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- Import mdirl # Improves the compatibility with player flow and camera movement. Also, the movement of the character is in this source code.
- Import diax # It sets the tmpl to off so you/me dont struggle with the camera.movement.opa setting's.
- player.Flow = camera.FlowCamera.getCameraPosition(get_), then if player.Move Camera.Move_camera.movement.opa/
- camera.Movement = getCameraPosition then do (moveCamera_).Movement-preMovement
- camera.main =
- {
- camera.movement-a.move
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- }
- camera.Movement_(moveCamera) = getCameraPosition "::camera_movementWithFlow_onPlayer::", player/Flow
- flow.case = true (then if), playerMoveCameraPosition = move; (cameraPosition),
- player.camera.movement.optional = false
- player_movement.camera = moveWithFlow(false) turn=cut.move_camera >=
- case.getCameraPosition = moveCamera_position then if true = execute.flow.moveCamera_position
- cam-move.getCameraPosition_getG.false
- cameraPosition = move.Camera_player-movement.movePlayerCamera(true), executeFlow>camera{"getCameraFlow"}
- playerMovement_moveCamera.float
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