Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Tool0 = Instance.new("Tool")
- Animation1 = Instance.new("Animation")
- Animation2 = Instance.new("Animation")
- ScreenGui3 = Instance.new("ScreenGui")
- Frame4 = Instance.new("Frame")
- Frame5 = Instance.new("Frame")
- Frame6 = Instance.new("Frame")
- TextLabel7 = Instance.new("TextLabel")
- Folder8 = Instance.new("Folder")
- Animation9 = Instance.new("Animation")
- Animation10 = Instance.new("Animation")
- Animation11 = Instance.new("Animation")
- Animation12 = Instance.new("Animation")
- Script13 = Instance.new("Script")
- IntValue14 = Instance.new("IntValue")
- LocalScript15 = Instance.new("LocalScript")
- BoolValue16 = Instance.new("BoolValue")
- BoolValue17 = Instance.new("BoolValue")
- StringValue18 = Instance.new("StringValue")
- Part19 = Instance.new("Part")
- Decal20 = Instance.new("Decal")
- Part21 = Instance.new("Part")
- ManualWeld22 = Instance.new("ManualWeld")
- ManualWeld23 = Instance.new("ManualWeld")
- ManualWeld24 = Instance.new("ManualWeld")
- ManualWeld25 = Instance.new("ManualWeld")
- ManualWeld26 = Instance.new("ManualWeld")
- ManualWeld27 = Instance.new("ManualWeld")
- ManualWeld28 = Instance.new("ManualWeld")
- ManualWeld29 = Instance.new("ManualWeld")
- ManualWeld30 = Instance.new("ManualWeld")
- ManualWeld31 = Instance.new("ManualWeld")
- ManualWeld32 = Instance.new("ManualWeld")
- ManualWeld33 = Instance.new("ManualWeld")
- Part34 = Instance.new("Part")
- Script35 = Instance.new("Script")
- Script36 = Instance.new("Script")
- ParticleEmitter37 = Instance.new("ParticleEmitter")
- Part38 = Instance.new("Part")
- Part39 = Instance.new("Part")
- ManualWeld40 = Instance.new("ManualWeld")
- BoolValue41 = Instance.new("BoolValue")
- Sparkles42 = Instance.new("Sparkles")
- Part43 = Instance.new("Part")
- ManualWeld44 = Instance.new("ManualWeld")
- ParticleEmitter45 = Instance.new("ParticleEmitter")
- Part46 = Instance.new("Part")
- Script47 = Instance.new("Script")
- Script48 = Instance.new("Script")
- ParticleEmitter49 = Instance.new("ParticleEmitter")
- Part50 = Instance.new("Part")
- ManualWeld51 = Instance.new("ManualWeld")
- ParticleEmitter52 = Instance.new("ParticleEmitter")
- Part53 = Instance.new("Part")
- ManualWeld54 = Instance.new("ManualWeld")
- ParticleEmitter55 = Instance.new("ParticleEmitter")
- Part56 = Instance.new("Part")
- ManualWeld57 = Instance.new("ManualWeld")
- ParticleEmitter58 = Instance.new("ParticleEmitter")
- Part59 = Instance.new("Part")
- Decal60 = Instance.new("Decal")
- WedgePart61 = Instance.new("WedgePart")
- ManualWeld62 = Instance.new("ManualWeld")
- WedgePart63 = Instance.new("WedgePart")
- ManualWeld64 = Instance.new("ManualWeld")
- WedgePart65 = Instance.new("WedgePart")
- ManualWeld66 = Instance.new("ManualWeld")
- Script67 = Instance.new("Script")
- Script68 = Instance.new("Script")
- WedgePart69 = Instance.new("WedgePart")
- ManualWeld70 = Instance.new("ManualWeld")
- Script71 = Instance.new("Script")
- Script72 = Instance.new("Script")
- WedgePart73 = Instance.new("WedgePart")
- ManualWeld74 = Instance.new("ManualWeld")
- Script75 = Instance.new("Script")
- Script76 = Instance.new("Script")
- WedgePart77 = Instance.new("WedgePart")
- ManualWeld78 = Instance.new("ManualWeld")
- Script79 = Instance.new("Script")
- Script80 = Instance.new("Script")
- WedgePart81 = Instance.new("WedgePart")
- ManualWeld82 = Instance.new("ManualWeld")
- WedgePart83 = Instance.new("WedgePart")
- ManualWeld84 = Instance.new("ManualWeld")
- Tool0.Name = "The Atom Slicer"
- Tool0.Parent = mas
- Tool0.ToolTip = "Breaks apart unanchored blocks"
- Animation1.Name = "LeftSlash"
- Animation1.Parent = Tool0
- Animation1.AnimationId = "http://www.roblox.com/Asset?ID=74894663"
- Animation2.Name = "RightSlash"
- Animation2.Parent = Tool0
- Animation2.AnimationId = "http://www.roblox.com/Asset?ID=74813494"
- ScreenGui3.Name = "WeaponHud"
- ScreenGui3.Parent = Tool0
- Frame4.Name = "Bar"
- Frame4.Parent = ScreenGui3
- Frame4.Size = UDim2.new(0, 200, 0, 40)
- Frame4.Style = Enum.FrameStyle.RobloxRound
- Frame4.Position = UDim2.new(0.5, -100, 1, -160)
- Frame4.ZIndex = 4
- Frame5.Name = "Fill"
- Frame5.Parent = Frame4
- Frame5.Size = UDim2.new(0.5, 0, 1, 0)
- Frame5.BackgroundColor3 = Color3.new(0.470588, 0.470588, 0)
- Frame5.BorderSizePixel = 0
- Frame5.ZIndex = 5
- Frame6.Name = "Backing"
- Frame6.Parent = Frame4
- Frame6.Size = UDim2.new(1, 0, 1, 0)
- Frame6.BackgroundColor3 = Color3.new(0, 0, 0)
- Frame6.BorderSizePixel = 0
- Frame6.ZIndex = 4
- TextLabel7.Name = "WeaponName"
- TextLabel7.Parent = ScreenGui3
- TextLabel7.Transparency = 1
- TextLabel7.Size = UDim2.new(0, 400, 0, 20)
- TextLabel7.Text = ""
- TextLabel7.Position = UDim2.new(0.5, -200, 1, -185)
- TextLabel7.BackgroundTransparency = 1
- TextLabel7.BorderSizePixel = 0
- TextLabel7.ZIndex = 4
- TextLabel7.ClipsDescendants = true
- TextLabel7.Font = Enum.Font.ArialBold
- TextLabel7.FontSize = Enum.FontSize.Size18
- TextLabel7.TextColor3 = Color3.new(0, 0, 0)
- TextLabel7.TextStrokeColor3 = Color3.new(0.698039, 0.698039, 0.698039)
- TextLabel7.TextTransparency = 0.20000000298023
- Folder8.Name = "HD Radioactive Zombie Axe"
- Folder8.Parent = Tool0
- Animation9.Name = "Stab2"
- Animation9.Parent = Tool0
- Animation9.AnimationId = "http://www.roblox.com/Asset?ID=96559161"
- Animation10.Name = "Stab1"
- Animation10.Parent = Tool0
- Animation10.AnimationId = "http://www.roblox.com/Asset?ID=96559159"
- Animation11.Name = "Hold"
- Animation11.Parent = Tool0
- Animation11.AnimationId = "http://www.roblox.com/Asset?ID=96559165"
- Animation12.Name = "Equip"
- Animation12.Parent = Tool0
- Animation12.AnimationId = "http://www.roblox.com/Asset?ID=94160581"
- Script13.Parent = Tool0
- table.insert(cors,sandbox(Script13,function()
- --Made by Stickmasterluke
- sp=script.Parent
- damage=22 -- +/- 10%
- damagewindow=1 --after clicking, how long does the player have to hit the opponent wioth their weapon to deal damage
- swingrate=.75
- clashsounds={91154405,91154446,91154471,91154503,91154521}
- swooshsounds={91154708,91155889}
- hitsounds={91154909,91154932,91154954}
- anims={"Stab1","Stab2","RightSlash","LeftSlash"}
- bloodeffects=false
- ready=false
- equipped=false
- rate=1/30
- lastswing=0
- local reloading=sp:WaitForChild("Reloading")
- local down=sp:WaitForChild("MouseDown")
- local runanim=sp:WaitForChild("RunAnim")
- local sparkles=sp.Handle:WaitForChild("Sparkles")
- local debris=game:getService("Debris")
- local weaponhud=sp:WaitForChild("WeaponHud")
- local weaponnametag=weaponhud:WaitForChild("WeaponName")
- local guibar=weaponhud:WaitForChild("Bar")
- local guibarfill=guibar:WaitForChild("Fill")
- weaponnametag.Text=sp.Name
- function runsound(id,volume)
- local volume=volume or 1
- local sound=Instance.new("Sound")
- sound.Looped=false
- sound.Pitch=1
- sound.SoundId="http://www.roblox.com/asset/?id="..tostring(id)
- sound.PlayOnRemove=false
- sound.Volume=volume
- debris:AddItem(sound,3)
- sound.Parent=sp.Handle
- wait()
- sound:Play()
- end
- function billboard(pos,text,time,color)
- local pos=pos or Vector3.new(0,0,0)
- local text=text or "Hello World!"
- local time=time or 2
- local color=color or Color3.new(1,0,0)
- local pos=pos+Vector3.new(0,5,0)
- local ep=Instance.new("Part")
- ep.Name="Effect"
- ep.formFactor="Custom"
- ep.Size=Vector3.new(0,0,0)
- ep.TopSurface="Smooth"
- ep.BottomSurface="Smooth"
- ep.CFrame=CFrame.new(pos)
- ep.Anchored=true
- ep.CanCollide=false
- ep.Transparency=1
- local bb=Instance.new("BillboardGui")
- bb.Size=UDim2.new(3,0,3,0)
- bb.Adornee=ep
- local tl=Instance.new("TextLabel")
- tl.BackgroundTransparency=1
- tl.Size=UDim2.new(1,0,1,0)
- tl.Text=text
- tl.TextColor3=color
- tl.TextScaled=true
- tl.Font="ArialBold"
- tl.Parent=bb
- bb.Parent=ep
- debris:AddItem(ep,time+.1)
- ep.Parent=game.Workspace
- delay(0,function()
- local frames=time/rate
- for frame=1,frames do
- wait(rate)
- local percent=frame/frames
- ep.CFrame=CFrame.new(pos)+Vector3.new(0,5*percent,0)
- tl.TextTransparency=percent
- end
- ep:remove()
- end)
- end
- function makeblood(part)
- if part then
- local b=Instance.new("Part")
- b.BrickColor=BrickColor.new("Bright red")
- b.formFactor="Custom"
- b.Transparency=math.random(0,1)*.5
- if math.random()<.5 then
- b.CanCollide=false
- else
- b.CanCollide=true
- end
- b.TopSurface="Smooth"
- b.BottomSurface="Smooth"
- b.Size=Vector3.new(.2*math.random(1,5),.2*math.random(1,5),.2*math.random(1,5))
- b.Velocity=part.Velocity+(Vector3.new((math.random()-.5),(math.random()-.5),(math.random()-.5))*30)
- b.RotVelocity=part.RotVelocity+(Vector3.new((math.random()-.5),(math.random()-.5),(math.random()-.5))*20)
- b.CFrame=part.CFrame*CFrame.new((math.random()-.5)*3,(math.random()-.5)*3,(math.random()-.5)*3)*CFrame.Angles(math.pi*2*math.random(),math.pi*2*math.random(),math.pi*2*math.random())
- debris:AddItem(b,math.random()*4)
- b.Parent=game.Workspace
- end
- end
- sp.Handle.Touched:connect(function(hit)
- if ready and equipped and hit and hit.Parent~=nil and hit:IsDescendantOf(sp.Parent)==false and string.lower(string.sub(hit.Name,1,6))~="effect" and (tick()-lastswing)<=damagewindow then
- if hit:FindFirstChild("CanBlock") and sp.Handle:FindFirstChild("Blockable") then
- ready=false
- runsound(clashsounds[math.random(1,#clashsounds)])
- sparkles.Enabled=true
- delay(.2,function()
- sparkles.Enabled=false
- end)
- billboard(sp.Handle.Position,"Block",2,Color3.new(1,1,0))
- end
- local mh=sp.Parent:FindFirstChild("Humanoid")
- local eh=hit.Parent:FindFirstChild("Humanoid")
- local ra=sp.Parent:FindFirstChild("Right Arm")
- local plr=game.Players:GetPlayerFromCharacter(sp.Parent)
- if mh and eh and eh~=mh and mh.Health>0 and eh.Health>0 and ra and plr~=nil then
- local eplr=game.Players:GetPlayerFromCharacter(eh.Parent)
- if eplr~=nil and not eplr.Neutral and not plr.Neutral and eplr.TeamColor==plr.TeamColor then
- return --No team killing
- end
- ready=false
- for i,v in ipairs(eh:GetChildren()) do
- if v.Name=="creator" then
- v:remove()
- end
- end
- local creator=Instance.new("ObjectValue")
- creator.Name="creator"
- creator.Value=plr
- creator.Parent=eh
- debris:AddItem(creator,1)
- local localdamage=math.floor(damage*(.9+(math.random()*.2))+.5)
- eh:TakeDamage(localdamage)
- billboard(hit.Position,"-"..tostring(localdamage))
- runsound(hitsounds[math.random(1,#hitsounds)])
- if bloodeffects then
- local numbloodeffects=math.ceil(localdamage/10)
- for i=1,math.random(numbloodeffects-1,numbloodeffects+1) do
- --[[if math.random()<.5 then
- makeblood(sp.Handle)
- else]]
- makeblood(hit)
- --end
- end
- end
- end
- end
- end)
- function Activate()
- if equipped and (tick()-lastswing)>=swingrate then
- ready=true
- reloading.Value=true
- runsound(swooshsounds[math.random(1,#swooshsounds)],.5)
- newanim=anims[math.random(1,#anims)]
- while newanim==runanim.Value do
- newanim=anims[math.random(1,#anims)]
- end
- runanim.Value=newanim
- lastswing=tick()
- wait(swingrate)
- reloading.Value=false
- if down.Value then
- Activate()
- end
- end
- end
- down.Changed:connect(function()
- if down.Value then
- Activate()
- end
- end)
- sp.Equipped:connect(function(mouse)
- lastswing=tick()
- reloading.Value=true
- ready=false
- equipped=true
- local plr=game.Players:GetPlayerFromCharacter(sp.Parent)
- if plr~=nil then
- local plrgui=plr:FindFirstChild("PlayerGui")
- if plrgui~=nil then
- weaponhud.Parent=plrgui
- end
- end
- wait(swingrate)
- reloading.Value=false
- if down.Value then
- Activate()
- end
- end)
- sp.Unequipped:connect(function()
- ready=false
- equipped=false
- weaponhud.Parent=sp
- end)
- function updategui()
- local swingpercent=math.min((tick()-lastswing)/swingrate,1)
- if swingpercent<.5 then --fade from red to yellow then to green
- guibarfill.BackgroundColor3=Color3.new(1,swingpercent*2,0)
- else
- guibarfill.BackgroundColor3=Color3.new(1-((swingpercent-.5)/.5),1,0)
- end
- guibarfill.Size=UDim2.new(swingpercent,0,1,0)
- end
- while true do
- updategui()
- wait(rate)
- end
- end))
- IntValue14.Name = "WeaponSpeed"
- IntValue14.Parent = Tool0
- IntValue14.Value = 98
- LocalScript15.Parent = Tool0
- table.insert(cors,sandbox(LocalScript15,function()
- --Made by Stickmasterluke
- sp=script.Parent
- local reloading=sp:WaitForChild("Reloading")
- local down=sp:WaitForChild("MouseDown")
- local runanim=sp:WaitForChild("RunAnim")
- animspeed=1.2 --lower number is slower
- equipspeed=1.5
- originalgrip=CFrame.new(0,-1,.1)
- currentgrip=originalgrip
- function swordUp()
- currentgrip=originalgrip
- sp.Grip=currentgrip
- end
- function swordOut()
- currentgrip=originalgrip*CFrame.Angles(math.pi/4,.4,0)
- sp.Grip=currentgrip
- end
- function spinsword(spintime)
- delay(0,function()
- local startspin=tick()
- local endspin=startspin+spintime
- while tick()<endspin do
- sp.Grip=currentgrip*CFrame.Angles(math.pi*2*((tick()-startspin)/spintime),0,0)
- wait()
- end
- sp.Grip=currentgrip
- end)
- end
- function update(mouse)
- if mouse~=nil then
- if reloading.Value then
- mouse.Icon="rbxasset://textures\\GunWaitCursor.png"
- else
- mouse.Icon="rbxasset://textures\\GunCursor.png"
- end
- end
- end
- runanim.Changed:connect(function()
- local h=sp.Parent:FindFirstChild("Humanoid")
- local t=sp.Parent:FindFirstChild("Torso")
- local anim=sp:FindFirstChild(runanim.Value)
- if anim and t and h then
- local theanim=h:LoadAnimation(anim)
- if theanim and h.Health>0 then
- theanim:Play(nil,nil,animspeed)
- end
- end
- end)
- function Equipped(mouse)
- if mouse~=nil then
- update(mouse)
- reloading.Changed:connect(function()
- update(mouse)
- end)
- mouse.Button1Down:connect(function()
- down.Value=true
- end)
- mouse.Button1Up:connect(function()
- down.Value=false
- end)
- local h=sp.Parent:FindFirstChild("Humanoid")
- local t=sp.Parent:FindFirstChild("Torso")
- if t and h then
- local equipanim=sp:FindFirstChild("Equip")
- if equipanim~=nil then
- local EquipAnim=h:LoadAnimation(equipanim)
- if EquipAnim and h.Health>0 then
- EquipAnim:Play(nil,nil,equipspeed)
- end
- end
- local holdanim=sp:FindFirstChild("Hold")
- if holdanim~=nil then
- if HoldAnim then
- HoldAnim:Stop()
- end
- HoldAnim=h:LoadAnimation(holdanim)
- if HoldAnim and h.Health>0 then
- HoldAnim:Play()
- end
- end
- end
- end
- end
- function Unequipped()
- down.Value=false
- if HoldAnim then
- HoldAnim:Stop()
- end
- end
- sp.Equipped:connect(Equipped)
- sp.Unequipped:connect(Unequipped)
- end))
- BoolValue16.Name = "MouseDown"
- BoolValue16.Parent = Tool0
- BoolValue17.Name = "Reloading"
- BoolValue17.Parent = Tool0
- StringValue18.Name = "RunAnim"
- StringValue18.Parent = Tool0
- Part19.Parent = Tool0
- Part19.Material = Enum.Material.DiamondPlate
- Part19.BrickColor = BrickColor.new("Fossil")
- Part19.Rotation = Vector3.new(-90, 90, 0)
- Part19.Size = Vector3.new(0.800000012, 0.200000003, 0.600000024)
- Part19.CFrame = CFrame.new(37.207386, 1.99813211, -14.6356783, 2.11199822e-05, -1.29347181e-05, 1.00000012, -1.00000036, 5.92876965e-08, 2.34948511e-05, -5.95740204e-08, -1.00000024, -1.21432031e-05)
- Part19.BottomSurface = Enum.SurfaceType.Smooth
- Part19.TopSurface = Enum.SurfaceType.Smooth
- Part19.Color = Color3.new(0.623529, 0.631373, 0.67451)
- Part19.Position = Vector3.new(37.207386, 1.99813211, -14.6356783)
- Part19.Orientation = Vector3.new(0, 90, -90)
- Part19.Color = Color3.new(0.623529, 0.631373, 0.67451)
- Decal20.Parent = Part19
- Decal20.Texture = "http://www.roblox.com/asset/?id=158269474"
- Decal20.Face = Enum.NormalId.Top
- Part21.Parent = Tool0
- Part21.Material = Enum.Material.SmoothPlastic
- Part21.BrickColor = BrickColor.new("Fossil")
- Part21.Reflectance = 0.5
- Part21.Rotation = Vector3.new(-90, 90, 0)
- Part21.Size = Vector3.new(2, 0.200000003, 1)
- Part21.CFrame = CFrame.new(37.2073898, 1.99813294, -14.4356785, 2.11199167e-05, -1.29348982e-05, 1, -1, 5.92877356e-08, 2.34948475e-05, -5.95739991e-08, -1, -1.21432513e-05)
- Part21.BottomSurface = Enum.SurfaceType.Smooth
- Part21.TopSurface = Enum.SurfaceType.Smooth
- Part21.Color = Color3.new(0.623529, 0.631373, 0.67451)
- Part21.Position = Vector3.new(37.2073898, 1.99813294, -14.4356785)
- Part21.Orientation = Vector3.new(0, 90, -90)
- Part21.Color = Color3.new(0.623529, 0.631373, 0.67451)
- ManualWeld22.Name = "Part-to-Part Strong Joint"
- ManualWeld22.Parent = Part21
- ManualWeld22.C0 = CFrame.new(1, -0.100000001, -0.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- ManualWeld22.C1 = CFrame.new(1, 0.0999994278, 0.0999736786, -1, 0, -0, 0, 0, -1, 0, -1, -0)
- ManualWeld22.Part0 = Part21
- ManualWeld22.Part1 = Part38
- ManualWeld23.Name = "Part-to-Part Strong Joint"
- ManualWeld23.Parent = Part21
- ManualWeld23.C0 = CFrame.new(-1, -0.100000001, 0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld23.C1 = CFrame.new(-1.90002441, -0.0999670029, -0.399931431, 1, -4.11171275e-09, 2.83012341e-05, 6.51459509e-09, 1, -8.4903797e-05, -2.83012341e-05, 8.4903797e-05, 1)
- ManualWeld23.Part0 = Part21
- ManualWeld23.Part1 = Part53
- ManualWeld24.Name = "Part-to-Wedge Strong Joint"
- ManualWeld24.Parent = Part21
- ManualWeld24.C0 = CFrame.new(1, -0.100000001, -0.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- ManualWeld24.C1 = CFrame.new(-0.100016594, -0.400009155, 0.399998665, -5.93133009e-08, 1, 6.06054527e-07, 1, 5.93131269e-08, 2.85606802e-07, 2.85607257e-07, 6.06054527e-07, -1)
- ManualWeld24.Part0 = Part21
- ManualWeld24.Part1 = WedgePart63
- ManualWeld25.Name = "Part-to-Part Strong Joint"
- ManualWeld25.Parent = Part21
- ManualWeld25.C0 = CFrame.new(1, -0.100000001, -0.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- ManualWeld25.C1 = CFrame.new(0.100006104, -0.100047112, 0.400010586, -1, -5.27714761e-09, -2.83012341e-05, -7.68002995e-09, 1, 8.4903797e-05, 2.83012341e-05, 8.4903797e-05, -1)
- ManualWeld25.Part0 = Part21
- ManualWeld25.Part1 = Part56
- ManualWeld26.Name = "Part-to-Part Strong Joint"
- ManualWeld26.Parent = Part21
- ManualWeld26.C0 = CFrame.new(1, -0.100000001, -0.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- ManualWeld26.C1 = CFrame.new(1.90000534, -0.100030899, 0.399947166, -1, -4.11171275e-09, -2.83012341e-05, -6.51459509e-09, 1, 8.4903797e-05, 2.83012341e-05, 8.4903797e-05, -1)
- ManualWeld26.Part0 = Part21
- ManualWeld26.Part1 = Part50
- ManualWeld27.Name = "Part-to-Part Strong Joint"
- ManualWeld27.Parent = Part21
- ManualWeld27.C0 = CFrame.new(-1, -0.100000001, 0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld27.C1 = CFrame.new(-0.100009918, -0.0999832153, -0.39999485, 1, -2.94627878e-09, 2.83012341e-05, 5.34916111e-09, 1, -8.4903797e-05, -2.83012341e-05, 8.4903797e-05, 1)
- ManualWeld27.Part0 = Part21
- ManualWeld27.Part1 = Part43
- ManualWeld28.Name = "Part-to-Wedge Strong Joint"
- ManualWeld28.Parent = Part21
- ManualWeld28.C0 = CFrame.new(-1, -0.100000001, 0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld28.C1 = CFrame.new(-0.099984169, -0.400009155, 0.399998188, -2.83108093e-10, 1, 0, 1, 2.83108093e-10, -1.78813934e-07, -1.78813934e-07, -5.06071547e-17, -1)
- ManualWeld28.Part0 = Part21
- ManualWeld28.Part1 = WedgePart83
- ManualWeld29.Name = "Part-to-Wedge Strong Joint"
- ManualWeld29.Parent = Part21
- ManualWeld29.C0 = CFrame.new(-1, -0.100000001, 0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld29.C1 = CFrame.new(0.0999832153, 1.60000229, 0.400000572, 2.83076118e-10, -1, 0, -1, -2.83076118e-10, -1.78813934e-07, 1.78813934e-07, 5.06071547e-17, -1)
- ManualWeld29.Part0 = Part21
- ManualWeld29.Part1 = WedgePart81
- ManualWeld30.Name = "Part-to-Part Strong Joint"
- ManualWeld30.Parent = Part21
- ManualWeld30.C0 = CFrame.new(-1, -0.100000001, -0.5, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- ManualWeld30.C1 = CFrame.new(0.200019836, -0.100070953, -0.500035286, -1.10264464e-05, -6.85132528e-09, -1, 3.30793773e-05, 1, -7.21607307e-09, 1, -3.30793773e-05, -1.10264464e-05)
- ManualWeld30.Part0 = Part21
- ManualWeld30.Part1 = Part34
- ManualWeld31.Name = "Part-to-Part Strong Joint"
- ManualWeld31.Parent = Part21
- ManualWeld31.C0 = CFrame.new(1, -0.100000001, 0.5, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- ManualWeld31.C1 = CFrame.new(-0.199996948, -0.100022316, 0.499997616, -1.6355918e-05, 3.6267972e-10, 1, 4.90677703e-05, 1, 3.63097719e-10, -1, 4.66928395e-05, -1.5564272e-05)
- ManualWeld31.Part0 = Part21
- ManualWeld31.Part1 = Part46
- ManualWeld32.Name = "Part-to-Part Strong Joint"
- ManualWeld32.Parent = Part21
- ManualWeld32.C0 = CFrame.new(-1, 0.100000001, 0.5, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- ManualWeld32.C1 = CFrame.new(-1.00000048, -0.0999999046, 0.5, -1.00000036, 5.82076609e-11, 0, -5.68434189e-14, 1.82749815e-10, 1.00000024, 0, 1.00000012, -5.00808006e-11)
- ManualWeld32.Part0 = Part21
- ManualWeld32.Part1 = Part19
- ManualWeld33.Name = "Part-to-Part Strong Joint"
- ManualWeld33.Parent = Part21
- ManualWeld33.C0 = CFrame.new(1, -0.100000001, 0.5, 1, 0, 0, 0, 0, -1, 0, 1, 0)
- ManualWeld33.C1 = CFrame.new(1, 0.0999994278, 0.500572205, 1.00000048, 5.82076609e-11, -2.84217094e-14, 1.13686838e-13, 2.99165137e-10, -1.00000036, 0, 1.00000012, 5.00808006e-11)
- ManualWeld33.Part0 = Part21
- ManualWeld33.Part1 = Part59
- Part34.Parent = Tool0
- Part34.Material = Enum.Material.Neon
- Part34.BrickColor = BrickColor.new("Lime green")
- Part34.Reflectance = 0.5
- Part34.Transparency = 0.10000000149012
- Part34.Rotation = Vector3.new(-90, 90, 0)
- Part34.Size = Vector3.new(0.399999946, 0.200000003, 1)
- Part34.CFrame = CFrame.new(37.2074051, 3.1981473, -14.4357328, 1.00934703e-05, 2.01444782e-05, 1, -1, 5.28488577e-08, 1.24683993e-05, -5.25887742e-08, -1, 2.0936126e-05)
- Part34.BottomSurface = Enum.SurfaceType.Smooth
- Part34.TopSurface = Enum.SurfaceType.Smooth
- Part34.Color = Color3.new(0, 1, 0)
- Part34.Position = Vector3.new(37.2074051, 3.1981473, -14.4357328)
- Part34.Orientation = Vector3.new(0, 90, -90)
- Part34.Color = Color3.new(0, 1, 0)
- Script35.Parent = Part34
- table.insert(cors,sandbox(Script35,function()
- function onTouched(part)
- local h = part.Parent:findFirstChild("Humanoid")
- if h~=nil then
- h.Health = h.Health -3
- end
- end
- script.Parent.Touched:connect(onTouched)
- end))
- Script36.Parent = Part34
- table.insert(cors,sandbox(Script36,function()
- function onTouched(hit)
- hit:BreakJoints()
- end
- connection = script.Parent.Touched:connect(onTouched)
- end))
- ParticleEmitter37.Name = "ParticleEmitterGlow"
- ParticleEmitter37.Parent = Part34
- ParticleEmitter37.Transparency = NumberSequence.new(1,0.5,0.5,1)
- ParticleEmitter37.Color = ColorSequence.new(Color3.new(0.568627, 1, 0),Color3.new(0.439216, 1, 0.0941177))
- ParticleEmitter37.LightEmission = 1
- ParticleEmitter37.Texture = "http://www.roblox.com/asset/?id=243660373"
- ParticleEmitter37.Lifetime = NumberRange.new(1, 1)
- ParticleEmitter37.Rate = 10
- ParticleEmitter37.Speed = NumberRange.new(0, 0)
- ParticleEmitter37.Color = ColorSequence.new(Color3.new(0.568627, 1, 0),Color3.new(0.439216, 1, 0.0941177))
- Part38.Parent = Tool0
- Part38.Material = Enum.Material.DiamondPlate
- Part38.BrickColor = BrickColor.new("Fossil")
- Part38.Rotation = Vector3.new(0, 0, -90)
- Part38.Size = Vector3.new(0.800000012, 0.200000003, 0.600000024)
- Part38.CFrame = CFrame.new(36.6073914, 1.99811888, -14.4356451, 2.11199167e-05, 1, 1.29348982e-05, -1, 2.34948475e-05, -5.92877356e-08, -5.95739991e-08, -1.21432513e-05, 1)
- Part38.BottomSurface = Enum.SurfaceType.Smooth
- Part38.TopSurface = Enum.SurfaceType.Smooth
- Part38.Color = Color3.new(0.623529, 0.631373, 0.67451)
- Part38.Position = Vector3.new(36.6073914, 1.99811888, -14.4356451)
- Part38.Orientation = Vector3.new(0, 0, -90)
- Part38.Color = Color3.new(0.623529, 0.631373, 0.67451)
- Part39.Name = "Handle"
- Part39.Parent = Tool0
- Part39.Material = Enum.Material.DiamondPlate
- Part39.BrickColor = BrickColor.new("Smoky grey")
- Part39.Rotation = Vector3.new(-90, 0, -90)
- Part39.CanCollide = false
- Part39.Size = Vector3.new(0.200000003, 3.60000014, 0.200000003)
- Part39.CFrame = CFrame.new(34.7073822, 1.99818373, -14.4356651, 0, 1, -6.12323426e-17, 0, 6.12323426e-17, 1, 1, 0, 0)
- Part39.BottomSurface = Enum.SurfaceType.Smooth
- Part39.TopSurface = Enum.SurfaceType.Smooth
- Part39.Color = Color3.new(0.356863, 0.364706, 0.411765)
- Part39.Position = Vector3.new(34.7073822, 1.99818373, -14.4356651)
- Part39.Orientation = Vector3.new(-90, -90, 0)
- Part39.Color = Color3.new(0.356863, 0.364706, 0.411765)
- ManualWeld40.Name = "Handle-to-Part Strong Joint"
- ManualWeld40.Parent = Part39
- ManualWeld40.C0 = CFrame.new(-0.100000001, 1.80000007, 0.100000001, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- ManualWeld40.C1 = CFrame.new(-0.100067139, -0.100007057, -0.100021362, 5.95739991e-08, -1, 2.11199167e-05, 1.21432513e-05, 2.34948475e-05, 1, -1, -5.92877356e-08, 1.29348982e-05)
- ManualWeld40.Part0 = Part39
- ManualWeld40.Part1 = Part38
- BoolValue41.Name = "Blockable"
- BoolValue41.Parent = Part39
- BoolValue41.Value = true
- Sparkles42.Parent = Part39
- Sparkles42.Color = Color3.new(1.77083, 10.2, 0)
- Sparkles42.Enabled = false
- Sparkles42.SparkleColor = Color3.new(1, 1, 0)
- Sparkles42.Color = Color3.new(1.77083, 10.2, 0)
- Part43.Parent = Tool0
- Part43.Material = Enum.Material.Neon
- Part43.BrickColor = BrickColor.new("Lime green")
- Part43.Reflectance = 0.5
- Part43.Transparency = 0.10000000149012
- Part43.Rotation = Vector3.new(-90, 90, 0)
- Part43.Size = Vector3.new(0.200000003, 0.200000003, 0.800000012)
- Part43.CFrame = CFrame.new(38.1073608, 2.89815545, -14.4357061, 4.9421149e-05, -9.78386961e-05, 1, -1, 5.1943772e-08, 5.17960871e-05, -5.69713876e-08, -1, -9.70470501e-05)
- Part43.BottomSurface = Enum.SurfaceType.Smooth
- Part43.TopSurface = Enum.SurfaceType.Smooth
- Part43.Color = Color3.new(0, 1, 0)
- Part43.Position = Vector3.new(38.1073608, 2.89815545, -14.4357061)
- Part43.Orientation = Vector3.new(0, 90.0099945, -90)
- Part43.Color = Color3.new(0, 1, 0)
- ManualWeld44.Name = "Part-to-Wedge Strong Joint"
- ManualWeld44.Parent = Part43
- ManualWeld44.C0 = CFrame.new(-0.100000001, -0.100000001, -0.400000006, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- ManualWeld44.C1 = CFrame.new(0.0999345779, -0.399990082, 0.700045109, -3.55779193e-05, -1, -2.5068422e-08, 1.1310487e-05, -2.52278678e-08, 1, -1, 4.38901916e-05, 1.40812499e-05)
- ManualWeld44.Part0 = Part43
- ManualWeld44.Part1 = WedgePart65
- ParticleEmitter45.Name = "ParticleEmitterGlow"
- ParticleEmitter45.Parent = Part43
- ParticleEmitter45.Transparency = NumberSequence.new(1,0.5,0.5,1)
- ParticleEmitter45.Color = ColorSequence.new(Color3.new(0.568627, 1, 0),Color3.new(0.439216, 1, 0.0941177))
- ParticleEmitter45.LightEmission = 1
- ParticleEmitter45.Texture = "http://www.roblox.com/asset/?id=243660373"
- ParticleEmitter45.Lifetime = NumberRange.new(1, 1)
- ParticleEmitter45.Rate = 10
- ParticleEmitter45.Speed = NumberRange.new(0, 0)
- ParticleEmitter45.Color = ColorSequence.new(Color3.new(0.568627, 1, 0),Color3.new(0.439216, 1, 0.0941177))
- Part46.Parent = Tool0
- Part46.Material = Enum.Material.Neon
- Part46.BrickColor = BrickColor.new("Lime green")
- Part46.Reflectance = 0.5
- Part46.Transparency = 0.10000000149012
- Part46.Rotation = Vector3.new(-90, 90, 0)
- Part46.Size = Vector3.new(0.399999946, 0.200000003, 1)
- Part46.CFrame = CFrame.new(37.2074165, 0.798128247, -14.4356775, 3.74758347e-05, -6.20026694e-05, 1, -1, 5.77717962e-08, 3.90591231e-05, -6.01352923e-08, -1, -5.88360926e-05)
- Part46.BottomSurface = Enum.SurfaceType.Smooth
- Part46.TopSurface = Enum.SurfaceType.Smooth
- Part46.Color = Color3.new(0, 1, 0)
- Part46.Position = Vector3.new(37.2074165, 0.798128247, -14.4356775)
- Part46.Orientation = Vector3.new(0, 90, -90)
- Part46.Color = Color3.new(0, 1, 0)
- Script47.Parent = Part46
- table.insert(cors,sandbox(Script47,function()
- function onTouched(part)
- local h = part.Parent:findFirstChild("Humanoid")
- if h~=nil then
- h.Health = h.Health -3
- end
- end
- script.Parent.Touched:connect(onTouched)
- end))
- Script48.Parent = Part46
- table.insert(cors,sandbox(Script48,function()
- function onTouched(hit)
- hit:BreakJoints()
- end
- connection = script.Parent.Touched:connect(onTouched)
- end))
- ParticleEmitter49.Name = "ParticleEmitterGlow"
- ParticleEmitter49.Parent = Part46
- ParticleEmitter49.Transparency = NumberSequence.new(1,0.5,0.5,1)
- ParticleEmitter49.Color = ColorSequence.new(Color3.new(0.568627, 1, 0),Color3.new(0.439216, 1, 0.0941177))
- ParticleEmitter49.LightEmission = 1
- ParticleEmitter49.Texture = "http://www.roblox.com/asset/?id=243660373"
- ParticleEmitter49.Lifetime = NumberRange.new(1, 1)
- ParticleEmitter49.Rate = 10
- ParticleEmitter49.Speed = NumberRange.new(0, 0)
- ParticleEmitter49.Color = ColorSequence.new(Color3.new(0.568627, 1, 0),Color3.new(0.439216, 1, 0.0941177))
- Part50.Parent = Tool0
- Part50.Material = Enum.Material.Neon
- Part50.BrickColor = BrickColor.new("Lime green")
- Part50.Reflectance = 0.5
- Part50.Transparency = 0.10000000149012
- Part50.Rotation = Vector3.new(-90, 90, 0)
- Part50.Size = Vector3.new(0.200000003, 0.200000003, 0.800000012)
- Part50.CFrame = CFrame.new(36.3073616, 2.89810586, -14.4356642, 4.9421149e-05, -9.78386961e-05, 1, -1, 5.07783362e-08, 5.17960871e-05, -5.58059554e-08, -1, -9.70470501e-05)
- Part50.BottomSurface = Enum.SurfaceType.Smooth
- Part50.TopSurface = Enum.SurfaceType.Smooth
- Part50.Color = Color3.new(0, 1, 0)
- Part50.Position = Vector3.new(36.3073616, 2.89810586, -14.4356642)
- Part50.Orientation = Vector3.new(0, 90.0099945, -90)
- Part50.Color = Color3.new(0, 1, 0)
- ManualWeld51.Name = "Part-to-Wedge Strong Joint"
- ManualWeld51.Parent = Part50
- ManualWeld51.C0 = CFrame.new(-0.100000001, -0.100000001, -0.400000006, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- ManualWeld51.C1 = CFrame.new(-0.100255966, -0.400081635, -0.100009918, 0.000167644699, 1, -2.06830419e-09, 5.56734703e-05, -7.39648431e-09, 1, 1, -0.00017001963, -5.64651164e-05)
- ManualWeld51.Part0 = Part50
- ManualWeld51.Part1 = WedgePart73
- ParticleEmitter52.Name = "ParticleEmitterGlow"
- ParticleEmitter52.Parent = Part50
- ParticleEmitter52.Transparency = NumberSequence.new(1,0.5,0.5,1)
- ParticleEmitter52.Color = ColorSequence.new(Color3.new(0.568627, 1, 0),Color3.new(0.439216, 1, 0.0941177))
- ParticleEmitter52.LightEmission = 1
- ParticleEmitter52.Texture = "http://www.roblox.com/asset/?id=243660373"
- ParticleEmitter52.Lifetime = NumberRange.new(1, 1)
- ParticleEmitter52.Rate = 10
- ParticleEmitter52.Speed = NumberRange.new(0, 0)
- ParticleEmitter52.Color = ColorSequence.new(Color3.new(0.568627, 1, 0),Color3.new(0.439216, 1, 0.0941177))
- Part53.Parent = Tool0
- Part53.Material = Enum.Material.Neon
- Part53.BrickColor = BrickColor.new("Lime green")
- Part53.Reflectance = 0.5
- Part53.Transparency = 0.10000000149012
- Part53.Rotation = Vector3.new(-90, 90, 0)
- Part53.Size = Vector3.new(0.200000003, 0.200000003, 0.800000012)
- Part53.CFrame = CFrame.new(38.1073837, 1.09814095, -14.4356909, 4.9421149e-05, -9.78386961e-05, 1, -1, 5.07783362e-08, 5.17960871e-05, -5.58059554e-08, -1, -9.70470501e-05)
- Part53.BottomSurface = Enum.SurfaceType.Smooth
- Part53.TopSurface = Enum.SurfaceType.Smooth
- Part53.Color = Color3.new(0, 1, 0)
- Part53.Position = Vector3.new(38.1073837, 1.09814095, -14.4356909)
- Part53.Orientation = Vector3.new(0, 90.0099945, -90)
- Part53.Color = Color3.new(0, 1, 0)
- ManualWeld54.Name = "Part-to-Wedge Strong Joint"
- ManualWeld54.Parent = Part53
- ManualWeld54.C0 = CFrame.new(0.100000001, -0.100000001, 0.400000006, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- ManualWeld54.C1 = CFrame.new(-0.100032806, -0.400005341, -0.0999860764, 7.12477777e-06, 1, -7.6663369e-09, 2.52569207e-05, 7.32118854e-09, 1, 1, -1.78118353e-06, -2.70381224e-05)
- ManualWeld54.Part0 = Part53
- ManualWeld54.Part1 = WedgePart77
- ParticleEmitter55.Name = "ParticleEmitterGlow"
- ParticleEmitter55.Parent = Part53
- ParticleEmitter55.Transparency = NumberSequence.new(1,0.5,0.5,1)
- ParticleEmitter55.Color = ColorSequence.new(Color3.new(0.568627, 1, 0),Color3.new(0.439216, 1, 0.0941177))
- ParticleEmitter55.LightEmission = 1
- ParticleEmitter55.Texture = "http://www.roblox.com/asset/?id=243660373"
- ParticleEmitter55.Lifetime = NumberRange.new(1, 1)
- ParticleEmitter55.Rate = 10
- ParticleEmitter55.Speed = NumberRange.new(0, 0)
- ParticleEmitter55.Color = ColorSequence.new(Color3.new(0.568627, 1, 0),Color3.new(0.439216, 1, 0.0941177))
- Part56.Parent = Tool0
- Part56.Material = Enum.Material.Neon
- Part56.BrickColor = BrickColor.new("Lime green")
- Part56.Reflectance = 0.5
- Part56.Transparency = 0.10000000149012
- Part56.Rotation = Vector3.new(-90, 90, 0)
- Part56.Size = Vector3.new(0.200000003, 0.200000003, 0.800000012)
- Part56.CFrame = CFrame.new(36.3073883, 1.09810662, -14.4356804, 4.9421149e-05, -9.78386961e-05, 1, -1, 4.9612904e-08, 5.17960871e-05, -5.46405197e-08, -1, -9.70470501e-05)
- Part56.BottomSurface = Enum.SurfaceType.Smooth
- Part56.TopSurface = Enum.SurfaceType.Smooth
- Part56.Color = Color3.new(0, 1, 0)
- Part56.Position = Vector3.new(36.3073883, 1.09810662, -14.4356804)
- Part56.Orientation = Vector3.new(0, 90.0099945, -90)
- Part56.Color = Color3.new(0, 1, 0)
- ManualWeld57.Name = "Part-to-Wedge Strong Joint"
- ManualWeld57.Parent = Part56
- ManualWeld57.C0 = CFrame.new(0.100000001, -0.100000001, 0.400000006, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- ManualWeld57.C1 = CFrame.new(0.0999794006, -0.400005341, 0.699987888, 3.22348496e-05, -1, -1.44519987e-08, 1.07351134e-05, -1.43486885e-08, 1, -1, -3.99533747e-05, 1.33079648e-05)
- ManualWeld57.Part0 = Part56
- ManualWeld57.Part1 = WedgePart69
- ParticleEmitter58.Name = "ParticleEmitterGlow"
- ParticleEmitter58.Parent = Part56
- ParticleEmitter58.Transparency = NumberSequence.new(1,0.5,0.5,1)
- ParticleEmitter58.Color = ColorSequence.new(Color3.new(0.568627, 1, 0),Color3.new(0.439216, 1, 0.0941177))
- ParticleEmitter58.LightEmission = 1
- ParticleEmitter58.Texture = "http://www.roblox.com/asset/?id=243660373"
- ParticleEmitter58.Lifetime = NumberRange.new(1, 1)
- ParticleEmitter58.Rate = 10
- ParticleEmitter58.Speed = NumberRange.new(0, 0)
- ParticleEmitter58.Color = ColorSequence.new(Color3.new(0.568627, 1, 0),Color3.new(0.439216, 1, 0.0941177))
- Part59.Parent = Tool0
- Part59.Material = Enum.Material.DiamondPlate
- Part59.BrickColor = BrickColor.new("Fossil")
- Part59.Rotation = Vector3.new(-90, 90, 0)
- Part59.Size = Vector3.new(0.800000012, 0.200000003, 0.600000024)
- Part59.CFrame = CFrame.new(37.2068214, 1.99813342, -14.2356787, 2.11199858e-05, -1.29346035e-05, 1.00000012, -1.00000048, 5.92876503e-08, 2.34948511e-05, -5.95740559e-08, -1.00000036, -1.21432031e-05)
- Part59.BottomSurface = Enum.SurfaceType.Smooth
- Part59.TopSurface = Enum.SurfaceType.Smooth
- Part59.Color = Color3.new(0.623529, 0.631373, 0.67451)
- Part59.Position = Vector3.new(37.2068214, 1.99813342, -14.2356787)
- Part59.Orientation = Vector3.new(0, 90, -90)
- Part59.Color = Color3.new(0.623529, 0.631373, 0.67451)
- Decal60.Parent = Part59
- Decal60.Texture = "http://www.roblox.com/asset/?id=158269474"
- Decal60.Face = Enum.NormalId.Bottom
- WedgePart61.Parent = Tool0
- WedgePart61.Material = Enum.Material.Neon
- WedgePart61.BrickColor = BrickColor.new("Lime green")
- WedgePart61.Reflectance = 0.5
- WedgePart61.Transparency = 0.10000000149012
- WedgePart61.Rotation = Vector3.new(-180, 90, 0)
- WedgePart61.Size = Vector3.new(0.200000003, 0.399999976, 0.800000072)
- WedgePart61.CFrame = CFrame.new(36.307373, 2.59811664, -14.4356508, 5.41532863e-05, 7.4161253e-06, 1, -3.76816693e-08, -1, 9.79105971e-06, 1, -3.82051013e-08, -5.33616439e-05)
- WedgePart61.Color = Color3.new(0, 1, 0)
- WedgePart61.Position = Vector3.new(36.307373, 2.59811664, -14.4356508)
- WedgePart61.Orientation = Vector3.new(0, 90, -180)
- WedgePart61.Color = Color3.new(0, 1, 0)
- ManualWeld62.Name = "Wedge-to-Part Strong Joint"
- ManualWeld62.Parent = WedgePart61
- ManualWeld62.C0 = CFrame.new(0.100000001, -0.199999988, 0.400000036, 1, 0, 0, 0, 0, -1, 0, 1, 0)
- ManualWeld62.C1 = CFrame.new(0.100006104, -0.100030899, 0.400001049, -1.53593991e-08, 4.20050237e-05, -1, -1, -4.36854098e-05, 1.35243923e-08, -4.36854098e-05, 1, 4.20050237e-05)
- ManualWeld62.Part0 = WedgePart61
- ManualWeld62.Part1 = Part50
- WedgePart63.Parent = Tool0
- WedgePart63.Material = Enum.Material.Neon
- WedgePart63.BrickColor = BrickColor.new("Lime green")
- WedgePart63.Reflectance = 0.5
- WedgePart63.Transparency = 0.10000000149012
- WedgePart63.Rotation = Vector3.new(0, 90, 0)
- WedgePart63.Size = Vector3.new(0.200000003, 0.399999976, 0.800000072)
- WedgePart63.CFrame = CFrame.new(36.3074036, 1.39812088, -14.4356842, -1.35409518e-05, -2.14055235e-05, 1, -3.98044861e-11, 1, 2.37804543e-05, -1, 2.64340411e-10, -1.27493058e-05)
- WedgePart63.Color = Color3.new(0, 1, 0)
- WedgePart63.Position = Vector3.new(36.3074036, 1.39812088, -14.4356842)
- WedgePart63.Orientation = Vector3.new(0, 90, 0)
- WedgePart63.Color = Color3.new(0, 1, 0)
- ManualWeld64.Name = "Wedge-to-Part Strong Joint"
- ManualWeld64.Parent = WedgePart63
- ManualWeld64.C0 = CFrame.new(0.100000001, -0.199999988, 0.400000036, 1, 0, 0, 0, 0, -1, 0, 1, 0)
- ManualWeld64.C1 = CFrame.new(-0.0999984741, 0.0999536514, 0.400028229, 5.25622319e-08, 4.17421543e-05, 1, 1, -4.31181325e-05, -5.07623881e-08, 4.31181325e-05, 1, -4.17421579e-05)
- ManualWeld64.Part0 = WedgePart63
- ManualWeld64.Part1 = Part56
- WedgePart65.Parent = Tool0
- WedgePart65.Material = Enum.Material.Neon
- WedgePart65.BrickColor = BrickColor.new("Lime green")
- WedgePart65.Reflectance = 0.5
- WedgePart65.Transparency = 0.10000000149012
- WedgePart65.Rotation = Vector3.new(0, -90, 0)
- WedgePart65.Size = Vector3.new(0.200000003, 0.799999952, 1.4000001)
- WedgePart65.CFrame = CFrame.new(38.4073906, 3.39815116, -14.4356394, 6.22607768e-05, -3.81106584e-05, -1, -7.88549954e-08, 1, -3.77148353e-05, 1, 8.11016108e-08, 5.31568585e-05)
- WedgePart65.Color = Color3.new(0, 1, 0)
- WedgePart65.Position = Vector3.new(38.4073906, 3.39815116, -14.4356394)
- WedgePart65.Orientation = Vector3.new(0, -90, 0)
- WedgePart65.Color = Color3.new(0, 1, 0)
- ManualWeld66.Name = "Wedge-to-Part Strong Joint"
- ManualWeld66.Parent = WedgePart65
- ManualWeld66.C0 = CFrame.new(-0.100000001, -0.399999976, 0.700000048, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld66.C1 = CFrame.new(0.200019836, 0.0998849869, 0.499987125, 2.6902768e-08, -1, 2.84130147e-05, -1, -2.92778886e-08, -8.35927203e-05, 8.35927203e-05, -2.84130128e-05, -1)
- ManualWeld66.Part0 = WedgePart65
- ManualWeld66.Part1 = Part34
- Script67.Parent = WedgePart65
- table.insert(cors,sandbox(Script67,function()
- function onTouched(part)
- local h = part.Parent:findFirstChild("Humanoid")
- if h~=nil then
- h.Health = h.Health -3
- end
- end
- script.Parent.Touched:connect(onTouched)
- end))
- Script68.Parent = WedgePart65
- table.insert(cors,sandbox(Script68,function()
- function onTouched(hit)
- hit:BreakJoints()
- end
- connection = script.Parent.Touched:connect(onTouched)
- end))
- WedgePart69.Parent = Tool0
- WedgePart69.Material = Enum.Material.Neon
- WedgePart69.BrickColor = BrickColor.new("Lime green")
- WedgePart69.Reflectance = 0.5
- WedgePart69.Transparency = 0.10000000149012
- WedgePart69.Rotation = Vector3.new(-180, 90, 0)
- WedgePart69.Size = Vector3.new(0.200000003, 0.799999952, 1.4000001)
- WedgePart69.CFrame = CFrame.new(36.0074234, 0.598095059, -14.4356585, 6.56038465e-05, 3.86860338e-05, 1, -3.68305457e-08, -1, 3.84881205e-05, 1, -3.92500183e-08, -5.70936754e-05)
- WedgePart69.Color = Color3.new(0, 1, 0)
- WedgePart69.Position = Vector3.new(36.0074234, 0.598095059, -14.4356585)
- WedgePart69.Orientation = Vector3.new(0, 90, -180)
- WedgePart69.Color = Color3.new(0, 1, 0)
- ManualWeld70.Name = "Wedge-to-Part Strong Joint"
- ManualWeld70.Parent = WedgePart69
- ManualWeld70.C0 = CFrame.new(-0.100000001, -0.399999976, 0.700000048, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld70.C1 = CFrame.new(-0.200012207, 0.100052834, -0.500001907, -2.06804582e-08, 1, -2.39766996e-06, -1, -2.06632826e-08, 7.16357317e-06, 7.16357317e-06, 2.39767041e-06, 1)
- ManualWeld70.Part0 = WedgePart69
- ManualWeld70.Part1 = Part46
- Script71.Parent = WedgePart69
- table.insert(cors,sandbox(Script71,function()
- function onTouched(part)
- local h = part.Parent:findFirstChild("Humanoid")
- if h~=nil then
- h.Health = h.Health -3
- end
- end
- script.Parent.Touched:connect(onTouched)
- end))
- Script72.Parent = WedgePart69
- table.insert(cors,sandbox(Script72,function()
- function onTouched(hit)
- hit:BreakJoints()
- end
- connection = script.Parent.Touched:connect(onTouched)
- end))
- WedgePart73.Parent = Tool0
- WedgePart73.Material = Enum.Material.Neon
- WedgePart73.BrickColor = BrickColor.new("Lime green")
- WedgePart73.Reflectance = 0.5
- WedgePart73.Transparency = 0.10000000149012
- WedgePart73.Rotation = Vector3.new(0, 90, 0)
- WedgePart73.Size = Vector3.new(0.200000003, 0.799999952, 1.4000001)
- WedgePart73.CFrame = CFrame.new(36.0073853, 3.39816618, -14.435874, 6.9806003e-05, 6.25232133e-06, 1, 5.73933718e-08, 1, -4.66903657e-06, -1, 5.77994967e-08, 7.29725798e-05)
- WedgePart73.Color = Color3.new(0, 1, 0)
- WedgePart73.Position = Vector3.new(36.0073853, 3.39816618, -14.435874)
- WedgePart73.Orientation = Vector3.new(0, 90, 0)
- WedgePart73.Color = Color3.new(0, 1, 0)
- ManualWeld74.Name = "Wedge-to-Part Strong Joint"
- ManualWeld74.Parent = WedgePart73
- ManualWeld74.C0 = CFrame.new(-0.100000001, -0.399999976, 0.700000048, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld74.C1 = CFrame.new(0.199981689, -0.0999193192, -0.500029564, -3.87971788e-09, -1, 1.75332589e-05, 1, -4.91384977e-09, -5.3223921e-05, 4.84740594e-05, 1.59499668e-05, 1)
- ManualWeld74.Part0 = WedgePart73
- ManualWeld74.Part1 = Part34
- Script75.Parent = WedgePart73
- table.insert(cors,sandbox(Script75,function()
- function onTouched(part)
- local h = part.Parent:findFirstChild("Humanoid")
- if h~=nil then
- h.Health = h.Health -3
- end
- end
- script.Parent.Touched:connect(onTouched)
- end))
- Script76.Parent = WedgePart73
- table.insert(cors,sandbox(Script76,function()
- function onTouched(hit)
- hit:BreakJoints()
- end
- connection = script.Parent.Touched:connect(onTouched)
- end))
- WedgePart77.Parent = Tool0
- WedgePart77.Material = Enum.Material.Neon
- WedgePart77.BrickColor = BrickColor.new("Lime green")
- WedgePart77.Reflectance = 0.5
- WedgePart77.Transparency = 0.10000000149012
- WedgePart77.Rotation = Vector3.new(-180, -90, 0)
- WedgePart77.Size = Vector3.new(0.200000003, 0.799999952, 1.4000001)
- WedgePart77.CFrame = CFrame.new(38.4074097, 0.59815383, -14.4357529, -0.000104963474, 2.41642283e-05, -1, 5.80756385e-08, -1, -2.47579646e-05, -1, -6.06760366e-08, 9.88282336e-05)
- WedgePart77.Color = Color3.new(0, 1, 0)
- WedgePart77.Position = Vector3.new(38.4074097, 0.59815383, -14.4357529)
- WedgePart77.Orientation = Vector3.new(0, -89.9899979, 180)
- WedgePart77.Color = Color3.new(0, 1, 0)
- ManualWeld78.Name = "Wedge-to-Part Strong Joint"
- ManualWeld78.Parent = WedgePart77
- ManualWeld78.C0 = CFrame.new(-0.100000001, -0.399999976, 0.700000048, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld78.C1 = CFrame.new(-0.199989319, -0.100026131, 0.499999523, -2.14872919e-09, 1, -1.21241355e-05, 1, 1.58467561e-09, -4.65232006e-05, -4.65232006e-05, -1.21241355e-05, -1)
- ManualWeld78.Part0 = WedgePart77
- ManualWeld78.Part1 = Part46
- Script79.Parent = WedgePart77
- table.insert(cors,sandbox(Script79,function()
- function onTouched(part)
- local h = part.Parent:findFirstChild("Humanoid")
- if h~=nil then
- h.Health = h.Health -3
- end
- end
- script.Parent.Touched:connect(onTouched)
- end))
- Script80.Parent = WedgePart77
- table.insert(cors,sandbox(Script80,function()
- function onTouched(hit)
- hit:BreakJoints()
- end
- connection = script.Parent.Touched:connect(onTouched)
- end))
- WedgePart81.Parent = Tool0
- WedgePart81.Material = Enum.Material.Neon
- WedgePart81.BrickColor = BrickColor.new("Lime green")
- WedgePart81.Reflectance = 0.5
- WedgePart81.Transparency = 0.10000000149012
- WedgePart81.Rotation = Vector3.new(0, -90, 0)
- WedgePart81.Size = Vector3.new(0.200000003, 0.399999976, 0.800000012)
- WedgePart81.CFrame = CFrame.new(38.1074028, 1.39815187, -14.4356728, 1.29348982e-05, -2.12987306e-05, -1, -5.95708123e-08, 1, -2.36736614e-05, 1, 5.98592464e-08, 1.21432513e-05)
- WedgePart81.Color = Color3.new(0, 1, 0)
- WedgePart81.Position = Vector3.new(38.1074028, 1.39815187, -14.4356728)
- WedgePart81.Orientation = Vector3.new(0, -90, 0)
- WedgePart81.Color = Color3.new(0, 1, 0)
- ManualWeld82.Name = "Wedge-to-Part Strong Joint"
- ManualWeld82.Parent = WedgePart81
- ManualWeld82.C0 = CFrame.new(0.100000001, -0.199999988, 0.400000006, 1, 0, 0, 0, 0, -1, 0, 1, 0)
- ManualWeld82.C1 = CFrame.new(-0.100028992, -0.0999679565, -0.399979591, 5.84323878e-09, -4.18489435e-05, 1, -1, 4.37241906e-05, 7.67304975e-09, -4.37241906e-05, -1, -4.18489435e-05)
- ManualWeld82.Part0 = WedgePart81
- ManualWeld82.Part1 = Part53
- WedgePart83.Parent = Tool0
- WedgePart83.Material = Enum.Material.Neon
- WedgePart83.BrickColor = BrickColor.new("Lime green")
- WedgePart83.Reflectance = 0.5
- WedgePart83.Transparency = 0.10000000149012
- WedgePart83.Rotation = Vector3.new(-180, -90, 0)
- WedgePart83.Size = Vector3.new(0.200000003, 0.399999976, 0.800000072)
- WedgePart83.CFrame = CFrame.new(38.1073761, 2.59814501, -14.4356737, -1.29348982e-05, 2.09411028e-05, -1, 5.95708443e-08, -1, -2.33160335e-05, -1, -5.98549335e-08, 1.21432513e-05)
- WedgePart83.Color = Color3.new(0, 1, 0)
- WedgePart83.Position = Vector3.new(38.1073761, 2.59814501, -14.4356737)
- WedgePart83.Orientation = Vector3.new(0, -90, 180)
- WedgePart83.Color = Color3.new(0, 1, 0)
- ManualWeld84.Name = "Wedge-to-Part Strong Joint"
- ManualWeld84.Parent = WedgePart83
- ManualWeld84.C0 = CFrame.new(0.100000001, -0.199999988, 0.400000036, 1, 0, 0, 0, 0, -1, 0, 1, 0)
- ManualWeld84.C1 = CFrame.new(0.0999908447, 0.100016594, -0.399988174, -4.67783678e-09, -4.22065714e-05, -1, 1, 4.37241906e-05, -6.52328502e-09, 4.37241906e-05, -1, 4.22065714e-05)
- ManualWeld84.Part0 = WedgePart83
- ManualWeld84.Part1 = Part43
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = game:GetService("Players").LocalPlayer.Backpack
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement