
- end
- if gen == 28 then
- hf.Texture = "rbxassetid://258283210"
- end
- if gen == 32 then
- hf.Texture = "rbxassetid://258940032"
- end
- if gen == 38 then
- hf.Texture = "rbxassetid://673220970"
- hf.Color3 = Color3.new(0, 0, 0)
- end
- hf.Face = "Front"
- hf.Parent = hd
- local hrpa = Instance.new("Part")
- hrpa.Name = "HumanoidRootPart"
- hrpa.TopSurface, hrpa.BottomSurface = 0, 0
- hrpa.Size = Vector3.new(2 * nscale.Value, 2 * nscale.Value, 1 * nscale.Value)
- hrpa.Transparency = 1
- hrpa.CanCollide = false
- hrpa.Locked = true
- light(hrpa)
- hrpa.Parent = md
- local tagbomb = Instance.new("BoolValue")
- tagbomb.Name = "tagbomb"
- tagbomb.Value = false
- tagbomb.Parent = hrpa
- local learm = Instance.new("Part")
- learm.Name = "Left Arm"
- learm.BrickColor = BrickColor.new("Bright yellow")
- learm.CanCollide = false
- learm.Locked = true
- learm.Size = Vector3.new(1 * nscale.Value, 2 * nscale.Value, 1 * nscale.Value)
- light(learm)
- learm.Parent = md
- local riarm = Instance.new("Part")
- riarm.Name = "Right Arm"
- riarm.BrickColor = BrickColor.new("Bright yellow")
- riarm.CanCollide = false
- riarm.Locked = true
- light(riarm)
- riarm.Size = Vector3.new(1 * nscale.Value, 2 * nscale.Value, 1 * nscale.Value)
- riarm.Parent = md
- local leleg = Instance.new("Part")
- leleg.Name = "Left Leg"
- leleg.BrickColor = BrickColor.new("Br. yellowish green")
- leleg.CanCollide = false
- leleg.Locked = true
- light(leleg)
- leleg.BottomSurface = 0
- leleg.Size = Vector3.new(1 * nscale.Value, 2 * nscale.Value, 1 * nscale.Value)
- leleg.Parent = md
- local rileg = Instance.new("Part")
- rileg.Name = "Right Leg"
- rileg.BrickColor = BrickColor.new("Br. yellowish green")
- rileg.CanCollide = false
- rileg.Locked = true
- light(rileg)
- rileg.BottomSurface = 0
- rileg.Size = Vector3.new(1 * nscale.Value, 2 * nscale.Value, 1 * nscale.Value)
- rileg.Parent = md
- local tor = Instance.new("Part")
- tor.Name = "Torso"
- tor.BrickColor = BrickColor.new("Bright blue")
- tor.Locked = true
- light(tor)
- tor.Size = Vector3.new(2 * nscale.Value, 2 * nscale.Value, 1 * nscale.Value)
- tor.LeftSurface, tor.RightSurface = "Weld", "Weld"
- tor.Parent = md
- md.PrimaryPart = hrpa
- md:SetPrimaryPartCFrame(cfrem)
- md:makeJoints()
- makejoint(hrpa, RootJointC0, RootJointC1, hrpa, tor, "RootJoint")
- makejoint(tor, NeckC0, NeckC1, tor, hd, "Neck")
- if rags == true then
- makegloo(tor, RightShoulderC0, RightShoulderC1, tor, riarm, "Right Shoulder")
- makegloo(tor, LeftShoulderC0, LeftShoulderC1, tor, learm, "Left Shoulder")
- makegloo(tor, RightHipC0, RightHipC1, tor, rileg, "Right Hip")
- makegloo(tor, LeftHipC0, LeftHipC1, tor, leleg, "Left Hip")
- maketouchy(riarm, riarm, CFrame.new(0, 0.5 * nscale.Value, 0))
- maketouchy(learm, learm, CFrame.new(0, 0.5 * nscale.Value, 0))
- maketouchy(leleg, leleg, CFrame.new(0, 0.5 * nscale.Value, 0))
- maketouchy(rileg, rileg, CFrame.new(0, 0.5 * nscale.Value, 0))
- elseif rags == false then
- makejoint(tor, RightShoulderC0, RightShoulderC1, tor, riarm, "Right Shoulder")
- makejoint(tor, LeftShoulderC0, LeftShoulderC1, tor, learm, "Left Shoulder")
- makejoint(tor, RightHipC0, RightHipC1, tor, rileg, "Right Hip")
- makejoint(tor, LeftHipC0, LeftHipC1, tor, leleg, "Left Hip")
- hu.PlatformStand = false
- end
- nscale.Value = 1
- local whistl = Instance.new("Sound")
- whistl.SoundId = "rbxassetid://170297200"
- whistl.Name = "whistl"
- whistl.Volume = 1
- whistl.TimePosition = 0.6
- whistl.Pitch = 1
- whistl.Parent = hrpa
- hu.Touched:connect(function(tpart, uwot)
- if tagbomb.Value == true and tpart.Parent ~= md and tpart.Parent.Parent ~= md and tpart.Parent.Parent.Parent ~= md and tpart.Parent ~= "Noob" then
- tagbomb.Value = false
- hu.Health = 0
- local derp = Instance.new("Explosion")
- derp.BlastPressure = 200
- derp.BlastRadius = 16
- derp.DestroyJointRadiusPercent = 0
- derp.ExplosionType = 2
- derp.Visible = true
- derp.Position = uwot.Position - Vector3.new(0, 0.5, 0)
- derp.Parent = workspace
- game.Debris:AddItem(md, 8)
- local sound2 = Instance.new("Sound")
- sound2.SoundId = "rbxassetid://157878578"
- sound2.Volume = 0.8
- sound2.Pitch = 0.9
- sound2.Parent = uwot
- sound2:Play()
- whistl:Stop()
- hito(uwot, 14, 24, 0.3, Vector3.new(rd2(-10, 10), rd2(20, 30), rd2(-10, 10)), Vector3.new(rd2(-10, 10), rd2(20, 30), rd2(-10, 10)))
- end
- end)
- return md
- end
- local pl, st, gotago
- function musicnoob()
- if selected == false or activu == true then
- return
- end
- if memeing == false then
- activu = true
- do
- local nib = spawnnoob(hrp.CFrame * cf(5, 3, -1) * ang(rd(90), 0, 0), cf(0, 0, 0) * ang(rd(-90), 0, 0), 1, false)
- nib.Name = "Nooprah"
- nib.Parent = modz
- local nHuman = nib:FindFirstChild("Humanoid")
- local nhrp = nib:FindFirstChild("HumanoidRootPart")
- local nTorso = nib:FindFirstChild("Torso")
- local nRS = nTorso:FindFirstChild("Right Shoulder")
- local nLS = nTorso:FindFirstChild("Left Shoulder")
- local nRH = nTorso:FindFirstChild("Right Hip")
- local nLH = nTorso:FindFirstChild("Left Hip")
- local nRJ = nhrp:FindFirstChild("RootJoint")
- local nN = nTorso:FindFirstChild("Neck")
- local nFace = nib:FindFirstChild("Head"):FindFirstChild("face")
- nHuman.MaxHealth = math.huge
- nHuman.Health = math.huge
- nFace.Texture = "rbxassetid://14175189"
- local mp = makepart("Black", "mauth", 0, 0, "SmoothPlastic", nib:FindFirstChild("Head"), nhrp.CFrame)
- local mm = makemesh("Sphere", Vector3.new(3, 0.25, 0.75), nil, mp)
- local mmot = makejoint(mp, cf(0, 0.175, 0.55), cf(0, 0, 0), mp, nib:FindFirstChild("Head"), "derp")
- local mosicu = Instance.new("Sound")
- mosicu.Name = "moose"
- mosicu.Volume = 1
- mosicu.EmitterSize = 40
- mosicu.MaxDistance = 80
- mosicu.Looped = true
- mosicu.Parent = nib:FindFirstChild("Head")
- local sg = Instance.new("ScreenGui")
- sg.Name = "simpleflips"
- sg.Parent = plr.PlayerGui
- local fr = Instance.new("Frame")
- fr.AnchorPoint = Vector2.new(1, 0.5)
- fr.BackgroundColor3 = Color3.new(1, 1, 0.0784313725490196)
- fr.BorderSizePixel = 2
- fr.Position = UDim2.new(0.975, 0, 0.5, 0)
- fr.Size = UDim2.new(0, 200, 0, 100)
- fr.Parent = sg
- local mbox = Instance.new("TextBox")
- mbox.AnchorPoint = Vector2.new(0.5, 0.5)
- mbox.BackgroundColor3 = Color3.new(0.9019607843137255, 0.9019607843137255, 0.0784313725490196)
