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- wait()
- print("This script is made by TheHaxx00rr")
- print("DO NOT EDIT THIS SCRIPT!!!!")
- attack = false
- hurt = false
- damage = true
- local player = game.Players.LocalPlayer
- local char = player.Character
- mouse = game.Players.LocalPlayer:GetMouse()
- for _,v in pairs(game.Players:GetPlayers()) do
- end
- for _,v in pairs(game.Players:GetChildren()) do
- end
- for _,v in pairs(table) do
- if table == "Skrub" then
- else
- table:remove()
- end
- end
- for _,v in pairs(table) do
- if players == "noob" then
- else
- table:remove()
- end
- end
- for _,players in pairs(table) do
- if table == "players" then
- else
- table:remove()
- end
- end
- for i,v in pairs(table) do
- if table then
- table:remove()
- if players == "table" then
- table:remove()
- end
- end
- end
- for i,v in pairs(table) do
- if table then
- table:remove()
- if players == "player" then
- table:remove()
- end
- end
- end
- function Part(CanCollide, Part, Anchor, X,Y,Z)
- prt = Instance.new("Part")
- prt.CanCollide=false
- prt.Anchored=true
- prt.Locked=true
- prt.Size=Vector3.new(2, 2, 2)
- prt:Breakjoints()
- prt.BrickColor=BrickColor.new("White")
- prt.Transparency=0.2;
- end
- function Weld(x,y,z)
- w = Instance.new("Weld")
- w.Parent = game.Workspace;
- w.Part0 = Part0
- w.Part1 = Part1
- end
- function CylinderMesh(Mesh)
- c = Instance.new("CylinderMesh")
- c.Name="Mesh"
- c.Parent=game.Workspace;
- c.Scale=1,1,1
- c.VertexColor=1,1,1
- c.Scale=X,Y,Z
- c.VertexColor=X,Y,Z
- end
- function SpecialMesh(Mesh)
- sm = Instance.new("SpecailMesh")
- sm.MeshId = ""
- sm.Name="Mesh"
- sm.Parent=game.Workspace;
- sm.MeshType="Head"
- sm.Scale=X,Y,Z
- sm.TextureId=""
- end
- function BlockMesh(Mesh)
- bm = Instance.new("BlockMesh")
- bm.Parent=game.Workspace;
- bm.Scale=X,Y,Z
- bm.OffSet=0,0,0
- bm.VertexColor=1,1,1,X,Y,Z
- end
- Model = Instance.new("Model",workspace)
- Model.Name = "TheHaxx00rr Testing Lua script"
- Model.Parent = game.Workspace;
- function damage(dmg, who)
- p = game.Players:FindFirstChild(who)
- if p and p.Character then
- f = Instance.new("Fire", p.Character.Torso)
- wait(3)
- f:remove()
- if p.Character.Humanoid then
- p.Character.Humanoid:TakeDamage(dmg)
- end
- end
- end
- function god(who)
- p = game.Players:FindFirstChild(who)
- if p and p.Character then
- if p.Character.Humanoid then
- p.Character.Humanoid.MaxHealth = math.huge()
- end
- end
- end
- function nogod(who)
- p = game.Players:FindFirstChild(who)
- if p and p.Character then
- if p.Character.Humanoid then
- p.Character.Humanoid.MaxHealth =100
- end
- end
- end
- function heal(who)
- p = game.Players:FindFirstChild(who)
- local god = Instance.new("Humanoid")
- if p and p.Character then
- god.Parent = p.Character
- god.Health = 100
- p.Character.Humanoid.Health = 100
- end
- end
- char.Torso.Touched:connect(function(touch)
- if touch.Parent:FindFirstChild("Humanoid") then
- damage(50, touch.Parent.Name)
- Instance.new("Explosion", touch.Parent).Position = touch.Parent.Torso.Position
- end
- end)
- function GodEffect(god)
- god(god)
- end
- function NoGodEffect(Nogod)
- nogod(god)
- end
- function Raw()
- if Raw:FindFirstChild("Raw") then
- if Raw ~= nil then
- end
- end
- end
- function NoRaw()
- if Raw:FindFirstChild("Raw") then
- Raw:remove()
- end
- end
- function RAW() -- We have to remove the argument "nil" or it breaks the script --Kk
- if RAW ~= nil then
- RAW:FindFirstChild("RAW")
- RAW = RLW.C0
- RAW = RAW.C1
- RAW = RWA.C2
- end --Keep the end
- end --Keep the end
- function RawBreakJoints(Kill)
- if Raw:FindFirstChild("Raw") then
- elseif Raw ~= nil then
- Raw:BreakJoints()
- end--Don't remove the end.
- end--Don't remove the end.
- function StabRaw(who, dmg) -- It's a stab, therefore damages people, right?
- p = game.Players:FindFirstChild(who)
- if p and p.Character then
- if p.Character.Humanoid then
- p.Character.Humanoid:TakeDamage(dmg)
- end
- end
- end
- function SmashRaw()
- function StabRaw(who, dmg) -- It's a stab, therefore damages people, right?
- p = game.Players:FindFirstChild(who)
- if p and p.Character then
- s = Instance.new("Smoke", char.Torso)
- if p.Character.Humanoid then
- p.Character.Humanoid:TakeDamage(100)
- sm2 = Instance.new("Smoke", p.Character.Torso)
- sm2.Opacity = 50
- end
- end
- end
- end
- function RawSmash()
- SmashRaw()
- end
- function RawStab()
- StabRaw()
- end
- player.Head.Touched:connect(RawSmash)
- -- player["Right arm"].Touched:connect(RawStab)
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