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Tomcozzo

Untitled

Jun 30th, 2022
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  1. -- I didn’t make
  2.  
  3.  
  4. local L_1_ = "t"
  5. local L_2_ = game.Players.LocalPlayer:GetMouse()
  6. L_2_.KeyDown:Connect(
  7. function(L_22_arg0)
  8. if L_22_arg0 == L_1_ then
  9. if DaHoodSettings.SilentAim == true then
  10. DaHoodSettings.SilentAim = false
  11. else
  12. DaHoodSettings.SilentAim = true
  13. end
  14. end
  15. end
  16. )
  17. game:GetService("RunService").RenderStepped:Connect(
  18. function()
  19. for L_23_forvar0, L_24_forvar1 in pairs(game.CoreGui:GetChildren()) do
  20. if L_24_forvar1.Name == "PostmansAutoRob" then
  21. L_24_forvar1:Destroy()
  22. end
  23. end
  24. for L_25_forvar0, L_26_forvar1 in pairs(game.CoreGui:GetChildren()) do
  25. if L_26_forvar1.Name == "WarningGUI" then
  26. L_26_forvar1:Destroy()
  27. end
  28. end
  29. end
  30. )
  31. game.StarterGui:SetCore(
  32. "SendNotification",
  33. {
  34. Title = "15X ",
  35. Text = "INSOMNIAC, You're whitelisted.",
  36. }
  37. )
  38. local L_3_ = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
  39. local L_4_ = L_3_.CreateLib("15x", "BloodTheme")
  40. local L_5_ = L_4_:NewTab("Aimlock")
  41. local L_6_ = L_5_:NewSection("15x")
  42. L_6_:NewButton(
  43. "Aimlock",
  44. "Beam them down",
  45. function()
  46. getgenv().AimPart = "HumanoidRootPart"
  47. getgenv().AimlockKey = "q"
  48. getgenv().AimRadius = 30
  49. getgenv().ThirdPerson = true
  50. getgenv().FirstPerson = true
  51. getgenv().TeamCheck = false
  52. getgenv().PredictMovement = true
  53. getgenv().PredictionVelocity = 9
  54. local L_27_, L_28_, L_29_, L_30_ =
  55. game:GetService "Players",
  56. game:GetService "UserInputService",
  57. game:GetService "RunService",
  58. game:GetService "StarterGui"
  59. local L_31_, L_32_, L_33_, L_34_, L_35_, L_36_, L_37_ =
  60. L_27_.LocalPlayer,
  61. L_27_.LocalPlayer:GetMouse(),
  62. workspace.CurrentCamera,
  63. CFrame.new,
  64. Ray.new,
  65. Vector3.new,
  66. Vector2.new
  67. local L_38_, L_39_, L_40_ = true, false, false
  68. local L_41_
  69. getgenv().CiazwareUniversalAimbotLoaded = true
  70. getgenv().WorldToViewportPoint = function(L_42_arg0)
  71. return L_33_:WorldToViewportPoint(L_42_arg0)
  72. end
  73. getgenv().WorldToScreenPoint = function(L_43_arg0)
  74. return L_33_.WorldToScreenPoint(L_33_, L_43_arg0)
  75. end
  76. getgenv().GetObscuringObjects = function(L_44_arg0)
  77. if L_44_arg0 and L_44_arg0:FindFirstChild(getgenv().AimPart) and L_31_ and L_31_.Character:FindFirstChild("Head") then
  78. local L_45_ = workspace:FindPartOnRay(L_35_(L_44_arg0[getgenv().AimPart].Position, L_31_.Character.Head.Position))
  79. if L_45_ then
  80. return L_45_:IsDescendantOf(L_44_arg0)
  81. end
  82. end
  83. end
  84. getgenv().GetNearestTarget = function()
  85. local L_46_ = {}
  86. local L_47_ = {}
  87. local L_48_ = {}
  88. for L_50_forvar0, L_51_forvar1 in pairs(L_27_:GetPlayers()) do
  89. if L_51_forvar1 ~= L_31_ then
  90. table.insert(L_46_, L_51_forvar1)
  91. end
  92. end
  93. for L_52_forvar0, L_53_forvar1 in pairs(L_46_) do
  94. if L_53_forvar1.Character ~= nil then
  95. local L_54_ = L_53_forvar1.Character:FindFirstChild("Head")
  96. if getgenv().TeamCheck == true and L_53_forvar1.Team ~= L_31_.Team then
  97. local L_55_ =
  98. (L_53_forvar1.Character:FindFirstChild("Head").Position - game.Workspace.CurrentCamera.CFrame.p).magnitude
  99. local L_56_ =
  100. Ray.new(
  101. game.Workspace.CurrentCamera.CFrame.p,
  102. (L_32_.Hit.p - game.Workspace.CurrentCamera.CFrame.p).unit * L_55_
  103. )
  104. local L_57_, L_58_ = game.Workspace:FindPartOnRay(L_56_, game.Workspace)
  105. local L_59_ = math.floor((L_58_ - L_54_.Position).magnitude)
  106. L_47_[L_53_forvar1.Name .. L_52_forvar0] = {}
  107. L_47_[L_53_forvar1.Name .. L_52_forvar0].dist = L_55_
  108. L_47_[L_53_forvar1.Name .. L_52_forvar0].plr = L_53_forvar1
  109. L_47_[L_53_forvar1.Name .. L_52_forvar0].diff = L_59_
  110. table.insert(L_48_, L_59_)
  111. elseif getgenv().TeamCheck == false and L_53_forvar1.Team == L_31_.Team then
  112. local L_60_ =
  113. (L_53_forvar1.Character:FindFirstChild("Head").Position - game.Workspace.CurrentCamera.CFrame.p).magnitude
  114. local L_61_ =
  115. Ray.new(
  116. game.Workspace.CurrentCamera.CFrame.p,
  117. (L_32_.Hit.p - game.Workspace.CurrentCamera.CFrame.p).unit * L_60_
  118. )
  119. local L_62_, L_63_ = game.Workspace:FindPartOnRay(L_61_, game.Workspace)
  120. local L_64_ = math.floor((L_63_ - L_54_.Position).magnitude)
  121. L_47_[L_53_forvar1.Name .. L_52_forvar0] = {}
  122. L_47_[L_53_forvar1.Name .. L_52_forvar0].dist = L_60_
  123. L_47_[L_53_forvar1.Name .. L_52_forvar0].plr = L_53_forvar1
  124. L_47_[L_53_forvar1.Name .. L_52_forvar0].diff = L_64_
  125. table.insert(L_48_, L_64_)
  126. end
  127. end
  128. end
  129. if unpack(L_48_) == nil then
  130. return nil
  131. end
  132. local L_49_ = math.floor(math.min(unpack(L_48_)))
  133. if L_49_ > getgenv().AimRadius then
  134. return nil
  135. end
  136. for L_65_forvar0, L_66_forvar1 in pairs(L_47_) do
  137. if L_66_forvar1.diff == L_49_ then
  138. return L_66_forvar1.plr
  139. end
  140. end
  141. return nil
  142. end
  143. L_32_.KeyDown:Connect(
  144. function(L_67_arg0)
  145. if L_67_arg0 == AimlockKey and L_41_ == nil then
  146. pcall(
  147. function()
  148. if L_39_ ~= true then
  149. L_39_ = true
  150. end
  151. local L_68_
  152. L_68_ = GetNearestTarget()
  153. if L_68_ ~= nil then
  154. L_41_ = L_68_
  155. end
  156. end
  157. )
  158. elseif L_67_arg0 == AimlockKey and L_41_ ~= nil then
  159. if L_41_ ~= nil then
  160. L_41_ = nil
  161. end
  162. if L_39_ ~= false then
  163. L_39_ = false
  164. end
  165. end
  166. end
  167. )
  168. L_29_.RenderStepped:Connect(
  169. function()
  170. if getgenv().ThirdPerson == true and getgenv().FirstPerson == true then
  171. if
  172. (L_33_.Focus.p - L_33_.CoordinateFrame.p).Magnitude > 1 or
  173. (L_33_.Focus.p - L_33_.CoordinateFrame.p).Magnitude <= 1
  174. then
  175. L_40_ = true
  176. else
  177. L_40_ = false
  178. end
  179. elseif getgenv().ThirdPerson == true and getgenv().FirstPerson == false then
  180. if (L_33_.Focus.p - L_33_.CoordinateFrame.p).Magnitude > 1 then
  181. L_40_ = true
  182. else
  183. L_40_ = false
  184. end
  185. elseif getgenv().ThirdPerson == false and getgenv().FirstPerson == true then
  186. if (L_33_.Focus.p - L_33_.CoordinateFrame.p).Magnitude <= 1 then
  187. L_40_ = true
  188. else
  189. L_40_ = false
  190. end
  191. end
  192. if L_38_ == true and L_39_ == true then
  193. if L_41_ and L_41_.Character and L_41_.Character:FindFirstChild(getgenv().AimPart) then
  194. if getgenv().FirstPerson == true then
  195. if L_40_ == true then
  196. if getgenv().PredictMovement == true then
  197. L_33_.CFrame =
  198. L_34_(
  199. L_33_.CFrame.p,
  200. L_41_.Character[getgenv().AimPart].Position +
  201. L_41_.Character[getgenv().AimPart].Velocity / PredictionVelocity
  202. )
  203. elseif getgenv().PredictMovement == false then
  204. L_33_.CFrame = L_34_(L_33_.CFrame.p, L_41_.Character[getgenv().AimPart].Position)
  205. end
  206. end
