Advertisement
Michael91

3

Aug 27th, 2018
232
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 114.17 KB | None | 0 0
  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end Player = game:GetService("Players").LocalPlayer
  6. Character = Player.Character
  7. PlayerGui = Player.PlayerGui
  8. Backpack = Player.Backpack
  9. Torso = Character.Torso
  10. Head = Character.Head
  11. LeftArm = Character["Left Arm"]
  12. LeftLeg = Character["Left Leg"]
  13. RightArm = Character["Right Arm"]
  14. RightLeg = Character["Right Leg"]
  15. LS = Torso["Left Shoulder"]
  16. LH = Torso["Left Hip"]
  17. RS = Torso["Right Shoulder"]
  18. RH = Torso["Right Hip"]
  19. attack = false
  20. attackdebounce = false
  21. combo = 0
  22. mana = 400
  23. necko=CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  24. necko2=CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  25. mode = "Sword"
  26. spread2 = 0
  27. range2 = 500
  28. rangepower = 10
  29. Item = {"Normal", "Explode", "Bomb", "Dark"}
  30. Number = 1
  31. shot = Item[Number]
  32. alt=0
  33. mana2="Normal"
  34. Stance="Normal"
  35. t = nil
  36. local T = Torso:Clone()
  37. local H = Instance.new("Humanoid")
  38. local M = Instance.new("Model")
  39. local S = Character:Clone()
  40. point = false
  41. local neckcf0 = Torso.Neck.C0
  42. bg = Instance.new("BodyGyro")
  43. MMouse = nil
  44. radv = 90
  45. offset = 0
  46. aiming = false
  47. lol = false
  48. DemMags=0
  49. skillcombo=0
  50. blackhole=false
  51. --player
  52. player = nil
  53. --other var
  54. player = Player
  55. ch = Character
  56. --save shoulders
  57. RSH, LSH , RHL, LHL = ch.Torso["Right Shoulder"], ch.Torso["Left Shoulder"] , ch.Torso["Right Hip"] , ch.Torso["Left Hip"]
  58. --welds
  59. RW, LW = Instance.new("Weld"), Instance.new("Weld")
  60. --what anim
  61. anim = "none"
  62. EtheralMode=false
  63.  
  64. if Character:findFirstChild("God Arc",true) ~= nil then
  65. Character:findFirstChild("God Arc",true).Parent = nil
  66. end
  67. if Character:findFirstChild("Weapon",true) ~= nil then
  68. Character:findFirstChild("Weapon",true).Parent = nil
  69. end
  70. if Character:findFirstChild("ArmataeModel",true) ~= nil then
  71. Character:findFirstChild("ArmataeModel",true).Parent = nil
  72. end
  73. if Player.PlayerGui:findFirstChild("manaGUI",true) ~= nil then
  74. Player.PlayerGui:findFirstChild("manaGUI",true).Parent = nil
  75. end
  76.  
  77. --[[
  78. if Player.userId ~= then
  79. script.Parent = Character
  80. local h = Instance.new("Hint")
  81. h.Parent = workspace
  82. h.Text = "UR NOT FEN!"
  83. wait(1)
  84. h.Text = "U MUST DAI!!"
  85. wait(0.5)
  86. if Character:findFirstChild("ForceField") ~= nil then
  87. Character:findFirstChild("ForceField").Parent = nil
  88. end
  89. Character:BreakJoints()
  90. local m = Instance.new("Explosion")
  91. m.Parent = workspace
  92. m.Position = Torso.Position
  93. wait(3)
  94. h.Parent = nil
  95. script.Parent = nil
  96. wait(9001)
  97. while true do
  98. wait()
  99. end
  100. end
  101. ]]--
  102.  
  103. local modelzorz = Instance.new("Model")
  104. modelzorz.Name = "God Arc"
  105. modelzorz.Parent = Character
  106.  
  107. local prt1 = Instance.new("Part")
  108. prt1.formFactor = 1
  109. prt1.Parent = modelzorz
  110. prt1.CanCollide = false
  111. prt1.BrickColor = BrickColor.new("Black")
  112. prt1.Name = "Part1"
  113. prt1.Size = Vector3.new(1,3,1)
  114. prt1.Position = Torso.Position
  115. local prt2 = Instance.new("Part")
  116. prt2.formFactor = 1
  117. prt2.Parent = modelzorz
  118. prt2.CanCollide = false
  119. prt2.BrickColor = BrickColor.new("Medium stone grey")
  120. prt2.Name = "Part2"
  121. prt2.Size = Vector3.new(1,1,1)
  122. prt2.Position = Torso.Position
  123. local prt3 = Instance.new("Part")
  124. prt3.formFactor = 1
  125. prt3.Parent = modelzorz
  126. prt3.CanCollide = false
  127. prt3.BrickColor = BrickColor.new("Medium stone grey")
  128. prt3.Name = "Part3"
  129. prt3.Size = Vector3.new(1,1,1)
  130. prt3.Position = Torso.Position
  131. local prt4 = Instance.new("Part")
  132. prt4.formFactor = 1
  133. prt4.Parent = modelzorz
  134. prt4.CanCollide = false
  135. prt4.BrickColor = BrickColor.new("Medium stone grey")
  136. prt4.Name = "Part4"
  137. prt4.Size = Vector3.new(1,1,1)
  138. prt4.Position = Torso.Position
  139. local prt5 = Instance.new("Part")
  140. prt5.formFactor = 1
  141. prt5.Parent = modelzorz
  142. prt5.CanCollide = false
  143. prt5.BrickColor = BrickColor.new("Dark stone grey")
  144. prt5.Name = "Part5"
  145. prt5.Size = Vector3.new(1,1,1)
  146. prt5.Position = Torso.Position
  147. local prt6 = Instance.new("Part")
  148. prt6.formFactor = 1
  149. prt6.Parent = modelzorz
  150. prt6.CanCollide = false
  151. prt6.BrickColor = BrickColor.new("Black")
  152. prt6.Name = "Part6"
  153. prt6.Size = Vector3.new(1,1,1)
  154. prt6.Position = Torso.Position
  155. local prt7 = Instance.new("Part")
  156. prt7.formFactor = 1
  157. prt7.Parent = modelzorz
  158. prt7.CanCollide = false
  159. prt7.BrickColor = BrickColor.new("Black")
  160. prt7.Name = "Part7"
  161. prt7.Size = Vector3.new(1,2,1)
  162. prt7.Position = Torso.Position
  163. local prt8 = Instance.new("Part")
  164. prt8.formFactor = 1
  165. prt8.Parent = modelzorz
  166. prt8.CanCollide = false
  167. prt8.BrickColor = BrickColor.new("Dark stone grey")
  168. prt8.Name = "Part8"
  169. prt8.Size = Vector3.new(1,1,1)
  170. prt8.Position = Torso.Position
  171. local prt9 = Instance.new("Part")
  172. prt9.formFactor = 1
  173. prt9.Parent = modelzorz
  174. prt9.CanCollide = false
  175. prt9.BrickColor = BrickColor.new("White")
  176. prt9.Name = "Part9"
  177. prt9.Size = Vector3.new(1,1,1)
  178. prt9.Position = Torso.Position
  179. local prt10 = Instance.new("Part")
  180. prt10.formFactor = 1
  181. prt10.Parent = modelzorz
  182. prt10.CanCollide = false
  183. prt10.BrickColor = BrickColor.new("Medium stone grey")
  184. prt10.Name = "Part10"
  185. prt10.Size = Vector3.new(1,1,1)
  186. prt10.Position = Torso.Position
  187. local prt11 = Instance.new("Part")
  188. prt11.formFactor = 1
  189. prt11.Parent = modelzorz
  190. prt11.CanCollide = false
  191. prt11.BrickColor = BrickColor.new("Dark stone grey")
  192. prt11.Name = "Part11"
  193. prt11.Size = Vector3.new(1,1,1)
  194. prt11.Position = Torso.Position
  195. local prt12 = Instance.new("Part")
  196. prt12.formFactor = 1
  197. prt12.Parent = modelzorz
  198. prt12.CanCollide = false
  199. prt12.BrickColor = BrickColor.new("White")
  200. prt12.Reflectance = 0.2
  201. prt12.Name = "Part12"
  202. prt12.Size = Vector3.new(1,4,1)
  203. prt12.Position = Torso.Position
  204. local prt13 = Instance.new("Part")
  205. prt13.formFactor = 1
  206. prt13.Parent = modelzorz
  207. prt13.CanCollide = false
  208. prt13.BrickColor = BrickColor.new("Medium stone grey")
  209. prt13.Reflectance = 0.5
  210. prt13.Name = "Part13"
  211. prt13.Size = Vector3.new(1,4,1)
  212. prt13.Position = Torso.Position
  213. local prt14 = Instance.new("Part")
  214. prt14.formFactor = 1
  215. prt14.Parent = modelzorz
  216. prt14.CanCollide = false
  217. prt14.BrickColor = BrickColor.new("White")
  218. prt14.Reflectance = 0.3
  219. prt14.Name = "Part14"
  220. prt14.Size = Vector3.new(1,1,1)
  221. prt14.Position = Torso.Position
  222. local prt15 = Instance.new("Part")
  223. prt15.formFactor = 1
  224. prt15.Parent = modelzorz
  225. prt15.CanCollide = false
  226. prt15.BrickColor = BrickColor.new("Black")
  227. prt15.Reflectance = 0.3
  228. prt15.Name = "Part15"
  229. prt15.Size = Vector3.new(1,4,1)
  230. prt15.Position = Torso.Position
  231. local prt16 = Instance.new("Part")
  232. prt16.formFactor = 1
  233. prt16.Parent = modelzorz
  234. prt16.CanCollide = false
  235. prt16.BrickColor = BrickColor.new("White")
  236. prt16.Name = "Part16"
  237. prt16.Size = Vector3.new(1,1,1)
  238. prt16.Position = Torso.Position
  239. local prt17 = Instance.new("Part")
  240. prt17.formFactor = 1
  241. prt17.Parent = modelzorz
  242. prt17.CanCollide = false
  243. prt17.BrickColor = BrickColor.new("Medium stone grey")
  244. prt17.Name = "Part17"
  245. prt17.Size = Vector3.new(1,1,1)
  246. prt17.Position = Torso.Position
  247. local prt18 = Instance.new("Part")
  248. prt18.formFactor = 1
  249. prt18.Parent = modelzorz
  250. prt18.CanCollide = false
  251. prt18.BrickColor = BrickColor.new("Black")
  252. prt18.Name = "Part18"
  253. prt18.Size = Vector3.new(1,1,1)
  254. prt18.Position = Torso.Position
  255. local prt19 = Instance.new("Part")
  256. prt19.formFactor = 1
  257. prt19.Parent = modelzorz
  258. prt19.CanCollide = false
  259. prt19.BrickColor = BrickColor.new("Really black")
  260. prt19.Name = "Part19"
  261. prt19.Size = Vector3.new(1,1,1)
  262. prt19.Position = Torso.Position
  263. local prt20 = Instance.new("Part")
  264. prt20.formFactor = 1
  265. prt20.Parent = modelzorz
  266. prt20.CanCollide = false
  267. prt20.BrickColor = BrickColor.new("Medium stone grey")
  268. prt20.Name = "Part20"
  269. prt20.Size = Vector3.new(1,1,1)
  270. prt20.Position = Torso.Position
  271. local prt21 = Instance.new("Part")
  272. prt21.formFactor = 1
  273. prt21.Parent = modelzorz
  274. prt21.CanCollide = false
  275. prt21.BrickColor = BrickColor.new("Medium stone grey")
  276. prt21.Name = "Part21"
  277. prt21.Size = Vector3.new(1,1,1)
  278. prt21.Position = Torso.Position
  279. local prt22 = Instance.new("Part")
  280. prt22.formFactor = 1
  281. prt22.Parent = modelzorz
  282. prt22.CanCollide = false
  283. prt22.BrickColor = BrickColor.new("Medium stone grey")
  284. prt22.Name = "Part22"
  285. prt22.Size = Vector3.new(1,1,1)
  286. prt22.Position = Torso.Position
  287. local prt23 = Instance.new("Part")
  288. prt23.formFactor = 1
  289. prt23.Parent = modelzorz
  290. prt23.CanCollide = false
  291. prt23.BrickColor = BrickColor.new("Medium stone grey")
  292. prt23.Name = "Part23"
  293. prt23.Size = Vector3.new(1,1,1)
  294. prt23.Position = Torso.Position
  295. --[[local prt24 = Instance.new("Part")
  296. prt24.formFactor = 1
  297. prt24.Parent = modelzorz
  298. prt24.CanCollide = false
  299. prt24.BrickColor = BrickColor.new("Bright red")
  300. prt24.Name = "Part24"
  301. prt24.Size = Vector3.new(1,1,1)
  302. prt24.Position = Torso.Position ]]
  303. modelzorz:BreakJoints()
  304.  
  305. local msh1 = Instance.new("CylinderMesh")
  306. msh1.Parent = prt1
  307. msh1.Scale = Vector3.new(0.4,1,0.4)
  308. local msh2 = Instance.new("CylinderMesh")
  309. msh2.Parent = prt2
  310. msh2.Scale = Vector3.new(0.5,0.6,0.5)
  311. local msh3 = Instance.new("CylinderMesh")
  312. msh3.Parent = prt3
  313. msh3.Scale = Vector3.new(0.5,0.6,0.5)
  314. local msh4 = Instance.new("SpecialMesh")
  315. msh4.Parent = prt4
  316. msh4.Scale = Vector3.new(0.7,0.5,0.7)
  317. local msh5 = Instance.new("SpecialMesh")
  318. msh5.Parent = prt5
  319. msh5.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  320. msh5.Scale = Vector3.new(0.5,0.7,0.5)
  321. local msh6 = Instance.new("SpecialMesh")
  322. msh6.Parent = prt6
  323. msh6.MeshId = "http://www.roblox.com/asset/?id=1778999"
  324. msh6.Scale = Vector3.new(0.5,0.5,0.5)
  325. local msh7 = Instance.new("BlockMesh")
  326. msh7.Parent = prt7
  327. msh7.Scale = Vector3.new(1.2,1,0.7)
  328. local msh8 = Instance.new("SpecialMesh")
  329. msh8.Parent = prt8
  330. msh8.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  331. msh8.Scale = Vector3.new(0.5,0.7,0.5)
  332. local msh9 = Instance.new("SpecialMesh")
  333. msh9.Parent = prt9
  334. msh9.MeshType = "Sphere"
  335. msh9.Scale = Vector3.new(0.4,0.4,0.4)
  336. local msh10 = Instance.new("BlockMesh")
  337. msh10.Parent = prt10
  338. msh10.Scale = Vector3.new(1.5,1,0.8)
  339. local msh11 = Instance.new("CylinderMesh")
  340. msh11.Parent = prt11
  341. msh11.Scale = Vector3.new(1.5,0.9,1.5)
  342. local msh12 = Instance.new("BlockMesh")
  343. msh12.Parent = prt12
  344. msh12.Scale = Vector3.new(0.8,1,0.3)
  345. local msh13 = Instance.new("BlockMesh")
  346. msh13.Parent = prt13
  347. msh13.Scale = Vector3.new(1,1,0.1)
  348. local msh14 = Instance.new("SpecialMesh")
  349. msh14.Parent = prt14
  350. msh14.MeshType = "Wedge"
  351. msh14.Scale = Vector3.new(0.3,0.5,0.5)
  352. local msh15 = Instance.new("CylinderMesh")
  353. msh15.Parent = prt15
  354. msh15.Scale = Vector3.new(0.5,0.8,0.5)
  355. local msh16 = Instance.new("CylinderMesh")
  356. msh16.Parent = prt16
  357. msh16.Scale = Vector3.new(0.9,0.9,0.9)
  358. local msh17 = Instance.new("CylinderMesh")
  359. msh17.Parent = prt17
  360. msh17.Scale = Vector3.new(0.6,0.6,0.6)
  361. local msh18 = Instance.new("CylinderMesh")
  362. msh18.Parent = prt18
  363. msh18.Scale = Vector3.new(0.5,0.9,0.5)
  364. local msh19 = Instance.new("CylinderMesh")
  365. msh19.Parent = prt19
  366. msh19.Scale = Vector3.new(0.3,0.91,0.3)
  367. local msh20 = Instance.new("BlockMesh")
  368. msh20.Parent = prt20
  369. msh20.Scale = Vector3.new(0.1,0.7,0.1)
  370. local msh21 = Instance.new("BlockMesh")
  371. msh21.Parent = prt21
  372. msh21.Scale = Vector3.new(0.1,0.7,0.1)
  373. local msh22 = Instance.new("BlockMesh")
  374. msh22.Parent = prt22
  375. msh22.Scale = Vector3.new(0.1,0.7,0.1)
  376. local msh23 = Instance.new("BlockMesh")
  377. msh23.Parent = prt23
  378. msh23.Scale = Vector3.new(0.1,0.7,0.1)
  379. --[[local msh24 = Instance.new("BlockMesh")
  380. msh24.Parent = prt24
  381. msh24.Scale = Vector3.new(0.1,50,0.1) ]]
  382.  
