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- local RunService = game:GetService("RunService")
- UserSettings():GetService("UserGameSettings").MasterVolume = 0
- local decalsyeeted = true
- local g = game
- local w = g.Workspace
- local l = g.Lighting
- local t = w.Terrain
- sethiddenproperty(l,"Technology",2)
- sethiddenproperty(t,"Decoration",false)
- game:GetService("StarterGui"):SetCoreGuiEnabled(Enum.CoreGuiType.Chat,false)
- t.WaterWaveSize = 0
- t.WaterWaveSpeed = 0
- t.WaterReflectance = 0
- t.WaterTransparency = 0
- l.GlobalShadows = 0
- l.FogEnd = 9e9
- l.Brightness = 0
- settings().Rendering.QualityLevel = "1"
- for i, v in pairs(w:GetDescendants()) do
- if v:IsA("BasePart") and not v:IsA("MeshPart") then
- v.Material = "Plastic"
- v.Reflectance = 0
- elseif (v:IsA("Decal") or v:IsA("Texture")) and decalsyeeted then
- v.Transparency = 1
- elseif v:IsA("ParticleEmitter") or v:IsA("Trail") then
- v.Lifetime = NumberRange.new(0)
- elseif v:IsA("Explosion") then
- v.BlastPressure = 1
- v.BlastRadius = 1
- elseif v:IsA("Fire") or v:IsA("SpotLight") or v:IsA("Smoke") or v:IsA("Sparkles") then
- v.Enabled = false
- elseif v:IsA("MeshPart") and decalsyeeted then
- v.Material = "Plastic"
- v.Reflectance = 0
- v.TextureID = 10385902758728957
- elseif v:IsA("SpecialMesh") and decalsyeeted then
- v.TextureId=0
- elseif v:IsA("ShirtGraphic") and decalsyeeted then
- v.Graphic=1
- elseif (v:IsA("Shirt") or v:IsA("Pants")) and decalsyeeted then
- v[v.ClassName.."Template"]=1
- end
- end
- for i = 1,#l:GetChildren() do
- e=l:GetChildren()[i]
- if e:IsA("BlurEffect") or e:IsA("SunRaysEffect") or e:IsA("ColorCorrectionEffect") or e:IsA("BloomEffect") or e:IsA("DepthOfFieldEffect") then
- e.Enabled = false
- end
- end
- w.DescendantAdded:Connect(function(v)
- if v:IsA("BasePart") and not v:IsA("MeshPart") then
- v.Material = "Plastic"
- v.Reflectance = 0
- elseif v:IsA("Decal") or v:IsA("Texture") and decalsyeeted then
- v.Transparency = 1
- elseif v:IsA("ParticleEmitter") or v:IsA("Trail") then
- v.Lifetime = NumberRange.new(0)
- elseif v:IsA("Explosion") then
- v.BlastPressure = 1
- v.BlastRadius = 1
- elseif v:IsA("Fire") or v:IsA("SpotLight") or v:IsA("Smoke") or v:IsA("Sparkles") then
- v.Enabled = false
- elseif v:IsA("MeshPart") and decalsyeeted then
- v.Material = "Plastic"
- v.Reflectance = 0
- v.TextureID = 10385902758728957
- elseif v:IsA("SpecialMesh") and decalsyeeted then
- v.TextureId=0
- elseif v:IsA("ShirtGraphic") and decalsyeeted then
- v.ShirtGraphic=1
- elseif (v:IsA("Shirt") or v:IsA("Pants")) and decalsyeeted then
- v[v.ClassName.."Template"]=1
- end
- end)
- print("Executed LowCPU")
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