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dezindzer

SpawnerCCTouchS

Feb 15th, 2016
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  1. --Programm made by Mrswisstobi-redo 51--
  2.  
  3. local button         = {}
  4. local side           = "back"
  5. local mon            = peripheral.wrap("top")
  6. local textScale      = 1
  7.  
  8. ------------ color variables ------------
  9.  
  10. local btnTextColor   = colors.white
  11. local defaultBgColor = colors.black
  12. local headerColor    = colors.white
  13.  
  14. -----------------------------------------
  15. function turnAllOff()
  16.   rs.setBundledOutput(side, 0)
  17.   for name, data in pairs(button) do
  18.     data["active"] = false
  19.     if name == "All OFF" then
  20.       button[name]["active"] = true
  21.     end
  22.     mon.clear()
  23.     heading("Turn Spawners on/off:")
  24.     screen()
  25.   end
  26. end
  27.  
  28. function turnAllOn()
  29.   rs.setBundledOutput(side, 65535)
  30.   for name, data in pairs(button) do
  31.     data["active"] = true
  32.     if name == "All ON" then
  33.       button[name]["active"] = false
  34.     end
  35.     mon.clear()
  36.     heading("Turn Spawners on/off:")
  37.     screen()
  38.   end
  39. end
  40.  
  41. rs.setBundledOutput(side, 65535)  
  42. term.clear()
  43. term.setCursorPos(1,1)
  44. mon.setBackgroundColor(defaultBgColor)
  45. mon.setTextScale(textScale)
  46. mon.clear()
  47.        
  48. function fillTable()
  49.    setTable("Enderman",        switchOutput, 17, 27,  3,  5, colors.white,     colors.lime,    colors.red)
  50.    setTable("Wither",    switchOutput, 17, 27,  7,  9, colors.orange,    colors.lime,    colors.red)    
  51.    setTable("ZombiePig",     switchOutput, 17, 27, 11, 13, colors.magenta,   colors.lime,    colors.red)
  52.    setTable("Witch",      switchOutput, 17, 27, 15, 17, colors.lightBlue, colors.lime,    colors.red)      
  53.    setTable("AngryZ",        switchOutput, 31, 41,  3,  5, colors.yellow,    colors.lime,    colors.red)
  54.    setTable("Creeper",        switchOutput, 31, 41,  7,  9, colors.lime,      colors.lime,    colors.red)
  55.    setTable("Cow",        switchOutput, 31, 41, 11, 13, colors.pink,      colors.lime,    colors.red)
  56.    setTable("Sheep",        switchOutput, 31, 41, 15, 17, colors.gray,      colors.lime,    colors.red)
  57.    setTable("Ghast",        switchOutput, 45, 55,  3,  5, colors.lightGray, colors.lime,    colors.red)
  58.    setTable("WSkull",        switchOutput, 45, 55,  7,  9, colors.cyan,      colors.lime,    colors.red)
  59.    setTable("Slime",        switchOutput, 45, 55, 11, 13, colors.purple,    colors.lime,    colors.red)
  60.    setTable("free",        switchOutput, 45, 55, 15, 17, colors.blue,      colors.lime,    colors.red)
  61.    setTable("free",        switchOutput, 59, 69,  3,  5, colors.brown,     colors.lime,    colors.red)
  62.    setTable("free",        switchOutput, 59, 69,  7,  9, colors.green,     colors.lime,    colors.red)
  63.    setTable("free",       switchOutput, 59, 69, 11, 13, colors.red,       colors.lime,    colors.red)
  64.    setTable("free",       switchOutput, 59, 69, 15, 17, colors.black,     colors.lime,    colors.red)                                    
  65.    setTable("All OFF",  turnAllOn,      3, 13,  3,  9, "" ,              colors.magenta, colors.red)
  66.    setTable("All ON", turnAllOff,     3, 13, 11, 17, "" ,              colors.magenta, colors.lime)
  67. end
  68.  
  69. function setTable(name, func, xmin, xmax, ymin, ymax, color, btnOff, btnOn)
  70.    button[name]           = {}
  71.    button[name]["func"]   = func
  72.    button[name]["active"] = false
  73.    button[name]["xmin"]   = xmin
  74.    button[name]["ymin"]   = ymin
  75.    button[name]["xmax"]   = xmax
  76.    button[name]["ymax"]   = ymax
  77.    button[name]["color"]  = color
  78.    button[name]["btnOn"] = btnOn
  79.    button[name]["btnOff"]  = btnOff
  80. end
  81.  
  82. function switchOutput(color)
  83.    if rs.testBundledInput(side, color) then
  84.      rs.setBundledOutput(side, (rs.getBundledInput(side)-color))
  85.    else
  86.      rs.setBundledOutput(side, (rs.getBundledInput(side)+color))
  87.    end  
  88. end  
  89.  
  90. function fill(text, color, bData)
  91.    mon.setBackgroundColor(color)
  92.    mon.setTextColor(btnTextColor)
  93.    local yspot = math.floor((bData["ymin"] + bData["ymax"]) /2)
  94.    local xspot = math.floor((bData["xmax"] - bData["xmin"] - string.len(text)) /2) +1
  95.    for j = bData["ymin"], bData["ymax"] do
  96.       mon.setCursorPos(bData["xmin"], j)
  97.       if j == yspot then
  98.          for k = 0, bData["xmax"] - bData["xmin"] - string.len(text) +1 do
  99.             if k == xspot then
  100.                mon.write(text)
  101.             else
  102.                mon.write(" ")
  103.             end
  104.          end
  105.       else
  106.          for i = bData["xmin"], bData["xmax"] do
  107.             mon.write(" ")
  108.          end
  109.       end
  110.    end
  111.    mon.setBackgroundColor(defaultBgColor)
  112. end
  113.      
  114. function screen()
  115.    local currColor
  116.    for name,data in pairs(button) do
  117.       local on = data["active"]
  118.       if on == true then currColor = data["btnOn"] else currColor = data["btnOff"] end
  119.       fill(name, currColor, data)
  120.    end
  121. end
  122.      
  123. function checkxy(x, y)
  124.    for name, data in pairs(button) do
  125.       if y>=data["ymin"] and  y <= data["ymax"] then
  126.          if x>=data["xmin"] and x<= data["xmax"] then
  127.             data["func"](button[name]["color"])
  128.             data["active"] = not data["active"]
  129.          end
  130.       end
  131.    end
  132. end
  133.      
  134. function heading(text)
  135.    w, h = mon.getSize()
  136.    mon.setTextColor(headerColor)
  137.    mon.setCursorPos((w-string.len(text))/2+1, 1)
  138.    mon.write(text)
  139. end
  140.      
  141. fillTable()
  142. while true do
  143.    mon.clear()
  144.    heading("Turn Spawners On/Off:")
  145.    screen()
  146.    local e,side,x,y = os.pullEvent("monitor_touch")
  147.    checkxy(x,y)
  148.    sleep(.1)
  149. end
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