  383. local wld1 = Instance.new("Weld")
  384. wld1.Parent = prt1
  385. wld1.Part0 = prt1
  386. wld1.Part1 = Torso
  387. wld1.C0 = CFrame.fromEulerAnglesXYZ(0,3.14,2.2) * CFrame.new(1.5,-1.7,-0.8)
  388. local wld2 = Instance.new("Weld")
  389. wld2.Parent = prt2
  390. wld2.Part0 = prt2
  391. wld2.Part1 = prt1
  392. wld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.5,0)
  393. local wld3 = Instance.new("Weld")
  394. wld3.Parent = prt3
  395. wld3.Part0 = prt3
  396. wld3.Part1 = prt1
  397. wld3.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.5,0)
  398. local wld4 = Instance.new("Weld")
  399. wld4.Parent = prt4
  400. wld4.Part0 = prt4
  401. wld4.Part1 = prt1
  402. wld4.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1.1,0)
  403. local wld5 = Instance.new("Weld")
  404. wld5.Parent = prt5
  405. wld5.Part0 = prt5
  406. wld5.Part1 = prt4
  407. wld5.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.3,0)
  408. local wld6 = Instance.new("Weld")
  409. wld6.Parent = prt6
  410. wld6.Part0 = prt6
  411. wld6.Part1 = prt1
  412. wld6.C0 = CFrame.fromEulerAnglesXYZ(3.14,0,0) * CFrame.new(0,-1,0)
  413. local wld7 = Instance.new("Weld")
  414. wld7.Parent = prt7
  415. wld7.Part0 = prt7
  416. wld7.Part1 = prt6
  417. wld7.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-0.2,1.5,0)
  418. local wld8 = Instance.new("Weld")
  419. wld8.Parent = prt8
  420. wld8.Part0 = prt8
  421. wld8.Part1 = prt7
  422. wld8.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.5,-0.7,0)
  423. local wld9 = Instance.new("Weld")
  424. wld9.Parent = prt9
  425. wld9.Part0 = prt9
  426. wld9.Part1 = prt8
  427. wld9.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.15,0,0)
  428. local wld10 = Instance.new("Weld")
  429. wld10.Parent = prt10
  430. wld10.Part0 = prt10
  431. wld10.Part1 = prt7
  432. wld10.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.3,0.5,0)
  433. local wld11 = Instance.new("Weld")
  434. wld11.Parent = prt11
  435. wld11.Part0 = prt11
  436. wld11.Part1 = prt10
  437. wld11.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
  438. local wld12 = Instance.new("Weld")
  439. wld12.Parent = prt12
  440. wld12.Part0 = prt12
  441. wld12.Part1 = prt7
  442. wld12.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,3,0)
  443. local wld13 = Instance.new("Weld")
  444. wld13.Parent = prt13
  445. wld13.Part0 = prt13
  446. wld13.Part1 = prt7
  447. wld13.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,3,0)
  448. local wld14 = Instance.new("Weld")
  449. wld14.Parent = prt14
  450. wld14.Part0 = prt14
  451. wld14.Part1 = prt12
  452. wld14.C0 = CFrame.fromEulerAnglesXYZ(-0.86,1.57,0) * CFrame.new(0,1.8,0)
  453. local wld15 = Instance.new("Weld")
  454. wld15.Parent = prt15
  455. wld15.Part0 = prt15
  456. wld15.Part1 = prt12
  457. wld15.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-1,0)
  458. local wld16 = Instance.new("Weld")
  459. wld16.Parent = prt16
  460. wld16.Part0 = prt16
  461. wld16.Part1 = prt7
  462. wld16.C0 = CFrame.fromEulerAnglesXYZ(0,0,-0.3) * CFrame.new(-0.6,0,0)
  463. local wld17 = Instance.new("Weld")
  464. wld17.Parent = prt17
  465. wld17.Part0 = prt17
  466. wld17.Part1 = prt16
  467. wld17.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.6,0)
  468. local wld18 = Instance.new("Weld")
  469. wld18.Parent = prt18
  470. wld18.Part0 = prt18
  471. wld18.Part1 = prt17
  472. wld18.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.5,0)
  473. local wld19 = Instance.new("Weld")
  474. wld19.Parent = prt19
  475. wld19.Part0 = prt19
  476. wld19.Part1 = prt18
  477. wld19.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
  478. local wld20 = Instance.new("Weld")
  479. wld20.Parent = prt20
  480. wld20.Part0 = prt20
  481. wld20.Part1 = prt16
  482. wld20.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-0.3,1,0)
  483. local wld21 = Instance.new("Weld")
  484. wld21.Parent = prt21
  485. wld21.Part0 = prt21
  486. wld21.Part1 = prt16
  487. wld21.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.3,1,0)
  488. local wld22 = Instance.new("Weld")
  489. wld22.Parent = prt22
  490. wld22.Part0 = prt22
  491. wld22.Part1 = prt16
  492. wld22.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1,-0.3)
  493. local wld23 = Instance.new("Weld")
  494. wld23.Parent = prt23
  495. wld23.Part0 = prt23
  496. wld23.Part1 = prt16
  497. wld23.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1,0.3)
  498. --[[local wld24 = Instance.new("Weld")
  499. wld24.Parent = prt24
  500. wld24.Part0 = prt24
  501. wld24.Part1 = prt16
  502. wld24.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,20,0) ]]
  503.  
  504. local SlashSound = Instance.new("Sound") -- PRELOADING SOUNDS TROLOLOL
  505. --SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
  506. SlashSound.SoundId = "http://roblox.com/asset/?id=10209645"
  507. SlashSound.Parent = modelzorz
  508. SlashSound.Volume = .7
  509. SlashSound.Pitch = 1
  510. local SlashSound = Instance.new("Sound")
  511. SlashSound.SoundId = "http://www.roblox.com/asset/?id=2248511"
  512. SlashSound.Parent = modelzorz
  513. SlashSound.Volume = .5
  514. SlashSound.Pitch = 1
  515. local SlashSound = Instance.new("Sound")
  516. SlashSound.SoundId = "http://www.roblox.com/asset/?id=2801263"
  517. SlashSound.Parent = modelzorz
  518. SlashSound.Volume = .7
  519. SlashSound.Pitch = 1
  520. local SlashSound = Instance.new("Sound")
  521. SlashSound.SoundId = "http://www.roblox.com/asset/?id=3264793"
  522. SlashSound.Parent = modelzorz
  523. SlashSound.Volume = .7
  524. SlashSound.Pitch = 1
  525.  
  526. local fengui = Instance.new("GuiMain")
  527. fengui.Parent = Player.PlayerGui
  528. fengui.Name = "manaGUI"
  529. local fenframe = Instance.new("Frame")
  530. fenframe.Parent = fengui
  531. fenframe.BackgroundColor3 = Color3.new(255,255,255)
  532. fenframe.BackgroundTransparency = 1
  533. fenframe.BorderColor3 = Color3.new(17,17,17)
  534. fenframe.Size = UDim2.new(0.0500000007, 0, 0.100000001, 0)
  535. local fentext = Instance.new("TextLabel")
  536. fentext.Parent = fenframe
  537. fentext.Text = "Energy("..mana..")"
  538. fentext.BackgroundTransparency = 1
  539. fentext.SizeConstraint = "RelativeXY"
  540. fentext.TextXAlignment = "Center"
  541. fentext.TextYAlignment = "Center"
  542. fentext.Position = UDim2.new(0,80,1,200)
  543. local fentext2 = Instance.new("TextLabel")
  544. fentext2.Parent = fenframe
  545. fentext2.Text = " "
  546. fentext2.BackgroundTransparency = 0
  547. fentext2.BackgroundColor3 = Color3.new(0,0,0)
  548. fentext2.SizeConstraint = "RelativeXY"
  549. fentext2.TextXAlignment = "Center"
  550. fentext2.TextYAlignment = "Center"
  551. fentext2.Position = UDim2.new(0,10,1,170)
  552. fentext2.Size = UDim2.new(2.79999995,0,0.210000306,0)
  553. local fentext3 = Instance.new("TextLabel")
  554. fentext3.Parent = fenframe
  555. fentext3.Text = " "
  556. fentext3.BackgroundTransparency = 0
  557. fentext3.BackgroundColor3 = Color3.new(1,1,0)
  558. fentext3.SizeConstraint = "RelativeXY"
  559. fentext3.TextXAlignment = "Center"
  560. fentext3.TextYAlignment = "Center"
  561. fentext3.Position = UDim2.new(0,10,1,170)
  562. fentext3.Size = UDim2.new(mana*0.007,0,0.400000006,0)
  563. local fentext4 = Instance.new("TextLabel")
  564. fentext4.Parent = fenframe
  565. fentext4.Text = "Shot Equipped: "..shot..""
  566. fentext4.BackgroundTransparency = 1
  567. fentext4.SizeConstraint = "RelativeXY"
  568. fentext4.TextXAlignment = "Center"
  569. fentext4.TextYAlignment = "Center"
  570. fentext4.Position = UDim2.new(0,80,1,150)
  571. local fentext5 = Instance.new("TextLabel")
  572. fentext5.Parent = fenframe
  573. fentext5.Text = "Alternate Shot: "..alt..""
  574. fentext5.BackgroundTransparency = 1
  575. fentext5.SizeConstraint = "RelativeXY"
  576. fentext5.TextXAlignment = "Center"
  577. fentext5.TextYAlignment = "Center"
  578. fentext5.Position = UDim2.new(0,80,1,140)
  579.  
  580. --[[local GUIMain = Instance.new("GuiMain")
  581. GUIMain.Parent = PlayerGui
  582. GUIMain.Name = "Shot"
  583. local MainTray = Instance.new("Frame")
  584. MainTray.Parent = GUIMain
  585. MainTray.Name = "Arc Tray"
  586. MainTray.BackgroundTransparency = 1
  587. MainTray.Position = UDim2.new(0, 0, 0.180000022, 0)
  588. MainTray.Size = UDim2.new(0.0450000018, 0, 0.340000004, 0)
  589. local ItemFrame = Instance.new("Frame")
  590. ItemFrame.Parent = MainTray
  591. ItemFrame.Name = "Item Ammo Frame"
  592. ItemFrame.Position = UDim2.new(0.420000017, 800, 0, 0)
  593. ItemFrame.Size = UDim2.new(0, 180, 0.300000012, 0)
  594. ItemFrame.BorderColor3 = Color3.new(0,0,0)
  595. local ItemText1 = Instance.new("TextBox")
  596. ItemText1.Parent = ItemFrame
  597. ItemText1.Name = "Item Equipped"
  598. ItemText1.FontSize = "Size10"
  599. ItemText1.Position = UDim2.new(0.499999988, 0, 0.300000012, 0)
  600. ItemText1.Text = "Shot Equipped:"
  601. local ItemText2 = Instance.new("TextBox")
  602. ItemText2.Parent = ItemFrame
  603. ItemText2.Name = "Dah Item"
  604. ItemText2.FontSize = "Size10"
  605. ItemText2.Position = UDim2.new(0.499999988, 0, 0.700000012, 0)
  606. ItemText2.Text = "Normal" ]]
  607.  
  608. --2.9000001, 0}, {0.450000018, 0}
  609. local gairo = Instance.new("BodyGyro")
  610. gairo.Parent = nil
  611. gairo.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
  612. gairo.P = 20e+003
  613.  
  614. if (script.Parent.className ~= "HopperBin") then
  615. Tool = Instance.new("HopperBin")
  616. Tool.Parent = Backpack
  617. Tool.Name = "GodArc"
  618. script.Parent = Tool
  619. end
  620. Bin = script.Parent
  621.  
  622. function hideanim()
  623. if mode == "Gun" then
  624. bg.Parent = nil
  625. point = false
  626. for i = 0,1,0.1 do
  627. wait()
  628. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2-1,1.57) * CFrame.new(0,1,0)
  629. wld1.C1 = CFrame.fromEulerAnglesXYZ(0.7*i,-1*i,0) * CFrame.new(0,0,0)
  630. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  631. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-2.57+3*i,-0.9+0.9*i,0)
  632. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  633. RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(-0.5+1.5-1*i,0,-0.5+0.5*i)
  634. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  635. --wt.C0 = CFrame.Angles(0, math.rad(-50)+math.rad(50*i), 0)
  636. end
  637. wld1.Part1 = Torso
  638. wld1.C0 = CFrame.fromEulerAnglesXYZ(0,3.14,2.2) * CFrame.new(1.5,-1.7,-0.8)
  639. wld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
  640. for i = 0,1,0.1 do
  641. wait()
  642. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  643. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3.5-3+1-1+3-3*i,0,0)
  644. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  645. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  646. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  647. end
  648. elseif mode == "Sword" then
  649. for i = 0,1,0.1 do
  650. wait()
  651. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+1*i,1.57) * CFrame.new(0,1,0)
  652. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  653. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3.5-3+1-1*i,0,0)
  654. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  655. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  656. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  657. end
  658. for i = 0,1,0.1 do
  659. wait()
  660. wld1.C1 = CFrame.fromEulerAnglesXYZ(0.7*i,-1*i,0) * CFrame.new(0,0,0)
  661. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  662. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3.5-3+1-1+3*i,0,0)
  663. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  664. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  665. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  666. end
  667. wld1.Part1 = Torso
  668. wld1.C0 = CFrame.fromEulerAnglesXYZ(0,3.14,2.2) * CFrame.new(1.5,-1.7,-0.8)
  669. wld1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
  670. for i = 0,1,0.1 do
  671. wait()
  672. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  673. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3.5-3+1-1+3-3*i,0,0)
  674. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  675. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  676. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  677. end
  678. end
  679. end
  680.  
  681. function equipanim()
  682. if mode == "Sword" then
  683. for i = 0,1,0.1 do
  684. wait()
  685. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  686. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3.5*i,0,0)
  687. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  688. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  689. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  690. end
  691. wld1.Part1 = LeftArm
  692. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0)
  693. wld1.C1 = CFrame.fromEulerAnglesXYZ(0.7,-1,0) * CFrame.new(0,0,0)
  694. for i = 0,1,0.1 do
  695. wait()
  696. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  697. wld1.C1 = CFrame.fromEulerAnglesXYZ(0.7-0.7*i,-1+1*i,0) * CFrame.new(0,0,0)
  698. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3.5-3*i,0,0)
  699. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  700. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  701. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  702. end
  703. for i = 0,1,0.1 do
  704. wait()
  705. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  706. wld1.C1 = CFrame.fromEulerAnglesXYZ(0.7-0.7,-1+1,0) * CFrame.new(0,0,0)
  707. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3.5-3-0.2*i,0,0)
  708. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  709. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  710. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  711. end
  712. for i = 0,1,0.1 do
  713. wait()
  714. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1*i,1.57) * CFrame.new(0,1,0)
  715. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  716. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3.5-3-0.2+1.2*i,0,0)
  717. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  718. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  719. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  720. end
  721. elseif mode == "Gun" then
  722. for i = 0,1,0.1 do
  723. wait()
  724. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  725. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3.5*i,0,0)
  726. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  727. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  728. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  729. end
  730. wld1.Part1 = LeftArm
  731. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0)
  732. wld1.C1 = CFrame.fromEulerAnglesXYZ(0.7,-1,0) * CFrame.new(0,0,0)
  733. point = true
  734. coroutine.resume(coroutine.create(function()
  735. bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
  736. bg.P = bg.P + 10000
  737. bg.Parent = Head
  738. while point == true do
  739. wait()
  740. local pos4 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z)
  741. bg.cframe = CFrame.new(Head.Position,pos4) * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) --CFrame.new(Torso.Position,MMouse.Hit.p) *
  742.  
  743. CFrame.fromEulerAnglesXYZ(0,math.rad(90),0)
  744. offset=((Head.Position.y-MMouse.Hit.p.y)/60 )+0.02
  745. mag=(Head.Position-MMouse.Hit.p).magnitude/80
  746. offset=offset/mag
  747. --Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(offset,0,0)
  748.  
  749. end
  750. wait(0.25)
  751. bg.Parent = nil
  752. end))
  753. for i = 0,1,0.1 do
  754. wait()
  755. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,math.rad(-51.5*i))
  756. wld1.C1 = CFrame.fromEulerAnglesXYZ(0.7-0.7*i,-1+1*i,0) * CFrame.new(0,0,0)
  757. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(3.5-3.5*i,-0.9*i,0)
  758. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  759. RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1*i,0,-0.5*i)
  760. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  761. end
  762. end
  763. end
  764.  
  765. function StanceMode()
  766. attack=true
  767. Stance="NotFighting"
  768. for i=0,1,0.1 do
  769. wait()
  770. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+(1+3.14)*i,1.57) * CFrame.new(0,1,0)
  771. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1*i,0,-1*i)
  772. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  773. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  774. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  775. end
  776. for i=0,1,0.1 do
  777. wait()
  778. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14+0.5*i,1.57) * CFrame.new(0,1+0.3*i,0.5*i)
  779. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-0.5*i,0*i,-1)
  780. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  781. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0.5*i)
  782. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  783. end
  784. attack=false
  785. end
  786.  
  787. function EndStance()
  788. attack=true
  789. Stance="Normal"
  790. for i=0,1,0.1 do
  791. wait()
  792. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.54-4.60*i,1.57) * CFrame.new(0,1+0.3-0.3*i,0.5-0.5*i)
  793. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-0.5-0.5*i,0,-1+1*i)
  794. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  795. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  796. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  797. end
  798. attack=false
  799. end
  800.  
  801. function SpinAround()
  802. attack=true
  803. for i=0,1,0.1 do
  804. wait()
  805. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14+0.5-0.5*i,1.57) * CFrame.new(0,1+0.3-0.3*i,0.5+0.5*i)
  806. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-0.5-0.5*i,0,-1+1*i)
  807. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  808. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  809. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  810. end
  811. local b = Instance.new("BodyGyro")
  812. b.P=18000
  813. b.D=600
  814. b.maxTorque=Vector3.new(80000,80000000,80000)*50000000000000000000000000
  815. b.Parent = prt12
  816. b.cframe=prt12.CFrame
  817. bodypos=Instance.new("BodyPosition")
  818. bodypos.P=3000
  819. bodypos.D=100
  820. bodypos.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  821. bodypos.position=prt12.Position
  822. bodypos.Parent=prt12
  823. for i=0,1,0.15 do
  824. wait()
  825. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14+0.5-0.5,1.57) * CFrame.new(0,1,0.2*i)
  826. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1+0.57*i,-1.57*i,-1+1)
  827. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  828. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,1*i)
  829. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  830. end
  831. con1=LeftLeg.Touched:connect(function(hit) Damagefunc2(hit,20,20) end)
  832. con2=RightLeg.Touched:connect(function(hit) Damagefunc2(hit,20,20) end)
  833. con3=Torso.Touched:connect(function(hit) Damagefunc2(hit,20,20) end)
  834. lightning = true
  835. Stun3(LeftLeg,0,-10,0,BrickColor.new("White"))
  836. while keyZ==true do
  837. wait()
  838. ss(0.8)
  839. for i=0,1,0.05 do
  840. wait()
  841. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14+0.5-0.5,1.57-math.rad(360)*i) * CFrame.new(0,1,0.2)
  842. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1+0.57,-1.57,-1+1)
  843. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  844. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0,1)
  845. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  846. end
  847. end
  848. lightning=false
  849. con1:disconnect()
  850. con2:disconnect()
  851. con3:disconnect()
  852. for i=0,1,0.1 do
  853. wait()
  854. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14+0.5-0.5+0.5*i,1.57) * CFrame.new(0,1,0.2)
  855. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1+0.57-1*i,-1.57+1.57*i,-1+1)
  856. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  857. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,1-1*i)
  858. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  859. end
  860. wait(2)
  861. b:Remove()
  862. bodypos:Remove()
  863. attack=false
  864. end
  865.  
  866. function JumpStab()
  867. attack=true
  868. for i=0,1,0.1 do
  869. wait()
  870. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14+0.5,1.57) * CFrame.new(0,1+0.3,0.5)
  871. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-0.5-1*i,0,-1)
  872. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  873. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0.5)
  874. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  875. end
  876. for i=0,1,0.1 do
  877. wait()
  878. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14+0.5,1.57) * CFrame.new(0,1+0.3,0.5)
  879. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-0.5-1-0.1*i,0,-1)
  880. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  881. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0.5)
  882. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  883. end
  884. local b = Instance.new("BodyGyro")
  885. b.P=18000
  886. b.D=600
  887. b.maxTorque=Vector3.new(80000,80000000,80000)*50000000000000000000000000
  888. b.Parent = Head
  889. b.cframe=Head.CFrame
  890. bodypos=Instance.new("BodyPosition")
  891. bodypos.P=500
  892. bodypos.D=100
  893. bodypos.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  894. bodypos.position=Head.Position
  895. bodypos.Parent=Head
  896. d=Instance.new("Part")
  897. d.Parent=workspace
  898. d.Anchored=true
  899. d.CFrame=Torso.CFrame*CFrame.new(0,50,-50)
  900. d.CanCollide=false
  901. bodypos.position=d.Position
  902. for i=0,1,0.1 do
  903. wait()
  904. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14+0.5-0.5*i,1.57) * CFrame.new(0,1+0.3-0.3*i,0.5)
  905. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-0.5-1.1+2*i,0,-1+1*i)
  906. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  907. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1*i,0,0.5)
  908. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  909. end
  910. for i=0,1,0.1 do
  911. wait()
  912. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14+0.5-0.5,1.57) * CFrame.new(0,1,0.5)
  913. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-0.5-1.1+2+0.1*i,0,-1+1)
  914. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  915. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1,0,0.5)
  916. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  917. end
  918. d.CFrame=Torso.CFrame*CFrame.new(0,-48,0)
  919. bodypos.position=d.Position
  920. for i=0,1,0.1 do
  921. wait()
  922. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14+0.5-0.5+0.3*i,1.57) * CFrame.new(0,1+0.3*i,0.5)
  923. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-0.5-1.1+2.1-1.1*i,0,-1+1)
  924. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  925. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1,0,0.5)
  926. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  927. end
  928. wait(1)
  929. d.Parent=nil
  930. bodypos.Parent=nil
  931. b.Parent=nil
  932. attack=false
  933. end
  934.  
  935. function EatMuffin() -- "Muffins" ~Derpy Hooves
  936. if mode == "Sword" then
  937. print("Muffins")
  938. for i = 0,1,0.1 do
  939. wait()
  940. Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3*i,3.14,0.3*i) * CFrame.new(0,0,-0.5)
  941. RW.C0 = CFrame.new(1.5-0.5*i,0.5,0.5*i) * CFrame.fromEulerAnglesXYZ(-0.3*i,0,-0.5*i)
  942. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  943. end
  944. local Muffin = Instance.new("Part")
  945. Muffin.formFactor = 1
  946. Muffin.CanCollide = false
  947. Muffin.Name = "Muffin"
  948. Muffin.Locked = true
  949. Muffin.Size = Vector3.new(1,1,1)
  950. Muffin.Parent = modelzorz
  951. local Muffinmesh = Instance.new("SpecialMesh")
  952. Muffinmesh.Parent = Muffin
  953. Muffinmesh.MeshId = "http://www.roblox.com/asset/?id=23261119"
  954. Muffinmesh.TextureId = "http://www.roblox.com/asset/?id=23261110"
  955. Muffinmesh.Scale = Vector3.new(0.5,0.5,0.5)
  956. local Muffinweld = Instance.new("Weld")
  957. Muffinweld.Parent = Muffin
  958. Muffinweld.Part0 = Muffin
  959. Muffinweld.Part1 = RightArm
  960. Muffinweld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(180)) * CFrame.new(0, 1, 0.5)
  961. for i = 0,1,0.1 do
  962. wait()
  963. RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,0.5-0.5*i) * CFrame.fromEulerAnglesXYZ(-0.3+0.3*i,0,-0.5+0.5*i)
  964. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  965. end
  966. for i = 0,1,0.1 do
  967. wait()
  968. Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,3.14,0.3-0.3*i) * CFrame.new(0,0,-0.5)
  969. RW.C0 = CFrame.new(1.5+0.1*i,0.5+0.2*i,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.9*i,0,-1.3*i)
  970. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,-0.5*i,0)
  971. end
  972. omnomnom(0.7)
  973. for i = 0,1,0.1 do
  974. wait(0.1)
  975. Character.Humanoid.Health = Character.Humanoid.Health + 2
  976. if mana < 400 then
  977. mana = mana + 1
  978. end
  979. end
  980. Muffin.Parent = nil
  981. wait()
  982. for i = 0,1,0.1 do
  983. wait()
  984. RW.C0 = CFrame.new(1.5+0.1-0.1*i,0.5+0.2-0.2*i,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.9-1.9*i,0,-1.3+1.3*i)
  985. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,-0.5+0.5*i,0)
  986. end
  987. Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5)
  988. end
  989. end
  990.  
  991. function onehit()
  992. attack = true
  993. for i = 0,1,0.1 do
  994. wait()
  995. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1,1.57) * CFrame.new(0,1,0)
  996. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  997. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1*i,0,0)
  998. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  999. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1000. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1001. end
  1002. ss(1)
  1003. con1=prt12.Touched:connect(function(hit) Damagefunc1(hit,10,15) end)
  1004. con2=prt13.Touched:connect(function(hit) Damagefunc1(hit,20,5) end)
  1005. con3=prt7.Touched:connect(function(hit) Damagefunc1(hit,10,5) end)
  1006. for i = 0,1,0.2 do
  1007. wait()
  1008. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2*i,1.57) * CFrame.new(0,1,0)
  1009. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  1010. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-2*i,0,0)
  1011. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1012. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1*i,0,0)
  1013. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1014. end
  1015. con1:disconnect()
  1016. con2:disconnect()
  1017. con3:disconnect()
  1018. coroutine.resume(coroutine.create(function()
  1019. for i = 0,1,0.1 do
  1020. wait()
  1021. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2,1.57) * CFrame.new(0,1,0)
  1022. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  1023. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-2-0.2*i,0,0)
  1024. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1025. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1,0,0)
  1026. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1027. end
  1028. end))
  1029. attack = false
  1030. end
  1031.  
  1032. function twohit()
  1033. attack = true
  1034. for i = 0,1,0.1 do
  1035. wait()
  1036. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2-1*i,1.57) * CFrame.new(0,1,0)
  1037. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  1038. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-2,0,-1*i)
  1039. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,-3*i,0)
  1040. RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(-1+2.57*i,0,-1*i)
  1041. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1042. end
  1043. ss(1.1)
  1044. con1=prt12.Touched:connect(function(hit) Damagefunc1(hit,10,15) end)
  1045. con2=prt13.Touched:connect(function(hit) Damagefunc1(hit,20,5) end)
  1046. con3=prt7.Touched:connect(function(hit) Damagefunc1(hit,10,5) end)
  1047. for i = 0,1,0.1 do
  1048. wait()
  1049. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2-1+2*i,1.57) * CFrame.new(0,1,0)
  1050. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  1051. LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57+1-2+1*i,0,-1+2*i)
  1052. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,-3+1.57*i,0)
  1053. RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(-1+2.57,0,-1+2*i)
  1054. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1055. end
  1056. con1:disconnect()
  1057. con2:disconnect()
  1058. con3:disconnect()
  1059. coroutine.resume(coroutine.create(function()
  1060. for i = 0,1,0.2 do
  1061. wait()
  1062. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2-1+2,1.57) * CFrame.new(0,1,0)
  1063. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  1064. LW.C0 = CFrame.new(-1.5+0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(1.57+1-2+1,0,-1+2+0.2*i)
  1065. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,-3+1.57,0)
  1066. RW.C0 = CFrame.new(1.5-0.5+0.5,0.5,-0.5+0.5) * CFrame.fromEulerAnglesXYZ(-1+2.57,0,-1+2+0.2*i)
  1067. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1068. end
  1069. end))
  1070. attack = false
  1071. end
  1072.  
  1073. function threehit()
  1074. attack = true
  1075. for i = 0,1,0.1 do
  1076. wait()
  1077. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2-1+2-1*i,1.57) * CFrame.new(0,1,0)
  1078. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  1079. LW.C0 = CFrame.new(-1.5+0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(1.57+1-2+1,0,-1+2)
  1080. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,-3+1.57+3.14*i,0)
  1081. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-1+2.57,0,-1+2)
  1082. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1083. end
  1084. ss(0.9)
  1085. con1=prt12.Touched:connect(function(hit) Damagefunc1(hit,10,15) end)
  1086. con2=prt13.Touched:connect(function(hit) Damagefunc1(hit,20,5) end)
  1087. con3=prt7.Touched:connect(function(hit) Damagefunc1(hit,10,5) end)
  1088. for i = 0,1,0.2 do
  1089. wait()
  1090. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2-1+2-1,1.57) * CFrame.new(0,1,0)
  1091. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  1092. LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57+1-2+1,0,-1+2-2.5*i)
  1093. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,-3+1.57+3.14,0)
  1094. RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(-1+2.57,0,-1+2-2*i)
  1095. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1096. end
  1097. con1:disconnect()
  1098. con2:disconnect()
  1099. con3:disconnect()
  1100. coroutine.resume(coroutine.create(function()
  1101. for i = 0,1,0.1 do
  1102. wait()
  1103. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2-1+2-1,1.57) * CFrame.new(0,1,0)
  1104. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  1105. LW.C0 = CFrame.new(-1.5+0.5-0.5,0.5,-0.5+0.5) * CFrame.fromEulerAnglesXYZ(1.57+1-2+1,0,-1+2-2.5-0.2*i)
  1106. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,-3+1.57+3.14,0)
  1107. RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(-1+2.57,0,-1+2-2-0.2*i)
  1108. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1109. end
  1110. end))
  1111. attack = false
  1112. end
  1113.  
  1114. function fourhit()
  1115. attack = true
  1116. for i = 0,1,0.1 do
  1117. wait()
  1118. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2-1+2-1-1*i,1.57) * CFrame.new(0,1,0)
  1119. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  1120. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-2+1+1*i,0,-1+2-2.5+1.5*i)
  1121. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,-3+1.57+3.14-1.57*i,0)
  1122. RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(-1+2.57+0.5*i,0,-1+2-2)
  1123. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1124. end
  1125. ss(1.2)
  1126. con1=prt12.Touched:connect(function(hit) Damagefunc1(hit,10,15) end)
  1127. con2=prt13.Touched:connect(function(hit) Damagefunc1(hit,20,5) end)
  1128. con3=prt7.Touched:connect(function(hit) Damagefunc1(hit,10,5) end)
  1129. for i = 0,1,0.2 do
  1130. wait()
  1131. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2-1+2-1-1+1*i,1.57) * CFrame.new(0,1,0)
  1132. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-2+1+1-2*i,0,-1+2-2.5+1.5)
  1133. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,-3+1.57+3.14-1.57,0)
  1134. RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(-1+2.57+0.5-2.07*i,0,-1+2-2+1*i)
  1135. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1136. end
  1137. con1:disconnect()
  1138. con2:disconnect()
  1139. con3:disconnect()
  1140. attack = false
  1141. end
  1142.  
