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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code by Mokiros")
- local rp = RealPlayer
- script.Parent = rp.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent then
- for _,f in pairs(t.Functions) do
- f(...)
- end
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=rp then return end
- m.Target = io.Target
- m.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return m:TrigEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local Mouse = Player:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local _rg = game
- --Metatable for fake service
- local fsmt = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
- return setmetatable(t,fsmt)
- end
- --Fake game object
- local g = {
- GetService = function(self,s)
- return rawget(self,s) or _rg:GetService(s)
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = _rg:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
- g.service = g.GetService
- FakeService(g,game)
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = g,g.Players.LocalPlayer
- end
- --[[GIGA BLOX (boss battle)]]--
- --[[
- Script made and owned by: WafflesAreVeryGood do not steal my scripts do not take credit for my scripts
- Move List
- r = Pumpkin throw C
- e = Pumpkin roll C
- t = lightning strikes C
- g = Rage C
- z = evil laugh C
- --]]
- local textblin = Instance.new("BillboardGui", game.Players.LocalPlayer.Character.Head)
- textblin.Adornee = cykablyat
- textblin.Name = "ky"
- textblin.Size = UDim2.new(2, 0, 1.2, 0)
- textblin.StudsOffset = Vector3.new(-5, 3, 0)
- local textblin= Instance.new("TextLabel", textblin)
- textblin.Size = UDim2.new(6, 0, 1, 0)
- textblin.FontSize = "Size14"
- textblin.TextScaled = true
- textblin.TextTransparency = 0
- textblin.BackgroundTransparency = 1
- textblin.TextTransparency = 0
- textblin.TextStrokeTransparency = 0
- textblin.Font = "Cartoon"
- textblin.TextStrokeColor3 = Color3.new(255,255,255)
- textblin.Text = "Jack"
- local plr = game.Players.LocalPlayer
- local char = plr.Character
- local mouse = plr:GetMouse()
- local torso = char.Torso
- local animpose = "Idle"
- local attacking = false
- local cananim = true
- local rage = false
- local shield = nil
- local sprint = false
- local canrage = true
- local crits = false
- local legs = false
- local scale = 2
- local powers = false
- local bc = char:WaitForChild("Body Colors")
- local multiplier = 1
- local lac = char["Body Colors"].LeftArmColor
- local rac = char["Body Colors"].RightArmColor
- local rlc = char["Body Colors"].RightArmColor
- local llc = char["Body Colors"].LeftLegColor
- local hc = char["Body Colors"].HeadColor
- local tc = char["Body Colors"].TorsoColor
- local humanoid = char:FindFirstChildOfClass("Humanoid")
- humanoid.MaxHealth = 10000
- wait()
- humanoid.Health = 10000
- local huge = Vector3.new(math.huge,math.huge,math.huge)
- local mobs = Instance.new("Sound", char.Torso)
- mobs.SoundId = "rbxassetid://153381341"
- mobs.Looped = true
- mobs.Volume = 5
- mobs:Play()
- wait(0.5)
- --[[local scale = 2
- local joints = {torso["Right Shoulder"], torso["Left Shoulder"], torso["Right Hip"], torso["Left Hip"], torso.Neck, char.HumanoidRootPart.RootJoint}
- local j = {}
- for i,v in pairs(char:children()) do
- if v:IsA("Accoutrement") then
- v.Handle.Mesh.Scale = v.Handle.Mesh.Scale * scale
- local w = v.AttachmentPoint
- if w then
- local c0 = {w:components()}
- for i = 1, 3 do
- c0[i] = c0[i]*scale
- end
- v.AttachmentPoint = CFrame.new(unpack(c0))
- v.AttachmentPoint = (v.AttachmentPoint + Vector3.new(0, 1, 0) * -(0.5 * (scale - 1)))
- end
- end
- end
- for i,v in pairs(joints) do
- local insert = {
- Name = v.Name;
- Part0 = v.Part0;
- Part1 = v.Part1;
- C0 = v.C0;
- C1 = v.C1;
- Parent = v.Parent;
- }
- table.insert(j, insert)
- end
- local parts = {char["Right Arm"], char["Left Arm"], char["Right Leg"], char["Left Leg"], char.Torso, char.Head, char.HumanoidRootPart}
- for i,v in pairs(parts) do
- v.Anchored = true
- v.FormFactor = "Custom"
- v.Size = (v.Size*scale)
- v.Anchored = false
- end
- for i,joint in pairs(joints) do
- joint:Destroy()
- end
- for i,v in pairs(j) do
- print(j.Name)
- local c0 = {v.C0:components()}
- local c1 = {v.C1:components()}
- for i = 1, 3 do
- c0[i] = c0[i]*scale
- c1[i] = c1[i]*scale
- end
- v.C0 = CFrame.new(unpack(c0))
- v.C1 = CFrame.new(unpack(c1))
- local m = Instance.new("Motor6D")
- for q,e in pairs(v) do
- m[q] = e
- end
- end
- for i,v in pairs(char:children()) do
- if v:IsA("Accoutrement") then
- v.Parent = nil
- v.Parent = char
- end
- end
- char.Humanoid.WalkSpeed = 16*scale
- char.Humanoid.MaxHealth = 100*scale
- char.Humanoid.JumpPower = 50*scale]]
- RbxUtility = LoadLibrary("RbxUtility")
- Create = RbxUtility.Create
- local Players = game:GetService('Players')
- function SetProperties(Table)
- local Object = Table.Object
- local Properties = Table.Properties
- if not Object or not Properties then
- return
- end
- for i, v in pairs(Properties) do
- pcall(function()
- Object[i] = v
- end)
- end
- return Object
- end
- function ScaleCharacter(Character, Scale, Permissions)--i did not make this part
- local Permissions = (Permissions or {})
- if not Character --[[or not Character.Parent]] then
- return
- end
- local Humanoid = Character:FindFirstChild("Humanoid")
- --[[if not Humanoid then
- return
- end]]
- if Humanoid and Humanoid.RigType == Enum.HumanoidRigType.R15 then
- Humanoid.HipHeight = Humanoid.HipHeight * Scale
- end
- local Player = Players:GetPlayerFromCharacter(Character)
- if not Player and not Permissions.ResizeModels then
- return
- end
- local Parts = {}
- local Joints = {}
- local Meshes = {}
- local Hats = {}
- local Tools = {}
- local ToolsResized = {}
- local HatsResized = {}
- local Connections = {}
- local function ScaleObjects(BaseParent, BaseScale)
- local Parts = {}
- local Joints = {}
- local Meshes = {}
- local Hats = {}
- local Tools = {}
- local function GetScaleObjects(Parent)
- local Objects = Parent:GetChildren()
- if Parent == BaseParent then
- table.insert(Objects, BaseParent)
- end
- for i, v in pairs(Objects) do
- if v:IsA("JointInstance") then
- table.insert(Joints, {
- Joint = v:Clone(),
- Part0 = v.Part0,
- Part1 = v.Part1,
- Parent = v.Parent
- })
- elseif v:IsA("BasePart") then
- table.insert(Parts, v)
- elseif v:IsA("Accoutrement") then
- table.insert(Hats, v)
- -- v.Parent = nil
- elseif v:IsA("Tool") then
- table.insert(Tools, v)
- -- v.Parent = nil --Causes execution scripts again, which is bad.
- elseif v:IsA("DataModelMesh") then
- table.insert(Meshes, v)
- end
- if v ~= BaseParent then
- GetScaleObjects(v)
- end
- end
- end
- GetScaleObjects(BaseParent)
- for i, v in pairs(Meshes) do
- if v:IsA("FileMesh") then
- if v:IsA("SpecialMesh") and v.MeshType == Enum.MeshType.Head then
- v.Scale = (Vector3.new(1, 1, 1) * 1.25)
- else
- v.Scale = (v.Scale * BaseScale)
- end
- end
- end
- for i, v in pairs(Parts) do
- pcall(function()
- v.FormFactor = Enum.FormFactor.Custom
- end)
- v.Size = (v.Size * BaseScale)
- end
- for i, v in pairs(Hats) do
- local PX, PY, PZ, R00, R01, R02, R10, R11, R12, R20, R21, R22 = v.AttachmentPoint:components()
- v.AttachmentPoint = CFrame.new((PX * BaseScale), (PY * BaseScale), (PZ * BaseScale), R00, R01, R02, R10, R11, R12, R20, R21, R22)
- v.AttachmentPoint = (v.AttachmentPoint + Vector3.new(0, 1, 0) * -(0.5 * (BaseScale - 1)))
- --v.Parent = Character
- end
- for i, v in pairs(Tools) do
- local PX, PY, PZ, R00, R01, R02, R10, R11, R12, R20, R21, R22 = v.Grip:components()
- v.Grip = CFrame.new((PX * BaseScale), (PY * BaseScale), (PZ * BaseScale), R00, R01, R02, R10, R11, R12, R20, R21, R22)
- v.Grip = (v.Grip + v.Grip.lookVector * -(BaseScale - 1))
- if Humanoid then
- --Humanoid:EquipTool(v)
- end
- end
- for i, v in pairs(Joints) do
- local C0PX, C0PY, C0PZ, C0R00, C0R01, C0R02, C0R10, C0R11, C0R12, C0R20, C0R21, C0R22 = v.Joint.C0:components()
- local C1PX, C1PY, C1PZ, C1R00, C1R01, C1R02, C1R10, C1R11, C1R12, C1R20, C1R21, C1R22 = v.Joint.C1:components()
- local NewJoint = SetProperties({Object = v.Joint:Clone(), Properties = {
- Part0 = v.Part0,
- Part1 = v.Part1,
- C0 = CFrame.new((C0PX * BaseScale), (C0PY * BaseScale), (C0PZ * BaseScale), C0R00, C0R01, C0R02, C0R10, C0R11, C0R12, C0R20, C0R21, C0R22),
- C1 = CFrame.new((C1PX * BaseScale), (C1PY * BaseScale), (C1PZ * BaseScale), C1R00, C1R01, C1R02, C1R10, C1R11, C1R12, C1R20, C1R21, C1R22),
- Parent = v.Parent,
- }})
- for ii, vv in pairs(v.Parent:GetChildren()) do
- if vv:IsA("JointInstance") and vv.Part0 == v.Part0 and vv.Part1 == v.Part1 and vv ~= NewJoint then
- vv:Destroy()
- end
- end
- end
- return {
- Tools = Tools,
- Hats = Hats
- }
- end
- local Objects = ScaleObjects(Character, Scale)
- for i, v in pairs(Objects.Tools) do
- table.insert(ToolsResized, {Object = v, Connections = {}})
- end
- for i, v in pairs(Objects.Hats) do
- table.insert(HatsResized, {Object = v, Connections = {}})
- end
- if Permissions.ScaleTools then
- Connections.ToolAdded = Character.ChildAdded:connect(function(Child)
- if Child:IsA("Tool") then
- local TableInstance = nil
- for i, v in pairs(ToolsResized) do
- if v and v.Object and v.Object == Child then
- TableInstance = v
- end
- end
- if not TableInstance then
- table.insert(ToolsResized, {Object = Child, Connections = {}})
- ScaleObjects(Child, Scale)
- end
- end
- end)
- Connections.ToolRemoved = Character.ChildRemoved:connect(function(Child)
- if Child:IsA("Tool") then
- local TableInstance = nil
- for i, v in pairs(ToolsResized) do
- if v and v.Object and v.Object == Child then
- TableInstance = v
- end
- end
- if not TableInstance then
- return
- end
- for i, v in pairs(ToolsResized) do
- if v.Object == Child then
- for ii, vv in pairs(v.Connections) do
- if vv then
- vv:disconnect()
- end
- end
- table.remove(ToolsResized, i)
- end
- end
- ScaleObjects(Child, (1 / Scale))
- end
- end)
- end
- if Permissions.ScaleHats then
- Connections.HatAdded = Character.ChildAdded:connect(function(Child)
- if Child:IsA("Accoutrement") then
- local TableInstance = nil
- for i, v in pairs(HatsResized) do
- if v and v.Object and v.Object == Child then
- TableInstance = v
- end
- end
- if not TableInstance then
- table.insert(HatsResized, {Object = Child, Connections = {}})
- ScaleObjects(Child, Scale)
- end
- end
- end)
- Connections.HatRemoved = Character.ChildRemoved:connect(function(Child)
- if Child:IsA("Accoutrement") then
- local TableInstance = nil
- for i, v in pairs(HatsResized) do
- if v and v.Object and v.Object == Child then
- TableInstance = v
- end
- end
- if not TableInstance then
- return
- end
- for i, v in pairs(HatsResized) do
- if v.Object == Child then
- for ii, vv in pairs(v.Connections) do
- if vv then
- vv:disconnect()
- end
- end
- table.remove(HatsResized, i)
- end
- end
- ScaleObjects(Child, (1 / Scale))
- end
- end)
- end
- local Head = Character:FindFirstChild("Head")
- local Torso = Character:FindFirstChild("Torso") or Character:FindFirstChild("UpperTorso")
- local StateChanged = Create("BoolValue"){
- Value = true,
- }
- Delay(0.1, function()
- StateChanged.Value = false
- end)
- if Head and Torso then
- if Humanoid then
- Humanoid.WalkSpeed = (16 * Scale)
- Humanoid.CameraOffset = Vector3.new(0, (Head.Position.Y - Torso.Position.Y - 0.75), 0)
- end
- if not Permissions.MaintainCFrame then
- Torso.CFrame = Torso.CFrame + Vector3.new(0, Torso.Size.Y, 0)
- end
- end
- local ScaleBack = Permissions.ScaleBack
- if ScaleBack and type(ScaleBack) == "table" and tonumber(ScaleBack.Delay) then
- Delay(ScaleBack.Delay, function()
- for i, v in pairs(Connections) do
- if v then
- v:disconnect()
- end
- end
- for i, v in pairs({ToolsResized, HatsResized}) do
- for ii, vv in pairs(v) do
- for iii, vvv in pairs(vv.Connections) do
- if vvv then
- vvv:disconnect()
- end
- end
- end
- end
- local PresetPermissions = {
- ScaleBack = false,
- ScaleHats = false,
- ScaleTools = false
- }
- if Character --[[and Character.Parent]] then
- for i, v in pairs(PresetPermissions) do
- Permissions[i] = v
- end
- ScaleCharacter(Character, (1 / Scale), Permissions)
- end
- StateChanged.Value = true
- end)
- end
- return {
- Connections = Connections,
- StateChanged = StateChanged
- }
- end
- ScaleCharacter(plr.Character, scale)--the rest is mine VVVV
- local rs = torso["Right Shoulder"]
- local ls = torso["Left Shoulder"]
- local rh = torso["Right Hip"]
- local lh = torso["Left Hip"]
- local rj = char.HumanoidRootPart.RootJoint
- local neck = torso.Neck
- char.Humanoid.Health = char.Humanoid.MaxHealth
- if char:FindFirstChild("Animate") then char.Animate:Destroy() end
- for i,track in pairs(humanoid:GetPlayingAnimationTracks()) do
- track:Stop()
- end
- local shirt = char:FindFirstChildOfClass("Shirt")
- if shirt then
- shirt.ShirtTemplate = "rbxassetid://102716091"
- end
- local pants = char:FindFirstChildOfClass("Pants")
- if pants then
- pants.PantsTemplate = "rbxassetid://102712920"
- end
- local bpz = {"Right Arm", "Left Arm", "Right Leg", "Left Leg", "Head", "Torso"}
- for i,v in pairs(bpz) do
- char[v].BrickColor = BrickColor.new("Really black")
- end
- for i,v in pairs(char:children()) do
- if v:IsA("Accessory") then
- v:Destroy()
- end
- end
- -- thanks dog
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- Part1 = Instance.new("Part")
- SpecialMesh2 = Instance.new("SpecialMesh")
- ParticleEmitter3 = Instance.new("ParticleEmitter")
- Attachment4 = Instance.new("Attachment")
- Attachment5 = Instance.new("Attachment")
- Part6 = Instance.new("Part")
- SpecialMesh7 = Instance.new("SpecialMesh")
- Part8 = Instance.new("Part")
- SpecialMesh9 = Instance.new("SpecialMesh")
- Part10 = Instance.new("Part")
- SpecialMesh11 = Instance.new("SpecialMesh")
- Part12 = Instance.new("Part")
- SpecialMesh13 = Instance.new("SpecialMesh")
- Model0.Name = "Pumpkin"
- Model0.Parent = mas
- Part1.Name = "Handle"
- Part1.Parent = Model0
- Part1.Anchored = true
- Part1.CanCollide = false
- Part1.FormFactor = Enum.FormFactor.Symmetric
- Part1.Size = Vector3.new(2, 2, 2)
- Part1.CFrame = CFrame.new(113.089798, 1.00000405, -4.53332996, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.Position = Vector3.new(113.089798, 1.00000405, -4.53332996)
- SpecialMesh2.Parent = Part1
- SpecialMesh2.MeshId = "http://www.roblox.com/asset/?id=16973748"
- SpecialMesh2.Scale = Vector3.new(2, 2, 2)
- SpecialMesh2.TextureId = "rbxassetid://16973739"
- SpecialMesh2.VertexColor = Vector3.new(0.300000012, 0.300000012, 0.300000012)
- SpecialMesh2.MeshType = Enum.MeshType.FileMesh
- SpecialMesh2.Scale = Vector3.new(2, 2, 2)
- ParticleEmitter3.Parent = Part1
- ParticleEmitter3.Transparency = NumberSequence.new(0.5,0.5)
- ParticleEmitter3.Rotation = NumberRange.new(0, 360)
- ParticleEmitter3.Size = NumberSequence.new(0.43749988079071,0)
- ParticleEmitter3.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
- ParticleEmitter3.LightEmission = 0.5
- ParticleEmitter3.Texture = "rbxassetid://3319251"
- ParticleEmitter3.Lifetime = NumberRange.new(1, 1)
- ParticleEmitter3.Rate = 200
- ParticleEmitter3.RotSpeed = NumberRange.new(90, 90)
- ParticleEmitter3.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
- Attachment4.Name = "AT2"
- Attachment4.Parent = Part1
- Attachment4.CFrame = CFrame.new(-1.60000002, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Attachment4.Position = Vector3.new(-1.60000002, 0, 0)
- Attachment5.Name = "AT1"
- Attachment5.Parent = Part1
- Attachment5.CFrame = CFrame.new(1.60000002, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Attachment5.Position = Vector3.new(1.60000002, 0, 0)
- Part6.Parent = Model0
- Part6.Material = Enum.Material.Neon
- Part6.BrickColor = BrickColor.new("CGA brown")
- Part6.Anchored = true
- Part6.Size = Vector3.new(2, 1, 1)
- Part6.CFrame = CFrame.new(113.089798, 1.50000405, -5.53333187, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part6.Color = Color3.new(0.666667, 0.333333, 0)
- Part6.Position = Vector3.new(113.089798, 1.50000405, -5.53333187)
- Part6.Color = Color3.new(0.666667, 0.333333, 0)
- SpecialMesh7.Parent = Part6
- SpecialMesh7.MeshType = Enum.MeshType.Sphere
- Part8.Parent = Model0
- Part8.Material = Enum.Material.Neon
- Part8.BrickColor = BrickColor.new("CGA brown")
- Part8.Anchored = true
- Part8.Size = Vector3.new(2, 1.5, 1.10000002)
- Part8.CFrame = CFrame.new(113.089798, 0.750004053, -5.58331966, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part8.Color = Color3.new(0.666667, 0.333333, 0)
- Part8.Position = Vector3.new(113.089798, 0.750004053, -5.58331966)
- Part8.Color = Color3.new(0.666667, 0.333333, 0)
- SpecialMesh9.Parent = Part8
- SpecialMesh9.MeshType = Enum.MeshType.Sphere
- Part10.Parent = Model0
- Part10.Material = Enum.Material.Neon
- Part10.BrickColor = BrickColor.new("CGA brown")
- Part10.Rotation = Vector3.new(0, -41, 0)
- Part10.Anchored = true
- Part10.Size = Vector3.new(1.5, 1.5, 1)
- Part10.CFrame = CFrame.new(113.811264, 0.750004053, -5.45703793, 0.754709542, 0, -0.656059086, 0, 1, 0, 0.656059086, 0, 0.754709542)
- Part10.Color = Color3.new(0.666667, 0.333333, 0)
- Part10.Position = Vector3.new(113.811264, 0.750004053, -5.45703793)
- Part10.Orientation = Vector3.new(0, -41, 0)
- Part10.Color = Color3.new(0.666667, 0.333333, 0)
- SpecialMesh11.Parent = Part10
- SpecialMesh11.MeshType = Enum.MeshType.Sphere
- Part12.Parent = Model0
- Part12.Material = Enum.Material.Neon
- Part12.BrickColor = BrickColor.new("CGA brown")
- Part12.Rotation = Vector3.new(0, 41, 0)
- Part12.Anchored = true
- Part12.Size = Vector3.new(1.5, 1.5, 1)
- Part12.CFrame = CFrame.new(112.411301, 0.750004053, -5.45703793, 0.754709601, 0, 0.656059027, 0, 1, 0, -0.656059027, 0, 0.754709601)
- Part12.Color = Color3.new(0.666667, 0.333333, 0)
- Part12.Position = Vector3.new(112.411301, 0.750004053, -5.45703793)
- Part12.Orientation = Vector3.new(0, 41, 0)
- Part12.Color = Color3.new(0.666667, 0.333333, 0)
- SpecialMesh13.Parent = Part12
- SpecialMesh13.MeshType = Enum.MeshType.Sphere
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Character
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- local pumpkinhead = char.Pumpkin
- local handle = pumpkinhead.Handle
- local at1 = Instance.new("Attachment")
- at1.Position = Vector3.new(1.6,0,0)
- at1.Parent = handle
- local at2 = Instance.new("Attachment")
- at2.Position = Vector3.new(-1.6,0,0)
- at2.Parent = handle
- local t = Instance.new("Trail")
- t.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(255/255,170/255,0)),ColorSequenceKeypoint.new(0.78,Color3.new(255/255,170/255,0)),ColorSequenceKeypoint.new(1,Color3.new(0,0,0))})
- t.FaceCamera = true
- t.LightEmission = 0.5
- t.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
- t.Attachment0 = at1
- t.Attachment1 = at2
- t.Lifetime = 1
- t.MinLength = 0.1
- t.Parent = handle
- local obj = pumpkinhead
- local scr = ""
- local n = "\n"
- local num = 0
- local parts = {}
- local last
- a = function(b)
- for i,v in pairs(b:children()) do
- if v.Name ~= ("Handle") and v:IsA("BasePart") then
- if not last then last = obj.Handle end
- local w = Instance.new("Weld")
- w.Part0 = v
- w.Part1 = last
- w.C0 = v.CFrame:inverse()
- w.C1 = last.CFrame:inverse()
- w.Parent = v
- v.Anchored = false
- last = v
- table.insert(parts, v)
- if v.Name ~= "Blade" then
- num = num + 1
- v.Name = "Part"..num
- end
- end
- a(v)
- end
- end
- a(obj)
- handle.Anchored = false
- for i,v in pairs(parts) do v.Anchored = false end
- local hatw = Instance.new("Weld")
- hatw.Part0 = char.Head
- hatw.Part1 = handle
- hatw.Parent = char.Head
- char.Head.Transparency = 1
- if char.Head:FindFirstChild("face") then char.Head.face.Transparency = 1 end
- function legsonly()
- spawn(function()
- for i = 0, 10 do
- wait(0.001)
- if attacking then break end
- end
- if not attacking then
- legs = false
- end
- end)
- end
- function swait(t)
- if t == nil or t == 0 then
- game:service('RunService').Stepped:wait(0)
- return true
- else
- for i = 0, t do
- game:service('RunService').Stepped:wait(0)
- end
- return true
- end
- end
- function hurt(hit, dmg)
- if hit.Parent then
- if hit.Parent:IsA("LocalScript") then hit.Parent:Destroy() end
- local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
- if hum then
- if hum.Parent ~= char then
- if dmg == "Kill" then
- hit.Parent:BreakJoints()
- return true
- else
- if math.random(0, 100) == 50 and crits then
- hum.Health = hum.Health - dmg*multiplier*2.5
- else
- hum.Health = hum.Health -dmg*multiplier
- end
- return true
- end
- end
- end
- end
- end
- function soundeffect(id, volume, speed, parent, forcewait)
- if forcewait then
- local s = parent:FindFirstChildOfClass("Sound")
- if not s then
- s = Instance.new("Sound")
- else
- if s.SoundId ~= id then
- s = Instance.new("Sound")
- end
- end
- s.SoundId = id
- s.Volume = volume
- s.PlaybackSpeed = speed
- s.Parent = parent
- s:Play()
- repeat wait() until not s.Playing
- s:Destroy()
- else
- spawn(function()
- local s = parent:FindFirstChildOfClass("Sound")
- if not s then
- s = Instance.new("Sound")
- else
- if s.SoundId ~= id then
- s = Instance.new("Sound")
- end
- end
- s.SoundId = id
- s.Volume = volume
- s.PlaybackSpeed = speed
- s.Parent = parent
- s:Play()
- repeat wait() until not s.Playing
- s:Destroy()
- end)
- end
- end
- function gethum(obj)
- if obj.Parent then
- if obj.Parent:FindFirstChild("Humanoid") then
- if obj.Parent.Name ~= plr.Name then
- return obj.Parent:FindFirstChildOfClass("Humanoid")
- end
- end
- end
- end
- function pushback(toucher, hit, knockback, stuns)
- local bv = Instance.new("BodyVelocity")
- bv.MaxForce = huge
- bv.Velocity = CFrame.new(toucher.Position, hit.Position).lookVector*knockback
- bv.Parent = hit
- if gethum(hit) then
- gethum(hit).PlatformStand = true
- end
- game.Debris:AddItem(bv, 0.1)
- end
- function smooth(obj)
- local sides = {"Left", "Right", "Top", "Bottom", "Front", "Back"}
- for i,v in pairs(sides) do
- obj[v.."Surface"] = "SmoothNoOutlines"
- end
- end
- function fade(obj, dest, grow)
- spawn(function()
- local oldcf = obj.CFrame
- for i = 0, 10 do
- if grow then
- obj.Size = obj.Size +Vector3.new(1,1,1)
- obj.CFrame = oldcf
- end
- obj.Transparency = obj.Transparency +0.1
- swait()
- end
- if dest then
- obj:Destroy()
- end
- end)
- end
- function replacejoint(name)
- local j = torso:FindFirstChild(name)
- if not j then j = char.HumanoidRootPart:FindFirstChild(name) end
- if j then
- if true then
- local new = Instance.new("Weld")
- new.Part0 = j.Part0
- j.Part0 = nil
- new.Name = j.Name.." Replacement"
- new.Parent = j.Parent
- new.Part1 = j.Part1
- new.C0 = j.C0
- new.C1 = j.C1
- return new
- end
- end
- end
- function lightning(start,finish,segments, color, thickness, sound)
- local full = (start.p-finish.p).magnitude
- local lastpart
- local lastscale
- local direction = CFrame.new(finish.p,start.p).lookVector
- local model
- model = Instance.new("Model")
- for i = 1, segments do
- local p = Instance.new("Part")
- p.CFrame = start
- if not lastscale then lastscale = 0.5 end
- if not lastpart then lastpart = p end
- local startp = lastpart.CFrame*CFrame.new(0,0,-lastscale/2)
- local p = Instance.new("Part", model)
- p.Name = "segment"..i
- p.BrickColor = color
- local endpos
- if i == segments then
- endpos = finish
- else
- if lastpart == char.Torso then
- endpos = CFrame.new(lastpart.CFrame.p,lastpart.CFrame.p+direction) *CFrame.new(math.random(-thickness*2,thickness*2),math.random(-thickness*2,thickness*2),full/segments)
- else
- endpos = CFrame.new(lastpart.CFrame.p,lastpart.CFrame.p+direction) *CFrame.new(math.random(-thickness*2,thickness*2),math.random(-thickness*2,thickness*2),full/segments)
- end
- --[[local p = Instance.new("Part", model)
- p.Anchored = true
- p.Size = Vector3.new(thickness,thickness,1)
- p.CanCollide = false
- p.CFrame = endpos]]
- end
- local mag = (startp.p-endpos.p).magnitude
- p.Anchored = true
- p.CanCollide = false
- local m = Instance.new("SpecialMesh", p)
- m.MeshType = "Brick"
- for i,v in pairs({"Right", "Left", "Top", "Bottom", "Front", "Back"}) do
- p[v.."Surface"] = "SmoothNoOutlines"
- end
- p.Size = Vector3.new(thickness,thickness,mag)
- p.CFrame = CFrame.new(startp.p, endpos.p) *CFrame.new(0,0,-mag/2)
- lastscale = mag
- lastpart = p
- end
- model.Parent = char
- spawn(function()
- local s
- if sound then
- s = Instance.new("Sound", lastpart)
- s.Volume = 5
- s.SoundId = "rbxassetid://224339201"
- s.PlayOnRemove = true
- s:Play()
- end
- for i = 1, 10*2 do
- for i,v in pairs(model:children()) do
- v.Transparency = v.Transparency +0.1/2
- end
- wait()
- end
- if sound then
- s:Destroy()
- end
- model:Destroy()
- end)
- return model
- end
- function removejoint(name)
- local j = torso:FindFirstChild(name.." Replacement")
- if not j then j = char.HumanoidRootPart:FindFirstChild(name.." Replacement") end
- if j then
- local p0 = j.Part0
- local c0 = j.C0
- local c1 = j.C1
- j:Destroy()
- local new = p0:FindFirstChild(name)
- local ac0 = new.C0
- local ac1 = new.C1
- new.Part0 = p0
- new.C0 = c0
- new.C1 = c1
- spawn(function()
- for i = 0, 1, 0.1 do
- new.C0 = new.C0:Lerp(ac0, 0.7)
- new.C1 = new.C1:lerp(ac1, 0.7)
- wait()
- end
- end)
- end
- end
- function fixalljoints()
- for i,v in pairs({"Right Shoulder", "Left Shoulder", "Right Hip", "Left Hip", "Neck", "RootJoint"}) do
- removejoint(v)
- end
- end
- function getnewjoints()
- local rs = replacejoint("Right Shoulder")
- local ls = replacejoint("Left Shoulder")
- local rh = replacejoint("Right Hip")
- local lh = replacejoint("Left Hip")
- local neck = replacejoint("Neck")
- local rj = replacejoint("RootJoint")
- return rs,ls,rh,lh,neck,rj
- end
- function getreplacec0s()
- local rs = torso["Right Shoulder"]
- local ls = torso["Left Shoulder"]
- local rh = torso["Right Hip"]
- local lh = torso["Left Hip"]
- local rj = char.HumanoidRootPart.RootJoint
- local neck = torso.Neck
- return rs.C0,ls.C0,rh.C0,lh.C0,neck.C0,rj.C0
- end
- local jumped = false
- local candj = true
- local docon = false
- local freefall = false
- local cone
- humanoid.StateChanged:connect(function(_,new)
- if new == Enum.HumanoidStateType.Freefall then freefall = true else freefall = false end
- end)
- cone = humanoid.Changed:connect(function(prop)
- swait(3)
- if not humanoid.Jump and docon and prop == "Jump" then
- candj = true
- jumped = false
- docon = false
- end
- end)
- mouse.KeyDown:connect(function(key)
- if key == "r" and not attacking then
- local rs,ls,rh,lh,neck,rj = getnewjoints()
- attacking = true
- local p = pumpkinhead:Clone()
- local phand = p.Handle
- phand.AT1.Position = Vector3.new(0.5,0,0)
- phand.AT2.Position = Vector3.new(-0.5,0,0)
- phand.Mesh.Scale = Vector3.new(0,0,0)
- local w = Instance.new("Weld")
- w.Part0 = char["Right Arm"]
- w.Part1 = phand
- w.C1 = CFrame.new(0,1,0)
- w.Parent = char["Right Arm"]
- p.Parent = char
- for i = 0, 2, 0.1 do
- phand.Mesh.Scale = phand.Mesh.Scale:Lerp(Vector3.new(2,2,2), 0.2)
- ls.C0 = ls.C0:Lerp(CFrame.new(-1*scale, 0.5*scale, 0*scale, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
- rs.C0 = rs.C0:Lerp(CFrame.new(1*scale, 0.5*scale, 0*scale, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
- lh.C0 = lh.C0:Lerp(CFrame.new(-1*scale, -1*scale, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
- rh.C0 = rh.C0:Lerp(CFrame.new(1*scale, -1*scale, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
- neck.C0 = neck.C0:Lerp(CFrame.new(0, 1*scale, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
- rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
- swait()
- end
- phand.Mesh.Scale = Vector3.new(2,2,2)
- swait(15)
- for i = 0, 2, 0.1 do
- ls.C0 = ls.C0:Lerp(CFrame.new(-1*scale, 0.5*scale, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
- rs.C0 = rs.C0:Lerp(CFrame.new(1*scale, 0.5*scale, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
- lh.C0 = lh.C0:Lerp(CFrame.new(-1*scale, -1*scale, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
- rh.C0 = rh.C0:Lerp(CFrame.new(1*scale, -1*scale, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
- neck.C0 = neck.C0:Lerp(CFrame.new(0, 1*scale, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
- rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
- if i == 0.5 then
- phand.Touched:connect(function(hit)
- if hurt(hit, 30) then
- pushback(phand, hit, 50)
- end
- end)
- w:Destroy()
- local bv = Instance.new("BodyVelocity")
- bv.MaxForce = huge
- bv.Velocity = CFrame.new(phand.Position, mouse.Hit.p).lookVector*300
- bv.Parent = phand
- game.Debris:AddItem(bv, 0.1)
- game.Debris:AddItem(p, 7)
- end
- swait()
- end
- attacking = false
- fixalljoints()
- end
- if key == "e" and not attacking then
- attacking = true
- local rs,ls,rh,lh,neck,rj = getnewjoints()
- for i = 0, 1, 0.1 do
- rs.C0 = rs.C0:Lerp(CFrame.new(2, 1, 0, 0, 0.809017539, 0.58778578, 0.777147532, -0.369906187, 0.509132028, 0.629321337, 0.456796199, -0.628725946), 0.2)
- swait()
- end
- local p = pumpkinhead:Clone()
- local phand = p.Handle
- if phand:FindFirstChildOfClass("Weld") then phand:FindFirstChildOfClass("Weld"):Destroy() end
- local roll = Instance.new("Part")
- roll.Size = phand.Size*1.1
- roll.Transparency = 1
- local m = Instance.new("SpecialMesh")
- m.MeshType = "Sphere"
- m.Parent = roll
- roll.Parent = phand
- local wr = Instance.new("Weld")
- wr.Part0 = roll
- wr.Part1 = phand
- wr.Parent = roll
- phand.CanCollide = false
- phand.CFrame = char["Right Arm"].CFrame
- phand.AT1.Position = Vector3.new(0.5,0,0)
- phand.AT2.Position = Vector3.new(-0.5,0,0)
- phand.Mesh.Scale = Vector3.new(0,0,0)
- local w = Instance.new("Weld")
- w.Part0 = char["Right Arm"]
- w.Part1 = phand
- w.C1 = CFrame.new(0,-1,0)
- w.Parent = char["Right Arm"]
- p.Parent = char
- local owc0 = w.C0
- local owc1 = w.C1
- for i = 1, 3 do
- w.C0 = owc0:Lerp(CFrame.new(0,0,0),i/3)
- w.C1 = owc1:Lerp(CFrame.new(0,1,0),i/3)
- swait()
- end
- for i = 0, 1.5, 0.1 do
- phand.Mesh.Scale = phand.Mesh.Scale:Lerp(Vector3.new(2,2,2),0.2)
- ls.C0 = ls.C0:Lerp(CFrame.new(-2, 1, 0, 0, 0.0871557444, -0.99619478, 0, 0.99619478, 0.0871557444, 1, 0, 0), 0.2)
- rs.C0 = rs.C0:Lerp(CFrame.new(2, 1, 0, -0.234881252, -0.345627934, 0.908500791, -0.649224281, 0.751387894, 0.118007705, -0.723423064, -0.562102258, -0.40087676), 0.2)
- neck.C0 = neck.C0:Lerp(CFrame.new(0, 2, 0, -0.956305385, 0.292371839, 0, 0, 0, 1, 0.292371839, 0.956305385, 0), 0.2)
- rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.933580935, -0.358368039, 0, 0, 0, 1, -0.358368039, 0.933580935, 0), 0.2)
- swait()
- end
- phand.Mesh.Scale = Vector3.new(2,2,2)
- swait(10)
- for i = 0, 1.5, 0.1 do
- ls.C0 = ls.C0:Lerp(CFrame.new(-2, 1, 0, 0, 0.0871557444, -0.99619478, 0, 0.99619478, 0.0871557444, 1, 0, 0), 0.2)
- rs.C0 = rs.C0:Lerp(CFrame.new(2, 1, 0, -0.345579475, -0.00998185948, 0.938337684, 0.718884468, 0.639891982, 0.271563947, -0.603144944, 0.76840359, -0.213957176), 0.2)
- neck.C0 = neck.C0:Lerp(CFrame.new(0, 2, 0, -0.996195555, 0.0871557295, 0, 0, 0, 1, 0.0871557295, 0.996195555, 0), 0.2)
- rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.999391556, 0.0348995775, 0, 0, 0, 1, 0.0348995775, 0.999391556, 0), 0.2)
- swait()
- end
- w:Destroy()
- game.Debris:AddItem(p, 5)
- local at = false
- phand.Touched:connect(function(hit)
- if hurt(hit, 10) then
- pushback(phand, hit, 120, true)
- if not at then
- at = true
- for i = 1, 30 do
- local ocf = phand.CFrame
- phand.Size = phand.Size:Lerp(Vector3.new(10,10,10),0.4)
- phand.CFrame = ocf
- phand.Mesh.Scale = phand.Mesh.Scale:Lerp(Vector3.new(10,10,10), 0.2)
- for i,v in pairs(p:children()) do
- if v:IsA("BasePart") then
- v.Transparency = i/30
- end
- end
- swait()
- end
- p:Destroy()
- else
- hurt(hit, 40)
- end
- end
- end)
- local bv = Instance.new("BodyForce")
- local v = Vector3.new(mouse.Hit.p.X,phand.Position.Y,mouse.Hit.p.Z)
- bv.Force = CFrame.new(phand.Position, Vector3.new(mouse.Hit.p.X,phand.Position.Y,mouse.Hit.p.Z)).lookVector*5000
- bv.Parent = phand
- fixalljoints()
- attacking = false
- end
- if key:byte() == 32 then
- local d = false
- if jumped and candj or candj and freefall then
- docon = true
- jumped = true
- d = true
- candj = false
- torso.Velocity = Vector3.new(torso.Velocity.X,120,torso.Velocity.Z)
- local p = Instance.new("Part")
- p.Anchored = true
- p.CanCollide = false
- p.Size = Vector3.new(1.16,0.1,1.16)
- p.CFrame = char.Torso.CFrame *CFrame.new(0,-2.5,0) *CFrame.Angles(math.rad(90),0,0)
- p.BrickColor = BrickColor.new("Deep orange")
- local m = Instance.new("SpecialMesh")
- m.MeshId = "rbxassetid://3270017"
- m.Scale = Vector3.new(1,1,0.1)
- m.Parent = p
- p.Parent = workspace
- for i = 1, 15 do
- p.Size = Vector3.new(1.16*i,1.16*i,0.1)
- p.Mesh.Scale = Vector3.new(i*1,i*1,0.1)
- p.Transparency = i/15
- swait()
- end
- end
- if not jumped and not d then
- docon = true
- jumped = true
- end
- end
- if key == "t" and not attacking then
- attacking = true
- local hit = mouse.Hit
- local parts = {}
- local done = false
- local stop = false
- for i = 1, 3 do
- local p = Instance.new("Part")
- local d1
- local d2
- table.insert(parts, p)
- spawn(function()
- wait()
- repeat wait()
- if attacking and not done then
- p.CFrame = p.CFrame:Lerp(p.CFrame *CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.5)
- end
- if done then
- p.Transparency = p.Transparency + 0.1
- end
- until stop
- p:Destroy()
- end)
- p.Anchored = true
- p.CanCollide = false
- p.Size = Vector3.new(6,0.2,6)
- p.CFrame = CFrame.new(hit.p) *CFrame.new(math.random(-10,10),0,math.random(-10,10)) *CFrame.Angles(math.rad(90),0,0)
- p.Transparency = 0
- local m = Instance.new("SpecialMesh")
- m.MeshId = "http://www.roblox.com/asset/?id=16973748"
- m.TextureId = "rbxassetid://16973739"
- m.Scale = Vector3.new(2,2,0.05)
- m.VertexColor = Vector3.new(0.3,0.3,0.3)
- m.Parent = p
- p.Parent = workspace
- wait(0.1)
- end
- for i,v in pairs(parts) do
- wait(0.05)
- local tbl = {"Deep orange", "CGA brown", "Really black", "Dark stone grey"}
- local l = lightning(v.CFrame *CFrame.new(0,0,-100), v.CFrame, 5, BrickColor.new(tbl[math.random(#tbl)]), 3, true)
- for q,e in pairs(l:children()) do
- e.Touched:connect(function(hit)
- hurt(hit, 50)
- end)
- end
- end
- done = true
- attacking = false
- wait(0.5)
- stop = true
- end
- if key == "g" and not attacking then
- attacking = true
- local rs,ls,rh,lh,neck,rj = getnewjoints()
- local ows = humanoid.WalkSpeed
- humanoid.WalkSpeed = 0
- for i = 0, 2, 0.1 do
- ls.C0 = ls.C0:Lerp(CFrame.new(-2, 1, 0, 0.2199976, -0.868436694, -0.444322497, -0.687909424, 0.184835598, -0.70186913, 0.691653669, 0.460062593, -0.556741416), 0.2)
- rs.C0 = rs.C0:Lerp(CFrame.new(2, 1, 0, 0.177245006, 0.792773426, 0.583178401, 0.763805687, 0.262872756, -0.589492202, -0.620634317, 0.549919426, -0.55893147), 0.2)
- lh.C0 = lh.C0:Lerp(CFrame.new(-2, -0.117741741, -1.03300738, 0, 0, -1, 0.13917312, 0.99026835, 0, 0.99026835, -0.13917312, 0), 0.2)
- rh.C0 = rh.C0:Lerp(CFrame.new(2, -0.0999996886, -1.10000014, 0, 0, 1, -0.173648223, 0.984808087, 0, -0.984808087, -0.173648223, 0), 0.2)
- neck.C0 = neck.C0:Lerp(CFrame.new(0, 2, 0, -1, 0, 0, 0, 0.224951103, 0.97437036, 0, 0.97437036, -0.224951103), 0.2)
- rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
- swait()
- end
- local p = Instance.new("Part")
- p.Name = "woah!"
- p.BrickColor = BrickColor.new("CGA brown")
- p.CanCollide = false
- p.Size = Vector3.new(20,20,20)
- p.Anchored = true
- p.Material = "Neon"
- local m = Instance.new("SpecialMesh")
- m.MeshType = "Sphere"
- m.Parent = p
- p.CFrame = char.Torso.CFrame
- p.Parent = workspace
- for i = 1, 20 do
- local ocf = p.CFrame
- p.Size = p.Size:Lerp(Vector3.new(0.1,0.1,0.1), 0.2)
- p.Transparency = i/20
- p.CFrame = ocf
- swait()
- end
- spawn(function()
- for i = 0, 1.5, 0.1 do
- ls.C0 = ls.C0:Lerp(CFrame.new(-2, 1, 0, 0, 0.258819133, -0.96592629, 0.104528472, 0.960634828, 0.257401317, 0.994522035, -0.100966774, -0.0270539615), 0.3)
- rs.C0 = rs.C0:Lerp(CFrame.new(2, 1, 0, 0, -0.325568229, 0.94551903, -0.0697564781, 0.943215668, 0.324775219, -0.997564137, -0.0659560561, -0.0227104928), 0.3)
- lh.C0 = lh.C0:Lerp(CFrame.new(-2, -2, 0, 0.0151344407, 0.172987476, -0.984807968, 0.0858316794, 0.981060624, 0.173648208, 0.996195018, -0.0871557668, 0), 0.3)
- rh.C0 = rh.C0:Lerp(CFrame.new(2, -2, 0, 0.0151344426, -0.172987491, 0.984808207, -0.0858317018, 0.981060803, 0.173648253, -0.99619478, -0.0871557444, 0), 0.3)
- neck.C0 = neck.C0:Lerp(CFrame.new(0, 2, 0, -1, 0, 0, 0, -0.13917312, 0.99026823, 0, 0.99026823, 0.13917312), 0.3)
- rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.3)
- swait()
- end
- end)
- p:Destroy()
- local p = Instance.new("Part")
- p.Name = "BOOOOOOOOOMMM WOOSH BANG POW OOF"
- p.BrickColor = BrickColor.new("Really black")
- p.Size = Vector3.new(300,0.1,0.1)
- p.Anchored = false
- p.Material = "Neon"
- p.CFrame = char.Torso.CFrame *CFrame.Angles(0,0,math.rad(90))
- p.CanCollide = false
- local m = Instance.new("SpecialMesh")
- m.MeshType = "Cylinder"
- m.Parent = p
- local bp = Instance.new("BodyPosition")
- bp.MaxForce = huge
- bp.Position = p.Position
- bp.Parent = p
- p.Parent = workspace
- p.Touched:connect(function(hit)
- if hurt(hit, 100) then
- pushback(char.Torso, hit, 130)
- end
- end)
- for i = 1, 100 do
- local ocf = p.CFrame
- p.Size = p.Size:Lerp(Vector3.new(300,40,40), 0.1)
- p.CFrame = ocf
- p.Transparency = i/100
- swait()
- end
- p:Destroy()
- humanoid.WalkSpeed = ows
- fixalljoints()
- attacking = false
- end
- if key == "m" and not attacking and animpose ~= "Falling" then
- attacking = true
- local rs,ls,rh,lh,neck,rj = getnewjoints()
- char:FindFirstChildOfClass("Humanoid").JumpPower = 500
- char:FindFirstChildOfClass("Humanoid").Jump = true
- wait()
- char:FindFirstChildOfClass("Humanoid").JumpPower = 50
- repeat wait() until char.HumanoidRootPart.Velocity.Y < 0
- local num = 0.5
- local num2 = 0.5
- repeat wait()
- num = num + 0.5
- if num2 < 10 then
- num2 = num2+0.5
- end
- if num%3 == 0 then soundeffect("rbxassetid://541909814", 2, 1, char.Torso) end
- ls.C0 = ls.C0:Lerp(CFrame.new(-1*scale, 0.5*scale, 0*scale, -0.0321390443, -0.899457872, -0.435827494, -0.903263509, 0.212814748, -0.37259686, 0.427884579, 0.381691694, -0.819286048), 0.2)
- rs.C0 = rs.C0:Lerp(CFrame.new(1*scale, 0.5*scale, 0*scale, 0.166612521, 0.861375272, 0.47987023, 0.814885736, 0.153724328, -0.558868229, -0.555161953, 0.484153807, -0.67630893), 0.2)
- lh.C0 = lh.C0:Lerp(CFrame.new(-0.988398254*scale, -0.309396505*scale, -0.610682189*scale, 0.00854844693, 0.0146014411, -0.999856889, 0.498114854, 0.866946518, 0.0169191808, 0.867069304, -0.498188108, 0.00013788142), 0.2)
- rh.C0 = rh.C0:Lerp(CFrame.new(0.988217235*scale, -0.304208815*scale, -0.86811024*scale, 0.00891196821, -0.0143678738, 0.999857128, -0.528013527, 0.849068403, 0.0169073474, -0.849189758, -0.528088629, -1.95365774e-005), 0.2)
- neck.C0 = neck.C0:Lerp(CFrame.new(0*scale, 1*scale, 0*scale, -1, 0, 0, 0, 0.788011312, 0.615662038, 0, 0.61566186, -0.788011372), 0.2)
- rj.C0 = rj.C0 *CFrame.Angles(math.rad((5*num2)),0,0)
- until char.HumanoidRootPart.Velocity.Y > -1
- soundeffect("rbxassetid://165969964", 3, 1, char.Torso)
- for i = 0, 1.3, 0.1 do
- if i == 0.6 then
- local ring = Instance.new("Part")
- ring.Size = Vector3.new(1.16, 1.16, 0.16)
- local bc = BrickColor.Random()
- if rage then
- bc = BrickColor.new("Really black")
- end
- ring.BrickColor = bc
- ring.Anchored = true
- ring.CFrame = char.Torso.CFrame *CFrame.new(0,-2.5,0)
- ring.CanCollide=false
- ring.CFrame = ring.CFrame *CFrame.Angles(math.rad(90),0,0)
- local m = Instance.new("SpecialMesh", ring)
- m.MeshId = "rbxassetid://3270017"
- ring.Parent = workspace
- local thing = Instance.new("Part")
- thing.Size = Vector3.new(1.866, 1.421, 2.155)
- thing.BrickColor = bc
- thing.Anchored = true
- thing.CanCollide = false
- thing.CFrame = char.Torso.CFrame *CFrame.new(0,-2.5*2,0)
- local m2 = Instance.new("SpecialMesh", thing)
- m2.MeshId = "rbxassetid://20329976"
- m2.Scale = Vector3.new(1,0.5,1)
- thing.Parent = workspace
- local oldcf2 = thing.CFrame
- local multiplier2 = Vector3.new(1.866, 1.421, 2.155)*3
- local oldcf = ring.CFrame
- local multiplier = Vector3.new(1.16, 1.16, 0.16)*3
- thing.Touched:connect(function(hit)
- if hurt(hit, math.random(30,35)) then
- local bv = Instance.new("BodyVelocity")
- bv.MaxForce = huge
- bv.Velocity = CFrame.new(thing.Position, hit.Position).lookVector*100
- bv.Parent = hit
- game.Debris:AddItem(bv, 0.1)
- end
- end)
- ring.Touched:connect(function(hit)
- if hurt(hit, math.random(10,15)) then
- hit.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = true
- local bv = Instance.new("BodyVelocity")
- bv.MaxForce = huge
- bv.Velocity = CFrame.new(ring.Position, hit.Position).lookVector*100
- bv.Parent = hit
- game.Debris:AddItem(bv, 0.1)
- end
- end)
- spawn(function()
- for i = 0, 20 do
- ring.Size = multiplier*i
- m.Scale = m.Scale +Vector3.new(3,3,3)
- ring.CFrame = oldcf
- ring.Transparency = ring.Transparency +0.05
- thing.Size = multiplier*i
- m2.Scale = m2.Scale +Vector3.new(3,3,3)
- thing.CFrame = oldcf2
- thing.Transparency = thing.Transparency +0.05
- swait()
- end
- thing:Destroy()
- ring:Destroy()
- end)
- end
- ls.C0 = ls.C0:Lerp(CFrame.new(-1*scale, 0.5*scale, 0*scale, 0, 0.13917312, -0.99026823, 0, 0.99026823, 0.13917312, 1, 0, 0), 0.7)
- rs.C0 = rs.C0:Lerp(CFrame.new(1*scale, 0.5*scale, 0*scale, 0, -0.190809026, 0.981627405, 0, 0.981627405, 0.190809026, -1, 0, 0), 0.7)
- lh.C0 = lh.C0:Lerp(CFrame.new(-1*scale, -0.297612011*scale, -0.327801049*scale, 0, 0, -1, 0.374606699, 0.927184403, 0, 0.927184403, -0.374606699, 0), 0.7)
- rh.C0 = rh.C0:Lerp(CFrame.new(1*scale, -0.399999917*scale, -0.5*scale, 0, 0, 1, 0.121869355, 0.99254632, 0, -0.99254632, 0.121869355, 0), 0.7)
- neck.C0 = neck.C0:Lerp(CFrame.new(0*scale, 1*scale, 0*scale, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.7)
- rj.C0 = rj.C0:Lerp(CFrame.new(0*scale, -0.800000072*scale, 0*scale, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.7)
- wait()
- end
- attacking = false
- fixalljoints()
- end
- if key == "q" and not attacking then
- attacking = true
- local rs = replacejoint("Right Shoulder")
- local ls = replacejoint("Left Shoulder")
- local rj = replacejoint("RootJoint")
- local neck = replacejoint("Neck")
- local arm = Instance.new("Part")
- arm.Name = "cool effects brooo"
- arm.BrickColor = BrickColor.new("Deep orange")
- arm.Material = "Neon"
- arm.Transparency = 1
- smooth(arm)
- arm.Size = char["Right Arm"].Size+Vector3.new(0.05,0.05,0.05)
- arm.CanCollide = false
- arm.Anchored = false
- arm.Parent = char
- local w = Instance.new("Weld")
- w.Name = "weld 4 kool peepz"
- w.Part0 = arm
- w.Part1 = char["Right Arm"]
- w.Parent = arm
- for i = 0, 2, 0.1 do
- if arm.Transparency > 0.5 then
- arm.Transparency = arm.Transparency - 0.1
- end
- ls.C0 = ls.C0:Lerp(CFrame.new(-1*scale, 0.5*scale, 0*scale, 0, 0.258819103, -0.96592617, 0, 0.96592617, 0.258819103, 1, 0, 0), 0.2)
- rs.C0 = rs.C0:Lerp(CFrame.new(1*scale, 0.5*scale, 0*scale, 0, -0.325568289, 0.945519149, 0.974371135, 0.212695867, 0.0732370615, -0.224951506, 0.921286225, 0.317224324), 0.2)
- neck.C0 = neck.C0:Lerp(CFrame.new(0*scale, 1*scale, 0*scale, -0.913546145, 0.406736821, 0, 0, 0, 1, 0.406736821, 0.913546145, 0), 0.2)
- rj.C0 = rj.C0:Lerp(CFrame.new(0*scale, 0*scale, 0*scale, -0.920505762, -0.390731364, 0, 0, 0, 1, -0.390731364, 0.920505762, 0), 0.2)
- swait()
- end
- local rjcf = rj.C0
- local lscf = ls.C0
- local neckcf = neck.C0
- local rscf = rs.C0
- swait(25)
- soundeffect("rbxassetid://449025737", 2, 1, char.Torso)
- for i = 0, 1, 0.1 do
- local ring = Instance.new("Part")
- ring.Name = "cool rihg thtat's thadsada"
- ring.BrickColor = BrickColor.new("Deep orange")
- ring.Size = Vector3.new(1,1,1)
- ring.CanCollide = false
- ring.Anchored = true
- ring.CFrame = char["Right Arm"].CFrame *CFrame.Angles(math.rad(90),math.rad(0),math.rad(0))
- local m = Instance.new("SpecialMesh")
- m.MeshId = "rbxassetid://3270017"
- m.Parent = ring
- ring.Parent = workspace
- spawn(function()
- local sz = m.Scale
- for i = 1, 20 do
- ring.Transparency = i/20
- m.Scale = sz:Lerp(Vector3.new(3,3,3), i/20)
- swait()
- end
- ring:Destroy()
- end)
- ls.C0 = ls.C0:Lerp(CFrame.new(-1*scale, 0.5*scale, 0*scale, 0, 0.0871557519, -0.996195078, 0, 0.996195078, 0.0871557519, 1, 0, 0), i/1)
- rs.C0 = rs.C0:Lerp(CFrame.new(0.993019104*scale, 0.410033107*scale, -0.389689326*scale, 0.00568197947, 0.016501667, 0.999848545, 0.99451226, -0.104560688, -0.00392594887, 0.104480237, 0.994383693, -0.0170050543), i/1)
- neck.C0 = neck.C0:Lerp(CFrame.new(0*scale, 1*scale, 0*scale, -0.984808803, -0.173648447, 0, 0, 0, 1, -0.173648447, 0.984808803, 0), i/1)
- rj.C0 = rj.C0:Lerp(CFrame.new(0*scale, 0*scale, 0*scale, -0.981628299, 0.190809309, 0, 0, 0, 1, 0.190809309, 0.981628299, 0), i/1)
- swait()
- end
- local p = Instance.new("Part")
- p.Anchored = true
- p.CanCollide = false
- p.BrickColor = BrickColor.new("Deep orange")
- p.Material = "Neon"
- p.Size = Vector3.new(1,1,1)
- smooth(p)
- p.CFrame = char["Right Arm"].CFrame *CFrame.new(0,-1,0)
- p.Name = "spherical radicul"
- local m = Instance.new("SpecialMesh")
- m.MeshType = "Sphere"
- m.Parent = p
- p.Touched:connect(function(hit)
- if hurt(hit, 50) then
- local dir = CFrame.new(p.CFrame.p,hit.CFrame.p).lookVector
- local bv = Instance.new("BodyVelocity")
- bv.MaxForce = huge
- bv.Velocity = dir*200
- bv.Parent = hit
- game.Debris:AddItem(bv, 0.1)
- end
- end)
- p.Parent = workspace
- local ring = p:Clone()
- ring:ClearAllChildren()
- local m = Instance.new("SpecialMesh")
- m.MeshId = "rbxassetid://3270017"
- m.Scale = Vector3.new(1.2,1.2,1.2)
- m.Parent = ring
- ring.CFrame = ring.CFrame *CFrame.Angles(math.rad(90),0,0)
- ring.Parent = workspace
- local size = m.Scale
- local size2 = p.Size
- for i = 1, 30 do
- local cf = p.CFrame
- m.Scale = size:Lerp(Vector3.new(30.2,30.2,30.2), i/30)
- p.Size = size2:Lerp(Vector3.new(30,30,30), i/30)
- p.Transparency = i/30
- ring.Transparency = i/30
- p.CFrame = cf
- swait()
- end
- p:Destroy()
- ring:Destroy()
- fixalljoints()
- swait(3)
- attacking = false
- fade(arm, true)
- end
- if key == "z" and attacking == false then
- local og = mobs.Volume
- mobs.Volume = 0.1
- soundeffect("rbxassetid://333446256", 2, 1, char["HumanoidRootPart"], true)
- mobs.Volume = og
- end
- end)
- local lp
- spawn(function()
- local num = 0
- while swait() do
- local v = char.HumanoidRootPart.Velocity
- if v.Y > 15 then
- animpose = "Jump"
- end
- if v.Y < -15 then
- animpose = "Falling"
- end
- if math.abs(v.X)+math.abs(v.Z) >=10 and v.Y == 0 then
- animpose = "Walking"
- end
- if math.abs(v.X)+v.Y+math.abs(v.Z) <= 9 and v.Y == 0 then
- animpose = "Idle"
- end
- end
- end)
- local num = 0
- while swait() do
- num = num + 0.1
- local sin = math.sin(num)
- if animpose == "Walking" and cananim then
- for i = 0, 1.5, 0.1 do
- if animpose == "Walking" and cananim then
- ls.C0 = ls.C0:Lerp(CFrame.new(-1*scale, 0.5*scale, 0*scale, 0.0406726934, 0.0329360999, -0.99862957, 0.776081443, 0.62845856, 0.0523359552, 0.629320979, -0.777146459, 0), 0.2)
- rs.C0 = rs.C0:Lerp(CFrame.new(1*scale, 0.5*scale, 0*scale, -0.0388932228, -0.0350196026, 0.998629689, 0.742127001, 0.668214321, 0.0523359627, -0.66913116, 0.743145287, 0), 0.2)
- lh.C0 = lh.C0:Lerp(CFrame.new(-1*scale, -1*scale, 0*scale, 0.024677692, 0.0246776957, -0.999390841, 0.706676483, 0.706676781, 0.0348994955, 0.707107425, -0.707107246, 0), 0.2)
- rh.C0 = rh.C0:Lerp(CFrame.new(1*scale, -1*scale, 0*scale, -0.0136363264, -0.032125175, 0.999390841, 0.390493214, 0.919944584, 0.0348994955, -0.920505524, 0.390731305, 0), 0.2)
- neck.C0 = neck.C0:Lerp(CFrame.new(0*scale, 1*scale, 0*scale, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
- rj.C0 = rj.C0:Lerp(CFrame.new(0*scale, 0*scale, 0*scale, -0.99969542, -0.0174524058, 0.0174497478, 0.0174524058, 0, 0.99984771, -0.0174497478, 0.99984771, 0.000304586458), 0.2)
- swait()
- else
- break
- end
- end
- for i = 0, 1.5, 0.1 do
- if animpose == "Walking" and cananim then
- ls.C0 = ls.C0:Lerp(CFrame.new(-1*scale, 0.5*scale, 0*scale, -0.0433885492, 0.0292659476, -0.99862957, -0.827903032, 0.558427453, 0.0523359552, 0.559194028, 0.829038858, 0), 0.2)
- rs.C0 = rs.C0:Lerp(CFrame.new(1*scale, 0.5*scale, 0*scale, 0.0400917344, -0.0336409658, 0.998629689, -0.764996171, 0.641907811, 0.0523359627, -0.642788768, -0.76604563, 0), 0.2)
- lh.C0 = lh.C0:Lerp(CFrame.new(-1*scale, -1*scale, 0*scale, -0.0163843632, 0.0308145005, -0.999390841, -0.469186544, 0.882411182, 0.0348994955, 0.882949054, 0.469472289, 0), 0.2)
- rh.C0 = rh.C0:Lerp(CFrame.new(1*scale, -1*scale, 0*scale, 0.0246777162, -0.0246777181, 0.999390841, -0.70667702, 0.70667696, 0.0348994955, -0.707107902, -0.707107782, 0), 0.2)
- neck.C0 = neck.C0:Lerp(CFrame.new(0*scale, 1*scale, 0*scale, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
- rj.C0 = rj.C0:Lerp(CFrame.new(0*scale, 0*scale, 0*scale, -0.999695539, 0.0174497515, -0.0174524095, -0.0174497515, 0.000304586574, 0.999847829, 0.0174524058, 0.99984771, -2.90993982e-11), 0.2)
- swait()
- else
- break
- end
- end
- end
- if animpose == "Idle" and cananim then
- ls.C0 = ls.C0:Lerp(CFrame.new(-1*scale, 0.5*scale, 0*scale, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0)*CFrame.new(0,sin/30,0)*CFrame.Angles(math.rad(sin*3),0,0), 0.2)
- rs.C0 = rs.C0:Lerp(CFrame.new(1*scale, 0.5*scale, 0*scale, 0, -0.0523359552, 0.99862957, 0, 0.99862957, 0.0523359552, -1, -0, 0)*CFrame.new(0,sin/30,0)*CFrame.Angles(math.rad(sin*3),0,0), 0.2)
- lh.C0 = lh.C0:Lerp(CFrame.new(-1*scale, -1*scale, 0*scale, 0, 0.0348994955, -0.999390841, 0, 0.999390841, 0.0348994955, 1, 0, 0), 0.2)
- rh.C0 = rh.C0:Lerp(CFrame.new(1*scale, -1*scale, 0*scale, 0, -0.0348994955, 0.999390841, 0, 0.999390841, 0.0348994955, -1, 0, 0), 0.2)
- neck.C0 = neck.C0:Lerp(CFrame.new(0*scale, 1*scale, 0*scale, -0.994522035, -0.104528472, 0, 0, 0, 1, -0.104528472, 0.994522035, 0), 0.2)
- rj.C0 = rj.C0:Lerp(CFrame.new(0*scale, 0*scale, 0*scale, -0.997564137, 0.0697564781, 0, 0, 0, 1, 0.0697564781, 0.997564137, 0), 0.2)
- swait()
- end
- if animpose == "Jump" and cananim then
- for i = 0, 0.8, 0.1 do
- if animpose == "Jump" and cananim then
- ls.C0 = ls.C0:Lerp(CFrame.new(-1*scale, 0.5*scale, 0*scale, 0, 0.121869355, -0.99254632, 0, 0.99254632, 0.121869355, 1, 0, 0), 0.2)
- rs.C0 = rs.C0:Lerp(CFrame.new(1*scale, 0.5*scale, 0*scale, 0, -0.104528472, 0.994522035, 0, 0.994522035, 0.104528472, -1, -0, 0), 0.2)
- lh.C0 = lh.C0:Lerp(CFrame.new(-1*scale, -0.499999911*scale, -0.5*scale, 0, 0, -1, 0.309017062, 0.951056957, 0, 0.951056957, -0.309017062, 0), 0.2)
- rh.C0 = rh.C0:Lerp(CFrame.new(1*scale, -1*scale, 0*scale, 0, 0, 1, -0.121869355, 0.99254632, 0, -0.99254632, -0.121869355, 0), 0.2)
- neck.C0 = neck.C0:Lerp(CFrame.new(0*scale, 1*scale, 0*scale, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
- rj.C0 = rj.C0:Lerp(CFrame.new(0*scale, 0*scale, 0*scale, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
- swait()
- else
- break
- end
- end
- end
- if animpose == "Falling" and cananim then
- ls.C0 = ls.C0:Lerp(CFrame.new(-0.987813056*scale, 0.599254608*scale, 0*scale, 0, 0.121869355, -0.99254632, 0, 0.99254632, 0.121869355, 1, 0, 0), 0.2)
- rs.C0 = rs.C0:Lerp(CFrame.new(0.986082673*scale, 0.599026859*scale, 0*scale, 0, -0.139173135, 0.990268409, 0, 0.990268409, 0.139173135, -1, 0, 0), 0.2)
- lh.C0 = lh.C0:Lerp(CFrame.new(-1*scale, -0.963904023*scale, 0.0336604826*scale, 0, 0.104528472, -0.994522035, 0.0697564557, 0.992099881, 0.1042739, 0.997564554, -0.0693743229, -0.00729153492), 0.2)
- rh.C0 = rh.C0:Lerp(CFrame.new(1*scale, -1*scale, 0*scale, 0, -0.0697564781, 0.997564137, -0.121869355, 0.990128577, 0.0692365244, -0.99254632, -0.121572495, -0.00850117672), 0.2)
- neck.C0 = neck.C0:Lerp(CFrame.new(0*scale, 1*scale, 0*scale, -1, 0, 0, 0, 0.13917312, 0.99026823, 0, 0.99026823, -0.13917312), 0.2)
- rj.C0 = rj.C0:Lerp(CFrame.new(0*scale, 0*scale, 0*scale, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
- end
- end
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