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- local a = false
- function autofarmzone1()
- if a == false then
- a = true
- for i,v in pairs(game:GetService("Workspace").ballsFolder.Zone1:GetChildren()) do
- firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v.Outer,0)
- wait()
- end
- a = false
- end
- end
- local b = false
- function autofarmzone2()
- if b == false then
- b = true
- for i,v in pairs(game:GetService("Workspace").ballsFolder.Zone2:GetChildren()) do
- firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v.Outer,0)
- wait()
- end
- b = false
- end
- end
- c = false
- function autofarmzone3()
- if c == false then
- c = true
- for i,v in pairs(game:GetService("Workspace").ballsFolder.Zone3:GetChildren()) do
- firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v.Outer,0)
- wait()
- end
- c = false
- end
- end
- d = false
- function autofarmspacecity()
- if d == false then
- d = true
- for i,v in pairs(game:GetService("Workspace").ballsFolder.SpaceCity:GetChildren()) do
- firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v.Outer,0)
- wait()
- end
- d = false
- end
- end
- e = false
- function autofarmspeeddesert()
- if e == false then
- e = true
- wait()
- for i,v in pairs(game:GetService("Workspace").ballsFolder.SpeedDesert:GetChildren()) do
- firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v.Outer,0)
- wait()
- end
- e = false
- end
- end
- f = false
- function autofarmSpeedHighway()
- if f == false then
- f = true
- for i,v in pairs(game:GetService("Workspace").ballsFolder.SpeedHighway:GetChildren()) do
- firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v.Outer,0)
- wait()
- end
- f = false
- end
- end
- while wait() do
- coroutine.wrap(autofarmzone1)()
- coroutine.wrap(autofarmzone2)()
- coroutine.wrap(autofarmzone3)()
- coroutine.wrap(autofarmSpeedHighway)()
- coroutine.wrap(autofarmspeeddesert)()
- coroutine.wrap(autofarmspacecity)()
- game:GetService("ReplicatedStorage").Networking.Rebirth:FireServer()
- end
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