  1143. function HeavySlashOne()
  1144. attack = true
  1145. for i = 0,1,0.1 do
  1146. wait()
  1147. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2*i,1.57) * CFrame.new(0,1,0)
  1148. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-1*i,0,0)
  1149. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1150. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1151. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1152. end
  1153. ss(0.9)
  1154. local vel = Instance.new("BodyGyro")
  1155. vel.Parent = Torso
  1156. vel.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
  1157. vel.P = 20e+003
  1158. CF = Torso.CFrame
  1159. con1=prt12.Touched:connect(function(hit) Damagefunc1(hit,10,15) end)
  1160. con2=prt13.Touched:connect(function(hit) Damagefunc1(hit,20,5) end)
  1161. con3=prt7.Touched:connect(function(hit) Damagefunc1(hit,10,5) end)
  1162. for i = 0,1,0.1 do
  1163. wait()
  1164. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2+0.5*i,1.57) * CFrame.new(0,1,0)
  1165. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,1*i)
  1166. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-1+1*i,0,-1*i)
  1167. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1168. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0)
  1169. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1170. vel.cframe = CF * CFrame.fromEulerAnglesXYZ(0,-1*i,0)
  1171. end
  1172. vel.Parent = nil
  1173. wait(0.2)
  1174. con1:disconnect()
  1175. con2:disconnect()
  1176. con3:disconnect()
  1177. coroutine.resume(coroutine.create(function()
  1178. for i = 0,1,0.1 do
  1179. wait()
  1180. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2+0.5-0.5*i,1.57) * CFrame.new(0,1,0)
  1181. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,1)
  1182. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-1+1-0.5*i,0,-1+0.5*i)
  1183. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1184. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0,0)
  1185. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1186. vel.cframe = CF * CFrame.fromEulerAnglesXYZ(0,-1,0)
  1187. end
  1188. wait(0.2)
  1189. if attack == false then
  1190. combo = 0
  1191. end
  1192. end))
  1193. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1,1.57) * CFrame.new(0,1,0)
  1194. attack = false
  1195. end
  1196.  
  1197. function HeavySlashTwo()
  1198. attack = true
  1199. for i = 0,1,0.1 do
  1200. wait()
  1201. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2+0.5,1.57) * CFrame.new(0,1,0)
  1202. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,1)
  1203. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57-1+1,0,-1+1*i)
  1204. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1205. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5,0,0)
  1206. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1207. end
  1208. wait(0.3)
  1209. attack = false
  1210. end
  1211.  
  1212. function SpinSlash()
  1213. attack = true
  1214. for i = 0,1,0.1 do
  1215. wait()
  1216. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2*i,1.57) * CFrame.new(0,1,0)
  1217. LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,-1.57*i,0)
  1218. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-1*i,0,0)
  1219. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,0,1*i)
  1220. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1221. end
  1222. con1=prt12.Touched:connect(function(hit) Damagefunc1(hit,10,15) end)
  1223. con2=prt13.Touched:connect(function(hit) Damagefunc1(hit,20,5) end)
  1224. con3=prt7.Touched:connect(function(hit) Damagefunc1(hit,10,5) end)
  1225. ss(1.1)
  1226. local vel = Instance.new("BodyGyro")
  1227. vel.Parent = Torso
  1228. vel.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
  1229. vel.P = 20e+003
  1230. CF = Torso.CFrame
  1231. for i = 0,1,0.1 do
  1232. wait()
  1233. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2,1.57) * CFrame.new(0,1,0)
  1234. LW.C0 = CFrame.new(-1.5+0.5-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,-1.57,0)
  1235. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-1+2*i,0,0)
  1236. RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,0,1-2*i)
  1237. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1238. vel.cframe = CF * CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0)
  1239. end
  1240. wait(0.1)
  1241. coroutine.resume(coroutine.create(function()
  1242. wait(0.5)
  1243. if attack == false then
  1244. combo = 0
  1245. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1,1.57) * CFrame.new(0,1,0)
  1246. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,0)
  1247. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1248. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1249. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1250. end
  1251. end))
  1252. con1:disconnect()
  1253. con2:disconnect()
  1254. con3:disconnect()
  1255. vel.Parent = nil
  1256. attack = false
  1257. end
  1258.  
  1259. function WaveStab()
  1260. attack = true
  1261. local vel = Instance.new("BodyGyro")
  1262. vel.Parent = Torso
  1263. vel.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
  1264. vel.P = 20e+003
  1265. CF = Torso.CFrame
  1266. for i = 0,1,0.1 do
  1267. wait()
  1268. vel.cframe = CF * CFrame.fromEulerAnglesXYZ(0,1*i,0)
  1269. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,-1*i)
  1270. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+1*i,1.57+3.14*i) * CFrame.new(0,1,0)
  1271. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1*i,-2.5*i,0)
  1272. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1273. RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57*i,0,-1*i)
  1274. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1275. end
  1276. ss(1)
  1277. for i = 0,1,0.2 do
  1278. wait()
  1279. --vel.cframe = CF * CFrame.fromEulerAnglesXYZ(0,1*i,0)
  1280. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,-1)
  1281. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+1,1.57+3.14) * CFrame.new(0,1,0)
  1282. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-1*i,-2.5+0.3*i,0)
  1283. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1284. RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(1.57-0.5*i,0,-1+0.3*i)
  1285. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1286. end
  1287. EVENMOARMAGIX(Head,2,7,2,0,-4,-6,0,0,0,BrickColor.new("White"))
  1288. boomsound(3)
  1289. local testbrick = Instance.new("Part")
  1290. testbrick.Parent = modelzorz
  1291. testbrick.Anchored = true
  1292. testbrick.Transparency = 1
  1293. testbrick.CFrame = Head.CFrame * CFrame.new(0,0,-6)
  1294. coroutine.resume(coroutine.create(function()
  1295. local c = game.Workspace:GetChildren();
  1296. for i = 1, #c do
  1297. local hum = c[i]:findFirstChild("Humanoid")
  1298. if hum ~= nil and hum.Health ~= 0 then
  1299. local head = c[i]:findFirstChild("Head");
  1300. if head ~= nil then
  1301. local targ = head.Position - testbrick.Position;
  1302. local mag = targ.magnitude;
  1303. if mag <= 4 and c[i].Name ~= Player.Name then
  1304. DBHit(head,testbrick,math.random(5,10))
  1305. end
  1306. end
  1307. end
  1308. end
  1309. end))
  1310. testbrick.Parent = nil
  1311. wait(0.1)
  1312. EVENMOARMAGIX(Head,2,7,2,4,-4,-8,0,0,0,BrickColor.new("White"))
  1313. boomsound(3)
  1314. local testbrick = Instance.new("Part")
  1315. testbrick.Parent = modelzorz
  1316. testbrick.Anchored = true
  1317. testbrick.Transparency = 1
  1318. testbrick.CFrame = Head.CFrame * CFrame.new(4,0,-8)
  1319. coroutine.resume(coroutine.create(function()
  1320. local c = game.Workspace:GetChildren();
  1321. for i = 1, #c do
  1322. local hum = c[i]:findFirstChild("Humanoid")
  1323. if hum ~= nil and hum.Health ~= 0 then
  1324. local head = c[i]:findFirstChild("Head");
  1325. if head ~= nil then
  1326. local targ = head.Position - testbrick.Position;
  1327. local mag = targ.magnitude;
  1328. if mag <= 4 and c[i].Name ~= Player.Name then
  1329. DBHit(head,testbrick,math.random(5,10))
  1330. end
  1331. end
  1332. end
  1333. end
  1334. end))
  1335. testbrick.Parent = nil
  1336. EVENMOARMAGIX(Head,2,7,2,-4,-4,-8,0,0,0,BrickColor.new("White"))
  1337. boomsound(3)
  1338. local testbrick = Instance.new("Part")
  1339. testbrick.Parent = modelzorz
  1340. testbrick.Anchored = true
  1341. testbrick.Transparency = 1
  1342. testbrick.CFrame = Head.CFrame * CFrame.new(-4,0,-8)
  1343. coroutine.resume(coroutine.create(function()
  1344. local c = game.Workspace:GetChildren();
  1345. for i = 1, #c do
  1346. local hum = c[i]:findFirstChild("Humanoid")
  1347. if hum ~= nil and hum.Health ~= 0 then
  1348. local head = c[i]:findFirstChild("Head");
  1349. if head ~= nil then
  1350. local targ = head.Position - testbrick.Position;
  1351. local mag = targ.magnitude;
  1352. if mag <= 4 and c[i].Name ~= Player.Name then
  1353. DBHit(head,testbrick,math.random(5,10))
  1354. end
  1355. end
  1356. end
  1357. end
  1358. end))
  1359. testbrick.Parent = nil
  1360. wait(0.2)
  1361. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1,1.57) * CFrame.new(0,1,0)
  1362. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  1363. vel.Parent = nil
  1364. attack = false
  1365. end
  1366.  
  1367. function DarkSlash()
  1368. if mana >= 80 then
  1369. attack = true
  1370. for i = 0,1,0.1 do
  1371. wait()
  1372. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  1373. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+1*i,1.57) * CFrame.new(0,1,0)
  1374. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,-1.57*i,0)
  1375. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1376. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57*i,-1.57*i,0)
  1377. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1378. end
  1379. lightning = true
  1380. coroutine.resume(coroutine.create(function()
  1381. coroutine.resume(coroutine.create(function()
  1382. while lightning == true do
  1383. wait()
  1384. mana = mana - 2
  1385. end
  1386. end))
  1387. Stun2(prt12,20,40,20,BrickColor.new("Black"))
  1388. end))
  1389. wait(0.2)
  1390. for i = 0,1,0.1 do
  1391. wait()
  1392. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  1393. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+1,1.57) * CFrame.new(0,1,0)
  1394. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,-1.57-0.5*i,0)
  1395. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1396. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,-1.57,0)
  1397. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1398. end
  1399. ss(0.8)
  1400. con1=prt12.Touched:connect(function(hit) Damagefunc1(hit,30,30) end)
  1401. con2=prt13.Touched:connect(function(hit) Damagefunc1(hit,60,15) end)
  1402. con3=prt7.Touched:connect(function(hit) Damagefunc1(hit,30,15) end)
  1403. local vel = Instance.new("BodyGyro")
  1404. vel.Parent = Torso
  1405. vel.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
  1406. vel.P = 20e+003
  1407. CF = Torso.CFrame
  1408. for i = 0,1,0.05 do
  1409. wait()
  1410. vel.cframe = CF * CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0)
  1411. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  1412. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+1+3.14*i,1.57) * CFrame.new(0,1,0)
  1413. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,-1.57-0.5,0)
  1414. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2*i,0,0)
  1415. RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.57,-1.57,0)
  1416. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1*i,0,0)
  1417. end
  1418. vel.Parent = nil
  1419. wait(0.2)
  1420. con1:disconnect()
  1421. con2:disconnect()
  1422. con3:disconnect()
  1423. wait(0.3)
  1424. lightning = false
  1425. attack = false
  1426. skillcombo=1
  1427. coroutine.resume(coroutine.create(function()
  1428. wait(0.5)
  1429. skillcombo=0
  1430. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1,1.57) * CFrame.new(0,1,0)
  1431. end))
  1432. end
  1433. end
  1434.  
  1435. function LightSlash()
  1436. if mana >= 50 then
  1437. attack = true
  1438. lightning = true
  1439. coroutine.resume(coroutine.create(function()
  1440. coroutine.resume(coroutine.create(function()
  1441. while lightning == true do
  1442. wait()
  1443. mana = mana - 1
  1444. end
  1445. end))
  1446. Stun2(prt12,20,40,20,BrickColor.new("White"))
  1447. end))
  1448. for i = 0,1,0.1 do
  1449. wait()
  1450. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+1+3.14,1.57) * CFrame.new(0,1,0)
  1451. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,-1.57-0.5,0)
  1452. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2+0.2*i,0,0)
  1453. RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(1.57,-1.57,0)
  1454. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1,0,0)
  1455. end
  1456. ss(0.8)
  1457. con1=prt12.Touched:connect(function(hit) Damagefunc1(hit,30,30) end)
  1458. con2=prt13.Touched:connect(function(hit) Damagefunc1(hit,60,15) end)
  1459. con3=prt7.Touched:connect(function(hit) Damagefunc1(hit,30,15) end)
  1460. for i = 0,1,0.05 do
  1461. wait()
  1462. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+1+3.14-3*i,1.57) * CFrame.new(0,1,0)
  1463. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,-1.57-0.5,0)
  1464. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.2-3.2*i,0,0)
  1465. RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(1.57,-1.57,0)
  1466. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1,0,0)
  1467. end
  1468. con1:disconnect()
  1469. con2:disconnect()
  1470. con3:disconnect()
  1471. wait(1)
  1472. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1,1.57) * CFrame.new(0,1,0)
  1473. lightning = false
  1474. attack = false
  1475. end
  1476. end
  1477.  
  1478. function Shoot(mouse)
  1479. spread2 = 0
  1480. range2 = 500
  1481. rangepower = 10
  1482. if shot=="Dark" then
  1483. if blackhole==true then
  1484. return
  1485. end
  1486. end
  1487. attack = true
  1488. if mana >= 10 then
  1489. lasersound(2)
  1490. coroutine.resume(coroutine.create(function()
  1491. if alt==0 then
  1492. if shot == "Normal" then
  1493. mana = mana - 10
  1494. elseif shot == "Explode" then
  1495. mana = mana - 40
  1496. elseif shot == "Bomb" then
  1497. mana = mana - 30
  1498. elseif shot == "Dark" then
  1499. mana = mana - 100
  1500. end
  1501. shoottrail2(mouse)
  1502. elseif alt==1 then
  1503. if shot == "Normal" then
  1504. mana = mana - 50
  1505. elseif shot == "Explode" then
  1506. mana = mana - 40
  1507. elseif shot == "Bomb" then
  1508. mana = mana - 30
  1509. elseif shot == "Dark" then
  1510. mana = mana - 100
  1511. end
  1512. if shot=="Normal" then
  1513. for i = 1,5 do
  1514. coroutine.resume(coroutine.create(function()
  1515. shoottrail2(mouse)
  1516. end))
  1517. end
  1518. else
  1519. shoottrail2(mouse)
  1520. end
  1521. end
  1522. end))
  1523. end
  1524. if aiming == true then
  1525. for i = 0,1,0.2 do
  1526. wait()
  1527. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2-1,1.57) * CFrame.new(0,1,0)
  1528. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,math.rad(-51.5))
  1529. Torso.Neck.C1=necko2*CFrame.fromEulerAnglesXYZ(-offset,0,0)
  1530. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-2.57+0.3*i,-0.9,0.2*i)
  1531. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(offset,0,0)
  1532. RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(-0.5+1.5+0.3*i,0,-0.5)
  1533. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(offset,0,0)
  1534. end
  1535. for i = 0,1,0.2 do
  1536. wait()
  1537. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2-1,1.57) * CFrame.new(0,1,0)
  1538. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,math.rad(-51.5))
  1539. Torso.Neck.C1=necko2*CFrame.fromEulerAnglesXYZ(-offset,0,0)
  1540. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-2.57+0.3-0.3*i,-0.9,0.2-0.2*i)
  1541. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(offset,0,0)
  1542. RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(-0.5+1.5+0.3-0.3*i,0,-0.5)
  1543. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(offset,0,0)
  1544. end
  1545. else
  1546. for i = 0,1,0.2 do
  1547. wait()
  1548. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2-1,1.57) * CFrame.new(0,1,0)
  1549. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,math.rad(-51.5))
  1550. Torso.Neck.C1=necko2*CFrame.fromEulerAnglesXYZ(0,0,0)
  1551. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-2.57+0.3*i,-0.9,0.2*i)
  1552. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1553. RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(-0.5+1.5+0.3*i,0,-0.5)
  1554. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1555. end
  1556. for i = 0,1,0.2 do
  1557. wait()
  1558. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2-1,1.57) * CFrame.new(0,1,0)
  1559. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,math.rad(-51.5))
  1560. Torso.Neck.C1=necko2*CFrame.fromEulerAnglesXYZ(0,0,0)
  1561. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-2.57+0.3-0.3*i,-0.9,0.2-0.2*i)
  1562. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1563. RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(-0.5+1.5+0.3-0.3*i,0,-0.5)
  1564. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1565. end
  1566. end
  1567. attack = false
  1568. end
  1569.  
  1570. function Aim(mouse)
  1571. if mode == "Gun" and point == true and aiming == false then
  1572. aiming = true
  1573. while aiming == true and point == true do
  1574. wait()
  1575. offset=(Torso.Position.y-mouse.Hit.p.y)/60
  1576. mag=(Torso.Position-mouse.Hit.p).magnitude/80
  1577. offset=offset/mag
  1578. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,math.rad(-51.5))
  1579. Torso.Neck.C1=necko2*CFrame.fromEulerAnglesXYZ(-offset,0,0)
  1580. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-2.57,-0.9,0)
  1581. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(offset,0,0)
  1582. RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(-0.5+1.5,0,-0.5)
  1583. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(offset,0,0)
  1584. end
  1585. else
  1586. aiming = false
  1587. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,math.rad(-51.5))
  1588. Torso.Neck.C1=necko2*CFrame.fromEulerAnglesXYZ(0,0,0)
  1589. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-2.57,-0.9,0)
  1590. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1591. RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(-0.5+1.5,0,-0.5)
  1592. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1593. while aiming == false do
  1594. wait()
  1595. offset = 0
  1596. end
  1597. end
  1598. end
  1599.  
  1600. function Switch(mouse)
  1601. attack = true
  1602. if mode == "Sword" then
  1603. point = true
  1604. equipsound(0.5)
  1605. mode = "Gun"
  1606. for i = 0,1,0.1 do
  1607. wait()
  1608.  
  1609. msh12.Scale = Vector3.new(0.8-0.5*i,1-0.5*i,0.3-0.1*i)
  1610. msh13.Scale = Vector3.new(1-0.5*i,1-0.5*i,0.1-0.05*i)
  1611. msh14.Scale = Vector3.new(0.3-0.1*i,0.5-0.3*i,0.5-0.3*i)
  1612. msh15.Scale = Vector3.new(0.5-0.25*i,0.8-0.5*i,0.5-0.25*i)
  1613. wld12.C0 = CFrame.fromEulerAnglesXYZ(0,0,-3.14*i) * CFrame.new(-0.8*i,3-3*i,0)
  1614. wld13.C0 = CFrame.fromEulerAnglesXYZ(0,0,-3.14*i) * CFrame.new(-0.8*i,3-3*i,0)
  1615. wld14.C0 = CFrame.fromEulerAnglesXYZ(-0.86,1.57,0) * CFrame.new(0,1.8-0.9*i,0)
  1616. wld15.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-1+0.6*i,0)
  1617.  
  1618. msh16.Scale = Vector3.new(0.9+0.7*i,0.9+0.4*i,0.9+0.7*i)
  1619. msh17.Scale = Vector3.new(0.6+0.5*i,0.6+0.5*i,0.6+0.5*i)
  1620. msh18.Scale = Vector3.new(0.5+0.5*i,0.9+0.5*i,0.5+0.5*i)
  1621. msh19.Scale = Vector3.new(0.3+0.5*i,0.91+0.5*i,0.3+0.5*i)
  1622. msh20.Scale = Vector3.new(0.1+0.2*i,0.7+0.5*i,0.1+0.2*i)
  1623. msh21.Scale = Vector3.new(0.1+0.2*i,0.7+0.5*i,0.1+0.2*i)
  1624. msh22.Scale = Vector3.new(0.1+0.2*i,0.7+0.5*i,0.1+0.2*i)
  1625. msh23.Scale = Vector3.new(0.1+0.2*i,0.7+0.5*i,0.1+0.2*i)
  1626. wld16.C0 = CFrame.fromEulerAnglesXYZ(0,0,-0.3+0.3*i) * CFrame.new(-0.6+0.6*i,1.9*i,0)
  1627. wld17.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.6+0.3*i,0)
  1628. wld18.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.5+0.6*i,0)
  1629. wld19.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
  1630. wld20.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-0.3-0.3*i,1+0.8*i,0)
  1631. wld21.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.3+0.3*i,1+0.8*i,0)
  1632. wld22.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1+0.8*i,-0.3-0.3*i)
  1633. wld23.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1+0.8*i,0.3+0.3*i)
  1634.  
  1635. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2*i,1.57) * CFrame.new(0,1,0)
  1636. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  1637. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1*i,0,0)
  1638. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1639. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0)
  1640. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1641. end
  1642. for i = 0,1,0.1 do
  1643. wait()
  1644. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2-1*i,1.57) * CFrame.new(0,1,0)
  1645. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,math.rad(-60*i))
  1646. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-2.57*i,-0.9*i,0)
  1647. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1648. RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(-0.5+1.5*i,0,-0.5*i)
  1649. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1650. --wt.C0 = CFrame.Angles(0, math.rad(-51.5*i), 0)
  1651. end
  1652. coroutine.resume(coroutine.create(function()
  1653. bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
  1654. bg.P = bg.P + 10000
  1655. bg.Parent = Torso
  1656. while point == true do
  1657. wait()
  1658. local pos4 = Vector3.new(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z)
  1659. bg.cframe = CFrame.new(Torso.Position,pos4) * CFrame.fromEulerAnglesXYZ(0,1,0) * CFrame.new(0,0,0) --CFrame.new(Torso.Position,MMouse.Hit.p) *
  1660.  
  1661. CFrame.fromEulerAnglesXYZ(0,math.rad(90),0)
  1662. offset=((Head.Position.y-MMouse.Hit.p.y)/60 )+0.02
  1663. mag=(Head.Position-MMouse.Hit.p).magnitude/80
  1664. offset=offset/mag
  1665. if aiming == true then
  1666. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(-offset,0,math.rad(-51.5))
  1667. else
  1668. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,math.rad(-51.5))
  1669. end
  1670. end
  1671. wait(0.25)
  1672. bg.Parent = nil
  1673. end))
  1674. elseif mode == "Gun" then
  1675. point = false
  1676. equipsound(0.8)
  1677. mode = "Sword"
  1678. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  1679. RW.Part0 = Torso
  1680. LW.Part0 = Torso
  1681. Torso.Transparency = 0
  1682. RHL.Part0 = Torso
  1683. LHL.Part0 = Torso
  1684. T.Parent = nil
  1685. for i = 0,1,0.1 do
  1686. wait()
  1687.  
  1688. msh12.Scale = Vector3.new(0.8-0.5+0.5*i,1-0.5+0.5*i,0.3-0.1+0.1*i)
  1689. msh13.Scale = Vector3.new(1-0.5+0.5*i,1-0.5+0.5*i,0.1-0.05+0.05*i)
  1690. msh14.Scale = Vector3.new(0.3-0.1+0.1*i,0.5-0.3+0.3*i,0.5-0.3+0.3*i)
  1691. msh15.Scale = Vector3.new(0.5-0.25+0.25*i,0.8-0.5+0.5*i,0.5-0.25+0.25*i)
  1692. wld12.C0 = CFrame.fromEulerAnglesXYZ(0,0,-3.14+3.14*i) * CFrame.new(-0.8+0.8*i,3-3+3*i,0)
  1693. wld13.C0 = CFrame.fromEulerAnglesXYZ(0,0,-3.14+3.14*i) * CFrame.new(-0.8+0.8*i,3-3+3*i,0)
  1694. wld14.C0 = CFrame.fromEulerAnglesXYZ(-0.86,1.57,0) * CFrame.new(0,1.8-0.9+0.9*i,0)
  1695. wld15.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-1+0.6-0.6*i,0)
  1696.  
  1697. msh16.Scale = Vector3.new(0.9+0.7-0.7*i,0.9+0.4-0.4*i,0.9+0.7-0.7*i)
  1698. msh17.Scale = Vector3.new(0.6+0.5-0.5*i,0.6+0.5-0.5*i,0.6+0.5-0.5*i)
  1699. msh18.Scale = Vector3.new(0.5+0.5-0.5*i,0.9+0.5-0.5*i,0.5+0.5-0.5*i)
  1700. msh19.Scale = Vector3.new(0.3+0.5-0.5*i,0.91+0.5-0.5*i,0.3+0.5-0.5*i)
  1701. msh20.Scale = Vector3.new(0.1+0.2-0.2*i,0.7+0.5-0.5*i,0.1+0.2-0.2*i)
  1702. msh21.Scale = Vector3.new(0.1+0.2-0.2*i,0.7+0.5-0.5*i,0.1+0.2-0.2*i)
  1703. msh22.Scale = Vector3.new(0.1+0.2-0.2*i,0.7+0.5-0.5*i,0.1+0.2-0.2*i)
  1704. msh23.Scale = Vector3.new(0.1+0.2-0.2*i,0.7+0.5-0.5*i,0.1+0.2-0.2*i)
  1705. wld16.C0 = CFrame.fromEulerAnglesXYZ(0,0,-0.3+0.3-0.3*i) * CFrame.new(-0.6+0.6-0.6*i,1.9-1.9*i,0)
  1706. wld17.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.6+0.3-0.3*i,0)
  1707. wld18.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.5+0.6-0.6*i,0)
  1708. wld19.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
  1709. wld20.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-0.3-0.3+0.3*i,1+0.8-0.8*i,0)
  1710. wld21.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.3+0.3-0.3*i,1+0.8-0.8*i,0)
  1711. wld22.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1+0.8-0.8*i,-0.3-0.3+0.3*i)
  1712. wld23.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1+0.8-0.8*i,0.3+0.3-0.3*i)
  1713.  
  1714. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2-1+1*i,1.57) * CFrame.new(0,1,0)
  1715. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  1716. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-2.57+2.57*i,-0.9+0.9*i,0)
  1717. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1718. RW.C0 = CFrame.new(1.5-0.5+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(-0.5+1.5-1.5*i,0,-0.5+0.5*i)
  1719. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1720. end
  1721. for i = 0,1,0.1 do
  1722. wait()
  1723. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1+2-1+1-2*i,1.57) * CFrame.new(0,1,0)
  1724. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  1725. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-2.57+2.57-1*i,0,0)
  1726. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1727. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0)
  1728. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  1729. end
  1730. end
  1731. attack = false
  1732. for i=0,1,0.1 do
  1733. wait()
  1734. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  1735. end
  1736. end
  1737.  
  1738. function changeitemleft()
  1739. if Number > 1 then
  1740. Number = Number - 1
  1741. shot = Item[Number]
  1742. end
  1743. end
  1744.  
  1745. function changeitemright()
  1746. if Number < #Item then
  1747. Number = Number + 1
  1748. shot = Item[Number]
  1749. end
  1750. end
  1751.  
  1752. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  1753. return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1754. end
  1755.  
  1756. Stun2=function(Feh,x,y,z,color)
  1757. coroutine.resume(coroutine.create(function(part)
  1758. --[[ if part.Parent:FindFirstChild("Torso")==nil then
  1759. return
  1760. end]]
  1761. Torsoh2=part
  1762. End2=Torsoh2.CFrame+Vector3.new(math.random(-20,20)/10,math.random(-30,30)/10,math.random(-20,20)/10)
  1763. ST2=Torsoh2.Position
  1764. --[[ p=Instance.new("BodyPosition")
  1765. p.P=3000
  1766. p.D=100
  1767. p.maxForce=Vector3.new(math.huge,0,math.huge)
  1768. p.position=Torsoh2.Position
  1769. p.Parent=Torsoh2]]
  1770. while part.Parent ~= nil and lightning == true do
  1771. -- f1:Play()
  1772. -- p.position=ST2+Vector3.new(math.random(-50,50)/50,0,math.random(-50,50)/50)
  1773. Start2=End2
  1774. End2=Torsoh2.CFrame*CFrame.new(math.random(-x,x)/10,math.random(-y,y)/10,math.random(-z,z)/10)
  1775. e=Instance.new("Part")
  1776. e.TopSurface=0
  1777. e.BottomSurface=0
  1778. e.CanCollide=false
  1779. e.Anchored=true
  1780. e.formFactor="Symmetric"
  1781. e.Size=Vector3.new(1,1,1)
  1782. Look2=(End2.p-Start2.p).unit
  1783. m=Instance.new("BlockMesh")
  1784. m.Scale=Vector3.new(.2,.2,(Start2.p-End2.p).magnitude)
  1785. m.Parent=e
  1786. e.CFrame=CFrame.new(Start2.p+Look2*(m.Scale.z/2),Start2.p+Look2*99)
  1787. e.Reflectance=.3
  1788. e.Name="Zap"
  1789. e.BrickColor=color
  1790. e.Parent=part.Parent
  1791. coroutine.resume(coroutine.create(function(PAR) for i=1, 25 do PAR.Transparency=i/25 wait() end PAR.Parent=nil end),e)
  1792. wait()
  1793. end
  1794. wait(.45)
  1795. -- p.Parent=nil
  1796. end),Feh)
  1797. end
  1798.  
  1799. Stun3=function(Feh,x,y,z,color)
  1800. coroutine.resume(coroutine.create(function(part)
  1801. --[[ if part.Parent:FindFirstChild("Torso")==nil then
  1802. return
  1803. end]]
  1804. Torsoh2=part
  1805. End2=Torsoh2.CFrame+Vector3.new(math.random(-20,20)/10,math.random(-30,30)/10,math.random(-20,20)/10)
  1806. ST2=Torsoh2.Position
  1807. --[[ p=Instance.new("BodyPosition")
  1808. p.P=3000
  1809. p.D=100
  1810. p.maxForce=Vector3.new(math.huge,0,math.huge)
  1811. p.position=Torsoh2.Position
  1812. p.Parent=Torsoh2]]
  1813. while part.Parent ~= nil and lightning == true do
  1814. -- f1:Play()
  1815. -- p.position=ST2+Vector3.new(math.random(-50,50)/50,0,math.random(-50,50)/50)
  1816. Start2=End2
  1817. End2=Torsoh2.CFrame*CFrame.new(math.random(-x,x)/10,y/10,math.random(-z,z)/10)
  1818. e=Instance.new("Part")
  1819. e.TopSurface=0
  1820. e.BottomSurface=0
  1821. e.CanCollide=false
  1822. e.Anchored=true
  1823. e.formFactor="Symmetric"
  1824. e.Size=Vector3.new(3,3,1)
  1825. Look2=(End2.p-Start2.p).unit
  1826. m=Instance.new("BlockMesh")
  1827. m.Scale=Vector3.new(.2,.2,(Start2.p-End2.p).magnitude)
  1828. m.Parent=e
  1829. e.CFrame=CFrame.new(Start2.p+Look2*(m.Scale.z/2),Start2.p+Look2*99)
  1830. e.Reflectance=.3
  1831. e.Name="Zap"
  1832. e.BrickColor=color
  1833. e.Parent=part.Parent
  1834. coroutine.resume(coroutine.create(function(PAR) for i=1, 25 do PAR.Transparency=i/25 wait() end PAR.Parent=nil end),e)
  1835. wait()
  1836. end
  1837. wait(.45)
  1838. -- p.Parent=nil
  1839. end),Feh)
  1840. end
  1841.  
