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- local tool = Instance.new("Tool", workspace.MaybeImBad)
- local maintool = workspace.WitherBlazestorm2.Tool
- local player = game.Players.LocalPlayer
- local mouse = player:GetMouse()
- mouse.Button1Down:connect(function()
- local beam = Instance.new("Part")
- beam.Name = "Handle"
- beam.Shape = "Cylinder"
- beam.Parent = maintool
- beam.Material = "Neon"
- beam.CanCollide = false
- beam.Size = Vector3.new(282, 5.2, 3)
- local weld = Instance.new("Weld")
- weld.Parent = workspace.WitherBlazestorm2
- weld.Part0 = workspace.WitherBlazestorm2.Torso
- weld.Part1 = maintool.Handle
- workspace.WitherBlazestorm2.Torso.Anchored = true
- workspace.WitherBlazestorm2.HumanoidRootPart.Anchored = true
- workspace.WitherBlazestorm2.Tool.Handle.Anchored = true
- beam.Color = Color3.new(85, 255, 127)
- for i, player in ipairs(game.Players:GetPlayers()) do
- if player.Character then
- local hum = player.Character:FindFirstChild('Humanoid')
- if hum then
- hum.Health = 0
- end
- end
- end
- wait(0.01)
- maintool.Handle.Orientation = Vector3.new(-89.92, -126.14, 136.1)
- wait(0.01)
- maintool.Handle.Orientation = Vector3.new(-89.92, -126.14, 146.1)
- wait(0.01)
- maintool.Handle.Orientation = Vector3.new(-89.92, -126.15, 156.1)
- wait(0.01)
- maintool.Handle.Orientation = Vector3.new(-89.92, -126.15, 166.1)
- wait(0.01)
- maintool.Handle.Orientation = Vector3.new(-89.92, -126.15, 176.1)
- wait(0.01)
- maintool.Handle.Orientation = Vector3.new(-89.92, -126.15, 186.1)
- wait(0.01)
- maintool.Handle.Orientation = Vector3.new(-89.92, -126.15, 196.1)
- wait(0.01)
- maintool.Handle.Orientation = Vector3.new(-89.92, -126.15, 206.1)
- wait(0.01)
- maintool.Handle.Orientation = Vector3.new(-89.92, -126.15, 216.1)
- wait(0.01)
- maintool.Handle.Orientation = Vector3.new(-89.92, -126.15, 226.1)
- wait(0.01)
- maintool.Handle.Orientation = Vector3.new(-89.92, -126.15, 236.1)
- wait(0.01)
- maintool.Handle.Orientation = Vector3.new(-89.92, -126.15, 246.1)
- wait(0.01)
- maintool.Handle.Orientation = Vector3.new(-89.92, -126.15, 256.1)
- wait(0.01)
- maintool.Handle.Orientation = Vector3.new(-89.92, -126.15, 266.1)
- wait(0.01)
- maintool.Handle.Orientation = Vector3.new(-89.92, -126.15, 276.1)
- wait(0.01)
- maintool.Handle.Orientation = Vector3.new(-89.92, -126.15, 286.1)
- wait(0.01)
- maintool.Handle.Orientation = Vector3.new(-89.92, -126.15, 296.1)
- wait(0.01)
- maintool.Handle.Orientation = Vector3.new(-89.92, -126.15, 306.1)
- wait(0.01)
- maintool.Handle.Orientation = Vector3.new(-89.92, -126.15, 316.1)
- wait(0.01)
- maintool.Handle.Orientation = Vector3.new(-89.92, -126.15, 326.1)
- wait(0.01)
- maintool.Handle.Orientation = Vector3.new(-89.92, -126.15, 336.1)
- wait(0.01)
- maintool.Handle.Orientation = Vector3.new(-89.92, -126.15, 346.1)
- wait(0.01)
- maintool.Handle.Orientation = Vector3.new(-89.92, -126.15, 356.1)
- wait(0.01)
- maintool.Handle.Orientation = Vector3.new(-89.92, -126.15, 366.1)
- wait(0.01)
- beam.Transparency = "0.1"
- wait(0.01)
- beam.Transparency = "0.2"
- wait(0.01)
- beam.Transparency = "0.3"
- wait(0.01)
- beam.Transparency = "0.4"
- wait(0.01)
- beam.Transparency = "0.5"
- wait(0.01)
- beam.Transparency = "0.6"
- wait(0.01)
- beam.Transparency = "0.7"
- wait(0.01)
- beam.Transparency = "0.8"
- wait(0.01)
- beam.Transparency = "0.9"
- wait(0.01)
- beam.Transparency = "1"
- wait(1)
- beam:Destroy()
- end)
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