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Kaemi

Lag Script

Apr 19th, 2017
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Lua 3.10 KB | None | 0 0
  1. mouse = game.Players.LocalPlayer:GetMouse()
  2. rig = game.Players.LocalPlayer.Character.Torso
  3. timestop = false
  4. ZAWARUDOOOO = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
  5. ZAWARUDOOOO.SoundId = "rbxassetid://274698941"
  6. ZAWARUDOOOO.Volume = 10
  7. wait(2)
  8. print(rig["Right Shoulder"].C0)
  9. print(rig["Left Shoulder"].C0)
  10. gui = Instance.new("ScreenGui", game.Players.LocalPlayer.PlayerGui)
  11. text = Instance.new("TextButton", game.Players.LocalPlayer.PlayerGui.ScreenGui)
  12. text.Text = "Click for ZA WARUDOOOOOOOOO!! And lag others"
  13. text.Size = UDim2.new(0,250, 0,52)
  14. text.Position = UDim2.new(0,0, 0,300)
  15. function timE()
  16.     if not timestop then
  17.     timestop = true
  18.     ZAWARUDOOOO:Play()
  19.     game.Chat:Chat(game.Players.LocalPlayer.Character.Head, "ZA WARUDOOOOOOOOO!!.", "Red")
  20.     wait(0)
  21.     for i = 1,20 do
  22.     wait()
  23.     rig["Right Shoulder"].C0 = rig["Right Shoulder"].C0 * CFrame.Angles(-0.09,0,0.05)
  24.     rig["Left Shoulder"].C0 = rig["Left Shoulder"].C0 * CFrame.Angles(-0.09,0,-0.05)
  25.     end
  26.     wait(1.2)
  27.     WAVE = Instance.new("Part", game.Players.LocalPlayer.Character.Head)
  28.     WAVE.BrickColor = BrickColor.new("Institutional white")
  29.     WAVE.Size = Vector3.new(5,1,5)
  30.     WAVE.CanCollide = false
  31.     WAVE.Anchored = true
  32.     WAVE.Position = rig.Position
  33.     WAVE.Transparency = 0.8
  34.     freeze = false
  35.     local function rekt(wWave)
  36.         if not freeze then
  37.         freeze = true
  38.     torso = wWave.Parent:FindFirstChild("Torso")
  39.     torso.Anchored = true
  40.         wait(0.1)
  41.         freeze = false
  42.     end
  43. end
  44.     WAVE.Touched:connect(rekt)
  45.     for i = 1,20 do
  46.     wait()
  47.     WAVE.CFrame = WAVE.CFrame * CFrame.new(0,0,0)
  48.     WAVE.Position = WAVE.Position - Vector3.new(0,0,0)
  49.     WAVE.Size = WAVE.Size + Vector3.new(15,10,15)
  50.     end
  51.     end
  52.     for i = 1,50 do
  53.     WAVE.Position = WAVE.Position - Vector3.new(0,0,0)
  54.     WAVE.Size = WAVE.Size + Vector3.new(15,10,15)
  55.     WAVE.CFrame = WAVE.CFrame * CFrame.new(0,-0.01,0)
  56.         end
  57.     WAVE.CFrame = WAVE.CFrame * CFrame.new(0,-60,0)
  58.     wait(0.5)
  59.     WAVE:destroy()
  60.     rig.Anchored = false
  61.      for i = 1,20 do
  62.     wait()
  63.     rig["Right Shoulder"].C0 = rig["Right Shoulder"].C0 * CFrame.Angles(0.09,0,-0.05)
  64.     rig["Left Shoulder"].C0 = rig["Left Shoulder"].C0 * CFrame.Angles(0.09,0,0.05)
  65.         end
  66.         timestop = false
  67.     rig["Right Shoulder"].C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  68.     rig["Left Shoulder"].C0 = CFrame.new(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  69. end
  70. text.MouseButton1Down:connect(timE)
  71. ----------------------------------------
  72. gui1 = Instance.new("ScreenGui", game.Players.LocalPlayer.PlayerGui)
  73. text1 = Instance.new("TextButton", game.Players.LocalPlayer.PlayerGui.ScreenGui)
  74. text1.Text = "Unanchor Players on touch"
  75. text1.Size = UDim2.new(0,200, 0,80)
  76. text1.Position = UDim2.new(0,0, 0,250)
  77. function nah()
  78.     gui1:destroy()
  79.     text1:destroy()
  80.     for i = 1,20 do
  81.     wait()
  82.     rig["Left Shoulder"].C0 = rig["Left Shoulder"].C0 * CFrame.Angles(0,0,-0.08)
  83.     end
  84.     local function thaw(hand)
  85.         torso = hand.Parent:FindFirstChild("Torso")
  86.         torso.Anchored = false
  87.     end
  88.     game.Players.LocalPlayer.Character["Left Arm"].Touched:connect(thaw)
  89. end
  90. text1.MouseButton1Down:connect(nah)
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