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- Wind Reaper Monshinigami
- Level 7 WIND Fiend/Effect
- 2500/1000
- [REQUIREMENT] Your opponent has 15 or more cards in their Deck.
- [EFFECT] Choose 1 face-up monster on your opponent's field. Send cards from the top of your opponent's Deck to the Graveyard equal to [that monster's Level], then that monster loses ATK equal to [the number of monsters they sent to the Graveyard by this effect] x 300 until the end of this turn.
- Wind Reaper Anthropophagus
- Level 6 WIND Fiend/Effect
- 1800/1500
- [REQUIREMENT] You Normal Summoned this card this turn and your opponent has 15 or more cards in their Deck.
- [EFFECT] Send the top 4 cards of each player's Deck to the Graveyard. This turn, you can only attack with WIND Attribute Fiend Type monsters.
- Wind Reaper Harvester
- Level 5 WIND Fiend/Effect
- 1500/1000
- [REQUIREMENT] You Normal Summoned this card this turn and your opponent has 15 or more cards in their Deck.
- [EFFECT] Add 1 Fiend Type Ritual Monster or 1 Ritual Spell Card from your Deck to your hand.
- Wind Reaper Thanatotheristes
- Level 3 WIND Fiend/Effect
- 1000/600
- [REQUIREMENT] Your opponent has 15 or more cards in their Deck.
- [EFFECT] Increase this card's Level by 2 until the end of this turn.
- Wind Reaper Skeleton
- Level 4 WIND Fiend/Effect
- 1200/600
- [REQUIREMENT] You Normal Summoned this card this turn and your opponent has 15 or more cards in their Deck.
- [EFFECT] Each player sends the top card of their Deck to the Graveyard. Then, if you sent a Fiend Type Ritual Monster or a Ritual Spell Card this way, you can add 1 Fiend Type Ritual Monster or 1 Ritual Spell Card from your Graveyard to your hand.
- Wind Reaper Spectre
- Level 1 WIND Fiend/Effect
- 300/200
- [REQUIREMENT] During your Main Phase this card was Normal or Special Summoned.
- [EFFECT] Add 1 "Wind Reaper Scythe" or 1 "Wind Reaper Sickle" from your Graveyard to your hand.
- Wind Reaper Psychopomp
- Level 4 WIND Fiend/Effect
- 1400/0
- [REQUIREMENT] If you Normal Summoned this card this turn and your opponent has 15 or more cards in their Deck, send 1 Level 4 or lower Fiend Type monster from your Deck to the Graveyard.
- [EFFECT] Send cards from the top of your opponent's Deck to the Graveyard equal to [the sent monster's Level].
- Wind Reaper Santa Muerte
- Level 6 WIND Fiend/Effect
- 1600/1000
- [REQUIREMENT] If you Normal Summoned this card this turn and your opponent has 15 or more cards in their Deck, send the top card of your Deck to the Graveyard.
- [EFFECT] 1 face-up Level 7 or higher monster on your opponent's field loses ATK equal to [the number of cards in their Graveyard] x 100 until the end of this turn.
- Wind Reaper Afterlife
- Spell Card
- [REQUIREMENT] If your opponent has 15 or less cards in their Deck, send the top card of your Deck to the Graveyard.
- [EFFECT] 1 face-up Fiend Type monster on your field gains ATK equal to [the number of cards in your opponent's Deck] x 100 until the end of this turn.
- Wind Reaper Gust King Enma
- Level 6 WIND Fiend/Ritual/Effect
- 2400/2000
- You can Ritual Summon this card with "Wind Reaper Ritual".
- [REQUIREMENT] Send the top card of your Deck to the Graveyard.
- [EFFECT] Choose 1 face-up monster on your opponent's field. Send cards from the top of your opponent's Deck to the Graveyard equal to [that monster's Level], then destroy that monster.
- Wind Reaper Ritual
- Ritual Spell Card
- [REQUIREMENT] None
- [EFFECT] Ritual Summon 1 "Wind Reaper Gust King Enma" from your hand, by sending monsters from your hand or field to the Graveyard whose total Levels equal or exceed 6.
- Wind Reaper Perpetual Night
- Field Spell Card
- [REQUIREMENT] Activate this card by sending the top 2 cards of your Deck to the Graveyard.
- [EFFECT] While this card is face-up in the Field Zone, face-up Ritual Monsters on the field cannot be destroyed by Trap Card effects.
- Wind Reaper Scythe
- Equip Spell Card
- [REQUIREMENT] Equip this card to 1 face-up Fiend Type monster on your field.
- [EFFECT] The equipped monster gains 300 ATK and cannot be destroyed by your opponent's Trap Card effects.
- Wind Reaper Sickle
- Equip Spell Card
- [REQUIREMENT] Equip this card to 1 face-up Fiend Type monster on your field.
- [EFFECT] The equipped monster gains 300 ATK, and if it attacks a Defense Position monster, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).
- Wind Reaper Compensation
- Trap Card
- [REQUIREMENT] When an opponent's monster declares an attack targeting your face-up Level 6 or higher Fiend Type monster, pay 1000 LP.
- [EFFECT] Inflict 1000 damage to your opponent.
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