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- -- Bat Mobile Script --
- -- Local Script --
- -- Made by naser2018 --
- print("Loaded")
- local modelName="BatMobile"
- pcall(function() game.Workspace:FindFirstChild(modelName):Destroy() end)
- local player
- local torso
- --#Local Functions
- local c=function(f) coroutine.resume(coroutine.create(f)) end
- --#Settings
- local inf=math.huge
- local pi=math.pi
- local mr=math.rad
- local ms=math.sin
- local mc=math.cos
- local mrand=math.random
- local cn=CFrame.new
- local ca=CFrame.Angles
- local ti=table.insert
- local tr=table.remove
- local model2=Instance.new("Model", workspace) model2.Name=modelName
- local gui=Instance.new("ScreenGui") gui.Name=modelName
- local skincolor="Really black"
- local body={}
- local animate={}
- local obj={}
- local dmg=mrand(10, 70)
- local mouse
- local walkSpeed=70
- local combo=0
- local switch=0
- local key=false
- local hit=false
- local block=false
- local trails
- local speed=0
- local add={
- Part=function(par, a, c, col, t, s, cf, ms)
- local p=Instance.new("Part", par) pcall(function() p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or cn() end)
- local m=Instance.new("BlockMesh", p) pcall(function() m.Scale=ms or Vector3.new(1, 1, 1) end)
- return p
- end;
- Cylinder=function(par, a, c, col, t, s, cf, ms)
- local p=Instance.new("Part", par) pcall(function() p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or cn() end)
- local m=Instance.new("CylinderMesh", p) pcall(function() m.Scale=ms or Vector3.new(1, 1, 1) end)
- return p
- end;
- Wedge=function(par, a, c, col, t, s, cf, ms)
- local p=Instance.new("WedgePart", par) pcall(function() p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or cn() end)
- local m=Instance.new("SpecialMesh", p) pcall(function() m.Scale=ms or Vector3.new(1, 1, 1) m.MeshType="Wedge" end)
- return p
- end;
- Gui=function(ins, par, bc, bg, tc, fs, text, t, s, pos)
- local g=Instance.new(ins, par) pcall(function() g.BorderColor=BrickColor.new(bc) g.BackgroundColor=BrickColor.new(bg) g.TextColor=BrickColor.new(tc) g.FontSize=fs g.Font="ArialBold" g.Text=text g.BackgroundTransparency=t g.Size=s g.Position=pos end)
- return g
- end;
- Weld=function(par, p1, cf)
- local w=Instance.new("Weld", par) pcall(function() w.Part0=w.Parent or par w.Part1=p1 w.C1=cf or cn() end)
- return w
- end;
- Mesh=function(ins, par, s, t, id, tid, of)
- pcall(function() for i, v in pairs(par:children()) do if v:isA("BlockMesh") or v:isA("CylinderMesh") or v:isA("SpecialMesh") then v:remove() end end end)
- local m=Instance.new(ins, par) pcall(function() m.Scale=s or Vector3.new(1, 1, 1) m.Offset=of or Vector3.new() m.MeshId=id or "" m.TextureId=tid or "" m.MeshType=t end)
- return m
- end;
- Sound=function(parent, id, pitch, volume)
- local s=Instance.new("Sound", parent) pcall(function() s.SoundId=id s.Volume=volume or 1 s.Pitch=pitch or 1 end)
- return s
- end;
- }
- local Sounds={
- Slash="rbxasset://sounds//swordslash.wav";
- Hit="http://www.roblox.com/asset/?id=11113679 ";
- Equip="rbxasset://sounds/unsheath.wav";
- Charge="http://www.roblox.com/asset/?id=2101137";
- ElectricShortage="http://roblox.com/asset/?id=10209481";
- ElectricSound="http://www.roblox.com/asset/?id=10756118";
- Electric="http://www.roblox.com/asset/?id=2800815";
- Abscond="http://www.roblox.com/asset/?id=2767090";
- Cannon="http://www.roblox.com/asset/?id=2920959";
- Bash="http://www.roblox.com/asset/?id=25270310";
- Suirize="http://roblox.com/asset/?id=10209605";
- Heli="http://www.roblox.com/asset/?id=27112125";
- }
- local Decals={
- }
- local Meshes={
- Charge="http://www.roblox.com/asset/?id=20329976";
- Noob="http://www.roblox.com/asset/?id=29515710";
- Ring="http://www.roblox.com/asset/?id=3270017";
- Crown="http://www.roblox.com/asset/?id=1323306";
- Spring="http://www.roblox.com/Asset/?id=9753878";
- Sword="rbxasset://fonts/sword.mesh";
- Shield="http://www.roblox.com/asset/?id=50798797";
- Diamond="http://www.roblox.com/Asset/?id=9756362";
- Shuriken="http://www.roblox.com/asset/?id=11112101";
- ShurikenT="http://www.roblox.com/asset/?id=11112112"
- }
- function createParts()
- --#GuiDescendants
- obj.AL=add.Gui("TextLabel", gui, "Really black", "Really black", "White", "Size18", "Speed(speed)", 0, UDim2.new(0, 150, 0, 50), UDim2.new(0, 0, 0, 150))
- obj.AL2=add.Gui("TextLabel", obj.AL, "Really black", "Really black", "White", "Size18", "HeavyBreak(V)", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0))
- obj.AL3=add.Gui("TextLabel", obj.AL2, "Really black", "Really black", "White", "Size18", "Rocket(R)", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0))
- obj.AL4=add.Gui("TextLabel", obj.AL3, "Really black", "Really black", "White", "Size18", "MachineGun(F)", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0))
- obj.AL5=add.Gui("TextLabel", obj.AL4, "Really black", "Really black", "White", "Size18", "Boost(B)", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0))
- obj.AL6=add.Gui("TextLabel", obj.AL5, "Really black", "Really black", "White", "Size18", "Blade(C)", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0))
- obj.AL7=add.Gui("TextLabel", obj.AL6, "Really black", "Really black", "White", "Size18", "Hover(X)", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0))
- obj.AL8=add.Gui("TextLabel", obj.AL7, "Really black", "Really black", "White", "Size18", "SelfDestruct(G)", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0))
- -- obj.AL9=add.Gui("TextLabel", obj.AL8, "Really black", "Really black", "White", "Size18", "MaximumArmor(Z)", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0))
- --#CarDesgin
- for i, v in pairs(model2:children()) do
- if i~=1 then return end
- end
- obj.Frame=add.Part(model2, false, true, "Really black", 0, Vector3.new(5, 1, 10))
- obj.sup=add.Part(model2, false, true, "Really black", 0, Vector3.new(1, 1, 5))
- obj.supW=add.Weld(obj.sup, obj.Frame, cn(-3, 0, -5))
- obj.Wheels=add.Cylinder(model2, false, true, "White", 0, Vector3.new(3, 1.5, 3))
- obj.WheelsW=add.Weld(obj.Wheels, obj.sup, cn(1.25, 0, -3)*ca(0, 0, mr(90)))
- obj.w=add.Wedge(model2, false, true, "Really black", 0, Vector3.new(1, 1, 1))
- obj.wW=add.Weld(obj.w, obj.sup, cn(0, 0, -3)*ca(0, 0, mr(90)))
- obj.w=add.Wedge(model2, false, true, "Really black", 0, Vector3.new(1, 1, 5))
- obj.wW=add.Weld(obj.w, obj.sup, cn(0, 1, 0))
- obj.w=add.Wedge(model2, false, true, "Really black", 0, Vector3.new(1, 1, 5))
- obj.wW=add.Weld(obj.w, obj.sup, cn(0, -1, 0)*ca(0, 0, pi))
- obj.w=add.Wedge(model2, false, true, "Really black", 0, Vector3.new(.5, 1, 2))
- obj.wW=add.Weld(obj.w, obj.Frame, cn(-2, 0, -6)*ca(0, 0, -mr(90)))
- obj.sup=add.Part(model2, false, true, "Really black", 0, Vector3.new(1, 1, 5))
- obj.supW=add.Weld(obj.sup, obj.Frame, cn(3, 0, -5))
- obj.Wheels2=add.Cylinder(model2, false, true, "White", 0, Vector3.new(3, 1.5, 3))
- obj.Wheels2W=add.Weld(obj.Wheels2, obj.sup, cn(-1.25, 0, -3)*ca(0, 0, mr(90)))
- obj.w=add.Wedge(model2, false, true, "Really black", 0, Vector3.new(1, 1, 1))
- obj.wW=add.Weld(obj.w, obj.sup, cn(0, 0, -3)*ca(0, 0, mr(-90)))
- obj.w=add.Wedge(model2, false, true, "Really black",0, Vector3.new(1, 1, 5))
- obj.wW=add.Weld(obj.w, obj.sup, cn(0, 1, 0))
- obj.w=add.Wedge(model2, false, true, "Really black", 0, Vector3.new(1, 1, 5))
- obj.wW=add.Weld(obj.w, obj.sup, cn(0, -1, 0)*ca(0, 0, pi))
- obj.w=add.Wedge(model2, false, true, "Really black", 0, Vector3.new(.5, 1, 2))
- obj.wW=add.Weld(obj.w, obj.Frame, cn(2, 0, -6)*ca(0, 0, mr(90)))
- obj.Wheel3=add.Cylinder(model2, false, true, "White", 0, Vector3.new(4.5, 2, 4.5))
- obj.Wheel3W=add.Weld(obj.Wheel3, obj.Frame, cn(3.5, .5, 5)*ca(0, 0, mr(90)))
- obj.Wheel4=add.Cylinder(model2, false, true, "White", 0, Vector3.new(4.5, 2, 4.5))
- obj.Wheel4W=add.Weld(obj.Wheel4, obj.Frame, cn(-3.5, .5, 5)*ca(0, 0, mr(-90)))
- obj.sR=add.Cylinder(model2, false, true, "Really black", 0, Vector3.new(3.5, 6, 3.5))
- obj.sRW=add.Weld(obj.sR, obj.Frame, cn(2.6, 0, 0)*ca(mr(90), 0, 0))
- obj.sL=add.Cylinder(model2, false, true, "Really black", 0, Vector3.new(3.5, 6, 3.5))
- obj.sLW=add.Weld(obj.sL, obj.Frame, cn(-2.6, 0, 0)*ca(mr(90), 0, 0))
- obj.VC=Instance.new("VehicleSeat", model2) obj.VC.HeadsUpDisplay=false obj.VC.CanCollide=false
- obj.VC.Size=Vector3.new(2, 1, 2)
- obj.VC.BottomSurface="Weld"
- obj.VCW=add.Weld(obj.VC, obj.Frame, cn(0, .2, 0))
- obj.w=add.Wedge(model2, false, true, "Really black", 0, Vector3.new(1, 1, 5))
- obj.wW=add.Weld(obj.w, obj.Frame, cn(0, 0, -5.5)*ca(0, pi/2, -pi/2))
- obj.w=add.Wedge(model2, false, true, "Really black",0, Vector3.new(1, 1, 5))
- obj.wW=add.Weld(obj.w, obj.Frame, cn(0, 0, -5.5)*ca(0, -pi/2, pi/2))
- obj.w=add.Wedge(model2, false, true, "Really black", 0, Vector3.new(1.5, 1, 3))
- obj.wW=add.Weld(obj.w, obj.Frame, cn(0, 0, -7)*ca(0, 0, 0))
- obj.p=add.Part(model2, false, true, "Really black", 0, Vector3.new(4, .5, 1))
- obj.pW=add.Weld(obj.p, obj.Frame, cn(0, .5, -5))
- obj.w=add.Wedge(model2, false, true, "Really black", 0, Vector3.new(.5, 3, 4))
- obj.wW=add.Weld(obj.w, obj.Frame, cn(.5, .6, -4.5)*ca(0, pi/2, -pi/2))
- obj.w=add.Wedge(model2, false, false, "Really black", .5, Vector3.new(1, 2, 1.5))
- obj.wW=add.Weld(obj.w, obj.Frame, cn(2, 1.25, -3.25)*ca(0, 0, -pi/2))
- obj.w=add.Wedge(model2, false, true, "Really black", 0, Vector3.new(.5, 3, 4))
- obj.wW=add.Weld(obj.w, obj.Frame, cn(-.5, .6, -4.5)*ca(0, -pi/2, pi/2))
- obj.w=add.Wedge(model2, false, false, "Really black", .5, Vector3.new(1, 2, 1.5))
- obj.wW=add.Weld(obj.w, obj.Frame, cn(-2, 1.25, -3.25)*ca(0, 0, pi/2))
- obj.w=add.Wedge(model2, false, true, "Really black", 0, Vector3.new(2, 1, 1.5))
- obj.wW=add.Weld(obj.w, obj.Frame, cn(0, 1.25, -4.75)*ca(0, 0, 0))
- obj.ps=add.Part(model2, false, false, "Really black", 0, Vector3.new(4, 1, 5))
- obj.psW=add.Weld(obj.ps, obj.Frame, cn(0, 2, 0))
- obj.w=add.Wedge(model2, false, false, "Really black", 0, Vector3.new(2, 1, 1.5))
- obj.wW=add.Weld(obj.w, obj.ps, cn(0, 0, -3.25)*ca(0, 0, 0))
- obj.w=add.Wedge(model2, false, false, "Really black", 0, Vector3.new(5, 1, 2))
- obj.wW=add.Weld(obj.w, obj.ps, cn(3, 0, 0)*ca(0, -pi/2, 0))
- obj.w=add.Wedge(model2, false, true, "Really black", 0, Vector3.new(5, 2, 1))
- obj.wW=add.Weld(obj.w, obj.ps, cn(3.5, -1.5, 0)*ca(pi, -pi/2, 0))
- obj.w=add.Wedge(model2, false, false, "Really black", 0, Vector3.new(5, 1, 2))
- obj.wW=add.Weld(obj.w, obj.ps, cn(-3, 0, 0)*ca(0, pi/2, 0))
- obj.w=add.Wedge(model2, false, true, "Really black", 0, Vector3.new(5, 2, 1))
- obj.wW=add.Weld(obj.w, obj.ps, cn(3.5, -1.5, 0)*ca(pi, -pi/2, 0))
- obj.csupt=add.Cylinder(model2, false, true, "Really black", 0, Vector3.new(1, 2.5, 1))
- obj.csuptW=add.Weld(obj.csupt, obj.Frame, cn(-3, 2, 2.5)*ca(mr(15), 0, 0))
- obj.csupt=add.Cylinder(model2, false, true, "Really black", 0, Vector3.new(1, 2.5, 1))
- obj.csuptW=add.Weld(obj.csupt, obj.Frame, cn(-2, 2, 2.5)*ca(mr(15), 0, 0))
- obj.p=add.Part(model2, false, false, "Really black", 0, Vector3.new(3.5, .2, 3))
- obj.pW=add.Weld(obj.p, obj.Frame, cn(-2.5, 3, 4))
- obj.csupt=add.Cylinder(model2, false, true, "Really black", 0, Vector3.new(1, 2.5, 1))
- obj.csuptW=add.Weld(obj.csupt, obj.Frame, cn(3, 2, 2.5)*ca(mr(15), 0, 0))
- obj.csupt=add.Cylinder(model2, false, true, "Really black", 0, Vector3.new(1, 2.5, 1))
- obj.csuptW=add.Weld(obj.csupt, obj.Frame, cn(2, 2, 2.5)*ca(mr(15), 0, 0))
- obj.p=add.Part(model2, false, false, "Really black", 0, Vector3.new(3.5, .2, 3))
- obj.pW=add.Weld(obj.p, obj.Frame, cn(2.5, 3, 4))
- obj.w=add.Wedge(model2, false, false, "Really black", 0, Vector3.new(5, 2, 2.5))
- obj.wW=add.Weld(obj.w, obj.ps, cn(0, -.5, 3.75)*ca(0, pi, 0))
- obj.c=add.Cylinder(model2, false, false, "Really black", 0, Vector3.new(3.5, 2, 3.5))
- obj.cW=add.Weld(obj.c, obj.Frame, cn(0, 1, 5)*ca(mr(90), 0, 0))
- obj.TS=add.Cylinder(model2, false, true, "Really black", 0, Vector3.new(3, 2, 3))
- obj.TSW=add.Weld(obj.TS, obj.c, cn(0, 1, 0)*ca(0, 0, 0))
- obj.TSM=add.Mesh("SpecialMesh", obj.TS, Vector3.new(.75, .1, .75), nil, "http://www.roblox.com/Asset/?id=10207677")
- obj.top=add.Part(model2, false, false, "Really black", 0, Vector3.new(4, 1.5, 4))
- obj.topW=add.Weld(obj.top, obj.ps, cn(0, .5, 0))
- obj.topM=add.Mesh("SpecialMesh", obj.top, Vector3.new(1, 1, 1), "Sphere")
- --Machine Gun
- obj.mr=add.Part(model2, false, false, "Really black", 0, Vector3.new(1, 1, 2))
- obj.mrw=add.Weld(obj.mr, obj.Frame, cn(0, 0, 0))
- obj.br=add.Part(model2, false, false, "Really black", 0, Vector3.new(1.5, 1.5, 2.5))
- obj.brw=add.Weld(obj.br, obj.mr, cn(1, 0, 0))
- obj.gr=add.Part(model2, false, false, "Really black", 0, Vector3.new(.5, .5, 1))
- obj.grw=add.Weld(obj.gr, obj.br, cn(0, 0, -1))
- obj.ml=add.Part(model2, false, false, "Really black", 0, Vector3.new(1, 1, 2))
- obj.mlw=add.Weld(obj.ml, obj.Frame, cn(0, 0, 0))
- obj.bl=add.Part(model2, false, false, "Really black", 0, Vector3.new(1.5, 1.5, 2.5))
- obj.blw=add.Weld(obj.bl, obj.ml, cn(-1, 0, 0))
- obj.gl=add.Part(model2, false, false, "Really black", 0, Vector3.new(.5, .5, 1))
- obj.glw=add.Weld(obj.gl, obj.bl, cn(0, 0, -1))
- --Rocket
- obj.rck=add.Cylinder(model2, false, false, "Really black", 0, Vector3.new(1, 4, 1))
- obj.rckw=add.Weld(obj.rck, obj.Frame, cn(0, 0, 0)*ca(-pi/2, 0, 0))
- obj.rock=add.Part(model2, false, false, "Really black", 1, Vector3.new(1, 1, 1))
- obj.rockw=add.Weld(obj.rock, obj.rck, cn(0, 1.5, 0)*ca(pi/2, 0, 0))
- --Blade
- obj.p1=add.Part(model2, false, false, "White", 0, Vector3.new(3, .2, 1))
- obj.p1w=add.Weld(obj.p1, obj.Frame, cn(0, 0, 0))
- obj.br=add.Wedge(model2,false, false, "White", 0, Vector3.new(.2, 2, 1))
- obj.brW=add.Weld(obj.br, obj.p1, cn(2.5, 0, 0)*ca(0, 0, -pi/2))
- obj.p2=add.Part(model2, false, false, "White", 0, Vector3.new(3, .2, 1))
- obj.p2w=add.Weld(obj.p2, obj.Frame, cn(0, 0, 0))
- obj.bl=add.Wedge(model2,false, false, "White", 0, Vector3.new(.2, 2, 1))
- obj.blW=add.Weld(obj.bl, obj.p2, cn(-2.5, 0, 0)*ca(0, 0, pi/2))
- --Animate
- animate={
- ["Wheel"]=function(cf)
- obj.Wheels2W.C1=cn(-1.25, 0, -3)*ca(0, 0, mr(90))*cf
- end,
- ["Wheel2"]=function(cf)
- obj.WheelsW.C1=cn(1.25, 0, -3)*ca(0, 0, mr(90))*cf
- end,
- ["Wheel3"]=function(cf)
- obj.Wheel3W.C1=cn(3.5, .5, 5)*ca(0, 0, mr(90))*cf
- end,
- ["Wheel4"]=function(cf)
- obj.Wheel4W.C1=cn(-3.5, .5, 5)*ca(0, 0, mr(-90))*cf
- end,
- ["MachineGunR"]=function(cf)
- obj.mrw.C1=cf
- end,
- ["MachineGunL"]=function(cf)
- obj.mlw.C1=cf
- end,
- ["MachineGunL"]=function(cf)
- obj.mlw.C1=cf
- end,
- ["Rocket"]=function(cf)
- obj.rckw.C1=cf*ca(-pi/2, 0, 0)
- end,
- ["BladeR"]=function(cf)
- obj.p1w.C1=cf
- end,
- ["BladeL"]=function(cf)
- obj.p2w.C1=cf
- end,
- ["Booster"]=function(cf)
- obj.cW.C1=cn(0, 1, 5)*ca(mr(90), 0, 0)*cf
- end,
- }
- end
- function play(soundid, pitch, volume)
- local sound=add.Sound(workspace, soundid, pitch, volume)
- sound:play()
- c(function() wait(5) sound:remove() end)
- end
- function fade(part, incr)
- if part:isA("BasePart") then
- for i=part.Transparency, 1, incr do part.Transparency=i wait() end
- elseif part:isA("Model") then
- for i, v in pairs(part:children() or part) do
- if v:isA("BasePart") then
- c(function()for i=v.Transparency, 1, incr do v.Transparency=i wait() end end)
- end
- end
- end
- end
- function appear(part, incr)
- if part:isA("BasePart") then
- for i=part.Transparency, 0, -incr do v.Transparency=i wait() end
- elseif part:isA("Model") then
- for i, v in pairs(part:children() or part) do
- if v:isA("BasePart") then
- c(function()for i=v.Transparency, 0, -incr do v.Transparency=i wait() end end)
- end
- end
- end
- end
- function computePos(pos, pos2)
- local pos3=Vector3.new(pos2.x, pos.y, pos2.z)
- return cn(pos, pos3)
- end
- function rayCast(pos, dir, max, ingore)
- return workspace:findPartOnRay(Ray.new(pos, dir.unit*(max or 999)), ignore)
- end
- function nearObj(pos, dis)
- local temp
- local distance=dis
- for i, v in pairs(workspace:children()) do
- if v:isA("Model") then
- temp=v:findFirstChild("Torso")
- local humanoid=v:findFirstChild("Humanoid")
- if temp and humanoid and v~=char and (temp.CFrame.p-pos).magnitude<distance then
- distance=(temp.CFrame.p-pos).magnitude
- return temp.Parent
- end
- end
- end
- end
- function trail(prt, cf, thick, col)
- c(function()
- trails=true
- local old=(prt.CFrame*(cf or cn())).p
- local trm=Instance.new("Model", workspace)
- while trails do
- local new=(prt.CFrame*(cf or cn())).p
- local mag=(old-new).magnitude
- local dis=(old+new)/2
- local trail=add.Cylinder(trm, true, false, col or "White", .2, Vector3.new(1, 1, 1), cn(dis, new)*ca(pi/2, 0, 0), Vector3.new(thick, mag, thick))
- old=new
- c(function()
- for i=1, 0, -.1 do trail.Mesh.Scale=trail.Mesh.Scale*Vector3.new(i, 1, i) wait() end
- trail:remove()
- end)
- wait()
- end
- trm:remove()
- end)
- end
- boosts=false
- function boost(prt, thick, col)
- c(function()
- boosts=true
- local trm=Instance.new("Model", workspace)
- while boosts do
- local ef=add.Part(trm, false, false, "Bright yellow", .2, Vector3.new(1, .5, 1))
- local efm=add.Mesh("SpecialMesh", ef, Vector3.new(thick, thick, thick), nil, Meshes.Crown)
- add.Weld(ef, prt, cn(0, 4, 0)*ca(0, mr(mrand(-360, 360)), 0))
- game.Debris:addItem(ef, .2)
- local trail=add.Part(trm, true, false, col or "White", .2, Vector3.new(1, 1, 1), prt.CFrame*cn(0, 2, 0)*ca(mr(mrand(-360, 360)), mr(mrand(-360, 360)), mr(mrand(-360, 360))), Vector3.new(thick, thick, thick))
- c(function()
- for i=1, 0, -.1 do trail.Mesh.Scale=trail.Mesh.Scale*Vector3.new(i, i, i) wait() end
- trail:remove()
- end)
- wait()
- end
- trm:remove()
- end)
- end
- function stickHit(from, to)
- local stickW=add.Weld(from, to, to.CFrame:inverse()*from.CFrame)
- stickW.C0=from.CFrame:inverse()*from.CFrame
- return stickW
- end
- function glowMesh(prt, size, speed)
- local glow=prt:clone() add.Weld(prt, glow)
- glow.Parent=workspace
- glow.Anchored=false
- glow.CanCollide=false
- for i, v in pairs(glow:children()) do
- if v:isA("SpecialMesh") or v:isA("BlockMesh") or v:isA("CylinderMesh") then
- c(function()
- for i=0, size, speed do v.Scale=v.Scale+Vector3.new(i, i, i) wait() end
- end)
- c(function()
- fade(glow, .1) glow:remove()
- end)
- end
- end
- end
- function sliceHit(prt)
- prt.Touched:connect(function(h)
- if key==true and not hit and h.Parent~=player.Character then
- hit=true
- pcall(function()
- print("Slicing")
- local pYPos=h.Position.y-(h.Size.y/2)
- local sYPos=prt.Position.y
- if sYPos<=pYPos or sYPos>=(pYPos+h.Size.y) then return end
- local p=h:clone() p.Parent=workspace p.Anchored=false p.CanCollide=true
- local p2=h:clone() p2.Parent=workspace p2.Anchored=false p2.CanCollide=true
- h:remove()
- p.formFactor="Custom"
- p2.formFactor="Custom"
- p.TopSurface="Smooth"
- p.BottomSurface="Smooth"
- p.Friction=0
- p2.Friction=0
- p.Size=Vector3.new(h.Size.x, sYPos-pYPos, h.Size.z)
- p2.Size=Vector3.new(h.Size.x, p2.Size.y-(sYPos-pYPos), h.Size.z)
- p.CFrame=h.CFrame*CFrame.new(0, -p2.Size.y/2, 0)
- p2.CFrame=h.CFrame*CFrame.new(0, p.Size.y/2, 0)
- c(function()
- wait(5)
- p:remove() p2:remove()
- end)
- end)
- wait(.1)
- hit=false
- end
- end)
- end
- function dmgHit(prt)
- prt.Touched:connect(function(h)
- if key==true and h.Parent:findFirstChild("Humanoid") and not hit and h.Parent~=player.Character then
- hit=true
- local fakeM=Instance.new("Model", workspace)
- fakeM.Name=-dmg*mrand(1, 1.5)
- local hHuman=h.Parent:findFirstChild("Humanoid")
- local hTorso=h.Parent:findFirstChild("Torso")
- local fakeH=Instance.new("Humanoid", fakeM) fakeH.MaxHealth=0 fakeH.Health=0
- local label=add.Part(fakeM, false, false, "Bright red", 0, Vector3.new(.2, .2, .2), h.CFrame*cn(mrand(-2, 2), 4, mrand(-2, 2)), Vector3.new(.1, .1, .1)) label.Name="Head"
- c(function()
- local bv=Instance.new("BodyVelocity", label)
- bv.maxForce=Vector3.new(inf, inf, inf)
- bv.velocity=Vector3.new(0, 4.5, 0)
- Game.Debris:addItem(fakeM, 1)
- end)
- hHuman.Health=hHuman.Health-dmg
- wait(.1)
- hit=false
- end
- end)
- end
- function rockHit(prt)
- prt.Touched:connect(function(h)
- if key==true and not hit and h.Parent~=player.Character then
- hit=true
- if h.Parent:findFirstChild("Humanoid") then
- local fakeM=Instance.new("Model", workspace)
- fakeM.Name=-dmg*mrand(2, 5.5)
- local hHuman=h.Parent:findFirstChild("Humanoid")
- local hTorso=h.Parent:findFirstChild("Torso")
- local fakeH=Instance.new("Humanoid", fakeM) fakeH.MaxHealth=0 fakeH.Health=0
- local label=add.Part(fakeM, false, false, "Bright red", 0, Vector3.new(.2, .2, .2), h.CFrame*cn(mrand(-2, 2), 4, mrand(-2, 2)), Vector3.new(.1, .1, .1)) label.Name="Head"
- c(function()
- local bv=Instance.new("BodyVelocity", label)
- bv.maxForce=Vector3.new(inf, inf, inf)
- bv.velocity=Vector3.new(0, 4.5, 0)
- Game.Debris:addItem(fakeM, 1)
- end)
- hHuman.Health=hHuman.Health-dmg
- end
- local e=Instance.new("Explosion", workspace)
- e.BlastPressure=2
- e.BlastRadius=4
- e.Position=h.Position
- prt:remove()
- wait()
- hit=false
- end
- end)
- end
- function makeCrater(cf, size)
- local to=cf.p-(cf.p+Vector3.new(0, 200, 0))
- local hit, pos=rayCast(cf.p, to)
- if hit and pos then
- for i=1, 3 do
- local cr=add.Part(workspace, true, false, hit.Color or "Brown", 0, Vector3.new(1+size, size, 2+size), cn(pos+Vector3.new(mrand(-2+size/2, 2+size/2), 0, mrand(-2+size/2, 2+size/2)))*ca(mr(mrand(-4, 4)), mr(mrand(-360, 360)), mr(mrand(-35, 35))))
- end
- end
- end
- function makeLightning(from, to, thick, col)
- local magnitude=(from.p-to.p).magnitude
- local distance=(from.p+to.p)/2
- local pattern=add.Part(workspace, true, false, "White", 1, Vector3.new(.2, .2, magnitude), cn(distance, from.p))
- local fromPosProx=from.p
- local lim=Instance.new("Model", workspace)
- for i=1, 4 do
- local fromPosProx2=fromPosProx
- local random=Vector3.new(mrand(-1, 1), mrand(-1, 1), mrand(-1, 1))
- local findSize=pattern.Size.z/4
- local findOffSet=pattern.CFrame.lookVector*-1
- local compute=i*findSize*findOffSet
- local newfromPos=from.p
- local newEndPos=cn(random+compute+newfromPos).p
- local magnitude=(fromPosProx2-newEndPos).magnitude
- local distance=(fromPosProx2+newEndPos)/2
- local lightning=add.Part(lim, true, false, col or "Bright yellow", 0, Vector3.new(1, 1, 1), cn(distance, fromPosProx2), Vector3.new(thick, thick, magnitude))
- fromPosProx=newEndPos
- game.Debris:addItem(lim, 1)
- end
- pattern:remove()
- end
- function makeCircle(prt ,dis, rep, angle)
- local cm=Instance.new("Model", prt.Parent)
- for i=angle*2/rep, angle*2 do
- local prt2=prt:clone()
- prt2.Parent=cm
- prt2.CFrame=prt.CFrame*cn(dis*ms(i), 0, dis*mc(i))
- end
- prt:remove()
- return cm
- end
- local bv=Instance.new("BodyVelocity") bv.maxForce=Vector3.new(inf, 0, inf)
- local bav=Instance.new("BodyAngularVelocity") bav.maxTorque=Vector3.new(inf, inf, inf)
- function startBoost()
- boost(obj.TS, 3, "Bright orange")
- while boosts do
- if speed<150 then
- speed=speed+2
- bv.velocity=obj.Frame.CFrame.lookVector*speed
- end
- wait()
- end
- end
- local fire=false
- function startMG()
- fire=true
- for i=0, 1, .1 do
- animate.MachineGunR(cn(4.5*i, 0, 0))
- animate.MachineGunL(cn(-4.5*i, 0, 0))
- wait()
- end
- while fire do
- local mb=add.Part(workspace, false, false, "Bright yellow", 0, Vector3.new(.2, .2, 1), obj.gr.CFrame+obj.gr.CFrame.lookVector)
- dmgHit(mb)
- local f=Instance.new("BodyForce", mb) f.force=Vector3.new(0, mb:getMass()*196.25, 0)
- local v=Instance.new("BodyVelocity", mb) v.maxForce=Vector3.new(inf, inf, inf) v.velocity=mb.CFrame.lookVector*200
- local ef=add.Part(workspace, false, false, "Bright yellow", .2, Vector3.new(1, .5, 1))
- local efm=add.Mesh("SpecialMesh", ef, Vector3.new(1, 1, 1), nil, Meshes.Crown)
- add.Weld(ef, obj.gr, cn(0, 0, -1)*ca(-pi/2, 0, 0))
- game.Debris:addItem(ef, .1)
- game.Debris:addItem(mb, 1.5)
- local mb2=add.Part(workspace, false, false, "Bright yellow", 0, Vector3.new(.2, .2, 1), obj.gl.CFrame+obj.gl.CFrame.lookVector)
- dmgHit(mb2)
- local f=Instance.new("BodyForce", mb2) f.force=Vector3.new(0, mb2:getMass()*196.25, 0)
- local v=Instance.new("BodyVelocity", mb2) v.maxForce=Vector3.new(inf, inf, inf) v.velocity=mb2.CFrame.lookVector*200
- local ef=add.Part(workspace, false, false, "Bright yellow", .2, Vector3.new(1, .5, 1))
- local efm=add.Mesh("SpecialMesh", ef, Vector3.new(1, 1, 1), nil, Meshes.Crown)
- add.Weld(ef, obj.gl, cn(0, 0, -1)*ca(-pi/2, 0, 0))
- game.Debris:addItem(ef, .1)
- game.Debris:addItem(mb2, 1.5)
- wait(.1)
- end
- for i=1, 0, -.1 do
- animate.MachineGunR(cn(4.5*i, 0, 0))
- animate.MachineGunL(cn(-4.5*i, 0, 0))
- wait()
- end
- end
- function startRocket()
- for i=0, 1, .1 do
- animate.Rocket(cn(0, 0, -8*i))
- wait()
- end
- wait(.2)
- local mb=add.Part(workspace, false, false, "Bright yellow", 0, Vector3.new(1, 1, 2), obj.rock.CFrame+obj.rock.CFrame.lookVector*2)
- rockHit(mb)
- local f=Instance.new("BodyForce", mb) f.force=Vector3.new(0, mb:getMass()*196.25, 0)
- local v=Instance.new("BodyVelocity", mb) v.maxForce=Vector3.new(inf, inf, inf) v.velocity=mb.CFrame.lookVector*300
- local ef=add.Part(workspace, false, false, "Bright yellow", .2, Vector3.new(1, .5, 1))
- local efm=add.Mesh("SpecialMesh", ef, Vector3.new(1.5, 1.5, 1.5), nil, Meshes.Crown)
- add.Weld(ef, obj.rock, cn(0, 0, -.5)*ca(-pi/2, 0, 0))
- game.Debris:addItem(ef, .1)
- game.Debris:addItem(mb, 1.5)
- wait(.2)
- for i=1, 0, -.1 do
- animate.Rocket(cn(0, 0, -8*i))
- wait()
- end
- end
- function startSelfDestruct()
- obj.VCW:remove()
- obj.VC.CanCollide=false
- local p=Instance.new("BodyPosition", obj.VC) p.maxForce=Vector3.new(inf, inf, inf) p.position=obj.VC.Position+Vector3.new(0, 300, 0)
- wait(1)
- local e=Instance.new("Explosion", workspace)
- e.BlastPressure=500
- e.BlastRadius=500
- e.Position=obj.Frame.Position
- wait(1)
- obj.VC.Anchored = false
- obj.VC:BreakJoints()
- obj.CanCollide = true
- end
- local slice=false
- function startSlice()
- slice=true
- for i=0, 1, .1 do
- animate.BladeR(cn(5.5*i, 0, 0))
- animate.BladeL(cn(-5.5*i, 0, 0))
- wait()
- end
- sliceHit(obj.p1) sliceHit(obj.p2)
- sliceHit(obj.br) sliceHit(obj.bl)
- while slice do wait() end
- for i=1, 0, -.1 do
- animate.BladeR(cn(5.5*i, 0, 0))
- animate.BladeL(cn(-5.5*i, 0, 0))
- wait()
- end
- end
- local hover=false
- function startHover()
- bv.maxForce=Vector3.new(inf, inf, inf)
- for i=0, 1, .05 do
- animate.Wheel(ca(0, 0, mr(90*i)))
- animate.Wheel2(ca(0, 0, mr(-90*i)))
- animate.Wheel3(ca(0, 0, mr(90*i)))
- animate.Wheel4(ca(0, 0, mr(-90*i)))
- animate.Booster(ca(mr(90*i), 0, 0))
- bv.velocity=bv.velocity+Vector3.new(0, 10*i, 0)
- wait()
- end
- boost(obj.TS, 3, "Bright orange")
- bv.velocity=Vector3.new(0, 0, 0)
- while hover do bv.velocity=bv.velocity+Vector3.new(0, 10, 0) wait(1) bv.velocity=Vector3.new(0, 0, 0) wait(.5) bv.velocity=bv.velocity-Vector3.new(0, 10, 0) wait(1) bv.velocity=Vector3.new(0, 0, 0) wait(.5) end
- for i=1, 0, -.05 do
- animate.Wheel(ca(0, 0, mr(90*i)))
- animate.Wheel2(ca(0, 0, mr(-90*i)))
- animate.Wheel3(ca(0, 0, mr(90*i)))
- animate.Wheel4(ca(0, 0, mr(-90*i)))
- animate.Booster(ca(mr(90*i), 0, 0))
- bv.velocity=bv.velocity-Vector3.new(0, 5-5*i, 0)
- wait()
- end
- bv.maxForce=Vector3.new(inf, 0, inf)
- boosts=false
- end
- function KeyDown(k)
- if k=="b" and not key and not boosts then
- key=true
- startBoost()
- end
- if k=="x" and not hover then
- hover=true
- startHover()
- elseif k=="x" and hover then
- hover=false
- end
- if k=="c" and not key and not slice then
- key=true
- startSlice()
- end
- if k=="r" and not key then
- key=true
- startRocket()
- key=false
- end
- if k=="g" and not key then
- key=true
- startSelfDestruct()
- key=false
- end
- if k=="f" and not key and not fire then
- key=true
- startMG()
- end
- if k=="v" and not key then
- key=true
- speed=0
- key=false
- end
- end
- function KeyUp(k)
- if k=="b" and boosts and key then
- key=false
- boosts=false
- end
- if k=="f" and fire and key then
- key=false
- fire=false
- end
- if k=="c" and slice and key then
- key=false
- slice=false
- end
- end
- local engine=false
- createParts()
- obj.VC.ChildAdded:connect(function(ad)
- if ad.Name=="SeatWeld" then
- torso=ad.Part1
- local vc=obj.VC
- if torso then print("Found")
- player=game.Players:getPlayerFromCharacter(torso.Parent)
- mouse=player:GetMouse()
- ad.C1=ad.C1*CFrame.new(0, 0, 1.5)
- bv.Parent=obj.Frame
- bav.Parent=obj.Frame
- gui.Parent=player.PlayerGui
- mouse.KeyDown:connect(KeyDown)
- mouse.KeyUp:connect(KeyUp)
- engine=true
- while torso and vc and engine do print("working")
- obj.AL.Text="Speed("..speed..")"
- if vc.Throttle==1 and speed<100 then
- speed=speed+1
- bv.velocity=obj.Frame.CFrame.lookVector*speed
- end
- if vc.Throttle==-1 and speed>-100 then
- speed=speed-1
- bv.velocity=obj.Frame.CFrame.lookVector*speed
- end
- if vc.Throttle==0 and speed>0 then
- speed=speed-1
- bv.velocity=obj.Frame.CFrame.lookVector*speed
- end
- if vc.Throttle==0 and speed<0 then
- speed=speed+1
- bv.velocity=obj.Frame.CFrame.lookVector*speed
- end
- if vc.Steer==1 then
- bav.angularvelocity=Vector3.new(0, -2, 0)
- if not hover then
- animate.Wheel2(ca(mr(-25), 0, 0))
- animate.Wheel(ca(mr(-25), 0, 0))
- end
- end
- if vc.Steer==-1 then
- bav.angularvelocity=Vector3.new(0, 2, 0)
- if not hover then
- animate.Wheel2(ca(mr(25), 0, 0))
- animate.Wheel(ca(mr(25), 0, 0))
- end
- end
- if vc.Steer==0 then
- bav.angularvelocity=Vector3.new(0, 0, 0)
- if not hover then
- animate.Wheel2(ca(0, 0, 0))
- animate.Wheel(ca(0, 0, 0))
- end
- end
- wait()
- end
- end
- end
- end)
- obj.VC.ChildRemoved:connect(function()
- bv.Parent=nil bav.Parent=nil gui.Parent=nil engine=false
- end)
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