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- --Scimmy Gifted by TheRedAngel, Local Script!
- Plrs = game:GetService("Players")
- Name = "LegendOfAwesomeness3"
- me = Plrs[Name]
- char = me.Character
- Modelname = "SoulKarate"
- Surfaces = {"FrontSurface", "BackSurface", "TopSurface", "BottomSurface", "LeftSurface", "RightSurface"}
- necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- AttRange = 5
- AttSpeed = 1.5
- Add = {
- Sphere = function(P)
- local m = Instance.new("SpecialMesh",P)
- m.MeshType = "Sphere"
- return m
- end,
- BF = function(P)
- local bf = Instance.new("BodyForce",P)
- bf.force = Vector3.new(0, P:GetMass()*187, 0)
- return bf
- end,
- BP = function(P)
- local bp = Instance.new("BodyPosition",P)
- bp.maxForce = Vector3.new(math.huge, 0, math.huge)
- bp.P = 14000
- return bp
- end,
- BG = function(P)
- local bg = Instance.new("BodyGyro",P)
- bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- bg.P = 14000
- return bg
- end
- }
- function Part(Parent, Anchor, Collide, Tran, Ref, Color, X, Y, Z, Break)
- local p = Instance.new("Part")
- p.formFactor = "Custom"
- p.Anchored = Anchor
- p.CanCollide = Collide
- p.Transparency = Tran
- p.Reflectance = Ref
- p.BrickColor = BrickColor.new(Color)
- for _, Surf in pairs(Surfaces) do
- p[Surf] = "Smooth"
- end
- p.Size = Vector3.new(X, Y, Z)
- if Break then
- p:BreakJoints()
- else p:MakeJoints() end
- p.Parent = Parent
- return p
- end
- function Weld(p0, p1, x, y, z, a, b, c)
- local w = Instance.new("Weld")
- w.Parent = p0
- w.Part0 = p0
- w.Part1 = p1
- w.C1 = CFrame.new(x,y,z) * CFrame.Angles(a,b,c)
- return w
- end
- function ComputePos(pos1, pos2)
- local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z)
- return CFrame.new(pos1, pos3)
- end
- function getHumanoid(c)
- local h = nil
- for i,v in pairs(c:children()) do
- if v:IsA("Humanoid") and c ~= char then
- if v.Health > 0 then
- h = v
- end
- end
- end
- return h
- end
- for i,v in pairs(char:children()) do
- if v.Name == Modelname then
- v:remove()
- end
- end
- torso = char.Torso
- neck = torso.Neck
- hum = char.Humanoid
- Rarm = char["Right Arm"]
- Larm = char["Left Arm"]
- Rleg = char["Right Leg"]
- Lleg = char["Left Leg"]
- hc = Instance.new("Humanoid")
- hc.Health = 0
- hc.MaxHealth = 0
- slash = Instance.new("Sound")
- slash.SoundId = "rbxasset://sounds//swordslash.wav"
- slash.Volume = 0.8
- slash.Pitch = 1.4
- slash.Parent = Rarm
- hitsound = Instance.new("Sound")
- hitsound.SoundId = "http://www.roblox.com/asset/?id=2801263"
- hitsound.Volume = 0.55
- hitsound.Pitch = 2.2
- Mo = Instance.new("Model")
- Mo.Name = Modelname
- RABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
- LABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
- RLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
- LLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
- RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0)
- LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0)
- RLBW = Weld(torso, RLBrick, -0.5, 1.2, 0, 0, 0, 0)
- LLBW = Weld(torso, LLBrick, 0.5, 1.2, 0, 0, 0, 0)
- RAW = Weld(RABrick, nil, 0, 0.5, 0, 0, 0, 0)
- LAW = Weld(LABrick, nil, 0, 0.5, 0, 0, 0, 0)
- RLW = Weld(RLBrick, nil, 0, 0.8, 0, 0, 0, 0)
- LLW = Weld(LLBrick, nil, 0, 0.8, 0, 0, 0, 0)
- HB = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
- HBW = Weld(Rarm, HB, 0, 1, 0, 0, 0, 0)
- HW = Weld(HB, nil, 0, 0, 0, math.pi/2, 0, 0)
- handle = Part(Mo, false, false, 0, 0, "Bright yellow", 0.35, 1.4, 0.35, true)
- Instance.new("SpecialMesh",handle)
- handle.Name = "Handle"
- tip = Part(Mo, false, false, 0, 0, "Bright yellow", 0.35, 1.2, 0.2, true)
- Weld(handle, tip, 0, 0, -0.75, math.pi/2, 0, 0)
- Instance.new("BlockMesh",tip)
- for i = -210/6, -210, -210/6 do
- local p = Part(Mo, false, false, 0, 0, "Bright yellow", 0.35, 0.18, 0.18, true)
- Instance.new("BlockMesh",p)
- local w = Weld(tip, p, 0, 0, 0, 0, 0, 0)
- w.C0 = CFrame.new(0, -0.49, 0.22) * CFrame.Angles(math.rad(i)+math.pi, 0, 0)
- w.C1 = CFrame.new(0, 0, -0.22)
- end
- for i = -210/6, -210, -210/6 do
- local p = Part(Mo, false, false, 0, 0, "Bright yellow", 0.35, 0.18, 0.18, true)
- Instance.new("BlockMesh",p)
- p.Name = "TipThing"
- local w = Weld(tip, p, 0, 0, 0, 0, 0, 0)
- w.C0 = CFrame.new(0, 0.49, -0.22) * CFrame.Angles(math.rad(i), 0, 0)
- w.C1 = CFrame.new(0, 0, -0.22)
- end
- local last = nil
- for i = -10, 35, 45/5 do
- local p = Part(Mo, false, false, 0, 0, "Reddish brown", 0.1, 0.5, 0.7, true)
- p.Name = "Blade"
- last = p
- Instance.new("BlockMesh",p)
- local w = Weld(tip, p, 0, 0, 0, 0, 0, 0)
- w.C0 = CFrame.new(0, -2.7, 0.8) * CFrame.Angles(math.rad(i) - math.pi/2, 0, 0)
- w.C1 = CFrame.new(0, 0, -2.8)
- end
- tipthing = Part(Mo, false, false, 0, 0, "Reddish brown", 0.1, 0.66, 0.7, true)
- Instance.new("SpecialMesh",tipthing).MeshType = "Wedge"
- Weld(last, tipthing, 0, -0.58, 0, math.pi, 0, 0)
- Mo.Parent = char
- HW.Part1 = handle
- if script.Parent.className ~= "HopperBin" then
- h = Instance.new("HopperBin",me.Backpack)
- h.Name = "Scimmy"
- script.Parent = h
- end
- bin = script.Parent
- function normal(bool)
- LLW.C0 = CFrame.new(0, 0, 0)
- RLW.C0 = CFrame.new(0, 0, 0)
- LAW.C0 = CFrame.new(0,0,0)
- RAW.C0 = CFrame.new(0, 0, 0)
- if bool then
- LLW.Part1 = nil
- RLW.Part1 = nil
- RAW.Part1 = nil
- LAW.Part1 = nil
- end
- end
- function slash(targ)
- RAW.Part1 = Rarm
- LAW.Part1 = Larm
- RLW.Part1 = Rleg
- LLW.Part1 = Lleg
- local Orig = torso.CFrame
- local bg = Add.BG(torso)
- local bp = Add.BP(torso)
- bp.position = Orig.p
- local CF = ComputePos(Orig.p, targ.Position)
- local CF2 = CF
- bg.cframe = CF2
- bp.position = CF * CFrame.new(0, 0, -1).p
- for i = 0, 90, 90/10 do
- LLW.C0 = CFrame.Angles(math.rad(-i/3), 0, 0)
- RLW.C0 = CFrame.Angles(math.rad(i/3), 0, 0)
- RAW.C0 = CFrame.Angles(math.rad(i*1.8), 0, 0)
- LAW.C0 = CFrame.Angles(0, 0, math.rad(-i/3))
- neck.C0 = necko * CFrame.Angles(0, 0, math.rad(-i/2))
- CF2 = CF * CFrame.Angles(0, math.rad(i/2), 0)
- bg.cframe = CF2
- wait()
- end
- for i = 0, 90, 90/10 do
- LLW.C0 = CFrame.Angles(math.rad(-i/3), 0, 0)
- RLW.C0 = CFrame.Angles(math.rad(i/3), 0, 0)
- RAW.C0 = CFrame.Angles(math.rad(i*1.8), 0, 0)
- LAW.C0 = CFrame.Angles(0, 0, math.rad(-i/3))
- neck.C0 = necko * CFrame.Angles(0, 0, math.rad(-i/2))
- CF2 = CF * CFrame.Angles(0, math.rad(i/2), 0)
- bg.cframe = CF2
- wait()
- end
- normal(true)
- bg:remove()
- bp:remove()
- end
- function attack(hu)
- end
- function select(mouse)
- mouse.Button1Down:connect(function()
- if mouse.Target ~= nil then
- slash(mouse.Target)
- end
- end)
- end
- bin.Selected:connect(select)
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