sneakydodge123

oooof

Aug 14th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,mouse,UserInputService,ContextActionService = owner
  3. local Mouse = owner:GetMouse()
  4. do script.Parent=Player.Character;local a=Instance.new("RemoteEvent")a.Name="UserInput_Event"local function b()local c={_fakeEvent=true,Connect=function(self,d)self.Function=d end}c.connect=c.Connect;return c end;local e={Target=nil,Hit=CFrame.new(),KeyUp=b(),KeyDown=b(),Button1Up=b(),Button1Down=b()}local f={InputBegan=b(),InputEnded=b()}local CAS={Actions={},BindAction=function(self,g,h,i,...)CAS.Actions[g]=h and{Name=g,Function=h,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function j(self,k,...)local c=e[k]if c and c._fakeEvent and c.Function then c.Function(...)end end;e.TrigEvent=j;f.TrigEvent=j;a.OnServerEvent:Connect(function(l,m)if l~=Player then return end;if m.isMouse then e.Target=m.Target;e.Hit=m.Hit else local n=m.UserInputState==Enum.UserInputState.Begin;if m.UserInputType==Enum.UserInputType.MouseButton1 then return e:TrigEvent(n and"Button1Down"or"Button1Up")end;for o,c in pairs(CAS.Actions)do for o,p in pairs(c.Keys)do if p==m.KeyCode then c.Function(c.Name,m.UserInputState,m)end end end;e:TrigEvent(n and"KeyDown"or"KeyUp",m.KeyCode.Name:lower())f:TrigEvent(n and"InputBegan"or"InputEnded",m,false)end end)a.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;b:FireServer({KeyCode=e.KeyCode,UserInputType=e.UserInputType,UserInputState=e.UserInputState})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g=a:GetMouse()local h,i;while wait(1/30)do if h~=g.Hit or i~=g.Target then h,i=g.Hit,g.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)Mouse,mouse,UserInputService,ContextActionService=e,e,f,CAS end-- [[[
  5.  
  6.  
  7. --//====================================================\\--
  8. --|| Created by ThemGamingBoys
  9. --\\====================================================//--
  10.  
  11.  
  12.  
  13. wait(0.2)
  14.  
  15. char = owner.Character
  16. local txt = Instance.new("BillboardGui", char)
  17. txt.Adornee = char.Head
  18. txt.Name = "_status"
  19. txt.Size = UDim2.new(2, 0, 1.2, 0)
  20. txt.StudsOffset = Vector3.new(-9, 8, 0)
  21. local text = Instance.new("TextLabel", txt)
  22. text.Size = UDim2.new(10, 0, 7, 0)
  23. text.FontSize = "Size24"
  24. text.TextScaled = true
  25. text.TextTransparency = 0
  26. text.BackgroundTransparency = 1
  27. text.TextTransparency = 0
  28. text.TextStrokeTransparency = 0
  29. text.Font = "Arcade"
  30. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  31. v = Instance.new("Part")
  32. v.Name = "ColorBrick"
  33. v.Parent = owner.Character
  34. v.FormFactor = "Symmetric"
  35. v.Anchored = true
  36. v.CanCollide = false
  37. v.BottomSurface = "Smooth"
  38. v.TopSurface = "Smooth"
  39. v.Size = Vector3.new(10, 5, 3)
  40. v.Transparency = 1
  41. v.CFrame = char.Torso.CFrame
  42. v.BrickColor = BrickColor.new("Really black")
  43. v.Transparency = 1
  44. v.Shape = "Block"
  45. spawn(function()
  46. local TweenService = game:GetService("TweenService")
  47. local Colours = {Color3.fromRGB(242,243,243),Color3.fromRGB(249,233,153),Color3.fromRGB(245,205,48),Color3.fromRGB(226,155,64),Color3.fromRGB(225,246,123),Color3.fromRGB(249,214,46),Color3.fromRGB(207,96,36),Color3.fromRGB(253,234,141)}
  48. local Int = 0
  49. while wait(0.5) do
  50. if Int == #Colours then Int = 0 end
  51. Int = Int+1
  52. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  53. end
  54. end)
  55.  
  56. text.Text = "Divine Tank"
  57.  
  58. PlayerGui = owner.PlayerGui
  59. Cam = workspace.CurrentCamera
  60. Backpack = owner.Backpack
  61. Character = owner.Character
  62. Humanoid = Character.Humanoid
  63. RootPart = Character["HumanoidRootPart"]
  64. Torso = Character["Torso"]
  65. Head = Character["Head"]
  66. RightArm = Character["Right Arm"]
  67. LeftArm = Character["Left Arm"]
  68. RightLeg = Character["Right Leg"]
  69. LeftLeg = Character["Left Leg"]
  70. RootJoint = RootPart["RootJoint"]
  71. Neck = Torso["Neck"]
  72. RightShoulder = Torso["Right Shoulder"]
  73. LeftShoulder = Torso["Left Shoulder"]
  74. RightHip = Torso["Right Hip"]
  75. LeftHip = Torso["Left Hip"]
  76. local sick = Instance.new("Sound",Character)
  77. sick.SoundId = "rbxassetid://627848963"
  78. sick.Looped = true
  79. sick.Pitch = 1
  80. sick.Volume = 0.5
  81. sick:Play()
  82.  
  83.  
  84.  
  85. IT = Instance.new
  86. CF = CFrame.new
  87. VT = Vector3.new
  88. RAD = math.rad
  89. C3 = Color3.new
  90. UD2 = UDim2.new
  91. BRICKC = BrickColor.new
  92. ANGLES = CFrame.Angles
  93. EULER = CFrame.fromEulerAnglesXYZ
  94. COS = math.cos
  95. ACOS = math.acos
  96. SIN = math.sin
  97. ASIN = math.asin
  98. ABS = math.abs
  99. MRANDOM = math.random
  100. FLOOR = math.floor
  101.  
  102. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  103. local NEWMESH = IT(MESH)
  104. if MESH == "SpecialMesh" then
  105. NEWMESH.MeshType = MESHTYPE
  106. if MESHID ~= "nil" and MESHID ~= "" then
  107. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  108. end
  109. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  110. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  111. end
  112. end
  113. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  114. NEWMESH.Scale = SCALE
  115. NEWMESH.Parent = PARENT
  116. return NEWMESH
  117. end
  118.  
  119. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  120. local NEWPART = IT("Part")
  121. NEWPART.formFactor = FORMFACTOR
  122. NEWPART.Reflectance = REFLECTANCE
  123. NEWPART.Transparency = TRANSPARENCY
  124. NEWPART.CanCollide = false
  125. NEWPART.Locked = true
  126. NEWPART.Anchored = true
  127. if ANCHOR == false then
  128. NEWPART.Anchored = false
  129. end
  130. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  131. NEWPART.Name = NAME
  132. NEWPART.Size = SIZE
  133. NEWPART.Position = Torso.Position
  134. NEWPART.Material = MATERIAL
  135. NEWPART:BreakJoints()
  136. NEWPART.Parent = PARENT
  137. return NEWPART
  138. end
  139.  
  140. --//=================================\\
  141. --|| CUSTOMIZATION
  142. --\\=================================//
  143.  
  144. Player_Size = 1 --Size of the player.
  145. Animation_Speed = 3
  146. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  147.  
  148. local Speed = 16
  149. local Effects2 = {}
  150.  
  151. --//=================================\\
  152. --|| END OF CUSTOMIZATION
  153. --\\=================================//
  154.  
  155. local function weldBetween(a, b)
  156. local weldd = Instance.new("ManualWeld")
  157. weldd.Part0 = a
  158. weldd.Part1 = b
  159. weldd.C0 = CFrame.new()
  160. weldd.C1 = b.CFrame:inverse() * a.CFrame
  161. weldd.Parent = a
  162. return weldd
  163. end
  164.  
  165. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  166. local acs = Instance.new("Part")
  167. acs.CanCollide = false
  168. acs.Anchored = false
  169. acs.Size = Vector3.new(0,0,0)
  170. acs.CFrame = attachmentpart.CFrame
  171. acs.Parent = Character
  172. acs.BrickColor = color
  173. local meshs = Instance.new("SpecialMesh")
  174. meshs.MeshId = mesh
  175. meshs.TextureId = texture
  176. meshs.Parent = acs
  177. meshs.Scale = scale
  178. meshs.Offset = offset
  179. weldBetween(attachmentpart,acs)
  180. end
  181.  
  182. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  183. if TYPE == "Gem" then
  184. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  185. acs.Anchored = false
  186. acs.CanCollide = false
  187. acs.CFrame = PART.CFrame
  188. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  189. weldBetween(PART,acs)
  190. elseif TYPE == "Skull" then
  191. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  192. acs.Anchored = false
  193. acs.CanCollide = false
  194. acs.CFrame = PART.CFrame
  195. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  196. weldBetween(PART,acs)
  197. elseif TYPE == "Eye" then
  198. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  199. acs.Anchored = false
  200. acs.CanCollide = false
  201. acs.CFrame = PART.CFrame
  202. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  203. weldBetween(PART,acs)
  204. end
  205. end
  206.  
  207. --//=================================\\
  208. --|| USEFUL VALUES
  209. --\\=================================//
  210.  
  211. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  212. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  213. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  214. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  215. local CHANGEDEFENSE = 0
  216. local CHANGEDAMAGE = 0
  217. local CHANGEMOVEMENT = 0
  218. local ANIM = "Idle"
  219. local ATTACK = false
  220. local EQUIPPED = false
  221. local HOLD = false
  222. local COMBO = 1
  223. local Rooted = false
  224. local SINE = 0
  225. local KEYHOLD = false
  226. local CHANGE = 2 / Animation_Speed
  227. local WALKINGANIM = false
  228. local WALK = 0
  229. local VALUE1 = false
  230. local VALUE2 = false
  231. local ROBLOXIDLEANIMATION = IT("Animation")
  232. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  233. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  234. --ROBLOXIDLEANIMATION.Parent = Humanoid
  235. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  236. WEAPONGUI.Name = "Weapon GUI"
  237. local Weapon = IT("Model")
  238. Weapon.Name = "Adds"
  239. local Effects = IT("Folder", Weapon)
  240. Effects.Name = "Effects"
  241. local ANIMATOR = Humanoid.Animator
  242. local ANIMATE = Character.Animate
  243. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  244. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  245. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  246. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  247. local UNANCHOR = true
  248.  
  249. local SKILLTEXTCOLOR = C3(0,0,0)
  250. local CHOSENBRICK = "Bright yellow"
  251.  
  252. --//=================================\\
  253. --\\=================================//
  254.  
  255.  
  256. --//=================================\\
  257. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  258. --\\=================================//
  259.  
  260. ArtificialHB = Instance.new("BindableEvent", script)
  261. ArtificialHB.Name = "ArtificialHB"
  262.  
  263. script:WaitForChild("ArtificialHB")
  264.  
  265. frame = Frame_Speed
  266. tf = 0
  267. allowframeloss = false
  268. tossremainder = false
  269. lastframe = tick()
  270. script.ArtificialHB:Fire()
  271.  
  272. game:GetService("RunService").Heartbeat:connect(function(s, p)
  273. tf = tf + s
  274. if tf >= frame then
  275. if allowframeloss then
  276. script.ArtificialHB:Fire()
  277. lastframe = tick()
  278. else
  279. for i = 1, math.floor(tf / frame) do
  280. script.ArtificialHB:Fire()
  281. end
  282. lastframe = tick()
  283. end
  284. if tossremainder then
  285. tf = 0
  286. else
  287. tf = tf - frame * math.floor(tf / frame)
  288. end
  289. end
  290. end)
  291.  
  292. --//=================================\\
  293. --\\=================================//
  294.  
  295.  
  296.  
  297.  
  298.  
  299. --//=================================\\
  300. --|| SOME FUNCTIONS
  301. --\\=================================//
  302.  
  303. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  304. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  305. end
  306.  
  307. function PositiveAngle(NUMBER)
  308. if NUMBER >= 0 then
  309. NUMBER = 0
  310. end
  311. return NUMBER
  312. end
  313.  
  314. function NegativeAngle(NUMBER)
  315. if NUMBER <= 0 then
  316. NUMBER = 0
  317. end
  318. return NUMBER
  319. end
  320.  
  321. function Swait(NUMBER)
  322. if NUMBER == 0 or NUMBER == nil then
  323. ArtificialHB.Event:wait()
  324. else
  325. for i = 1, NUMBER do
  326. ArtificialHB.Event:wait()
  327. end
  328. end
  329. end
  330.  
  331. function QuaternionFromCFrame(cf)
  332. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  333. local trace = m00 + m11 + m22
  334. if trace > 0 then
  335. local s = math.sqrt(1 + trace)
  336. local recip = 0.5 / s
  337. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  338. else
  339. local i = 0
  340. if m11 > m00 then
  341. i = 1
  342. end
  343. if m22 > (i == 0 and m00 or m11) then
  344. i = 2
  345. end
  346. if i == 0 then
  347. local s = math.sqrt(m00 - m11 - m22 + 1)
  348. local recip = 0.5 / s
  349. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  350. elseif i == 1 then
  351. local s = math.sqrt(m11 - m22 - m00 + 1)
  352. local recip = 0.5 / s
  353. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  354. elseif i == 2 then
  355. local s = math.sqrt(m22 - m00 - m11 + 1)
  356. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  357. end
  358. end
  359. end
  360.  
  361. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  362. local xs, ys, zs = x + x, y + y, z + z
  363. local wx, wy, wz = w * xs, w * ys, w * zs
  364. local xx = x * xs
  365. local xy = x * ys
  366. local xz = x * zs
  367. local yy = y * ys
  368. local yz = y * zs
  369. local zz = z * zs
  370. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  371. end
  372.  
  373. function QuaternionSlerp(a, b, t)
  374. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  375. local startInterp, finishInterp;
  376. if cosTheta >= 0.0001 then
  377. if (1 - cosTheta) > 0.0001 then
  378. local theta = ACOS(cosTheta)
  379. local invSinTheta = 1 / SIN(theta)
  380. startInterp = SIN((1 - t) * theta) * invSinTheta
  381. finishInterp = SIN(t * theta) * invSinTheta
  382. else
  383. startInterp = 1 - t
  384. finishInterp = t
  385. end
  386. else
  387. if (1 + cosTheta) > 0.0001 then
  388. local theta = ACOS(-cosTheta)
  389. local invSinTheta = 1 / SIN(theta)
  390. startInterp = SIN((t - 1) * theta) * invSinTheta
  391. finishInterp = SIN(t * theta) * invSinTheta
  392. else
  393. startInterp = t - 1
  394. finishInterp = t
  395. end
  396. end
  397. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  398. end
  399.  
  400. function Clerp(a, b, t)
  401. local qa = {QuaternionFromCFrame(a)}
  402. local qb = {QuaternionFromCFrame(b)}
  403. local ax, ay, az = a.x, a.y, a.z
  404. local bx, by, bz = b.x, b.y, b.z
  405. local _t = 1 - t
  406. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  407. end
  408.  
  409. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  410. local frame = IT("Frame")
  411. frame.BackgroundTransparency = TRANSPARENCY
  412. frame.BorderSizePixel = BORDERSIZEPIXEL
  413. frame.Position = POSITION
  414. frame.Size = SIZE
  415. frame.BackgroundColor3 = COLOR
  416. frame.BorderColor3 = BORDERCOLOR
  417. frame.Name = NAME
  418. frame.Parent = PARENT
  419. return frame
  420. end
  421.  
  422. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  423. local label = IT("TextLabel")
  424. label.BackgroundTransparency = 1
  425. label.Size = UD2(1, 0, 1, 0)
  426. label.Position = UD2(0, 0, 0, 0)
  427. label.TextColor3 = TEXTCOLOR
  428. label.TextStrokeTransparency = STROKETRANSPARENCY
  429. label.TextTransparency = TRANSPARENCY
  430. label.FontSize = TEXTFONTSIZE
  431. label.Font = TEXTFONT
  432. label.BorderSizePixel = BORDERSIZEPIXEL
  433. label.TextScaled = false
  434. label.Text = TEXT
  435. label.Name = NAME
  436. label.Parent = PARENT
  437. return label
  438. end
  439.  
  440. function NoOutlines(PART)
  441. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  442. end
  443.  
  444.  
  445. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  446. local NEWWELD = IT(TYPE)
  447. NEWWELD.Part0 = PART0
  448. NEWWELD.Part1 = PART1
  449. NEWWELD.C0 = C0
  450. NEWWELD.C1 = C1
  451. NEWWELD.Parent = PARENT
  452. return NEWWELD
  453. end
  454.  
  455. function CreateSound(ID, PARENT, VOLUME, PITCH)
  456. local NEWSOUND = nil
  457. coroutine.resume(coroutine.create(function()
  458. NEWSOUND = IT("Sound", PARENT)
  459. NEWSOUND.Volume = VOLUME
  460. NEWSOUND.Pitch = PITCH
  461. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  462. Swait()
  463. NEWSOUND:play()
  464. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  465. end))
  466. return NEWSOUND
  467. end
  468.  
  469. function CFrameFromTopBack(at, top, back)
  470. local right = top:Cross(back)
  471. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  472. end
  473.  
  474. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  475. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  476. local mesh = IT("SpecialMesh",wave)
  477. mesh.MeshType = "FileMesh"
  478. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  479. mesh.Scale = SIZE
  480. mesh.Offset = VT(0,0,-SIZE.X/8)
  481. wave.CFrame = CFRAME
  482. coroutine.resume(coroutine.create(function(PART)
  483. for i = 1, WAIT do
  484. Swait()
  485. mesh.Scale = mesh.Scale + GROW
  486. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  487. if DOESROT == true then
  488. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  489. end
  490. wave.Transparency = wave.Transparency + (0.5/WAIT)
  491. if wave.Transparency > 0.99 then
  492. wave:remove()
  493. end
  494. end
  495. end))
  496. end
  497.  
  498. function CreateCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  499. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  500. local mesh = IT("SpecialMesh",wave)
  501. mesh.MeshType = "FileMesh"
  502. mesh.MeshId = "http://www.roblox.com/asset/?id=1078075"
  503. mesh.Scale = SIZE
  504. mesh.Offset = VT(0,0,-SIZE.X/8)
  505. wave.CFrame = CFRAME
  506. coroutine.resume(coroutine.create(function(PART)
  507. for i = 1, WAIT do
  508. Swait()
  509. mesh.Scale = mesh.Scale + GROW
  510. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  511. if DOESROT == true then
  512. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  513. end
  514. wave.Transparency = wave.Transparency + (0.5/WAIT)
  515. if wave.Transparency > 0.99 then
  516. wave:remove()
  517. end
  518. end
  519. end))
  520. end
  521.  
  522. function CreateIceCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  523. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  524. local mesh = IT("SpecialMesh",wave)
  525. mesh.MeshType = "FileMesh"
  526. mesh.MeshId = "http://www.roblox.com/asset/?id=1323306"
  527. mesh.Scale = SIZE
  528. mesh.Offset = VT(0,0,-SIZE.X/8)
  529. wave.CFrame = CFRAME
  530. coroutine.resume(coroutine.create(function(PART)
  531. for i = 1, WAIT do
  532. Swait()
  533. mesh.Scale = mesh.Scale + GROW
  534. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  535. if DOESROT == true then
  536. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  537. end
  538. wave.Transparency = wave.Transparency + (0.5/WAIT)
  539. if wave.Transparency > 0.99 then
  540. wave:remove()
  541. end
  542. end
  543. end))
  544. end
  545.  
  546. function CreateSpikeball(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  547. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  548. local mesh = IT("SpecialMesh",wave)
  549. mesh.MeshType = "FileMesh"
  550. mesh.MeshId = "http://www.roblox.com/asset/?id=9982590"
  551. mesh.Scale = SIZE
  552. mesh.Offset = VT(0,0,-SIZE.X/8)
  553. wave.CFrame = CFRAME
  554. coroutine.resume(coroutine.create(function(PART)
  555. for i = 1, WAIT do
  556. Swait()
  557. mesh.Scale = mesh.Scale + GROW
  558. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  559. if DOESROT == true then
  560. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  561. end
  562. wave.Transparency = wave.Transparency + (0.5/WAIT)
  563. if wave.Transparency > 0.99 then
  564. wave:remove()
  565. end
  566. end
  567. end))
  568. end
  569.  
  570. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  571. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  572. local mesh = IT("SpecialMesh",wave)
  573. mesh.MeshType = "FileMesh"
  574. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  575. mesh.Scale = SIZE
  576. wave.CFrame = CFRAME
  577. coroutine.resume(coroutine.create(function(PART)
  578. for i = 1, WAIT do
  579. Swait()
  580. mesh.Scale = mesh.Scale + GROW
  581. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  582. if DOESROT == true then
  583. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  584. end
  585. wave.Transparency = wave.Transparency + (0.5/WAIT)
  586. if wave.Transparency > 0.99 then
  587. wave:remove()
  588. end
  589. end
  590. end))
  591. end
  592.  
  593. function CreateTornado(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  594. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  595. local mesh = IT("SpecialMesh",wave)
  596. mesh.MeshType = "FileMesh"
  597. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  598. mesh.Scale = SIZE
  599. wave.CFrame = CFRAME
  600. coroutine.resume(coroutine.create(function(PART)
  601. for i = 1, WAIT do
  602. Swait()
  603. mesh.Scale = mesh.Scale + GROW
  604. if DOESROT == true then
  605. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  606. end
  607. wave.Transparency = wave.Transparency + (0.5/WAIT)
  608. if wave.Transparency > 0.99 then
  609. wave:remove()
  610. end
  611. end
  612. end))
  613. end
  614.  
  615. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  616. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  617. local mesh = IT("SpecialMesh",wave)
  618. mesh.MeshType = "FileMesh"
  619. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  620. mesh.Scale = SIZE
  621. mesh.Offset = VT(0,0,0)
  622. wave.CFrame = CFRAME
  623. coroutine.resume(coroutine.create(function(PART)
  624. for i = 1, WAIT do
  625. Swait()
  626. mesh.Scale = mesh.Scale + GROW
  627. if DOESROT == true then
  628. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  629. end
  630. wave.Transparency = wave.Transparency + (0.5/WAIT)
  631. if wave.Transparency > 0.99 then
  632. wave:remove()
  633. end
  634. end
  635. end))
  636. end
  637.  
  638. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  639. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  640. local mesh = IT("SpecialMesh",wave)
  641. mesh.MeshType = "Sphere"
  642. mesh.Scale = SIZE
  643. mesh.Offset = VT(0,0,0)
  644. wave.CFrame = CFRAME
  645. coroutine.resume(coroutine.create(function(PART)
  646. for i = 1, WAIT do
  647. Swait()
  648. mesh.Scale = mesh.Scale + GROW
  649. wave.Transparency = wave.Transparency + (1/WAIT)
  650. if wave.Transparency > 0.99 then
  651. wave:remove()
  652. end
  653. end
  654. end))
  655. end
  656.  
  657. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  658. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  659. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  660. wave.CFrame = CFRAME
  661. coroutine.resume(coroutine.create(function(PART)
  662. for i = 1, WAIT do
  663. Swait()
  664. mesh.Scale = mesh.Scale * GROW
  665. wave.Transparency = wave.Transparency + (0.5/WAIT)
  666. if wave.Transparency > 0.99 then
  667. wave:remove()
  668. end
  669. end
  670. end))
  671. end
  672.  
  673. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  674. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  675. local mesh = IT("BlockMesh",wave)
  676. wave.CFrame = CFRAME
  677. coroutine.resume(coroutine.create(function(PART)
  678. for i = 1, WAIT do
  679. Swait()
  680. mesh.Scale = mesh.Scale + GROW
  681. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  682. wave.Transparency = wave.Transparency + (1/WAIT)
  683. if wave.Transparency > 0.99 then
  684. wave:remove()
  685. end
  686. end
  687. end))
  688. end
  689.  
  690. function MakeForm(PART,TYPE)
  691. if TYPE == "Cyl" then
  692. local MSH = IT("CylinderMesh",PART)
  693. elseif TYPE == "Ball" then
  694. local MSH = IT("SpecialMesh",PART)
  695. MSH.MeshType = "Sphere"
  696. elseif TYPE == "Wedge" then
  697. local MSH = IT("SpecialMesh",PART)
  698. MSH.MeshType = "Wedge"
  699. end
  700. end
  701.  
  702. function CheckTableForString(Table, String)
  703. for i, v in pairs(Table) do
  704. if string.find(string.lower(String), string.lower(v)) then
  705. return true
  706. end
  707. end
  708. return false
  709. end
  710.  
  711. function CheckIntangible(Hit)
  712. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  713. if Hit and Hit.Parent then
  714. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  715. return true
  716. end
  717. end
  718. return false
  719. end
  720.  
  721. Debris = game:GetService("Debris")
  722.  
  723. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  724. local Direction = CFrame.new(StartPos, Vec).lookVector
  725. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  726. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  727. if RayHit and CheckIntangible(RayHit) then
  728. if DelayIfHit then
  729. wait()
  730. end
  731. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  732. end
  733. return RayHit, RayPos, RayNormal
  734. end
  735.  
  736. function turnto(position)
  737. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  738. end
  739.  
  740. --//=================================\\
  741. --|| WEAPON CREATION
  742. --\\=================================//
  743.  
  744. local StartPart = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "New Yeller", "Metal", VT(0.8,0.5,0.8),false)
  745. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, StartPart, CF(-0.7, 0.7, 0.5) * ANGLES(RAD(50), RAD(0), RAD(15)), CF(0, 0, 0))
  746. local Part = CreatePart(3, Weapon, "Glass", 0, 0.5, "Stone grey", "Glass", VT(0.7,1.4,0.7),false)
  747. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  748. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Bright yellow", "Acid", VT(0.65,1.4,0.65),false)
  749. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  750. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "New yeller", "Metal", VT(0.8,0.5,0.8),false)
  751. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 1.4, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  752.  
  753. local DECAL = IT("Decal",Part)
  754. DECAL.Texture = "http://www.roblox.com/asset/?id=119041112"
  755. DECAL.Face = "Top"
  756.  
  757. local StartPart = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "New Yeller", "Metal", VT(0.6,0.5,0.6),false)
  758. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, StartPart, CF(-0.6, 0, 0.5) * ANGLES(RAD(80), RAD(0), RAD(15)), CF(0, 0, 0))
  759. local Part = CreatePart(3, Weapon, "Glass", 0, 0.5, "Stone grey", "Glass", VT(0.5,1.4,0.5),false)
  760. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  761. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Acid", VT(0.45,1.4,0.45),false)
  762. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  763. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "New Yeller", "Metal", VT(0.6,0.5,0.6),false)
  764. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 1.4, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  765.  
  766. local DECAL = IT("Decal",Part)
  767. DECAL.Texture = "http://www.roblox.com/asset/?id=1172964487"
  768. DECAL.Face = "Top"
  769.  
  770. local StartPart = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "New Yeller", "Metal", VT(0.5,0.5,0.5),false)
  771. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, StartPart, CF(-0.5, -0.5, 0.45) * ANGLES(RAD(110), RAD(0), RAD(15)), CF(0, 0, 0))
  772. local Part = CreatePart(3, Weapon, "Glass", 0, 0.5, "Stone grey", "Glass", VT(0.4,1.4,0.4),false)
  773. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  774. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Deep orange", "Acid", VT(0.35,1.4,0.35),false)
  775. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  776. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "New Yeller", "Metal", VT(0.5,0.5,0.5),false)
  777. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 1.4, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  778.  
  779. local DECAL = IT("Decal",Part)
  780. DECAL.Texture = "http://www.roblox.com/asset/?id=54466758"
  781. DECAL.Face = "Top"
  782.  
  783. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "New Yeller", "Metal", VT(1.1,0.7,1.1),false)
  784. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  785. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "New Yeller", "Metal", VT(0.55,0.7,1.1),false)
  786. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0.25, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  787. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "New Yeller", "Metal", VT(1.1,0.7,0.525),false)
  788. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(-0.28, 0, 0) * ANGLES(RAD(180), RAD(90), RAD(0)), CF(0, 0, 0))
  789. MakeForm(Part,"Wedge")
  790.  
  791. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "New Yeller", "Metal", VT(1.1,1,0.525),false)
  792. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(-0.75, 0.51, 0) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  793. MakeForm(Part,"Wedge")
  794.  
  795. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "New Yeller", "Metal", VT(1,1,1.2),false)
  796. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  797. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "New Yeller", "Metal", VT(0.3,1.7,1.15),false)
  798. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
  799. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "New Yeller", "Metal", VT(0.3,1.7,1.15),false)
  800. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
  801. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Deep Orange", "Metal", VT(0.8,0.8,1.225),false)
  802. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  803. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eon", VT(0.5,0.5,1.25),false)
  804. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  805.  
  806. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eon", VT(0.1,0.2,0.1),false)
  807. CreateWeldOrSnapOrMotor("Weld", Head, Head, Part, CF(-0.2, 0.2, -0.55) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  808. MakeForm(Part,"Ball")
  809. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eon", VT(0.1,0.2,0.1),false)
  810. CreateWeldOrSnapOrMotor("Weld", Head, Head, Part, CF(0.2, 0.2, -0.55) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  811. MakeForm(Part,"Ball")
  812.  
  813. for _, c in pairs(Weapon:GetChildren()) do
  814. if c.ClassName == "Part" then
  815. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  816. end
  817. end
  818.  
  819. Weapon.Parent = Character
  820.  
  821. Humanoid.Died:connect(function()
  822. ATTACK = true
  823. end)
  824.  
  825. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  826. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  827. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  828.  
  829. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Ability 1", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
  830. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
  831. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Toggle tanks", C3(0,0,0), 8, "SciFi", 0, 2, 1, "Text 3")
  832.  
  833. --//=================================\\
  834. --|| DAMAGE FUNCTIONS
  835. --\\=================================//
  836.  
  837. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  838. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  839. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  840. local BODYGYRO = IT("BodyGyro", STATPART)
  841. local BODYPOSITION = IT("BodyPosition", STATPART)
  842. BODYPOSITION.P = 2000
  843. BODYPOSITION.D = 100
  844. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  845. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  846. game:GetService("Debris"):AddItem(STATPART ,5)
  847. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  848. BILLBOARDGUI.Adornee = STATPART
  849. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  850. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  851. BILLBOARDGUI.AlwaysOnTop = false
  852. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  853. TEXTLABEL.BackgroundTransparency = 1
  854. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  855. TEXTLABEL.Text = TEXT
  856. TEXTLABEL.Font = "SciFi"
  857. TEXTLABEL.FontSize="Size42"
  858. TEXTLABEL.TextColor3 = COLOR
  859. TEXTLABEL.TextStrokeTransparency = 1
  860. TEXTLABEL.TextScaled = true
  861. TEXTLABEL.TextWrapped = true
  862. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  863. if LABELTYPE == "Normal" then
  864. for i = 1, 30 do
  865. Swait()
  866. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  867. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  868. end
  869. elseif LABELTYPE == "Debuff" then
  870. for i = 1, 30 do
  871. Swait()
  872. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  873. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  874. end
  875. elseif LABELTYPE == "Shock" then
  876. local ORIGIN = STATPART.Position
  877. for i = 1, 30 do
  878. Swait()
  879. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  880. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  881. end
  882. end
  883. THEPART.Parent = nil
  884. end),STATPART, BODYPOSITION, TEXTLABEL)
  885. end
  886.  
  887. --//=================================\\
  888. --|| DAMAGING
  889. --\\=================================//
  890.  
  891. function ApplyDamage(Humanoid,Damage,CritRate,CritMultiplier)
  892. local defence = Instance.new("BoolValue",Humanoid.Parent)
  893. defence.Name = ("HitBy"..Player.Name)
  894. game:GetService("Debris"):AddItem(defence, 0.5)
  895. if Humanoid.Health ~= 0 then
  896. local CritChance = MRANDOM(1,100)
  897. if CritChance < CritRate + 1 then
  898. Damage = Damage*CritMultiplier
  899. end
  900. if Damage > Humanoid.Health then
  901. Damage = Humanoid.Health
  902. end
  903. Humanoid.Health = Humanoid.Health - Damage
  904. if Humanoid.Parent:FindFirstChild("Head") then
  905. if CritChance < CritRate + 1 then
  906. StatLabel("Normal", Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(1, 0, 0))
  907. else
  908. StatLabel("Normal", Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, C3(0, 0, 0))
  909. end
  910. end
  911. end
  912. end
  913.  
  914. function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping)
  915. local dmg = math.random(min,max)
  916. for i,v in ipairs(workspace:GetChildren()) do
  917. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  918. local body = v:GetChildren()
  919. for part = 1, #body do
  920. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  921. if(body[part].Position - position).Magnitude < radius then
  922. if v.ClassName == "Model" then
  923. if v:FindFirstChildOfClass("Humanoid") then
  924. if CanBeDodgedByJumping == true then
  925. if body[part].Position.Y < position.Y+5 then
  926. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  927. end
  928. else
  929. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  930. end
  931. local bv = Instance.new("BodyVelocity")
  932. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  933. bv.velocity = RootPart.CFrame.lookVector*maxstrength
  934. bv.Parent = body[part]
  935. Debris:AddItem(bv,0.2)
  936. end
  937. end
  938. end
  939. end
  940. end
  941. end
  942. if v:FindFirstChild("HitBy"..Player.Name) then
  943. v:FindFirstChild("HitBy"..Player.Name):remove()
  944. end
  945. end
  946. end
  947.  
  948. function AoEStun(POS,RANGE,LAST)
  949. for i,v in ipairs(workspace:GetChildren()) do
  950. if v:FindFirstChild("StunnedBy"..Player.Name) == nil then
  951. local body = v:GetChildren()
  952. for part = 1, #body do
  953. if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  954. if(body[part].Position - POS).Magnitude < RANGE then
  955. if v.ClassName == "Model" then
  956. if v:FindFirstChild("Humanoid") then
  957. if v.Humanoid.Health ~= 0 then
  958. Stun(v.Humanoid,LAST)
  959. local defence = Instance.new("BoolValue",v)
  960. defence.Name = ("StunnedBy"..Player.Name)
  961. game:GetService("Debris"):AddItem(defence, 0.1)
  962. end
  963. end
  964. end
  965. end
  966. end
  967. end
  968. end
  969. end
  970. end
  971.  
  972. function Stun(HUMANOID,LAST)
  973. if HUMANOID.Parent:FindFirstChild("StunnedBy"..Player.Name) == nil then
  974. HUMANOID.PlatformStand = true
  975. local defence = Instance.new("BoolValue",HUMANOID.Parent)
  976. defence.Name = ("StunnedBy"..Player.Name)
  977. game:GetService("Debris"):AddItem(defence, LAST)
  978. if HUMANOID.Parent:FindFirstChild("Head") then
  979. StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Stunned!", C3(0.3, 0.3, 0.3))
  980. end
  981. coroutine.resume(coroutine.create(function()
  982. Swait(LAST*100)
  983. HUMANOID.PlatformStand = false
  984. end))
  985. end
  986. end
  987.  
  988. function Poison(HUMANOID,LAST,DAMAGE)
  989. if HUMANOID.Parent:FindFirstChild("PoisonedBy"..Player.Name) == nil then
  990. local defence = Instance.new("BoolValue",HUMANOID.Parent)
  991. defence.Name = ("PoisonedBy"..Player.Name)
  992. game:GetService("Debris"):AddItem(defence, LAST)
  993. coroutine.resume(coroutine.create(function()
  994. for i = 1, LAST/2 do
  995. if HUMANOID.Parent:FindFirstChild("Head") then
  996. StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "POISON/"..DAMAGE, C3(0,1,0))
  997. end
  998. Swait(2)
  999. HUMANOID.Health = HUMANOID.Health - DAMAGE
  1000. end
  1001. end))
  1002. end
  1003. end
  1004.  
  1005. function killnearest(position,range,maxstrength)
  1006. for i,v in ipairs(workspace:GetChildren()) do
  1007. local body = v:GetChildren()
  1008. for part = 1, #body do
  1009. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1010. if(body[part].Position - position).Magnitude < range then
  1011. if v.ClassName == "Model" then
  1012. v:BreakJoints()
  1013. end
  1014. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1015. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1016. end
  1017. end
  1018. end
  1019. if v.ClassName == "Part" then
  1020. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1021. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1022. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1023. end
  1024. end
  1025. end
  1026. end
  1027.  
  1028. --//=================================\\
  1029. --|| ATTACK FUNCTIONS AND STUFF
  1030. --\\=================================//
  1031.  
  1032. function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine)
  1033. if DoesCourontine == false then
  1034. local Direction = CF(Part.Position,ToLocation)
  1035. local Distance = (Part.Position - ToLocation).magnitude
  1036. for i = 1, AmountOfTime do
  1037. Swait()
  1038. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  1039. Direction = Part.CFrame
  1040. end
  1041. elseif DoesCourontine == true then
  1042. coroutine.resume(coroutine.create(function()
  1043. local Direction = CF(Part.Position,ToLocation)
  1044. local Distance = (Part.Position - ToLocation).magnitude
  1045. for i = 1, AmountOfTime do
  1046. Swait()
  1047. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  1048. Direction = Part.CFrame
  1049. end
  1050. end))
  1051. end
  1052. end
  1053.  
  1054. function Flamethrower()
  1055. ATTACK = true
  1056. Rooted = false
  1057. for i=0, 1, 0.1 / Animation_Speed do
  1058. Swait()
  1059. turnto(Mouse.Hit.p)
  1060. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1061. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1062. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1063. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1064. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1065. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1066. end
  1067. local SOUND = CreateSound("346067083", Head, 10, 2)
  1068. Head.face.Texture = "rbxassetid://1297068763"
  1069. Swait(2)
  1070. repeat
  1071. Swait()
  1072. coroutine.resume(coroutine.create(function()
  1073. local COLORS = {"Pearl","institutional white","New Yeller","Pearl"}
  1074. local COLOR = COLORS[MRANDOM(1,#COLORS)]
  1075. local FIRE = CreatePart(3, Effects, "Neon", 0, 0.5, COLOR, "FirePart", VT(0.4,0.4,0.4))
  1076. MakeForm(FIRE,"Ball")
  1077. FIRE.CFrame = Head.CFrame*CF(0,-0.25,-0.5)
  1078. for i = 1, 45 do
  1079. Swait()
  1080. FIRE.CFrame = FIRE.CFrame*CF(0,0,-0.4)
  1081. FIRE.Transparency = FIRE.Transparency + (0.5/45)
  1082. FIRE.Size = FIRE.Size * 1.1
  1083. if MRANDOM(1,10) == 1 then
  1084. AoEDamage(FIRE.Position,FIRE.Size.Y/2,1,2,0,1,1.5,false)
  1085. end
  1086. end
  1087. FIRE:remove()
  1088. end))
  1089. turnto(Mouse.Hit.p)
  1090. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1091. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(2.5 * SIN(SINE / 3)), RAD(0)), 2 / Animation_Speed)
  1092. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1093. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1094. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1095. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1096. until SOUND.Playing == false
  1097. ATTACK = false
  1098. Rooted = false
  1099. end
  1100.  
  1101. function FlameOutburst()
  1102. ATTACK = true
  1103. Rooted = false
  1104. for i=0, 0.4, 0.1 / Animation_Speed do
  1105. Swait()
  1106. turnto(Mouse.Hit.p)
  1107. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1108. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1109. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1110. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1111. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1112. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1113. end
  1114. Head.face.Texture = "rbxassetid://1297068763"
  1115. for i=0, 0.2, 0.1 / Animation_Speed do
  1116. Swait()
  1117. turnto(Mouse.Hit.p)
  1118. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed)
  1119. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1120. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1121. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1122. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1123. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)),3 / Animation_Speed)
  1124. end
  1125. CreateSound("199978045", Head, 10, 1)
  1126. coroutine.resume(coroutine.create(function()
  1127. local COLORS = {"Pearl","institutional white","New Yeller","Pearl"}
  1128. local FIRE = CreatePart(3, Effects, "Neon", 0, 0.5, COLORS[MRANDOM(1,#COLORS)], "FirePart", VT(0.5,0.5,2))
  1129. FIRE.CFrame = Head.CFrame*CF(0,-0.25,-0.5)
  1130. local LIGHT = IT("PointLight",FIRE)
  1131. LIGHT.Range = 5
  1132. LIGHT.Brightness = 100
  1133. LIGHT.Color = C3(170/255, 85/255, 0)
  1134. for i = 1, 45 do
  1135. Swait()
  1136. Slice(0.2,15,FIRE.CFrame*CF(0,-0.25,-1.5)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),COLORS[MRANDOM(1,#COLORS)],1.15)
  1137. FIRE.CFrame = FIRE.CFrame*CF(0,0,-1)
  1138. local HIT = Raycast(FIRE.Position, FIRE.CFrame.lookVector, 1, Character)
  1139. if HIT ~= nil then
  1140. break
  1141. end
  1142. end
  1143. AoEDamage(FIRE.Position,10,25,30,0,6,1.5,false)
  1144. MagicSphere(VT(0,0,0),15,FIRE.CFrame,COLORS[MRANDOM(1,#COLORS)],VT(2.1,2.1,2.1))
  1145. MagicSphere(VT(0,0,0),15,FIRE.CFrame,COLORS[MRANDOM(1,#COLORS)],VT(2,2,2))
  1146. for i = 1, 50 do
  1147. Slice(0.3,15,FIRE.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),COLORS[MRANDOM(1,#COLORS)],1.15)
  1148. end
  1149. LIGHT.Range = 20
  1150. FIRE.Transparency = 1
  1151. CreateSound("144699494", FIRE, 10, 1)
  1152. Debris:AddItem(FIRE,10)
  1153. for i = 1, 20 do
  1154. Swait()
  1155. LIGHT.Range = LIGHT.Range - 1
  1156. end
  1157. end))
  1158. for i=0, 0.3, 0.1 / Animation_Speed do
  1159. Swait()
  1160. turnto(Mouse.Hit.p)
  1161. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed)
  1162. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1163. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1164. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1165. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1166. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)),3 / Animation_Speed)
  1167. end
  1168. ATTACK = false
  1169. Rooted = false
  1170. end
  1171.  
  1172. function PowerOutburst()
  1173. ATTACK = true
  1174. Rooted = false
  1175. for i=0, 1, 0.1 / Animation_Speed do
  1176. Swait()
  1177. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1178. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1179. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1180. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1181. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1182. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1183. end
  1184. Head.face.Texture = "rbxassetid://1297068763"
  1185. for i=0, 0.2, 0.1 / Animation_Speed do
  1186. Swait()
  1187. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1188. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-90 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1189. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1190. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1191. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1192. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)),3 / Animation_Speed)
  1193. end
  1194. for i=0, 3, 0.1 / Animation_Speed do
  1195. local COLORS = {"Pearl","institutional white","New Yeller"}
  1196. coroutine.resume(coroutine.create(function()
  1197. local FIRE = CreatePart(3, Effects, "Neon", 0, 0.8, COLORS[MRANDOM(1,#COLORS)], "FirePart", VT(0,0,0))
  1198. FIRE.CFrame = Head.CFrame*CF(0,-0.25,-0.5)
  1199. MakeForm(FIRE,"Ball")
  1200. for i = 1, 25 do
  1201. Swait()
  1202. FIRE.CFrame = FIRE.CFrame*CF(0,0,-0.1)
  1203. FIRE.Transparency = FIRE.Transparency + (0.2/25)
  1204. FIRE.Size = FIRE.Size * 1.35
  1205. end
  1206. AoEDamage(FIRE.Position,FIRE.Size.Y/2.5,2,3,0,6,1.5,false)
  1207. FIRE:remove()
  1208. end))
  1209. Slice(0.6,15,Head.CFrame*CF(0,-0.25,-1.5)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),COLORS[MRANDOM(1,#COLORS)],1.15)
  1210. Swait()
  1211. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1212. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-90 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1213. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1214. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1215. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1216. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)),3 / Animation_Speed)
  1217. end
  1218. ATTACK = false
  1219. Rooted = false
  1220. end
  1221.  
  1222. function RadioactiveSludge()
  1223. ATTACK = true
  1224. Rooted = false
  1225. local COLORS = {"Pearl","institutional white"}
  1226. local COLOR = COLORS[MRANDOM(1,#COLORS)]
  1227. local FIRE = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "FirePart", VT(0,0,0))
  1228. MakeForm(FIRE,"Ball")
  1229. FIRE.CFrame = RootPart.CFrame*CF(0,-0.25,-3)
  1230. local LIGHT = IT("PointLight",FIRE)
  1231. LIGHT.Range = 0.05
  1232. LIGHT.Brightness = 100
  1233. LIGHT.Color = C3(0,1,0)
  1234. for i=0, 1.5, 0.1 / Animation_Speed do
  1235. Swait()
  1236. turnto(Mouse.Hit.p)
  1237. FIRE.Size = FIRE.Size * 1.1
  1238. FIRE.CFrame = RootPart.CFrame*CF(0,-0.25,-3)
  1239. LIGHT.Range = LIGHT.Range * 1.1
  1240. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed)
  1241. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1242. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.8) * ANGLES(RAD(125), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1243. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.8) * ANGLES(RAD(125), RAD(0), RAD(12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1244. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1245. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)),3 / Animation_Speed)
  1246. end
  1247. Rooted = true
  1248. coroutine.resume(coroutine.create(function()
  1249. local COLORS2 = {"Pearl","institutional white","New Yeller"}
  1250. FireArc(FIRE,Mouse.Hit.p,30,7,false)
  1251. local FLOOR = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "FirePart", VT(0,0,0))
  1252. local HIT, POS = Raycast(FIRE.Position, CF(FIRE.Position,FIRE.Position+VT(0,-1,0)).lookVector, 2, Character)
  1253. MakeForm(FLOOR,"Cyl")
  1254. FLOOR.CFrame = CF(POS)
  1255. LIGHT.Parent = FLOOR
  1256. for i = 1, 50 do
  1257. Swait()
  1258. LIGHT.Range = LIGHT.Range + 0.3
  1259. AoEDamage(FLOOR.Position,FLOOR.Size.Z,0,2,3,0,6,1.5,false)
  1260. Slice(FLOOR.Size.Z/20,15,FLOOR.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),COLORS2[MRANDOM(1,#COLORS2)],1.15)
  1261. FIRE.CFrame = FIRE.CFrame * CF(0,-0.1,0)
  1262. FLOOR.Size = FLOOR.Size + VT(0.7,0,0.7)
  1263. end
  1264. FIRE:remove()
  1265. for i = 1, 300 do
  1266. Swait()
  1267. AoEDamage(FLOOR.Position,FLOOR.Size.Z,0,2,3,0,6,1.5,false)
  1268. Slice(FLOOR.Size.Z/20,15,FLOOR.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),COLORS2[MRANDOM(1,#COLORS2)],1.15)
  1269. end
  1270. for i = 1, 25 do
  1271. Swait()
  1272. LIGHT.Range = LIGHT.Range - 0.8
  1273. AoEDamage(FLOOR.Position,FLOOR.Size.Z,0,2,3,0,6,1.5,false)
  1274. Slice(FLOOR.Size.Z/20,15,FLOOR.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),COLORS2[MRANDOM(1,#COLORS2)],1.15)
  1275. FIRE.CFrame = FIRE.CFrame * CF(0,-0.1,0)
  1276. FLOOR.Size = FLOOR.Size - VT(1.4,0,1.4)
  1277. end
  1278. FLOOR:remove()
  1279. end))
  1280. for i=0, 0.5, 0.1 / Animation_Speed do
  1281. Swait()
  1282. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed)
  1283. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1284. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.8) * ANGLES(RAD(160), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1285. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.8) * ANGLES(RAD(160), RAD(0), RAD(12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1286. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1287. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)),3 / Animation_Speed)
  1288. end
  1289. ATTACK = false
  1290. Rooted = false
  1291. end
  1292.  
  1293. function AcidicBreath()
  1294. ATTACK = true
  1295. Rooted = false
  1296. local HASGRABBED = false
  1297. local GRABTARGET = nil
  1298. local TORS = nil
  1299. local WELD = nil
  1300. for i=0, 1, 0.1 / Animation_Speed do
  1301. Swait()
  1302. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1303. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-17.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1304. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1305. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1306. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1307. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1308. end
  1309. local GRAB1 = RightArm.Touched:Connect(function(hit)
  1310. if hit.Parent:FindFirstChild("Humanoid") then
  1311. if hit.Parent.Humanoid.Health ~= 0 then
  1312. UNANCHOR = false
  1313. RootPart.Anchored = true
  1314. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1315. TORS.CFrame = RootPart.CFrame * CF(0,0,-2.3) * ANGLES(RAD(0),RAD(180),RAD(0))
  1316. WELD = weldBetween(RootPart,TORS)
  1317. HASGRABBED = true
  1318. Rooted = true
  1319. end
  1320. end
  1321. end)
  1322. local GRAB2 = LeftArm.Touched:Connect(function(hit)
  1323. if hit.Parent:FindFirstChild("Humanoid") then
  1324. if hit.Parent.Humanoid.Health ~= 0 then
  1325. UNANCHOR = false
  1326. RootPart.Anchored = true
  1327. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1328. TORS.CFrame = RootPart.CFrame * CF(0,0,-2.3) * ANGLES(RAD(0),RAD(180),RAD(0))
  1329. WELD = weldBetween(RootPart,TORS)
  1330. HASGRABBED = true
  1331. Rooted = true
  1332. end
  1333. end
  1334. end)
  1335. for i=0, 1, 0.1 / Animation_Speed do
  1336. Swait()
  1337. if HASGRABBED == true then
  1338. break
  1339. end
  1340. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1341. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-17.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1342. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1343. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(35)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1344. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1345. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1346. end
  1347. GRAB1:disconnect()
  1348. GRAB2:disconnect()
  1349. if HASGRABBED == true then
  1350. TORS.Anchored = false
  1351. GRABTARGET = TORS.Parent
  1352. for i=0, 2, 0.1 / Animation_Speed do
  1353. Swait()
  1354. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1355. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1356. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1357. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1358. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1359. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1360. end
  1361. local ECH = 0
  1362. CreateSound("305734380", Head, 10, 0.8)
  1363. Head.face.Texture = "rbxassetid://1297068763"
  1364. for i=0, 8, 0.1 / Animation_Speed do
  1365. Swait()
  1366. ECH = ECH + 1
  1367. local COLORS = {"Pearl","institutional white","New Yeller"}
  1368. coroutine.resume(coroutine.create(function()
  1369. local COLOR = COLORS[MRANDOM(1,#COLORS)]
  1370. local FIRE = CreatePart(3, Effects, "Neon", 0, 0.5, COLOR, "FirePart", VT(0.4,0.4,0.4))
  1371. MakeForm(FIRE,"Ball")
  1372. FIRE.CFrame = Head.CFrame*CF(0,-0.25,-0.5)
  1373. for i = 1, 45 do
  1374. Swait()
  1375. FIRE.CFrame = FIRE.CFrame*CF(0,0,-0.03)
  1376. FIRE.Transparency = FIRE.Transparency + (0.5/45)
  1377. FIRE.Size = FIRE.Size * 1.1
  1378. end
  1379. FIRE:remove()
  1380. end))
  1381. if ECH >= 120 and GRABTARGET:FindFirstChild("Head") then
  1382. GRABTARGET.Head.Transparency = 1
  1383. if GRABTARGET:FindFirstChild("Skull") == nil then
  1384. GRABTARGET.Head:ClearAllChildren()
  1385. local SKULL = IT("Part",GRABTARGET)
  1386. SKULL.CFrame = GRABTARGET.Head.CFrame
  1387. CreateMesh("SpecialMesh", SKULL, "FileMesh", "36869983", "36869975", VT(GRABTARGET.Head.Size.Y*0.5,GRABTARGET.Head.Size.Y*0.5,GRABTARGET.Head.Size.Y*0.5), VT(0,0,0))
  1388. SKULL.Size = GRABTARGET.Head.Size
  1389. SKULL.Name = "Skull"
  1390. SKULL.Size = SKULL.Size * 0.8
  1391. weldBetween(GRABTARGET.Head,SKULL)
  1392. end
  1393. Slice(0.6,15,GRABTARGET.Head.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),COLORS[MRANDOM(1,#COLORS)],1.05)
  1394. end
  1395. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1396. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-17.5 - 2.5 * SIN(SINE / 12)), RAD(25 * SIN(SINE / 3)), RAD(0)), 0.5 / Animation_Speed)
  1397. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1398. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1399. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1400. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1401. end
  1402. WELD:remove()
  1403. GRABTARGET.Head:remove()
  1404. GRABTARGET:BreakJoints()
  1405. end
  1406. UNANCHOR = true
  1407. ATTACK = false
  1408. Rooted = false
  1409. end
  1410.  
  1411. function AcidicSludge()
  1412. ATTACK = true
  1413. Rooted = false
  1414. local COLORS = {"Pearl","institutional white","New Yeller"}
  1415. local COLOR = COLORS[MRANDOM(1,#COLORS)]
  1416. local FIRE = CreatePart(3, Effects, "Neon", 0, 0, COLOR, "FirePart", VT(0,0,0))
  1417. MakeForm(FIRE,"Ball")
  1418. FIRE.CFrame = RootPart.CFrame*CF(0,-0.25,-3)
  1419. local LIGHT = IT("PointLight",FIRE)
  1420. LIGHT.Range = 0.05
  1421. LIGHT.Brightness = 100
  1422. LIGHT.Color = BRICKC(COLOR).Color
  1423. CreateSound("178452216", FIRE, 10, 0.8)
  1424. for i=0, 1.5, 0.1 / Animation_Speed do
  1425. Swait()
  1426. turnto(Mouse.Hit.p)
  1427. FIRE.Size = FIRE.Size * 1.1
  1428. FIRE.CFrame = RootPart.CFrame*CF(0,-0.25,-3)
  1429. LIGHT.Range = LIGHT.Range * 1.1
  1430. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed)
  1431. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1432. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.8) * ANGLES(RAD(125), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1433. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.8) * ANGLES(RAD(125), RAD(0), RAD(12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1434. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1435. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)),3 / Animation_Speed)
  1436. end
  1437. Rooted = true
  1438. coroutine.resume(coroutine.create(function()
  1439. FireArc(FIRE,Mouse.Hit.p,30,7,false)
  1440. local FLOOR = CreatePart(3, Effects, "Neon", 0, 0, COLOR, "FirePart", VT(0,0,0))
  1441. local HIT, POS = Raycast(FIRE.Position, CF(FIRE.Position,FIRE.Position+VT(0,-1,0)).lookVector, 2, Character)
  1442. MakeForm(FLOOR,"Cyl")
  1443. FLOOR.CFrame = CF(POS)
  1444. LIGHT.Parent = FLOOR
  1445. local FLOORECH = FLOOR.Touched:Connect(function(hit)
  1446. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= Character and hit.Name ~= "Remains" then
  1447. local BONES = CreatePart(3, workspace, "Plastic", 0, 0, BRICKC(COLOR), "Remains", hit.Size, false)
  1448. BONES.CanCollide = true
  1449. BONES.CFrame = hit.CFrame
  1450. BONES.Velocity = VT(MRANDOM(-85,85),MRANDOM(15,25),MRANDOM(-85,85))
  1451. if hit.Name == "Head" then
  1452. CreateMesh("SpecialMesh", BONES, "FileMesh", "36869983", "36869975", VT(BONES.Size.Y*0.5,BONES.Size.Y*0.5,BONES.Size.Y*0.5), VT(0,0,0))
  1453. elseif hit.Name == "Torso" then
  1454. CreateMesh("SpecialMesh", BONES, "FileMesh", "36780113", "36780292", VT(BONES.Size.Y*0.5,BONES.Size.Y*0.5,BONES.Size.Y*0.5), VT(0,0,0))
  1455. elseif hit.Name == "Right Leg" then
  1456. CreateMesh("SpecialMesh", BONES, "FileMesh", "36780195", "36780292", VT(BONES.Size.Y*0.5,BONES.Size.Y*0.5,BONES.Size.Y*0.5), VT(0,0,0))
  1457. elseif hit.Name == "Left Leg" then
  1458. CreateMesh("SpecialMesh", BONES, "FileMesh", "36780079", "36780292", VT(BONES.Size.Y*0.5,BONES.Size.Y*0.5,BONES.Size.Y*0.5), VT(0,0,0))
  1459. elseif hit.Name == "Right Arm" then
  1460. CreateMesh("SpecialMesh", BONES, "FileMesh", "36780156", "36780292", VT(BONES.Size.Y*0.5,BONES.Size.Y*0.5,BONES.Size.Y*0.5), VT(0,0,0))
  1461. elseif hit.Name == "Left Arm" then
  1462. CreateMesh("SpecialMesh", BONES, "FileMesh", "36780032", "36780292", VT(BONES.Size.Y*0.5,BONES.Size.Y*0.5,BONES.Size.Y*0.5), VT(0,0,0))
  1463. else
  1464. BONES:remove()
  1465. end
  1466. hit:remove()
  1467. end
  1468. end)
  1469. for i = 1, 50 do
  1470. Swait()
  1471. LIGHT.Range = LIGHT.Range + 0.3
  1472. FIRE.CFrame = FIRE.CFrame * CF(0,-0.1,0)
  1473. FLOOR.Size = FLOOR.Size + VT(0.7,0,0.7)
  1474. end
  1475. FIRE:remove()
  1476. wait(25)
  1477. for i = 1, 25 do
  1478. Swait()
  1479. LIGHT.Range = LIGHT.Range - 0.8
  1480. FIRE.CFrame = FIRE.CFrame * CF(0,-0.1,0)
  1481. FLOOR.Size = FLOOR.Size - VT(1.4,0,1.4)
  1482. end
  1483. FLOOR:remove()
  1484. end))
  1485. for i=0, 0.5, 0.1 / Animation_Speed do
  1486. Swait()
  1487. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed)
  1488. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1489. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.8) * ANGLES(RAD(160), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1490. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.8) * ANGLES(RAD(160), RAD(0), RAD(12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1491. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1492. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)),3 / Animation_Speed)
  1493. end
  1494. ATTACK = false
  1495. Rooted = false
  1496. end
  1497.  
  1498. function Taunt()
  1499. ATTACK = true
  1500. Rooted = false
  1501. Head.face.Texture = "rbxassetid://1297068763"
  1502. CreateSound("178452208", Head, 10, 0.5)
  1503. for i=0, 5, 0.1 / Animation_Speed do
  1504. Swait()
  1505. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1506. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1507. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(22.5), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1508. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(22.5), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1509. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1510. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1511. end
  1512. ATTACK = false
  1513. Rooted = false
  1514. end
  1515.  
  1516. --//=================================\\
  1517. --|| ASSIGN THINGS TO KEYS
  1518. --\\=================================//
  1519.  
  1520. function MouseDown(Mouse)
  1521. if ATTACK == false then
  1522. end
  1523. end
  1524.  
  1525. function MouseUp(Mouse)
  1526. HOLD = false
  1527. end
  1528.  
  1529. function KeyDown(Key)
  1530. KEYHOLD = true
  1531. if Key == "z" and ATTACK == false then
  1532. if CHOSENBRICK == "Bright yellow" then
  1533. Flamethrower()
  1534. elseif CHOSENBRICK == "New Yeller" then
  1535. PowerOutburst()
  1536. elseif CHOSENBRICK == "Deep orange" then
  1537. AcidicBreath()
  1538. end
  1539. end
  1540.  
  1541. if Key == "b" and ATTACK == false then
  1542. if CHOSENBRICK == "Bright yellow" then
  1543. FlameOutburst()
  1544. elseif CHOSENBRICK == "New Yeller" then
  1545. RadioactiveSludge()
  1546. elseif CHOSENBRICK == "Deep orange" then
  1547. AcidicSludge()
  1548. end
  1549. end
  1550.  
  1551. if Key == "c" and ATTACK == false then
  1552. if CHOSENBRICK == "Bright yellow" then
  1553. CHOSENBRICK = "New Yeller"
  1554. elseif CHOSENBRICK == "New Yeller" then
  1555. CHOSENBRICK = "Deep orange"
  1556. elseif CHOSENBRICK == "Deep orange" then
  1557. CHOSENBRICK = "Bright yellow"
  1558. end
  1559. end
  1560.  
  1561. if Key == "t" and ATTACK == false then
  1562. Taunt()
  1563. end
  1564. end
  1565.  
  1566. function KeyUp(Key)
  1567. KEYHOLD = false
  1568. end
  1569.  
  1570. Mouse.Button1Down:connect(function(NEWKEY)
  1571. MouseDown(NEWKEY)
  1572. end)
  1573. Mouse.Button1Up:connect(function(NEWKEY)
  1574. MouseUp(NEWKEY)
  1575. end)
  1576. Mouse.KeyDown:connect(function(NEWKEY)
  1577. KeyDown(NEWKEY)
  1578. end)
  1579. Mouse.KeyUp:connect(function(NEWKEY)
  1580. KeyUp(NEWKEY)
  1581. end)
  1582.  
  1583. --//=================================\\
  1584. --\\=================================//
  1585.  
  1586.  
  1587. function unanchor()
  1588. if UNANCHOR == true then
  1589. g = Character:GetChildren()
  1590. for i = 1, #g do
  1591. if g[i].ClassName == "Part" then
  1592. g[i].Anchored = false
  1593. end
  1594. end
  1595. end
  1596. end
  1597.  
  1598.  
  1599. --//=================================\\
  1600. --|| WRAP THE WHOLE SCRIPT UP
  1601. --\\=================================//
  1602.  
  1603. Humanoid.Changed:connect(function(Jump)
  1604. if Jump == "Jump" and (Disable_Jump == true) then
  1605. Humanoid.Jump = false
  1606. end
  1607. end)
  1608.  
  1609. while true do
  1610. Swait()
  1611. ANIMATE.Parent = nil
  1612. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1613. IDLEANIMATION:Play()
  1614. SINE = SINE + CHANGE
  1615. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1616. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1617. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1618. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1619. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1620. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1621. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1622. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1623. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1624. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1625. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1626. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1627. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1628. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1629. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1630. end
  1631. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1632. ANIM = "Jump"
  1633. if ATTACK == false then
  1634. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1635. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1636. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1637. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1638. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1639. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1640. end
  1641. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1642. ANIM = "Fall"
  1643. if ATTACK == false then
  1644. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1645. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1646. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1647. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1648. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1649. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1650. end
  1651. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1652. ANIM = "Idle"
  1653. if ATTACK == false then
  1654. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1655. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1656. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1657. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1658. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1659. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1660. end
  1661. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1662. ANIM = "Walk"
  1663. WALK = WALK + 1 / Animation_Speed
  1664. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1665. WALK = 0
  1666. if WALKINGANIM == true then
  1667. WALKINGANIM = false
  1668. elseif WALKINGANIM == false then
  1669. WALKINGANIM = true
  1670. end
  1671. end
  1672. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1673. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1674. if ATTACK == false then
  1675. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1676. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1677. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(22.5), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1678. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(22.5), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1679. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1680. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1681. end
  1682. end
  1683. unanchor()
  1684. Humanoid.MaxHealth = "inf"
  1685. Humanoid.Health = "inf"
  1686. if Rooted == false then
  1687. Disable_Jump = false
  1688. Humanoid.WalkSpeed = Speed
  1689. elseif Rooted == true then
  1690. Disable_Jump = true
  1691. Humanoid.WalkSpeed = 0
  1692. end
  1693. sick.Parent = Character
  1694. if Head:FindFirstChild("face") and ATTACK == false then
  1695. Head.face.Texture = "rbxassetid://1297067294"
  1696. end
  1697. for _, c in pairs(Weapon:GetChildren()) do
  1698. if c.Name == "Eon" then
  1699. c.BrickColor = BRICKC(CHOSENBRICK)
  1700. end
  1701. end
  1702. SKILL1TEXT.TextColor3 = BRICKC(CHOSENBRICK).Color
  1703. SKILL2TEXT.TextColor3 = BRICKC(CHOSENBRICK).Color
  1704. if CHOSENBRICK == "Bright yellow" then
  1705. SKILL1TEXT.Text = "[Z] Holy Flame"
  1706. SKILL2TEXT.Text = "[B] Pure Outburst"
  1707. elseif CHOSENBRICK == "New Yeller" then
  1708. SKILL1TEXT.Text = "[Z] Holy outleak"
  1709. SKILL2TEXT.Text = "[B] Glory grenade"
  1710. elseif CHOSENBRICK == "Deep orange" then
  1711. SKILL1TEXT.Text = "[Z] Angelic breath"
  1712. SKILL2TEXT.Text = "[B] Pure Fire"
  1713. end
  1714. end
  1715.  
  1716. --//=================================\\
  1717. --\\=================================//
  1718.  
  1719.  
  1720.  
  1721.  
  1722.  
  1723. --//====================================================\\--
  1724. --|| END OF SCRIPT
  1725. --\\====================================================//--
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