- mbox.BorderSizePixel = 2
- mbox.Position = UDim2.new(0.5, 0, 0.25, 0)
- mbox.Size = UDim2.new(0, 150, 0, 40)
- mbox.Font = "SourceSansBold"
- mbox.FontSize = "Size24"
- mbox.Text = "MEME"
- mbox.TextWrapped = true
- mbox.Parent = fr
- local pley = Instance.new("TextButton")
- pley.AnchorPoint = Vector2.new(0.5, 0.5)
- pley.BackgroundColor3 = Color3.new(0.25098039215686274, 1, 0.3137254901960784)
- pley.BorderSizePixel = 2
- pley.Position = UDim2.new(0.25, 0, 0.75, 0)
- pley.Size = UDim2.new(0, 75, 0, 35)
- pley.Font = "SourceSansBold"
- pley.FontSize = "Size18"
- pley.Text = "kappa"
- pley.Parent = fr
- local stap = Instance.new("TextButton")
- stap.AnchorPoint = Vector2.new(0.5, 0.5)
- stap.BackgroundColor3 = Color3.new(1, 0.25098039215686274, 0.11764705882352941)
- stap.BorderSizePixel = 2
- stap.Position = UDim2.new(0.75, 0, 0.75, 0)
- stap.Size = UDim2.new(0, 75, 0, 35)
- stap.Font = "SourceSansBold"
- stap.FontSize = "Size18"
- stap.Text = "pride"
- stap.Parent = fr
- pl = pley.MouseButton1Click:connect(function()
- mosicu.SoundId = "rbxassetid://" .. mbox.Text
- mosicu:Play()
- end)
- st = stap.MouseButton1Click:connect(function()
- mosicu:Stop()
- end)
- gotago = tool.Activated:connect(function()
- if mouse.Hit ~= nil and batting == false then
- nHuman:MoveTo(mouse.Hit.p)
- end
- end)
- local memevalue, memevalue2, liftvalue
- coroutine.resume(coroutine.create(function()
- while nib do
- swait()
- memevalue = -90 * (mosicu.PlaybackLoudness / 500)
- memevalue2 = -20 * (mosicu.PlaybackLoudness / 500)
- liftvalue = 0.75 * (mosicu.PlaybackLoudness / 500)
- mm.Scale = mm.Scale:lerp(Vector3.new(3 * (1 - mosicu.PlaybackLoudness / 900), 0.25 * (1 + mosicu.PlaybackLoudness / 30), 0.75 * (1 + mosicu.PlaybackLoudness / 1750)), 0.7)
- if mosicu.PlaybackLoudness > 1 and mosicu.PlaybackLoudness < 10000000 then
- lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(memevalue), rd(0), rd(0)), 0.5)
- lerpz(nRJ, "C0", RJC0 * cf(0, 0, liftvalue) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(nRS, "C0", RightShoulderC0 * cf(0, 0, 0) * ang(rd(memevalue), rd(0), rd(0)), 0.5)
- lerpz(nLS, "C0", LeftShoulderC0 * cf(0, 0, 0) * ang(rd(memevalue), rd(0), rd(0)), 0.5)
- lerpz(nRH, "C0", RightHipC0 * cf(0, 0, 0) * ang(rd(memevalue2), rd(0), rd(0)), 0.5)
- lerpz(nLH, "C0", LeftHipC0 * cf(0, 0, 0) * ang(rd(memevalue2), rd(0), rd(0)), 0.5)
- else
- lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(nRS, "C0", RightShoulderC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(nLS, "C0", LeftShoulderC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(nRH, "C0", RightHipC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(nLH, "C0", LeftHipC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- end
- end
- end))
- activu = false
- memeing = true
- end
- elseif memeing == true then
- gotago:Disconnect()
- pl:Disconnect()
- st:Disconnect()
- if plr.PlayerGui:FindFirstChild("simpleflips") then
- plr.PlayerGui:FindFirstChild("simpleflips"):Destroy()
- end
- if modz:FindFirstChild("Nooprah") then
- modz:FindFirstChild("Nooprah"):Destroy()
- end
- memeing = false
- end
- end
- function makecircle(cfrem, scalo)
- local mcir1 = Instance.new("Part")
- mcir1.Anchored = true
- mcir1.CanCollide = false
- mcir1.Size = Vector3.new(0.2, 0.2, 0.2)
- mcir1.Transparency = 1
- mcir1.CFrame = cfrem
- mcir1.Parent = modz
- game.Debris:AddItem(mcir1, 8)
- local d1 = Instance.new("Decal")
- d1.Texture = "rbxassetid://602615043"
- d1.Face = "Front"
- d1.Parent = mcir1
- local d2 = Instance.new("Decal")
- d2.Texture = "rbxassetid://602617463"
- d2.Face = "Back"
- d2.Parent = mcir1
- local bme = Instance.new("BlockMesh")
- bme.Parent = mcir1
- for _ = 1, 9 do
- swait()
- bme.Scale = bme.Scale:lerp(Vector3.new(35 * scalo, 35 * scalo, 0), 0.3)
- end
- coroutine.resume(coroutine.create(function()
- swait(15)
- for _ = 1, 12 do
- swait()
- d1.Transparency = d1.Transparency + 0.08
- d2.Transparency = d2.Transparency + 0.08
- end
- mcir1:Destroy()
- end))
- return mcir1
- end
- function spawnnoob(circlecf, noobcf, scalez, ragd)
- local aearae = makecircle(circlecf, scalez)
- local nananb
- if ragd then
- nananb = makenoob(aearae.CFrame * noobcf, scalez, true)
- elseif not ragd then
- nananb = makenoob(aearae.CFrame * noobcf, scalez, false)
- end
- return nananb
- end
- function tagexplode(partoz, magn, bombdelay)
- for _, guy in pairs(workspace:GetChildren()) do
- if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("HumanoidRootPart") and guy.Name == "Noob" and magn > (guy:FindFirstChild("HumanoidRootPart").Position - partoz.Position).magnitude then
- coroutine.resume(coroutine.create(function()
- guy:FindFirstChild("HumanoidRootPart").whistl:Play()
- swait(bombdelay * 30)
- guy:FindFirstChild("HumanoidRootPart").tagbomb.Value = true
- end))
- end
- end
- end
- function hito(partoz, magn, dmg, debtim, bodyfdire, bodyrot)
- for _, guy in pairs(workspace:GetChildren()) do
- if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("HumanoidRootPart") and guy ~= chr and magn > (guy:FindFirstChild("HumanoidRootPart").Position - partoz.Position).magnitude and guy:FindFirstChild("HumanoidRootPart"):FindFirstChild("alabo") == nil then
- do
- local humz = guy:FindFirstChild("Humanoid")
- local horp = guy:FindFirstChild("HumanoidRootPart")
- humz:TakeDamage(dmg)
- if guy:FindFirstChildOfClass("ForceField") then
- humz.Health = humz.Health - dmg
- end
- humz:SetStateEnabled(16, true)
- delay(debtim, function()
- humz:SetStateEnabled(16, true)
- end)
- local db = Instance.new("StringValue")
- db.Name = "alabo"
- db.Parent = horp
- delay(debtim, function()
- db:Destroy()
- end)
- local b = Instance.new("Part")
- nooutline(b)
- b.Size = Vector3.new(0.2, 0.2, 0.2)
- b.Transparency = 0.25
- b.Anchored = true
- b.CanCollide = false
- b.BrickColor = BrickColor.new("Institutional white")
- b.Locked = true
- b.CFrame = horp.CFrame * CFrame.new(rd2(-1, 1), rd2(-2, 2), rd2(-1, 1))
- b.Parent = modz
- local c = Instance.new("SpecialMesh")
- c.MeshType = "Sphere"
- c.Scale = Vector3.new(3.5, 3.5, 3.5)
- c.Parent = b
- game.Debris:AddItem(b, 1)
- local damageind = Instance.new("Model")
- damageind.Name = dmg
- damageind.Parent = workspace
- game.Debris:AddItem(damageind, 0.5 + dmg / 75)
- local awawaa = Instance.new("Humanoid")
- awawaa.MaxHealth = 0
- awawaa.Parent = damageind
- local dhed = Instance.new("Part")
- dhed.Name = "Head"
- dhed.Locked = true
- dhed.Size = Vector3.new(0.2, 0.2, 0.2)
- dhed.Position = horp.Position
- dhed.BrickColor = BrickColor.new("Bright red")
- dhed.CanCollide = false
- dhed.Parent = damageind
- local flo = Instance.new("BodyPosition")
- flo.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- flo.P = 20000
- flo.D = 300
- flo.Position = dhed.Position + Vector3.new(0, 5, 0)
- flo.Parent = dhed
- local dasdada = Instance.new("CylinderMesh")
- dasdada.Parent = dhed
- coroutine.resume(coroutine.create(function()
- while dasdada do
- swait()
- dasdada.Scale = dasdada.Scale:lerp(Vector3.new(2.5 + dmg / 10, 1.25 + dmg / 35, 2.5 + dmg / 10), 0.4)
- end
- end))
- if bodyfdire then
- local boopyve = Instance.new("BodyVelocity")
- boopyve.MaxForce = Vector3.new(9999999999999, 9999999999999, 9999999999999)
- boopyve.P = 9999999999
- boopyve.Velocity = bodyfdire
- boopyve.Parent = horp
- game.Debris:AddItem(boopyve, debtim)
- end
- if bodyrot then
- local boopyro = Instance.new("BodyAngularVelocity")
- boopyro.MaxTorque = Vector3.new(999999, 999999, 999999)
- boopyro.P = math.huge
- boopyro.AngularVelocity = bodyrot
- boopyro.Parent = horp
- game.Debris:AddItem(boopyro, debtim)
- end
- local bet = Instance.new("Sound")
- bet.Pitch = rd2(9, 11) / 10
- bet.Volume = rd2(12, 14) / 10
- bet.SoundId = "rbxassetid://305526724"
- bet.Parent = b
- bet:Play()
- coroutine.resume(coroutine.create(function()
- for _ = 1, 5 do
- swait()
- b.Transparency = b.Transparency + 0.175
- c.Scale = c.Scale + Vector3.new(0.8 * dmg, 0.8 * dmg, 0.8 * dmg)
- end
- end))
- end
- end
- end
- end
- function cleannoobs()
- for _, nib in pairs(workspace:GetChildren()) do
- coroutine.resume(coroutine.create(function()
- if nib.Name == "Noob" then
- if nib:FindFirstChild("HumanoidRootPart") then
- local g = Instance.new("Part")
- g.CanCollide, g.Anchored = false, true
- g.Transparency = 1
- g.CFrame = nib:FindFirstChild("HumanoidRootPart").CFrame
- g.Parent = workspace
- game.Debris:AddItem(g, 3.5)
- local sou = Instance.new("Sound")
- sou.Pitch = math.random(7, 11) / 10
- sou.Volume = 0.8
- sou.SoundId = "rbxassetid://111124523"
- sou.Parent = g
- local pe = Instance.new("ParticleEmitter")
- pe.Acceleration = Vector3.new(0, 8, 0)
- pe.Lifetime = NumberRange.new(1, 1.5)
- pe.Rate = 0.005
- pe.RotSpeed = NumberRange.new(-30, 30)
- pe.Rotation = NumberRange.new(0, 360)
- pe.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 4.38, 0),
- NumberSequenceKeypoint.new(0.672, 4.14, 0),
- NumberSequenceKeypoint.new(1, 1.48, 0)
- })
- pe.Texture = "rbxassetid://244221440"
- pe.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0, 0),
- NumberSequenceKeypoint.new(0.529, 0.3, 0),
- NumberSequenceKeypoint.new(1, 1, 1)
- })
- pe.ZOffset = 5
- pe.Enabled = true
- pe.VelocitySpread = 360
- pe.Parent = g
- swait(5)
- pe:Emit(6)
- sou:Play()
- end
- nib:Destroy()
- end
- end))
- end
- end
- function animo(yep)
- if anim then
- if yep == true then
- anim.Parent = human
- chr.Animate.Disabled = false
- elseif yep == false then
- chr.Animate.Disabled = true
- anim.Parent = nil
- end
- end
- end
- human.Died:connect(function()
- script:Destroy()
- end)
- mouse.KeyDown:connect(function(key)
- if key == "r" then
- test()
- end
- if key == "m" then
- lauf()
- end
- if key == "c" then
- ham()
- end
- if key == "v" then
- nommy()
- end
- if key == "x" then
- bat()
- end
- if key == "l" and selected == true then
- spawnnoob(hrp.CFrame * cf(5, 3, -1) * ang(rd(90), 0, 0), cf(0, 0, 0) * ang(rd(-100), 0, 0), 1, true)
- end
- if key == ";" and selected == true then
- spawnnoob(hrp.CFrame * cf(5, 60, -1) * ang(rd(90), 0, 0), cf(0, 0, 0) * ang(rd(-90), 0, 0), 10, true)
- end
- if key == "k" and selected == true then
- spawnnoob(hrp.CFrame * cf(5, 3, -1) * ang(rd(90), 0, 0), cf(0, 0, 0) * ang(rd(-90), 0, 0), 1, false)
- end
- if key == "p" then
- cleannoobs()
- end
- if key == "[" then
- musicnoob()
- end
- if key == "z" then
- if selected == false or activu == true then
- return
- end
- if human.WalkSpeed == 25 then
- human.WalkSpeed = 70
- human.JumpPower = 75
- else
- human.WalkSpeed = 25
- human.JumpPower = 50
- end
- end
- end)
- tool.Equipped:connect(function()
- selected = true
- end)
- tool.Unequipped:connect(function()
- selected = false
- end)
- animo(false)
- human.WalkSpeed = 25
- sine = 0
- charge = 1
- cos = math.cos
- game:GetService("RunService").RenderStepped:connect(function()
- if ragged == false and activu == false then
- local checkfloor = Ray.new(hrp.Position, Vector3.new(0, -5, 0))
- local checkpart = workspace:FindPartOnRayWithIgnoreList(checkfloor, {chr}, false, false)
- local checkstate = human:GetState()
- if checkstate.Value == 13 then
- animpose = "Sitting"
- elseif hrp.Velocity.y > 1 and checkpart == nil then
- animpose = "Jumping"
- elseif hrp.Velocity.y < -1 and checkpart == nil then
- animpose = "Falling"
- elseif (hrp.Velocity * Vector3.new(1, 0, 1)).magnitude < 2 then
- animpose = "Idle"
- elseif (hrp.Velocity * Vector3.new(1, 0, 1)).magnitude < 40 then
- animpose = "Walking"
- elseif (hrp.Velocity * Vector3.new(1, 0, 1)).magnitude > 40 then
- animpose = "TooFast"
- end
- if animpose == "Idle" then
- sine = sine + charge
- lerpz(RJ, "C0", RJC0 * cf(0.05 * cos(sine / 40), 0, -0.05 - 0.05 * cos(sine / 20)) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(4 + 2 * cos(sine / 20)), rd(0), rd(0)), 0.3)
- if not ymmu then
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(8 * cos(sine / 80)), rd(0), rd(8 * cos(sine / 80))), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(8 * cos(sine / 80)), rd(0), rd(8 * cos(sine / 80))), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0.05 + 0.05 * cos(sine / 20), 0.05 * cos(sine / 40)) * ang(rd(-5), rd(-5), rd(1)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0.05 + 0.05 * cos(sine / 20), -0.05 * cos(sine / 40)) * ang(rd(-5), rd(5), rd(1)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- if animpose == "Walking" then
- sine = sine + charge
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0.025 * cos(sine / 4)) * ang(rd(-5), math.sin(hrp.RotVelocity.Y / 30), math.sin(hrp.RotVelocity.Y / 5)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-2), rd(0), rd(0)), 0.3)
- if not ymmu then
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(5 * cos(sine / 5)), rd(-20 * cos(sine / 5)), rd(90 * cos(sine / 5))), 0.6)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-5 * cos(sine / 5)), rd(-20 * cos(sine / 5)), rd(90 * cos(sine / 5))), 0.6)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-1 - 1 * cos(sine / 60)), rd(-1 - 1 * cos(sine / 60)), rd(-90 * cos(sine / 5))), 0.6)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-1 - 1 * cos(sine / 60)), rd(1 - 1 * cos(sine / 60)), rd(-90 * cos(sine / 5))), 0.6)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- if animpose == "Jumping" then
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-10), rd(0), rd(0)), 0.3)
- if not ymmu then
- lerpz(RS, "C0", RSC0 * cf(0, -0.5, 0.2) * ang(rd(-70), rd(-5), rd(-20)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- lerpz(LS, "C0", LSC0 * cf(0, -0.5, 0.2) * ang(rd(-70), rd(5), rd(20)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-20), rd(-20), rd(-20)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-20), rd(20), rd(15)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- if animpose == "Falling" then
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(10), rd(0), rd(0)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(10), rd(0), rd(0)), 0.3)
- if not ymmu then
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0.6) * ang(rd(-150), rd(-5), rd(-20)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0.6) * ang(rd(-150), rd(5), rd(20)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-15), rd(-15), rd(-20)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-15), rd(15), rd(15)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- if animpose == "TooFast" then
- sine = sine + charge
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0.35 * cos(sine / 2)) * ang(rd(-20), math.sin(hrp.RotVelocity.Y / 20), math.sin(hrp.RotVelocity.Y / 2)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-15 - 5 * cos(sine / 2)), rd(0), rd(0)), 0.3)
- if not ymmu then
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(5 * cos(sine / 3)), rd(-120 * cos(sine / 3)), rd(110 * cos(sine / 3))), 0.6)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-5 * cos(sine / 3)), rd(-120 * cos(sine / 3)), rd(110 * cos(sine / 3))), 0.6)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-1 - 1 * cos(sine / 60)), rd(-1 - 1 * cos(sine / 60)), rd(-110 * cos(sine / 3))), 0.6)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-1 - 1 * cos(sine / 60)), rd(1 - 1 * cos(sine / 60)), rd(-110 * cos(sine / 3))), 0.6)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- if animpose == "Sitting" then
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- if not ymmu then
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(90)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-90)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(90)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-90)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- end
- end)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement