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- --Script made by Pedrorb03. Enjoy it ;)
- --Set Up
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = 99999999999999999999999999999
- game.Players.LocalPlayer.Character.Humanoid.Health = 9999999999999999999999999999
- for _,anim in pairs(game.Players.LocalPlayer.Character.Humanoid:GetPlayingAnimationTracks()) do
- anim:Stop()
- end
- game.Players.LocalPlayer.Character.Animate:remove()
- for _,part in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if part.ClassName == "Body Colors" or part.ClassName == "Accessory" or part.ClassName == "Pants" or part.ClassName == "Shirt" or part.ClassName == "Shirt Graphic" then
- part:remove()
- end
- end
- for _,part in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if part:IsA("BasePart") then
- part.BrickColor = BrickColor.new("Pastel brown")
- end
- end
- shirt = Instance.new("Shirt",game.Players.LocalPlayer.Character) shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1091821325"
- pants = Instance.new("Pants",game.Players.LocalPlayer.Character) pants.PantsTemplate = "http://www.roblox.com/asset/?id=1091821538"
- game.Players.LocalPlayer.Character.Head.Mesh.Scale = Vector3.new(0.45,0.45,0.45)
- game.Players.LocalPlayer.Character.Head.Mesh.Offset = Vector3.new(0,0.3,-0.1)
- game.Players.LocalPlayer.Character.Head.face:remove()
- game.Players.LocalPlayer.Character.Head.Mesh.MeshId = "rbxassetid://494265290"
- game.Players.LocalPlayer.Character.Head.Mesh.TextureId = "rbxassetid://494265293"
- game.Players.LocalPlayer.Character.Head.Jumping.SoundId = "rbxassetid://158309736"
- sound = nil
- while sound == nil do
- wait()
- sound = Instance.new("Sound")
- if sound ~= nil then
- break
- end
- end
- levelMusic = sound:Clone()
- levelMusic.SoundId = "rbxassetid://666267593"
- levelMusic.Looped = true
- levelMusic.Parent = game.Players.LocalPlayer.Character
- levelMusic.Volume = 0.6
- levelMusic:Play()
- takeCooldown = false
- lifes = 2
- lastLife = lifes
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 90
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 98
- --Map Set Up
- if not game.Workspace:FindFirstChild("Baseplate") then
- baseplate = Instance.new("Part") baseplate.Anchored = true baseplate.CFrame = CFrame.new(0,-10,0) baseplate.Name = "Baseplate" baseplate.Locked = true baseplate.Parent = game.Workspace
- end
- if game.Workspace:FindFirstChild("Baseplate") then
- game.Workspace.Baseplate.Size = Vector3.new(2048,20,2048)
- GroundTexture = Instance.new("Texture",game.Workspace.Baseplate) GroundTexture.Texture = "rbxassetid://1089643294" GroundTexture.StudsPerTileU = 3 GroundTexture.StudsPerTileV = 3
- GroundTexture.Face = "Top"
- game.Workspace.Baseplate.CFrame = CFrame.new(0,-9.5,0)
- end
- sky = Instance.new("Sky",game.Lighting)
- sky.SkyboxBk = "rbxassetid://1089701835"
- sky.SkyboxFt = "rbxassetid://1089701835"
- sky.SkyboxLf = "rbxassetid://1089701835"
- sky.SkyboxRt = "rbxassetid://1089701835"
- sky.SkyboxUp = "rbxassetid://1089702222"
- sky.SkyboxDn = "rbxassetid://1089702222"
- sky.SunTextureId = "rbxassetid://1089711654"
- sky.MoonTextureId = "rbxassetid://1089711897"
- sky.SunAngularSize = 10
- sky.MoonAngularSize = 5
- sky.StarCount = 0
- color = Instance.new("ColorCorrectionEffect",game.Lighting) color.Saturation = 1 color.Contrast = 1
- brick = Instance.new("Part") brick.Anchored = true brick.Size = Vector3.new(3.2,3.2,3.2)
- mesh = Instance.new("SpecialMesh",brick) mesh.MeshId = "rbxassetid://1089547491" mesh.TextureId = "rbxassetid://1089552092"
- bricks = {}
- for _=1,math.random(200,350) do
- local part = brick:Clone()
- part.CFrame = CFrame.new(math.random(-102400,102400)/100,11,math.random(-102400,102400)/100)
- part.Parent = game.Workspace
- table.insert(bricks,part)
- end
- block = Instance.new("Part") block.Anchored = true block.Size = Vector3.new(3,3,3)
- mesh = Instance.new("SpecialMesh",block) mesh.MeshId = "rbxassetid://1089565562" mesh.TextureId = "rbxassetid://1089562101"
- blocks = {}
- for _=1,math.random(100,150) do
- local part = block:Clone()
- part.CFrame = CFrame.new(math.random(-102400,102400)/100,11,math.random(-102400,102400)/100)
- part.Parent = game.Workspace
- table.insert(blocks,part)
- end
- coin = Instance.new("Part") coin.Anchored = true coin.Size = Vector3.new(2,2,2) coin.CanCollide = false
- mesh = Instance.new("SpecialMesh",coin) mesh.MeshId = "rbxassetid://652133659" mesh.Scale = Vector3.new(0.005, 0.005, 0.005)
- coin.Color = Color3.fromRGB(255,245,0)
- coins = {}
- for _=1,math.random(300,350) do
- local part = coin:Clone()
- part.CFrame = CFrame.new(math.random(-102400,102400)/100,2,math.random(-102400,102400)/100)
- part.Parent = game.Workspace
- table.insert(coins,part)
- end
- gui = Instance.new("ScreenGui",game.Players.LocalPlayer.PlayerGui)
- coinGui = Instance.new("TextLabel",gui) coinGui.BackgroundTransparency = 1 coinGui.TextScaled = true coinGui.Font = Enum.Font.Arcade coinGui.TextColor3 = Color3.fromRGB(255,255,255)
