Advertisement
voyqgo

Ail Blue

May 29th, 2018
158
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 110.00 KB | None | 0 0
  1. --//====================================================\\--
  2. --|| EDITED BY VOYQGO
  3. --\\====================================================//--
  4.  
  5. --//====================================================\\--
  6. --|| CREATED BY SHACKLUSTER
  7. --\\====================================================//--
  8.  
  9.  
  10.  
  11. wait(0.2)
  12.  
  13. print("Press Q to go From this is edit by me and my youtube zaxouy12 gaming 12")
  14.  
  15.  
  16.  
  17.  
  18. Player = game:GetService("Players").LocalPlayer
  19. PlayerGui = Player.PlayerGui
  20. Cam = workspace.CurrentCamera
  21. Backpack = Player.Backpack
  22. Character = Player.Character
  23. Humanoid = Character.Humanoid
  24. Mouse = Player:GetMouse()
  25. RootPart = Character["HumanoidRootPart"]
  26. Torso = Character["Torso"]
  27. Head = Character["Head"]
  28. RightArm = Character["Right Arm"]
  29. LeftArm = Character["Left Arm"]
  30. RightLeg = Character["Right Leg"]
  31. LeftLeg = Character["Left Leg"]
  32. RootJoint = RootPart["RootJoint"]
  33. Neck = Torso["Neck"]
  34. RightShoulder = Torso["Right Shoulder"]
  35. LeftShoulder = Torso["Left Shoulder"]
  36. RightHip = Torso["Right Hip"]
  37. LeftHip = Torso["Left Hip"]
  38. local sick = Instance.new("Sound",Character)
  39. sick.SoundId = "rbxassetid://692602903"
  40. sick.Looped = true
  41. sick.Pitch = 1
  42. sick.Volume = 5
  43. sick:Play()
  44. Character.Head.face.Texture = "rbxassetid://120463437"
  45.  
  46. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=317842437"
  47.  
  48. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=317843230"
  49.  
  50.  
  51. Player = game.Players.LocalPlayer
  52. Character = Player.Character
  53. local txt = Instance.new("BillboardGui", Character)
  54. txt.Adornee = Character.Head
  55. txt.Name = "_status"
  56. txt.Size = UDim2.new(2, 0, 1.2, 0)
  57. txt.StudsOffset = Vector3.new(-9, 8, 0)
  58. local text = Instance.new("TextLabel", txt)
  59. text.Size = UDim2.new(10, 0, 7, 0)
  60. text.FontSize = "Size24"
  61. text.TextScaled = true
  62. text.TextTransparency = 0
  63. text.BackgroundTransparency = 1
  64. text.TextTransparency = 0
  65. text.TextStrokeTransparency = 0
  66. text.Font = "Antique"
  67. text.TextStrokeColor3 = Color3.new(0, 0, 255)
  68. text.Text = "Ail Blue"
  69.  
  70. IT = Instance.new
  71. CF = CFrame.new
  72. VT = Vector3.new
  73. RAD = math.rad
  74. C3 = Color3.new
  75. UD2 = UDim2.new
  76. BRICKC = BrickColor.new
  77. ANGLES = CFrame.Angles
  78. EULER = CFrame.fromEulerAnglesXYZ
  79. COS = math.cos
  80. ACOS = math.acos
  81. SIN = math.sin
  82. ASIN = math.asin
  83. ABS = math.abs
  84. MRANDOM = math.random
  85. FLOOR = math.floor
  86.  
  87. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  88. local NEWMESH = IT(MESH)
  89. if MESH == "SpecialMesh" then
  90. NEWMESH.MeshType = MESHTYPE
  91. if MESHID ~= "nil" and MESHID ~= "" then
  92. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  93. end
  94. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  95. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  96. end
  97. end
  98. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  99. NEWMESH.Scale = SCALE
  100. NEWMESH.Parent = PARENT
  101. return NEWMESH
  102. end
  103.  
  104. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  105. local NEWPART = IT("Part")
  106. NEWPART.formFactor = FORMFACTOR
  107. NEWPART.Reflectance = REFLECTANCE
  108. NEWPART.Transparency = TRANSPARENCY
  109. NEWPART.CanCollide = false
  110. NEWPART.Locked = true
  111. NEWPART.Anchored = true
  112. if ANCHOR == false then
  113. NEWPART.Anchored = false
  114. end
  115. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  116. NEWPART.Name = NAME
  117. NEWPART.Size = SIZE
  118. NEWPART.Position = Torso.Position
  119. NEWPART.Material = MATERIAL
  120. NEWPART:BreakJoints()
  121. NEWPART.Parent = PARENT
  122. return NEWPART
  123. end
  124.  
  125. --//=================================\\
  126. --|| CUSTOMIZATION
  127. --\\=================================//
  128.  
  129. Player_Size = 1 --Size of the player.
  130. Animation_Speed = 3
  131. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  132.  
  133. local Speed = 16
  134. local Effects2 = {}
  135.  
  136. --//=================================\\
  137. --|| END OF CUSTOMIZATION
  138. --\\=================================//
  139.  
  140. local function weldBetween(a, b)
  141. local weldd = Instance.new("ManualWeld")
  142. weldd.Part0 = a
  143. weldd.Part1 = b
  144. weldd.C0 = CFrame.new()
  145. weldd.C1 = b.CFrame:inverse() * a.CFrame
  146. weldd.Parent = a
  147. return weldd
  148. end
  149.  
  150. --//=================================\\
  151. --|| USEFUL VALUES
  152. --\\=================================//
  153.  
  154. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  155. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  156. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  157. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  158. local CHANGEDEFENSE = 0
  159. local CHANGEDAMAGE = 0
  160. local CHANGEMOVEMENT = 0
  161. local ANIM = "Idle"
  162. local ATTACK = false
  163. local EQUIPPED = false
  164. local HOLD = false
  165. local COMBO = 1
  166. local Rooted = false
  167. local SINE = 0
  168. local KEYHOLD = false
  169. local CHANGE = 2 / Animation_Speed
  170. local WALKINGANIM = false
  171. local WALK = 0
  172. local VALUE1 = false
  173. local VALUE2 = false
  174. local POWERLEVEL = 1
  175. local DEATH = false
  176. local ROBLOXIDLEANIMATION = IT("Animation")
  177. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  178. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  179. --ROBLOXIDLEANIMATION.Parent = Humanoid
  180. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  181. WEAPONGUI.Name = "Weapon GUI"
  182. local Weapon = IT("Model")
  183. Weapon.Name = "Adds"
  184. local Effects = IT("Folder", Weapon)
  185. Effects.Name = "Effects"
  186. local ANIMATOR = Humanoid.Animator
  187. local ANIMATE = Character.Animate
  188. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  189. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  190. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  191. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  192. local UNANCHOR = true
  193. local LIMITBROKEN = false
  194. local HITFLOOR, HITPOS = nil
  195. local FLIGHT = false
  196.  
  197. local SKILLTEXTCOLOR = BRICKC("Really blue").Color
  198.  
  199. --//=================================\\
  200. --\\=================================//
  201.  
  202.  
  203. --//=================================\\
  204. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  205. --\\=================================//
  206.  
  207. ArtificialHB = Instance.new("BindableEvent", script)
  208. ArtificialHB.Name = "ArtificialHB"
  209.  
  210. script:WaitForChild("ArtificialHB")
  211.  
  212. frame = Frame_Speed
  213. tf = 0
  214. allowframeloss = false
  215. tossremainder = false
  216. lastframe = tick()
  217. script.ArtificialHB:Fire()
  218.  
  219. game:GetService("RunService").Heartbeat:connect(function(s, p)
  220. tf = tf + s
  221. if tf >= frame then
  222. if allowframeloss then
  223. script.ArtificialHB:Fire()
  224. lastframe = tick()
  225. else
  226. for i = 1, math.floor(tf / frame) do
  227. script.ArtificialHB:Fire()
  228. end
  229. lastframe = tick()
  230. end
  231. if tossremainder then
  232. tf = 0
  233. else
  234. tf = tf - frame * math.floor(tf / frame)
  235. end
  236. end
  237. end)
  238.  
  239. --//=================================\\
  240. --\\=================================//
  241.  
  242.  
  243.  
  244.  
  245.  
  246. --//=================================\\
  247. --|| SOME FUNCTIONS
  248. --\\=================================//
  249.  
  250. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  251. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  252. end
  253.  
  254. function PositiveAngle(NUMBER)
  255. if NUMBER >= 0 then
  256. NUMBER = 0
  257. end
  258. return NUMBER
  259. end
  260.  
