Mz_TH_edit

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May 31st, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//-- --henlo there
  4. --This was fixed by MRSHEEPY123. Here are some of the things I did/removed in the script (sorry if it upsets you)
  5. --The move "X" is basically a suicide move in this version as it makes you vanish and you do not come back
  6. --Removed Fire Particles. They broke and I did not have a solution to fix that issue.
  7. --Removed the package your character would have. It now uses your own character's current package.
  8. --Added Text like the working one Shackluster used.
  9. --I sadly had to remove some moves as they would not work. :(
  10. --Enjoy it anyways :) (its still rare ;p)
  11.  
  12. wait(1)
  13.  
  14. Player = game:GetService("Players").LocalPlayer
  15. PlayerGui = Player.PlayerGui
  16. Cam = workspace.CurrentCamera
  17. Backpack = Player.Backpack
  18. repeat wait() until Player.Character
  19. Character = Player.Character
  20. repeat wait() until Player.Character:FindFirstChildOfClass("Humanoid")
  21. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  22. Mouse = Player:GetMouse()
  23. RootPart = Character["HumanoidRootPart"]
  24. Torso = Character["Torso"]
  25. Head = Character["Head"]
  26. RightArm = Character["Right Arm"]
  27. LeftArm = Character["Left Arm"]
  28. RightLeg = Character["Right Leg"]
  29. LeftLeg = Character["Left Leg"]
  30. RootJoint = RootPart["RootJoint"]
  31. Neck = Torso["Neck"]
  32. RightShoulder = Torso["Right Shoulder"]
  33. LeftShoulder = Torso["Left Shoulder"]
  34. RightHip = Torso["Right Hip"]
  35. LeftHip = Torso["Left Hip"]
  36.  
  37. IT = Instance.new
  38. CF = CFrame.new
  39. VT = Vector3.new
  40. RAD = math.rad
  41. C3 = Color3.new
  42. UD2 = UDim2.new
  43. BRICKC = BrickColor.new
  44. ANGLES = CFrame.Angles
  45. EULER = CFrame.fromEulerAnglesXYZ
  46. COS = math.cos
  47. ACOS = math.acos
  48. SIN = math.sin
  49. ASIN = math.asin
  50. ABS = math.abs
  51. MRANDOM = math.random
  52. FLOOR = math.floor
  53.  
  54. local naeeym2 = Instance.new("BillboardGui",Character)
  55. naeeym2.AlwaysOnTop = true
  56. naeeym2.Size = UDim2.new(7,35,3,15)
  57. naeeym2.StudsOffset = Vector3.new(0,2,0)
  58. naeeym2.MaxDistance = 75
  59. naeeym2.Adornee = Character.Head
  60. naeeym2.Name = "Name2"
  61. local tecks2 = Instance.new("TextLabel",naeeym2)
  62. tecks2.BackgroundTransparency = 1
  63. tecks2.TextScaled = true
  64. tecks2.BorderSizePixel = 0
  65. tecks2.Text = "The Searing Emperor"
  66. tecks2.Font = "ArialBold"
  67. tecks2.TextSize = 30
  68. tecks2.TextStrokeTransparency = 0
  69. tecks2.TextColor3 = Color3.fromRGB(119, 36, 130)
  70. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  71. tecks2.Size = UDim2.new(1,0,0.5,0)
  72. tecks2.Parent = naeeym2
  73.  
  74. local naeeym3 = Instance.new("BillboardGui",Character)
  75. naeeym3.AlwaysOnTop = true
  76. naeeym3.Size = UDim2.new(7,35,3,15)
  77. naeeym3.StudsOffset = Vector3.new(2,3,0)
  78. naeeym3.MaxDistance = 75
  79. naeeym3.Adornee = Character.Head
  80. naeeym3.Name = "Name3"
  81. local tecks3 = Instance.new("TextLabel",naeeym2)
  82. tecks3.BackgroundTransparency = 1
  83. tecks3.TextScaled = true
  84. tecks3.BorderSizePixel = 0
  85. tecks3.Text = "ShackIuster"
  86. tecks3.Font = "ArialBold"
  87. tecks3.TextSize = 30
  88. tecks3.TextStrokeTransparency = 0
  89. tecks3.TextColor3 = Color3.fromRGB(140, 140, 140)
  90. tecks3.TextStrokeColor3 = Color3.fromRGB(140, 140, 140)
  91. tecks3.Size = UDim2.new(0.5,0,0.2,0)
  92. tecks3.Parent = naeeym3
  93.  
  94. --//=================================\\
  95. --|| USEFUL VALUES
  96. --\\=================================//
  97.  
  98. Animation_Speed = 3
  99. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  100. local Speed = 16
  101. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  102. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  103. local RIGHTSHOULDERC0 = CF(-0.5, -0.25, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  104. local LEFTSHOULDERC0 = CF(0.5, -0.25, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  105. local DAMAGEMULTIPLIER = 1
  106. local ANIM = "Idle"
  107. local ATTACK = false
  108. local EQUIPPED = false
  109. local HOLD = false
  110. local COMBO = 1
  111. local Rooted = false
  112. local SINE = 0
  113. local KEYHOLD = false
  114. local CHANGE = 2 / Animation_Speed
  115. local WALKINGANIM = false
  116. local VALUE1 = false
  117. local VALUE2 = false
  118. local ROBLOXIDLEANIMATION = IT("Animation")
  119. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  120. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  121. --ROBLOXIDLEANIMATION.Parent = Humanoid
  122. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  123. WEAPONGUI.Name = "Weapon GUI"
  124. local Effects = IT("Folder", Character)
  125. Effects.Name = "Effects"
  126. local SpecialEffects = IT("Folder", Character)
  127. SpecialEffects.Name = "SpecialEffects"
  128. local ANIMATOR = Humanoid.Animator
  129. local ANIMATE = Character.Animate
  130. local UNANCHOR = true
  131. local REGENRATE = 1
  132. local FULLREGEN = false
  133. local POSEIDON = false
  134. local EXPLOSIONSMALLSOUND = 439342426
  135. local EXPLOSIONMEDIUMSOUND = 605005842
  136. local EXPLOSIONLARGESOUND = 565538688
  137. local CHARGE = 278641993
  138. local POSEIDONSOUND = 374289727
  139. local FIREBALLSOUND = 414517770
  140. local BURNSOUND = 565777213
  141. local FIREFIELD = false
  142. local SEARING = false
  143. local BODYPOS = nil
  144. local GYRO = nil
  145. local DIRECTTURN = false
  146. local APPLYGYRO = true
  147. local SONGS = {448290268,285883918,562367125,720006240,1604593557,306586318}
  148. local CHOSENSONG = MRANDOM(1,#SONGS)
  149.  
  150. --//=================================\\
  151. --\\=================================//
  152.  
  153.  
  154. --//=================================\\
  155. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  156. --\\=================================//
  157.  
  158. ArtificialHB = Instance.new("BindableEvent", script)
  159. ArtificialHB.Name = "ArtificialHB"
  160.  
  161. script:WaitForChild("ArtificialHB")
  162.  
  163. frame = Frame_Speed
  164. tf = 0
  165. allowframeloss = false
  166. tossremainder = false
  167. lastframe = tick()
  168. script.ArtificialHB:Fire()
  169.  
  170. game:GetService("RunService").Heartbeat:connect(function(s, p)
  171. tf = tf + s
  172. if tf >= frame then
  173. if allowframeloss then
  174. script.ArtificialHB:Fire()
  175. lastframe = tick()
  176. else
  177. for i = 1, math.floor(tf / frame) do
  178. script.ArtificialHB:Fire()
  179. end
  180. lastframe = tick()
  181. end
  182. if tossremainder then
  183. tf = 0
  184. else
  185. tf = tf - frame * math.floor(tf / frame)
  186. end
  187. end
  188. end)
  189.  
  190. --//=================================\\
  191. --\\=================================//
  192.  
  193. --//=================================\\
  194. --|| SOME FUNCTIONS
  195. --\\=================================//
  196.  
  197. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  198. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  199. end
  200.  
  201. function PositiveAngle(NUMBER)
  202. if NUMBER >= 0 then
  203. NUMBER = 0
  204. end
  205. return NUMBER
  206. end
  207.  
  208. function NegativeAngle(NUMBER)
  209. if NUMBER <= 0 then
  210. NUMBER = 0
  211. end
  212. return NUMBER
  213. end
  214.  
  215. function Swait(NUMBER)
  216. if NUMBER == 0 or NUMBER == nil then
  217. ArtificialHB.Event:wait()
  218. else
  219. for i = 1, NUMBER do
  220. ArtificialHB.Event:wait()
  221. end
  222. end
  223. end
  224.  
  225. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  226. local NEWMESH = IT(MESH)
  227. if MESH == "SpecialMesh" then
  228. NEWMESH.MeshType = MESHTYPE
  229. if MESHID ~= "nil" and MESHID ~= "" then
  230. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  231. end
  232. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  233. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  234. end
  235. end
  236. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  237. NEWMESH.Scale = SCALE
  238. NEWMESH.Parent = PARENT
  239. return NEWMESH
  240. end
  241.  
  242. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  243. local NEWPART = IT("Part")
  244. NEWPART.formFactor = FORMFACTOR
  245. NEWPART.Reflectance = REFLECTANCE
  246. NEWPART.Transparency = TRANSPARENCY
  247. NEWPART.CanCollide = false
  248. NEWPART.Locked = true
  249. NEWPART.Anchored = true
  250. if ANCHOR == false then
  251. NEWPART.Anchored = false
  252. end
  253. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  254. NEWPART.Name = NAME
  255. NEWPART.Size = SIZE
  256. NEWPART.Position = Torso.Position
  257. NEWPART.Material = MATERIAL
  258. NEWPART:BreakJoints()
  259. NEWPART.Parent = PARENT
  260. return NEWPART
  261. end
  262.  
  263. local function weldBetween(a, b)
  264. local weldd = Instance.new("ManualWeld")
  265. weldd.Part0 = a
  266. weldd.Part1 = b
  267. weldd.C0 = CFrame.new()
  268. weldd.C1 = b.CFrame:inverse() * a.CFrame
  269. weldd.Parent = a
  270. return weldd
  271. end
  272.  
  273.  
  274. function QuaternionFromCFrame(cf)
  275. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  276. local trace = m00 + m11 + m22
  277. if trace > 0 then
  278. local s = math.sqrt(1 + trace)
  279. local recip = 0.5 / s
  280. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  281. else
  282. local i = 0
  283. if m11 > m00 then
  284. i = 1
  285. end
  286. if m22 > (i == 0 and m00 or m11) then
  287. i = 2
  288. end
  289. if i == 0 then
  290. local s = math.sqrt(m00 - m11 - m22 + 1)
  291. local recip = 0.5 / s
  292. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  293. elseif i == 1 then
  294. local s = math.sqrt(m11 - m22 - m00 + 1)
  295. local recip = 0.5 / s
  296. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  297. elseif i == 2 then
  298. local s = math.sqrt(m22 - m00 - m11 + 1)
  299. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  300. end
  301. end
  302. end
  303.  
  304. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  305. local xs, ys, zs = x + x, y + y, z + z
  306. local wx, wy, wz = w * xs, w * ys, w * zs
  307. local xx = x * xs
  308. local xy = x * ys
  309. local xz = x * zs
  310. local yy = y * ys
  311. local yz = y * zs
  312. local zz = z * zs
  313. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  314. end
  315.  
  316. function QuaternionSlerp(a, b, t)
  317. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  318. local startInterp, finishInterp;
  319. if cosTheta >= 0.0001 then
  320. if (1 - cosTheta) > 0.0001 then
  321. local theta = ACOS(cosTheta)
  322. local invSinTheta = 1 / SIN(theta)
  323. startInterp = SIN((1 - t) * theta) * invSinTheta
  324. finishInterp = SIN(t * theta) * invSinTheta
  325. else
  326. startInterp = 1 - t
  327. finishInterp = t
  328. end
  329. else
  330. if (1 + cosTheta) > 0.0001 then
  331. local theta = ACOS(-cosTheta)
  332. local invSinTheta = 1 / SIN(theta)
  333. startInterp = SIN((t - 1) * theta) * invSinTheta
  334. finishInterp = SIN(t * theta) * invSinTheta
  335. else
  336. startInterp = t - 1
  337. finishInterp = t
  338. end
  339. end
  340. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  341. end
  342.  
  343. function Clerp(a, b, t)
  344. local qa = {QuaternionFromCFrame(a)}
  345. local qb = {QuaternionFromCFrame(b)}
  346. local ax, ay, az = a.x, a.y, a.z
  347. local bx, by, bz = b.x, b.y, b.z
  348. local _t = 1 - t
  349. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  350. end
  351.  
  352. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  353. local frame = IT("Frame")
  354. frame.BackgroundTransparency = TRANSPARENCY
  355. frame.BorderSizePixel = BORDERSIZEPIXEL
  356. frame.Position = POSITION
  357. frame.Size = SIZE
  358. frame.BackgroundColor3 = COLOR
  359. frame.BorderColor3 = BORDERCOLOR
  360. frame.Name = NAME
  361. frame.Parent = PARENT
  362. return frame
  363. end
  364.  
  365. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  366. local label = IT("TextLabel")
  367. label.BackgroundTransparency = 1
  368. label.Size = UD2(1, 0, 1, 0)
  369. label.Position = UD2(0, 0, 0, 0)
  370. label.TextColor3 = TEXTCOLOR
  371. label.TextStrokeTransparency = STROKETRANSPARENCY
  372. label.TextTransparency = TRANSPARENCY
  373. label.FontSize = TEXTFONTSIZE
  374. label.Font = TEXTFONT
  375. label.BorderSizePixel = BORDERSIZEPIXEL
  376. label.TextScaled = false
  377. label.Text = TEXT
  378. label.Name = NAME
  379. label.Parent = PARENT
  380. return label
  381. end
  382.  
  383. function NoOutlines(PART)
  384. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  385. end
  386.  
  387. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  388. local NEWWELD = IT(TYPE)
  389. NEWWELD.Part0 = PART0
  390. NEWWELD.Part1 = PART1
  391. NEWWELD.C0 = C0
  392. NEWWELD.C1 = C1
  393. NEWWELD.Parent = PARENT
  394. return NEWWELD
  395. end
  396.  
  397. local S = IT("Sound")
  398. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  399. local NEWSOUND = nil
  400. coroutine.resume(coroutine.create(function()
  401. NEWSOUND = S:Clone()
  402. NEWSOUND.Parent = PARENT
  403. NEWSOUND.Volume = VOLUME
  404. NEWSOUND.Pitch = PITCH
  405. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  406. NEWSOUND:play()
  407. if DOESLOOP == true then
  408. NEWSOUND.Looped = true
  409. else
  410. repeat wait(1) until NEWSOUND.Playing == false
  411. NEWSOUND:remove()
  412. end
  413. end))
  414. return NEWSOUND
  415. end
  416.  
  417. function CFrameFromTopBack(at, top, back)
  418. local right = top:Cross(back)
  419. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  420. end
  421.  
  422. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  423. function WACKYEFFECT(Table)
  424. local TYPE = (Table.EffectType or "Sphere")
  425. local SIZE = (Table.Size or VT(1,1,1))
  426. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  427. local TRANSPARENCY = (Table.Transparency or 0)
  428. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  429. local CFRAME = (Table.CFrame or Torso.CFrame)
  430. local MOVEDIRECTION = (Table.MoveToPos or nil)
  431. local ROTATION1 = (Table.RotationX or 0)
  432. local ROTATION2 = (Table.RotationY or 0)
  433. local ROTATION3 = (Table.RotationZ or 0)
  434. local MATERIAL = (Table.Material or "Neon")
  435. local COLOR = (Table.Color or C3(1,1,1))
  436. local TIME = (Table.Time or 45)
  437. local SOUNDID = (Table.SoundID or nil)
  438. local SOUNDPITCH = (Table.SoundPitch or nil)
  439. local SOUNDVOLUME = (Table.SoundVolume or nil)
  440. coroutine.resume(coroutine.create(function()
  441. local PLAYSSOUND = false
  442. local SOUND = nil
  443. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  444. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  445. PLAYSSOUND = true
  446. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  447. end
  448. EFFECT.Color = COLOR
  449. local MSH = nil
  450. if TYPE == "Sphere" then
  451. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  452. elseif TYPE == "Block" then
  453. MSH = IT("BlockMesh",EFFECT)
  454. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  455. elseif TYPE == "Wave" then
  456. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  457. elseif TYPE == "Ring" then
  458. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  459. elseif TYPE == "Slash" then
  460. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  461. elseif TYPE == "Round Slash" then
  462. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  463. elseif TYPE == "Swirl" then
  464. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  465. elseif TYPE == "Skull" then
  466. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  467. elseif TYPE == "Crystal" then
  468. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  469. end
  470. if MSH ~= nil then
  471. local MOVESPEED = nil
  472. if MOVEDIRECTION ~= nil then
  473. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  474. end
  475. local GROWTH = SIZE - ENDSIZE
  476. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  477. if TYPE == "Block" then
  478. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  479. else
  480. EFFECT.CFrame = CFRAME
  481. end
  482. for LOOP = 1, TIME+1 do
  483. Swait()
  484. MSH.Scale = MSH.Scale - GROWTH/TIME
  485. if TYPE == "Wave" then
  486. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  487. end
  488. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  489. if TYPE == "Block" then
  490. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  491. else
  492. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  493. end
  494. if MOVEDIRECTION ~= nil then
  495. local ORI = EFFECT.Orientation
  496. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  497. EFFECT.Orientation = ORI
  498. end
  499. end
  500. if PLAYSSOUND == false then
  501. EFFECT:remove()
  502. else
  503. repeat Swait() until SOUND.Playing == false
  504. EFFECT:remove()
  505. end
  506. else
  507. if PLAYSSOUND == false then
  508. EFFECT:remove()
  509. else
  510. repeat Swait() until SOUND.Playing == false
  511. EFFECT:remove()
  512. end
  513. end
  514. end))
  515. end
  516.  
  517. function MakeForm(PART,TYPE)
  518. if TYPE == "Cyl" then
  519. local MSH = IT("CylinderMesh",PART)
  520. elseif TYPE == "Ball" then
  521. local MSH = IT("SpecialMesh",PART)
  522. MSH.MeshType = "Sphere"
  523. elseif TYPE == "Wedge" then
  524. local MSH = IT("SpecialMesh",PART)
  525. MSH.MeshType = "Wedge"
  526. end
  527. end
  528.  
  529. Debris = game:GetService("Debris")
  530.  
  531. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  532. local DIRECTION = CF(StartPos,EndPos).lookVector
  533. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  534. end
  535.  
  536. --//=================================\\
  537. --|| WEAPON CREATION
  538. --\\=================================//
  539.  
  540.  
  541. local REGENSOUND = 487215897
  542. for _, c in pairs(Character:GetDescendants()) do
  543. if c and c.Parent then
  544. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  545. local ACCESSORY = c.Parent
  546. c.Parent = Character
  547. if c then
  548. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  549. weldBetween(Head,c)
  550. else
  551. weldBetween(Torso,c)
  552. end
  553. end
  554. ACCESSORY:remove()
  555. end
  556. end
  557. end
  558. wait()
  559. local BODY = {}
  560. for _, c in pairs(Character:GetDescendants()) do
  561. if c:IsA("BasePart") then
  562. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  563. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  564. end
  565. local REGENVALUE = IT("BoolValue",c)
  566. REGENVALUE.Name = "IsRegening"
  567. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
  568. elseif c:IsA("JointInstance") and c.Name ~= "AccessoryWeld" then
  569. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil,nil})
  570. end
  571. end
  572. function FullBodyRegen()
  573. if FULLREGEN == false then
  574. FULLREGEN = true
  575. Character.Parent = workspace
  576. CreateSound(FIREBALLSOUND,Torso,3,MRANDOM(10,12)/10,false)
  577. UNANCHOR = false
  578. for e = 1, #BODY do
  579. if BODY[e] ~= nil then
  580. local STUFF = BODY[e]
  581. local PART = STUFF[1]
  582. local PARENT = STUFF[2]
  583. local MATERIAL = STUFF[3]
  584. local COLOR = STUFF[4]
  585. local TRANSPARENCY = STUFF[5]
  586. local SIZE = STUFF[6]
  587. local NAME = STUFF[7]
  588. local VALUE = STUFF[8]
  589. PART.Parent = PARENT
  590. Humanoid.MaxHealth = "inf"
  591. Humanoid.Health = "inf"
  592. Humanoid.Parent = nil
  593. Humanoid = IT("Humanoid",Character)
  594. Humanoid.Died:Connect(FullBodyRegen)
  595. PART.Parent = PARENT
  596. if PART:IsA("BasePart") and VALUE.Value == false and PART ~= RootPart then
  597. VALUE.Value = true
  598. coroutine.resume(coroutine.create(function()
  599. PART.Transparency = 1
  600. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/15,false)
  601. local REGEN = script.Regen:Clone()
  602. REGEN.Parent = PART
  603. REGEN.Speed = NumberRange.new(30)
  604. REGEN:Emit(100)
  605. local REGENING = script.Regen:Clone()
  606. REGENING.Parent = PART
  607. REGENING.Enabled = true
  608. REGENING.Speed = NumberRange.new(35)
  609. wait()
  610. local RANGE = 35
  611. for i = 1, math.ceil(REGENRATE*25) do
  612. wait()
  613. ApplyAoE(PART.Position,6,1,1,0,false)
  614. REGENING.Speed = NumberRange.new(RANGE)
  615. RANGE = RANGE - (35/(math.ceil(REGENRATE*20)))
  616. end
  617. REGEN.Speed = NumberRange.new(6)
  618. REGEN:Emit(60)
  619. wait(REGENRATE/3)
  620. RootPart.Velocity = VT(0,0,0)
  621. UNANCHOR = true
  622. PART.Transparency = 0
  623. REGEN.Rate = 50
  624. REGEN.Enabled = true
  625. REGENING.Enabled = false
  626. wait(REGENRATE/1.5)
  627. VALUE.Value = false
  628. Debris:AddItem(REGENING,5)
  629. FULLREGEN = false
  630. REGEN.Enabled = false
  631. Debris:AddItem(REGEN,5)
  632. end))
  633. end
  634. end
  635. end
  636. end
  637. end
  638.  
  639. function Regen()
  640. Character.Parent = workspace
  641. for e = 1, #BODY do
  642. if BODY[e] ~= nil then
  643. local STUFF = BODY[e]
  644. local PART = STUFF[1]
  645. local PARENT = STUFF[2]
  646. local MATERIAL = STUFF[3]
  647. local COLOR = STUFF[4]
  648. local TRANSPARENCY = STUFF[5]
  649. --local SIZE = STUFF[6]
  650. local NAME = STUFF[7]
  651. local VALUE = STUFF[8]
  652. if PART.ClassName == "Part" and PART ~= RootPart then
  653. PART.Material = MATERIAL
  654. PART.Name = NAME
  655. end
  656. if PART.Parent ~= PARENT then
  657. PART.Parent = PARENT
  658. if PART:IsA("BasePart") and PART ~= RootPart and FULLREGEN == false then
  659. if VALUE.Value == false then
  660. VALUE.Value = true
  661. coroutine.resume(coroutine.create(function()
  662. PART.Transparency = 1
  663. wait(REGENRATE)
  664. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
  665. local REGENING = script.Regen:Clone()
  666. REGENING.Parent = PART
  667. REGENING.Enabled = true
  668. for i = 1, math.ceil(REGENRATE*10) do
  669. wait()
  670. ApplyAoE(PART.Position,6,1,1,0,false)
  671. end
  672. wait(REGENRATE)
  673. PART.Transparency = 0
  674. wait(REGENRATE/5)
  675. REGENING.Enabled = false
  676. VALUE.Value = false
  677. Debris:AddItem(REGENING,5)
  678. end))
  679. end
  680. elseif PART:IsA("JointInstance") and PARENT ~= RootPart and FULLREGEN == false then
  681. local VALUE = PARENT.IsRegening
  682. if VALUE == false then
  683. VALUE.Value = true
  684. local PART = PART.Part1
  685. coroutine.resume(coroutine.create(function()
  686. PART.Transparency = 1
  687. wait(REGENRATE)
  688. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
  689. local REGENING = script.Regen:Clone()
  690. REGENING.Parent = PART
  691. REGENING.Enabled = true
  692. for i = 1, math.ceil(REGENRATE*10) do
  693. wait()
  694. ApplyAoE(PART.Position,6,1,1,0,false)
  695. end
  696. wait(REGENRATE)
  697. PART.Transparency = 1
  698. wait(REGENRATE/5)
  699. REGENING.Enabled = true
  700. VALUE.Value = false
  701. end))
  702. end
  703. end
  704. end
  705. end
  706. end
  707. end
  708.  
  709. local b = IT("BodyForce",RootPart)
  710. b.Name = "LowGrav"
  711. b.force = Vector3.new(0,1500,0)
  712.  
  713. local SKILLTEXTCOLOR = C3(0,0,0)
  714. local SKILLFONT = "Fantasy"
  715. local SKILLTEXTSIZE = 7
  716.  
  717. local BACKATTACHMENT1 = IT("Attachment",Torso)
  718. BACKATTACHMENT1.Position = VT(0.5, 0.5, 0.75)
  719. local BACKATTACHMENT2 = IT("Attachment",Torso)
  720. BACKATTACHMENT2.Position = VT(-0.5, 0.5, 0.75)
  721.  
  722. Humanoid.Died:Connect(FullBodyRegen)
  723.  
  724. --//=================================\\
  725. --|| DAMAGING
  726. --\\=================================//
  727.  
  728. function ApplyDamage(Humanoid,Damage)
  729. if Humanoid.Health == math.huge then
  730. Humanoid.Parent:BreakJoints()
  731. else
  732. local MULTIPLY = Humanoid.MaxHealth/100
  733. Damage = Damage * DAMAGEMULTIPLIER
  734. if Humanoid.Health ~= 0 then
  735. Humanoid.Health = Humanoid.Health - Damage*MULTIPLY
  736. end
  737. end
  738. end
  739.  
  740. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,CAMSINSTAKILL,INSTAKILL)
  741. local CHILDREN = workspace:GetDescendants()
  742. for index, CHILD in pairs(CHILDREN) do
  743. if CHILD.ClassName == "Model" and CHILD ~= Character then
  744. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  745. if HUM then
  746. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  747. if TORSO then
  748. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  749. if INSTAKILL == true or HUM.MaxHealth == math.huge then
  750. CHILD:BreakJoints()
  751. else
  752. local DMG = MRANDOM(MINDMG,MAXDMG)
  753. ApplyDamage(HUM,DMG)
  754. end
  755. if FLING > 0 then
  756. for _, c in pairs(CHILD:GetChildren()) do
  757. if c:IsA("BasePart") then
  758. local bv = Instance.new("BodyVelocity")
  759. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  760. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  761. bv.Parent = c
  762. Debris:AddItem(bv,0.05)
  763. end
  764. end
  765. end
  766. end
  767. end
  768. end
  769. end
  770. end
  771. end
  772.  
  773. --//=================================\\
  774. --|| ATTACK FUNCTIONS AND STUFF
  775. --\\=================================//
  776.  
  777. function Fireball()
  778. ATTACK = true
  779. Rooted = true
  780. local GYRO = IT("BodyGyro",RootPart)
  781. GYRO.D = 20
  782. GYRO.P = 4000
  783. GYRO.MaxTorque = VT(40000,40000,40000)
  784. local POSITION = IT("BodyPosition",RootPart)
  785. POSITION.Position = RootPart.Position+VT(0,2,0)
  786. POSITION.D = 450
  787. POSITION.P = 40000
  788. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  789. CreateSound(CHARGE,RightArm,6,1,false)
  790. coroutine.resume(coroutine.create(function()
  791. repeat
  792. Swait()
  793. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  794. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  795. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  796. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  797. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  798. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  799. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  800. until ATTACK == false
  801. GYRO:remove()
  802. POSITION:remove()
  803. end))
  804. wait(1)
  805. repeat
  806. coroutine.resume(coroutine.create(function()
  807. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(10,10,10))
  808. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  809. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  810. for i = 1, 250 do
  811. Swait()
  812. local HIT,HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 10, Character)
  813. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-5)
  814. if HIT then
  815. ApplyAoE(FIREBALL.Position,200,15,25,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  816. for i = 1, 3 do
  817. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  818. end
  819. for i = 1, 3 do
  820. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  821. end
  822. for i = 1, 5 do
  823. WACKYEFFECT({Time = 80+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  824. end
  825. break
  826. end
  827. end
  828. Debris:AddItem(FIREBALL,7)
  829. end))
  830. wait(0.1)
  831. until KEYHOLD == false
  832. wait(0.2)
  833. ATTACK = false
  834. Rooted = false
  835. end
  836.  
  837. function SearingOrb()
  838. ATTACK = true
  839. Rooted = true
  840. local POSITION = IT("BodyPosition",RootPart)
  841. POSITION.Position = RootPart.Position+VT(0,2,0)
  842. POSITION.D = 450
  843. POSITION.P = 40000
  844. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  845. CreateSound(CHARGE,Torso,6,1,false)
  846. local NEWANIM = false
  847. coroutine.resume(coroutine.create(function()
  848. repeat
  849. Swait()
  850. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  851. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  852. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  853. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  854. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  855. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  856. until ATTACK == false or NEWANIM == true
  857. if NEWANIM == true then
  858. local GYRO = IT("BodyGyro",RootPart)
  859. GYRO.D = 20
  860. GYRO.P = 4000
  861. GYRO.MaxTorque = VT(40000,40000,40000)
  862. repeat
  863. Swait()
  864. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  865. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  866. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  867. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  868. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  869. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  870. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  871. until ATTACK == false
  872. GYRO:remove()
  873. end
  874. POSITION:remove()
  875. end))
  876. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  877. MakeForm(ORB,"Ball")
  878. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  879. local A = IT("Attachment",ORB)
  880. local LOOP = 0
  881. for i = 1, 500 do
  882. Swait()
  883. LOOP = LOOP + 1
  884. if LOOP >= 30 then
  885. LOOP = 0
  886. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  887. end
  888. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  889. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  890. end
  891. wait(1)
  892. if KEYHOLD == false then
  893. coroutine.resume(coroutine.create(function()
  894. ORB.Transparency = 1
  895. Debris:AddItem(ORB,10)
  896. ApplyAoE(ORB.Position,400,75,90,175,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  897. CreateSound(EXPLOSIONLARGESOUND,ORB,10,1,false)
  898. CreateSound(EXPLOSIONSMALLSOUND,ORB,10,1,false)
  899. for i = 1, 3 do
  900. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  901. end
  902. for i = 1, 3 do
  903. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  904. end
  905. for i = 1, 15 do
  906. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  907. end
  908. end))
  909. else
  910. for i = 1, 100 do
  911. Swait()
  912. ORB.Size = ORB.Size - VT(0.2,0.2,0.2)*5
  913. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  914. end
  915. ORB.Transparency = 1
  916. Debris:AddItem(ORB,10)
  917. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  918. for _, c in pairs(Character:GetChildren()) do
  919. if c:IsA("BasePart") then
  920. end
  921. end
  922. NEWANIM = true
  923. wait(0.5)
  924. for i = 1, 15 do
  925. wait(0.1)
  926. coroutine.resume(coroutine.create(function()
  927. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(2,2,2))
  928. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  929. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  930. for i = 1, 250 do
  931. Swait()
  932. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2, Character)
  933. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-2)
  934. if HIT then
  935. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  936. local FIELD = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Fire", VT(75,0,75), true)
  937. local FIELD2 = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Fire", VT(75,0,75), true)
  938. FIELD.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  939. FIELD2.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(45), RAD(0))
  940. coroutine.resume(coroutine.create(function()
  941. for i = 1, 15 do
  942. wait(1)
  943. ApplyAoE(FIELD.Position,FIELD.Size.X/2,5,15,0,false,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  944. end
  945. Debris:AddItem(FIELD,5)
  946. Debris:AddItem(FIELD2,5)
  947. end))
  948. break
  949. end
  950. end
  951. Debris:AddItem(FIREBALL,7)
  952. end))
  953. end
  954. end
  955. wait(0.3)
  956. ATTACK = false
  957. Rooted = false
  958. end
  959.  
  960. function Shroud()
  961. if Mouse.Target ~= nil then
  962. if Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  963. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid")
  964. local TORSO = HUM.Parent:FindFirstChild("HumanoidRootPart") or HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  965. if TORSO and HUM.Health > 0 then
  966. local DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
  967. if DISTANCE < 100 then
  968. ATTACK = true
  969. POSEIDON = false
  970. Rooted = true
  971. local GYRO = IT("BodyGyro",RootPart)
  972. GYRO.D = 20
  973. GYRO.P = 4000
  974. GYRO.MaxTorque = VT(40000,40000,40000)
  975. local POSITION = IT("BodyPosition",RootPart)
  976. POSITION.Position = RootPart.Position+VT(0,2,0)
  977. POSITION.D = 450
  978. POSITION.P = 40000
  979. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  980. local TARGETTING = true
  981. local HIT = false
  982.  
  983. CreateSound(CHARGE,Torso,6,1,false)
  984. coroutine.resume(coroutine.create(function()
  985. repeat
  986. GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
  987. Swait()
  988. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  989. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  990. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  991. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  992. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  993. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  994. until TARGETTING == false
  995. repeat
  996. GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
  997. POSITION.Position = CF(RootPart.Position,TORSO.Position)*CF(0,0,-5).p
  998. DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
  999. Swait()
  1000. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1001. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1002. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1003. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1004. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1005. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1006. until HIT == true
  1007. POSITION:remove()
  1008. GYRO:remove()
  1009. end))
  1010. wait(0.5)
  1011. repeat wait() until HOLD == true
  1012. for _, c in pairs(Character:GetChildren()) do
  1013. if c:IsA("BasePart") then
  1014.  
  1015. end
  1016. end
  1017. for _, c in pairs(Character:GetChildren()) do
  1018. if c:IsA("BasePart") then
  1019. c.Transparency = 1
  1020. end
  1021. end
  1022. TARGETTING = false
  1023. for i = 1, 100 do
  1024. wait()
  1025. if DISTANCE < 5 or DISTANCE >= 200 then
  1026. break
  1027. end
  1028. end
  1029. HIT = true
  1030. end
  1031. for _, c in pairs(HUM.Parent:GetChildren()) do
  1032. end
  1033. end
  1034. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1035. RootPart.CFrame = TORSO.CFrame
  1036. local WELD = weldBetween(RootPart,TORSO)
  1037. repeat wait() until HOLD == true
  1038. CreateSound(416328540,Torso,6,1,false)
  1039. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1040. local bv = Instance.new("BodyVelocity")
  1041. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1042. bv.velocity = CF(TORSO.Position,TORSO.Position+VT(0,15,0)).lookVector*125
  1043. bv.Parent = TORSO
  1044. for i = 1, 70 do
  1045. wait(0.1)
  1046. if TORSO.Parent == nil then
  1047. break
  1048. end
  1049. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1050. end
  1051. UNANCHOR = false
  1052. bv:remove()
  1053. wait(1)
  1054. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1055. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1056. UNANCHOR = true
  1057. local bv = Instance.new("BodyVelocity")
  1058. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1059. bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
  1060. bv.Parent = TORSO
  1061. local LANDED = false
  1062. for i = 1, 500 do
  1063. wait()
  1064. Ignore = {Character,HUM.Parent}
  1065. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1066. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1067. local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
  1068. if HITFLOOR or FULLREGEN == true then
  1069. LANDED = true
  1070. break
  1071. end
  1072. if TORSO.Parent == nil then
  1073. break
  1074. end
  1075. end
  1076. if TORSO.Parent ~= nil then
  1077. UNANCHOR = false
  1078. bv:remove()
  1079. wait(1)
  1080. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1081. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1082. UNANCHOR = true
  1083. local bv = Instance.new("BodyVelocity")
  1084. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1085. bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
  1086. bv.Parent = TORSO
  1087. local LANDED = false
  1088. for i = 1, 500 do
  1089. wait()
  1090. Ignore = {Character,HUM.Parent}
  1091. WACKYEFFECT({Time = 15, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.9, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1092. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1093. local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
  1094. if HITFLOOR or FULLREGEN == true then
  1095. LANDED = true
  1096. break
  1097. end
  1098. if TORSO.Parent == nil then
  1099. break
  1100. end
  1101. end
  1102. bv:remove()
  1103. if LANDED == true then
  1104. UNANCHOR = false
  1105. for i = 1, 10 do
  1106. ApplyAoE(TORSO.Position+VT(0,1,0),10+(2*i),15,15,45,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1107. end
  1108. CreateSound(EXPLOSIONLARGESOUND,TORSO,10,1,false)
  1109. CreateSound(EXPLOSIONSMALLSOUND,TORSO,10,1,false)
  1110. for i = 1, 15 do
  1111. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1112. end
  1113. WELD:remove()
  1114. wait(0.3)
  1115. UNANCHOR = true
  1116. else
  1117. WELD:remove()
  1118. end
  1119. end
  1120. end
  1121. for _, c in pairs(Character:GetChildren()) do
  1122. if c:IsA("BasePart") and c ~= RootPart then
  1123. c.Transparency = 0
  1124. end
  1125. end
  1126. RootPart.Velocity = VT(0,0,0)
  1127. ATTACK = false
  1128. Rooted = false
  1129. end
  1130. end
  1131.  
  1132. function Spitter()
  1133. ATTACK = true
  1134. Rooted = true
  1135. local GYRO = IT("BodyGyro",RootPart)
  1136. GYRO.D = 20
  1137. GYRO.P = 4000
  1138. GYRO.MaxTorque = VT(40000,40000,40000)
  1139. local POSITION = IT("BodyPosition",RootPart)
  1140. POSITION.Position = RootPart.Position+VT(0,2,0)
  1141. POSITION.D = 450
  1142. POSITION.P = 40000
  1143. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1144. CreateSound(CHARGE,RightArm,6,0.8,false)
  1145. coroutine.resume(coroutine.create(function()
  1146. repeat
  1147. Swait()
  1148. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1149. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1150. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1151. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1152. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1153. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1154. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1155. until ATTACK == false
  1156. GYRO:remove()
  1157. POSITION:remove()
  1158. end))
  1159. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1160. MakeForm(FIREBALL,"Ball")
  1161. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1,0)
  1162. local CORE = IT("Attachment",FIREBALL)
  1163. local LOOP = 0
  1164. repeat
  1165. Swait()
  1166. LOOP = LOOP + 1
  1167. if LOOP == 20 then
  1168. LOOP = 0
  1169. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1170. end
  1171. if FIREBALL.Size.X < 20 then
  1172. FIREBALL.Size = FIREBALL.Size + VT(0.1,0.1,0.1)
  1173. end
  1174. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1-FIREBALL.Size.Z/2,0)
  1175. until KEYHOLD == false and FIREBALL.Size.X >= 10
  1176. CreateSound(FIREBALLSOUND,FIREBALL,10,0.8,false)
  1177. coroutine.resume(coroutine.create(function()
  1178. FIREBALL.CFrame = CF(FIREBALL.Position,Mouse.Hit.p)
  1179. local RANGE = 75
  1180. for i = 1, 600 do
  1181. LOOP = LOOP + 1
  1182. if LOOP == 20 then
  1183. LOOP = 0
  1184. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*5,5,25,0,false)
  1185. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1186. end
  1187. Swait()
  1188. FIREBALL.CFrame = CF(FIREBALL.Position,FIREBALL.CFrame*CF(0,-0.001,-1).p)*CF(0,0,-0.2)
  1189. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, FIREBALL.Size.X/2.5, Character)
  1190. if HIT then
  1191. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*12,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1192. CreateSound(EXPLOSIONLARGESOUND,FIREBALL,10,1,false)
  1193. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  1194. for i = 1, 3 do
  1195. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1196. end
  1197. for i = 1, 3 do
  1198. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1199. end
  1200. for i = 1, 15 do
  1201. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X*10,FIREBALL.Size.X*10,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1202. end
  1203. break
  1204. end
  1205. end
  1206. for i = 1, 10 do
  1207. Swait()
  1208. FIREBALL.Mesh.Scale = FIREBALL.Mesh.Scale - VT(0.1,0.1,0.1)
  1209. end
  1210. Debris:AddItem(FIREBALL,5)
  1211. end))
  1212. wait(0.5)
  1213. ATTACK = false
  1214. Rooted = false
  1215. end
  1216.  
  1217. function Devastor()
  1218. ATTACK = true
  1219. Rooted = true
  1220. local POSITION = IT("BodyPosition",RootPart)
  1221. POSITION.Position = RootPart.Position+VT(0,2,0)
  1222. POSITION.D = 450
  1223. POSITION.P = 40000
  1224. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1225. CreateSound(CHARGE,Torso,6,1,false)
  1226. local NEWANIM = false
  1227. coroutine.resume(coroutine.create(function()
  1228. repeat
  1229. Swait()
  1230. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1231. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1232. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1233. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1234. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1235. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1236. until ATTACK == false or NEWANIM == true
  1237. if NEWANIM == true then
  1238. local GYRO = IT("BodyGyro",RootPart)
  1239. GYRO.D = 20
  1240. GYRO.P = 4000
  1241. GYRO.MaxTorque = VT(40000,40000,40000)
  1242. repeat
  1243. Swait()
  1244. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1245. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1246. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1247. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1248. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1249. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1250. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1251. until ATTACK == false
  1252. GYRO:remove()
  1253. end
  1254. POSITION:remove()
  1255. end))
  1256. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1257. MakeForm(ORB,"Ball")
  1258. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  1259. local A = IT("Attachment",ORB)
  1260. local LOOP = 0
  1261. for i = 1, 200 do
  1262. Swait()
  1263. LOOP = LOOP + 1
  1264. if LOOP >= 30 then
  1265. LOOP = 0
  1266. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1267. end
  1268. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1269. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1270. end
  1271. RightArm.Transparency = 1
  1272. LeftArm.Transparency = 1
  1273. for _, c in pairs(Character:GetChildren()) do
  1274. if c:IsA("BasePart") then
  1275. end
  1276. end
  1277. CreateSound(CHARGE,Torso,6,0.5,false)
  1278. for i = 1, 200 do
  1279. Swait()
  1280. LOOP = LOOP + 1
  1281. if LOOP >= 30 then
  1282. LOOP = 0
  1283. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1284. end
  1285. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1286. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1287. end
  1288. for _, c in pairs(Character:GetChildren()) do
  1289. if c:IsA("BasePart") then
  1290. c.Transparency = 1
  1291. end
  1292. end
  1293. for i = 1, 400 do
  1294. Swait()
  1295. LOOP = LOOP + 1
  1296. if LOOP >= 30 then
  1297. LOOP = 0
  1298. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1299. end
  1300. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1301. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1302. end
  1303. wait(0.5)
  1304. CreateSound(FIREBALLSOUND,Effects,4,1,false)
  1305. coroutine.resume(coroutine.create(function()
  1306. ORB.CFrame = CF(ORB.Position,Mouse.Hit.p)
  1307. for i = 1, 1200 do
  1308. Swait()
  1309. ORB.CFrame = ORB.CFrame*CF(0,0,-1)
  1310. local HIT,HITPOS = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X/2.5, Character)
  1311. if HIT then
  1312. break
  1313. end
  1314. end
  1315. for i = 1, 6 do
  1316. ApplyAoE(ORB.Position,ORB.Size.X*10,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1317. CreateSound(EXPLOSIONLARGESOUND,Effects,2,1,false)
  1318. CreateSound(EXPLOSIONSMALLSOUND,Effects,4,1,false)
  1319. for i = 1, 3 do
  1320. WACKYEFFECT({Time = 160, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1321. end
  1322. for i = 1, 3 do
  1323. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1324. end
  1325. for i = 1, 15 do
  1326. WACKYEFFECT({Time = 120+(i*5), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(ORB.Size.X*30,15,ORB.Size.X*30), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1327. end
  1328. wait(1)
  1329. end
  1330. for i = 1, 10 do
  1331. Swait()
  1332. ORB.Mesh.Scale = ORB.Mesh.Scale - VT(0.1,0.1,0.1)
  1333. end
  1334. Debris:AddItem(ORB,5)
  1335. end))
  1336. wait(1)
  1337. FullBodyRegen()
  1338. ATTACK = false
  1339. Rooted = false
  1340. end
  1341.  
  1342. --//=================================\\
  1343. --|| MISC
  1344. --\\=================================//
  1345.  
  1346. function Jupiter()
  1347. ATTACK = true
  1348. Rooted = true
  1349. local POSITION = IT("BodyPosition",RootPart)
  1350. POSITION.Position = RootPart.Position+VT(0,0.2,0)
  1351. POSITION.D = 450
  1352. POSITION.P = 40000
  1353. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1354. coroutine.resume(coroutine.create(function()
  1355. repeat
  1356. Swait()
  1357. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed)
  1358. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1359. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1360. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1361. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1362. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  1363. until ATTACK == false
  1364. end))
  1365. wait(0.5)
  1366. repeat wait() until KEYHOLD == false
  1367. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35,4,35), Transparency = 0.3, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Shamrock".Color, SoundID = 431105970, SoundPitch = 1, SoundVolume = 10})
  1368. POSITION:remove()
  1369. RootPart.Velocity = VT(0,150,0)
  1370. ATTACK = false
  1371. Rooted = false
  1372. end
  1373.  
  1374. function Taunt()
  1375. ATTACK = true
  1376. Rooted = true
  1377. local TAUNT = CreateSound(159882303,Torso,10,1,false)
  1378. coroutine.resume(coroutine.create(function()
  1379. repeat
  1380. Swait()
  1381. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1382. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1383. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1384. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1385. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1386. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1387. until ATTACK == false
  1388. end))
  1389. repeat wait() until TAUNT.Playing == false
  1390. ATTACK = false
  1391. Rooted = false
  1392. end
  1393.  
  1394. --//=================================\\
  1395. --|| ASSIGN THINGS TO KEYS
  1396. --\\=================================//
  1397.  
  1398. function MouseDown(Mouse)
  1399. HOLD = true
  1400. if ATTACK == false then
  1401. end
  1402. end
  1403.  
  1404. function MouseUp(Mouse)
  1405. HOLD = false
  1406. end
  1407.  
  1408. local MUSIC = CreateSound(285883918,Character,3,1,true)
  1409.  
  1410. function KeyDown(Key)
  1411. KEYHOLD = true
  1412. if ATTACK == false and FULLREGEN == false then
  1413. if Key == "z" then
  1414. Fireball()
  1415. end
  1416.  
  1417. if Key == "v" and SEARING == false then
  1418. SearingOrb()
  1419. end
  1420.  
  1421. if Key == "q" and SEARING == false then
  1422. Shroud()
  1423. end
  1424.  
  1425. if Key == "x" and SEARING == false then
  1426. Jupiter()
  1427. wait(2)
  1428. Devastor()
  1429. end
  1430.  
  1431. if Key == "e" then
  1432. Spitter()
  1433. end
  1434.  
  1435. if Key == "j" then
  1436. Jupiter()
  1437. end
  1438.  
  1439. if Key == "t" and SEARING == false then
  1440. Taunt()
  1441. end
  1442.  
  1443. if Key == "h" then
  1444. if POSEIDON == false then
  1445. POSEIDON = true
  1446. CreateSound(POSEIDONSOUND,Torso,5,MRANDOM(8,12)/10,false)
  1447. else
  1448. POSEIDON = false
  1449. end
  1450. end
  1451. end
  1452.  
  1453. if Key == "w" and ATTACK == false and SEARING == true and VALUE2 == false then
  1454. repeat
  1455. VALUE2 = true
  1456. Swait()
  1457. BODYPOS.Position = RootPart.CFrame*CF(0,0,-5).p
  1458. until KEYHOLD == false
  1459. VALUE2 = false
  1460. end
  1461.  
  1462. if string.byte(Key) == 50 and ATTACK == false then
  1463. if Speed == 16 then
  1464. Speed = 45
  1465. elseif Speed == 45 then
  1466. Speed = 16
  1467. end
  1468. end
  1469.  
  1470. if Key == "1" then
  1471. MUSIC:Play()
  1472. CHOSENSONG = CHOSENSONG + 1
  1473. if CHOSENSONG > #SONGS then
  1474. CHOSENSONG = 1
  1475. end
  1476. end
  1477. end
  1478.  
  1479. function KeyUp(Key)
  1480. KEYHOLD = false
  1481. end
  1482.  
  1483. Mouse.Button1Down:connect(function(NEWKEY)
  1484. MouseDown(NEWKEY)
  1485. end)
  1486. Mouse.Button1Up:connect(function(NEWKEY)
  1487. MouseUp(NEWKEY)
  1488. end)
  1489. Mouse.KeyDown:connect(function(NEWKEY)
  1490. KeyDown(NEWKEY)
  1491. end)
  1492. Mouse.KeyUp:connect(function(NEWKEY)
  1493. KeyUp(NEWKEY)
  1494. end)
  1495.  
  1496. --//=================================\\
  1497. --\\=================================//
  1498.  
  1499. function unanchor()
  1500. if UNANCHOR == true then
  1501. for _, c in pairs(Character:GetChildren()) do
  1502. if c:IsA("BasePart") then
  1503. c.Anchored = false
  1504. end
  1505. end
  1506. else
  1507. for _, c in pairs(Character:GetChildren()) do
  1508. if c:IsA("BasePart") then
  1509. c.Anchored = true
  1510. end
  1511. end
  1512. end
  1513. end
  1514.  
  1515. --//=================================\\
  1516. --|| WRAP THE WHOLE SCRIPT UP
  1517. --\\=================================//
  1518.  
  1519. Humanoid.Changed:connect(function(Jump)
  1520. if Jump == "Jump" and (Disable_Jump == true) then
  1521. Humanoid.Jump = false
  1522. end
  1523. end)
  1524.  
  1525. local LOOP = 0
  1526.  
  1527. while true do
  1528. Swait()
  1529. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1530. Humanoid = IT("Humanoid",Character)
  1531. end
  1532. Effects.Parent = Character
  1533. script.Parent = WEAPONGUI
  1534. ANIMATE.Parent = nil
  1535. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1536. v:Stop();
  1537. end
  1538. SINE = SINE + CHANGE
  1539. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1540. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1541. Ignore = {Torso,RootPart,RightLeg,LeftLeg,RightLeg,Head,RightArm,LeftArm,Effects}
  1542. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1543. local HITFLOOR,HITPOS = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4, Ignore)
  1544. local WALKSPEEDVALUE = 5
  1545. if SEARING == false then
  1546. if ANIM == "Walk" and TORSOVELOCITY > 1 and SEARING == false and Rooted == false then
  1547. if Humanoid.WalkSpeed <= 20 then
  1548. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  1549. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1550. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1551. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 +0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1552. elseif SEARING == false and Humanoid.WalkSpeed > 20 and Rooted == false then
  1553. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / (2*1.3)))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  1554. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / (2*1.3)))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1555. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), -0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
  1556. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), 0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
  1557. end
  1558. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or SEARING == true or Rooted == true then
  1559. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1560. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1561. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1562. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1563. end
  1564. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1565. ANIM = "Jump"
  1566. if ATTACK == false then
  1567. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1568. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1569. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1570. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1571. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1572. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1573. end
  1574. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1575. ANIM = "Fall"
  1576. if ATTACK == false then
  1577. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(8*COS(SINE / 6))), 1 / Animation_Speed)
  1578. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-8*COS(SINE / 6))), 1 / Animation_Speed)
  1579. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1580. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1581. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1582. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1583. end
  1584. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1585. ANIM = "Idle"
  1586. if ATTACK == false then
  1587. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1588. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1589. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 2 * COS(SINE / 12)), RAD(-25), RAD(-10 - 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1590. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 1 * COS(SINE / 12)), RAD(25), RAD(20 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1591. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1592. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1593. end
  1594. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1595. ANIM = "Walk"
  1596. if ATTACK == false then
  1597. if Humanoid.WalkSpeed <= 20 then
  1598. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1599. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1600. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.70, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.85 / Animation_Speed)
  1601. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.70, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.85 / Animation_Speed)
  1602. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1603. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1604. elseif Humanoid.WalkSpeed > 20 then
  1605. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1606. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1607. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.70, 0) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(2)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1608. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.70, 0) * ANGLES(RAD(35), RAD(-35), RAD(0)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1609. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(6)), 2 / Animation_Speed)
  1610. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-6)), 2 / Animation_Speed)
  1611. end
  1612. end
  1613. end
  1614. elseif SEARING == true then
  1615. if APPLYGYRO == true then
  1616. if VALUE2 == false and DIRECTTURN == false then
  1617. if GYRO ~= nil then
  1618. GYRO.MaxTorque = VT(0,40000,0)
  1619. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1620. end
  1621. else
  1622. if GYRO ~= nil then
  1623. GYRO.MaxTorque = VT(80000,40000,80000)
  1624. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1625. end
  1626. end
  1627. end
  1628. if VALUE2 == false and ATTACK == false then
  1629. ANIM = "IdleFlight"
  1630. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1631. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1632. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1633. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1634. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1635. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1636. elseif VALUE2 == true and ATTACK == false then
  1637. ANIM = "Flight"
  1638. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed)
  1639. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1640. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0,1 / Animation_Speed)
  1641. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1642. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1643. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1644. end
  1645. end
  1646. unanchor()
  1647. Humanoid.MaxHealth = "inf"
  1648. Humanoid.Health = "inf"
  1649. if Rooted == false then
  1650. Disable_Jump = false
  1651. Humanoid.WalkSpeed = Speed
  1652. elseif Rooted == true then
  1653. Disable_Jump = true
  1654. Humanoid.WalkSpeed = 0
  1655. end
  1656. Regen()
  1657. if Head:FindFirstChild("face") then
  1658. Head.face.Texture = "rbxassetid://608798717"
  1659. Head.face.Transparency = Head.Transparency
  1660. end
  1661. for _, c in pairs(Character:GetDescendants()) do
  1662. if c.ClassName == "Attachment" and c ~= BACKATTACHMENT1 and c ~= BACKATTACHMENT2 and c.Parent.Parent ~= Effects then
  1663. c:remove()
  1664. end
  1665. if c and c.Parent then
  1666. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  1667. local ACCESSORY = c.Parent
  1668. c.Parent = Character
  1669. local REGENVALUE = IT("BoolValue",c)
  1670. REGENVALUE.Name = "IsRegening"
  1671. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
  1672. if c then
  1673. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  1674. local WELD = weldBetween(Head,c)
  1675. table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
  1676. else
  1677. local WELD = weldBetween(Torso,c)
  1678. table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
  1679. end
  1680. end
  1681. ACCESSORY:remove()
  1682. end
  1683. end
  1684. end
  1685. for _, c in pairs(Character:GetChildren()) do
  1686. if SEARING == true and c:IsA("BasePart") then
  1687. c.Transparency = 1
  1688. end
  1689. end
  1690. MUSIC.Parent = Character
  1691. MUSIC.SoundId = "rbxassetid://"..SONGS[CHOSENSONG]
  1692. MUSIC.Pitch = 1
  1693. if CHOSENSONG ~= 5 then
  1694. MUSIC.Volume = 2
  1695. else
  1696. MUSIC.Volume = 4
  1697. end
  1698. MUSIC.Playing = true
  1699. if POSEIDON == true and FULLREGEN == false then
  1700. LOOP = LOOP + 1
  1701. local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Pearl"), "Floor", VT(15,0,15), true)
  1702. FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))
  1703. FLOOR.CanCollide = true
  1704. Debris:AddItem(FLOOR,0.2)
  1705. local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Pearl"), "Floor", VT(15,0,15), true)
  1706. FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))*ANGLES(RAD(0),RAD(45),RAD(0))
  1707. FLOOR.CanCollide = true
  1708. Debris:AddItem(FLOOR,0.2)
  1709. if LOOP >= 5 then
  1710. LOOP = 0
  1711. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = HITPOS+VT(0,0.45,0), RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Shamrock".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1712. end
  1713. end
  1714. RootJoint.Parent = RootPart
  1715. Humanoid.DisplayDistanceType = "None"
  1716. Humanoid.Name = "Searing Emperor"
  1717. end
  1718.  
  1719. --//=================================\\
  1720. --\\=================================//
  1721.  
  1722.  
  1723.  
  1724.  
  1725.  
  1726. --//====================================================\\--
  1727. --|| END OF SCRIPT
  1728. --\\====================================================//--
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