- coinGui.Size = UDim2.new(0.15,0,0.075,0)
- mushroom = Instance.new("Part") mushroom.Anchored = false mushroom.Size = Vector3.new(2.5,2.5,2.5)
- mesh = Instance.new("SpecialMesh",mushroom) mesh.MeshId = "rbxassetid://843546054" mesh.TextureId = "rbxassetid://843546065" mesh.Scale = Vector3.new(0.05, 0.05, 0.05)
- mushrooms = {}
- flower = Instance.new("Part") flower.Anchored = true flower.Size = Vector3.new(2.5,2.5,2.5)
- mesh = Instance.new("SpecialMesh",flower) mesh.MeshId = "rbxassetid://1091549739" mesh.TextureId = "rbxassetid://1091549771" mesh.Scale = Vector3.new(0.15, 0.15, 0.15)
- flowers = {}
- star = Instance.new("Part") star.Anchored = false star.Size = Vector3.new(2.5,2.5,2.5) star.CanCollide = false
- mesh = Instance.new("SpecialMesh",star) mesh.MeshId = "rbxassetid://491129029" mesh.TextureId = "rbxassetid://1092055458" mesh.Scale = Vector3.new(0.075, 0.075, 0.075)
- stars = {}
- fire = Instance.new("Part") fire.Anchored = false flower.Size = Vector3.new(1.5,1.5,1.5) fire.Transparency = 1
- meshhh = Instance.new("BillboardGui",fire) meshhh.LightInfluence = 0 meshhh.Size = UDim2.new(1.5,0,1.5,0)
- imagee = Instance.new("ImageLabel",meshhh) imagee.BackgroundTransparency = 1 imagee.Size = UDim2.new(1,0,1,0) imagee.Image = "rbxassetid://1091847477"
- fires = {}
- CoinsVal = 0
- --Animation Functions
- walking = false
- stopped = true
- jumping = false
- function walk()
- if lifes > 1 then
- walking = true
- for i=1,1 do
- wait(0.1)
- if stopped == false and jumping == false then
- game.Players.LocalPlayer.Character.Torso.Neck.C0 = CFrame.new(0,1,0)*CFrame.Angles(math.rad(-90),0,math.rad(-180))
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(-90),0,math.rad(-180))
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,0)*CFrame.Angles(0,math.rad(90),math.rad(60))
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = CFrame.new(-2,0.5,0)*CFrame.Angles(0,math.rad(90),math.rad(-60))
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = CFrame.new(1,-1,0)*CFrame.Angles(0,math.rad(90),math.rad(30))
- game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = CFrame.new(0,-1,0)*CFrame.Angles(0,math.rad(90),math.rad(-30))
- else
- break
- end
- wait(0.1)
- if stopped == false and jumping == false then
- game.Players.LocalPlayer.Character.Torso.Neck.C0 = CFrame.new(0,1,0)*CFrame.Angles(math.rad(-90),0,math.rad(-180))
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(-90),0,math.rad(-180))
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = CFrame.new(-2,0.5,0)*CFrame.Angles(0,math.rad(90),math.rad(60))
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,0)*CFrame.Angles(0,math.rad(90),math.rad(-60))
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = CFrame.new(1,-1,0)*CFrame.Angles(0,math.rad(90),math.rad(-30))
- game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = CFrame.new(0,-1,0)*CFrame.Angles(0,math.rad(90),math.rad(30))
- else
- break
- end
- end
- walking = false
- else
- walking = true
- for i=1,1 do
- wait(0.1)
- if stopped == false and jumping == false then
- game.Players.LocalPlayer.Character.Torso.Neck.C0 = CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(-90),0,math.rad(-180))
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(-90),0,math.rad(-180))
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = CFrame.new(0.15,0.4,0)*CFrame.Angles(0,math.rad(90),math.rad(60))
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = CFrame.new(-1.15,0.4,0)*CFrame.Angles(0,math.rad(90),math.rad(-60))
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = CFrame.new(0.74,-0.1,0.25)*CFrame.Angles(0,math.rad(90),math.rad(30))
- game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = CFrame.new(0.26,-0.1,-0.25)*CFrame.Angles(0,math.rad(90),math.rad(-30))
- else
- break
- end
- wait(0.1)
- if stopped == false and jumping == false then
- game.Players.LocalPlayer.Character.Torso.Neck.C0 = CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(-90),0,math.rad(-180))
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(-90),0,math.rad(-180))
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = CFrame.new(-1.15,0.4,0)*CFrame.Angles(0,math.rad(90),math.rad(60))
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = CFrame.new(0.15,0.4,0)*CFrame.Angles(0,math.rad(90),math.rad(-60))
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = CFrame.new(0.74,-0.1,-0.25)*CFrame.Angles(0,math.rad(90),math.rad(-30))
- game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = CFrame.new(0.26,-0.1,0.25)*CFrame.Angles(0,math.rad(90),math.rad(30))
- else
- break
- end
- end
- walking = false
- end
- end
- function walkStop()
- if lifes > 1 then
- for i=1,1 do
- if jumping == false and stopped == true and walking == false then
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = CFrame.new(-1.5,0.5,0)*CFrame.Angles(0,0,math.rad(-90))
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = CFrame.new(1,1,-0.5)*CFrame.Angles(math.rad(90),0,math.rad(-30))
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = CFrame.new(1,-1,0)*CFrame.Angles(0,math.rad(90),math.rad(0))
- game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = CFrame.new(0,0,-0.5)*CFrame.Angles(0,math.rad(90),math.rad(0))
- game.Players.LocalPlayer.Character.Torso.Neck.C0 = CFrame.new(0,1,0)*CFrame.Angles(math.rad(-90),0,math.rad(-250))
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(-90),0,math.rad(-120))
- else
- break
- end
- wait(0.25)
- if jumping == false and stopped == true and walking == false then
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = CFrame.new(-2,0.5,0)*CFrame.Angles(0,math.rad(90),0)
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,0)*CFrame.Angles(0,math.rad(90),0)
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = CFrame.new(1,-1,0)*CFrame.Angles(0,math.rad(90),math.rad(0))
- game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = CFrame.new(0,-1,0)*CFrame.Angles(0,math.rad(90),math.rad(0))
- game.Players.LocalPlayer.Character.Torso.Neck.C0 = CFrame.new(0,1,0)*CFrame.Angles(math.rad(-90),0,math.rad(-180))
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(-90),0,math.rad(-180))
- else
- break
- end
- end
- else
- for i=1,1 do
- if jumping == false and stopped == true and walking == false then
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = CFrame.new(-0.4,0.25,-0.75)*CFrame.Angles(0,0,math.rad(-90))
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = CFrame.new(0.5,0.75,-0.1)*CFrame.Angles(math.rad(90),0,math.rad(-30))
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = CFrame.new(0.74,0,0)*CFrame.Angles(0,math.rad(90),math.rad(0))
- game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = CFrame.new(0.26,0.5,-0.5)*CFrame.Angles(0,math.rad(90),math.rad(0))
- game.Players.LocalPlayer.Character.Torso.Neck.C0 = CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(-90),0,math.rad(-250))
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(-90),0,math.rad(-120))
- else
- break
- end
- wait(0.25)
- if jumping == false and stopped == true and walking == false then
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = CFrame.new(-1.2,0.5,0)*CFrame.Angles(0,math.rad(90),0)
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = CFrame.new(0.2,0.5,0)*CFrame.Angles(0,math.rad(90),0)
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = CFrame.new(0.74,0,0)*CFrame.Angles(0,math.rad(90),math.rad(0))
- game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = CFrame.new(0.26,0,0)*CFrame.Angles(0,math.rad(90),math.rad(0))
- game.Players.LocalPlayer.Character.Torso.Neck.C0 = CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(-90),0,math.rad(-180))
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(-90),0,math.rad(-180))
- else
- break
- end
- end
- end
- end
- function jump()
- if lifes > 1 then
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = CFrame.new(-2,0.5,0)*CFrame.Angles(0,math.rad(90),math.rad(-30))
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,0)*CFrame.Angles(0,math.rad(90),math.rad(150))
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = CFrame.new(1,0,-0.5)*CFrame.Angles(0,math.rad(90),math.rad(0))
- game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = CFrame.new(0,-1,0)*CFrame.Angles(0,math.rad(90),math.rad(0))
- game.Players.LocalPlayer.Character.Torso.Neck.C0 = CFrame.new(0,1,0)*CFrame.Angles(math.rad(-90),0,math.rad(-180))
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(-90),0,math.rad(-180))
- else
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = CFrame.new(-1.2,0.5,0)*CFrame.Angles(0,math.rad(90),math.rad(-30))
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = CFrame.new(0.2,0.5,0)*CFrame.Angles(0,math.rad(90),math.rad(150))
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = CFrame.new(0.74,0,0)*CFrame.Angles(0,math.rad(90),math.rad(0))
- game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = CFrame.new(0.26,0.5,-0.5)*CFrame.Angles(0,math.rad(90),math.rad(0))
- game.Players.LocalPlayer.Character.Torso.Neck.C0 = CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(-90),0,math.rad(-180))
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(-90),0,math.rad(-180))
- end
- end
- function land()
- if lifes > 1 then
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = CFrame.new(-2,0.5,0)*CFrame.Angles(0,math.rad(90),0)
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,0)*CFrame.Angles(0,math.rad(90),0)
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = CFrame.new(1,-1,0)*CFrame.Angles(0,math.rad(90),math.rad(0))
- game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = CFrame.new(0,-1,0)*CFrame.Angles(0,math.rad(90),math.rad(0))
- game.Players.LocalPlayer.Character.Torso.Neck.C0 = CFrame.new(0,1,0)*CFrame.Angles(math.rad(-90),0,math.rad(-180))
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(-90),0,math.rad(-180))
- else
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = CFrame.new(-1.2,0.5,0)*CFrame.Angles(0,math.rad(90),0)
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = CFrame.new(0.2,0.5,0)*CFrame.Angles(0,math.rad(90),0)
- game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = CFrame.new(0.74,0,0)*CFrame.Angles(0,math.rad(90),math.rad(0))
- game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = CFrame.new(0.26,0,0)*CFrame.Angles(0,math.rad(90),math.rad(0))
- game.Players.LocalPlayer.Character.Torso.Neck.C0 = CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(-90),0,math.rad(-180))
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(-90),0,math.rad(-180))
- end
- end
- growing = false
- function degrow()
- for i=1,5 do
- local rootJoint = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint:Clone()
- local rs = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone()
- local ls = game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Clone()
- local rh = game.Players.LocalPlayer.Character.Torso["Right Hip"]:Clone()
- local lh = game.Players.LocalPlayer.Character.Torso["Left Hip"]:Clone()
- local n = game.Players.LocalPlayer.Character.Torso["Neck"]:Clone()
- game.Players.LocalPlayer.Character.HumanoidRootPart.Size = game.Players.LocalPlayer.Character.HumanoidRootPart.Size/2
- game.Players.LocalPlayer.Character.Torso.Size = game.Players.LocalPlayer.Character.Torso.Size/2
- game.Players.LocalPlayer.Character["Right Arm"].Size = game.Players.LocalPlayer.Character["Right Arm"].Size/2
- game.Players.LocalPlayer.Character["Left Arm"].Size = game.Players.LocalPlayer.Character["Left Arm"].Size/2
- game.Players.LocalPlayer.Character["Right Leg"].Size = game.Players.LocalPlayer.Character["Right Leg"].Size/2
- game.Players.LocalPlayer.Character["Left Leg"].Size = game.Players.LocalPlayer.Character["Left Leg"].Size/2
- rs.Parent = game.Players.LocalPlayer.Character.Torso
- ls.Parent = game.Players.LocalPlayer.Character.Torso
- rh.Parent = game.Players.LocalPlayer.Character.Torso
- lh.Parent = game.Players.LocalPlayer.Character.Torso
- n.Parent = game.Players.LocalPlayer.Character.Torso
- rootJoint.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
- wait(.1)
- local rootJoint = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint:Clone()
- local rs = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone()
- local ls = game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Clone()
- local rh = game.Players.LocalPlayer.Character.Torso["Right Hip"]:Clone()
- local lh = game.Players.LocalPlayer.Character.Torso["Left Hip"]:Clone()
- local n = game.Players.LocalPlayer.Character.Torso["Neck"]:Clone()
- game.Players.LocalPlayer.Character.HumanoidRootPart.Size = game.Players.LocalPlayer.Character.HumanoidRootPart.Size*2
- game.Players.LocalPlayer.Character.Torso.Size = game.Players.LocalPlayer.Character.Torso.Size*2
- game.Players.LocalPlayer.Character["Right Arm"].Size = game.Players.LocalPlayer.Character["Right Arm"].Size*2
- game.Players.LocalPlayer.Character["Left Arm"].Size = game.Players.LocalPlayer.Character["Left Arm"].Size*2
- game.Players.LocalPlayer.Character["Right Leg"].Size = game.Players.LocalPlayer.Character["Right Leg"].Size*2
- game.Players.LocalPlayer.Character["Left Leg"].Size = game.Players.LocalPlayer.Character["Left Leg"].Size*2
- rs.Parent = game.Players.LocalPlayer.Character.Torso
- ls.Parent = game.Players.LocalPlayer.Character.Torso
- rh.Parent = game.Players.LocalPlayer.Character.Torso
- lh.Parent = game.Players.LocalPlayer.Character.Torso
- n.Parent = game.Players.LocalPlayer.Character.Torso
- rootJoint.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
- wait(.1)
- end
- local rootJoint = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint:Clone()
- local rs = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone()
- local ls = game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Clone()
- local rh = game.Players.LocalPlayer.Character.Torso["Right Hip"]:Clone()
- local lh = game.Players.LocalPlayer.Character.Torso["Left Hip"]:Clone()
- local n = game.Players.LocalPlayer.Character.Torso["Neck"]:Clone()
- game.Players.LocalPlayer.Character.HumanoidRootPart.Size = game.Players.LocalPlayer.Character.HumanoidRootPart.Size/2
- game.Players.LocalPlayer.Character.Torso.Size = game.Players.LocalPlayer.Character.Torso.Size/2
- game.Players.LocalPlayer.Character["Right Arm"].Size = game.Players.LocalPlayer.Character["Right Arm"].Size/2
- game.Players.LocalPlayer.Character["Left Arm"].Size = game.Players.LocalPlayer.Character["Left Arm"].Size/2
- game.Players.LocalPlayer.Character["Right Leg"].Size = game.Players.LocalPlayer.Character["Right Leg"].Size/2
- game.Players.LocalPlayer.Character["Left Leg"].Size = game.Players.LocalPlayer.Character["Left Leg"].Size/2
- rs.Parent = game.Players.LocalPlayer.Character.Torso
- ls.Parent = game.Players.LocalPlayer.Character.Torso
- rh.Parent = game.Players.LocalPlayer.Character.Torso
- lh.Parent = game.Players.LocalPlayer.Character.Torso
- n.Parent = game.Players.LocalPlayer.Character.Torso
- rootJoint.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
- end
- function grow()
- for i=1,5 do
- local rootJoint = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint:Clone()
- local rs = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone()
- local ls = game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Clone()
- local rh = game.Players.LocalPlayer.Character.Torso["Right Hip"]:Clone()
- local lh = game.Players.LocalPlayer.Character.Torso["Left Hip"]:Clone()
- local n = game.Players.LocalPlayer.Character.Torso["Neck"]:Clone()
- game.Players.LocalPlayer.Character.HumanoidRootPart.Size = game.Players.LocalPlayer.Character.HumanoidRootPart.Size*2
- game.Players.LocalPlayer.Character.Torso.Size = game.Players.LocalPlayer.Character.Torso.Size*2
- game.Players.LocalPlayer.Character["Right Arm"].Size = game.Players.LocalPlayer.Character["Right Arm"].Size*2
- game.Players.LocalPlayer.Character["Left Arm"].Size = game.Players.LocalPlayer.Character["Left Arm"].Size*2
- game.Players.LocalPlayer.Character["Right Leg"].Size = game.Players.LocalPlayer.Character["Right Leg"].Size*2
- game.Players.LocalPlayer.Character["Left Leg"].Size = game.Players.LocalPlayer.Character["Left Leg"].Size*2
- rs.Parent = game.Players.LocalPlayer.Character.Torso
- ls.Parent = game.Players.LocalPlayer.Character.Torso
- rh.Parent = game.Players.LocalPlayer.Character.Torso
- lh.Parent = game.Players.LocalPlayer.Character.Torso
- n.Parent = game.Players.LocalPlayer.Character.Torso
- rootJoint.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
- wait(.1)
- local rootJoint = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint:Clone()
- local rs = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone()
- local ls = game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Clone()
- local rh = game.Players.LocalPlayer.Character.Torso["Right Hip"]:Clone()
- local lh = game.Players.LocalPlayer.Character.Torso["Left Hip"]:Clone()
- local n = game.Players.LocalPlayer.Character.Torso["Neck"]:Clone()
- game.Players.LocalPlayer.Character.HumanoidRootPart.Size = game.Players.LocalPlayer.Character.HumanoidRootPart.Size/2
- game.Players.LocalPlayer.Character.Torso.Size = game.Players.LocalPlayer.Character.Torso.Size/2
- game.Players.LocalPlayer.Character["Right Arm"].Size = game.Players.LocalPlayer.Character["Right Arm"].Size/2
- game.Players.LocalPlayer.Character["Left Arm"].Size = game.Players.LocalPlayer.Character["Left Arm"].Size/2
- game.Players.LocalPlayer.Character["Right Leg"].Size = game.Players.LocalPlayer.Character["Right Leg"].Size/2
- game.Players.LocalPlayer.Character["Left Leg"].Size = game.Players.LocalPlayer.Character["Left Leg"].Size/2
- rs.Parent = game.Players.LocalPlayer.Character.Torso
- ls.Parent = game.Players.LocalPlayer.Character.Torso
- rh.Parent = game.Players.LocalPlayer.Character.Torso
- lh.Parent = game.Players.LocalPlayer.Character.Torso
- n.Parent = game.Players.LocalPlayer.Character.Torso
- rootJoint.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
- wait(.1)
- end
- local rootJoint = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint:Clone()
- local rs = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone()
- local ls = game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Clone()
- local rh = game.Players.LocalPlayer.Character.Torso["Right Hip"]:Clone()
- local lh = game.Players.LocalPlayer.Character.Torso["Left Hip"]:Clone()
- local n = game.Players.LocalPlayer.Character.Torso["Neck"]:Clone()
- game.Players.LocalPlayer.Character.HumanoidRootPart.Size = game.Players.LocalPlayer.Character.HumanoidRootPart.Size*2
- game.Players.LocalPlayer.Character.Torso.Size = game.Players.LocalPlayer.Character.Torso.Size*2
- game.Players.LocalPlayer.Character["Right Arm"].Size = game.Players.LocalPlayer.Character["Right Arm"].Size*2
- game.Players.LocalPlayer.Character["Left Arm"].Size = game.Players.LocalPlayer.Character["Left Arm"].Size*2
- game.Players.LocalPlayer.Character["Right Leg"].Size = game.Players.LocalPlayer.Character["Right Leg"].Size*2
- game.Players.LocalPlayer.Character["Left Leg"].Size = game.Players.LocalPlayer.Character["Left Leg"].Size*2
- rs.Parent = game.Players.LocalPlayer.Character.Torso
- ls.Parent = game.Players.LocalPlayer.Character.Torso
- rh.Parent = game.Players.LocalPlayer.Character.Torso
- lh.Parent = game.Players.LocalPlayer.Character.Torso
- n.Parent = game.Players.LocalPlayer.Character.Torso
- rootJoint.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
- end
- function firegrow()
- for i=1,5 do
- shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1091821700"
- pants.PantsTemplate = "http://www.roblox.com/asset/?id=1091821953"
- game.Players.LocalPlayer.Character.Head.Mesh.TextureId = "http://www.roblox.com/asset/?id=1091724768"
- wait(.1)
- shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1091821325"
- pants.PantsTemplate = "http://www.roblox.com/asset/?id=1091821538"
- game.Players.LocalPlayer.Character.Head.Mesh.TextureId = "rbxassetid://494265293"
- wait(.1)
- end
- shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1091821700"
- pants.PantsTemplate = "http://www.roblox.com/asset/?id=1091821953"
- game.Players.LocalPlayer.Character.Head.Mesh.TextureId = "http://www.roblox.com/asset/?id=1091724768"
- end
- function defiregrow()
- for i=1,5 do
- shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1091821325"
- pants.PantsTemplate = "http://www.roblox.com/asset/?id=1091821538"
- game.Players.LocalPlayer.Character.Head.Mesh.TextureId = "rbxassetid://494265293"
- wait(.1)
- shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1091821700"
- pants.PantsTemplate = "http://www.roblox.com/asset/?id=1091821953"
- game.Players.LocalPlayer.Character.Head.Mesh.TextureId = "http://www.roblox.com/asset/?id=1091724768"
- wait(.1)
- end
- shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1091821325"
- pants.PantsTemplate = "http://www.roblox.com/asset/?id=1091821538"
- game.Players.LocalPlayer.Character.Head.Mesh.TextureId = "rbxassetid://494265293"
- end
- function fireThrow()
- local soundos = sound:Clone()
- soundos.SoundId = "rbxassetid://182755400"
- soundos.Parent = game.Players.LocalPlayer.Character.Torso
- soundos:Play()
- game:GetService("Debris"):AddItem(soundos,2)
- local fie = fire:Clone()
- fie.CanCollide = false
- fie.CFrame = CFrame.new(game.Players.LocalPlayer.Character["Right Arm"].Position,game.Players.LocalPlayer.Character["Right Arm"].Position+game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector*3)
- fie.Parent = game.Workspace
- table.insert(fires,fie)
- fie.Velocity = fie.CFrame.lookVector*30
- game:GetService("Debris"):AddItem(fie,3)
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,0)*CFrame.Angles(0,math.rad(90),math.rad(90))
- wait(.1)
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,0)*CFrame.Angles(0,math.rad(90),math.rad(0))
- end
- --Main
- game.Players.LocalPlayer.Character["Right Leg"].Touched:connect(function(hit)
- if hit.Parent then
- if hit.Parent ~= game.Players.LocalPlayer.Character then
- if hit.Parent:FindFirstChild("Humanoid") then
- if hit.Parent.Humanoid.Health > 0 then
- hit.Parent.Humanoid.Health = 0
- hit.CanCollide = true
- hit.Size = Vector3.new(hit.Size.X,0.05,hit.Size.Z)
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
- local sond = sound:Clone()
- sond.SoundId = "rbxassetid://140439666"
- sond.Parent = game.Players.LocalPlayer.Character.Torso
- sond:Play()
- game:GetService("Debris"):AddItem(sond,2)
- end
- end
- end
- end
- end)
- game.Players.LocalPlayer.Character.Head.Touched:connect(function(part)
- local did = false
- local num = 0
- for number,part2 in pairs(bricks) do
- if part2 == part then
- did = true
- num = number
- end
- end
- if did == true then
- part:remove()
- local coinSound = sound:Clone()
- coinSound.SoundId = "rbxassetid://317619936"
- coinSound.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
- coinSound:Play()
- game:GetService("Debris"):AddItem(coinSound,3)
- table.remove(bricks,num)
- end
- local did = false
- local num = 0
- for number,part2 in pairs(blocks) do
- if part2 == part then
- did = true
- num = number
- end
- end
- if did == true then
- part.Mesh.MeshId = "rbxassetid://1089569418"
- part.Mesh.TextureId = "rbxassetid://1089568636"
- local coinSound = sound:Clone()
- coinSound.SoundId = "rbxassetid://317619936"
- coinSound.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
- coinSound:Play()
- game:GetService("Debris"):AddItem(coinSound,3)
- table.remove(blocks,num)
- local get = math.random(1,2)
- if get == 1 then
- local coinHolo = coin:Clone()
- coinHolo.Parent = part
- coinHolo.CFrame = part.CFrame
- CoinsVal = CoinsVal+10
- local coinSound = sound:Clone()
- coinSound.SoundId = "rbxassetid://138702491"
- coinSound.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
- coinSound:Play()
- game:GetService("Debris"):AddItem(coinSound,3)
- for i=1,10 do
- wait()
- coinHolo.CFrame = coinHolo.CFrame+Vector3.new(0,0.25,0)
- end
- wait(1)
- coinHolo:remove()
- end
- if get == 2 then
- local chance = math.random(1,3)
- if chance > 1 then
- if lifes > 1 then
- local flow = flower:Clone()
- flow.Parent = game.Workspace
- flow.CFrame = part.CFrame
- table.insert(flowers,flow)
- for i=1,10 do
- wait()
- flow.CFrame = flow.CFrame+Vector3.new(0,0.25,0)
- end
- end
- if lifes == 1 then
- local mush = mushroom:Clone()
- mush.CFrame = part.CFrame+Vector3.new(0,2,0)
- mush.Parent = game.Workspace
- table.insert(mushrooms,mush)
- end
- end
- if chance == 1 then
- local sta = star:Clone()
- sta.CFrame = part.CFrame+Vector3.new(0,2,0)
- sta.Parent = game.Workspace
- table.insert(stars,sta)
- end
- end
- end
- end)
- starA = false
- cooldown = false
- colorz = 0
- starTimer = 0
- game:GetService("UserInputService").InputBegan:connect(function(key)
- if key.KeyCode == Enum.KeyCode.C then
- if color then
- color.Enabled = not color.Enabled
- end
- end
- if key.KeyCode == Enum.KeyCode.Z then
- if lifes > 1 then
- local flow = flower:Clone()
- flow.Parent = game.Workspace
- flow.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- table.insert(flowers,flow)
- end
- if lifes == 1 then
- local mush = mushroom:Clone()
- mush.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- mush.Parent = game.Workspace
- table.insert(mushrooms,mush)
- end
- end
- if key.KeyCode == Enum.KeyCode.X then
- local sta = star:Clone()
- sta.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- sta.Parent = game.Workspace
- table.insert(stars,sta)
- end
- if key.KeyCode == Enum.KeyCode.E then
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 50
- if lifes == 3 then
- if cooldown == false then
- cooldown = true
- fireThrow()
- cooldown = false
- end
- end
- end
- end)
- game:GetService("UserInputService").InputEnded:connect(function(key)
- if key.KeyCode == Enum.KeyCode.E then
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 25
- end
- end)
- game:GetService("RunService").RenderStepped:connect(function()
- starTimer = starTimer+1
- if starTimer > 1 then
- starTimer = 0
- colorz = colorz+1
- if colorz > 5 then
- colorz = 0
- end
- if starA == true then
- for _,part in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if part:IsA("BasePart") then
- if part.Name == "HumanoidRootPart" then
- for _,child in pairs(game.Workspace:GetChildren()) do
- if child ~= game.Players.LocalPlayer.Character then
- if child:FindFirstChild("Humanoid") then
- for _,parto in pairs(child:GetChildren()) do
- if parto:IsA("BasePart") then
- if (parto.Position-part.Position).magnitude <= 5 then
- parto:remove()
- end
- end
- end
- end
- end
- end
- end
- local clon = part:Clone()
- for _,child in pairs(clon:GetChildren()) do
- if child.ClassName ~= "SpecialMesh" then
- child:remove()
- else
- child.TextureId = ""
- end
- end
- clon.Anchored = true
- if colorz == 0 then
- clon.Color = Color3.fromRGB(255,0,0)
- end
- if colorz == 1 then
- clon.Color = Color3.fromRGB(255,255,0)
- end
- if colorz == 2 then
- clon.Color = Color3.fromRGB(0,255,0)
- end
- if colorz == 3 then
- clon.Color = Color3.fromRGB(0,255,255)
- end
- if colorz == 4 then
- clon.Color = Color3.fromRGB(0,0,255)
- end
- if colorz == 5 then
- clon.Color = Color3.fromRGB(255,0,255)
- end
- game:GetService("Debris"):AddItem(clon,0.5)
- clon.Transparency = 0
- clon.Anchored = true
- clon.CanCollide = false
- clon.Material = Enum.Material.SmoothPlastic
- clon.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- clon.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- clon.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- clon.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- clon.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- clon.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- clon.Parent = game.Workspace
- end
- end
- end
- end
- coinGui.Text = "Total Score: "..CoinsVal
- for number,part in pairs(fires) do
- if part == nil or not part:FindFirstChild("BillboardGui") then
- part:remove()
- table.remove(fires,number)
- break
- end
- part.BillboardGui.ImageLabel.Rotation = part.BillboardGui.ImageLabel.Rotation+7.5
- part.Touched:connect(function(hit)
- if hit.Parent ~= game.Players.LocalPlayer.Character then
- if hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent.Humanoid.Health = 0
- part:remove()
- end
- end
- part.Velocity = part.CFrame.lookVector*30 +Vector3.new(0,50,0)
- end)
- end
- for number,part in pairs(stars) do
- if part == nil then
- part:remove()
- table.remove(stars,number)
- break
- end
- part.Touched:connect(function(hit)
- part.Velocity = part.CFrame.lookVector*20 +Vector3.new(0,70,0)
- end)
- end
- for number,part in pairs(coins) do
- if takeCooldown == false then
- if (part.Position-game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude <= 3 then
- part:remove()
- takeCooldown = true
- CoinsVal = CoinsVal+10
- local coinSound = sound:Clone()
- coinSound.SoundId = "rbxassetid://138702491"
- coinSound.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
- coinSound:Play()
- game:GetService("Debris"):AddItem(coinSound,3)
- table.remove(coins,number)
- wait()
- takeCooldown = false
- end
- end
- end
- for number,part in pairs(mushrooms) do
- if takeCooldown == false then
- if (part.Position-game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude <= 3 then
- part:remove()
- takeCooldown = true
- local coinSound = sound:Clone()
- coinSound.Volume = 0.07
- coinSound.SoundId = "rbxassetid://162456532"
- coinSound.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
- coinSound:Play()
- game:GetService("Debris"):AddItem(coinSound,3)
- table.remove(mushrooms,number)
- if lifes == 2 and lastLife == 2 then
- CoinsVal = CoinsVal+20
- end
- if lifes == 1 then
- lifes = 2
- end
- if lifes == 2 and lastLife == 1 then
- growing = true
- grow()
- growing = false
- end
- lastLife = lifes
- wait(.1)
- takeCooldown = false
- end
- end
- end
- for number,part in pairs(stars) do
- if takeCooldown == false then
- if (part.Position-game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude <= 4 then
- part:remove()
- if starA == false then
- takeCooldown = true
- local coinSound = sound:Clone()
- coinSound.SoundId = "rbxassetid://162456532"
- coinSound.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
- coinSound:Play()
- game:GetService("Debris"):AddItem(coinSound,3)
- levelMusic:Stop()
- wait(0.5)
- local starSound = sound:Clone()
- starSound.SoundId = "rbxassetid://1058165596"
- starSound.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
- starSound:Play()
- starA = true
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = math.huge
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge
- for _,part in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if part:IsA("BasePart") then
- part.Transparency = 1
- end
- end
- game.Players.LocalPlayer.Character.Parent = game.Workspace.CurrentCamera
- table.remove(stars,number)
- wait(.1)
- takeCooldown = false
- wait(15)
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = 1
- game.Players.LocalPlayer.Character.Humanoid.Health = 1
- for _,part in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
- part.Transparency = 0
- end
- end
- levelMusic:Play()
- game.Players.LocalPlayer.Character.Parent = game.Workspace
- starA = false
- starSound:remove()
- end
- end
- end
- end
- for number,part in pairs(flowers) do
- if takeCooldown == false then
- if (part.Position-game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude <= 3 then
- part:remove()
- takeCooldown = true
- local coinSound = sound:Clone()
- coinSound.Volume = 0.07
- coinSound.SoundId = "rbxassetid://162456532"
- coinSound.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
- coinSound:Play()
- game:GetService("Debris"):AddItem(coinSound,3)
- table.remove(flowers,number)
- if lifes == 3 and lastLife == 3 then
- CoinsVal = CoinsVal+30
- end
- if lifes == 1 then
- growing = true
- grow()
- growing = false
- lifes = 2
- end
- if lifes == 2 then
- growing = true
- firegrow()
- growing = false
- end
- lifes = 3
- wait(.1)
- takeCooldown = false
- lastLife = lifes
- end
- end
- end
- for _,part in pairs(coins) do
- part.CFrame = part.CFrame*CFrame.Angles(0,0.05,0)
- end
- for namba,mush in pairs(mushrooms) do
- if mush == nil then
- table.remove(mushrooms,namba)
- end
- mush.CFrame = (CFrame.new(mush.CFrame.p,Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,mush.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))-Vector3.new(0,0.1,0))*CFrame.Angles(0,math.rad(180),0)
- mush.Velocity = mush.CFrame.lookVector*5
- end
- for namba,flowo in pairs(flowers) do
- if flowo == nil then
- table.remove(flowers,namba)
- end
- end
- if game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity.Magnitude <= 1 then
- if stopped == false and jumping == false then
- stopped = true
- walking = false
- walkStop()
- end
- end
- if game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity.Magnitude > 1 then
- if walking == false and jumping == false then
- stopped = false
- walk()
- end
- end
- end)
- game.Players.LocalPlayer.Character.Humanoid.StateChanged:connect(function(old,new)
- if new == Enum.HumanoidStateType.Jumping or new == Enum.HumanoidStateType.Freefall then
- jump()
- jumping = true
- end
- if new == Enum.HumanoidStateType.Landed then
- land()
- wait(.05)
- jumping = false
- end
- end)
- game.Players.LocalPlayer.Character.Humanoid.HealthChanged:connect(function(newhealth)
- if starA == false then
- if 1 > newhealth then
- if growing == false then
- lifes = lifes-1
- if lifes > 0 then
- game.Players.LocalPlayer.Character.Humanoid.Health = 1
- else
- for _,child in pairs(game.Workspace:GetChildren()) do
- if child:IsA("BasePart") then
- if child.Name ~= "Baseplate" and child.Name ~= "Terrain" then
- child:remove()
- end
- end
- end
- if game.Workspace:FindFirstChild("Baseplate") then
- game.Workspace.Baseplate.Transparency = 1
- GroundTexture:remove()
- end
- levelMusic:remove()
- local gameover =sound:Clone()
- gameover.SoundId = "rbxassetid://187102994"
- gameover.Parent = game.Players.LocalPlayer.Character
- gameover:Play()
- color.Saturation = -1
- color.Contrast = 5
- sky.SkyboxBk = "http://www.roblox.com/asset/?id=1091341380"
- sky.SkyboxFt = "http://www.roblox.com/asset/?id=1091341380"
- sky.SkyboxLf = "http://www.roblox.com/asset/?id=1091341380"
- sky.SkyboxRt = "http://www.roblox.com/asset/?id=1091341380"
- sky.SkyboxUp = "http://www.roblox.com/asset/?id=1091341494"
- sky.SkyboxDn = "http://www.roblox.com/asset/?id=1091341494"
- sky.SunAngularSize = 0
- sky.MoonAngularSize = 0
- wait(4)
- if game.Workspace:FindFirstChild("Baseplate") then
- game.Workspace.Baseplate.Transparency = 0
- end
- gameover:remove()
- color:remove()
- sky:remove()
- end
- if lifes == 1 then
- growing = true
- degrow()
- growing = false
- end
- if lifes == 2 then
- growing = true
- defiregrow()
- growing = false
- end
- else
- game.Players.LocalPlayer.Character.Humanoid.Health = 1
- end
- end
- end
- if starA == true then
- game.Players.LocalPlayer.Character.Humanoid.Health = math.huge
- end
- lastLife = lifes
- end)
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