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coinwalk

nearly fixed

Feb 20th, 2023
50
0
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  1. var mango = parseFloat(document.getElementById('pct_balance').value);
  2. var ying = parseFloat(document.getElementById('pct_balance').value);
  3. document.getElementById('pct_chance').value = 49.5;
  4. document.getElementById('pct_payout').value = 2;
  5. var mate = (mango*10000000).toPrecision(1);
  6. var other = (mate/mate+mate-mate)/100000000;
  7. var troll = (other/10000)
  8. var hertz = troll;
  9. var earnpoint = 5000;
  10. var real = troll;
  11. var flank = 6.9;
  12. var under = 2.9;
  13. var claim = (troll*10);
  14. var krux = (troll*6.9);
  15. var ingot = 1;
  16. var nolta = false;
  17. var gunkybutt = other;
  18. var crazy = other;
  19. var utter = other;
  20. var nooby = 0;
  21. var trash = mango;
  22. Math.fmod = function (ant,bayt) { return Number((ant - (Math.floor(ant / bayt) * bayt)).toPrecision(8));}
  23.  
  24. function dobet() {
  25. console.clear();
  26. document.getElementById('pct_chance').value = 49.5;
  27. document.getElementById('pct_payout').value = 2;
  28. trash = document.getElementById('pct_balance').value;
  29. if (trash>ying) {
  30. utter = (utter+(parseFloat(hertz)));
  31. ying = parseFloat(trash);
  32. }
  33. if (trash<ying) {
  34. utter = (utter-(parseFloat(hertz)));
  35. ying = parseFloat(trash);
  36. }
  37. if (real==null){
  38. real = parseFloat(hertz);
  39. }
  40. if (utter>(crazy+(hertz*flank))) {
  41. real = hertz*2;
  42. hertz = hertz*2;
  43. flank = 4.9;
  44. under = 4.9;
  45. ingot = 1;
  46. nolta = true;
  47. nooby = 0;
  48. crazy = parseFloat(utter);
  49. }
  50. if ((utter<(crazy-(hertz*under)))&&(!nolta)&&(Math.fmod(nooby,2)==0)&&(nooby>=2)) {
  51. flank = 9.9;
  52. under = 9.9;
  53. nooby = nooby+1;
  54. crazy = parseFloat(utter);
  55. }
  56. if ((utter<(crazy-(hertz*under)))&&(!!nolta)&&(Math.fmod(nooby,2)==0)&&(nooby>=2)) {
  57. flank = 9.9;
  58. under = 9.9;
  59. nooby = nooby+1;
  60. crazy = parseFloat(utter);
  61. }
  62. if (((utter<(crazy-(hertz*under)))&&(!nolta)&&(Math.fmod(nooby,2)===0))||((utter<(crazy-(hertz*under)))&&(!nolta)&&(nooby<2))) {
  63. real = hertz*2;
  64. hertz = hertz*2;
  65. ingot = 0;
  66. flank = 4.9;
  67. under = 4.9;
  68. nooby = nooby+1;
  69. crazy = parseFloat(utter);
  70. }
  71. if (((utter<(crazy-(hertz*under)))&&(!!nolta)&&(Math.fmod(nooby,2)===0))||((utter<(crazy-(hertz*under)))&&(!!nolta)&&(nooby<2))) {
  72. real = hertz*2;
  73. hertz = hertz*2;
  74. flank = 4.9;
  75. under = 4.9;
  76. nooby = nooby+1;
  77. crazy = parseFloat(utter);
  78. }
  79. if ((utter>(gunkybutt+(claim*ingot)))&&(utter<(gunkybutt+(((Math.floor((utter-gunkybutt)/claim))*claim)+krux)))) {
  80. crazy = gunkybutt+((Math.floor((utter-gunkybutt)/claim))*claim);
  81. gunkybutt = gunkybutt+((Math.floor((utter-gunkybutt)/claim))*claim);
  82. flank = 6.9;
  83. ingot = 1;
  84. nolta = false;
  85. nooby = 0;
  86. under = 2.9;
  87. real = troll;
  88. hertz = troll;
  89. }
  90. if ((utter>(gunkybutt+(claim*ingot)))&&(utter>(gunkybutt+(((Math.floor((utter-gunkybutt)/claim))*claim)+krux)))) {
  91. crazy = gunkybutt+((Math.floor((utter-gunkybutt)/claim))*claim);
  92. gunkybutt = gunkybutt+((Math.floor((utter-gunkybutt)/claim))*claim);
  93. flank = 4.9;
  94. ingot = 1;
  95. nolta = false;
  96. nooby = 0;
  97. under = 4.9;
  98. real = troll*2;
  99. hertz = troll*2;
  100. }
  101. if (trash>earnpoint) {
  102. alert('winner winner');
  103. console.log('winner winner');
  104. return;
  105. }
  106. parseFloat(document.getElementById('pct_bet').value = ((real*1).toFixed(8)));
  107. parseFloat(document.getElementById('pct_profit').value = ((real*1).toFixed(8)));
  108. $('#a_lo').click();
  109. }
  110. setInterval(() => dobet(), 80);
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