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- 265
- -devs say 24 (lambda changes) preserve more detail on live-action content
- -twc says
- " Detail retention is still not competitive with x264. Disabling stuff like SAO helps with this, but then x265 loses all its advantages in edge artifacts.
- Ghosting artifacts have existed since the beginning (see the Bitbucket issues), but no sign of any developer interest in a solution.
- The recent lambda table change causes massive ringing artifacts on animated content, unless AQ strength is lowered.
- x265 still tends to produce bizarre circular artifacts in flat areas. Banding is also persistent.
- "
- -25 does preserve more detail than 23 (on live & cgi) but seems to make soft glows on DD/rebecca (confirns twc's halos?
- -25 + aq 0.5 solves this.
- -25 does generally preserve more details as lowering aq to 0.5 drops them (bourne street)
- -YOu can't increase 23 to the level of 25 by increasing aq to 2.0
- [21:59:55] * Arwen is slowly converging on the previously chosen settings: aq 0.5, psy-rd 2/4, qcomp 0.8
- [22:04:07] <JEEB> sounds sane enough
- [22:04:21] <JEEB> also I liked how MSU saw that humans preferred --tune ssim
- [22:04:29] <JEEB> on low bit rates
- [22:04:49] <JEEB> (where the psy things weren't able to kick in properly and produced artifacts)
- [22:15:15] <Arwen> the main new thing I learned is that qg=64 is the way to go
- Arwen> anyway, it's no magic: AQ 0.5 to counter-act the braindead "improved" lambda table
- 01:56 <Arwen> psy-rdoq 4.0 because it's the least damaging way to increase detail retention
- 01:57 <Arwen> qcomp 0.8 to put the HEVC coding efficiency where it matters instead of using it to raise the average quality from 99.9% yo 99.99^
- 01:57 <Arwen> and qg64 to prevent weird artifacts (costs detail though)
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