  1842. function shoottrail2(mouse)
  1843. spread2 = 0
  1844. range2 = 500
  1845. rangepower = 10
  1846. if alt==1 then
  1847. if shot == "Normal" then
  1848. spread2 = 50
  1849. range2 = 100
  1850. end
  1851. end
  1852. local spreadvector = (Vector3.new(math.random(-spread2,spread2),math.random(-spread2,spread2),math.random(-spread2,spread2)) / 100) * (prt19.Position).magnitude/100
  1853. local dir = Head.CFrame.lookVector+spreadvector
  1854. local hit2,pos = rayCast(prt19.Position,dir,10,Character)
  1855. local rangepos = range2
  1856. local function drawtrail(From,To)
  1857. local effectsmsh = Instance.new("CylinderMesh")
  1858. effectsmsh.Scale = Vector3.new(1,1,1)
  1859. effectsmsh.Name = "Mesh"
  1860. local effectsg = Instance.new("Part")
  1861. effectsg.formFactor = 3
  1862. effectsg.CanCollide = false
  1863. effectsg.Name = "Eff"
  1864. effectsg.Locked = true
  1865. effectsg.Anchored = true
  1866. effectsg.Size = Vector3.new(1,0.2,1)
  1867. effectsg.Parent = Character
  1868. effectsmsh.Parent = effectsg
  1869. effectsg.BrickColor = BrickColor.new("white")
  1870. if shot == "Dark" then
  1871. effectsg.BrickColor = BrickColor.new("Black")
  1872. end
  1873. effectsg.Reflectance = 0.25
  1874. local LP = From
  1875. local point1 = To
  1876. local mg = (LP - point1).magnitude
  1877. effectsmsh.Scale = Vector3.new(1,mg*5,1)
  1878. effectsg.CFrame = CFrame.new((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0)
  1879. coroutine.resume(coroutine.create(function()
  1880. for i = 0 , 1 , 0.2 do
  1881. wait()
  1882. effectsg.Transparency = 1*i
  1883. effectsmsh.Scale = Vector3.new(1-1*i,mg*5,1-1*i)
  1884. end
  1885. effectsg.Parent = nil
  1886. end))
  1887. end
  1888. local newpos = prt19.Position
  1889. local inc = rangepower
  1890. repeat
  1891. wait()
  1892. rangepos = rangepos - 10
  1893. dir = dir
  1894. --[[if alt==1 then
  1895. dir = dir * CFrame.Angles(math.rad(-1),0,0)
  1896. end ]]
  1897. hit2,pos = rayCast(newpos,dir,inc,Character)
  1898. drawtrail(newpos,pos)
  1899. newpos = newpos + (dir * inc)
  1900. if alt==1 then
  1901. inc = 10
  1902. if inc >= 20 then
  1903. inc = inc - 10
  1904. end
  1905. end
  1906. if hit2 ~= nil then
  1907. rangepos = 0
  1908. end
  1909. until rangepos <= 0
  1910. if hit2 ~= nil then
  1911. local effectsmsh = Instance.new("SpecialMesh")
  1912. effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356"
  1913. --effectsmsh.Scale = Vector3.new(1,1,2.5)
  1914. effectsmsh.Scale = Vector3.new(3,3,3)
  1915. local effectsg = Instance.new("Part")
  1916. effectsg.formFactor = 3
  1917. effectsg.CanCollide = false
  1918. effectsg.Name = "Arrow"
  1919. effectsg.Locked = true
  1920. effectsg.Transparency = 1
  1921. effectsg.Size = Vector3.new(0.2,0.2,0.2)
  1922. effectsg.Parent = modelzorz
  1923. effectsg.BrickColor = BrickColor.new("white")
  1924. if shot == "Dark" then
  1925. effectsg.BrickColor = BrickColor.new("Black")
  1926. end
  1927. effectsmsh.Parent = effectsg
  1928. effectsg.CFrame = CFrame.new(newpos,pos) + CFrame.new(newpos,pos).lookVector*2.5*2
  1929. local efwel = Instance.new("Weld")
  1930. efwel.Parent = effectsg
  1931. efwel.Part0 = effectsg
  1932. efwel.Part1 = hit2
  1933. coroutine.resume(coroutine.create(function()
  1934. if shot == "Explode" then
  1935. --mana = mana - 50
  1936. boomsound(1)
  1937. coroutine.resume(coroutine.create(function()
  1938. if workspace:findFirstChild("GridModel") ~= nil then
  1939. local c = game.Workspace.GridModel:GetChildren();
  1940. for i = 1, #c do
  1941. if c[i].className == "Part" then
  1942. local targ = c[i].Position - effectsg.Position;
  1943. local mag = targ.magnitude;
  1944. if mag <= 8 then
  1945. c[i].Parent = nil
  1946. end
  1947. end
  1948. end
  1949. end
  1950. local c = game.Workspace:GetChildren();
  1951. for i = 1, #c do
  1952. local hum = c[i]:findFirstChild("Humanoid")
  1953. if hum ~= nil and hum.Health ~= 0 then
  1954. local head = c[i]:findFirstChild("Head");
  1955. if head ~= nil then
  1956. local targ = head.Position - effectsg.Position;
  1957. local mag = targ.magnitude;
  1958. if mag <= 15 then
  1959. wait()
  1960. DBHit(head,effectsg,20)
  1961. end
  1962. end
  1963. end
  1964. --[[ local c = game.Workspace:GetChildren();
  1965. for i = 1, #c do
  1966. if c[i].className=="Part" then
  1967. local targ = c[i].Position - effectsg.Position;
  1968. local mag = targ.magnitude;
  1969. if mag <= 15 then
  1970. wait()
  1971. c[i]:BreakJoints()
  1972. end
  1973. end
  1974. if c[i]:findFirstChild("Part")~=nil then
  1975. local targ = c[i]:findFirstChild("Part").Position - effectsg.Position;
  1976. local mag = targ.magnitude;
  1977. if mag <= 15 then
  1978. wait()
  1979. c[i]:BreakJoints()
  1980. end
  1981. end
  1982. end ]]
  1983. end
  1984. end))
  1985. EVENMOARMAGIX(effectsg,10,8,10,0,0,0,0,0,0,BrickColor.new("White"))
  1986. for i = 0,5 do
  1987. wait()
  1988. MMMAGIC(effectsg,8,8,8,0,0,0,BrickColor.new("White"))
  1989. end
  1990. elseif shot=="Dark" then
  1991. --mana=mana-70
  1992. --1529460
  1993. coroutine.resume(coroutine.create(function(Part,Mesh)
  1994. local Mesh = Instance.new("SpecialMesh")
  1995. Mesh.Scale = Vector3.new(0.5,0.5,0.5)
  1996. Mesh.MeshType = "Sphere"
  1997. -- Mesh.TextureId="http://www.roblox.com/asset/?id=1529460"
  1998. Part=Instance.new("Part")
  1999. Part.Name="Effect"
  2000. Part.formFactor=0
  2001. Part.Size=Vector3.new(1,1,1)
  2002. Part.BrickColor=BrickColor.new("Black")
  2003. Part.Reflectance = 0
  2004. Part.TopSurface=0
  2005. Part.BottomSurface=0
  2006. Part.Transparency=0
  2007. Part.Anchored=true
  2008. Part.CanCollide=false
  2009. Part.CFrame=effectsg.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0)
  2010. Part.Parent=Character
  2011. Mesh.Parent = Part
  2012. lol=true
  2013. coroutine.resume(coroutine.create(function()
  2014. DarkRiftF(Part)
  2015. end))
  2016. DemMags=1
  2017. for i=0,200 do
  2018. wait()
  2019. DerpMagic(Part,1,i/3,1,0,i/3,0,BrickColor.new("Black"))
  2020. blackhole=true
  2021. DemMags=DemMags+0.2
  2022. Mesh.Scale=Mesh.Scale-Vector3.new(0.2,0.2,0.2)
  2023. Part.CFrame=effectsg.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2024. end
  2025. fff=200
  2026. for i=0,100 do
  2027. wait()
  2028. DerpMagic(Part,1,fff/3,1,0,fff/3,0,BrickColor.new("Black"))
  2029. Part.CFrame=effectsg.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2030. end
  2031. for i=0,1,0.05 do
  2032. wait()
  2033. Part.Transparency=Part.Transparency+0.05
  2034. Mesh.Scale=Mesh.Scale+Vector3.new(1.5,1.5,1.5)
  2035. end
  2036. lol=false
  2037. Part.Parent=nil
  2038. blackhole=false
  2039. end),nil,nil)
  2040. elseif shot == "Bomb" then
  2041. --mana = mana - 20
  2042. coroutine.resume(coroutine.create(function(him)
  2043. coroutine.resume(coroutine.create(function()
  2044. for i=0,1,0.01 do
  2045. wait()
  2046. local c = game.Workspace:GetChildren();
  2047. for i = 1, #c do
  2048. local hum = c[i]:findFirstChild("Humanoid")
  2049. if hum ~= nil and hum.Health ~= 0 then
  2050. local head = c[i]:findFirstChild("Head");
  2051. if head ~= nil then
  2052. local targ = head.Position - effectsg.Position;
  2053. local mag = targ.magnitude;
  2054. if mag <= 15 then
  2055. wait()
  2056. him=true
  2057. end
  2058. end
  2059. end
  2060. end
  2061. end
  2062. him = true
  2063. end))
  2064. while him == false do
  2065. wait(0.1)
  2066. MMMAGIC(effectsg,4,4,4,0,0,0,BrickColor.new("White"))
  2067. end
  2068. boomsound(1)
  2069. coroutine.resume(coroutine.create(function()
  2070. if workspace:findFirstChild("GridModel") ~= nil then
  2071. local c = game.Workspace.GridModel:GetChildren();
  2072. for i = 1, #c do
  2073. if c[i].className == "Part" then
  2074. local targ = c[i].Position - effectsg.Position;
  2075. local mag = targ.magnitude;
  2076. if mag <= 8 then
  2077. c[i].Parent = nil
  2078. end
  2079. end
  2080. end
  2081. end
  2082. local c = game.Workspace:GetChildren();
  2083. for i = 1, #c do
  2084. local hum = c[i]:findFirstChild("Humanoid")
  2085. if hum ~= nil and hum.Health ~= 0 then
  2086. local head = c[i]:findFirstChild("Head");
  2087. if head ~= nil then
  2088. local targ = head.Position - effectsg.Position;
  2089. local mag = targ.magnitude;
  2090. if mag <= 15 then
  2091. wait()
  2092. DBHit(head,effectsg,5)
  2093. end
  2094. end
  2095. end
  2096. --[[ local c = game.Workspace:GetChildren();
  2097. for i = 1, #c do
  2098. if c[i].className=="Part" then
  2099. local targ = c[i].Position - effectsg.Position;
  2100. local mag = targ.magnitude;
  2101. if mag <= 15 then
  2102. wait()
  2103. c[i]:BreakJoints()
  2104. end
  2105. end
  2106. if c[i]:findFirstChild("Part")~=nil then
  2107. local targ = c[i]:findFirstChild("Part").Position - effectsg.Position;
  2108. local mag = targ.magnitude;
  2109. if mag <= 15 then
  2110. wait()
  2111. c[i]:BreakJoints()
  2112. end
  2113. end
  2114. end ]]
  2115. end
  2116. end))
  2117. EVENMOARMAGIX(effectsg,10,8,10,0,0,0,0,0,0,BrickColor.new("White"))
  2118. for i = 0,5 do
  2119. wait()
  2120. MMMAGIC(effectsg,8,8,8,0,0,0,BrickColor.new("White"))
  2121. end
  2122. end),false)
  2123. end
  2124. end))
  2125. efwel.Parent = nil
  2126. effectsg.Anchored = true
  2127. local HitPos = effectsg.Position + CFrame.new(newpos,pos).lookVector*0.75
  2128. --local HitPos = prt1.Position + CFrame.new(newpos,pos).lookVector*0.75
  2129. --local HitPos = prt1.Position + (prt1.CFrame.lookVector * .5)
  2130. local CJ = CFrame.new(HitPos)
  2131. local C0 = effectsg.CFrame:inverse() * CJ
  2132. local C1 = hit2.CFrame:inverse() * CJ
  2133. --efwel.C0 = C0
  2134. --efwel.C1 = C1
  2135. --efwel.Parent = effectsg
  2136. Damg = 10
  2137. coroutine.resume(coroutine.create(function()
  2138. wait(3)
  2139. effectsg.Parent = nil
  2140. end))
  2141. if hit2.Parent:FindFirstChild("Humanoid") ~= nil then
  2142. hum = hit2.Parent.Humanoid
  2143. attackdebounce = false
  2144. Damagefunc1(hit2,Damg,5)
  2145. elseif hit2.Parent.Parent ~= nil and hit2.Parent.Parent:FindFirstChild("Humanoid") ~= nil then
  2146. hum = hit2.Parent.Parent.Humanoid
  2147. attackdebounce = false
  2148. Damagefunc1(hit2,Damg,5)
  2149. end
  2150. end
  2151. end
  2152.  
  2153.  
  2154. function faketors()
  2155. M.Parent = workspace
  2156. S.Parent = M
  2157. H.Parent = M
  2158. T.formFactor = 0
  2159. T.CanCollide = false
  2160. T.Name = "FTorso"
  2161. T.Locked = true
  2162. T.Parent = M
  2163. T.Transparency = 1
  2164. T.BrickColor = Torso.BrickColor
  2165. for i,z in pairs(Character:GetChildren()) do
  2166. if z.className == "CharacterMesh" then
  2167. if z.BodyPart == Enum.BodyPart.Torso then
  2168. local SM = Instance.new("SpecialMesh",T)
  2169. SM.MeshId = "http://www.roblox.com/asset/?id=" .. z.MeshId
  2170. if z.BaseTextureId ~= 0 then
  2171. SM.TextureId = z.BaseTextureId
  2172. elseif z.OverlayTextureId ~= 0 then
  2173. SM.TextureId = z.OverlayTextureId
  2174. else
  2175. SM.TextureId = ""
  2176. end
  2177. end
  2178. end
  2179. end
  2180. local wt = Instance.new("Weld")
  2181. wt.Parent = T
  2182. wt.Part0 = T
  2183. wt.Part1 = Torso
  2184. RW.Part0 = T
  2185. LW.Part0 = T
  2186. T.Transparency = 0
  2187. Torso.Transparency = 1
  2188. RHL.Part0 = T
  2189. LHL.Part0 = T
  2190. return wt,T
  2191. end
  2192.  
  2193. function MMMAGIC(part,x1,y1,z1,x2,y2,z2,color)
  2194. local msh1 = Instance.new("BlockMesh")
  2195. msh1.Scale = Vector3.new(0.5,0.5,0.5)
  2196. S=Instance.new("Part")
  2197. S.Name="Effect"
  2198. S.formFactor=0
  2199. S.Size=Vector3.new(x1,y1,z1)
  2200. S.BrickColor=color
  2201. S.Reflectance = 0
  2202. S.TopSurface=0
  2203. S.BottomSurface=0
  2204. S.Transparency=0
  2205. S.Anchored=true
  2206. S.CanCollide=false
  2207. S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2208. S.Parent=workspace
  2209. msh1.Parent = S
  2210. coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
  2211. end
  2212.  
  2213. function UltimaMMMAGIC(part,x1,y1,z1,x2,y2,z2,color)
  2214. local msh1 = Instance.new("BlockMesh")
  2215. msh1.Scale = Vector3.new(x1,y1,z1)
  2216. S=Instance.new("Part")
  2217. S.Name="Effect"
  2218. S.formFactor=0
  2219. S.Size=Vector3.new(1,1,1)
  2220. S.BrickColor=color
  2221. S.Reflectance = 0
  2222. S.TopSurface=0
  2223. S.BottomSurface=0
  2224. S.Transparency=0
  2225. S.Anchored=true
  2226. S.CanCollide=false
  2227. S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2228. S.Parent=workspace
  2229. msh1.Parent = S
  2230. coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
  2231. end
  2232.  
  2233. function MOREMAGIX(part,cframe,x,y,z,color)
  2234. p2=Instance.new("Part")
  2235. p2.Name="Blast"
  2236. p2.TopSurface=0
  2237. p2.BottomSurface=0
  2238. p2.CanCollide=false
  2239. p2.Anchored=true
  2240. p2.BrickColor=color
  2241. p2.Size=Vector3.new(x,y,z)
  2242. p2.formFactor="Symmetric"
  2243. p2.CFrame=part.CFrame*CFrame.new(0,cframe,0)
  2244. p2.Parent=workspace
  2245. m=Instance.new("BlockMesh")
  2246. m.Parent=p2
  2247. m.Name="BlastMesh"
  2248. coroutine.resume(coroutine.create(function(part,dir) for loll=1, 15 do part.BlastMesh.Scale=part.BlastMesh.Scale-Vector3.new(.09,.09,.09) part.Transparency=loll/20 part.CFrame=part.CFrame*CFrame.new(dir)*CFrame.fromEulerAnglesXYZ(math.random(-100,100)/100, math.random(-100,100)/100, math.random(-100,100)/100) wait() end part.Parent=nil end),p2,Vector3.new(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10))
  2249. end
  2250.  
  2251. function EVENMOARMAGIX(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
  2252. local msh1 = Instance.new("SpecialMesh")
  2253. msh1.Scale = Vector3.new(0.5,0.5,0.5)
  2254. msh1.MeshType = "Sphere"
  2255. S=Instance.new("Part")
  2256. S.Name="Effect"
  2257. S.formFactor=0
  2258. S.Size=Vector3.new(x1,y1,z1)
  2259. S.BrickColor=color
  2260. S.Reflectance = 0
  2261. S.TopSurface=0
  2262. S.BottomSurface=0
  2263. S.Transparency=0
  2264. S.Anchored=true
  2265. S.CanCollide=false
  2266. S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3)
  2267. S.Parent=workspace
  2268. msh1.Parent = S
  2269. coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.15,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
  2270. end
  2271.  
  2272. print("Y U NU GIVE CREDIT.")
  2273.  
  2274. function WaveEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
  2275. local msh1 = Instance.new("SpecialMesh")
  2276. msh1.Scale = Vector3.new(x1,y1,z1)
  2277. msh1.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2278. S=Instance.new("Part")
  2279. S.Name="Effect"
  2280. S.formFactor=0
  2281. S.Size=Vector3.new(1,1,1)
  2282. S.BrickColor=color
  2283. S.Reflectance = 0
  2284. S.TopSurface=0
  2285. S.BottomSurface=0
  2286. S.Transparency=0
  2287. S.Anchored=true
  2288. S.CanCollide=false
  2289. S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3)
  2290. S.Parent=workspace
  2291. msh1.Parent = S
  2292. coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
  2293. end
  2294.  
  2295. function BlastEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color)
  2296. local msh1 = Instance.new("SpecialMesh")
  2297. msh1.Scale = Vector3.new(x1,y1,z1)
  2298. msh1.MeshId = "http://www.roblox.com/asset/?id=1323306"
  2299. S=Instance.new("Part")
  2300. S.Name="Effect"
  2301. S.formFactor=0
  2302. S.Size=Vector3.new(1,1,1)
  2303. S.BrickColor=color
  2304. S.Reflectance = 0
  2305. S.TopSurface=0
  2306. S.BottomSurface=0
  2307. S.Transparency=0
  2308. S.Anchored=true
  2309. S.CanCollide=false
  2310. S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3)
  2311. S.Parent=workspace
  2312. msh1.Parent = S
  2313. coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.15,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame)
  2314. end
  2315.  
  2316. function DerpMagic(part,x1,y1,z1,x2,y2,z2,color)
  2317. local msh1 = Instance.new("BlockMesh")
  2318. msh1.Scale = Vector3.new(0.5,0.5,0.5)
  2319. S=Instance.new("Part")
  2320. S.Name="Effect"
  2321. S.formFactor=0
  2322. S.Size=Vector3.new(x1,y1,z1)
  2323. S.BrickColor=color
  2324. S.Reflectance = 0
  2325. S.TopSurface=0
  2326. S.BottomSurface=0
  2327. S.Transparency=0
  2328. S.Anchored=false
  2329. S.CanCollide=false
  2330. S.CFrame=part.CFrame
  2331. S.Parent=workspace
  2332. msh1.Parent = S
  2333. W=Instance.new("Weld")
  2334. W.Parent=S
  2335. W.Part0=S
  2336. W.Part1=part
  2337. W.C0=CFrame.new(x2,y2,z2) * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2338. W.Parent=nil
  2339. S.Anchored=true
  2340. coroutine.resume(coroutine.create(function(Part,Weld) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) --[[Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))]] Part.Transparency=i*.1 wait() end Part.Parent=nil Weld.Parent=nil end),S,W)
  2341. end
  2342.  
  2343. DarkRiftF=function(par) --Thank you turdulator for this :D
  2344. while lol == true do
  2345. wait()
  2346. PWN={}
  2347. for _,v in pairs(workspace:children()) do
  2348. if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then
  2349. if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then
  2350. if v~=Character and (v.Torso.Position-par.Position).magnitude<=DemMags then
  2351. table.insert(PWN,v.Torso)
  2352. end
  2353. end
  2354. end
  2355. end
  2356. for _,t in pairs(PWN) do
  2357. Mag=(par.Position-t.Position).magnitude/2
  2358. t.Parent.Humanoid:TakeDamage(1)
  2359. rl=Instance.new("BodyAngularVelocity")
  2360. rl.P=3000
  2361. rl.maxTorque=Vector3.new(500000,500000,500000)*5000
  2362. rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))/10
  2363. rl.Parent=t
  2364. game:GetService("Debris"):AddItem(rl,.1)
  2365. if Mag<=2 then
  2366. t.Parent.Humanoid:TakeDamage(.5)
  2367. else
  2368. vl=Instance.new("BodyVelocity")
  2369. vl.P=3000
  2370. vl.maxForce=Vector3.new(50000000000,50000000000,50000000000)
  2371. vl.velocity=(t.Position-par.Position).unit*-(70/(Mag))
  2372. vl.Parent=t
  2373. game:GetService("Debris"):AddItem(vl,.1)
  2374. end
  2375. end
  2376. wait(.08)
  2377. end
  2378. end
  2379.  
  2380. function ss(pitch)
  2381.  
  2382. local SlashSound = Instance.new("Sound")
  2383. --SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
  2384. SlashSound.SoundId = "http://roblox.com/asset/?id=10209645"
  2385. SlashSound.Parent = workspace
  2386. SlashSound.Volume = .7
  2387. SlashSound.Pitch = pitch
  2388. SlashSound.PlayOnRemove = true
  2389. coroutine.resume(coroutine.create(function()
  2390. wait(0)
  2391. SlashSound.Parent = nil
  2392. end))
  2393. end
  2394. function equipsound(pitch)
  2395.  
  2396. local SlashSound = Instance.new("Sound")
  2397. SlashSound.SoundId = "rbxasset://sounds\\unsheath.wav"
  2398. SlashSound.Parent = workspace
  2399. SlashSound.Volume = .5
  2400. SlashSound.Pitch = pitch
  2401. SlashSound.PlayOnRemove = true
  2402. coroutine.resume(coroutine.create(function()
  2403. wait(0)
  2404. SlashSound.Parent = nil
  2405. end))
  2406. end
  2407. function magicsound(pitch)
  2408.  
  2409. local SlashSound = Instance.new("Sound")
  2410. SlashSound.SoundId = "http://www.roblox.com/asset/?id=2248511"
  2411. SlashSound.Parent = workspace
  2412. SlashSound.Volume = .5
  2413. SlashSound.Pitch = pitch
  2414. SlashSound.PlayOnRemove = true
  2415. coroutine.resume(coroutine.create(function()
  2416. wait(0)
  2417. SlashSound.Parent = nil
  2418. end))
  2419. end
  2420. function critsound(pitch)
  2421.  
  2422. local SlashSound = Instance.new("Sound")
  2423. SlashSound.SoundId = "http://www.roblox.com/asset/?id=2801263"
  2424. SlashSound.Parent = workspace
  2425. SlashSound.Volume = .7
  2426. SlashSound.Pitch = pitch
  2427. SlashSound.PlayOnRemove = true
  2428. coroutine.resume(coroutine.create(function()
  2429. wait(0)
  2430. SlashSound.Parent = nil
  2431. end))
  2432. end
  2433. function spikesound(pitch)
  2434.  
  2435. local SlashSound = Instance.new("Sound")
  2436. SlashSound.SoundId = "http://www.roblox.com/asset/?id=3264793"
  2437. SlashSound.Parent = workspace
  2438. SlashSound.Volume = .7
  2439. SlashSound.Pitch = pitch
  2440. SlashSound.PlayOnRemove = true
  2441. coroutine.resume(coroutine.create(function()
  2442. wait(0)
  2443. SlashSound.Parent = nil
  2444. end))
  2445. end
  2446. function boomsound(pitch)
  2447.  
  2448. local SlashSound = Instance.new("Sound")
  2449. SlashSound.SoundId = "http://www.roblox.com/asset?id=2101148"
  2450. SlashSound.Parent = workspace
  2451. SlashSound.Volume = .7
  2452. SlashSound.Pitch = pitch
  2453. SlashSound.PlayOnRemove = true
  2454. coroutine.resume(coroutine.create(function()
  2455. wait(0)
  2456. SlashSound.Parent = nil
  2457. end))
  2458. end
  2459. function lasersound(pitch)
  2460.  
  2461. local SlashSound = Instance.new("Sound")
  2462. SlashSound.SoundId = "rbxasset://sounds/Launching rocket.wav"
  2463. SlashSound.Parent = workspace
  2464. SlashSound.Volume = .5
  2465. SlashSound.Pitch = pitch
  2466. SlashSound.PlayOnRemove = true
  2467. coroutine.resume(coroutine.create(function()
  2468. wait(0)
  2469. SlashSound.Parent = nil
  2470. end))
  2471. end
  2472. function omnomnom(pitch)
  2473.  
  2474. local SlashSound = Instance.new("Sound")
  2475. SlashSound.SoundId = "http://www.roblox.com/asset/?id=12544690"
  2476. SlashSound.Parent = workspace
  2477. SlashSound.Volume = .5
  2478. SlashSound.Pitch = pitch
  2479. SlashSound.PlayOnRemove = true
  2480. coroutine.resume(coroutine.create(function()
  2481. wait(0)
  2482. SlashSound.Parent = nil
  2483. end))
  2484. end
  2485.  
  2486. Damagefunc1=function(hit,Damage,Knockback)
  2487. if hit.Parent==nil then
  2488. return
  2489. end
  2490. CPlayer=Bin
  2491. h=hit.Parent:FindFirstChild("Humanoid")
  2492. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  2493. if attackdebounce == false then
  2494. attackdebounce = true
  2495. coroutine.resume(coroutine.create(function()
  2496. wait(0.1)
  2497. attackdebounce = false
  2498. end))
  2499. if mana < 400 and mode == "Sword" then
  2500. mana = mana + math.random(30,50)
  2501. end
  2502. if mana > 400 then
  2503. mana = 400
  2504. end
  2505. Damage=Damage
  2506. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  2507. return
  2508. end]]
  2509. c=Instance.new("ObjectValue")
  2510. c.Name="creator"
  2511. c.Value=game.Players.LocalPlayer
  2512. c.Parent=h
  2513. game:GetService("Debris"):AddItem(c,.5)
  2514. -- print(c.Value)
  2515. if math.random(0,99)+math.random()<=5 then
  2516. CRIT=true
  2517. Damage=Damage*1.5
  2518. --[[ Knockback=Knockback*2
  2519. r=Instance.new("BodyAngularVelocity")
  2520. r.P=3000
  2521. r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
  2522. r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
  2523. r.Parent=hit.Parent.Torso]]
  2524. critsound(2)
  2525.  
  2526. end
  2527. Damage=Damage+math.random(0,10)
  2528. -- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2))
  2529. h:TakeDamage(Damage)
  2530. showDamage(hit.Parent,Damage,.5)
  2531. vp=Instance.new("BodyVelocity")
  2532. vp.P=500
  2533. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  2534. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  2535. vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05
  2536. if Knockback>0 then
  2537. vp.Parent=hit.Parent.Torso
  2538. end
  2539. game:GetService("Debris"):AddItem(vp,.25)
  2540. --[[ r=Instance.new("BodyAngularVelocity")
  2541. r.P=3000
  2542. r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
  2543. r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
  2544. r.Parent=hit.Parent.Torso]]
  2545. game:GetService("Debris"):AddItem(r,.5)
  2546. c=Instance.new("ObjectValue")
  2547. c.Name="creator"
  2548. c.Value=Player
  2549. c.Parent=h
  2550. game:GetService("Debris"):AddItem(c,.5)
  2551. CRIT=false
  2552. hitDeb=true
  2553. AttackPos=6
  2554. end
  2555. end
  2556. end
  2557.  
  2558. Damagefunc2=function(hit,Damage,Knockback)
  2559. if hit.Parent==nil then
  2560. return
  2561. end
  2562. CPlayer=Bin
  2563. h=hit.Parent:FindFirstChild("Humanoid")
  2564. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  2565. if attackdebounce == false then
  2566. attackdebounce = true
  2567. coroutine.resume(coroutine.create(function()
  2568. wait(0.1)
  2569. attackdebounce = false
  2570. end))
  2571. if mana < 400 and mode == "Sword" then
  2572. mana = mana + math.random(30,50)
  2573. end
  2574. if mana > 400 then
  2575. mana = 400
  2576. end
  2577. Damage=Damage
  2578. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  2579. return
  2580. end]]
  2581. c=Instance.new("ObjectValue")
  2582. c.Name="creator"
  2583. c.Value=game.Players.LocalPlayer
  2584. c.Parent=h
  2585. game:GetService("Debris"):AddItem(c,.5)
  2586. -- print(c.Value)
  2587. CRIT=true
  2588. if CRIT==true then
  2589. CRIT=true
  2590. Damage=Damage*1.5
  2591. Knockback=Knockback*2
  2592. for i=1,3 do
  2593. EVENMOARMAGIX(hit.Parent.Torso,5,5,5,0,0,0,0,0,0,BrickColor.new("White"))
  2594. end
  2595. r=Instance.new("BodyAngularVelocity")
  2596. r.P=3000
  2597. r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
  2598. r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
  2599. r.Parent=hit.Parent.Torso
  2600. critsound(2)
  2601.  
  2602. end
  2603. Damage=Damage+math.random(0,10)
  2604. -- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2))
  2605. h:TakeDamage(Damage)
  2606. showDamage(hit.Parent,Damage,.5)
  2607. vp=Instance.new("BodyVelocity")
  2608. vp.P=500
  2609. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  2610. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  2611. vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05
  2612. if Knockback>0 then
  2613. vp.Parent=hit.Parent.Torso
  2614. end
  2615. game:GetService("Debris"):AddItem(vp,.25)
  2616. --[[ r=Instance.new("BodyAngularVelocity")
  2617. r.P=3000
  2618. r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000
  2619. r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
  2620. r.Parent=hit.Parent.Torso]]
  2621. game:GetService("Debris"):AddItem(r,.5)
  2622. c=Instance.new("ObjectValue")
  2623. c.Name="creator"
  2624. c.Value=Player
  2625. c.Parent=h
  2626. game:GetService("Debris"):AddItem(c,.5)
  2627. CRIT=false
  2628. hitDeb=true
  2629. AttackPos=6
  2630. end
  2631. end
  2632. end
  2633.  
  2634. DBHit=function(hit,DB,Dmg) --credits to turdulator for making this function :D
  2635. if hit.Parent==nil then
  2636. return
  2637. end
  2638. h=hit.Parent:FindFirstChild("Humanoid")
  2639. if h==nil then
  2640. h=hit.Parent.Parent:FindFirstChild("Humanoid")
  2641. end
  2642. t=hit.Parent:FindFirstChild("Torso")
  2643. if h~=nil and t~=nil then
  2644. --[[ if h.Parent==Character then
  2645. return
  2646. end]]
  2647. coroutine.resume(coroutine.create(function()
  2648. if h.Parent==Character then
  2649. local vel = Instance.new("BodyVelocity")
  2650. vel.maxForce = Vector3.new(0,math.huge,0)
  2651. vel.P = vel.P * 2
  2652. vel.velocity = Vector3.new(0,100,0)
  2653. vel.Parent = Torso
  2654. wait(0.2)
  2655. vel.Parent = nil
  2656. end
  2657. end))
  2658. Damage=Dmg+math.random(2,10)
  2659. h:TakeDamage(Damage)
  2660. c=Instance.new("ObjectValue")
  2661. c.Name="creator"
  2662. c.Value=game.Players.LocalPlayer
  2663. c.Parent=h
  2664. game:GetService("Debris"):AddItem(c,.5)
  2665. showDamage(hit.Parent,Damage,.5)
  2666. vl=Instance.new("BodyVelocity")
  2667. vl.P=4500
  2668. vl.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  2669. vl.velocity=Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+Vector3.new(0,3,0)
  2670. vl.Parent=t
  2671. game:GetService("Debris"):AddItem(vl,.2)
  2672. rl=Instance.new("BodyAngularVelocity")
  2673. rl.P=3000
  2674. rl.maxTorque=Vector3.new(5000,5000,5000)*500000000
  2675. rl.angularvelocity=Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
  2676. rl.Parent=t
  2677. game:GetService("Debris"):AddItem(rl,.2)
  2678. else
  2679. if hit.CanCollide==false then
  2680. return
  2681. end
  2682. MagicCom:disconnect()
  2683. -- DBExplode(DB)
  2684. end
  2685. end
  2686.  
  2687. showDamage=function(Char,Dealt,du)
  2688. m=Instance.new("Model")
  2689. m.Name=tostring(Dealt)
  2690. h=Instance.new("Humanoid")
  2691. h.Health=0
  2692. h.MaxHealth=0
  2693. h.Parent=m
  2694. c=Instance.new("Part")
  2695. c.Transparency=0
  2696. c.BrickColor=BrickColor:Red()
  2697. if CRIT==true then
  2698. c.BrickColor=BrickColor.new("Really red")
  2699. end
  2700. c.Name="Head"
  2701. c.TopSurface=0
  2702. c.BottomSurface=0
  2703. c.formFactor="Plate"
  2704. c.Size=Vector3.new(1,.4,1)
  2705. ms=Instance.new("CylinderMesh")
  2706. ms.Bevel=.1
  2707. ms.Scale=Vector3.new(.8,.8,.8)
  2708. if CRIT==true then
  2709. ms.Scale=Vector3.new(1.25,1.5,1.25)
  2710. ms.Bevel=.2
  2711. end
  2712. ms.Parent=c
  2713. c.Reflectance=0
  2714. Instance.new("BodyGyro").Parent=c
  2715. c.Parent=m
  2716. c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
  2717. f=Instance.new("BodyPosition")
  2718. f.P=2000
  2719. f.D=100
  2720. f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  2721. f.position=c.Position+Vector3.new(0,3,0)
  2722. f.Parent=c
  2723. game:GetService("Debris"):AddItem(m,.5+du)
  2724. c.CanCollide=false
  2725. m.Parent=workspace
  2726. c.CanCollide=false
  2727. end
  2728.  
  2729. hold = false
  2730.  
  2731.  
  2732. function ob1d(mouse)
  2733. if attack == true then return end
  2734. if stancing == true then return end
  2735. hold = true
  2736. if Stance=="Normal" then
  2737. if mode == "Sword" then
  2738. if combo == 0 then
  2739. combo = 1
  2740. onehit()
  2741. coroutine.resume(coroutine.create(function()
  2742. wait(0.5)
  2743. if attack == false then
  2744. combo = 0
  2745. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1,1.57) * CFrame.new(0,1,0)
  2746. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  2747. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,0)
  2748. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2749. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2750. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2751. end
  2752. end))
  2753. elseif combo == 1 then
  2754. combo = 2
  2755. twohit()
  2756. coroutine.resume(coroutine.create(function()
  2757. wait(0.5)
  2758. if attack == false then
  2759. combo = 0
  2760. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1,1.57) * CFrame.new(0,1,0)
  2761. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  2762. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,0)
  2763. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2764. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2765. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2766. end
  2767. end))
  2768. elseif combo == 2 then
  2769. combo = 3
  2770. threehit()
  2771. coroutine.resume(coroutine.create(function()
  2772. wait(0.5)
  2773. if attack == false then
  2774. combo = 0
  2775. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1,1.57) * CFrame.new(0,1,0)
  2776. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  2777. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,0)
  2778. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2779. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2780. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2781. end
  2782. end))
  2783. elseif combo == 3 then
  2784. combo = 4
  2785. fourhit()
  2786. wait(0.5)
  2787. combo = 0
  2788. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1,1.57) * CFrame.new(0,1,0)
  2789. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  2790. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,0)
  2791. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2792. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2793. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2794. end
  2795. elseif mode == "Gun" then
  2796. Shoot(mouse)
  2797. end
  2798. end
  2799. end
  2800.  
  2801. function ob1u(mouse)
  2802. hold = false
  2803. end
  2804.  
  2805. buttonhold = false
  2806.  
  2807. function Key(key,mouse)
  2808. if key == "g" then
  2809. EatMuffin()
  2810. end
  2811. if attack == true then return end
  2812. if key == "z" and Stance=="NotFighting" then
  2813. keyZ=true
  2814. SpinAround()
  2815. end
  2816. if key == "x" and Stance=="NotFighting" then
  2817. JumpStab()
  2818. end
  2819. if key == "c" and Stance=="NotFighting" then
  2820. EndStance()
  2821. Stance="Normal"
  2822. attack=false
  2823. return
  2824. end
  2825. if Stance=="Normal" then
  2826. if key == "c" then
  2827. StanceMode()
  2828. end
  2829. if key == "h" then
  2830. if mana2=="Normal" then
  2831. mana2="Max"
  2832. elseif mana2=="Max" then
  2833. mana2="Normal"
  2834. end
  2835. end
  2836. if key == "q" then
  2837. Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  2838. Switch()
  2839. end
  2840. if mode == "Gun" then
  2841. if key == "e" then
  2842. Aim(mouse)
  2843. end
  2844. if key == "r" then
  2845. changeitemleft()
  2846. end
  2847. if key == "t" then
  2848. changeitemright()
  2849. end
  2850. if key == "z" then
  2851. if alt==0 then
  2852. elseif alt==1 then
  2853. alt=0
  2854. elseif alt==2 then
  2855. alt=1
  2856. end
  2857. end
  2858. if key == "x" then
  2859. if alt==0 then
  2860. alt=1
  2861. elseif alt==1 then
  2862. alt=2
  2863. elseif alt==2 then
  2864. end
  2865. end
  2866. elseif mode == "Sword" then
  2867. if key == "e" then
  2868. SpinSlash()
  2869. end
  2870. if key == "r" then
  2871. WaveStab()
  2872. end
  2873. if key == "t" then
  2874. if skillcombo == 0 then
  2875. DarkSlash()
  2876. elseif skillcombo == 1 then
  2877. LightSlash()
  2878. end
  2879. end
  2880. end
  2881. end
  2882. end
  2883.  
  2884. function Key2(key,mouse)
  2885. if key == "z" then
  2886. keyZ=false
  2887. end
  2888. end
  2889.  
  2890. function s(mouse)
  2891. mouse.Button1Down:connect(function() ob1d(mouse) end)
  2892. mouse.Button1Up:connect(function() ob1u(mouse) end)
  2893. mouse.KeyDown:connect(function(key) Key(key,mouse) end)
  2894. mouse.KeyUp:connect(function(key) Key2(key,mouse) end)
  2895. --mouse.KeyDown:connect(key,mouse)
  2896. --mouse.KeyUp:connect(key2,mouse)
  2897. MMouse = mouse
  2898. player = Player
  2899. ch = Character
  2900. RSH = ch.Torso["Right Shoulder"]
  2901. LSH = ch.Torso["Left Shoulder"]
  2902. --
  2903. RW.Part0 = ch.Torso
  2904. RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  2905. RW.C1 = CFrame.new(0, 0.5, 0)
  2906. RW.Part1 = ch["Right Arm"]
  2907. RW.Parent = ch.Torso
  2908. --_G.R = RW
  2909. --
  2910. LW.Part0 = ch.Torso
  2911. LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  2912. LW.C1 = CFrame.new(0, 0.5, 0)
  2913. LW.Part1 = ch["Left Arm"]
  2914. LW.Parent = ch.Torso
  2915. --_G.L = LW
  2916. --
  2917. equipanim()
  2918. end
  2919.  
  2920. function ds(mouse)
  2921. hideanim()
  2922. RW.Parent = nil
  2923. LW.Parent = nil
  2924. RSH.Parent = player.Character.Torso
  2925. LSH.Parent = player.Character.Torso
  2926. end
  2927.  
  2928. Bin.Selected:connect(s)
  2929. Bin.Deselected:connect(ds)
  2930.  
  2931. function onRunning(speed)
  2932. --[[ if speed>0 then
  2933. if Stance=="NotFighting" then
  2934. for i=0,1,0.1 do
  2935. wait()
  2936. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14+0.5-0.7*i,1.57) * CFrame.new(0,1+0.3-0.3*i,0.5)
  2937. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-0.5-2*i,0,-1+1*i)
  2938. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2939. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0)
  2940. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2941. end
  2942. end
  2943. else
  2944. if Stance=="NotFighting" then
  2945. for i=0,1,0.1 do
  2946. wait()
  2947. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14+0.5-0.7+0.7*i,1.57) * CFrame.new(0,1+0.3-0.3+0.3*i,0.5)
  2948. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-0.5-2+2*i,0,-1+1-1*i)
  2949. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2950. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0)
  2951. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2952. end
  2953. end
  2954. end]]
  2955. if attack == true then return end
  2956. if speed>0 then
  2957. walking = true
  2958. if mode == "Sword" and Stance=="Normal" then
  2959. for i = 0,1,0.1 do
  2960. wait()
  2961. if attack == false then
  2962. --Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  2963. --Torso.Neck.C1=necko2*CFrame.fromEulerAnglesXYZ(0,0,0)
  2964. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,0)
  2965. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2966. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0)
  2967. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2968. end
  2969. end
  2970. end
  2971. if Stance=="NotFighting" then
  2972. for i=0,1,0.1 do
  2973. wait()
  2974. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14+0.5-0.7*i,1.57) * CFrame.new(0,1+0.3-0.3*i,0.5)
  2975. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-0.5-2*i,0,-1+1*i)
  2976. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2977. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,0.5)
  2978. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2979. end
  2980. end
  2981. else
  2982. walking = false
  2983. if mode == "Sword" and Stance=="Normal" then
  2984. for i = 0,1,0.1 do
  2985. wait()
  2986. if attack == false then
  2987. --Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0)
  2988. --Torso.Neck.C1=necko2*CFrame.fromEulerAnglesXYZ(0,0,0)
  2989. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57,0,0)
  2990. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2991. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0)
  2992. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  2993. end
  2994. end
  2995. end
  2996. if Stance=="NotFighting" then
  2997. for i=0,1,0.1 do
  2998. wait()
  2999. wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,3.14+0.5-0.7+0.7*i,1.57) * CFrame.new(0,1+0.3-0.3+0.3*i,0.5)
  3000. LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.57+1-0.5-2+2*i,0,-1+1-1*i)
  3001. LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3002. RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,0.5)
  3003. RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
  3004. end
  3005. end
  3006. end
  3007. end
  3008. Character.Humanoid.Running:connect(onRunning)
  3009.  
  3010. increase = 0
  3011. while true do
  3012. wait(0)
  3013. --[[coroutine.resume(coroutine.create(function()
  3014. if attack==true and Stance~="NotFighting" then
  3015. if EtheralMode==false then
  3016. EtheralMode=true
  3017. prt13.Transparency=0.9
  3018. local maxNumClones = 10
  3019. local numClones = maxNumClones
  3020. local mySwords = {}
  3021. local swordConnections = {}
  3022. local waitTime = 0.000000000001
  3023.  
  3024. for i = 1, numClones do
  3025. local newSword = prt13:Clone()
  3026. newSword.Transparency = (numClones-i+1)/(numClones+1)
  3027. -- newSword.Mesh.VertexColor = Vector3.new((i+numClones)/(2*numClones+1), (i+numClones)/(2*numClones+1), 1)
  3028. -- newSword.Mesh.VertexColor = Vector3.new((i+numClones)/(2*numClones+1), (i+2*numClones)/(3*numClones+1), 1)
  3029. newSword.Anchored = false
  3030. newSword.CanCollide = false
  3031.  
  3032. local newBodyPos = Instance.new("BodyPosition")
  3033. newBodyPos.Name = "SwordPos"
  3034. newBodyPos.P = 10000
  3035. newBodyPos.maxForce = Vector3.new(newBodyPos.P, newBodyPos.P, newBodyPos.P)
  3036. newBodyPos.Parent = newSword
  3037.  
  3038. local newBodyGyro = Instance.new("BodyGyro")
  3039. newBodyGyro.Name = "SwordGyro"
  3040. newBodyGyro.P = 10000
  3041. newBodyGyro.maxTorque = Vector3.new(newBodyGyro.P, newBodyGyro.P, newBodyGyro.P)
  3042. newBodyGyro.Parent = newSword
  3043.  
  3044. table.insert(mySwords, newSword)
  3045. end
  3046.  
  3047. local index = 1
  3048.  
  3049. -- start out at current sword's CFrame
  3050. local swordFrames = {}
  3051. for i = 1, numClones do
  3052. table.insert(swordFrames, prt13.CFrame)
  3053. mySwords[i].CFrame = prt13.CFrame
  3054. --mySwords[i].Parent = game.Workspace
  3055. mySwords[i].Parent = workspace
  3056. end
  3057.  
  3058. local numSteps = 5 / waitTime
  3059. for i = 1, 100 do -- 5 seconds of sword ghosting/strobing
  3060. for j = 1, numClones do
  3061. --mySwords[j].CFrame = swordFrames[index]
  3062. if swordFrames[index] ~= nil then
  3063. mySwords[j].SwordGyro.cframe = swordFrames[index]
  3064. mySwords[j].SwordPos.position = swordFrames[index].p
  3065. end
  3066. index = index + 1
  3067. if index > numClones then index = 1 end
  3068. end
  3069. swordFrames[index] = prt13.CFrame
  3070. index = index + 1
  3071. if index > numClones then index = 1 end
  3072. wait(waitTime)
  3073.  
  3074. end
  3075.  
  3076. for i = 1, numClones do
  3077. mySwords[i].Parent = nil
  3078. end
  3079.  
  3080. if numClones > 0 then numClones = numClones - 1 end
  3081. prt13.Transparency=0
  3082. EtheralMode=false
  3083. end
  3084. end
  3085. end))]]
  3086. --print(blackhole)
  3087. if mana2=="Max" then
  3088. mana = 400
  3089. end
  3090. if mana < 0 then
  3091. mana = 0
  3092. end
  3093. increase = increase + 1
  3094. if increase == 5 then
  3095. if mana < 400 then
  3096. mana = mana + 1
  3097. end
  3098. increase = 0
  3099. end
  3100. fentext3.Size = UDim2.new(mana*0.007,0,0.200000006,0)
  3101. fentext.Text = "Energy("..mana..")"
  3102. fentext3.BackgroundColor3 = Color3.new(1,1,1)
  3103. fentext4.Text = "Shot Equipped: "..shot..""
  3104. fentext5.Text = "Alternate Shot: "..alt..""
  3105. end
  3106. ---mediafire
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement