Advertisement
ArcDesLHK

Knight Duel apr1

Apr 1st, 2023
72
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.94 KB | None | 0 0
  1. Apprentice Knight's Starter Deck
  2. KD/AKST-021 Monster Reborn
  3. Normal Spell
  4. If you have 1 or more Royal Counters in your Royal Counter Zone: Target 1 monster in either GY; Special Summon it.
  5.  
  6. KD/AKST-022 Mystical Space Typhoon
  7. Quick-Play Spell
  8. If you have 1 or more Royal Counters in your Royal Counter Zone: Target 1 Spell/Trap on the field; destroy that target.
  9.  
  10. KD/AKST-023 Swords of Revealing Light
  11. Normal Spell
  12. After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn.
  13. When this card is activated: If you have 3 or more Royal Counters in your Royal Counter Zone and your opponent controls a face-down monster, flip all monsters they control face-up.
  14. While this card is face-up on the field and you have 3 or more Royal Counters in your Royal Counter Zone, your opponent's monsters cannot declare an attack.
  15.  
  16. KD/AKST-024 Reload
  17. Quick-Play Spell
  18. If you have 3 or more Royal Counters in your Royal Counter Zone: Shuffle your entire hand into the Deck, then draw the same number of cards
  19.  
  20. KD/AKST-025 Megamorph
  21. Equip Spell
  22. While your have less Royal Counters in your Royal Counter Zone than your opponent's, the equipped monster's ATK becomes double its original ATK.
  23. While your have more Royal Counters in your Royal Counter Zone than your opponent's, the equipped monster's ATK becomes half its original ATK.
  24.  
  25. Deck Scabbard Pack - Heroes of the Round Table
  26. KD/HORT-020 Galatine the Defending Knight
  27. Level 8 EARTH Warrior/Effect
  28. 600/900
  29. When this card is Normal or Special Summoned: You can change its battle position, then change all monsters you control to face-up Defense Position.
  30. Once per turn: You can remove 4 Royal Counters from your Royal Counter Zone; this turn, all monsters you control can attack while in face-up Defense Position. If they do, apply their DEF for damage calculation.
  31.  
  32. KD/HORT-021 Blazing Dame Neko-Musume
  33. Level 3 FIRE Beast-Warrior/Effect
  34. 400/500
  35. Once per turn: You can remove 2 Royal Counters from your Royal Counter Zone; inflict 30 damage to your opponent, and if you do, if you have a FIRE monster in your GY, inflict 20 damage to your opponent.
  36.  
  37. KD/HORT-022 Laevatein the Flaming Knight
  38. Level 6 FIRE Warrior/Effect
  39. 700/800
  40. Once per turn: You can remove 3 Royal Counters from your Royal Counter Zone, then target the face-up Level 8 or lower monster your opponent controls with the highest ATK; destroy that target, and if you do, inflict damage to your opponent equal to its ATK.
  41.  
  42. KD/HORT-023 Fairy Sword
  43. Level 3 LIGHT Fairy/Effect
  44. 100/0
  45. Once per turn, during your Standby Phase, if you have 2 or more Royal Counters in your Royal Counter Zone: You can target 1 face-up monster you control; it gains 10 ATK/DEF.
  46.  
  47. KD/HORT-024 Brave Drake
  48. Level 2 EARTH Dragon/Effect
  49. 200/400
  50. While you have 3 or more Royal Counters in your Royal Counter Zone, this card can be treated as 2 Tributes for the Tribute Summon of a Level 7 or 8 EARTH or LIGHT Warrior or Dragon monster.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement