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- --Wooden Staff Gifted by machontz, Regular Script!
- --[[_(_Don't_Worry_About_It_)_]]--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- Player = game.Players.TheMoonlightGlows
- Character = Player.Character
- script.Parent = Character
- --[[ * Fire StickA * ]]--
- pcall(function() Character.Staff:Remove() end)
- Staff = Instance.new("Model")
- Staff.Name = "Staff"
- Staff.Parent = Character
- Lightning = Instance.new("Model")
- Lightning.Name = "Lightning"
- Lightning.Parent = Staff
- Assassin = Instance.new("Model")
- Assassin.Name = "Assassin"
- Assassin.Parent = Staff
- --[[ * Arm Weld * ]]--
- ArmWeld = Instance.new("Weld")
- ArmWeld.Parent = Character["Torso"]
- ArmWeld.Part0 = ArmWeld.Parent
- ArmWeld.Part1 = Character["Right Arm"]
- ArmWeld.C0 = CFrame.new(1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- --[[ * Arm Weld * ]]--
- ArmWeldR = Instance.new("Weld")
- ArmWeldR.Parent = Character["Torso"]
- ArmWeldR.Part0 = ArmWeldR.Parent
- ArmWeldR.Part1 = Character["Left Arm"]
- ArmWeldR.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- --[[ * Neck Weld * ]]--
- Neck = Instance.new("Weld")
- Neck.Parent = Character["Torso"]
- Neck.Part0 = Neck.Parent
- Neck.Part1 = Character["Head"]
- Neck.C0 = CFrame.new(0,1.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- --[[ * StickA * ]]--
- StickA = Instance.new("Part")
- StickA.formFactor = "Custom"
- StickA.Locked = true
- StickA.CanCollide = false
- StickA.BrickColor = BrickColor.new("Reddish brown")
- StickA.Anchored = false
- StickA.Size = Vector3.new(0.25,2,0.25)
- StickA.TopSurface = 0
- StickA.BottomSurface = 0
- StickA.Parent = Staff
- MeshA = Instance.new("CylinderMesh",StickA)
- MeshA.Bevel = 0.03
- WeldA = Instance.new("Weld")
- WeldA.Parent = StickA
- WeldA.Part0 = Character["Right Arm"]
- WeldA.Part1 = StickA
- WeldA.C0 = CFrame.new(0,-1,-0) * CFrame.Angles(-math.pi/2,0,0)
- GyroA = Instance.new("BodyGyro",Character.Torso)
- GyroA.maxTorque = Vector3.new(0,0,0)
- GyroA.P = GyroA.P*10
- VelA = Instance.new("BodyVelocity",Character.Torso)
- VelA.P = VelA.P*2
- VelA.maxForce = Vector3.new(0,0,0)
- --[[ * StickB * ]]--
- StickB = Instance.new("Part")
- StickB.formFactor = "Custom"
- StickB.Locked = true
- StickB.CanCollide = false
- StickB.BrickColor = BrickColor.new("Reddish brown")
- StickB.Anchored = false
- StickB.Size = Vector3.new(0.25,2,0.25)
- StickB.TopSurface = 0
- StickB.BottomSurface = 0
- StickB.Parent = Staff
- MeshB = Instance.new("CylinderMesh",StickB)
- MeshB.Bevel = 0.03
- WeldB = Instance.new("Weld")
- WeldB.Parent = StickB
- WeldB.Part0 = StickA
- WeldB.Part1 = StickB
- WeldB.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
- SpaB = Instance.new("Sparkles",StickB)
- SpaB.Enabled = false
- --[[ * StickC * ]]--
- StickC = Instance.new("Part")
- StickC.formFactor = "Custom"
- StickC.Locked = true
- StickC.CanCollide = false
- StickC.BrickColor = BrickColor.new("Reddish brown")
- StickC.Anchored = false
- StickC.Size = Vector3.new(0.25,2,0.25)
- StickC.TopSurface = 0
- StickC.BottomSurface = 0
- StickC.Parent = Staff
- MeshC = Instance.new("CylinderMesh",StickC)
- MeshC.Bevel = 0.03
- WeldC = Instance.new("Weld")
- WeldC.Parent = StickC
- WeldC.Part0 = StickA
- WeldC.Part1 = StickC
- WeldC.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
- --[[ * Flame * ]]--
- Flame = Instance.new("Part")
- Flame.formFactor = "Custom"
- Flame.Locked = true
- Flame.CanCollide = false
- Flame.BrickColor = BrickColor.new("Medium stone grey")
- Flame.Anchored = false
- Flame.Size = Vector3.new(0.5,0.5,0.5)
- Flame.Transparency = 1
- Flame.TopSurface = 0
- Flame.BottomSurface = 0
- Flame.Parent = Staff
- MeshD = Instance.new("CylinderMesh",Flame)
- MeshD.Bevel = 0.03
- WeldD = Instance.new("Weld")
- WeldD.Parent = Flame
- WeldD.Part0 = StickB
- WeldD.Part1 = Flame
- WeldD.C0 = CFrame.new(0,1,0) * CFrame.Angles(0,0,0)
- Fire = Instance.new("Fire",Flame)
- Fire.Enabled = false
- Fire.Heat = 1000
- Fire.Size = 0.1
- --[[ * Spark * ]]--
- function spark(A,B)
- Hit = A.CFrame
- local P = Instance.new("Part")
- P.Name = "Guideline"
- local Place0 = B.CFrame
- P.formFactor = 0
- P.Size = Vector3.new(1,1,(Place0.p - Hit.p).magnitude)
- P.CFrame = CFrame.new((Place0.p + Hit.p)/2,Place0.p)
- P.Parent = Lightning
- P.BrickColor = BrickColor.Black()
- P.Anchored = true
- P.CanCollide = false
- P.Transparency = 1
- m = Instance.new("BlockMesh")
- m.Scale = Vector3.new(0.1,0.1,1)
- m.Parent = P
- mh = A.CFrame
- for c1 = 1, 1 do
- oldHit = B.CFrame
- for count = 1, 10 do
- val1 = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
- val2 = P.Size.z / 10
- val3 = P.CFrame.lookVector * -1
- val4 = count * val2
- val5 = val4 * val3
- val6 = B.CFrame.p
- Hit = CFrame.new(val5 + val1 + val6)
- local s = Instance.new("Part")
- s.Name = "Spark"
- local Place0 = oldHit
- s.formFactor = 0
- s.Size = Vector3.new(1,1,(Place0.p - Hit.p).magnitude)
- s.CFrame = CFrame.new((Place0.p + Hit.p)/2,Place0.p)
- s.Parent = Lightning
- s.BrickColor = BrickColor.White()
- s.Anchored = true
- s.CanCollide = false
- m = Instance.new("BlockMesh")
- m.Scale = Vector3.new(0.1,0.1,1)
- m.Parent = s
- clone = s:clone()
- clone.Mesh.Scale = Vector3.new(0.3,0.3,1.1)
- clone.BrickColor = BrickColor.Blue()
- clone.Transparency = 0.8
- clone.Parent = s.Parent
- oldHit = Hit
- end
- Hit = oldHit
- local s = Instance.new("Part")
- s.Name = "Spark"
- local Place0 = mh
- s.formFactor = 0
- s.Size = Vector3.new(1,1,(Place0.p - Hit.p).magnitude)
- s.CFrame = CFrame.new((Place0.p + Hit.p)/2,Place0.p)
- s.Parent = Lightning
- s.BrickColor = BrickColor.White()
- s.Anchored = true
- s.CanCollide = false
- m = Instance.new("BlockMesh")
- m.Scale = Vector3.new(0.1,0.1,1)
- m.Parent = s
- clone = s:clone()
- clone.Mesh.Scale = Vector3.new(0.3,0.3,1.1)
- clone.BrickColor = BrickColor.Blue()
- clone.Transparency = 0.8
- clone.Parent = s.Parent
- wait(0.5)
- end
- P:remove()
- end
- function PlaceL(BB)
- coroutine.resume(coroutine.create(function()
- local PA = Instance.new("Part")
- PA.Anchored = true
- PA.Locked = true
- PA.CanCollide = false
- PA.Transparency = 1
- PA.Size = Vector3.new(0.1,0.1,0.1)
- PA.Parent = Lightning
- PA.CFrame = CFrame.new(BB.x,BB.y,BB.z)
- spark(StickB,PA)
- for i = 1,10 do wait()
- for i,v in pairs(Lightning:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = v.Transparency + 0.1
- end
- end
- end
- for i,v in pairs(Lightning:GetChildren()) do
- if v:IsA("Part") then
- v:Remove()
- end
- end
- end))
- end
- --[[ * Tool * ]]--
- if script.Parent.Name == Player.Name then
- Hopper = Instance.new("HopperBin")
- Hopper.Name = "Staff"
- Hopper.Parent = Player.Backpack
- end
- Blah = true
- StaffOn = false
- StaffStuff = false
- Flying = false
- Lighter = false
- function EmExplode(a,e)
- coroutine.resume(coroutine.create(function()
- while true do wait()
- if a.CFrame.y < Character.Torso.CFrame.y then
- local Ex = Instance.new("Explosion")
- Ex.BlastRadius = e
- Ex.BlastPressure = 1000000
- Ex.Position = a.Position
- Ex.Parent = Character
- Instance.new("ForceField",Character)
- wait()
- for i,v in pairs(Character:GetChildren()) do
- if v.className == "ForceField" then v:Remove() end end
- Molotov:Remove()
- break
- end
- end
- end))
- end
- function Clicked(Mouse)
- if Blah == true then
- Blah = false
- if StaffOn == false then
- if Mouse.Target ~= nil then
- if Mouse.Target.Parent:findFirstChild("Torso") ~= nil then
- if (Mouse.Target.Parent.Torso.Position - Character.Torso.Position).magnitude < 5 then
- T = Mouse.Target.Parent.Torso
- for i = 1,10 do
- ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(math.pi/10/1.9,0,0)
- ArmWeldR.C0 = ArmWeldR.C0 - Vector3.new(0.01,-0.05,0.05)
- end
- local WeldP = Instance.new("Weld")
- WeldP.Parent = Staff
- WeldP.Part0 = Character.Torso
- WeldP.Part1 = T
- WeldP.C0 = CFrame.new(0,0,-1) * CFrame.Angles(0,0,0)
- for i = 1,10 do wait()
- ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(0,0,math.pi/10/2)
- ArmWeld.C0 = ArmWeld.C0 - Vector3.new(-0.05,-0.05,0)
- end
- for i = 1,10 do wait()
- ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(math.pi/10/2,0,0)
- ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0.05,0,0.05)
- WeldC.C0 = WeldC.C0 - Vector3.new(0,0.2,0)
- MeshC.Scale = MeshC.Scale - Vector3.new(0.05,-0.01,0.05)
- MeshC.Bevel = MeshC.Bevel + 0.004
- StickC.Reflectance = StickC.Reflectance + 0.1
- WeldA.C0 = WeldA.C0 * CFrame.Angles(0,0,math.pi/10)
- end
- for i = 1,10 do wait()
- ArmWeld.C0 = ArmWeld.C0 * CFrame.new(0.05,0,0)
- WeldA.C0 = WeldA.C0 + Vector3.new(0,0,0.05)
- end
- for i = 1,5 do wait()
- ArmWeld.C0 = ArmWeld.C0 * CFrame.new(0,0.1,0)
- end
- T:BreakJoints()
- for i = 1,5 do wait()
- ArmWeld.C0 = ArmWeld.C0 * CFrame.new(0,0.1,0)
- end
- wait(0.1)
- for i = 1,10 do wait()
- ArmWeld.C0 = ArmWeld.C0 * CFrame.new(0,-0.1,0)
- end
- for i = 1,10 do wait()
- ArmWeld.C0 = ArmWeld.C0 * CFrame.new(-0.05,0,0)
- WeldA.C0 = WeldA.C0 - Vector3.new(0,0,0.05)
- end
- for i = 1,10 do wait()
- ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(-math.pi/10/2,0,0)
- ArmWeld.C0 = ArmWeld.C0 + Vector3.new(0.05,0,0.05)
- WeldC.C0 = WeldC.C0 + Vector3.new(0,0.2,0)
- MeshC.Scale = MeshC.Scale + Vector3.new(0.05,-0.01,0.05)
- MeshC.Bevel = MeshC.Bevel - 0.004
- StickC.Reflectance = StickC.Reflectance - 0.1
- WeldA.C0 = WeldA.C0 * CFrame.Angles(0,0,-math.pi/10)
- ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(-math.pi/10/1.9,0,0)
- ArmWeldR.C0 = ArmWeldR.C0 + Vector3.new(0.01,-0.05,0.05)
- end
- for i = 1,10 do wait()
- ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(0,0,-math.pi/10/2)
- ArmWeld.C0 = ArmWeld.C0 + Vector3.new(-0.05,-0.05,0)
- end
- if WeldP then WeldP:Remove() end
- end
- end
- end
- end
- Blah = true
- end
- end
- VCZ = 1
- Keys = {"/","0","f"}
- PGyro = nil
- Asin = false
- function onKeyDown(key,Mouse)
- if Blah == true then
- Blah = false
- if key == "t" then
- if StaffOn == false then
- for i = 1,10 do wait()
- ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(math.pi/10/2,0,0)
- ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0,-0.05,0.05)
- StickA.Reflectance = StickA.Reflectance + 1/10
- StickB.Reflectance = StickA.Reflectance
- StickC.Reflectance = StickA.Reflectance
- end
- elseif StaffOn == true then
- for i = 1,10 do wait()
- ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(math.pi/10/2,0,0)
- ArmWeldR.C0 = ArmWeldR.C0 - Vector3.new(0,-0.05,0.05)
- WeldA.C0 = WeldA.C0 * CFrame.Angles(0,0,math.pi/10/2)
- end
- for i = 1,10 do wait()
- ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(0,0,-math.pi/10/2/2)
- ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0.05,0,0)
- ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(0,0,math.pi/10/2/2)
- ArmWeldR.C0 = ArmWeldR.C0 - Vector3.new(-0.05,0,0)
- WeldB.C0 = WeldB.C0 - Vector3.new(0,0.2,0)
- end
- for i = 1,10 do wait()
- ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(0,0,math.pi/10/2/2)
- ArmWeld.C0 = ArmWeld.C0 + Vector3.new(0.05,0,0)
- ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(0,0,-math.pi/10/2/2)
- ArmWeldR.C0 = ArmWeldR.C0 + Vector3.new(-0.05,0,0)
- --WeldA.C0 = WeldA.C0 * CFrame.Angles(0,0,-math.pi/10/2)
- end
- for i = 1,10 do wait()
- WeldA.C0 = WeldA.C0 * CFrame.Angles(0,0,math.pi/10)
- end
- for i = 1,10 do wait()
- ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(0,0,-math.pi/10/2/2)
- ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0.05,0,0)
- ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(0,0,math.pi/10/2/2)
- ArmWeldR.C0 = ArmWeldR.C0 - Vector3.new(-0.05,0,0)
- --WeldA.C0 = WeldA.C0 * CFrame.Angles(0,0,math.pi/10/2)
- WeldC.C0 = WeldC.C0 + Vector3.new(0,0.2,0)
- end
- for i = 1,10 do wait()
- ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(0,0,math.pi/10/2/2)
- ArmWeld.C0 = ArmWeld.C0 + Vector3.new(0.05,0,0)
- ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(0,0,-math.pi/10/2/2)
- ArmWeldR.C0 = ArmWeldR.C0 + Vector3.new(-0.05,0,0)
- WeldA.C0 = WeldA.C0 * CFrame.Angles(0,0,math.pi/10/2)
- end
- for i = 1,10 do wait()
- ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(-math.pi/10/2,0,0)
- ArmWeldR.C0 = ArmWeldR.C0 + Vector3.new(0,-0.05,0.05)
- StickA.Reflectance = StickA.Reflectance + 1/10
- StickB.Reflectance = StickA.Reflectance
- StickC.Reflectance = StickA.Reflectance
- end
- end
- WeldD.C0 = CFrame.new(0,1,0) * CFrame.Angles(0,0,0)
- StickA.BrickColor = BrickColor.Red()
- StickB.BrickColor = StickA.BrickColor
- StickC.BrickColor = StickA.BrickColor
- Flame.Transparency = 1
- WeldD.C0 = CFrame.new(-0.01*12,1,-0.015*3)
- MeshD.Scale = Vector3.new(0.1,0,0.1)
- for i = 1,12 do wait()
- WeldB.C0 = WeldB.C0 + Vector3.new(0.01,0,0.015)
- WeldC.C0 = WeldC.C0 + Vector3.new(-0.01,0,0.015)
- WeldA.C0 = WeldA.C0 - Vector3.new(0,0.02,0)
- MeshB.Scale = MeshB.Scale - Vector3.new(0,0.01,0)
- MeshC.Scale = MeshB.Scale
- MeshA.Scale = MeshB.Scale
- StickA.Reflectance = StickA.Reflectance - 1/12
- StickB.Reflectance = StickA.Reflectance
- StickC.Reflectance = StickA.Reflectance
- end
- Flame.Transparency = 0
- for i = 1,12 do wait()
- MeshD.Scale = MeshD.Scale + Vector3.new(0,2/12,0)
- ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(0,math.pi/12/2/2,-math.pi/12/2/2)
- ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0.05,0,0)
- ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(math.pi/12/2,math.pi/10/2/2,math.pi/9/2/2)
- ArmWeldR.C0 = ArmWeldR.C0 - Vector3.new(-0.05,-0.05,0.05)
- end
- for i = 1,6 do wait()
- ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(0,-math.pi/36/2,math.pi/24/2)
- ArmWeldR.C0 = ArmWeldR.C0 - Vector3.new(-0.05,-0.05,-0.05*2)
- end
- print("Down I Go!")
- for i = 1,6 do wait()
- ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(0,math.pi/36/2,-math.pi/24/2)
- ArmWeldR.C0 = ArmWeldR.C0 + Vector3.new(-0.05,-0.05,-0.05*2)
- end
- for i = 1,12 do wait()
- ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(0,-math.pi/12/2/2,math.pi/12/2/2)
- ArmWeld.C0 = ArmWeld.C0 + Vector3.new(0.05,0,0)
- ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(-math.pi/12/2,-math.pi/10/2/2,-math.pi/9/2/2)
- ArmWeldR.C0 = ArmWeldR.C0 + Vector3.new(-0.05,-0.05,0.05)
- end
- ArmWeld.C0 = CFrame.new(1.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(3.14/2,0,0)
- ArmWeldR.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- for i = 1,15 do wait()
- ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(math.pi/10/2,0,0)
- ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0,-0.05,-0.05)
- end
- wait(0.1)
- for i = 1,5 do wait()
- ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(-math.pi/10,0,0)
- ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0,0.05*2,0.05*2)
- end
- ----Molotov In Progression
- Molotov = Instance.new("Model")
- PartA = StickA:Clone()
- PartA:BreakJoints()
- PartA.CanCollide = true
- PartA.Parent = Molotov
- PartB = PartA:Clone()
- PartB:BreakJoints()
- PartB.CanCollide = true
- PartB.Parent = Molotov
- PartC = PartA:Clone()
- PartC:BreakJoints()
- PartC.CanCollide = true
- PartC.Parent = Molotov
- PartD = Flame:Clone()
- PartD:BreakJoints()
- PartD.CanCollide = true
- PartD.Parent = Molotov
- Wa = Instance.new("Weld")
- Wa.Parent = PartA
- Wa.Part0 = PartA
- Wa.Part1 = PartB
- Wa.C0 = WeldB.C0
- Wb = Instance.new("Weld")
- Wb.Parent = PartA
- Wb.Part0 = PartA
- Wb.Part1 = PartC
- Wb.C0 = WeldC.C0
- Wc = Instance.new("Weld")
- Wc.Parent = PartB
- Wc.Part0 = PartB
- Wc.Part1 = PartD
- Wc.C0 = WeldD.C0
- G = Instance.new("BodyGyro")
- G.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
- G.cframe = CFrame.new(PartA.Position,Mouse.Hit.p)
- G.Parent = PartA
- Vel = Instance.new("BodyVelocity")
- Vel.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- Vel.velocity = Vector3.new(0,100,0)+G.cframe.lookVector * 50
- Vel.Parent = PartA
- Molotov.Parent = Staff
- StickA.Transparency = 1
- StickB.Transparency = 1
- StickC.Transparency = 1
- Flame.Transparency = 1
- wait(1)
- EmExplode(PartA,60)
- EmExplode(PartB,60)
- EmExplode(PartC,60)
- EmExplode(PartD,60)
- for i = 1,5 do wait()
- ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(-math.pi/10,0,0)
- ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0,0.05*2,0.05*2)
- end
- G:Remove()
- Vel:Remove()
- Fire.Enabled = false
- MeshA.Scale,MeshB.Scale,MeshC.Scale,MeshD.Scale = Vector3.new(0,0,0),Vector3.new(0,0,0),Vector3.new(0,0,0),Vector3.new(0,0,0)
- StickA.Transparency = 0
- StickB.Transparency = 0
- StickC.Transparency = 0
- StickA.BrickColor = BrickColor.new("Reddish brown")
- StickB.BrickColor = StickA.BrickColor
- StickC.BrickColor = StickA.BrickColor
- for i = 1,12 do
- WeldB.C0 = WeldB.C0 - Vector3.new(0.01,0,0.015)
- WeldC.C0 = WeldC.C0 - Vector3.new(-0.01,0,0.015)
- WeldA.C0 = WeldA.C0 + Vector3.new(0,0.02,0)
- end
- for i = 1,5 do wait()
- ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(-math.pi/10/2,0,0)
- ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0,0.05,-0.15)
- WeldA.C0 = WeldA.C0 * CFrame.Angles(0,0,-math.pi/10/2)
- end
- for i = 1,10 do wait()
- ArmWeld.C0 = ArmWeld.C0 + Vector3.new(-0.05,-0.01,0.03)
- ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(0,0,-math.pi/10/2/2/2)
- end
- for i = 1,10 do wait()
- ArmWeld.C0 = ArmWeld.C0 - Vector3.new(-0.05,-0.01,0.03)
- ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(0,0,math.pi/10/2/2/2)
- WeldA.C0 = WeldA.C0 * CFrame.Angles(0,0,math.pi/10/2/2)
- MeshA.Scale = MeshA.Scale + Vector3.new(0.1,0.1,0.1)
- MeshB.Scale = MeshA.Scale
- MeshC.Scale = MeshA.Scale
- MeshD.Scale = MeshA.Scale
- WeldC.C0 = WeldC.C0 - Vector3.new(0,0.2,0)
- WeldB.C0 = WeldB.C0 + Vector3.new(0,0.2,0)
- end
- for i = 1,10 do wait()
- ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(math.pi/10/2,0,0)
- ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0,-0.05,0.05)
- end
- StaffOn = true
- end
- if key == "r" then
- if StaffOn == false then
- for i = 1,10 do wait()
- ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(math.pi/10/2,0,0)
- ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0,-0.05,0.05)
- ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(math.pi/10/2,0,0)
- ArmWeldR.C0 = ArmWeldR.C0 - Vector3.new(0,-0.05,0.05)
- end
- for i = 1,10 do wait()
- ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(math.pi/10/2,0.1,-0.1)
- ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0.05,-0.045,0)
- ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(math.pi/10/2,-0.1,0.1)
- ArmWeldR.C0 = ArmWeldR.C0 - Vector3.new(-0.05,-0.045,0)
- WeldA.C0 = WeldA.C0 - Vector3.new(0,0.005,-0.010)
- WeldC.C0 = WeldC.C0 - Vector3.new(0,0.2,0)
- WeldB.C0 = WeldB.C0 - Vector3.new(0,0.2,0)
- MeshB.Scale = MeshB.Scale - Vector3.new(0.05,0,0.05)
- end
- for i = 1,10 do wait()
- WeldB.C0 = WeldB.C0 - Vector3.new(0,2,0)
- end
- wait(2)
- for i = 1,10 do wait()
- WeldB.C0 = WeldB.C0 + Vector3.new(0,2,0)
- end
- for i = 1,10 do wait()
- ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(-math.pi/10/2,-0.1,0.1)
- ArmWeld.C0 = ArmWeld.C0 + Vector3.new(0.05,-0.045,0)
- ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(-math.pi/10/2,0.1,-0.1)
- ArmWeldR.C0 = ArmWeldR.C0 + Vector3.new(-0.05,-0.045,0)
- WeldA.C0 = WeldA.C0 + Vector3.new(0,0.005,-0.010)
- WeldC.C0 = WeldC.C0 + Vector3.new(0,0.2,0)
- WeldB.C0 = WeldB.C0 + Vector3.new(0,0.2,0)
- MeshB.Scale = MeshB.Scale + Vector3.new(0.05,0,0.05)
- end
- for i = 1,10 do wait()
- ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(-math.pi/10/2,0,0)
- ArmWeld.C0 = ArmWeld.C0 + Vector3.new(0,-0.05,0.05)
- ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(-math.pi/10/2,0,0)
- ArmWeldR.C0 = ArmWeldR.C0 + Vector3.new(0,-0.05,0.05)
- end
- ArmWeld.C0 = CFrame.new(1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- ArmWeldR.C0 = CFrame.new(-1.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- end
- end
- if key == "e" then
- PGyro = Instance.new("BodyGyro",Character.Torso)
- PGyro.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
- PGyro.cframe = Character.Torso.CFrame * CFrame.Angles(0,0,1)
- elseif key == "q" then
- PGyro = Instance.new("BodyGyro",Character.Torso)
- PGyro.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
- PGyro.cframe = Character.Torso.CFrame * CFrame.Angles(0,0,-1)
- end
- if key == "1" then
- if Asin then
- Asin = false
- for i,v in pairs(Assassin:GetChildren()) do
- v:Remove()
- end
- for i,v in pairs(Character:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = 0
- end
- end
- elseif not Asin then
- Asin = true
- --for i,v in pairs(Character.Head:GetChildren()) do if v.className == "Decal" then v.Texture = "http://www.roblox.com/asset/?id=9801981" end end
- Color=BrickColor.new("Grey")
- Color2=BrickColor.new(Color3.new(0,0,0))
- part = Instance.new("Part")
- part.Anchored = false
- part.CanCollide = false
- part.Locked = true
- part.formFactor = "Symmetric"
- part.TopSurface = 0
- part.BottomSurface = 0
- part.BrickColor = BrickColor.new("White")
- part.Size = Vector3.new(1,1,1)
- part.Parent = Assassin
- mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "Brick"
- mesh.Scale = Vector3.new(1,1.5,1)
- mesh.Parent = part
- weld = Instance.new("Weld")
- weld.Parent = Character["Left Arm"]
- weld.Part0 = weld.Parent
- weld.Part1 = part
- weld.C0 = CFrame.new(0,0.25,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- weld.Parent.Transparency = 1
- part = Instance.new("Part")
- part.Anchored = false
- part.CanCollide = false
- part.Locked = true
- part.formFactor = "Symmetric"
- part.TopSurface = 0
- part.BottomSurface = 0
- part.BrickColor = BrickColor.new("White")
- part.Size = Vector3.new(1,1,1)
- part.Parent = Assassin
- mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "Brick"
- mesh.Scale = Vector3.new(1,1.5,1)
- mesh.Parent = part
- weld = Instance.new("Weld")
- weld.Parent = Character["Right Arm"]
- weld.Part0 = weld.Parent
- weld.Part1 = part
- weld.C0 = CFrame.new(0,0.25,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- weld.Parent.Transparency = 1
- part = Instance.new("Part")
- part.Anchored = false
- part.CanCollide = false
- part.Locked = true
- part.formFactor = "Symmetric"
- part.TopSurface = 0
- part.BottomSurface = 0
- part.BrickColor = BrickColor.new("Dark orange")
- part.Size = Vector3.new(1,1,1)
- part.Parent = Assassin
- mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "Brick"
- mesh.Scale = Vector3.new(1.05,0.55,1.05)
- mesh.Parent = part
- weld = Instance.new("Weld")
- weld.Parent = Character["Left Arm"]
- weld.Part0 = weld.Parent
- weld.Part1 = part
- weld.C0 = CFrame.new(0,0.75,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- weld.Parent.Transparency = 1
- part = Instance.new("Part")
- part.Anchored = false
- part.CanCollide = false
- part.Locked = true
- part.formFactor = "Symmetric"
- part.TopSurface = 0
- part.BottomSurface = 0
- part.BrickColor = BrickColor.new("Dark orange")
- part.Size = Vector3.new(1,1,1)
- part.Parent = Assassin
- mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "Brick"
- mesh.Scale = Vector3.new(1.05,0.55,1.05)
- mesh.Parent = part
- weld = Instance.new("Weld")
- weld.Parent = Character["Right Arm"]
- weld.Part0 = weld.Parent
- weld.Part1 = part
- weld.C0 = CFrame.new(0,0.75,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- weld.Parent.Transparency = 1
- part = Instance.new("Part")
- part.Anchored = false
- part.CanCollide = false
- part.Locked = true
- part.formFactor = "Symmetric"
- part.TopSurface = 0
- part.BottomSurface = 0
- part.BrickColor = BrickColor.new("Really black")
- part.Size = Vector3.new(1,1,1)
- part.Parent = Assassin
- mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "Brick"
- mesh.Scale = Vector3.new(1.05,0.4,1.05)
- mesh.Parent = part
- weld = Instance.new("Weld")
- weld.Parent = Character["Left Leg"]
- weld.Part0 = weld.Parent
- weld.Part1 = part
- weld.C0 = CFrame.new(0,-0.81,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- weld.Parent.Transparency = 1
- part = Instance.new("Part")
- part.Anchored = false
- part.CanCollide = false
- part.Locked = true
- part.formFactor = "Symmetric"
- part.TopSurface = 0
- part.BottomSurface = 0
- part.BrickColor = BrickColor.new("Really black")
- part.Size = Vector3.new(1,1,1)
- part.Parent = Assassin
- mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "Brick"
- mesh.Scale = Vector3.new(1.05,0.4,1.05)
- mesh.Parent = part
- weld = Instance.new("Weld")
- weld.Parent = Character["Right Leg"]
- weld.Part0 = weld.Parent
- weld.Part1 = part
- weld.C0 = CFrame.new(0,-0.81,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- weld.Parent.Transparency = 1
- part = Instance.new("Part")
- part.Anchored = false
- part.CanCollide = false
- part.Locked = true
- part.formFactor = "Symmetric"
- part.TopSurface = 0
- part.BottomSurface = 0
- part.BrickColor = BrickColor.new("Bright red")
- part.Size = Vector3.new(1,1,1)
- part.Parent = Assassin
- mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "Wedge"
- mesh.Scale = Vector3.new(0.95,1.4,0.7)
- mesh.Parent = part
- weld = Instance.new("Weld")
- weld.Parent = Character["Left Leg"]
- weld.Part0 = weld.Parent
- weld.Part1 = part
- weld.C0 = CFrame.new(0.15,0.04,-0.05) * CFrame.fromEulerAnglesXYZ(0,3.14/2,0)
- weld.Parent.Transparency = 1
- part = Instance.new("Part")
- part.Anchored = false
- part.CanCollide = false
- part.Locked = true
- part.formFactor = "Symmetric"
- part.TopSurface = 0
- part.BottomSurface = 0
- part.BrickColor = BrickColor.new("Bright red")
- part.Size = Vector3.new(1,1,1)
- part.Parent = Assassin
- mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "Wedge"
- mesh.Scale = Vector3.new(0.95,1.4,0.7)
- mesh.Parent = part
- weld = Instance.new("Weld")
- weld.Parent = Character["Right Leg"]
- weld.Part0 = weld.Parent
- weld.Part1 = part
- weld.C0 = CFrame.new(-0.15,0.04,-0.05) * CFrame.fromEulerAnglesXYZ(0,-3.14/2,0)
- weld.Parent.Transparency = 1
- part = Instance.new("Part")
- part.Anchored = false
- part.CanCollide = false
- part.Locked = true
- part.formFactor = "Symmetric"
- part.TopSurface = 0
- part.BottomSurface = 0
- part.BrickColor = BrickColor.new("Dark orange")
- part.Size = Vector3.new(1,1,1)
- part.Parent = Assassin
- mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "Brick"
- mesh.Scale = Vector3.new(1.05,0.55,1.05)
- mesh.Parent = part
- weld = Instance.new("Weld")
- weld.Parent = Character["Left Arm"]
- weld.Part0 = weld.Parent
- weld.Part1 = part
- weld.C0 = CFrame.new(0,-0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- weld.Parent.Transparency = 1
- weld.Parent.Transparency = 1
- part = Instance.new("Part")
- part.Anchored = false
- part.CanCollide = false
- part.Locked = true
- part.formFactor = "Symmetric"
- part.TopSurface = 0
- part.BottomSurface = 0
- part.BrickColor = BrickColor.new("Dark orange")
- part.Size = Vector3.new(1,1,1)
- part.Parent = Assassin
- mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "Brick"
- mesh.Scale = Vector3.new(1.05,0.55,1.05)
- mesh.Parent = part
- weld = Instance.new("Weld")
- weld.Parent = Character["Right Arm"]
- weld.Part0 = weld.Parent
- weld.Part1 = part
- weld.C0 = CFrame.new(0,-0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- weld.Parent.Transparency = 1
- part = Instance.new("Part")
- part.Anchored = false
- part.CanCollide = false
- part.Locked = true
- part.formFactor = "Symmetric"
- part.TopSurface = 0
- part.BottomSurface = 0
- part.BrickColor = BrickColor.new("Bright red")
- part.Size = Vector3.new(1,1,1)
- part.Parent = Assassin
- mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "Brick"
- mesh.Scale = Vector3.new(1.1,0.4,1.1)
- mesh.Parent = part
- weld = Instance.new("Weld")
- weld.Parent = Character["Right Arm"]
- weld.Part0 = weld.Parent
- weld.Part1 = part
- weld.C0 = CFrame.new(0,-0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- weld.Parent.Transparency = 1
- part = Instance.new("Part")
- part.Anchored = false
- part.CanCollide = false
- part.Locked = true
- part.formFactor = "Symmetric"
- part.TopSurface = 0
- part.BottomSurface = 0
- part.BrickColor = BrickColor.new("Cool yellow")
- part.Size = Vector3.new(1,1,1)
- part.Parent = Assassin
- mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "Brick"
- mesh.Scale = Vector3.new(0.98,1,0.98)
- mesh.Parent = part
- weld = Instance.new("Weld")
- weld.Parent = Character["Left Arm"]
- weld.Part0 = weld.Parent
- weld.Part1 = part
- weld.C0 = CFrame.new(0,-0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- weld.Parent.Transparency = 1
- part = Instance.new("Part")
- part.Anchored = false
- part.CanCollide = false
- part.Locked = true
- part.formFactor = "Symmetric"
- part.TopSurface = 0
- part.BottomSurface = 0
- part.BrickColor = BrickColor.new("Cool yellow")
- part.Size = Vector3.new(1,1,1)
- part.Parent = Assassin
- mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "Brick"
- mesh.Scale = Vector3.new(0.98,1,0.98)
- mesh.Parent = part
- weld = Instance.new("Weld")
- weld.Parent = Character["Right Arm"]
- weld.Part0 = weld.Parent
- weld.Part1 = part
- weld.C0 = CFrame.new(0,-0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- weld.Parent.Transparency = 1
- part = Instance.new("Part")
- part.Anchored = false
- part.CanCollide = false
- part.Locked = true
- part.formFactor = "Symmetric"
- part.TopSurface = 0
- part.BottomSurface = 0
- part.BrickColor = BrickColor.new("White")
- part.Size = Vector3.new(1,1,1)
- part.Parent = Assassin
- mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "Brick"
- mesh.Scale = Vector3.new(1,2,1)
- mesh.Parent = part
- weld = Instance.new("Weld")
- weld.Parent = Character["Left Leg"]
- weld.Part0 = weld.Parent
- weld.Part1 = part
- weld.C0 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- weld.Parent.Transparency = 1
- part = Instance.new("Part")
- part.Anchored = false
- part.CanCollide = false
- part.Locked = true
- part.formFactor = "Symmetric"
- part.TopSurface = 0
- part.BottomSurface = 0
- part.BrickColor = BrickColor.new("White")
- part.Size = Vector3.new(1,1,1)
- part.Parent = Assassin
- mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "Brick"
- mesh.Scale = Vector3.new(1,2,1)
- mesh.Parent = part
- weld = Instance.new("Weld")
- weld.Parent = Character["Right Leg"]
- weld.Part0 = weld.Parent
- weld.Part1 = part
- weld.C0 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- weld.Parent.Transparency = 1
- part = Instance.new("Part")
- part.Anchored = false
- part.CanCollide = false
- part.Locked = true
- part.formFactor = "Symmetric"
- part.TopSurface = 0
- part.BottomSurface = 0
- part.BrickColor = BrickColor.new("White")
- part.Size = Vector3.new(1,1,1)
- part.Parent = Assassin
- mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "Brick"
- mesh.Scale = Vector3.new(2,2,1)
- mesh.Parent = part
- weld = Instance.new("Weld")
- weld.Parent = Character["Torso"]
- weld.Part0 = weld.Parent
- weld.Part1 = part
- weld.C0 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- weld.Parent.Transparency = 1
- part = Instance.new("Part")
- part.Anchored = false
- part.CanCollide = false
- part.Locked = true
- part.formFactor = "Symmetric"
- part.TopSurface = 0
- part.BottomSurface = 0
- part.BrickColor = BrickColor.new("Cool yellow")
- part.Size = Vector3.new(1,1,1)
- part.Parent = Assassin
- mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "Head"
- mesh.Scale = Vector3.new(1.25,1.25,1.25)
- mesh.Parent = part
- weld = Instance.new("Weld")
- weld.Parent = Character["Head"]
- weld.Part0 = weld.Parent
- weld.Part1 = part
- weld.C0 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- weld.Parent.Transparency = 1
- part = Instance.new("Part")
- part.Anchored = false
- part.CanCollide = false
- part.Locked = true
- part.formFactor = "Symmetric"
- part.TopSurface = 0
- part.BottomSurface = 0
- part.BrickColor = BrickColor.new("White")
- part.Size = Vector3.new(1,1,1)
- part.Parent = Assassin
- mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "http://www.roblox.com/asset/?id=16952952"
- mesh.Scale = Vector3.new(1,1,1)
- mesh.Parent = part
- weld = Instance.new("Weld")
- weld.Parent = Character["Head"]
- weld.Part0 = weld.Parent
- weld.Part1 = part
- weld.C0 = CFrame.new(0,0.3,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- weld.Parent.Transparency = 1
- part = Instance.new("Part")
- part.Anchored = false
- part.CanCollide = false
- part.Locked = true
- part.formFactor = "Symmetric"
- part.TopSurface = 0
- part.BottomSurface = 0
- part.BrickColor = BrickColor.new("Black")
- part.Size = Vector3.new(1,1,1)
- part.Parent = Assassin
- mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "http://www.roblox.com/asset/?id=16952952"
- mesh.Scale = Vector3.new(0.95,0.95,0.95)
- mesh.Parent = part
- weld = Instance.new("Weld")
- weld.Parent = Character["Head"]
- weld.Part0 = weld.Parent
- weld.Part1 = part
- weld.C0 = CFrame.new(0,0.3,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- weld.Parent.Transparency = 1
- part = Instance.new("Part")
- part.Anchored = false
- part.CanCollide = false
- part.Locked = true
- part.formFactor = "Symmetric"
- part.TopSurface = 0
- part.BottomSurface = 0
- part.BrickColor = BrickColor.new("Dark orange")
- part.Size = Vector3.new(1,1,1)
- part.Parent = Assassin
- mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "Brick"
- mesh.Scale = Vector3.new(2.05,0.55,1.05)
- mesh.Parent = part
- weld = Instance.new("Weld")
- weld.Parent = Character["Torso"]
- weld.Part0 = weld.Parent
- weld.Part1 = part
- weld.C0 = CFrame.new(0,-0.8,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- weld.Parent.Transparency = 1
- part = Instance.new("Part")
- part.Anchored = false
- part.CanCollide = false
- part.Locked = true
- part.formFactor = "Symmetric"
- part.TopSurface = 0
- part.BottomSurface = 0
- part.BrickColor = BrickColor.new("Bright red")
- part.Size = Vector3.new(1,1,1)
- part.Parent = Assassin
- mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "Brick"
- mesh.Scale = Vector3.new(2.1,0.3,1.1)
- mesh.Parent = part
- weld = Instance.new("Weld")
- weld.Parent = Character["Torso"]
- weld.Part0 = weld.Parent
- weld.Part1 = part
- weld.C0 = CFrame.new(0,-0.8,0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- weld.Parent.Transparency = 1
- part = Instance.new("Part")
- part.Anchored = false
- part.CanCollide = false
- part.Locked = true
- part.formFactor = "Symmetric"
- part.TopSurface = 0
- part.BottomSurface = 0
- part.BrickColor = BrickColor.new("Dark orange")
- part.Size = Vector3.new(1,1,1)
- part.Parent = Assassin
- mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "Brick"
- mesh.Scale = Vector3.new(2.5,0.5,1.05)
- mesh.Parent = part
- weld = Instance.new("Weld")
- weld.Parent = Character["Torso"]
- weld.Part0 = weld.Parent
- weld.Part1 = part
- weld.C0 = CFrame.new(0.1,0.1,0) * CFrame.fromEulerAnglesXYZ(0,0,3.14/2/2)
- weld.Parent.Transparency = 1
- part = Instance.new("Part")
- part.Anchored = false
- part.CanCollide = false
- part.Locked = true
- part.formFactor = "Symmetric"
- part.TopSurface = 0
- part.BottomSurface = 0
- part.BrickColor = BrickColor.new("Mid gray")
- part.Size = Vector3.new(1,1,1)
- part.Parent = Assassin
- mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "Brick"
- mesh.Scale = Vector3.new(0.6,0.6,1.1)
- mesh.Parent = part
- weld = Instance.new("Weld")
- weld.Parent = Character["Torso"]
- weld.Part0 = weld.Parent
- weld.Part1 = part
- weld.C0 = CFrame.new(0.1,0.1,0) * CFrame.fromEulerAnglesXYZ(0,0,3.14/2/2)
- part = Instance.new("Part")
- part.Anchored = false
- part.CanCollide = false
- part.Locked = true
- part.formFactor = "Symmetric"
- part.TopSurface = 0
- part.BottomSurface = 0
- part.BrickColor = BrickColor.new("White")
- part.Size = Vector3.new(1,1,1)
- part.Parent = Assassin
- mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "Brick"
- mesh.Scale = Vector3.new(0.3,0.3,1.15)
- mesh.Parent = part
- weld = Instance.new("Weld")
- weld.Parent = Character["Torso"]
- weld.Part0 = weld.Parent
- weld.Part1 = part
- weld.C0 = CFrame.new(0.1,0.1,0) * CFrame.fromEulerAnglesXYZ(0,0,3.14/2/2)
- weld.Parent.Transparency = 1
- end
- end
- if key == "f" then
- if Lighter == false and StaffOn == true then
- Keys[key] = true
- Lighter = true
- for i = 1,10 do wait()
- WeldB.C0 = WeldB.C0 - Vector3.new(0,0.1,0)
- MeshB.Scale = MeshB.Scale + Vector3.new(0.2,-0.-0.05,0.2)
- StickB.Reflectance = StickB.Reflectance + 0.1
- ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(math.pi/10/2/2,0,0)
- ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0,-0.05,0.025)
- WeldA.C0 = WeldA.C0 * CFrame.Angles(-math.pi/10/2/2,0,0)
- end
- for i,v in pairs(Assassin:GetChildren()) do
- if v.BrickColor == BrickColor.new("White") then
- v.BrickColor = BrickColor.new("Black")
- end
- end
- SpaB.Enabled = true
- while Keys[key] == true and Lighter == true do
- if Mouse.Target ~= nil then
- PlaceL(Mouse.Hit.p)
- Mouse.Target:BreakJoints()
- end
- wait()
- end
- end
- end
- if key == " " then
- if StaffOn == false then
- for i = 1,10 do wait()
- ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(0,0,math.pi/10/2)
- ArmWeld.C0 = ArmWeld.C0 - Vector3.new(-0.05,-0.05,0)
- end
- for i = 1,10 do wait()
- ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(math.pi/10/2,0,0)
- ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0.05,0,0.05)
- WeldC.C0 = WeldC.C0 - Vector3.new(0,0.2,0)
- MeshC.Scale = MeshC.Scale - Vector3.new(0.05,-0.01,0.05)
- MeshC.Bevel = MeshC.Bevel + 0.004
- StickC.Reflectance = StickC.Reflectance + 0.1
- WeldA.C0 = WeldA.C0 * CFrame.Angles(0,0,math.pi/10)
- ArmWeld.C0 = ArmWeld.C0 * CFrame.new(0.05,0,0)
- WeldA.C0 = WeldA.C0 + Vector3.new(0,0,0.05)
- ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(0.1,0.1,0)
- end
- wait(0.5)
- Character:BreakJoints()
- end
- end
- if key == "/" or key == "0" then
- if Flying == false and StaffOn == true then
- Keys[key] = true
- Flying = true
- if VCZ == 0 then
- Veloc = Instance.new("BodyVelocity")
- Veloc.Parent = Character.Torso
- Veloc.velocity = Vector3.new(0,50,0)
- Veloc.maxForce = Vector3.new(0,math.huge,0)
- elseif VCZ == 1 then
- Veloc = Instance.new("BodyPosition")
- Veloc.maxForce = Vector3.new(0,math.huge,0)
- Veloc.position = Character.Torso.Position + Vector3.new(0,10,0)
- Veloc.Parent = Character.Torso
- end
- for i = 1,10 do wait()
- ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(math.pi/10/2,0,0)
- ArmWeld.C0 = ArmWeld.C0 + Vector3.new(0,0.075,0.05)
- WeldA.C0 = WeldA.C0 * CFrame.Angles(0,0,math.pi/5)
- end
- while Keys[key] == true do
- for i = 1,10 do wait()
- WeldA.C0 = WeldA.C0 * CFrame.Angles(0,0,math.pi/5)
- end
- end
- elseif Flying == false and StaffOn == false then
- Keys[key] = true
- Flying = true
- if VCZ == 0 then
- Veloc = Instance.new("BodyVelocity")
- Veloc.Parent = Character.Torso
- Veloc.velocity = Vector3.new(0,50,0)
- Veloc.maxForce = Vector3.new(0,math.huge,0)
- elseif VCZ == 1 then
- Veloc = Instance.new("BodyPosition")
- Veloc.maxForce = Vector3.new(0,math.huge,0)
- Veloc.position = Character.Torso.Position + Vector3.new(0,10,0)
- Veloc.Parent = Character.Torso
- end
- for i = 1,10 do wait()
- ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(math.pi/10/2,0,0)
- ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0,-0.05,0.05)
- WeldA.C0 = WeldA.C0 * CFrame.Angles(0,0,math.pi/5)
- WeldB.C0 = WeldB.C0 + Vector3.new(0,0.2,0)
- WeldC.C0 = WeldC.C0 - Vector3.new(0,0.2,0)
- end
- for i = 1,10 do wait()
- ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(math.pi/10/2,0,0)
- ArmWeld.C0 = ArmWeld.C0 + Vector3.new(0,0.075,0.05)
- WeldA.C0 = WeldA.C0 * CFrame.Angles(0,0,math.pi/5)
- end
- while Keys[key] == true do
- for i = 1,10 do wait()
- WeldA.C0 = WeldA.C0 * CFrame.Angles(0,0,math.pi/5)
- end
- end
- end
- end
- if key == "2" or key == "p" then
- if StaffOn == false then
- for i = 1,10 do wait()
- ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(math.pi/10/2,0,0)
- ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0,-0.05,0.05)
- ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(math.pi/10/2,0,0)
- ArmWeldR.C0 = ArmWeldR.C0 - Vector3.new(0,-0.05,0.05)
- WeldA.C0 = WeldA.C0 * CFrame.Angles(0,0,math.pi/10/2)
- end
- for i = 1,10 do wait()
- ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(0,0,-math.pi/10/2/2)
- ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0.05,0,0)
- ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(0,0,math.pi/10/2/2)
- ArmWeldR.C0 = ArmWeldR.C0 - Vector3.new(-0.05,0,0)
- WeldA.C0 = WeldA.C0 * CFrame.Angles(-math.pi/10/2/2,0,0)
- WeldA.C0 = WeldA.C0 + Vector3.new(0,-0.04,0)
- end
- for i = 1,20 do wait()
- WeldA.C0 = WeldA.C0 * CFrame.Angles(0,0,math.pi/10)
- WeldB.C0 = WeldB.C0 + Vector3.new(0,0.1,0)
- WeldC.C0 = WeldC.C0 - Vector3.new(0,0.1,0)
- end
- for i = 1,10 do wait()
- ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(0,0,math.pi/10/2/2)
- ArmWeld.C0 = ArmWeld.C0 + Vector3.new(0.05,0,0)
- ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(0,0,-math.pi/10/2/2)
- ArmWeldR.C0 = ArmWeldR.C0 + Vector3.new(-0.05,0,0)
- WeldA.C0 = WeldA.C0 + Vector3.new(0,0.04,0)
- WeldA.C0 = WeldA.C0 * CFrame.Angles(math.pi/10/2/2,0,0)
- end
- for i = 1,10 do wait()
- ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(-math.pi/10/2,0,0)
- ArmWeldR.C0 = ArmWeldR.C0 + Vector3.new(0,-0.05,0.05)
- WeldA.C0 = WeldA.C0 * CFrame.Angles(0,0,-math.pi/10/2)
- end
- StaffOn = true
- elseif StaffOn == true then
- for i = 1,10 do wait()
- ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(math.pi/10/2,0,0)
- ArmWeldR.C0 = ArmWeldR.C0 - Vector3.new(0,-0.05,0.05)
- WeldA.C0 = WeldA.C0 * CFrame.Angles(0,0,math.pi/10/2)
- end
- for i = 1,10 do wait()
- ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(0,0,-math.pi/10/2/2)
- ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0.05,0,0)
- ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(0,0,math.pi/10/2/2)
- ArmWeldR.C0 = ArmWeldR.C0 - Vector3.new(-0.05,0,0)
- WeldB.C0 = WeldB.C0 - Vector3.new(0,0.2,0)
- end
- for i = 1,10 do wait()
- ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(0,0,math.pi/10/2/2)
- ArmWeld.C0 = ArmWeld.C0 + Vector3.new(0.05,0,0)
- ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(0,0,-math.pi/10/2/2)
- ArmWeldR.C0 = ArmWeldR.C0 + Vector3.new(-0.05,0,0)
- --WeldA.C0 = WeldA.C0 * CFrame.Angles(0,0,-math.pi/10/2)
- end
- for i = 1,10 do wait()
- WeldA.C0 = WeldA.C0 * CFrame.Angles(0,0,math.pi/10)
- end
- for i = 1,10 do wait()
- ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(0,0,-math.pi/10/2/2)
- ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0.05,0,0)
- ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(0,0,math.pi/10/2/2)
- ArmWeldR.C0 = ArmWeldR.C0 - Vector3.new(-0.05,0,0)
- --WeldA.C0 = WeldA.C0 * CFrame.Angles(0,0,math.pi/10/2)
- WeldC.C0 = WeldC.C0 + Vector3.new(0,0.2,0)
- end
- for i = 1,10 do wait()
- ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(0,0,math.pi/10/2/2)
- ArmWeld.C0 = ArmWeld.C0 + Vector3.new(0.05,0,0)
- ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(0,0,-math.pi/10/2/2)
- ArmWeldR.C0 = ArmWeldR.C0 + Vector3.new(-0.05,0,0)
- WeldA.C0 = WeldA.C0 * CFrame.Angles(0,0,math.pi/10/2)
- end
- for i = 1,10 do wait()
- ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(-math.pi/10/2,0,0)
- ArmWeld.C0 = ArmWeld.C0 + Vector3.new(0,-0.05,0.05)
- ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(-math.pi/10/2,0,0)
- ArmWeldR.C0 = ArmWeldR.C0 + Vector3.new(0,-0.05,0.05)
- end
- StaffOn = false
- end
- end
- if key == "v" then
- if StaffOn == true then
- WeldD.C0 = CFrame.new(0,1,0) * CFrame.Angles(0,0,0)
- for i = 1,10 do wait()
- ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(math.pi/10/2,0,0)
- ArmWeldR.C0 = ArmWeldR.C0 - Vector3.new(0,-0.05,0.05)
- WeldA.C0 = WeldA.C0 * CFrame.Angles(0,0,-math.pi/10/2)
- end
- for i = 1,10 do wait()
- ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(0,0,-math.pi/10/2/2)
- ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0.05,0,0)
- ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(0,0,math.pi/10/2/2)
- ArmWeldR.C0 = ArmWeldR.C0 - Vector3.new(-0.05,0,0)
- WeldC.C0 = WeldC.C0 + Vector3.new(0,0.2,0)
- end
- for i = 1,10 do wait()
- ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(0,0,math.pi/10/2/2)
- ArmWeld.C0 = ArmWeld.C0 + Vector3.new(0.05,0,0)
- ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(0,0,-math.pi/10/2/2)
- ArmWeldR.C0 = ArmWeldR.C0 + Vector3.new(-0.05,0,0)
- --WeldA.C0 = WeldA.C0 * CFrame.Angles(0,0,-math.pi/10/2)
- end
- for i = 1,10 do wait()
- WeldA.C0 = WeldA.C0 * CFrame.Angles(0,0,math.pi/10)
- end
- for i = 1,10 do wait()
- ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(0,0,-math.pi/10/2/2)
- ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0.05,0,0)
- ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(0,0,math.pi/10/2/2)
- ArmWeldR.C0 = ArmWeldR.C0 - Vector3.new(-0.05,0,0)
- --WeldA.C0 = WeldA.C0 * CFrame.Angles(0,0,math.pi/10/2)
- WeldB.C0 = WeldB.C0 - Vector3.new(0,0.2,0)
- end
- Flame.Transparency = 0
- for i = 1,10 do wait()
- ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(0,0,math.pi/10/2/2)
- ArmWeld.C0 = ArmWeld.C0 + Vector3.new(0.05,0,0)
- ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(0,0,-math.pi/10/2/2)
- ArmWeldR.C0 = ArmWeldR.C0 + Vector3.new(-0.05,0,0)
- WeldA.C0 = WeldA.C0 * CFrame.Angles(0,0,-math.pi/10/2)
- end
- for i = 1,10 do wait()
- ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(-math.pi/10/2,0,0)
- ArmWeld.C0 = ArmWeld.C0 + Vector3.new(0,-0.05,0.05)
- ArmWeldR.C0 = ArmWeldR.C0 * CFrame.Angles(-math.pi/10/2,0,0)
- ArmWeldR.C0 = ArmWeldR.C0 + Vector3.new(0,-0.05,0.05)
- end
- for i = 1,10 do wait()
- ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(-0.05,0,0)
- ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0,0.05,-0.1)
- WeldA.C0 = WeldA.C0 * CFrame.Angles(-0.1,0,0)
- WeldA.C0 = WeldA.C0 - Vector3.new(0,0.05,0)
- end
- for i = 1,5 do wait()
- ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0,0,0.2)
- end
- Fire.Enabled = true
- for i = 1,10 do wait()
- ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(0.05,0,0)
- ArmWeld.C0 = ArmWeld.C0 + Vector3.new(0,0.05,-0.1)
- WeldA.C0 = WeldA.C0 * CFrame.Angles(0.1,0,0)
- WeldA.C0 = WeldA.C0 + Vector3.new(0,0.05,0)
- end
- for i = 1,10 do wait()
- ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(math.pi/10/2,0,0)
- ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0,-0.05,-0.05)
- end
- for i = 1,15 do wait()
- ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(math.pi/10/2,0,0)
- ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0,-0.05,-0.05)
- end
- wait(0.1)
- for i = 1,5 do wait()
- ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(-math.pi/10,0,0)
- ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0,0.05*2,0.05*2)
- end
- MeshA.Scale,MeshB.Scale,MeshC.Scale,MeshD.Scale = Vector3.new(0,0,0),Vector3.new(0,0,0),Vector3.new(0,0,0),Vector3.new(0,0,0)
- ----Molotov In Progression
- Molotov = Instance.new("Model")
- PartA = StickA:Clone()
- PartA:BreakJoints()
- PartA.Mesh.Scale = Vector3.new(1,1,1)
- PartA.CanCollide = true
- PartA.Parent = Molotov
- PartB = Flame:Clone()
- PartB:BreakJoints()
- PartB.Mesh.Scale = Vector3.new(1,1,1)
- PartB.Parent = Molotov
- WA = Instance.new("Weld")
- WA.Parent = PartA
- WA.Part0 = PartA
- WA.Part1 = PartB
- WA.C0 = CFrame.new(0,1,0) * CFrame.Angles(0,0,0)
- G = Instance.new("BodyGyro")
- G.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
- G.cframe = CFrame.new(PartA.Position,Mouse.Hit.p)
- G.Parent = PartA
- Vel = Instance.new("BodyVelocity")
- Vel.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- Vel.velocity = Vector3.new(0,100,0)+G.cframe.lookVector * 50
- Vel.Parent = PartA
- Molotov.Parent = Staff
- wait()
- EmExplode(PartA,20)
- for i = 1,5 do wait()
- ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(-math.pi/10,0,0)
- ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0,0.05*2,0.05*2)
- end
- G:Remove()
- Vel:Remove()
- --[[coroutine.resume(coroutine.create(function()
- wait(10)
- Molotov:Remove()
- end))]]
- ----Molotov In Progression
- Fire.Enabled = false
- wait(1)
- Flame.Transparency = 1
- for i = 1,5 do wait()
- ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(-math.pi/10/2,0,0)
- ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0,0.05,-0.15)
- WeldA.C0 = WeldA.C0 * CFrame.Angles(0,0,-math.pi/10/2)
- end
- for i = 1,10 do wait()
- ArmWeld.C0 = ArmWeld.C0 + Vector3.new(-0.05,-0.01,0.03)
- ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(0,0,-math.pi/10/2/2/2)
- end
- for i = 1,10 do wait()
- ArmWeld.C0 = ArmWeld.C0 - Vector3.new(-0.05,-0.01,0.03)
- ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(0,0,math.pi/10/2/2/2)
- WeldA.C0 = WeldA.C0 * CFrame.Angles(0,0,math.pi/10/2/2)
- MeshA.Scale = MeshA.Scale + Vector3.new(0.1,0.1,0.1)
- MeshB.Scale = MeshA.Scale
- MeshC.Scale = MeshA.Scale
- MeshD.Scale = MeshA.Scale
- WeldC.C0 = WeldC.C0 - Vector3.new(0,0.2,0)
- WeldB.C0 = WeldB.C0 + Vector3.new(0,0.2,0)
- end
- for i = 1,10 do wait()
- ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(math.pi/10/2,0,0)
- ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0,-0.05,0.05)
- end
- end
- end
- Blah = true
- return
- end
- end
- function onKeyUp(key,Mouse)
- if key == "/" or key == "0" then
- if Flying == true and Keys[key] == true then
- Keys[key] = false
- if Veloc then Veloc:Remove() end
- for i = 1,10 do wait()
- ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(-math.pi/10/2,0,0)
- ArmWeld.C0 = ArmWeld.C0 - Vector3.new(0,0.075,0.05)
- WeldA.C0 = WeldA.C0 * CFrame.Angles(0,0,math.pi/5)
- end
- StaffOn = true
- Flying = false
- end
- end
- if key == "f" then
- if Lighter == true and Keys[key] == true then
- Keys[key] = false
- Lighter = false
- SpaB.Enabled = false
- for i = 1,10 do wait()
- WeldB.C0 = WeldB.C0 + Vector3.new(0,0.1,0)
- MeshB.Scale = MeshB.Scale - Vector3.new(0.2,-0.-0.05,0.2)
- StickB.Reflectance = StickB.Reflectance - 0.1
- ArmWeld.C0 = ArmWeld.C0 * CFrame.Angles(-math.pi/10/2/2,0,0)
- ArmWeld.C0 = ArmWeld.C0 + Vector3.new(0,-0.05,0.025)
- WeldA.C0 = WeldA.C0 * CFrame.Angles(math.pi/10/2/2,0,0)
- end
- wait()
- for i,v in pairs(Assassin:GetChildren()) do
- if v.BrickColor == BrickColor.new("Black") then
- v.BrickColor = BrickColor.new("White")
- end
- end
- wait(1)
- SpaB.Enabled = false
- end
- end
- if key == "q" or key == "e" then
- if PGyro ~= nil then PGyro:Remove() end
- end
- end
- function Selected(Mouse)
- Mouse.Icon = "rbxasset://textures\\GunCursor.png"
- Mouse.KeyDown:connect(function(key) onKeyDown(key, Mouse) end)
- Mouse.KeyUp:connect(function(key) onKeyUp(key, Mouse) end)
- Mouse.Button1Down:connect(function()Clicked(Mouse)end)
- end
- function Deselected(Mouse)
- end
- function DeadGuy()
- --pcall(function() Character.Head.face:Remove() end)
- for i = 1,20 do
- for i,v in pairs(Character:GetChildren()) do
- if v:IsA("Part") then
- v.Anchored = true
- end
- end
- for i,v in pairs(Assassin:GetChildren()) do
- if v:IsA("Part") then
- v.Anchored = true
- end
- end
- for i,v in pairs(Staff:GetChildren()) do
- if v:IsA("Part") then
- v.Anchored = true
- end
- end
- for i,v in pairs(Lightning:GetChildren()) do
- if v:IsA("Part") then
- v.Anchored = true
- end
- end
- end
- wait(0.1)
- end
- Hopper.Selected:connect(Selected)
- Hopper.Deselected:connect(Deselected)
- Character.Humanoid.Died:connect(DeadGuy)
- --[[
- for i = 1,20 do wait()
- WeldA.C0 = WeldA.C0 * CFrame.Angles(0,0,math.pi/10)
- WeldB.C0 = WeldB.C0 + Vector3.new(0,0.1,0)
- WeldC.C0 = WeldC.C0 - Vector3.new(0,0.1,0)
- end
- ]]
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