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goldnera

Player Movement Camera OFFICAL SCRIPT

May 25th, 2023
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  1. Import mdirl # Improves the compatibility with player flow and camera movement. Also, the movement of the character is in this source code.
  2. Import diax # It sets the tmpl to off so you/me dont struggle with the camera.movement.opa setting's.
  3.  
  4. player.Flow = camera.FlowCamera.getCameraPosition(get_), then if player.Move Camera.Move_camera.movement.opa/
  5.   camera.Movement = getCameraPosition then do (moveCamera_).Movement-preMovement
  6.   camera.main =
  7.  
  8.   {
  9.     camera.movement-a.move
  10.     camera.movement-a.move
  11.     camera.movement-a.move
  12.     camera.movement-a.move
  13.     camera.movement-a.move
  14.     camera.movement-a.move
  15.     camera.movement-a.move
  16.     camera.movement-a.move
  17.     camera.movement-a.move
  18.     camera.movement-a.move
  19.     camera.movement-a.move
  20.     camera.movement-a.move
  21.     camera.movement-a.move
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  25.     camera.movement-a.move
  26.     camera.movement-a.move
  27.     camera.movement-a.move
  28.     camera.movement-a.move
  29.     camera.movement-a.move
  30.     camera.movement-a.move
  31.     camera.movement-a.move
  32.     camera.movement-a.move
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  34.     camera.movement-a.move
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  40.     camera.movement-a.move
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  51.     camera.movement-a.move
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  64.     camera.movement-a.move
  65.     camera.movement-a.move
  66.     camera.movement-a.move
  67.     camera.movement-a.move
  68.     camera.movement-a.move
  69.     camera.movement-a.move
  70.     camera.movement-a.move
  71.     camera.movement-a.move
  72.   }
  73.  
  74.   camera.Movement_(moveCamera) = getCameraPosition "::camera_movementWithFlow_onPlayer::", player/Flow
  75.     flow.case = true (then if), playerMoveCameraPosition = move; (cameraPosition),
  76.     player.camera.movement.optional = false
  77.       player_movement.camera = moveWithFlow(false) turn=cut.move_camera >=
  78.       case.getCameraPosition = moveCamera_position then if true = execute.flow.moveCamera_position
  79.  
  80.       cam-move.getCameraPosition_getG.false
  81.     cameraPosition = move.Camera_player-movement.movePlayerCamera(true), executeFlow>camera{"getCameraFlow"}
  82.  
  83.       playerMovement_moveCamera.float
  84.  
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