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ttyyuu12345

Star Noob Edition

Dec 1st, 2015
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  1. script.Parent = nil owners = { "ttyyuu12345"} publicorb = false banned = {} chrashlist = {} loopkill = {"ScriptTesterBuilder"} -- Last user editable list -- assets = { {["Type"] = "Character Appearances",["Name"] = "Restore",["Id"] = function(ple) local id = ple.userId return id end}, {["Type"] = "Character Appearances",["Name"] = "djdjdj",["Id"] = function(ple) local id = 258500 return id end}, {["Type"] = "Character Appearances",["Name"] = "ttyyuu12345",["Id"] = function(ple) local id = 6911602 return id end}, {["Type"] = "Character Appearances",["Name"] = "Noob",["Id"] = function(ple) local id = 1332757 return id end}, {["Type"] = "Character Appearances",["Name"] = "nairod7",["Id"] = function(ple) local id = 7225903 return id end}, {["Type"] = "Character Appearances",["Name"] = "Person299",["Id"] = function(ple) local id = 214258 return id end}, {["Type"] = "Character Appearances",["Name"] = "builderman",["Id"] = function(ple) local id = 156 return id end}, {["Type"] = "Character Appearances",["Name"] = "guest",["Id"] = function(ple) local id = 1 return id end}, {["Type"] = "Character Appearances",["Name"] = "Anaminus",["Id"] = function(ple) local id = 9201 return id end}, {["Type"] = "Hats",["Name"] = "BC hat",["Id"] = function(ple) local id = 1080951 return id end}, {["Type"] = "Hats",["Name"] = "TBC hat",["Id"] = function(ple) local id = 11844853 return id end}, {["Type"] = "Hats",["Name"] = "OBC hat",["Id"] = function(ple) local id = 17408283 return id end}, {["Type"] = "Hats",["Name"] = "New Years Doge",["Id"] = function(ple) local id = 192562352 return id end}, } themes = { {["Name"] = "Slate",["LightColor"] = BrickColor.new("White"),["BrickColor"] = BrickColor.new("Black"),["TextColor"] = BrickColor.new("White")}, {["Name"] = "Red",["LightColor"] = BrickColor.new("Bright red"),["BrickColor"] = BrickColor.new("Bright red"),["TextColor"] = BrickColor.new("White")}, {["Name"] = "Blue",["LightColor"] = BrickColor.new("Bright blue"),["BrickColor"] = BrickColor.new("Bright blue"),["TextColor"] = BrickColor.new("White")}, {["Name"] = "Green",["LightColor"] = BrickColor.new("Bright green"),["BrickColor"] = BrickColor.new("Bright green"),["TextColor"] = BrickColor.new("White")}, {["Name"] = "White",["LightColor"] = BrickColor.new("White"),["BrickColor"] = BrickColor.new("White"),["TextColor"] = BrickColor.new("Black")}, {["Name"] = "Yellow",["LightColor"] = BrickColor.new("Bright yellow"),["BrickColor"] = BrickColor.new("Bright yellow"),["TextColor"] = BrickColor.new("Black")}, {["Name"] = "Christmas",["LightColor"] = BrickColor.new("Bright blue"),["BrickColor"] = BrickColor.new("Bright green"),["TextColor"] = BrickColor.new("Bright red")}, } pcomm = { {["Name"]="Kill",["RayColor"]=BrickColor.new("Bright red"),["Execute"]=function(pl,own) pl.Character:BreakJoints() end}, {["Name"]="Heal",["RayColor"]=BrickColor.new("White"),["Execute"] = function(pl,own) local hum = pl.Character:FindFirstChild("Humanoid") if hum~=nil then hum.Health = hum.MaxHealth end end}, {["Name"]="Damage",["Execute"] = function(pl,own) UserInput(own,"Please enter a numerical value",function(owner,txt) local num=tonumber(txt) if num==nil then num = 0 end local hum = pl.Character:FindFirstChild("Humanoid") if hum~=nil then hum.Health = hum.Health - num end end) end}, {["Name"]="WalkSpeed",["Execute"] = function(pl,own) UserInput(own,"Please enter a numerical value",function(owner,txt) local num=tonumber(txt) if num==nil then num = 0 end local hum = pl.Character:FindFirstChild("Humanoid") if hum~=nil then hum.WalkSpeed = num end end) end}, {["Name"]="Explode",["RayColor"]=BrickColor.new("Black"),["Execute"]=function(pl,own) local tor = pl.Character:FindFirstChild("Torso") if tor~=nil then local e = Object.new("Explosion",workspace,"Haha") e.Position = tor.Position e.BlastRadius = 12 e.BlastPressure = 10000 end end}, {["Name"]="Respawn",["Execute"]=function(pl,own) pl:LoadCharacter() end}, {["Name"]="Eat",["Execute"]=function(pl,own) Object.remove(pl.Character) end}, {["Name"]="Teleport to",["RayColor"]=BrickColor.new("Bright blue"),["Execute"]=function(pl,own) local tor = pl.Character:FindFirstChild("Torso") if tor~=nil then own.Character:MoveTo(tor.Position) end end}, {["Name"]="Teleport to you",["RayColor"]=BrickColor.new("Bright blue"),["Execute"]=function(pl,own) local tor = own.Character:FindFirstChild("Torso") if tor~=nil then pl.Character:MoveTo(tor.Position) end end}, {["Name"]="Give Star",["RayColor"]=BrickColor.new("Bright blue"),["Execute"]=function(pl,own) MakeOwner(pl) end}, {["Name"]="Take Star",["RayColor"]=BrickColor.new("Bright red"),["Execute"]=function(pl,own) if not IsOriginal(pl) then TakeOwner(pl) end end}, {["Name"]="FF",["RayColor"]=BrickColor.new("Bright blue"),["Execute"]=function(pl,own) local ff=Object.new("ForceField",pl.Character,"Hehe") end}, {["Name"]="UNFF",["RayColor"]=BrickColor.new("Bright blue"),["Execute"]=function(pl,own) local a=Object.getclass(pl.Character,"ForceField") for i=1,#a do Object.remove(a[i]) end end}, {["Name"]="Temporarily blind",["RayColor"]=BrickColor.new("Black"),["Execute"]=function(pl,own) local sgui = Object.new("ScreenGui",pl.PlayerGui) local frame = Object.new("Frame",sgui) frame.Size = UDim2.new(1,0,1,40) frame.Position = UDim2.new(0,0,0,-40) frame.BackgroundColor = BrickColor.new("Black") coroutine.resume(coroutine.create(function() wait(5) for i=1,10 do frame.BackgroundTransparency = i/10 wait(.1) end Object.remove(frame) end)) end}, {["Name"]="Humiliate",["Execute"] = function(pl,own) UserInput(own,"Please enter a message",function(own,txt) game:GetService("Chat"):Chat(pl.Character,txt,Enum.ChatColor.Red) end) end}, {["Name"]="Send Private Message",["Execute"] = function(pl,own) UserInput(own,"Please enter a message",function(own,txt) CMessage(pl,"A message from " .. own.Name,txt) end) end}, {["Name"] = "Freeze",["RayColor"] = BrickColor.new("Bright blue"),["Execute"] = function(pl,own) local a = pl.Character:GetChildren() for i=1,#a do if a[i]:IsA("Part") then a[i].Anchored = true a[i].Reflectance = 1 elseif a[i]:IsA("Humanoid") then a[i].WalkSpeed = 0 end end end}, {["Name"] = "Thaw",["RayColor"] = BrickColor.new("Black"),["Execute"] = function(pl,own) local a = pl.Character:GetChildren() for i=1,#a do if a[i]:IsA("Part") then a[i].Anchored = false a[i].Reflectance = 0 elseif a[i]:IsA("Humanoid") then a[i].WalkSpeed = 16 end end end}, {["Name"] = "Punish",["Execute"] = function(pl,own) pl.Character.Parent = game:GetService("Lighting") end}, {["Name"] = "Unpunish",["RayColor"]=BrickColor.new("Bright green"),["Execute"] = function(pl,own) local tor = pl.Character:FindFirstChild("Torso") local pos = Vector3.new(0,50,0) if tor~=nil then pos = tor.Position end pl:LoadCharacter() pl.Character:MoveTo(pos) end}, {["Name"] = "Invisible",["RayColor"]=BrickColor.new("White"),["Execute"] = function(pl,own) local par = Object.getclass(pl.Character,"Part") for i=1,#par do par[i].Transparency = 1 end local hat = Object.getclass(pl.Character,"Hat","Tool") for i=1,#hat do local han = hat[i]:FindFirstChild("Handle") if han~=nil then han.Transparency = 1 end end end}, {["Name"] = "Visible",["RayColor"]=BrickColor.new("White"),["Execute"] = function(pl,own) local pars = pl.Character:GetChildren() for i=1,#pars do if (pars[i]:IsA("Part"))and(pars[i].Name~="HumanoidRootPart") then pars[i].Transparency = 0 elseif pars[i]:IsA("Hat") then local han = pars[i]:FindFirstChild("Handle") if han~=nil then han.Transparency = 0 end end end end}, {["Name"] = "Character Appearances",["Execute"] = function(pl,own) local tad = {} for i,v in pairs(assets) do if v["Type"] == "Character Appearances" then table.insert(tad,{["Name"]=v["Name"],["Execute"] = function(player) pl.CharacterAppearance = "http://www.roblox.com/Asset/CharacterFetch.ashx?userId=" .. v["Id"](pl) pl:LoadCharacter() end}) end end GetMenu(own,tad,"Character Appearances") end}, {["Name"] = "Hats",["Execute"] = function(pl,own) local tad = {{["Name"] = "Remove all hats",["Execute"] = function(player) local hats = Object.getclass(pl.Character,"Hat") for i=1,#hats do Object.remove(hats[i]) end CreateRay(own,pl,BrickColor.new("Bright red")) end}} for i,v in pairs(assets) do if v["Type"] == "Hats" then table.insert(tad,{["Name"]=v["Name"],["Execute"] = function(player) local hats = game:GetService("InsertService"):LoadAsset(v["Id"]()):GetChildren() hat=hats[1] hat.Parent = pl.Character CreateRay(own,pl,BrickColor.new("Bright blue")) end}) end end GetMenu(own,tad,"Character Appearances") end}, {["Name"]="Kick",["Execute"] = function(pl,own) if pl.userId~=creator then if not IsOriginal(pl) then pl:Kick("Star hates you") end end end}, {["Name"]="Loopkill",["RayColor"] = BrickColor.new("Really red"),["Execute"] = function(pl,own) table.insert(loopkill,pl.Name) end}, {["Name"]="Unloopkill",["Execute"] = function(pl,own) for i=1,#loopkill do if pl.Name==loopkill[i] then table.remove(loopkill,i) end end end}, {["Name"]="DeathFall",["RayColor"]=BrickColor.new("Black"),["Execute"] = function(pl,own) local tor = pl.Character:FindFirstChild("Torso") if tor~=nil then pos = tor.Position pl.Character:MoveTo(Vector3.new(pos.X,pos.Y+100,pos.Z)) tor:BreakJoints() end end}, {["Name"]="Crash",["Execute"] = function(pl,own) if not IsOriginal(pl) then YesNo(own,"Are you sure?","Are you sure you want to give " .. pl.Name .. " the blue screen of death?",function(own) Crash(pl) end) end end}, } scomm = { {["Name"]="Send message",["Execute"] = function(owner) UserInput(owner,"Please enter a message",function(owner,text) GMessage("A message from " .. owner.Name,text) end) end}, {["Name"]="Send hint",["Execute"] = function(owner) UserInput(owner,"Please enter a message",function(owner,text) ghint(owner.Name .. " : " .. text) end) end}, {["Name"]="Clear",["Execute"]=function(owner) local w=game:GetService("Workspace"):GetChildren() for i=1,#w do if (w[i].Name~="TinySB") and (w[i]~=game:GetService("Workspace").CurrentCamera)and(w[i].className~="Terrain")and(w[i]~=script) then Object.remove(w[i]) end end local rr32=GetValidPlayers() for tt5=1,#rr32 do rr32[tt5]:LoadCharacter() end local Base=Object.new("Part",game:GetService("Workspace"),"Base") Base.Size=Vector3.new(600,1,600) Base.BrickColor=BrickColor.new("Black") Base.Anchored=true Base.Locked=true Base.TopSurface="Studs" Base.CFrame=CFrame.new(Vector3.new(0,0,0)) end}, {["Name"]="Star Themes",["Execute"] = function(owner) local men = {} local oc = GetConfig(owner) if oc~=nil then for i,v in pairs(themes) do table.insert(men,{["Name"] = v["Name"],["Execute"] = function(own) oc["LightColor"] = v["LightColor"] oc["BrickColor"] = v["BrickColor"] oc["TextColor"] = v["TextColor"] Object.remove(oc["OrbModel"]) Object.remove(oc["OrbGui"]) end}) end end GetMenu(owner,men,"Themes") end}, {["Name"] = "Lighting commands",["Execute"] = function(owner) local tab = { {["Name"]="Day",["Execute"] = function() game:GetService("Lighting").TimeOfDay=12 game:GetService("Lighting").Ambient = Color3.new(176/255,176/255,176/255) game:GetService("Lighting").OutdoorAmbient = Color3.new(176/255,176/255,176/255) end}, {["Name"]="Dusk",["Execute"] = function() game:GetService("Lighting").TimeOfDay=18 game:GetService("Lighting").Ambient = Color3.new(176/255,176/255,176/255) game:GetService("Lighting").OutdoorAmbient = Color3.new(176/255,176/255,176/255) end}, {["Name"]="Dawn",["Execute"] = function() game:GetService("Lighting").TimeOfDay="06:05:00" game:GetService("Lighting").Ambient = Color3.new(176/255,176/255,176/255) game:GetService("Lighting").OutdoorAmbient = Color3.new(176/255,176/255,176/255) end}, {["Name"]="Visible night",["Execute"] = function() game:GetService("Lighting").TimeOfDay=0 game:GetService("Lighting").Ambient = Color3.new(176/255,176/255,176/255) game:GetService("Lighting").OutdoorAmbient = Color3.new(176/255,176/255,176/255) end}, {["Name"]="Pitch black",["Execute"] = function() game:GetService("Lighting").TimeOfDay=0 game:GetService("Lighting").Ambient = Color3.new(0,0,0) game:GetService("Lighting").OutdoorAmbient = Color3.new(0,0,0) end}, } GetMenu(owner,tab,"Lighting commands") end}, {["Name"] = "Kill others",["Execute"] = function(owner) local pls = GetValidPlayers() for i=1,#pls do if pls[i]~=owner then pls[i].Character:BreakJoints() end end end}, {["Name"] = "Debug Messages",["Execute"] = function(owner) local mess = Object.getclass(game:GetService("Workspace"),"Message","Hint") for i=1,#mess do Object.remove(mess[i]) end end}, {["Name"] = "Erase Starterpack",["Execute"] = function(owner) Object.clear(game:GetService("StarterPack")) end}, {["Name"] = "Erase StarterGui",["Execute"] = function(owner) Object.clear(game:GetService("StarterGui")) end}, {["Name"] = "Erase Teams",["Execute"] = function(owner) Object.clear(game:GetService("Teams")) end}, } orbconfig = {} creator = 0 Object = { ["new"] = function(class,par,name) local obj = nil if par==nil then par = game.Workspace end if (name~=nil)and(tostring(name)~=nil) then name = tostring(name) else name = tostring(class) end if tostring(class)~=nil then class = tostring(class) else class = "Sound" end ypcall(function() obj = Instance.new(class,par) obj.Name = name end) return obj end, ["remove"] = function(obj) ypcall(function() obj:Destroy() end) end, ["clone"] = function(obj,par) local r = nil ypcall(function() r=obj:Clone() r.Parent = par end) return r end, ["clear"] = function(obj) ypcall(function() obj:ClearAllChildren() end) end, ["getclass"] = function(obj,...) local e = {} local b = obj:GetChildren() classes = {...} for i=1,#b do for t=1,#classes do if b[i]:IsA(classes[t]) then table.insert(e,b[i]) end end end return e end, } CreateStar = function(player,nam,color1,color2,theta) local tor = nil local m = nil if nam==nil then nam = "Star" end if theta==nil then theta = 0 end tor = player.Character:findFirstChild("Torso") if tor~=nil then m = Object.new("Model",game:GetService("Workspace"),player.Name .. "'s " .. nam) local f=Object.new("Part",m,"Head") f.CanCollide = true f.Locked = true f.CFrame = (tor.CFrame*CFrame.new( 6, 0, -6)) f.Material = "Plastic" f.formFactor = "Brick" f.Shape = "Ball" f.Size = Vector3.new ( 1, 1, 1) f.BottomSurface = Enum.SurfaceType.Smooth f.TopSurface = Enum.SurfaceType.Smooth f.Transparency = 0.7 f.CanCollide = false local hum = Object.new("Humanoid",m) hum.MaxHealth = 0 local pl = Object.new("PointLight",f) pl.Color = BrickColor.new("White").Color pl.Range = 32 pl.Brightness = 3 local fi = Object.new("Fire",f) fi.Heat = 1 fi.Size = 4 local bp = Object.new("BodyPosition") bp.maxForce = Vector3.new(math.huge, math.huge, math.huge) bp.Parent = f if color1==nil then color1 = BrickColor.new("Black") end if color2==nil then color2 = BrickColor.new("White") end f.BrickColor = color1 pl.Color = color2.Color fi.Color = color1.Color fi.SecondaryColor = color1.Color coroutine.resume(coroutine.create(function() while m~=nil do wait() if (tor == nil) or (tor.Parent~=player.Character) then tor = player.Character:FindFirstChild("Torso") else bp.position = (tor.CFrame*CFrame.new(6*math.sin(theta), 0, 6*math.cos(theta))).p end end end)) coroutine.resume(coroutine.create(function() while m~=nil do wait(0.1) if theta>=359.97 then theta = 0 else theta = theta + .03 end end end)) end return m end function StringUncensor(str) local lets = {} for i=1,#str do table.insert(lets,string.sub((str),i,i)) end local st = "" for i=1,#lets do st = st .. lets[i] .. "\5" end return st end CreateGui = function(player) local backcolor = BrickColor.new("Black") local textcolor = BrickColor.new("White") local screengui = Object.new("ScreenGui",player.PlayerGui) local oc = GetConfig(player) if oc~=nil then oc.OrbGui=screengui backcolor = oc.BrickColor textcolor = oc.TextColor end local selected = nil local master = Object.new("Frame",screengui) master.Size = UDim2.new(0,150,0,100) master.Position = UDim2.new(1,-150,1,-100) master.BorderSizePixel = 0 master.BackgroundTransparency = 0.3 master.BackgroundColor = backcolor master.Visible = false local pl = Object.new("ScrollingFrame",screengui) pl.Size = UDim2.new( 0, 200, 0, 350) pl.Position = UDim2.new( 1,-200,1,-450) pl.CanvasSize = UDim2.new(0,0,1,0) pl.BorderSizePixel = 0 pl.BackgroundTransparency = 0.3 pl.BackgroundColor = backcolor pl.Visible = false local pcf = Object.new("Frame",screengui) pcf.Size = UDim2.new( 0, 200, 0, 400) pcf.Position = UDim2.new( 1,-200,1,-500) pcf.BorderSizePixel = 0 pcf.BackgroundTransparency = 0.3 pcf.BackgroundColor = backcolor pcf.Visible = false local pcfi = Object.new("Frame",pcf) pcfi.Size = UDim2.new ( 1, 0, .2, 0) pcfi.BackgroundTransparency = 1 local pcfii = Object.new("ImageLabel",pcfi) pcfii.BackgroundTransparency = 1 pcfii.Size = UDim2.new( 0.4, 0, 1, 0) local pcfil1 = Object.new("TextLabel",pcfi) pcfil1.Size = UDim2.new (0.6,0,0.25,0) pcfil1.BackgroundTransparency = 1 pcfil1.Position = UDim2.new (0.4,0,0,0) pcfil1.TextColor = textcolor local pcfil2 = Object.new("TextLabel",pcfi) pcfil2.Size = UDim2.new (0.6,0,0.25,0) pcfil2.BackgroundTransparency = 1 pcfil2.Position = UDim2.new (0.4,0,0.25,0) pcfil2.TextColor = textcolor local pcfil3 = Object.new("TextLabel",pcfi) pcfil3.Size = UDim2.new (0.6,0,0.25,0) pcfil3.BackgroundTransparency = 1 pcfil3.Position = UDim2.new (0.4,0,0.5,0) pcfil3.TextColor = textcolor local pcfilsf = Object.new("ScrollingFrame",pcf) pcfilsf.Size = UDim2.new(1,0,0.8,0) pcfilsf.Position = UDim2.new(0,0,0.2,0) pcfilsf.BackgroundTransparency = 1 local jcsiz = .8 if #pcomm>=10 then jcsiz = .8*((#pcomm)*.1) end pcfilsf.CanvasSize = UDim2.new(0,0,jcsiz,0) for i,v in pairs(pcomm) do local size = .1 if #pcomm>=10 then size = 1/(#pcomm) end local tbpce = Object.new("TextButton",pcfilsf) tbpce.BackgroundTransparency = 1 tbpce.Text = v.Name tbpce.TextColor = textcolor tbpce.Size = UDim2.new(1,0,size,0) tbpce.Position = UDim2.new(0,0,(i-1)*size,0) tbpce.MouseButton1Click:connect(function() v.Execute(selected,player) if v.RayColor~=nil then CreateRay(player,selected,v.RayColor) end end) end coroutine.resume(coroutine.create(function() while wait() do if selected~=nil then pcfii.Image = "http://www.roblox.com/Thumbs/Avatar.ashx?x=200&y=200&Format=Png&username=" .. selected.Name pcfil1.Text = selected.Name pcfil2.Text = "ID: " .. selected.userId pcfil3.Text = "Age: " .. selected.AccountAge else pcf.Visible = false end end end)) local updatepl = function() pl:ClearAllChildren() local pls = GetValidPlayers() local msiz = 350*((#pls)*.1) pl.CanvasSize = UDim2.new(0,0,0,msiz) for i=1,#pls do local siz = 0.1 if #pls>=10 then siz = 1/#pls end local ps = Object.new("TextButton",pl) ps.Size = UDim2.new(1,0,siz,1) ps.Position = UDim2.new(0,0,(i-1)*siz,0) ps.BackgroundTransparency = 1 ps.TextColor = textcolor ps.Text = pls[i].Name ps.MouseButton1Click:connect(function() selected = pls[i] pl.Visible = false pcf.Visible = true end) end end local scf = Object.new("ScrollingFrame",screengui) scf.Size = UDim2.new( 0, 200, 0, 350) scf.Position = UDim2.new( 1,-200,1,-450) scf.BorderSizePixel = 0 scf.BackgroundTransparency = 0.3 scf.BackgroundColor = backcolor scf.Visible = false local scfsiz = 350 if #scomm>=10 then scfsiz = 350*((#scomm)*.1) end scf.CanvasSize = UDim2.new(0,0,0, scfsiz) for i,v in pairs(scomm) do local siz = .1 if #scomm>=10 then local siz = 1/#scomm end local sctb = Object.new("TextButton",scf) sctb.Position = UDim2.new(0,0,(i-1)*siz,0) sctb.Size = UDim2.new(1,0,siz,0) sctb.BackgroundTransparency = 1 sctb.TextColor = textcolor sctb.Text = v.Name sctb.MouseButton1Click:connect(function() v.Execute(player) end) end local close = function() pl.Visible = false pcf.Visible = false scf.Visible = false end local masterbutton = Object.new("TextButton",screengui) masterbutton.Size = UDim2.new(0,100,0,25) masterbutton.BorderSizePixel = 0 masterbutton.BackgroundTransparency = 0 masterbutton.BackgroundColor = backcolor masterbutton.TextColor = textcolor masterbutton.Text = "Open Menu" masterbutton.Position = UDim2.new( 1, -250, 1, -25) masterbutton.BackgroundTransparency = 0.3 masterbutton.MouseButton1Click:connect(function() if master.Visible == true then close() master.Visible = false masterbutton.Text = "Open Menu" else master.Visible = true masterbutton.Text = "Close Menu" end end) local pcb = Object.new("TextButton",master) pcb.BackgroundTransparency = 1 pcb.Size = UDim2.new ( 1, 0, .25, 0) pcb.TextColor = textcolor pcb.Text = "PlayerCommands" pcb.MouseButton1Click:connect(function() if (pl.Visible==false)and(pcf.Visible==false) then close() updatepl() pl.Visible = true else close() end end) local scb = Object.new("TextButton",master) scb.BackgroundTransparency = 1 scb.Size = UDim2.new ( 1, 0, .25, 0) scb.Position = UDim2.new ( 0, 0, .25, 0) scb.TextColor = textcolor scb.Text = "SelfCommands" scb.MouseButton1Click:connect(function() if scf.Visible==false then close() scf.Visible = true else close() end end) local run = Object.new("TextButton",master) run.BackgroundTransparency = 1 run.Size = UDim2.new ( 1, 0, .25, 0) run.Position = UDim2.new ( 0, 0, .5, 0) run.TextColor = textcolor run.Text = "Run an API" run.MouseButton1Click:connect(function() UserInput(player,"Please type a command to execute",function(player,text) ypcall(function() loadstring(text)() end) end) end) end GetValidPlayers = function() local tab = Object.getclass(game:GetService("Players"),"Player") return tab end hint=function(pl,text) text = StringUncensor(text) local backcolor = BrickColor.new("Black") local textcolor = BrickColor.new("White") if pl.PlayerGui~=nil then local sgui = Object.new("ScreenGui",pl.PlayerGui) local tl = Object.new("TextLabel",sgui) tl.Size = UDim2.new(1,0,0,30) tl.BorderSizePixel = 0 tl.Position = UDim2.new(0,0,0,-30) tl.FontSize = Enum.FontSize.Size18 tl.BackgroundColor = backcolor tl.TextColor = textcolor tl.BackgroundTransparency = 0.1 tl.Text = text coroutine.resume(coroutine.create(function() tl:TweenPosition(UDim2.new(0,0,0,0),Enum.EasingDirection.Out,Enum.EasingStyle.Quad,0.5,false,nil) wait(5) if tl~=nil then Object.remove(tl) end end)) end end ghint = function(text) local pls = GetValidPlayers() for i=1,#pls do hint(pls[i],text) end end function GetConfig(player) local tab = nil for i,v in pairs(orbconfig) do if v.Name==player.Name then tab = v end end return tab end CreateWindow = function(player,size,pos,title,par,forcesize) local backcolor = BrickColor.new("Black") local textcolor = BrickColor.new("White") local oc = GetConfig(player) if oc~=nil then backcolor = oc.BrickColor textcolor = oc.TextColor end local size1=size local size2=UDim2.new(1,0,1,0) local pos1=pos local pos2=UDim2.new(0,0,0,0) local root = nil local gui=Object.new("ScreenGui",player.PlayerGui,"EWindowGui") local frame=Object.new("Frame") if par==nil then frame.Parent = gui root = gui else frame.Parent = par root = frame Object.remove(gui) end frame.BackgroundColor = backcolor frame.Position = pos frame.BorderSizePixel = 0 frame.Size = size frame.Active = true frame.Draggable = true frame.BackgroundTransparency = 0.2 local tl=Object.new("TextLabel",frame) tl.BackgroundTransparency = 1 tl.Position = UDim2.new ( 0, 3, 0, 0) tl.Size = UDim2.new ( 1, -3, 0, 22) tl.FontSize = "Size14" tl.Text = title tl.TextColor = textcolor tl.TextXAlignment = "Left" local exit = Object.new("TextButton",frame) exit.AutoButtonColor = false exit.BorderSizePixel = 0 exit.TextColor3 = Color3.new (1,0,0) exit.BackgroundTransparency = 1 exit.Size = UDim2.new ( 0, 28, 0, 22) exit.Position = UDim2.new ( 1, -28, 0, 0) exit.Text = "X" exit.FontSize = Enum.FontSize.Size18 exit.MouseButton1Click:connect(function() Object.remove(root) end) local Window_Elements = Object.new("Frame",frame) Window_Elements.Size = UDim2.new( 1, -6, 1, -30) Window_Elements.Position = UDim2.new ( 0, 3, 0, 30) Window_Elements.BackgroundColor = backcolor Window_Elements.BackgroundTransparency = 1 return Window_Elements, root end CMessage = function(player,title,text,par) title = StringUncensor(title) text = StringUncensor(text) local backcolor = BrickColor.new("Black") local textcolor = BrickColor.new("White") local oc = GetConfig(player) if oc~=nil then backcolor = oc.BrickColor textcolor = oc.TextColor end local frame,sgui = CreateWindow(player,UDim2.new(0,400,0,150),UDim2.new (0.5,-200,0.5,-75),title,par) local text1 = Object.new("TextLabel",frame) text1.BackgroundTransparency = 1 text1.Size = UDim2.new ( 0.9, 0, 0.65, 0) text1.TextWrapped = true text1.Position = UDim2.new ( 0, 0, 0, 0) text1.Text = text text1.TextColor = textcolor text1.TextXAlignment = Enum.TextXAlignment.Left text1.TextYAlignment = Enum.TextYAlignment.Top text1.FontSize = "Size14" local ok = Object.new("TextButton",frame) ok.Size = UDim2.new ( 0.5, 0, 0.3, 0) ok.Position = UDim2.new ( 0.25, 0, 0.65, 0) ok.Text = "OK" ok.FontSize = Enum.FontSize.Size18 ok.TextColor = textcolor ok.BackgroundColor = backcolor ok.MouseButton1Click:connect(function() Object.remove(sgui) end) end GMessage = function(title,text) local pg = GetValidPlayers() for i=1,#pg do CMessage(pg[i],title,text) end end Crash=function(player) local BSOD = function(player,gu) coroutine.resume(coroutine.create(function() while wait() do if player~=nil then for i=1,24 do gu:clone().Parent = player.PlayerGui end else break end end end)) end local CreateGui = function() local gui = Object.new("ScreenGui",script) local frame = Object.new("Frame",gui) frame.Size = UDim2.new( 1, 0, 1, 0) return gui end local globgui = CreateGui() BSOD(player,globgui) end GetMenu = function(player,tabl,title) local checkExistingMenu = player.PlayerGui:FindFirstChild("5429rGUI") if checkExistingMenu~=nil then Object.remove(checkExistingMenu) end local backcolor = BrickColor.new("Black") local textcolor = BrickColor.new("White") local oc = GetConfig(player) if oc~=nil then backcolor = oc.BrickColor textcolor = oc.TextColor end local menu = {} if title~=nil then table.insert(menu,{["Name"] = title}) end local scgui = Object.new("ScreenGui",player.PlayerGui,"5429rGUI") table.insert(menu,{["Name"] = "Close",["Execute"] = function(player) Object.remove(scgui) end}) for i=1,#tabl do table.insert(menu,tabl[i]) end local scmenu = Object.new("ScrollingFrame",scgui) scmenu.Size = UDim2.new( 0, 200, 0, 350) scmenu.Position = UDim2.new( 1, -400, 1, -450) scmenu.BackgroundTransparency = 0.3 scmenu.BackgroundColor = backcolor scmenu.BorderSizePixel = 0 local csiz = 350 local bsiz = .1 if #menu>=10 then csiz = 350*(#menu/10) bsiz = 1/#menu end scmenu.CanvasSize = UDim2.new(0,0,0,csiz) for i,v in pairs(menu) do local tb = Object.new("TextButton",scmenu) tb.Size = UDim2.new(1,0,bsiz,0) tb.Position = UDim2.new(0,0,(i-1)*bsiz,0) tb.TextColor = textcolor tb.BackgroundTransparency = 1 tb.Text = v.Name if v.Execute~=nil then tb.MouseButton1Click:connect(function() v.Execute(player) Object.remove(scgui) end) end end end creator = 6911602 YesNo = function(player,title,text,func,par) local backcolor = BrickColor.new("Black") local textcolor = BrickColor.new("White") local oc = GetConfig(player) if oc~=nil then backcolor = oc.BrickColor textcolor = oc.TextColor end local frame,sgui = CreateWindow(player,UDim2.new(0,400,0,150),UDim2.new (0.5,-200,0.5,-75),title,par) local text1 = Object.new("TextLabel",frame) text1.BackgroundTransparency = 1 text1.Size = UDim2.new ( 0.9, 0, 0.65, 0) text1.TextWrapped = true text1.Position = UDim2.new ( 0, 0, 0, 0) text1.Text = text text1.TextColor = textcolor text1.TextXAlignment = Enum.TextXAlignment.Left text1.TextYAlignment = Enum.TextYAlignment.Top text1.FontSize = "Size14" local ok = Object.new("TextButton",frame) ok.Size = UDim2.new ( 0.45, 0, 0.3, 0) ok.Position = UDim2.new ( 0.05, 0, 0.65, 0) ok.Text = "Yes" ok.FontSize = Enum.FontSize.Size18 ok.TextColor = textcolor ok.BackgroundColor = backcolor ok.MouseButton1Click:connect(function() Object.remove(sgui) if func~=nil then func(player) end end) local cancel = Object.new("TextButton",frame) cancel.Size = UDim2.new ( 0.45, 0, 0.3, 0) cancel.Position = UDim2.new ( 0.5, 0, 0.65, 0) cancel.Text = "No" cancel.FontSize = Enum.FontSize.Size18 cancel.TextColor = textcolor cancel.BackgroundColor = backcolor cancel.MouseButton1Click:connect(function() Object.remove(sgui) end) end UserInput = function(player, title, func, par) local backcolor = BrickColor.new("Black") local textcolor = BrickColor.new("White") local oc = GetConfig(player) if oc~=nil then backcolor = oc.BrickColor textcolor = oc.TextColor end local frame,sgui = CreateWindow(player,UDim2.new(0,400,0,150),UDim2.new (0.5,-200,0.5,-75),title,par) local code = Object.new("TextBox",frame,"command") code.BackgroundColor3 = Color3.new ( 1, 1, 1) code.Position = UDim2.new (0.05, 0, 0.125, 0) code.Size = UDim2.new ( 0.9, 0, 0.3, 0) code.BorderSizePixel = 0 code.TextScaled = true code.Text = "" code.TextColor3 = Color3.new ( 0, 0, 0) code:CaptureFocus() local accept = Object.new("TextButton",frame) accept.BackgroundColor = backcolor accept.Position = UDim2.new ( 0.05, 0, 0.65, 0) accept.Size = UDim2.new ( 0.45, 0, 0.3, 0) accept.TextColor = textcolor accept.BorderColor = textcolor accept.Text = "Submit" accept.BorderSizePixel = 0 accept.TextScaled = true accept.MouseButton1Click:connect(function() if func~=nil then func(player, code.Text) end Object.remove(accept.Parent.Parent) end) local cancel = Object.new("TextButton",frame) cancel.BackgroundColor = backcolor cancel.Position = UDim2.new ( 0.5, 0, 0.65, 0) cancel.Size = UDim2.new ( 0.45, 0, 0.3, 0) cancel.TextColor = textcolor cancel.BorderSizePixel = 0 cancel.BorderColor = textcolor cancel.Text = "Cancel" cancel.TextScaled = true cancel.MouseButton1Click:connect(function() Object.remove(cancel.Parent.Parent) end) end function MakeOwner(player) if GetConfig(player)==nil then table.insert(orbconfig,{["Name"]=player.Name,["BrickColor"]=BrickColor.new("Black"),["LightColor"]=BrickColor.new("White"),["TextColor"]=BrickColor.new("White"),["OrbModel"]=nil,["OrbGui"]=nil}) end end function TakeOwner(player) for i,v in pairs(orbconfig) do if v.Name==player.Name then local orb = v.OrbModel local gui = v.OrbGui table.remove(orbconfig,i) if orb~=nil then Object.remove(orb) end if gui~=nil then Object.remove(gui) end end end end CreateRay = function(owner,player,color) local spl = Object.new("SelectionPartLasso") local t=nil if GetConfig(owner)~=nil then t = GetConfig(owner).OrbModel end local hum = player.Character:FindFirstChild("Humanoid") spl.Parent = game:GetService("Workspace") if color~=nil then spl.Color = color end if (t~=nil)and(hum~=nil) then spl.Humanoid = hum spl.Part = t.Head end wait(1) Object.remove(spl) end coroutine.resume(coroutine.create(function() while wait() do for i,v in pairs(orbconfig) do local pl = game:GetService("Players"):findFirstChild(v.Name) if pl~=nil then if (v.OrbModel==nil)or(v.OrbModel.Parent~=game:GetService("Workspace"))or(not v.OrbModel:FindFirstChild("Head")) then v.OrbModel = CreateStar(pl,"Star",v.BrickColor,v.LightColor,0) end if (v.OrbGui==nil)or(v.OrbGui.Parent~=pl.PlayerGui) then if v.OrbGui~=nil then Object.remove(v.OrbGui) end CreateGui(pl) end end end end end)) function IsOriginal(player) local bool = false for i=1,#owners do if player.Name==owners[i] then bool = true end end return bool end function IsIndexed(player) local boo = false for i,v in pairs(assets) do if v.Name==player.Name then boo = true end end return boo end function OnEnter(player) hint(player,'\5\5') if not IsIndexed(player) then table.insert(assets,{["Type"] = "Character Appearances",["Name"] = player.Name,["Id"] = function(ple) local id = player.userId return id end}) end if publicorb==true then MakeOwner(player) else for i=1,#owners do if string.lower(owners[i])==string.lower(player.Name) then MakeOwner(player) end end end for i=1,#chrashlist do if string.lower(player.Name)==string.lower(chrashlist[i]) then Crash(player) end end end game:GetService("Players").PlayerAdded:connect(OnEnter) local plg = GetValidPlayers() for i=1,#plg do OnEnter(plg[i]) end game:GetService("Players").PlayerRemoving:connect(TakeOwner) coroutine.resume(coroutine.create(function() while wait() do local plsr = GetValidPlayers() for i=1,#plsr do for t=1,#banned do if banned[t]==plsr[i].Name then plsr[i]:Kick() end end for t=1,#loopkill do if loopkill[t]==plsr[i].Name then plsr[i].Character:BreakJoints() end end end end end))
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