  207. elseif getgenv().ThirdPerson == true then
  208. if L_40_ == true then
  209. if getgenv().PredictMovement == true then
  210. L_33_.CFrame =
  211. L_34_(
  212. L_33_.CFrame.p,
  213. L_41_.Character[getgenv().AimPart].Position +
  214. L_41_.Character[getgenv().AimPart].Velocity / PredictionVelocity
  215. )
  216. elseif getgenv().PredictMovement == false then
  217. L_33_.CFrame = L_34_(L_33_.CFrame.p, L_41_.Character[getgenv().AimPart].Position)
  218. end
  219. end
  220. end
  221. end
  222. end
  223. end
  224. )
  225. end
  226. )
  227. L_6_:NewTextBox(
  228. "Aimlock Key",
  229. "Aimlock Key should be lowercase.",
  230. function(L_69_arg0)
  231. getgenv().AimlockKey = L_69_arg0
  232. end
  233. )
  234. L_6_:NewTextBox(
  235. "Aimlock Prediction",
  236. "Customize your aimlock prediction",
  237. function(L_70_arg0)
  238. PredictionVelocity = L_70_arg0
  239. end
  240. )
  241. L_6_:NewDropdown(
  242. "AimPart",
  243. "Yes",
  244. {
  245. "Head",
  246. "UpperTorso",
  247. "HumanoidRootPart",
  248. "LowerTorso"
  249. },
  250. function(L_71_arg0)
  251. getgenv().AimPart = L_71_arg0
  252. end
  253. )
  254. local L_7_ = L_4_:NewTab("Silent Aim")
  255. local L_8_ = L_7_:NewSection("15x")
  256. L_8_:NewButton(
  257. "Silent Aim",
  258. "Silent Aim Toggle Key is T.",
  259. function()
  260. loadstring(game:HttpGet("https://raw.githubusercontent.com/tayodevelup/imsoniac/main/silentaim", true))()
  261. end
  262. )
  263. L_8_:NewTextBox(
  264. "Silent Aim Prediction",
  265. "0.157 for low ping 0.178 high ping",
  266. function(L_72_arg0)
  267. DaHoodSettings.Prediction = L_72_arg0
  268. end
  269. )
  270. L_8_:NewDropdown(
  271. "Silent Aim Part",
  272. "yes bro flash is cool",
  273. {
  274. "Head",
  275. "UpperTorso",
  276. "HumanoidRootPart",
  277. "LowerTorso"
  278. },
  279. function(L_73_arg0)
  280. Aiming.TargetPart = L_73_arg0
  281. end
  282. )
  283. L_8_:NewTextBox(
  284. "Silent Aim Fov",
  285. "yes bro i am cool (flash)",
  286. function(L_74_arg0)
  287. Aiming.FOV = L_74_arg0
  288. end
  289. )
  290. L_8_:NewToggle(
  291. "Silent Aim Show Fov",
  292. "yea",
  293. function(L_75_arg0)
  294. Aiming.ShowFOV = L_75_arg0
  295. end
  296. )
  297. local L_11_ = L_4_:NewTab("Antilock")
  298. local L_12_ = L_11_:NewSection("15x")
  299. L_12_:NewButton(
  300. "Anti-Lock",
  301. "Key is Z.",
  302. function()
  303. repeat
  304. wait()
  305. until game:IsLoaded()
  306. getgenv().Fix = true
  307. getgenv().TeclasWS = {
  308. ["tecla1"] = "nil",
  309. ["tecla2"] = "nil",
  310. ["tecla3"] = "H"
  311. }
  312. local L_121_ = game:GetService("Players")
  313. local L_122_ = game:GetService("StarterGui") or "son una mierda"
  314. local L_123_ = L_121_.LocalPlayer
  315. local L_124_ = L_123_:GetMouse()
  316. local L_125_ = getrenv()._G
  317. local L_126_ = getrawmetatable(game)
  318. local L_127_ = L_126_.__newindex
  319. local L_128_ = L_126_.__index
  320. local L_129_ = 22
  321. local L_130_ = true
  322. function anunciar_atentado_terrorista(L_138_arg0)
  323. L_122_:SetCore("SendNotification", {
  324. Title = "anti lock fix",
  325. Text = L_138_arg0
  326. })
  327. end
  328. getgenv().TECHWAREWALKSPEED_LOADED = true
  329. wait(1.5)
  330. anunciar_atentado_terrorista("Press " .. TeclasWS.tecla3 .. " to turn on/off anti lock fix")
  331. L_124_.KeyDown:Connect(
  332. function(L_139_arg0)
  333. if L_139_arg0:lower() == TeclasWS.tecla1:lower() then
  334. L_129_ = L_129_ + 1
  335. anunciar_atentado_terrorista("播放器速度已提高 (speed = " .. tostring(L_129_) .. ")")
  336. elseif L_139_arg0:lower() == TeclasWS.tecla2:lower() then
  337. L_129_ = L_129_ - 1
  338. anunciar_atentado_terrorista("玩家的速度已降低 (speed = " .. tostring(L_129_) .. ")")
  339. elseif L_139_arg0:lower() == TeclasWS.tecla3:lower() then
  340. if L_130_ then
  341. L_130_ = false
  342. anunciar_atentado_terrorista("anti lock fix off")
  343. else
  344. L_130_ = true
  345. anunciar_atentado_terrorista("anti lock fix on")
  346. end
  347. end
  348. end
  349. )
  350. setreadonly(L_126_, false)
  351. L_126_.__index =
  352. newcclosure(
  353. function(L_140_arg0, L_141_arg1)
  354. local L_142_ = checkcaller()
  355. if L_141_arg1 == "WalkSpeed" and not L_142_ then
  356. return L_125_.CurrentWS
  357. end
  358. return L_128_(L_140_arg0, L_141_arg1)
  359. end
  360. )
  361. L_126_.__newindex =
  362. newcclosure(
  363. function(L_143_arg0, L_144_arg1, L_145_arg2)
  364. local L_146_ = checkcaller()
  365. if L_130_ then
  366. if L_144_arg1 == "WalkSpeed" and L_145_arg2 ~= 0 and not L_146_ then
  367. return L_127_(L_143_arg0, L_144_arg1, L_129_)
  368. end
  369. end
  370. return L_127_(L_143_arg0, L_144_arg1, L_145_arg2)
  371. end
  372. )
  373. setreadonly(L_126_, true)
  374. repeat
  375. wait()
  376. until game:IsLoaded()
  377. local L_131_ = game:service("Players")
  378. local L_132_ = L_131_.LocalPlayer
  379. repeat
  380. wait()
  381. until L_132_.Character
  382. local L_133_ = game:service("UserInputService")
  383. local L_134_ = game:service("RunService")
  384. local L_135_ = -0.27
  385. local L_136_ = false
  386. local L_137_
  387. L_133_.InputBegan:connect(
  388. function(L_147_arg0)
  389. if L_147_arg0.KeyCode == Enum.KeyCode.LeftBracket then
  390. L_135_ = L_135_ + 0.01
  391. print(L_135_)
  392. wait(0.2)
  393. while L_133_:IsKeyDown(Enum.KeyCode.LeftBracket) do
  394. wait()
  395. L_135_ = L_135_ + 0.01
  396. print(L_135_)
  397. end
  398. end
  399. if L_147_arg0.KeyCode == Enum.KeyCode.RightBracket then
  400. L_135_ = L_135_ - 0.01
  401. print(L_135_)
  402. wait(0.2)
  403. while L_133_:IsKeyDown(Enum.KeyCode.RightBracket) do
  404. wait()
  405. L_135_ = L_135_ - 0.01
  406. print(L_135_)
  407. end
  408. end
  409. if L_147_arg0.KeyCode == Enum.KeyCode.Z then
  410. L_136_ = not L_136_
  411. if L_136_ == true then
  412. repeat
  413. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
  414. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame +
  415. game.Players.LocalPlayer.Character.Humanoid.MoveDirection * L_135_
  416. game:GetService("RunService").Stepped:wait()
  417. until L_136_ == false
  418. end
  419. end
  420. end
  421. )
  422. end
  423. )
  424. local L_13_ = L_4_:NewTab("Settings")
  425. local L_14_ = L_13_:NewSection("15X")
  426. L_14_:NewKeybind(
  427. "Keybind Gui Toggle",
  428. "h",
  429. Enum.KeyCode.V,
  430. function()
  431. L_3_:ToggleUI()
  432. end
  433. )
  434. local L_17_ = L_4_:NewTab("ESP")
  435. local L_18_ = loadstring(game:HttpGet("https://kiriot22.com/releases/ESP.lua"))()
  436. local L_19_ = L_17_:NewSection("15X")
  437. L_19_:NewToggle(
  438. "ESP",
  439. "ESP",
  440. function(L_201_arg0)
  441. L_18_:Toggle(L_201_arg0)
  442. end
  443. )
  444. L_19_:NewToggle(
  445. "Tracers",
  446. "ESP Tracers",
  447. function(L_202_arg0)
  448. L_18_.Tracers = L_202_arg0
  449. end
  450. )
  451. L_19_:NewToggle(
  452. "Names",
  453. "ESP Names",
  454. function(L_203_arg0)
  455. L_18_.Names = L_203_arg0
  456. end
  457. )
  458. L_19_:NewToggle(
  459. "Boxes",
  460. "ESP Boxes",
  461. function(L_204_arg0)
  462. L_18_.Boxes = L_204_arg0
  463. end
  464. )
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