  261. function NegativeAngle(NUMBER)
  262. if NUMBER <= 0 then
  263. NUMBER = 0
  264. end
  265. return NUMBER
  266. end
  267.  
  268. function Swait(NUMBER)
  269. if NUMBER == 0 or NUMBER == nil then
  270. ArtificialHB.Event:wait()
  271. else
  272. for i = 1, NUMBER do
  273. ArtificialHB.Event:wait()
  274. end
  275. end
  276. end
  277.  
  278. function QuaternionFromCFrame(cf)
  279. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  280. local trace = m00 + m11 + m22
  281. if trace > 0 then
  282. local s = math.sqrt(1 + trace)
  283. local recip = 0.5 / s
  284. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  285. else
  286. local i = 0
  287. if m11 > m00 then
  288. i = 1
  289. end
  290. if m22 > (i == 0 and m00 or m11) then
  291. i = 2
  292. end
  293. if i == 0 then
  294. local s = math.sqrt(m00 - m11 - m22 + 1)
  295. local recip = 0.5 / s
  296. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  297. elseif i == 1 then
  298. local s = math.sqrt(m11 - m22 - m00 + 1)
  299. local recip = 0.5 / s
  300. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  301. elseif i == 2 then
  302. local s = math.sqrt(m22 - m00 - m11 + 1)
  303. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  304. end
  305. end
  306. end
  307.  
  308. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  309. local xs, ys, zs = x + x, y + y, z + z
  310. local wx, wy, wz = w * xs, w * ys, w * zs
  311. local xx = x * xs
  312. local xy = x * ys
  313. local xz = x * zs
  314. local yy = y * ys
  315. local yz = y * zs
  316. local zz = z * zs
  317. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  318. end
  319.  
  320. function QuaternionSlerp(a, b, t)
  321. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  322. local startInterp, finishInterp;
  323. if cosTheta >= 0.0001 then
  324. if (1 - cosTheta) > 0.0001 then
  325. local theta = ACOS(cosTheta)
  326. local invSinTheta = 1 / SIN(theta)
  327. startInterp = SIN((1 - t) * theta) * invSinTheta
  328. finishInterp = SIN(t * theta) * invSinTheta
  329. else
  330. startInterp = 1 - t
  331. finishInterp = t
  332. end
  333. else
  334. if (1 + cosTheta) > 0.0001 then
  335. local theta = ACOS(-cosTheta)
  336. local invSinTheta = 1 / SIN(theta)
  337. startInterp = SIN((t - 1) * theta) * invSinTheta
  338. finishInterp = SIN(t * theta) * invSinTheta
  339. else
  340. startInterp = t - 1
  341. finishInterp = t
  342. end
  343. end
  344. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  345. end
  346.  
  347. function Clerp(a, b, t)
  348. local qa = {QuaternionFromCFrame(a)}
  349. local qb = {QuaternionFromCFrame(b)}
  350. local ax, ay, az = a.x, a.y, a.z
  351. local bx, by, bz = b.x, b.y, b.z
  352. local _t = 1 - t
  353. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  354. end
  355.  
  356. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  357. local frame = IT("Frame")
  358. frame.BackgroundTransparency = TRANSPARENCY
  359. frame.BorderSizePixel = BORDERSIZEPIXEL
  360. frame.Position = POSITION
  361. frame.Size = SIZE
  362. frame.BackgroundColor3 = COLOR
  363. frame.BorderColor3 = BORDERCOLOR
  364. frame.Name = NAME
  365. frame.Parent = PARENT
  366. return frame
  367. end
  368.  
  369. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  370. local label = IT("TextLabel")
  371. label.BackgroundTransparency = 1
  372. label.Size = UD2(1, 0, 1, 0)
  373. label.Position = UD2(0, 0, 0, 0)
  374. label.TextColor3 = TEXTCOLOR
  375. label.TextStrokeTransparency = STROKETRANSPARENCY
  376. label.TextTransparency = TRANSPARENCY
  377. label.FontSize = TEXTFONTSIZE
  378. label.Font = TEXTFONT
  379. label.BorderSizePixel = BORDERSIZEPIXEL
  380. label.TextScaled = false
  381. label.Text = TEXT
  382. label.Name = NAME
  383. label.Parent = PARENT
  384. return label
  385. end
  386.  
  387. function NoOutlines(PART)
  388. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  389. end
  390.  
  391.  
  392. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  393. local NEWWELD = IT(TYPE)
  394. NEWWELD.Part0 = PART0
  395. NEWWELD.Part1 = PART1
  396. NEWWELD.C0 = C0
  397. NEWWELD.C1 = C1
  398. NEWWELD.Parent = PARENT
  399. return NEWWELD
  400. end
  401.  
  402. local SOUND = IT("Sound")
  403.  
  404. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  405. local NEWSOUND = nil
  406. coroutine.resume(coroutine.create(function()
  407. NEWSOUND = SOUND:Clone()
  408. NEWSOUND.Parent = PARENT
  409. NEWSOUND.Volume = VOLUME
  410. NEWSOUND.Pitch = PITCH
  411. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  412. --Swait()
  413. NEWSOUND:play()
  414. if DOESLOOP == false then
  415. repeat Swait() until NEWSOUND.Playing == false
  416. NEWSOUND:remove()
  417. elseif DOESLOOP == true then
  418. NEWSOUND.Looped = true
  419. end
  420. end))
  421. return NEWSOUND
  422. end
  423.  
  424. function CFrameFromTopBack(at, top, back)
  425. local right = top:Cross(back)
  426. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  427. end
  428.  
  429. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  430. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  431. local mesh = IT("SpecialMesh",wave)
  432. mesh.MeshType = "FileMesh"
  433. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  434. mesh.Scale = SIZE
  435. mesh.Offset = VT(0,0,-SIZE.X/8)
  436. wave.CFrame = CFRAME
  437. coroutine.resume(coroutine.create(function(PART)
  438. for i = 1, WAIT do
  439. Swait()
  440. mesh.Scale = mesh.Scale + GROW
  441. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  442. if DOESROT == true then
  443. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  444. end
  445. wave.Transparency = wave.Transparency + (0.5/WAIT)
  446. if wave.Transparency > 0.99 then
  447. wave:remove()
  448. end
  449. end
  450. end))
  451. end
  452.  
  453. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  454. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  455. local mesh = IT("SpecialMesh",wave)
  456. mesh.MeshType = "FileMesh"
  457. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  458. mesh.Scale = SIZE
  459. mesh.Offset = VT(0,0,0)
  460. wave.CFrame = CFRAME
  461. coroutine.resume(coroutine.create(function(PART)
  462. for i = 1, WAIT do
  463. Swait()
  464. mesh.Scale = mesh.Scale + GROW
  465. if DOESROT == true then
  466. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  467. end
  468. wave.Transparency = wave.Transparency + (0.5/WAIT)
  469. if wave.Transparency > 0.99 then
  470. wave:remove()
  471. end
  472. end
  473. end))
  474. end
  475.  
  476. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  477. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  478. local mesh = IT("SpecialMesh",wave)
  479. mesh.MeshType = "Sphere"
  480. mesh.Scale = SIZE
  481. mesh.Offset = VT(0,0,0)
  482. wave.CFrame = CFRAME
  483. coroutine.resume(coroutine.create(function(PART)
  484. for i = 1, WAIT do
  485. Swait()
  486. mesh.Scale = mesh.Scale + GROW
  487. wave.Transparency = wave.Transparency + (1/WAIT)
  488. if wave.Transparency > 0.99 then
  489. wave:remove()
  490. end
  491. end
  492. end))
  493. end
  494.  
  495. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  496. if FLOOR ~= nil then
  497. coroutine.resume(coroutine.create(function()
  498. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Really blue", "DebreeCenter", VT(0,0,0))
  499. PART.CFrame = CF(POSITION)
  500. for i = 1, 45 do
  501. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really blue", "DebreePart", BLOCKSIZE)
  502. RingPiece.Material = FLOOR.Material
  503. RingPiece.Color = FLOOR.Color
  504. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  505. Debris:AddItem(RingPiece,SWAIT)
  506. end
  507. PART:remove()
  508. end))
  509. end
  510. end
  511.  
  512. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  513. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  514. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  515. wave.CFrame = CFRAME
  516. coroutine.resume(coroutine.create(function(PART)
  517. for i = 1, WAIT do
  518. Swait()
  519. mesh.Scale = mesh.Scale * GROW
  520. wave.Transparency = wave.Transparency + (0.5/WAIT)
  521. if wave.Transparency > 0.99 then
  522. wave:remove()
  523. end
  524. end
  525. end))
  526. end
  527.  
  528. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  529. if FLOOR ~= nil then
  530. for i = 1, AMOUNT do
  531. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Debree", BLOCKSIZE, false)
  532. DEBREE.Material = FLOOR.Material
  533. DEBREE.Color = FLOOR.Color
  534. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  535. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  536. coroutine.resume(coroutine.create(function()
  537. Swait(15)
  538. DEBREE.Parent = workspace
  539. DEBREE.CanCollide = true
  540. Debris:AddItem(DEBREE,SWAIT)
  541. end))
  542. end
  543. end
  544. end
  545.  
  546. function MakeForm(PART,TYPE)
  547. if TYPE == "Cyl" then
  548. local MSH = IT("CylinderMesh",PART)
  549. elseif TYPE == "Ball" then
  550. local MSH = IT("SpecialMesh",PART)
  551. MSH.MeshType = "Sphere"
  552. elseif TYPE == "Wedge" then
  553. local MSH = IT("SpecialMesh",PART)
  554. MSH.MeshType = "Wedge"
  555. end
  556. end
  557.  
  558. function CheckTableForString(Table, String)
  559. for i, v in pairs(Table) do
  560. if string.find(string.lower(String), string.lower(v)) then
  561. return true
  562. end
  563. end
  564. return false
  565. end
  566.  
  567. function CheckIntangible(Hit)
  568. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  569. if Hit and Hit.Parent then
  570. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  571. return true
  572. end
  573. end
  574. return false
  575. end
  576.  
  577. Debris = game:GetService("Debris")
  578.  
  579. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  580. local Direction = CFrame.new(StartPos, Vec).lookVector
  581. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  582. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  583. if RayHit and CheckIntangible(RayHit) then
  584. if DelayIfHit then
  585. wait()
  586. end
  587. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  588. end
  589. return RayHit, RayPos, RayNormal
  590. end
  591.  
  592. function turnto(position)
  593. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  594. end
  595.  
  596. --//=================================\\
  597. --|| WEAPON CREATION
  598. --\\=================================//
  599.  
  600. function particles(art)
  601. local EyeSizes={
  602. NumberSequenceKeypoint.new(0,1,0),
  603. NumberSequenceKeypoint.new(1,1,0)
  604. }
  605. local EyeTrans={
  606. NumberSequenceKeypoint.new(0,0.8,0),
  607. NumberSequenceKeypoint.new(1,1,0)
  608. }
  609. local PE=Instance.new("ParticleEmitter",art)
  610. PE.LightEmission=.8
  611. PE.Color = ColorSequence.new(BRICKC("Really blue").Color)
  612. PE.Size=NumberSequence.new(EyeSizes)
  613. PE.Transparency=NumberSequence.new(EyeTrans)
  614. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  615. PE.Rotation=NumberRange.new(0,360)
  616. PE.Rate=999
  617. PE.VelocitySpread = 10000
  618. PE.Acceleration = Vector3.new(0,75,0)
  619. PE.Drag = 5
  620. PE.Speed = NumberRange.new(0,0,0)
  621. PE.Texture="http://www.roblox.com/asset/?id=341277531"
  622. PE.ZOffset = -1.5
  623. PE.Name = "PE"
  624. end
  625.  
  626. Weapon.Parent = Character
  627.  
  628. Humanoid.Died:connect(function()
  629. ATTACK = true
  630. DEATH = true
  631. end)
  632.  
  633. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  634. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  635. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  636. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  637. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  638. local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  639.  
  640. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Sqeed up", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 1")
  641. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Rival blue", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 2")
  642. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chunk blue", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 3")
  643. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Boost up", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 4")
  644. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] X-Event blue", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 5")
  645. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "Power level: ["..POWERLEVEL.."]", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 6")
  646.  
  647. --//=================================\\
  648. --|| DAMAGING
  649. --\\=================================//
  650.  
  651. function killnearest(position,range,maxstrength)
  652. for i,v in ipairs(workspace:GetChildren()) do
  653. if v.ClassName == "Model" then
  654. local body = v:GetChildren()
  655. for part = 1, #body do
  656. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  657. if(body[part].Position - position).Magnitude < range then
  658. if v.ClassName == "Model" then
  659. v:BreakJoints()
  660. end
  661. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  662. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  663. end
  664. end
  665. end
  666. end
  667. end
  668. end
  669.  
  670. --//=================================\\
  671. --|| ATTACK FUNCTIONS AND STUFF
  672. --\\=================================//
  673.  
  674. Humanoid.HealthChanged:connect(function()
  675. if DEATH == false then
  676. if Humanoid.Health ~= "inf" then
  677. Humanoid.Health = "inf"
  678. CreateSound("966270845", Torso, 10, 1)
  679. end
  680. if Humanoid.MaxHealth ~= "inf" then
  681. Humanoid.MaxHealth = "inf"
  682. end
  683. end
  684. end)
  685.  
  686. function VanishPlayer()
  687. tecks2.TextTransparency = 1
  688. tecks2.TextStrokeTransparency = 1
  689. for _, c in pairs(Character:GetChildren()) do
  690. if c.ClassName == "Part" then
  691. c.Transparency = 1
  692. if c:FindFirstChildOfClass("Decal") then
  693. c:FindFirstChildOfClass("Decal").Transparency = 1
  694. end
  695. if c:FindFirstChildOfClass("ParticleEmitter") then
  696. c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  697. end
  698. elseif c.ClassName == "Accessory" then
  699. c.Handle.Transparency = 1
  700. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  701. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  702. end
  703. end
  704. end
  705. end
  706.  
  707. function Reappear()
  708. tecks2.TextTransparency = 0
  709. tecks2.TextStrokeTransparency = 0
  710. for _, c in pairs(Character:GetChildren()) do
  711. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  712. c.Transparency = 0
  713. if c:FindFirstChildOfClass("Decal") then
  714. c:FindFirstChildOfClass("Decal").Transparency = 0
  715. end
  716. if c:FindFirstChildOfClass("ParticleEmitter") then
  717. c:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  718. end
  719. elseif c.ClassName == "Accessory" then
  720. c.Handle.Transparency = 0
  721. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  722. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  723. end
  724. end
  725. end
  726. end
  727.  
  728. function Warp()
  729. ATTACK = true
  730. Rooted = true
  731. for i = 1, 50 do
  732. Swait()
  733. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Institutional white",VT(i/3,i/3,0))
  734. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Institutional white",VT(i/3,i/3,0))
  735. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  736. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  737. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  738. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  739. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  740. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  741. end
  742. if VALUE2 == false then
  743. VALUE2 = true
  744. elseif VALUE2 == true then
  745. VALUE2 = false
  746. end
  747. ATTACK = false
  748. Rooted = false
  749. end
  750.  
  751. function RivalingOverthrower()
  752. if HITFLOOR ~= nil then
  753. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  754. local HITBODY = Mouse.Target.Parent
  755. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  756. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  757. if TORS ~= nil and HUMAN ~= nil then
  758. ATTACK = true
  759. Rooted = true
  760. TORS.Anchored = true
  761. RootPart.CFrame = TORS.CFrame * CF(0,0,4)
  762. HITFLOOR, HITPOS = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + VT(0, -1, 0))).lookVector, 4 * TORS.Size.Y/2, HITBODY)
  763. local FLOOR = HITFLOOR
  764. local POS = HITPOS
  765. print(FLOOR)
  766. UNANCHOR = false
  767. RootPart.Anchored = true
  768. CreateSound("1295446488", Torso, 10, 1)
  769. for i=0, 1, 0.1 / Animation_Speed do
  770. Swait()
  771. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  772. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  773. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  774. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  775. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  776. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  777. end
  778. local TAUNTS = {"907329532","966261603","966270845"}
  779. CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Torso, 10, 1)
  780. for i=0, 1, 0.1 / Animation_Speed do
  781. Swait()
  782. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  783. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  784. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  785. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  786. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  787. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  788. end
  789. RootPart.CFrame = TORS.CFrame * CF(0,0,2)
  790. CreateSound("260411131", TORS, 10, 1)
  791. TORS.Anchored = false
  792. local WELD = CreateWeldOrSnapOrMotor("Weld", TORS, RightArm, TORS, CF(0,-1,-0.5) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  793. for i=0, 1, 0.1 / Animation_Speed do
  794. Swait()
  795. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 2 / Animation_Speed)
  796. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  797. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  798. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  799. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  800. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  801. end
  802. for i=0, 2, 0.1 / Animation_Speed do
  803. Swait()
  804. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  805. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  806. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  807. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  808. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  809. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  810. end
  811. for i = 1, 15 do
  812. CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,-3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Really blue",VT(i/5,i/5,0))
  813. end
  814. WELD:remove()
  815. local grav = Instance.new("BodyPosition",TORS)
  816. grav.P = 20000
  817. grav.D = 100
  818. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  819. grav.position = TORS.Position + VT(0,50,0)
  820. grav.Name = "GravityForce"
  821. for i=0, 1, 0.1 / Animation_Speed do
  822. Swait()
  823. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  824. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  825. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  826. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  827. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  828. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  829. end
  830. for i=0, 2, 0.1 / Animation_Speed do
  831. Swait()
  832. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  833. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  834. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  835. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  836. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  837. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  838. end
  839. CreateSound("1295446488", Torso, 10, 1)
  840. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really blue",VT(1,0.1,1))
  841. RootPart.CFrame = CF(TORS.Position)*CF(0,0,5)
  842. for i=0, 2, 0.1 / Animation_Speed do
  843. Swait()
  844. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  845. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  846. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  847. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  848. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  849. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  850. end
  851. VanishPlayer()
  852. for i = 1, 50+(25*POWERLEVEL) do
  853. Swait()
  854. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  855. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  856. local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  857. MagicSphere(VT(0,0,0),15,CFRAME,"Really blue",VT(0.1,0.1,POWERLEVEL*5))
  858. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really blue",VT(0.1,0.1,POWERLEVEL*5))
  859. end
  860. RootPart.CFrame = CF(TORS.Position)*CF(0,15,1)
  861. Reappear()
  862. for i=0, 2, 0.1 / Animation_Speed do
  863. Swait()
  864. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  865. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  866. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  867. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  868. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  869. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  870. end
  871. for i = 1, 15 do
  872. CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Really blue",VT(i/5,i/5,0))
  873. end
  874. RootPart.CFrame = CF(TORS.Position)*CF(0,5,1)
  875. grav.Position = POS
  876. CreateDebreeRing(FLOOR,POS,6*POWERLEVEL,VT(6,6,6)*POWERLEVEL,10)
  877. CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,10,50*POWERLEVEL)
  878. CreateSound("289842971", TORS, 3, 1)
  879. MagicSphere(VT(0,0,0),35,CF(POS),"Really blue",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  880. MagicSphere(VT(0.1,0.1,0.1),35,CF(POS),"Really blue",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  881. killnearest(POS,POWERLEVEL*10,5)
  882. if POWERLEVEL > 3 then
  883. MagicSphere(VT(0.1,500,0.1),15,CF(POS),"Institutional white",VT(POWERLEVEL,0,POWERLEVEL))
  884. end
  885. CreateWave(VT(0,0,0),15,CF(POS),true,2,"Really blue",VT(POWERLEVEL*2,0.1,POWERLEVEL*2))
  886. for i=0, 1, 0.1 / Animation_Speed do
  887. Swait()
  888. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed)
  889. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  890. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  891. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(20)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  892. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  893. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  894. end
  895. HITBODY:BreakJoints()
  896. grav:remove()
  897. ATTACK = false
  898. Rooted = false
  899. UNANCHOR = true
  900. RootPart.Anchored = false
  901. if POWERLEVEL > 1 then
  902. POWERLEVEL = POWERLEVEL - 1
  903. end
  904. end
  905. end
  906. end
  907. end
  908.  
  909. function ChunkChuck()
  910. if HITFLOOR ~= nil then
  911. ATTACK = true
  912. Rooted = true
  913. CreateSound("966270845", Head, 10, 1)
  914. for i=0, 1, 0.1 / Animation_Speed do
  915. Swait()
  916. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  917. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  918. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  919. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  920. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  921. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  922. end
  923. for i=0, 1, 0.1 / Animation_Speed do
  924. Swait()
  925. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.75, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  926. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  927. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  928. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  929. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 2 / Animation_Speed)
  930. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-65)), 2 / Animation_Speed)
  931. end
  932. CreateDebreeRing(HITFLOOR,HITPOS,3*POWERLEVEL,VT(2,2,2)*POWERLEVEL,3)
  933. CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2)*POWERLEVEL,3,50*POWERLEVEL)
  934. local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(5,5,5)*POWERLEVEL/1.5)
  935. CHUNK.Color = HITFLOOR.Color
  936. CHUNK.Material = HITFLOOR.Material
  937. CHUNK.CFrame = Torso.CFrame*CF(0,0,-3*POWERLEVEL)
  938. CreateSound("260411131", CHUNK, 10, 1)
  939. CreateSound("289842971", Torso, 3, 1)
  940. repeat
  941. Swait()
  942. CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  943. turnto(Mouse.Hit.p)
  944. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  945. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  946. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  947. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  948. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  949. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  950. until HOLD == true
  951. for i=0, 1, 0.1 / Animation_Speed do
  952. Swait()
  953. CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  954. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  955. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  956. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  957. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  958. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  959. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  960. end
  961. CHUNK.CanCollide = true
  962. CHUNK.Anchored = false
  963. CHUNK.CFrame = RootPart.CFrame*CF(0,0,-1*POWERLEVEL)
  964. for i = 1, 25 do
  965. CreateRing(VT(0,0,0),false,0,15,RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(0),RAD(0),RAD(0)),"Really red",VT((POWERLEVEL/3)/i,(POWERLEVEL/3)/i,0))
  966. end
  967. local bv = Instance.new("BodyVelocity")
  968. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  969. bv.velocity = RootPart.CFrame.lookVector*400
  970. bv.Parent = CHUNK
  971. local HIT = CHUNK.Touched:Connect(function(hit)
  972. if hit.Parent ~= workspace and hit.Parent ~= Character and hit.Parent.ClassName == "Model" then
  973. hit.Parent:BreakJoints()
  974. end
  975. end)
  976. CreateSound("138079201", CHUNK, 10, 1)
  977. Debris:AddItem(CHUNK,5)
  978. for i=0, 1, 0.1 / Animation_Speed do
  979. Swait()
  980. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  981. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  982. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  983. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  984. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  985. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  986. end
  987. ATTACK = false
  988. Rooted = false
  989. if POWERLEVEL > 1 then
  990. POWERLEVEL = POWERLEVEL - 1
  991. end
  992. end
  993. end
  994.  
  995. function Boost()
  996. ATTACK = true
  997. Rooted = true
  998. CreateSound("466493476", Torso, 10, MRANDOM(7, 12) / 10)
  999. for i = 1, 50 do
  1000. Swait()
  1001. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Really blue",VT(i/5,i/5,0))
  1002. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Really blue",VT(i/5,i/5,0))
  1003. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional white",VT(i/3,i/3,0))
  1004. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1005. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1006. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1007. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1008. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1009. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1010. end
  1011. POWERLEVEL = POWERLEVEL + 1
  1012. ATTACK = false
  1013. Rooted = false
  1014. end
  1015.  
  1016. function XEvent()
  1017. if HITFLOOR ~= nil then
  1018. VALUE2 = false
  1019. CreateSound("966270845", Effects, 10, 1)
  1020. local POS = HITPOS
  1021. local FLOOR = HITFLOOR
  1022. local STARTPOS = RootPart.CFrame
  1023. ATTACK = true
  1024. Rooted = true
  1025. for i=0, 2, 0.1 / Animation_Speed do
  1026. Swait()
  1027. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1028. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1029. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1030. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1031. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1032. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1033. end
  1034. UNANCHOR = false
  1035. RootPart.Anchored = true
  1036. CreateSound("1295446488", Effects, 10, 1)
  1037. RootPart.CFrame = RootPart.CFrame*CF(0,100+(150*POWERLEVEL),0)
  1038. for i=0, 1, 0.1 / Animation_Speed do
  1039. Swait()
  1040. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1041. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1042. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1043. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1044. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1045. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1046. end
  1047. CreateSound("289315275", Effects, 10, 1)
  1048. for i=0, 5, 0.1 / Animation_Speed do
  1049. Swait()
  1050. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/1.2,POWERLEVEL/1.2,0))
  1051. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL,POWERLEVEL,0))
  1052. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1053. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1054. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1055. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1056. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1057. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1058. end
  1059. CreateSound("260411131", Effects, 3, 1)
  1060. for i=0, 1, 0.1 / Animation_Speed do
  1061. Swait()
  1062. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1063. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1064. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1065. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1066. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1067. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1068. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1069. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1070. end
  1071. for i=0, 0.3, 0.1 / Animation_Speed do
  1072. Swait()
  1073. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1074. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1075. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1076. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1077. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1078. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1079. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1080. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1081. end
  1082. for i=0, 0.3, 0.1 / Animation_Speed do
  1083. Swait()
  1084. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1085. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1086. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(45)), 2 / Animation_Speed)
  1087. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1088. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1089. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1090. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1091. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1092. end
  1093. local BURNMARKS = {}
  1094. local DEATHRAY1 = CreatePart(3, Effects, "Neon", 0, 0.5, "Really blue", "RAY", VT(0,0,0))
  1095. MakeForm(DEATHRAY1,"Cyl")
  1096. local DEATHRAY2 = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "RAY", VT(0,0,0))
  1097. MakeForm(DEATHRAY2,"Cyl")
  1098. local loopsound = CreateSound("487214658", Effects, 4, 1, true)
  1099. local AMOUNT = POWERLEVEL * 25
  1100. for i = 1, POWERLEVEL * 50 do
  1101. Swait()
  1102. MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Really red",VT(0,0,0))
  1103. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1104. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1105. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  1106. MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  1107. table.insert(BURNMARKS,MARK)
  1108. MakeForm(MARK,"Cyl")
  1109. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1110. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1111. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  1112. DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  1113. DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1114. DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  1115. DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1116. AMOUNT = AMOUNT - 1
  1117. end
  1118. local AMOUNT = POWERLEVEL * 25
  1119. for i = 1, POWERLEVEL * 50 do
  1120. Swait()
  1121. MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Institutional white",VT(0,0,0))
  1122. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1123. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1124. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  1125. MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  1126. table.insert(BURNMARKS,MARK)
  1127. MakeForm(MARK,"Cyl")
  1128. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1129. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1130. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  1131. DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  1132. DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1133. DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  1134. DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1135. AMOUNT = AMOUNT - 1
  1136. end
  1137. DEATHRAY1:remove()
  1138. DEATHRAY2:remove()
  1139. loopsound:remove()
  1140. for i=0, 1, 0.1 / Animation_Speed do
  1141. Swait()
  1142. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1143. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1144. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1145. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1146. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1147. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1148. end
  1149. RootPart.CFrame = STARTPOS
  1150. for i=0, 0.1, 0.1 / Animation_Speed do
  1151. Swait()
  1152. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  1153. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1154. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1155. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1156. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1157. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  1158. end
  1159. for i = 1, 10+(5*POWERLEVEL) do
  1160. Swait()
  1161. CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL*5,POWERLEVEL*5,0))
  1162. CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  1163. end
  1164. local SOUND = CreateSound("314970772", Effects, 10, 1)
  1165. CreateSound("414517163", Effects, 10, 1)
  1166. IT("EchoSoundEffect",SOUND)
  1167. MagicSphere(VT(0,0,0),35,CF(POS),"Institutional white",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  1168. CreateDebreeRing(FLOOR,POS,25*POWERLEVEL,VT(25,25,25)*POWERLEVEL,3)
  1169. CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,3,25*POWERLEVEL)
  1170. for i = 1, 25 do
  1171. Swait()
  1172. MagicSphere(VT(0,0,0),15,CF(POS),"Really blue",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  1173. CreateRing(VT(0,0,0.1),false,0,45,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(POWERLEVEL*2,POWERLEVEL*2,0))
  1174. killnearest(POS,POWERLEVEL*100,500)
  1175. CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  1176. CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL*25,POWERLEVEL*25,0))
  1177. end
  1178. for i = 1, 50 do
  1179. Swait()
  1180. for e=1,#BURNMARKS do
  1181. if BURNMARKS[e]~=nil then
  1182. local Thing=BURNMARKS[e]
  1183. if Thing~=nil then
  1184. local Part=Thing
  1185. Part.Transparency = Part.Transparency + (1/50)
  1186. end
  1187. end
  1188. end
  1189. end
  1190. for e=1,#BURNMARKS do
  1191. if BURNMARKS[e]~=nil then
  1192. local Thing=BURNMARKS[e]
  1193. if Thing~=nil then
  1194. local Part=Thing
  1195. Part:remove()
  1196. end
  1197. end
  1198. end
  1199. ATTACK = false
  1200. Rooted = false
  1201. UNANCHOR = true
  1202. RootPart.Anchored = false
  1203. POWERLEVEL = 1
  1204. end
  1205. end
  1206.  
  1207. function Taunt()
  1208. ATTACK = true
  1209. Rooted = true
  1210. CreateSound("966270845", Head, 10, 1.1)
  1211. for i=0, 1, 0.1 / Animation_Speed do
  1212. Swait()
  1213. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1214. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1215. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1216. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1217. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1218. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1219. end
  1220. for i=0, 2, 0.1 / Animation_Speed do
  1221. Swait()
  1222. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1223. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1224. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1225. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1226. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1227. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1228. end
  1229. ATTACK = false
  1230. Rooted = false
  1231. end
  1232.  
  1233. function BreakLimit()
  1234. ATTACK = true
  1235. Rooted = false
  1236. UNANCHOR = false
  1237. RootPart.Anchored = true
  1238. for i=0, 5, 0.1 / Animation_Speed do
  1239. Swait()
  1240. RootPart.CFrame = RootPart.CFrame * CF(0,0.2,0)
  1241. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1242. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1243. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1244. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1245. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1246. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1247. end
  1248. CreateSound("1368598393", Effects, 10, 1)
  1249. for i=0, 2, 0.1 / Animation_Speed do
  1250. Swait()
  1251. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1252. MagicSphere(VT(0,0,0),15,CFRAME,"Really blue",VT(0.1,0.1,5))
  1253. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Dark blue",VT(0.1,0.1,5))
  1254. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1255. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1256. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1257. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1258. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1259. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1260. end
  1261. CreateSound("1368583274", Effects, 10, 1)
  1262. for i=0, 6, 0.1 / Animation_Speed do
  1263. Swait()
  1264. CreateRing(VT(45,5,0)*2,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-1,0,0))
  1265. CreateRing(VT(45,5,0)*3,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-1,0,0)*3)
  1266. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1267. MagicSphere(VT(0,0,0),15,CFRAME,"Really blue",VT(0.1,0.1,55))
  1268. MagicSphere(VT(0,0,0),15,CFRAME,"Really blue",VT(2,2,2))
  1269. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really blue",VT(0.1,0.1,55))
  1270. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1271. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1272. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1273. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1274. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1275. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1276. end
  1277. CreateSound("907329532", Effects, 10, 1.1)
  1278. Swait(175)
  1279. CreateRing(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really blue",VT(7,7,0))
  1280. CreateSound("1368605755", Effects, 10, 1)
  1281. CreateSound("1368637781", Effects, 10, 1)
  1282. MagicSphere(VT(0,0,0),45,Torso.CFrame,"Really blue",VT(5,5,5))
  1283. LIMITBROKEN = true
  1284. for i=0, 1, 0.1 / Animation_Speed do
  1285. Swait()
  1286. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(4,4,0))
  1287. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(5,5,0))
  1288. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1289. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1290. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1291. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1292. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  1293. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  1294. end
  1295. UNANCHOR = true
  1296. RootPart.Anchored = false
  1297. ATTACK = false
  1298. Rooted = false
  1299. end
  1300.  
  1301. -- LIMIT BROKEN
  1302.  
  1303. function RivalingOverthrower2()
  1304. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1305. local HITBODY = Mouse.Target.Parent
  1306. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  1307. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1308. if TORS ~= nil and HUMAN ~= nil then
  1309. ATTACK = true
  1310. Rooted = false
  1311. VanishPlayer()
  1312. TORS.Anchored = true
  1313. RootPart.CFrame = TORS.CFrame*CF(0,5,0)
  1314. CreateSound("260411131", RootPart, 3, 1)
  1315. for i = 1, 75 do
  1316. Swait()
  1317. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1318. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  1319. local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1320. MagicSphere(VT(0,0,0),15,CFRAME,"Really blue",VT(0.1,0.1,POWERLEVEL*5))
  1321. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,POWERLEVEL*5))
  1322. TORS.CFrame = TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1323. end
  1324. RootPart.CFrame = CF(TORS.Position)*CF(MRANDOM(-45,45),45,MRANDOM(-45,45))
  1325. Reappear()
  1326. CreateSound("1368583274", RightArm, 10, 1)
  1327. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Neon", VT(0,0,0))
  1328. MakeForm(ORB,"Ball")
  1329. ORB.Color = C3(0, 0, 255)
  1330. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1331. for i=0, 4, 0.1 / Animation_Speed do
  1332. Swait()
  1333. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1334. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1335. CreateRing(VT(25,25,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-1,-1,0))
  1336. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1337. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1338. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1339. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1340. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1341. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1342. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1343. end
  1344. for i = 1, 5 do
  1345. Swait()
  1346. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1347. ORB.Size = ORB.Size * 0.8
  1348. end
  1349. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Neon", VT(0,25,0))
  1350. MakeForm(BEAM,"Ball")
  1351. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Neon", VT(0,1000,0))
  1352. MakeForm(BEAM2,"Cyl")
  1353. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1354. ORB.Color = BRICKC("Really blue").Color
  1355. for i = 1, 5 do
  1356. Swait()
  1357. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really blue",VT(2,2,0))
  1358. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1359. BEAM.Size = BEAM.Size + VT(2,0,2)
  1360. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1361. BEAM2.Size = BEAM2.Size + VT(2,0,2)
  1362. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1363. ORB.Size = ORB.Size * 1.3
  1364. end
  1365. CreateSound("1368605755", Effects, 10, 1)
  1366. HITBODY:BreakJoints()
  1367. TORS.Anchored = false
  1368. local POS = TORS.Position
  1369. for i = 1, 25 do
  1370. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1371. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1372. end
  1373. for i=0, 2, 0.1 / Animation_Speed do
  1374. Swait()
  1375. killnearest(POS,15,700)
  1376. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really blue",VT(2,2,0))
  1377. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1378. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1379. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1380. RootPart.CFrame = CF(RootPart.Position,POS)
  1381. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1382. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1383. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1384. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1385. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1386. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1387. end
  1388. for i = 1, 5 do
  1389. Swait()
  1390. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1391. BEAM.Size = BEAM.Size - VT(2,0,2)
  1392. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1393. BEAM2.Size = BEAM2.Size - VT(2,0,2)
  1394. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1395. ORB.Size = ORB.Size * 0.8
  1396. end
  1397. turnto(POS)
  1398. ORB:remove()
  1399. BEAM:remove()
  1400. BEAM2:remove()
  1401. ATTACK = false
  1402. Rooted = false
  1403. end
  1404. end
  1405. end
  1406.  
  1407. function ChunkChuck2()
  1408. if HITFLOOR ~= nil then
  1409. ATTACK = true
  1410. Rooted = false
  1411. for i=0, 1, 0.1 / Animation_Speed do
  1412. Swait()
  1413. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1414. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1415. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1416. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1417. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1418. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1419. end
  1420. local DIST = (RootPart.Position - HITPOS).Magnitude
  1421. RootPart.CFrame = RootPart.CFrame * CF(0,-(DIST-3),0)
  1422. for i=0, 0.1, 0.1 / Animation_Speed do
  1423. Swait()
  1424. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  1425. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1426. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1427. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1428. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1429. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1430. end
  1431. CreateDebreeRing(HITFLOOR,HITPOS,15,VT(15,15,15))
  1432. CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2),3,150)
  1433. local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(25,25,25))
  1434. CHUNK.Color = HITFLOOR.Color
  1435. CHUNK.Material = HITFLOOR.Material
  1436. CHUNK.CFrame = RootPart.CFrame*CF(0,-25,-0.5)
  1437. CreateSound("260411131", CHUNK, 10, 1)
  1438. CreateSound("289842971", Torso, 3, 1)
  1439. for i=0, 1, 0.1 / Animation_Speed do
  1440. Swait()
  1441. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  1442. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1443. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1444. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1445. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1446. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1447. end
  1448. RootPart.CFrame = RootPart.CFrame * CF(0,(DIST-3),0)
  1449. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1450. repeat
  1451. Swait()
  1452. RootPart.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1453. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1454. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1455. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1456. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1457. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1458. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1459. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1460. until HOLD == true
  1461. for i=0, 1, 0.1 / Animation_Speed do
  1462. Swait()
  1463. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1464. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 2 / Animation_Speed)
  1465. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1466. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1467. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1468. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1469. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1470. end
  1471. coroutine.resume(coroutine.create(function()
  1472. local COLLISION = false
  1473. CHUNK.CFrame = RootPart.CFrame
  1474. for i = 1, 300 do
  1475. CHUNK.CFrame = CHUNK.CFrame * CF(0,0,-5)
  1476. killnearest(CHUNK.Position,CHUNK.Size.Z/1.8,15)
  1477. local TRAIL = CHUNK:Clone()
  1478. TRAIL.CanCollide = false
  1479. TRAIL.Transparency = 0.9
  1480. TRAIL.Parent = Effects
  1481. TRAIL.CFrame = CHUNK.CFrame
  1482. coroutine.resume(coroutine.create(function()
  1483. for i = 1, 10 do
  1484. Swait()
  1485. TRAIL.Transparency = TRAIL.Transparency + (0.1/10)
  1486. end
  1487. TRAIL:remove()
  1488. end))
  1489. local HIT = Raycast(CHUNK.Position, CHUNK.CFrame.lookVector, CHUNK.Size.Z/2, Character)
  1490. if HIT ~= nil then
  1491. COLLISION = true
  1492. break
  1493. end
  1494. end
  1495. CHUNK:remove()
  1496. if COLLISION == true then
  1497. CreateFlyingDebree(CHUNK,CF(CHUNK.Position),25,VT(10,10,10),3,MRANDOM(150,250))
  1498. killnearest(CHUNK.Position,CHUNK.Size.Z,45)
  1499. end
  1500. end))
  1501. turnto(CHUNK.Position)
  1502. for i=0, 1, 0.1 / Animation_Speed do
  1503. Swait()
  1504. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)), 2 / Animation_Speed)
  1505. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1506. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1507. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1508. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1509. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1510. end
  1511. ATTACK = false
  1512. Rooted = false
  1513. end
  1514. end
  1515.  
  1516. function XEvent2()
  1517. local FLOOR,HITPOS = Raycast(RootPart.Position, CF(RootPart.Position,RootPart.Position+VT(0,-1,0)).lookVector, 100000, Character)
  1518. if FLOOR then
  1519. local BURNMARKS = {}
  1520. local POS = HITPOS
  1521. ATTACK = true
  1522. Rooted = false
  1523. local AMOUNT = 200
  1524. for i=0, 3, 0.1 / Animation_Speed do
  1525. Swait()
  1526. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))*CF(0,0,2)
  1527. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1528. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1529. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1530. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1531. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1532. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1533. end
  1534. CreateSound("1368583274", Effects, 10, 0.5)
  1535. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Neon", VT(0,0,0))
  1536. MakeForm(ORB,"Ball")
  1537. ORB.Color = C3(0,0,0)
  1538. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1539. for i=0, 12, 0.1 / Animation_Speed do
  1540. Swait()
  1541. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1542. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1543. CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-10,-10,0))
  1544. CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-10,-10,0))
  1545. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  1546. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1547. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1548. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1549. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1550. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1551. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1552. end
  1553. for i = 1, 50 do
  1554. Swait()
  1555. ORB.Size = ORB.Size * 0.9
  1556. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1557. end
  1558. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Neon", VT(0,100,0))
  1559. MakeForm(BEAM,"Ball")
  1560. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Neon", VT(0,1000,0))
  1561. MakeForm(BEAM2,"Cyl")
  1562. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1563. ORB.Color = BRICKC("Really blue").Color
  1564. CreateSound("1368598393", Effects, 10, 0.3)
  1565. CreateSound("1368605755", Effects, 10, 0.3)
  1566. CreateSound("1368637781", Effects, 10, 0.3)
  1567. for i = 1, 10 do
  1568. local COLOR = C3(0,0,0)
  1569. ORB.Size = VT(10,10,10)
  1570. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1571. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(10,10,0))
  1572. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(20,20,0))
  1573. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1574. BEAM.Size = BEAM.Size + VT(4,0,4)
  1575. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1576. BEAM2.Size = BEAM2.Size + VT(4,0,4)
  1577. BEAM.Color = COLOR
  1578. ORB.Color = COLOR
  1579. BEAM2.Color = COLOR
  1580. end
  1581. for i = 1, 400 do
  1582. Swait()
  1583. local COLOR = C3(0, 0, 255)
  1584. BEAM.Color = COLOR
  1585. ORB.Color = COLOR
  1586. BEAM2.Color = COLOR
  1587. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1588. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1589. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1590. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  1591. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1592. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  1593. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "BurnMark", VT(15,0,15)*2)
  1594. MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  1595. table.insert(BURNMARKS,MARK)
  1596. MakeForm(MARK,"Cyl")
  1597. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  1598. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1599. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  1600. AMOUNT = AMOUNT - 1
  1601. --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,AMOUNT)),1,VT(5,5,5),1,150)
  1602. end
  1603. local AMOUNT = 200
  1604. for i = 1, 400 do
  1605. Swait()
  1606. local COLOR = C3(0, 0, 255)
  1607. BEAM.Color = COLOR
  1608. ORB.Color = COLOR
  1609. BEAM2.Color = COLOR
  1610. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1611. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1612. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1613. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,-AMOUNT))
  1614. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1615. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  1616. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "BurnMark", VT(15,0,15)*2)
  1617. MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  1618. table.insert(BURNMARKS,MARK)
  1619. MakeForm(MARK,"Cyl")
  1620. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  1621. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1622. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  1623. AMOUNT = AMOUNT - 1
  1624. --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,-AMOUNT)),1,VT(5,5,5),1,150)
  1625. end
  1626. for i = 1, 40 do
  1627. Swait()
  1628. local COLOR = C3(0, 0, 255)
  1629. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1630. BEAM.Size = BEAM.Size - VT(2,0,2)
  1631. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1632. BEAM2.Size = BEAM2.Size - VT(2,0,2)
  1633. ORB.Size = ORB.Size * 0.9
  1634. BEAM.Color = COLOR
  1635. ORB.Color = COLOR
  1636. BEAM2.Color = COLOR
  1637. end
  1638. ORB:remove()
  1639. BEAM:remove()
  1640. BEAM2:remove()
  1641. CreateSound("1368583274", Effects, 10, 0.375)
  1642. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Neon", VT(0,0,0))
  1643. MakeForm(ORB,"Ball")
  1644. ORB.Color = C3(0, 0, 255)
  1645. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1646. for i=0, 18, 0.1 / Animation_Speed do
  1647. Swait()
  1648. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1649. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1650. CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-10,-10,0))
  1651. CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-10,-10,0))
  1652. RootPart.CFrame = CF(RootPart.Position,POS)
  1653. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1654. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1655. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1656. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1657. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1658. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1659. end
  1660. for i = 1, 50 do
  1661. Swait()
  1662. ORB.Size = ORB.Size * 0.9
  1663. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1664. end
  1665. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Neon", VT(0,100,0))
  1666. MakeForm(BEAM,"Ball")
  1667. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Neon", VT(0,1000,0))
  1668. MakeForm(BEAM2,"Cyl")
  1669. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1670. ORB.Color = BRICKC("Dark blue").Color
  1671. CreateSound("1368598393", Effects, 10, 1)
  1672. CreateSound("1368605755", Effects, 10, 1)
  1673. CreateSound("1368637781", Effects, 10, 1)
  1674. CreateSound("314970772", Effects, 10, 1)
  1675. for i = 1, 60 do
  1676. Swait()
  1677. MagicSphere(VT(0,0,0),25,CF(POS),"Really blue",VT(15,15,15))
  1678. local COLOR = C3(314970772)
  1679. ORB.Size = VT(10,10,10)
  1680. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1681. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really blue",VT(10,10,0))
  1682. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really blue",VT(20,20,0))
  1683. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1684. BEAM.Size = BEAM.Size + VT(6,0,6)
  1685. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1686. BEAM2.Size = BEAM2.Size + VT(6,0,6)
  1687. BEAM.Color = COLOR
  1688. ORB.Color = COLOR
  1689. BEAM2.Color = COLOR
  1690. end
  1691. for _, c in pairs(workspace:GetChildren()) do
  1692. if c ~= Character then
  1693. if c.ClassName == "Model" then
  1694. c:BreakJoints()
  1695. for _, g in pairs(c:GetChildren()) do
  1696. if g ~= Character then
  1697. if g.ClassName == "Part" then
  1698. g.Anchored = false
  1699. g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1700. end
  1701. end
  1702. end
  1703. elseif c.ClassName == "Folder" then
  1704. for _, g in pairs(c:GetChildren()) do
  1705. if g ~= Character then
  1706. if g.ClassName == "Part" then
  1707. g.Anchored = false
  1708. g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1709. end
  1710. end
  1711. end
  1712. elseif c.ClassName == "Part" then
  1713. c.Anchored = false
  1714. c.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1715. end
  1716. end
  1717. end
  1718. for e=1,#BURNMARKS do
  1719. if BURNMARKS[e]~=nil then
  1720. local Thing=BURNMARKS[e]
  1721. if Thing~=nil then
  1722. local Part=Thing
  1723. Part:remove()
  1724. end
  1725. end
  1726. end
  1727. ORB:remove()
  1728. BEAM:remove()
  1729. BEAM2:remove()
  1730. Swait(100)
  1731. for i = 1, 60 do
  1732. Swait()
  1733. end
  1734. ATTACK = false
  1735. Rooted = false
  1736. end
  1737. end
  1738.  
  1739. --//=================================\\
  1740. --|| ASSIGN THINGS TO KEYS
  1741. --\\=================================//
  1742.  
  1743. function MouseDown(Mouse)
  1744. HOLD = true
  1745. if ATTACK == false then
  1746. end
  1747. end
  1748.  
  1749. function CastProperRay(StartPos, Vec, Length, Ignore)
  1750. local Direction = CFrame.new(StartPos, Vec).lookVector
  1751. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1752. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1753. return RayHit, RayPos, RayNormal
  1754. end
  1755.  
  1756. function MouseUp(Mouse)
  1757. HOLD = false
  1758. end
  1759.  
  1760. function KeyDown(Key)
  1761. KEYHOLD = true
  1762. if LIMITBROKEN == false then
  1763. if Key == "t" and ATTACK == false then
  1764. Taunt()
  1765. end
  1766.  
  1767. if Key == "z" and ATTACK == false then
  1768. Warp()
  1769. end
  1770.  
  1771. if Key == "b" and ATTACK == false then
  1772. RivalingOverthrower()
  1773. end
  1774.  
  1775. if Key == "c" and ATTACK == false then
  1776. ChunkChuck()
  1777. end
  1778.  
  1779. if Key == "v" and ATTACK == false then
  1780. if POWERLEVEL < 5 then
  1781. Boost()
  1782. end
  1783. end
  1784.  
  1785. if Key == "q" and ATTACK == false then
  1786. BreakLimit()
  1787. end
  1788.  
  1789. if Key == "x" and ATTACK == false then
  1790. XEvent()
  1791. end
  1792. else
  1793. if Key == "b" and ATTACK == false then
  1794. RivalingOverthrower2()
  1795. end
  1796.  
  1797. if Key == "c" and ATTACK == false then
  1798. ChunkChuck2()
  1799. end
  1800.  
  1801. if Key == "x" and ATTACK == false then
  1802. XEvent2()
  1803. end
  1804.  
  1805. if Key == "q" and ATTACK == false then
  1806. LIMITBROKEN = false
  1807. POWERLEVEL = 1
  1808. end
  1809.  
  1810. if Key == "w" and ATTACK == false then
  1811. FLIGHT = true
  1812. repeat
  1813. local RayHit, RayPos = CastProperRay(RootPart.Position, Mouse.Hit.p, 5, {workspace})
  1814. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1815. Swait()
  1816. until KEYHOLD == false
  1817. FLIGHT = false
  1818. end
  1819. if Key == "s" and ATTACK == false then
  1820. FLIGHT = true
  1821. repeat
  1822. local RayHit1, RayPos1 = CastProperRay(Mouse.Hit.p, RootPart.Position, 10000, {workspace})
  1823. local RayHit, RayPos = CastProperRay(RootPart.Position, RayPos1, 1, {workspace})
  1824. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1825. Swait()
  1826. until KEYHOLD == false
  1827. FLIGHT = false
  1828. end
  1829. if Key == "a" and ATTACK == false then
  1830. FLIGHT = true
  1831. repeat
  1832. local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(-1,0,0).p, 1, {workspace})
  1833. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1834. Swait()
  1835. until KEYHOLD == false
  1836. FLIGHT = false
  1837. end
  1838. if Key == "d" and ATTACK == false then
  1839. FLIGHT = true
  1840. repeat
  1841. local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(1,0,0).p, 1, {workspace})
  1842. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1843. Swait()
  1844. until KEYHOLD == false
  1845. FLIGHT = false
  1846. end
  1847. end
  1848. end
  1849.  
  1850. function KeyUp(Key)
  1851. KEYHOLD = false
  1852. end
  1853.  
  1854. Mouse.Button1Down:connect(function(NEWKEY)
  1855. MouseDown(NEWKEY)
  1856. end)
  1857. Mouse.Button1Up:connect(function(NEWKEY)
  1858. MouseUp(NEWKEY)
  1859. end)
  1860. Mouse.KeyDown:connect(function(NEWKEY)
  1861. KeyDown(NEWKEY)
  1862. end)
  1863. Mouse.KeyUp:connect(function(NEWKEY)
  1864. KeyUp(NEWKEY)
  1865. end)
  1866.  
  1867. --//=================================\\
  1868. --\\=================================//
  1869.  
  1870.  
  1871. function unanchor()
  1872. if UNANCHOR == true then
  1873. g = Character:GetChildren()
  1874. for i = 1, #g do
  1875. if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then
  1876. g[i].Anchored = false
  1877. end
  1878. if g[i].ClassName == "Accessory" then
  1879. g[i].Handle.Anchored = false
  1880. end
  1881. end
  1882. if LIMITBROKEN == false then
  1883. RootPart.Anchored = false
  1884. end
  1885. end
  1886. end
  1887.  
  1888.  
  1889. --//=================================\\
  1890. --|| WRAP THE WHOLE SCRIPT UP
  1891. --\\=================================//
  1892.  
  1893. Humanoid.Changed:connect(function(Jump)
  1894. if Jump == "Jump" and (Disable_Jump == true) then
  1895. Humanoid.Jump = false
  1896. end
  1897. end)
  1898.  
  1899. Speed = 12
  1900. Humanoid.JumpPower = 200
  1901.  
  1902. local FF = IT("ForceField",Character)
  1903. FF.Visible = false
  1904.  
  1905. while true do
  1906. Swait()
  1907. ANIMATE.Parent = nil
  1908. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1909. IDLEANIMATION:Play()
  1910. SINE = SINE + CHANGE
  1911. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1912. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1913. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1914. if LIMITBROKEN == false then
  1915. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1916. if HITFLOOR ~= nil then
  1917. if HITFLOOR.CanCollide == false then
  1918. HITFLOOR = nil
  1919. end
  1920. end
  1921. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1922. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1923. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1924. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1925. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1926. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1927. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1928. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1929. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1930. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1931. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1932. end
  1933. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1934. ANIM = "Jump"
  1935. if ATTACK == false then
  1936. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1937. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1938. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1939. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1940. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1941. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1942. end
  1943. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1944. ANIM = "Fall"
  1945. if ATTACK == false then
  1946. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1947. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1948. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1949. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1950. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  1951. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  1952. end
  1953. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1954. if ANIM == "Fall" then
  1955. Rooted = true
  1956. CreateSound("289842971", Torso, 3, 1)
  1957. Humanoid.WalkSpeed = 0
  1958. CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  1959. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
  1960. for i=0, 1, 0.1 / Animation_Speed do
  1961. Swait()
  1962. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  1963. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1964. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1965. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1966. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1967. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  1968. end
  1969. Rooted = false
  1970. end
  1971. ANIM = "Idle"
  1972. if ATTACK == false then
  1973. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  1974. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  1975. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1976. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1977. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  1978. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  1979. end
  1980. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1981. if ANIM == "Fall" then
  1982. Rooted = true
  1983. CreateSound("289842971", Torso, 3, 1)
  1984. Humanoid.WalkSpeed = 0
  1985. CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  1986. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really blue",VT(1,0.1,1))
  1987. for i=0, 1, 0.1 / Animation_Speed do
  1988. Swait()
  1989. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  1990. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1991. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1992. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1993. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1994. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  1995. end
  1996. Rooted = false
  1997. end
  1998. ANIM = "Walk"
  1999. WALK = WALK + 1 / Animation_Speed
  2000. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  2001. WALK = 0
  2002. if WALKINGANIM == true then
  2003. WALKINGANIM = false
  2004. elseif WALKINGANIM == false then
  2005. WALKINGANIM = true
  2006. end
  2007. end
  2008. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2009. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2010. if ATTACK == false then
  2011. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2012. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(2 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0)), 2 / Animation_Speed)
  2013. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2014. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2015. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2016. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2017. end
  2018. end
  2019. if ATTACK == false and POWERLEVEL > 2 then
  2020. killnearest(Torso.Position,POWERLEVEL*2,15)
  2021. end
  2022. if sick.SoundId ~= "rbxassetid://692602903" then
  2023. sick.SoundId = "rbxassetid://692602903"
  2024. sick.Volume = 5
  2025. sick:Play()
  2026. end
  2027. sick.Pitch = (1-((POWERLEVEL-1))/15)
  2028. SKILL6TEXT.Text = "Power level: ["..POWERLEVEL.."]"
  2029. else
  2030. VALUE2 = false
  2031. if ATTACK == false and POWERLEVEL > 2 then
  2032. killnearest(Torso.Position,15,15)
  2033. end
  2034. local RANDOM = MRANDOM(1,4)
  2035. if MRANDOM(1,5) == 1 then
  2036. CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-1,-1,0)*RANDOM)
  2037. end
  2038. if MRANDOM(1,5) == 1 then
  2039. CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really blue",VT(-1,-1,0)*RANDOM)
  2040. end
  2041. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2042. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2043. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2044. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2045. POWERLEVEL = 100
  2046. RootPart.Anchored = true
  2047. if FLIGHT == false then
  2048. ANIM = "Levitate"
  2049. if ATTACK == false then
  2050. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2051. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2052. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2053. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2054. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2055. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2056. end
  2057. else
  2058. ANIM = "Fly"
  2059. if ATTACK == false then
  2060. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  2061. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 2 / Animation_Speed)
  2062. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2063. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2064. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2065. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2066. end
  2067. end
  2068. SKILL6TEXT.Text = "Power level: ["..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9).."]"
  2069. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 75, Character)
  2070. if sick.SoundId ~= "rbxassetid://1501357995" then
  2071. sick.SoundId = "rbxassetid://1501357995"
  2072. sick.Volume = 5
  2073. sick:Play()
  2074. sick.Pitch = 1
  2075. end
  2076. end
  2077. unanchor()
  2078. Humanoid.MaxHealth = "inf"
  2079. Humanoid.Health = "inf"
  2080. if Rooted == false then
  2081. Disable_Jump = false
  2082. if ANIM == "Jump" or ANIM == "Fall" then
  2083. Humanoid.WalkSpeed = Speed*3
  2084. else
  2085. Humanoid.WalkSpeed = Speed
  2086. end
  2087. elseif Rooted == true then
  2088. Disable_Jump = true
  2089. Humanoid.WalkSpeed = 0
  2090. end
  2091. q = Character:GetChildren()
  2092. for u = 1, #q do
  2093. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  2094. if q[u].Handle:FindFirstChild("PE") == nil then
  2095. particles(q[u].Handle)
  2096. elseif q[u].Handle:FindFirstChild("PE") then
  2097. if LIMITBROKEN == false then
  2098. local EyeSizes={
  2099. NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  2100. NumberSequenceKeypoint.new(1,0,0)
  2101. }
  2102. q[u].Handle.PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  2103. q[u].Handle.PE.Speed = NumberRange.new(POWERLEVEL)
  2104. q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  2105. else
  2106. local EyeSizes={
  2107. NumberSequenceKeypoint.new(0,4,0),
  2108. NumberSequenceKeypoint.new(1,0,0)
  2109. }
  2110. q[u].Handle.PE.Acceleration = Vector3.new(0,100,0)
  2111. q[u].Handle.PE.Speed = NumberRange.new(25)
  2112. q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  2113. end
  2114. end
  2115. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  2116. if q[u]:FindFirstChild("PE") == nil then
  2117. particles(q[u])
  2118. elseif q[u]:FindFirstChild("PE") then
  2119. if LIMITBROKEN == false then
  2120. local EyeSizes={
  2121. NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  2122. NumberSequenceKeypoint.new(1,0,0)
  2123. }
  2124. q[u].PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  2125. q[u].PE.Speed = NumberRange.new(POWERLEVEL)
  2126. q[u].PE.Size=NumberSequence.new(EyeSizes)
  2127. else
  2128. local EyeSizes={
  2129. NumberSequenceKeypoint.new(0,4,0),
  2130. NumberSequenceKeypoint.new(1,0,0)
  2131. }
  2132. q[u].PE.Acceleration = Vector3.new(0,100,0)
  2133. q[u].PE.Speed = NumberRange.new(25)
  2134. q[u].PE.Size=NumberSequence.new(EyeSizes)
  2135. end
  2136. end
  2137. end
  2138. end
  2139. script.Parent = PlayerGui
  2140. if VALUE2 == false then
  2141. if HITFLOOR ~= nil then
  2142. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really blue",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  2143. end
  2144. Speed = 12
  2145. Character.Parent = workspace
  2146. Weapon.Parent = Character
  2147. elseif VALUE2 == true then
  2148. Speed = 45
  2149. Character.Parent = Cam
  2150. Weapon.Parent = workspace
  2151. end
  2152. Effects.Parent = Weapon
  2153. FF.Parent = Character
  2154. local MATHS = {"0","1"}
  2155. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  2156. Humanoid.PlatformStand = false
  2157. sick.Parent = Character
  2158. end
  2159.  
  2160. --//=================================\\
  2161. --\\=================================//
  2162.  
  2163.  
  2164.  
  2165.  
  2166.  
  2167. --//====================================================\\--
  2168. --|| END OF SCRIPT
  2169. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement