Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- on mine of stone:
- player is holding a wooden pickaxe:
- add 1 to {exp.%player%}
- add 0 to {level.%player%}
- set name of player's tool to "&4¤&c%{exp.%player%}&4/&c150%&r &4۞&c%{level.%player%}%"
- on mine of stone:
- player is holding a stone pickaxe:
- add 1 to {exp.%player%}
- add 0 to {level.%player%}
- set name of player's tool to "&4¤&c%{exp.%player%}&4/&c150%&r &4۞&c%{level.%player%}%"
- on mine of stone:
- player is holding an iron pickaxe:
- add 1 to {exp.%player%}
- add 0 to {level.%player%}
- set name of player's tool to "&4¤&c%{exp.%player%}&4/&c150%&r &4۞&c%{level.%player%}%"
- on mine of stone:
- player is holding a gold pickaxe:
- add 1 to {exp.%player%}
- add 0 to {level.%player%}
- set name of player's tool to "&4¤&c%{exp.%player%}&4/&c150%&r &4۞&c%{level.%player%}%"
- on mine of stone:
- player is holding a diamond pickaxe:
- add 1 to {exp.%player%}
- add 0 to {level.%player%}
- set name of player's tool to "&4¤&c%{exp.%player%}&4/&c150%&r &4۞&c%{level.%player%}%"
- on mine of iron ore:
- player is holding a wooden pickaxe:
- add 3 to {exp.%player%}
- add 0 to {level.%player%}
- set name of player's tool to "&4¤&c%{exp.%player%}&4/&c150%&r &4۞&c%{level.%player%}%"
- on mine of iron ore:
- player is holding a stone pickaxe:
- add 3 to {exp.%player%}
- add 0 to {level.%player%}
- set name of player's tool to "&4¤&c%{exp.%player%}&4/&c150%&r &4۞&c%{level.%player%}%"
- on mine of iron ore:
- player is holding an iron pickaxe:
- add 3 to {exp.%player%}
- add 0 to {level.%player%}
- set name of player's tool to "&4¤&c%{exp.%player%}&4/&c150%&r &4۞&c%{level.%player%}%"
- on mine of iron ore:
- player is holding a gold pickaxe:
- add 3 to {exp.%player%}
- add 0 to {level.%player%}
- set name of player's tool to "&4¤&c%{exp.%player%}&4/&c150%&r &4۞&c%{level.%player%}%"
- on mine of iron ore:
- player is holding a diamond pickaxe:
- add 3 to {exp.%player%}
- add 0 to {level.%player%}
- set name of player's tool to "&4¤&c%{exp.%player%}&4/&c150%&r &4۞&c%{level.%player%}%"
- on mine of coal ore:
- player is holding a wooden pickaxe:
- add 2 to {exp.%player%}
- add 0 to {level.%player%}
- set name of player's tool to "&4¤&c%{exp.%player%}&4/&c150%&r &4۞&c%{level.%player%}%"
- on mine of coal ore:
- player is holding a stone pickaxe:
- add 2 to {exp.%player%}
- add 0 to {level.%player%}
- set name of player's tool to "&4¤&c%{exp.%player%}&4/&c150%&r &4۞&c%{level.%player%}%"
- on mine of coal ore:
- player is holding an iron pickaxe:
- add 2 to {exp.%player%}
- add 0 to {level.%player%}
- set name of player's tool to "&4¤&c%{exp.%player%}&4/&c150%&r &4۞&c%{level.%player%}%"
- on mine of coal ore:
- player is holding a gold pickaxe:
- add 2 to {exp.%player%}
- add 0 to {level.%player%}
- set name of player's tool to "&4¤&c%{exp.%player%}&4/&c150%&r &4۞&c%{level.%player%}%"
- on mine of coal ore:
- player is holding a diamond pickaxe:
- add 2 to {exp.%player%}
- add 0 to {level.%player%}
- set name of player's tool to "&4¤&c%{exp.%player%}&4/&c150%&r &4۞&c%{level.%player%}%"
- on mine of gold ore:
- player is holding a wooden pickaxe:
- add 4 to {exp.%player%}
- add 0 to {level.%player%}
- set name of player's tool to "&4¤&c%{exp.%player%}&4/&c150%&r &4۞&c%{level.%player%}%"
- on mine of gold ore:
- player is holding a stone pickaxe:
- add 4 to {exp.%player%}
- add 0 to {level.%player%}
- set name of player's tool to "&4¤&c%{exp.%player%}&4/&c150%&r &4۞&c%{level.%player%}%"
- on mine of gold ore:
- player is holding an iron pickaxe:
- add 4 to {exp.%player%}
- add 0 to {level.%player%}
- set name of player's tool to "&4¤&c%{exp.%player%}&4/&c150%&r &4۞&c%{level.%player%}%"
- on mine of gold ore:
- player is holding a gold pickaxe:
- add 4 to {exp.%player%}
- add 0 to {level.%player%}
- set name of player's tool to "&4¤&c%{exp.%player%}&4/&c150%&r &4۞&c%{level.%player%}%"
- on mine of gold ore:
- player is holding a diamond pickaxe:
- add 4 to {exp.%player%}
- add 0 to {level.%player%}
- set name of player's tool to "&4¤&c%{exp.%player%}&4/&c150%&r &4۞&c%{level.%player%}%"
- on mine of diamond ore:
- player is holding a wooden pickaxe:
- add 5 to {exp.%player%}
- add 0 to {level.%player%}
- set name of player's tool to "&4¤&c%{exp.%player%}&4/&c150%&r &4۞&c%{level.%player%}%"
- on mine of diamond ore:
- player is holding a stone pickaxe:
- add 5 to {exp.%player%}
- add 0 to {level.%player%}
- set name of player's tool to "&4¤&c%{exp.%player%}&4/&c150%&r &4۞&c%{level.%player%}%"
- on mine of diamond ore:
- player is holding an iron pickaxe:
- add 5 to {exp.%player%}
- add 0 to {level.%player%}
- set name of player's tool to "&4¤&c%{exp.%player%}&4/&c150%&r &4۞&c%{level.%player%}%"
- on mine of diamond ore:
- player is holding a gold pickaxe:
- add 5 to {exp.%player%}
- add 0 to {level.%player%}
- set name of player's tool to "&4¤&c%{exp.%player%}&4/&c150%&r &4۞&c%{level.%player%}%"
- on mine of diamond ore:
- player is holding a diamond pickaxe:
- add 5 to {exp.%player%}
- add 0 to {level.%player%}
- set name of player's tool to "&4¤&c%{exp.%player%}&4/&c150%&r &4۞&c%{level.%player%}%"
- every tick in "world":
- loop all players:
- add 0 to {tokens.%loop-player%}
- if {exp.%loop-player%} is greater than 150:
- add 1 to {level.%loop-player%}
- send "&dReward &8► &71×&6Enchanting Token" to loop-player
- add 1 to {tokens.%loop-player%}
- add 2 to {tokens.%loop-player%}
- remove 150 from {exp.%loop-player%}
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement