Advertisement
AOM-GU-PRO

blockgunV2

Jul 19th, 2018
392
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 66.91 KB | None | 0 0
  1. --//====================================================\\--
  2. --|| Templates BY Aom[WCR]
  3. --\\====================================================//--
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,game,owner = owner,game
  6. local RealPlayer = Player
  7. do
  8. print("FE Compatibility code by Mokiros")
  9. local rp = RealPlayer
  10. script.Parent = rp.Character
  11.  
  12. --RemoteEvent for communicating
  13. local Event = Instance.new("RemoteEvent")
  14. Event.Name = "UserInput_Event"
  15.  
  16. --Fake event to make stuff like Mouse.KeyDown work
  17. local function fakeEvent()
  18. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  19. t.connect = t.Connect
  20. return t
  21. end
  22.  
  23. --Creating fake input objects with fake variables
  24. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  25. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  26. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  27. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  28. end}
  29. --Merged 2 functions into one by checking amount of arguments
  30. CAS.UnbindAction = CAS.BindAction
  31.  
  32. --This function will trigger the events that have been :Connect()'ed
  33. local function te(self,ev,...)
  34. local t = m[ev]
  35. if t and t._fakeEvent then
  36. for _,f in pairs(t.Functions) do
  37. f(...)
  38. end
  39. end
  40. end
  41. m.TrigEvent = te
  42. UIS.TrigEvent = te
  43.  
  44. Event.OnServerEvent:Connect(function(plr,io)
  45. if plr~=rp then return end
  46. m.Target = io.Target
  47. m.Hit = io.Hit
  48. if not io.isMouse then
  49. local b = io.UserInputState == Enum.UserInputState.Begin
  50. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  51. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67.  
  68. local Mouse = Player:GetMouse()
  69. local UIS = game:GetService("UserInputService")
  70. local input = function(io,a)
  71. if a then return end
  72. --Since InputObject is a client-side instance, we create and pass table instead
  73. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  74. end
  75. UIS.InputBegan:Connect(input)
  76. UIS.InputEnded:Connect(input)
  77.  
  78. local h,t
  79. --Give the server mouse data 30 times every second, but only if the values changed
  80. --If player is not moving their mouse, client won't fire events
  81. while wait(1/30) do
  82. if h~=Mouse.Hit or t~=Mouse.Target then
  83. h,t=Mouse.Hit,Mouse.Target
  84. Event:FireServer({isMouse=true,Target=t,Hit=h})
  85. end
  86. end]==],Player.Character)
  87.  
  88. ----Sandboxed game object that allows the usage of client-side methods and services
  89. --Real game object
  90. local _rg = game
  91.  
  92. --Metatable for fake service
  93. local fsmt = {
  94. __index = function(self,k)
  95. local s = rawget(self,"_RealService")
  96. if s then return s[k] end
  97. end,
  98. __newindex = function(self,k,v)
  99. local s = rawget(self,"_RealService")
  100. if s then s[k]=v end
  101. end,
  102. __call = function(self,...)
  103. local s = rawget(self,"_RealService")
  104. if s then return s(...) end
  105. end
  106. }
  107. local function FakeService(t,RealService)
  108. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  109. return setmetatable(t,fsmt)
  110. end
  111.  
  112. --Fake game object
  113. local g = {
  114. GetService = function(self,s)
  115. return self[s]
  116. end,
  117. Players = FakeService({
  118. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  119. },"Players"),
  120. UserInputService = FakeService(UIS,"UserInputService"),
  121. ContextActionService = FakeService(CAS,"ContextActionService"),
  122. }
  123. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  124. g.service = g.GetService
  125.  
  126. g.RunService = FakeService({
  127. RenderStepped = _rg:GetService("RunService").Heartbeat,
  128. BindToRenderStep = function(self,name,_,fun)
  129.  
  130. end,
  131. UnbindFromRenderStep = function(self,name)
  132. self._btrs[name]:Disconnect()
  133. end,
  134. },"RunService")
  135.  
  136. setmetatable(g,{
  137. __index=function(self,s)
  138. return _rg:GetService(s) or typeof(_rg[s])=="function"
  139. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  140. end,
  141. __newindex = fsmt.__newindex,
  142. __call = fsmt.__call
  143. })
  144. --Changing owner to fake player object to support owner:GetMouse()
  145. game,owner = g,g.Players.LocalPlayer
  146. end
  147. wait(0.2)
  148.  
  149. Player = game:GetService("Players").LocalPlayer
  150. PlayerGui = Player.PlayerGui
  151. Cam = workspace.CurrentCamera
  152. Backpack = Player.Backpack
  153. Character = Player.Character
  154. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  155. Mouse = Player:GetMouse()
  156. RootPart = Character["HumanoidRootPart"]
  157. Torso = Character["Torso"]
  158. Head = Character["Head"]
  159. RightArm = Character["Right Arm"]
  160. LeftArm = Character["Left Arm"]
  161. RightLeg = Character["Right Leg"]
  162. LeftLeg = Character["Left Leg"]
  163. RootJoint = RootPart["RootJoint"]
  164. Neck = Torso["Neck"]
  165. RightShoulder = Torso["Right Shoulder"]
  166. LeftShoulder = Torso["Left Shoulder"]
  167. RightHip = Torso["Right Hip"]
  168. LeftHip = Torso["Left Hip"]
  169. local sick = Instance.new("Sound",Torso)
  170.  
  171. local ORA = Instance.new("Sound",Torso)
  172. ORA.SoundId = "rbxassetid://791374350"
  173. ORA.Looped = false
  174. ORA.Pitch = 1.3
  175. ORA.Volume = 10
  176. ORA.Parent = Torso
  177.  
  178. local muda = Instance.new("Sound",Torso)
  179.  
  180. IT = Instance.new
  181. CF = CFrame.new
  182. VT = Vector3.new
  183. RAD = math.rad
  184. C3 = Color3.new
  185. UD2 = UDim2.new
  186. BRICKC = BrickColor.new
  187. ANGLES = CFrame.Angles
  188. EULER = CFrame.fromEulerAnglesXYZ
  189. COS = math.cos
  190. ACOS = math.acos
  191. SIN = math.sin
  192. ASIN = math.asin
  193. ABS = math.abs
  194. Mrandom = math.random
  195. MRANDOM = math.random
  196. FLOOR = math.floor
  197. Effects = {}
  198. local RbxUtility = LoadLibrary("RbxUtility")
  199. local Create = RbxUtility.Create
  200.  
  201. --//=================================\\
  202. --|| USEFUL VALUES
  203. --\\=================================//
  204.  
  205. Animation_Speed = 3
  206. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  207. local Speed = 45
  208. local SIZE = 1.3
  209. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  210. local NECKC0 = CF(0, 1.1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  211. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  212. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  213. local ANIM = "Idle"
  214. local ATTACK = false
  215. local COMBO = 1
  216. local Rooted = false
  217. local SINE = 0
  218. local CHANGE = 2 / Animation_Speed
  219. local ROBLOXIDLEANIMATION = IT("Animation")
  220. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  221. WEAPONGUI.Name = "Big Boie Squad"
  222. local ANIMATOR = Humanoid.Animator
  223. local ANIMATE = Character.Animate
  224. local UNANCHOR = true
  225. local KILLCOUNT = 0
  226.  
  227. --//=================================\\
  228. --\\=================================//
  229.  
  230.  
  231. --//=================================\\
  232. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  233. --\\=================================//
  234.  
  235. ArtificialHB = Instance.new("BindableEvent", script)
  236. ArtificialHB.Name = "ArtificialHB"
  237.  
  238. script:WaitForChild("ArtificialHB")
  239.  
  240. frame = Frame_Speed
  241. tf = 0
  242. allowframeloss = false
  243. tossremainder = false
  244. lastframe = tick()
  245. script.ArtificialHB:Fire()
  246.  
  247. game:GetService("RunService").Heartbeat:connect(function(s, p)
  248. tf = tf + s
  249. if tf >= frame then
  250. if allowframeloss then
  251. script.ArtificialHB:Fire()
  252. lastframe = tick()
  253. else
  254. for i = 1, math.floor(tf / frame) do
  255. script.ArtificialHB:Fire()
  256. end
  257. lastframe = tick()
  258. end
  259. if tossremainder then
  260. tf = 0
  261. else
  262. tf = tf - frame * math.floor(tf / frame)
  263. end
  264. end
  265. end)
  266.  
  267. --//=================================\\
  268. --\\=================================//
  269.  
  270. --//=================================\\
  271. --|| SOME FUNCTIONS
  272. --\\=================================//
  273.  
  274. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  275. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  276. end
  277.  
  278. function PositiveAngle(NUMBER)
  279. if NUMBER >= 0 then
  280. NUMBER = 0
  281. end
  282. return NUMBER
  283. end
  284.  
  285. function NegativeAngle(NUMBER)
  286. if NUMBER <= 0 then
  287. NUMBER = 0
  288. end
  289. return NUMBER
  290. end
  291.  
  292. function Swait(NUMBER)
  293. if NUMBER == 0 or NUMBER == nil then
  294. ArtificialHB.Event:wait()
  295. else
  296. for i = 1, NUMBER do
  297. ArtificialHB.Event:wait()
  298. end
  299. end
  300. end
  301.  
  302. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  303. local NEWMESH = IT(MESH)
  304. if MESH == "SpecialMesh" then
  305. NEWMESH.MeshType = MESHTYPE
  306. if MESHID ~= "nil" and MESHID ~= "" then
  307. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  308. end
  309. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  310. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  311. end
  312. end
  313. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  314. NEWMESH.Scale = SCALE
  315. NEWMESH.Parent = PARENT
  316. return NEWMESH
  317. end
  318.  
  319. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  320. local NEWPART = IT("Part")
  321. NEWPART.formFactor = FORMFACTOR
  322. NEWPART.Reflectance = REFLECTANCE
  323. NEWPART.Transparency = TRANSPARENCY
  324. NEWPART.CanCollide = false
  325. NEWPART.Locked = true
  326. NEWPART.Anchored = true
  327. if ANCHOR == false then
  328. NEWPART.Anchored = false
  329. end
  330. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  331. NEWPART.Name = NAME
  332. NEWPART.Size = SIZE
  333. NEWPART.Position = Torso.Position
  334. NEWPART.Material = MATERIAL
  335. NEWPART:BreakJoints()
  336. NEWPART.Parent = PARENT
  337. return NEWPART
  338. end
  339.  
  340. local function weldBetween(a, b)
  341. local weldd = Instance.new("ManualWeld")
  342. weldd.Part0 = a
  343. weldd.Part1 = b
  344. weldd.C0 = CFrame.new()
  345. weldd.C1 = b.CFrame:inverse() * a.CFrame
  346. weldd.Parent = a
  347. return weldd
  348. end
  349.  
  350.  
  351. function QuaternionFromCFrame(cf)
  352. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  353. local trace = m00 + m11 + m22
  354. if trace > 0 then
  355. local s = math.sqrt(1 + trace)
  356. local recip = 0.5 / s
  357. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  358. else
  359. local i = 0
  360. if m11 > m00 then
  361. i = 1
  362. end
  363. if m22 > (i == 0 and m00 or m11) then
  364. i = 2
  365. end
  366. if i == 0 then
  367. local s = math.sqrt(m00 - m11 - m22 + 1)
  368. local recip = 0.5 / s
  369. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  370. elseif i == 1 then
  371. local s = math.sqrt(m11 - m22 - m00 + 1)
  372. local recip = 0.5 / s
  373. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  374. elseif i == 2 then
  375. local s = math.sqrt(m22 - m00 - m11 + 1)
  376. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  377. end
  378. end
  379. end
  380.  
  381. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  382. local xs, ys, zs = x + x, y + y, z + z
  383. local wx, wy, wz = w * xs, w * ys, w * zs
  384. local xx = x * xs
  385. local xy = x * ys
  386. local xz = x * zs
  387. local yy = y * ys
  388. local yz = y * zs
  389. local zz = z * zs
  390. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  391. end
  392.  
  393. function QuaternionSlerp(a, b, t)
  394. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  395. local startInterp, finishInterp;
  396. if cosTheta >= 0.0001 then
  397. if (1 - cosTheta) > 0.0001 then
  398. local theta = ACOS(cosTheta)
  399. local invSinTheta = 1 / SIN(theta)
  400. startInterp = SIN((1 - t) * theta) * invSinTheta
  401. finishInterp = SIN(t * theta) * invSinTheta
  402. else
  403. startInterp = 1 - t
  404. finishInterp = t
  405. end
  406. else
  407. if (1 + cosTheta) > 0.0001 then
  408. local theta = ACOS(-cosTheta)
  409. local invSinTheta = 1 / SIN(theta)
  410. startInterp = SIN((t - 1) * theta) * invSinTheta
  411. finishInterp = SIN(t * theta) * invSinTheta
  412. else
  413. startInterp = t - 1
  414. finishInterp = t
  415. end
  416. end
  417. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  418. end
  419.  
  420. function Clerp(a, b, t)
  421. local qa = {QuaternionFromCFrame(a)}
  422. local qb = {QuaternionFromCFrame(b)}
  423. local ax, ay, az = a.x, a.y, a.z
  424. local bx, by, bz = b.x, b.y, b.z
  425. local _t = 1 - t
  426. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  427. end
  428.  
  429. CFuncs = {
  430. Part = {
  431. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  432. local Part = Create("Part")({
  433. Parent = Parent,
  434. Reflectance = Reflectance,
  435. Transparency = Transparency,
  436. CanCollide = false,
  437. Locked = true,
  438. BrickColor = BrickColor.new(tostring(BColor)),
  439. Name = Name,
  440. Size = Size,
  441. Material = Material
  442. })
  443. NoOutlines(Part)
  444. return Part
  445. end
  446. },
  447. Mesh = {
  448. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  449. local Msh = Create(Mesh)({
  450. Parent = Part,
  451. Offset = OffSet,
  452. Scale = Scale
  453. })
  454. if Mesh == "SpecialMesh" then
  455. Msh.MeshType = MeshType
  456. Msh.MeshId = MeshId
  457. end
  458. return Msh
  459. end
  460. },
  461. Mesh = {
  462. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  463. local Msh = Create(Mesh)({
  464. Parent = Part,
  465. Offset = OffSet,
  466. Scale = Scale
  467. })
  468. if Mesh == "SpecialMesh" then
  469. Msh.MeshType = MeshType
  470. Msh.MeshId = MeshId
  471. end
  472. return Msh
  473. end
  474. },
  475. Weld = {
  476. Create = function(Parent, Part0, Part1, C0, C1)
  477. local Weld = Create("Weld")({
  478. Parent = Parent,
  479. Part0 = Part0,
  480. Part1 = Part1,
  481. C0 = C0,
  482. C1 = C1
  483. })
  484. return Weld
  485. end
  486. },
  487. Sound = {
  488. Create = function(id, par, vol, pit)
  489. coroutine.resume(coroutine.create(function()
  490. local S = Create("Sound")({
  491. Volume = vol,
  492. Pitch = pit or 1,
  493. SoundId = id,
  494. Parent = par or workspace
  495. })
  496. wait()
  497. S:play()
  498. game:GetService("Debris"):AddItem(S, 6)
  499. end))
  500. end
  501. },
  502. ParticleEmitter = {
  503. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  504. local fp = Create("ParticleEmitter")({
  505. Parent = Parent,
  506. Color = ColorSequence.new(Color1, Color2),
  507. LightEmission = LightEmission,
  508. Size = Size,
  509. Texture = Texture,
  510. Transparency = Transparency,
  511. ZOffset = ZOffset,
  512. Acceleration = Accel,
  513. Drag = Drag,
  514. LockedToPart = LockedToPart,
  515. VelocityInheritance = VelocityInheritance,
  516. EmissionDirection = EmissionDirection,
  517. Enabled = Enabled,
  518. Lifetime = LifeTime,
  519. Rate = Rate,
  520. Rotation = Rotation,
  521. RotSpeed = RotSpeed,
  522. Speed = Speed,
  523. VelocitySpread = VelocitySpread
  524. })
  525. return fp
  526. end
  527. }
  528. }
  529.  
  530. EffectModel = Instance.new("Model", Character)
  531. Effects = {
  532. Block = {
  533. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  534. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  535. prt.Anchored = true
  536. prt.CFrame = cframe
  537. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  538. game:GetService("Debris"):AddItem(prt, 10)
  539. if Type == 1 or Type == nil then
  540. table.insert(Effects, {
  541. prt,
  542. "Block1",
  543. delay,
  544. x3,
  545. y3,
  546. z3,
  547. msh
  548. })
  549. elseif Type == 2 then
  550. table.insert(Effects, {
  551. prt,
  552. "Block2",
  553. delay,
  554. x3,
  555. y3,
  556. z3,
  557. msh
  558. })
  559. else
  560. table.insert(Effects, {
  561. prt,
  562. "Block3",
  563. delay,
  564. x3,
  565. y3,
  566. z3,
  567. msh
  568. })
  569. end
  570. end
  571. },
  572. Sphere = {
  573. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  574. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  575. prt.Anchored = true
  576. prt.CFrame = cframe
  577. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  578. game:GetService("Debris"):AddItem(prt, 10)
  579. table.insert(Effects, {
  580. prt,
  581. "Cylinder",
  582. delay,
  583. x3,
  584. y3,
  585. z3,
  586. msh
  587. })
  588. end
  589. },
  590. Cylinder = {
  591. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  592. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  593. prt.Anchored = true
  594. prt.CFrame = cframe
  595. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  596. game:GetService("Debris"):AddItem(prt, 10)
  597. table.insert(Effects, {
  598. prt,
  599. "Cylinder",
  600. delay,
  601. x3,
  602. y3,
  603. z3,
  604. msh
  605. })
  606. end
  607. },
  608. Wave = {
  609. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  610. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  611. prt.Anchored = true
  612. prt.CFrame = cframe
  613. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  614. game:GetService("Debris"):AddItem(prt, 10)
  615. table.insert(Effects, {
  616. prt,
  617. "Cylinder",
  618. delay,
  619. x3 / 60,
  620. y3 / 60,
  621. z3 / 60,
  622. msh
  623. })
  624. end
  625. },
  626. Ring = {
  627. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  628. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  629. prt.Anchored = true
  630. prt.CFrame = cframe
  631. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  632. game:GetService("Debris"):AddItem(prt, 10)
  633. table.insert(Effects, {
  634. prt,
  635. "Cylinder",
  636. delay,
  637. x3,
  638. y3,
  639. z3,
  640. msh
  641. })
  642. end
  643. },
  644. Break = {
  645. Create = function(brickcolor, cframe, x1, y1, z1)
  646. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  647. prt.Anchored = true
  648. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  649. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  650. local num = math.random(10, 50) / 1000
  651. game:GetService("Debris"):AddItem(prt, 10)
  652. table.insert(Effects, {
  653. prt,
  654. "Shatter",
  655. num,
  656. prt.CFrame,
  657. math.random() - math.random(),
  658. 0,
  659. math.random(50, 100) / 100
  660. })
  661. end
  662. },
  663. Spiral = {
  664. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  665. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  666. prt.Anchored = true
  667. prt.CFrame = cframe
  668. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  669. game:GetService("Debris"):AddItem(prt, 10)
  670. table.insert(Effects, {
  671. prt,
  672. "Cylinder",
  673. delay,
  674. x3,
  675. y3,
  676. z3,
  677. msh
  678. })
  679. end
  680. },
  681. Push = {
  682. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  683. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  684. prt.Anchored = true
  685. prt.CFrame = cframe
  686. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  687. game:GetService("Debris"):AddItem(prt, 10)
  688. table.insert(Effects, {
  689. prt,
  690. "Cylinder",
  691. delay,
  692. x3,
  693. y3,
  694. z3,
  695. msh
  696. })
  697. end
  698. }
  699. }
  700. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  701. local fp = IT("Part")
  702. fp.formFactor = formfactor
  703. fp.Parent = parent
  704. fp.Reflectance = reflectance
  705. fp.Transparency = transparency
  706. fp.CanCollide = false
  707. fp.Locked = true
  708. fp.BrickColor = brickcolor
  709. fp.Name = name
  710. fp.Size = size
  711. fp.Position = tors.Position
  712. NoOutlines(fp)
  713. fp.Material = "SmoothPlastic"
  714. fp:BreakJoints()
  715. return fp
  716. end
  717.  
  718. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  719. local frame = IT("Frame")
  720. frame.BackgroundTransparency = TRANSPARENCY
  721. frame.BorderSizePixel = BORDERSIZEPIXEL
  722. frame.Position = POSITION
  723. frame.Size = SIZE
  724. frame.BackgroundColor3 = COLOR
  725. frame.BorderColor3 = BORDERCOLOR
  726. frame.Name = NAME
  727. frame.Parent = PARENT
  728. return frame
  729. end
  730.  
  731. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  732. local label = IT("TextLabel")
  733. label.BackgroundTransparency = 1
  734. label.Size = UD2(1, 0, 1, 0)
  735. label.Position = UD2(0, 0, 0, 0)
  736. label.TextColor3 = TEXTCOLOR
  737. label.TextStrokeTransparency = STROKETRANSPARENCY
  738. label.TextTransparency = TRANSPARENCY
  739. label.FontSize = TEXTFONTSIZE
  740. label.Font = TEXTFONT
  741. label.BorderSizePixel = BORDERSIZEPIXEL
  742. label.TextScaled = false
  743. label.Text = TEXT
  744. label.Name = NAME
  745. label.Parent = PARENT
  746. return label
  747. end
  748.  
  749. function NoOutlines(PART)
  750. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  751. end
  752.  
  753. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  754. local NEWWELD = IT(TYPE)
  755. NEWWELD.Part0 = PART0
  756. NEWWELD.Part1 = PART1
  757. NEWWELD.C0 = C0
  758. NEWWELD.C1 = C1
  759. NEWWELD.Parent = PARENT
  760. return NEWWELD
  761. end
  762.  
  763. local S = IT("Sound")
  764. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  765. local NEWSOUND = nil
  766. coroutine.resume(coroutine.create(function()
  767. NEWSOUND = S:Clone()
  768. NEWSOUND.Parent = PARENT
  769. NEWSOUND.Volume = VOLUME
  770. NEWSOUND.Pitch = PITCH
  771. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  772. NEWSOUND:play()
  773. if DOESLOOP == true then
  774. NEWSOUND.Looped = true
  775. else
  776. repeat wait(1) until NEWSOUND.Playing == false
  777. NEWSOUND:remove()
  778. end
  779. end))
  780. return NEWSOUND
  781. end
  782.  
  783. function CFrameFromTopBack(at, top, back)
  784. local right = top:Cross(back)
  785. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  786. end
  787.  
  788. function MakeForm(PART,TYPE)
  789. if TYPE == "Cyl" then
  790. local MSH = IT("CylinderMesh",PART)
  791. elseif TYPE == "Ball" then
  792. local MSH = IT("SpecialMesh",PART)
  793. MSH.MeshType = "Sphere"
  794. elseif TYPE == "Wedge" then
  795. local MSH = IT("SpecialMesh",PART)
  796. MSH.MeshType = "Wedge"
  797. end
  798. end
  799.  
  800. Debris = game:GetService("Debris")
  801.  
  802. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  803. local DIRECTION = CF(StartPos,EndPos).lookVector
  804. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  805. end
  806.  
  807. --//=================================\\
  808. --|| WEAPON CREATION
  809. --\\=================================//
  810.  
  811. Humanoid.Parent = nil
  812. RootPart.Size = RootPart.Size*SIZE
  813. Torso.Size = Torso.Size*SIZE
  814. RightArm.Size = RightArm.Size*SIZE
  815. RightLeg.Size = RightLeg.Size*SIZE
  816. LeftArm.Size = LeftArm.Size*SIZE
  817. LeftLeg.Size = LeftLeg.Size*SIZE
  818. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  819. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  820. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  821. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  822. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  823. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  824. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  825. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  826. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  827. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  828. Head.Size = Head.Size*SIZE
  829. RootJoint.Parent = RootPart
  830. Neck.Parent = Torso
  831. RightShoulder.Parent = Torso
  832. LeftShoulder.Parent = Torso
  833. RightHip.Parent = Torso
  834. LeftHip.Parent = Torso
  835.  
  836. local Handle = CreatePart(3, Character, "Neon", 0, 0, "Toothpaste", "Part", VT(0.2,1.2,0.2),false)
  837. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  838. local Part = CreatePart(3, Character, "Neon", 0, 0, "Toothpaste", "Part", VT(0.2,0.8,0.2),false)
  839. MakeForm(Part,"Wedge")
  840. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  841. local Part = CreatePart(3, Character, "Neon", 0, 0, "Toothpaste", "Part", VT(0.3,0.5,0.6),false)
  842. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  843. local Part = CreatePart(3, Character, "Neon", 0, 0, "Toothpaste", "Part", VT(0.4,0.4,0.4),false)
  844. MakeForm(Part,"Cyl")
  845. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  846. for i = 1, 8 do
  847. local Piece = CreatePart(3, Character, "Neon", 0, 0, "Toothpaste", "Eye", VT(0,0.35,0.41),false)
  848. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  849. end
  850. local Part = CreatePart(3, Character, "Neon", 0, 0, "Toothpaste", "Part", VT(0.2,0.5,0.2),false)
  851. MakeForm(Part,"Wedge")
  852. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  853. local Part = CreatePart(3, Character, "Neon", 0, 0, "Toothpaste", "Eye", VT(0.39,0.41,0.39),false)
  854. MakeForm(Part,"Cyl")
  855. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  856. local Part = CreatePart(3, Character, "Neon", 0, 0, "Toothpaste", "Part", VT(0.3,0.5,0.5),false)
  857. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  858. local Part = CreatePart(3, Character, "Neon", 0, 0, "Toothpaste", "Part", VT(0.3,0.4,0.5),false)
  859. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  860. local Part = CreatePart(3, Character, "Neon", 0, 0, "Toothpaste", "Part", VT(0.2,0,0.6),false)
  861. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  862. local RightBarrel = CreatePart(3, Character, "Neon", 0, 0, "Toothpaste", "Part", VT(0.28,5,0.28),false)
  863. MakeForm(RightBarrel,"Cyl")
  864. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  865. local Part = CreatePart(3, Character, "Neon", 0, 0, "Toothpaste", "Part", VT(0,0.2,0.2),false)
  866. MakeForm(Part,"Wedge")
  867. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  868. local RightHole = CreatePart(3, Character, "Neon", 0, 0, "Toothpaste", "Eye", VT(0.2,0,0.2),false)
  869. MakeForm(RightHole,"Cyl")
  870. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0))
  871. local Handle = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Part", VT(0.2,1.2,0.2),false)
  872. local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  873. local Part = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Part", VT(0.2,0.8,0.2),false)
  874. MakeForm(Part,"Wedge")
  875. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  876. local Part = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Part", VT(0.3,0.5,0.6),false)
  877. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  878. local Part = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Part", VT(0.4,0.4,0.4),false)
  879. MakeForm(Part,"Cyl")
  880. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  881. for i = 1, 8 do
  882. local Piece = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0,0.35,0.41),false)
  883. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  884. end
  885. local Part = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Part", VT(0.2,0.5,0.2),false)
  886. MakeForm(Part,"Wedge")
  887. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  888. local Part = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.39,0.41,0.39),false)
  889. MakeForm(Part,"Cyl")
  890. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  891. local Part = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Part", VT(0.3,0.5,0.5),false)
  892. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  893. local Part = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Part", VT(0.3,0.4,0.5),false)
  894. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  895. local Part = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Part", VT(0.2,0,0.6),false)
  896. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  897. local LeftBarrel = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Part", VT(0.28,5,0.28),false)
  898. MakeForm(LeftBarrel,"Cyl")
  899. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  900. local Part = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Part", VT(0,0.2,0.2),false)
  901. MakeForm(Part,"Wedge")
  902. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  903. local LeftHole = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.2,0,0.2),false)
  904. MakeForm(LeftHole,"Cyl")
  905. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  906.  
  907.  
  908.  
  909. local Back = CreatePart(3, Character, "Granite", 0, 0, "Really red", "Wing", VT(1,1,0.35),false)
  910. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Back, CF(0, 0.5, 1.2) * ANGLES(RAD(0),RAD(0),RAD(45)), CF(0, 0, 0))
  911.  
  912.  
  913. Humanoid.Parent = Character
  914.  
  915. Humanoid.Died:connect(function()
  916. ATTACK = true
  917. end)
  918.  
  919. local TRACKFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Yeet")
  920.  
  921. local TEXT = CreateLabel(TRACKFRAME, KILLCOUNT, C3(1,0,0), 8, "SourceSans", 0, 2, 1, "Text")
  922.  
  923. --//=================================\\
  924. --|| DAMAGING
  925. --\\=================================//
  926.  
  927. local EXPLOSION = IT("Explosion",nil)
  928. EXPLOSION.BlastPressure = 0
  929. function PUNCH(Fist)
  930. TOUCH = Fist.Touched:Connect(function(hit)
  931. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  932. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  933. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  934. if TORSO and HUM.Health > 0 then
  935. CreateSound(296102734,Fist,6,1,false)
  936. CreateSound(12222242,TORSO,7,MRANDOM(8,14)/10,false)
  937. TORSO.Parent:BreakJoints()
  938. for _, c in pairs(TORSO.Parent:GetChildren()) do
  939. if c:IsA("BasePart") then
  940. local bv = Instance.new("BodyVelocity",c)
  941. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  942. bv.velocity = CF(TORSO.Position,c.Position+VT(0,0.1,0)).lookVector*MRANDOM(70,100)
  943. Debris:AddItem(bv,0.05)
  944. end
  945. end
  946. local BOOM = EXPLOSION:Clone()
  947. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  948. BOOM.Parent = Character
  949. TOUCH:Disconnect()
  950. KILLCOUNT = KILLCOUNT + 1
  951. end
  952. elseif hit.Material == Enum.Material.Glass or hit.Transparency > 0.2 then
  953. hit:remove()
  954. CreateSound(296102734,Fist,6,1,false)
  955. local BOOM = EXPLOSION:Clone()
  956. BOOM.BlastPressure = 15
  957. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  958. BOOM.Parent = Character
  959. elseif hit.Anchored == false then
  960. CreateSound(296102734,Fist,6,1,false)
  961. local BOOM = EXPLOSION:Clone()
  962. BOOM.BlastPressure = 70
  963. BOOM.Position = Fist.CFrame*CF(0,-1*SIZE,0).p
  964. BOOM.Parent = Character
  965. TOUCH:Disconnect()
  966. end
  967. end)
  968. return TOUCH
  969. end
  970.  
  971. --//=================================\\
  972. --|| ATTACK FUNCTIONS AND STUFF
  973. --\\=================================//
  974.  
  975. function Yeet()
  976. ATTACK = true
  977. Rooted = false
  978. if COMBO == 1 then
  979. COMBO = 2
  980. for i=0, 0.1, 0.1 / Animation_Speed do
  981. Swait()
  982. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  983. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  984. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  985. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  986. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  987. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  988. end
  989. local FIST = PUNCH(LeftArm)
  990. CreateSound(1277342512, LeftArm, 10, (MRANDOM(100,300)/100)+0.15, false)
  991. for i=0, 0.15, 0.1 / Animation_Speed do
  992. Swait()
  993. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed)
  994. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed)
  995. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  996. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  997. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  998. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  999. end
  1000. FIST:Disconnect()
  1001. else
  1002. COMBO = 1
  1003. for i=0, 0.1, 0.1 / Animation_Speed do
  1004. Swait()
  1005. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1006. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1007. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1008. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1009. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1010. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1011. end
  1012. local FIST = PUNCH(RightArm)
  1013. CreateSound(1277342512, RightArm, 10, (MRANDOM(100,300)/100)+0.15, false)
  1014. for i=0, 0.15, 0.1 / Animation_Speed do
  1015. Swait()
  1016. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / Animation_Speed)
  1017. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1018. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1019. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1020. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1021. end
  1022. FIST:Disconnect()
  1023. end
  1024. ATTACK = false
  1025. Rooted = false
  1026. end
  1027.  
  1028. function kICKS()
  1029. ATTACK = true
  1030. Rooted = false
  1031. muda:Play()
  1032. local KICK = PUNCH(LeftLeg)
  1033. local KICK2 = PUNCH(RightLeg)
  1034. for i=0, 9, 0.1 / Animation_Speed do
  1035. Swait()
  1036. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(-90 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34)), RAD(-0 + MRANDOM(-34,34))), 1 / 4)
  1037. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34))), 1 / Animation_Speed)
  1038. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0 + MRANDOM(-34,34)), RAD(-0 + MRANDOM(-34,34)), RAD(0 + MRANDOM(-34,34))), 1 / Animation_Speed)
  1039. end
  1040. KICK:Disconnect()
  1041. KICK2:Disconnect()
  1042. muda:Stop()
  1043. ATTACK = false
  1044. Rooted = false
  1045. end
  1046.  
  1047. function DORAH()
  1048. ATTACK = true
  1049. Rooted = false
  1050. CreateSound(1529432744, Torso, 10, 1, false)
  1051. for i=0, 1, 0.1 / Animation_Speed do
  1052. Swait()
  1053. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  1054. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1055. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1056. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1057. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1058. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1059. end
  1060. Effects.Wave.Create(BRICKC("Bright blue"), RootPart.CFrame * CF(0, 0, 0) * ANGLES(RAD(90),RAD(-0),RAD(0)), 25, 25, 25, 30, 30, 30, 0.05)
  1061. local FIST = PUNCH(LeftArm)
  1062. for _, c in pairs(Character:GetChildren()) do
  1063. if c:FindFirstChild("face") then
  1064. c.face.Texture = "http://www.roblox.com/asset/?id=1853734154"
  1065. end
  1066. end
  1067. CreateSound(1529198207, Torso, 10, 1, false)
  1068. CreateSound(1268140357, LeftArm, 2, 1, false)
  1069. for i=0, 0.15, 0.1 / Animation_Speed do
  1070. Swait()
  1071. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1072. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / Animation_Speed)
  1073. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1074. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1075. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1076. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1077. end
  1078. FIST:Disconnect()
  1079. for i=0, 0.2, 0.15 / Animation_Speed do
  1080. Swait()
  1081. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
  1082. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
  1083. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1084. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1085. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1086. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1087. end
  1088. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  1089. local FIST = PUNCH(LeftArm)
  1090. for i=0, 0.2, 0.15 / Animation_Speed do
  1091. Swait()
  1092. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
  1093. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
  1094. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1095. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
  1096. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1097. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1098. end
  1099. FIST:Disconnect()
  1100. COMBO = 1
  1101. for i=0, 0.2, 0.15 / Animation_Speed do
  1102. Swait()
  1103. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
  1104. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
  1105. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1106. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1107. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1108. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1109. end
  1110. local FIST = PUNCH(RightArm)
  1111. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  1112. for i=0, 0.2, 0.15 / Animation_Speed do
  1113. Swait()
  1114. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
  1115. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
  1116. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
  1117. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1118. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1119. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1120. end
  1121. FIST:Disconnect()
  1122. for i=0, 0.2, 0.15 / Animation_Speed do
  1123. Swait()
  1124. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
  1125. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
  1126. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1127. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1128. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1129. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1130. end
  1131. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  1132. local FIST = PUNCH(LeftArm)
  1133. for i=0, 0.2, 0.15 / Animation_Speed do
  1134. Swait()
  1135. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
  1136. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
  1137. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1138. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
  1139. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1140. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1141. end
  1142. FIST:Disconnect()
  1143. COMBO = 1
  1144. for i=0, 0.2, 0.15 / Animation_Speed do
  1145. Swait()
  1146. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
  1147. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
  1148. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1149. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1150. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1151. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1152. end
  1153. local FIST = PUNCH(RightArm)
  1154. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  1155. for i=0, 0.2, 0.15 / Animation_Speed do
  1156. Swait()
  1157. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
  1158. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
  1159. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
  1160. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1161. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1162. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1163. end
  1164. FIST:Disconnect()
  1165. for i=0, 0.2, 0.15 / Animation_Speed do
  1166. Swait()
  1167. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
  1168. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
  1169. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1170. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1171. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1172. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1173. end
  1174. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  1175. local FIST = PUNCH(LeftArm)
  1176. for i=0, 0.2, 0.15 / Animation_Speed do
  1177. Swait()
  1178. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
  1179. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
  1180. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1181. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
  1182. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1183. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1184. end
  1185. FIST:Disconnect()
  1186. COMBO = 1
  1187. for i=0, 0.2, 0.15 / Animation_Speed do
  1188. Swait()
  1189. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
  1190. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
  1191. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1192. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1193. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1194. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1195. end
  1196. local FIST = PUNCH(RightArm)
  1197. CreateSound(1268140357, LeftArm, 2, (MRANDOM(90,130)/100)+0.15, false)
  1198. for i=0, 0.2, 0.15 / Animation_Speed do
  1199. Swait()
  1200. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -20, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
  1201. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
  1202. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
  1203. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1204. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1205. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1206. end
  1207. FIST:Disconnect()
  1208. for _, c in pairs(Character:GetChildren()) do
  1209. if c:FindFirstChild("face") then
  1210. c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
  1211. end
  1212. end
  1213. ATTACK = false
  1214. Rooted = false
  1215. end
  1216.  
  1217. function ORAORA()
  1218. ATTACK = true
  1219. Rooted = false
  1220. ORA:Play()
  1221. sick.Volume = 0
  1222. for _, c in pairs(Character:GetChildren()) do
  1223. if c:FindFirstChild("face") then
  1224. c.face.Texture = "http://www.roblox.com/asset/?id=1156642909"
  1225. end
  1226. end
  1227. repeat
  1228. if COMBO == 1 then
  1229. COMBO = 2
  1230. for i=0, 0.03, 0.15 / Animation_Speed do
  1231. Swait()
  1232. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / 4)
  1233. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / 1)
  1234. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1235. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1236. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1237. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1238. end
  1239. local FIST = PUNCH(LeftArm)
  1240. for i=0, 0.03, 0.15 / Animation_Speed do
  1241. Swait()
  1242. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-45)), 1 / 4)
  1243. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(45)), 1 / 4)
  1244. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1245. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(25)) * LEFTSHOULDERC0, 2 / 4)
  1246. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1247. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1248. end
  1249. FIST:Disconnect()
  1250. else
  1251. COMBO = 1
  1252. for i=0, 0.03, 0.15 / Animation_Speed do
  1253. Swait()
  1254. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / 4)
  1255. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.15 / 4)
  1256. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / 4)
  1257. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1258. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1259. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1260. end
  1261. local FIST = PUNCH(RightArm)
  1262. for i=0, 0.03, 0.15 / Animation_Speed do
  1263. Swait()
  1264. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(45)), 1 / 4)
  1265. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-45)), 0.15 / 4)
  1266. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.45*SIZE, -1*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / 4)
  1267. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.25*SIZE, 0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 4)
  1268. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1269. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 4)
  1270. end
  1271. FIST:Disconnect()
  1272. end
  1273. until ORA.Playing == false
  1274. for _, c in pairs(Character:GetChildren()) do
  1275. if c:FindFirstChild("face") then
  1276. c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
  1277. end
  1278. end
  1279. sick.Volume = 2.5
  1280. ATTACK = false
  1281. Rooted = false
  1282. end
  1283.  
  1284. function YesPlease()
  1285. ATTACK = true
  1286. Rooted = true
  1287. CreateSound(1535471840,Head,6,1.1,false)
  1288. for i=0, 4.01, 0.1 / Animation_Speed do
  1289. Swait()
  1290. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.3*SIZE) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1291. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1292. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2+(MRANDOM(-5,5)/100)*SIZE, (0.45+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1293. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-2+(MRANDOM(-5,5)/100)*SIZE, (0.65+(MRANDOM(-5,5)/100))*SIZE, -0.5*SIZE) * ANGLES(RAD(65), RAD(0), RAD(65)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1294. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1295. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.85*SIZE, -0.6*SIZE) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1296. end
  1297. ATTACK = false
  1298. Rooted = false
  1299. end
  1300.  
  1301. --//=================================\\
  1302. --|| ASSIGN THINGS TO KEYS
  1303. --\\=================================//
  1304.  
  1305. Mouse.Button1Down:connect(function(NEWKEY)
  1306. if ATTACK == false then
  1307. Yeet()
  1308. end
  1309. end)
  1310. Mouse.KeyDown:connect(function(NEWKEY)
  1311. if NEWKEY == "t" and ATTACK == false then
  1312. YesPlease()
  1313. elseif NEWKEY == "q" and ATTACK == false then
  1314. ORAORA()
  1315. elseif NEWKEY == "e" and ATTACK == false then
  1316. DORAH()
  1317. elseif NEWKEY == "r" and ATTACK == false then
  1318. kICKS()
  1319. end
  1320. end)
  1321.  
  1322. --//=================================\\
  1323. --\\=================================//
  1324.  
  1325. function unanchor()
  1326. if UNANCHOR == true then
  1327. g = Character:GetChildren()
  1328. for i = 1, #g do
  1329. if g[i].ClassName == "Part" then
  1330. g[i].Anchored = false
  1331. end
  1332. end
  1333. end
  1334. end
  1335.  
  1336. --//=================================\\
  1337. --|| WRAP THE WHOLE SCRIPT UP
  1338. --\\=================================//
  1339.  
  1340. Humanoid.Changed:connect(function(Jump)
  1341. if Jump == "Jump" and (Disable_Jump == true) then
  1342. Humanoid.Jump = false
  1343. end
  1344. end)
  1345.  
  1346. local FF = IT("ForceField",Character)
  1347. FF.Visible = false
  1348.  
  1349. while true do
  1350. Swait()
  1351. script.Parent = WEAPONGUI
  1352. ANIMATE.Parent = nil
  1353. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1354. v:Stop();
  1355. end
  1356. SINE = SINE + CHANGE
  1357. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1358. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1359. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1360. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1361. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1362. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed)
  1363. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1364. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.5- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1365. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.5+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1366. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1367. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1368. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1369. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1370. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1371. end
  1372. if HITFLOOR == nil then
  1373. ANIM = "Midair"
  1374. if ATTACK == false then
  1375. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1376. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1377. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(145), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1378. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.45*SIZE, 0.3*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1379. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.2*SIZE, -0.7*SIZE) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  1380. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  1381. end
  1382. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1383. ANIM = "Idle"
  1384. if ATTACK == false then
  1385. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1386. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1387. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1388. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1389. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1390. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1391. end
  1392. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1393. ANIM = "Walk"
  1394. if ATTACK == false then
  1395. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1396. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1/ Animation_Speed)
  1397. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, (0.35+0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25+70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1398. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, (0.35-0.15 * COS(SINE / WALKSPEEDVALUE))*SIZE, 0*SIZE) * ANGLES(RAD(25-70 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1399. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1400. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1401. end
  1402. end
  1403. unanchor()
  1404. Humanoid.MaxHealth = 5e7
  1405. Humanoid.Health = 5e7
  1406. Humanoid.Name = "BigJoJoFanBoie"
  1407. if Rooted == false then
  1408. Disable_Jump = false
  1409. Humanoid.WalkSpeed = Speed
  1410. elseif Rooted == true then
  1411. Disable_Jump = true
  1412. Humanoid.WalkSpeed = 0
  1413. end
  1414. for _, c in pairs(Character:GetChildren()) do
  1415. if c.ClassName == "Part" then
  1416. c.Material = "SmoothPlastic"
  1417. if c:FindFirstChildOfClass("ParticleEmitter") then
  1418. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1419. end
  1420. if c == Torso or c.Name == "Muscle" then
  1421. c.BrickColor = BRICKC"Bright blue"
  1422. elseif c == RightLeg or c == LeftLeg then
  1423. c.BrickColor = BRICKC"Br. yellowish green"
  1424. else
  1425. c.BrickColor = BRICKC"Bright yellow"
  1426. end
  1427. if c == Head and ATTACK == false then
  1428. if c:FindFirstChild("face") then
  1429. c.face.Texture = "http://www.roblox.com/asset/?id=145914523"
  1430. end
  1431. end
  1432. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1433. c:remove()
  1434. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1435. c:remove()
  1436. end
  1437. end
  1438. if ATTACK == false then
  1439. sick.SoundId = "rbxassetid://292480358"
  1440. sick.Looped = true
  1441. sick.Pitch = (MRANDOM(95,105)/100)+0.1
  1442. sick.Volume = 2.5
  1443. sick:Resume()
  1444. end
  1445. sick.Parent = Torso
  1446. ORA.SoundId = "rbxassetid://791374350"
  1447. ORA.Looped = false
  1448. ORA.Pitch = (MRANDOM(90,110)/100)+0.13
  1449. ORA.Volume = 10
  1450. ORA.Parent = Torso
  1451. muda.SoundId = "rbxassetid://904811971"
  1452. muda.Looped = false
  1453. muda.Pitch = (MRANDOM(80,140)/100)+0.13
  1454. muda.Volume = 10
  1455. muda.Parent = Torso
  1456. Humanoid.JumpPower = 150
  1457. TEXT.Text = KILLCOUNT
  1458. if 0 < #Effects then
  1459. for e = 1, #Effects do
  1460. if Effects[e] ~= nil then
  1461. local Thing = Effects[e]
  1462. if Thing ~= nil then
  1463. local Part = Thing[1]
  1464. local Mode = Thing[2]
  1465. local Delay = Thing[3]
  1466. local IncX = Thing[4]
  1467. local IncY = Thing[5]
  1468. local IncZ = Thing[6]
  1469. if 1 >= Thing[1].Transparency then
  1470. if Thing[2] == "Block1" then
  1471. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1472. local Mesh = Thing[1].Mesh
  1473. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1474. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1475. elseif Thing[2] == "Block2" then
  1476. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1477. local Mesh = Thing[7]
  1478. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1479. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1480. elseif Thing[2] == "Block3" then
  1481. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1482. local Mesh = Thing[7]
  1483. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1484. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1485. elseif Thing[2] == "Cylinder" then
  1486. local Mesh = Thing[1].Mesh
  1487. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1488. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1489. elseif Thing[2] == "Blood" then
  1490. local Mesh = Thing[7]
  1491. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1492. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1493. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1494. elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh
  1495. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1496. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1497. elseif Thing[2] == "Disappear" then
  1498. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1499. elseif Thing[2] == "Shatter" then
  1500. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1501. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1502. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1503. Thing[6] = Thing[6] + Thing[5]
  1504. end
  1505. else
  1506. Part.Parent = nil
  1507. table.remove(Effects, e)
  1508. end
  1509. end
  1510. end
  1511. end
  1512. end
  1513. end
  1514.  
  1515. --//=================================\\
  1516. --\\=================================//
  1517.  
  1518.  
  1519.  
  1520.  
  1521.  
  1522. --//====================================================\\--
  1523. --|| END OF SCRIPT
  1524. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement