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Fluxushr

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Apr 8th, 2023
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  1. game.Players.LocalPlayer.Character["Pink Hair"].Handle.Mesh:Destroy()
  2. game.Players.LocalPlayer.Character["Kate Hair"].Handle.Mesh:Destroy() --LavanderHair
  3. game.Players.LocalPlayer.Character["LavanderHair"].Handle.Mesh:Destroy()
  4. game.Players.LocalPlayer.Character["Robloxclassicred"].Handle.Mesh:Destroy() --Surfboard
  5. game.Players.LocalPlayer.Character["Lipstick_Bag_3.0"].Handle.Mesh:Destroy()
  6. game.Players.LocalPlayer.Character["InternationalFedora"].Handle.SpecialMesh:Destroy()
  7. game.Players.LocalPlayer.Character["Headphones"].Handle.Mesh:Destroy()
  8. game.Players.LocalPlayer.Character["AppleHead"].Handle.Mesh:Destroy()
  9. game.Players.LocalPlayer.Character["MeshPartAccessory"].Handle.SpecialMesh:Destroy()
  10. game.Players.LocalPlayer.Character["Surfboard"].Handle.Handle:Destroy()
  11. --hats what you will know
  12.  
  13.  
  14.  
  15. local c = game.Players.LocalPlayer.Character
  16. for i, v in pairs({"Right Arm", "Left Arm"}) do
  17. local arm = c[v]
  18. arm.Parent = nil
  19. arm.Transparency = 1
  20. arm.Parent = c
  21. end
  22.  
  23. local c = game.Players.LocalPlayer.Character
  24. for i, v in pairs({"Right Leg", "Left Leg"}) do
  25. local Leg = c[v]
  26. Leg.Parent = nil
  27. Leg.Transparency = 1
  28. Leg.Parent = c
  29. end
  30.  
  31.  
  32. local v3_net, v3_808 = Vector3.new(0, 25.1, 0), Vector3.new(8, 0, 8)
  33. local function getNetlessVelocity(realPartVelocity)
  34. local mag = realPartVelocity.Magnitude
  35. if mag > 1 then
  36. local unit = realPartVelocity.Unit
  37. if (unit.Y > 0.25) or (unit.Y < -0.75) then
  38. return unit * (25.1 / unit.Y)
  39. end
  40. end
  41. return v3_net + realPartVelocity * v3_808
  42. end
  43. local simradius = "shp" --simulation radius (net bypass) method
  44. --simulation radius (net bypass) method
  45. --"shp" - sethiddenproperty
  46. --"ssr" - setsimulationradius
  47. --false - disable
  48. local antiragdoll = true --removes hingeConstraints and ballSocketConstraints from your character
  49. local newanimate = false --disables the animate script and enables after reanimation
  50. local discharscripts = true --disables all localScripts parented to your character before reanimation
  51. local R15toR6 = true --tries to convert your character to r6 if its r15
  52. local hatcollide = true --makes hats cancollide (only method 0)
  53. local humState16 = true --enables collisions for limbs before the humanoid dies (using hum:ChangeState)
  54. local addtools = false --puts all tools from backpack to character and lets you hold them after reanimation
  55. local hedafterneck = false --disable aligns for head and enable after neck is removed
  56. local loadtime = game:GetService("Players").RespawnTime + 0.5 --anti respawn delay
  57. local method = 0 --reanimation method
  58. --methods:
  59. --0 - breakJoints (takes [loadtime] seconds to laod)
  60. --1 - limbs
  61. --2 - limbs + anti respawn
  62. --3 - limbs + breakJoints after [loadtime] seconds
  63. --4 - remove humanoid + breakJoints
  64. --5 - remove humanoid + limbs
  65. local alignmode = 3 --AlignPosition mode
  66. --modes:
  67. --1 - AlignPosition rigidity enabled true
  68. --2 - 2 AlignPositions rigidity enabled both true and false
  69. --3 - AlignPosition rigidity enabled false
  70.  
  71. healthHide = healthHide and ((method == 0) or (method == 2) or (method == 000)) and gp(c, "Head", "BasePart")
  72.  
  73. local lp = game:GetService("Players").LocalPlayer
  74. local rs = game:GetService("RunService")
  75. local stepped = rs.Stepped
  76. local heartbeat = rs.Heartbeat
  77. local renderstepped = rs.RenderStepped
  78. local sg = game:GetService("StarterGui")
  79. local ws = game:GetService("Workspace")
  80. local cf = CFrame.new
  81. local v3 = Vector3.new
  82. local v3_0 = v3(0, 0, 0)
  83. local inf = math.huge
  84.  
  85. local c = lp.Character
  86.  
  87. if not (c and c.Parent) then
  88. return
  89. end
  90.  
  91. c.Destroying:Connect(function()
  92. c = nil
  93. end)
  94.  
  95. local function gp(parent, name, className)
  96. if typeof(parent) == "Instance" then
  97. for i, v in pairs(parent:GetChildren()) do
  98. if (v.Name == name) and v:IsA(className) then
  99. return v
  100. end
  101. end
  102. end
  103. return nil
  104. end
  105.  
  106. local function align(Part0, Part1)
  107. Part0.CustomPhysicalProperties = PhysicalProperties.new(0.0001, 0.0001, 0.0001, 0.0001, 0.0001)
  108.  
  109. local att0 = Instance.new("Attachment", Part0)
  110. att0.Orientation = v3_0
  111. att0.Position = v3_0
  112. att0.Name = "att0_" .. Part0.Name
  113. local att1 = Instance.new("Attachment", Part1)
  114. att1.Orientation = v3_0
  115. att1.Position = v3_0
  116. att1.Name = "att1_" .. Part1.Name
  117.  
  118. if (alignmode == 1) or (alignmode == 2) then
  119. local ape = Instance.new("AlignPosition", att0)
  120. ape.ApplyAtCenterOfMass = false
  121. ape.MaxForce = inf
  122. ape.MaxVelocity = inf
  123. ape.ReactionForceEnabled = false
  124. ape.Responsiveness = 200
  125. ape.Attachment1 = att1
  126. ape.Attachment0 = att0
  127. ape.Name = "AlignPositionRtrue"
  128. ape.RigidityEnabled = true
  129. end
  130.  
  131. if (alignmode == 2) or (alignmode == 3) then
  132. local apd = Instance.new("AlignPosition", att0)
  133. apd.ApplyAtCenterOfMass = false
  134. apd.MaxForce = inf
  135. apd.MaxVelocity = inf
  136. apd.ReactionForceEnabled = false
  137. apd.Responsiveness = 200
  138. apd.Attachment1 = att1
  139. apd.Attachment0 = att0
  140. apd.Name = "AlignPositionRfalse"
  141. apd.RigidityEnabled = false
  142. end
  143.  
  144. local ao = Instance.new("AlignOrientation", att0)
  145. ao.MaxAngularVelocity = inf
  146. ao.MaxTorque = inf
  147. ao.PrimaryAxisOnly = false
  148. ao.ReactionTorqueEnabled = false
  149. ao.Responsiveness = 200
  150. ao.Attachment1 = att1
  151. ao.Attachment0 = att0
  152. ao.RigidityEnabled = false
  153.  
  154. if type(getNetlessVelocity) == "function" then
  155. local realVelocity = v3_0
  156. local steppedcon = stepped:Connect(function()
  157. Part0.Velocity = realVelocity
  158. end)
  159. local heartbeatcon = heartbeat:Connect(function()
  160. realVelocity = Part0.Velocity
  161. Part0.Velocity = getNetlessVelocity(realVelocity)
  162. end)
  163. Part0.Destroying:Connect(function()
  164. Part0 = nil
  165. steppedcon:Disconnect()
  166. heartbeatcon:Disconnect()
  167. end)
  168. end
  169. end
  170.  
  171. local function respawnrequest()
  172. local ccfr = ws.CurrentCamera.CFrame
  173. local c = lp.Character
  174. lp.Character = nil
  175. lp.Character = c
  176. local con = nil
  177. con = ws.CurrentCamera.Changed:Connect(function(prop)
  178. if (prop ~= "Parent") and (prop ~= "CFrame") then
  179. return
  180. end
  181. ws.CurrentCamera.CFrame = ccfr
  182. con:Disconnect()
  183. end)
  184. end
  185.  
  186. local destroyhum = (method == 4) or (method == 5)
  187. local breakjoints = (method == 0) or (method == 4)
  188. local antirespawn = (method == 0) or (method == 2) or (method == 3)
  189.  
  190. hatcollide = hatcollide and (method == 0)
  191.  
  192. addtools = addtools and gp(lp, "Backpack", "Backpack")
  193.  
  194. local fenv = getfenv()
  195. local shp = fenv.sethiddenproperty or fenv.set_hidden_property or fenv.set_hidden_prop or fenv.sethiddenprop
  196. local ssr = fenv.setsimulationradius or fenv.set_simulation_radius or fenv.set_sim_radius or fenv.setsimradius or fenv.set_simulation_rad or fenv.setsimulationrad
  197.  
  198. if shp and (simradius == "shp") then
  199. spawn(function()
  200. while c and heartbeat:Wait() do
  201. shp(lp, "SimulationRadius", inf)
  202. end
  203. end)
  204. elseif ssr and (simradius == "ssr") then
  205. spawn(function()
  206. while c and heartbeat:Wait() do
  207. ssr(inf)
  208. end
  209. end)
  210. end
  211.  
  212. antiragdoll = antiragdoll and function(v)
  213. if v:IsA("HingeConstraint") or v:IsA("BallSocketConstraint") then
  214. v.Parent = nil
  215. end
  216. end
  217.  
  218. if antiragdoll then
  219. for i, v in pairs(c:GetDescendants()) do
  220. antiragdoll(v)
  221. end
  222. c.DescendantAdded:Connect(antiragdoll)
  223. end
  224.  
  225. if antirespawn then
  226. respawnrequest()
  227. end
  228.  
  229. if method == 0 then
  230. wait(loadtime)
  231. if not c then
  232. return
  233. end
  234. end
  235.  
  236. if discharscripts then
  237. for i, v in pairs(c:GetChildren()) do
  238. if v:IsA("LocalScript") then
  239. v.Disabled = true
  240. end
  241. end
  242. elseif newanimate then
  243. local animate = gp(c, "Animate", "LocalScript")
  244. if animate and (not animate.Disabled) then
  245. animate.Disabled = true
  246. else
  247. newanimate = false
  248. end
  249. end
  250.  
  251. if addtools then
  252. for i, v in pairs(addtools:GetChildren()) do
  253. if v:IsA("Tool") then
  254. v.Parent = c
  255. end
  256. end
  257. end
  258.  
  259. pcall(function()
  260. settings().Physics.AllowSleep = false
  261. settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.Disabled
  262. end)
  263.  
  264. local OLDscripts = {}
  265.  
  266. for i, v in pairs(c:GetDescendants()) do
  267. if v.ClassName == "Script" then
  268. table.insert(OLDscripts, v)
  269. end
  270. end
  271.  
  272. local scriptNames = {}
  273.  
  274. for i, v in pairs(c:GetDescendants()) do
  275. if v:IsA("BasePart") then
  276. local newName = tostring(i)
  277. local exists = true
  278. while exists do
  279. exists = false
  280. for i, v in pairs(OLDscripts) do
  281. if v.Name == newName then
  282. exists = true
  283. end
  284. end
  285. if exists then
  286. newName = newName .. "_"
  287. end
  288. end
  289. table.insert(scriptNames, newName)
  290. Instance.new("Script", v).Name = newName
  291. end
  292. end
  293.  
  294. c.Archivable = true
  295. local hum = c:FindFirstChildOfClass("Humanoid")
  296. if hum then
  297. for i, v in pairs(hum:GetPlayingAnimationTracks()) do
  298. v:Stop()
  299. end
  300. end
  301. local cl = c:Clone()
  302. if hum and humState16 then
  303. hum:ChangeState(Enum.HumanoidStateType.Physics)
  304. if destroyhum then
  305. wait(1.6)
  306. end
  307. end
  308. if hum and hum.Parent and destroyhum then
  309. hum:Destroy()
  310. end
  311.  
  312. if not c then
  313. return
  314. end
  315.  
  316. local head = gp(c, "Head", "BasePart")
  317. local torso = gp(c, "Torso", "BasePart") or gp(c, "UpperTorso", "BasePart")
  318. local root = gp(c, "HumanoidRootPart", "BasePart")
  319. if hatcollide and c:FindFirstChildOfClass("Accessory") then
  320. local anything = c:FindFirstChildOfClass("BodyColors") or gp(c, "Health", "Script")
  321. if not (torso and root and anything) then
  322. return
  323. end
  324. torso:Destroy()
  325. root:Destroy()
  326. if shp then
  327. for i,v in pairs(c:GetChildren()) do
  328. if v:IsA("Accessory") then
  329. shp(v, "BackendAccoutrementState", 0)
  330. end
  331. end
  332. end
  333. anything:Destroy()
  334. if head then
  335. head:Destroy()
  336. end
  337. end
  338.  
  339. for i, v in pairs(cl:GetDescendants()) do
  340. if v:IsA("BasePart") then
  341. v.Transparency = 1
  342. v.Anchored = false
  343. end
  344. end
  345.  
  346. local model = Instance.new("Model", c)
  347. model.Name = model.ClassName
  348.  
  349. model.Destroying:Connect(function()
  350. model = nil
  351. end)
  352.  
  353. for i, v in pairs(c:GetChildren()) do
  354. if v ~= model then
  355. if addtools and v:IsA("Tool") then
  356. for i1, v1 in pairs(v:GetDescendants()) do
  357. if v1 and v1.Parent and v1:IsA("BasePart") then
  358. local bv = Instance.new("BodyVelocity", v1)
  359. bv.Velocity = v3_0
  360. bv.MaxForce = v3(1000, 1000, 1000)
  361. bv.P = 1250
  362. bv.Name = "bv_" .. v.Name
  363. end
  364. end
  365. end
  366. v.Parent = model
  367. end
  368. end
  369.  
  370. if breakjoints then
  371. model:BreakJoints()
  372. else
  373. if head and torso then
  374. for i, v in pairs(model:GetDescendants()) do
  375. if v:IsA("Weld") or v:IsA("Snap") or v:IsA("Glue") or v:IsA("Motor") or v:IsA("Motor6D") then
  376. local save = false
  377. if (v.Part0 == torso) and (v.Part1 == head) then
  378. save = true
  379. end
  380. if (v.Part0 == head) and (v.Part1 == torso) then
  381. save = true
  382. end
  383. if save then
  384. if hedafterneck then
  385. hedafterneck = v
  386. end
  387. else
  388. v:Destroy()
  389. end
  390. end
  391. end
  392. end
  393. if method == 3 then
  394. spawn(function()
  395. wait(loadtime)
  396. if model then
  397. model:BreakJoints()
  398. end
  399. end)
  400. end
  401. end
  402.  
  403. cl.Parent = c
  404. for i, v in pairs(cl:GetChildren()) do
  405. v.Parent = c
  406. end
  407. cl:Destroy()
  408.  
  409. local modelDes = {}
  410. for i, v in pairs(model:GetDescendants()) do
  411. if v:IsA("BasePart") then
  412. i = tostring(i)
  413. v.Destroying:Connect(function()
  414. modelDes[i] = nil
  415. end)
  416. modelDes[i] = v
  417. end
  418. end
  419. local modelcolcon = nil
  420. local function modelcolf()
  421. if model then
  422. for i, v in pairs(modelDes) do
  423. v.CanCollide = false
  424. end
  425. else
  426. modelcolcon:Disconnect()
  427. end
  428. end
  429. modelcolcon = stepped:Connect(modelcolf)
  430. modelcolf()
  431.  
  432. for i, scr in pairs(model:GetDescendants()) do
  433. if (scr.ClassName == "Script") and table.find(scriptNames, scr.Name) then
  434. local Part0 = scr.Parent
  435. if Part0:IsA("BasePart") then
  436. for i1, scr1 in pairs(c:GetDescendants()) do
  437. if (scr1.ClassName == "Script") and (scr1.Name == scr.Name) and (not scr1:IsDescendantOf(model)) then
  438. local Part1 = scr1.Parent
  439. if (Part1.ClassName == Part0.ClassName) and (Part1.Name == Part0.Name) then
  440. align(Part0, Part1)
  441. break
  442. end
  443. end
  444. end
  445. end
  446. end
  447. end
  448.  
  449. if (typeof(hedafterneck) == "Instance") and head then
  450. local aligns = {}
  451. local con = nil
  452. con = hedafterneck.Changed:Connect(function(prop)
  453. if (prop == "Parent") and not hedafterneck.Parent then
  454. con:Disconnect()
  455. for i, v in pairs(aligns) do
  456. v.Enabled = true
  457. end
  458. end
  459. end)
  460. for i, v in pairs(head:GetDescendants()) do
  461. if v:IsA("AlignPosition") or v:IsA("AlignOrientation") then
  462. i = tostring(i)
  463. aligns[i] = v
  464. v.Destroying:Connect(function()
  465. aligns[i] = nil
  466. end)
  467. v.Enabled = false
  468. end
  469. end
  470. end
  471.  
  472. for i, v in pairs(c:GetDescendants()) do
  473. if v and v.Parent then
  474. if v.ClassName == "Script" then
  475. if table.find(scriptNames, v.Name) then
  476. v:Destroy()
  477. end
  478. elseif not v:IsDescendantOf(model) then
  479. if v:IsA("Decal") then
  480. v.Transparency = 1
  481. elseif v:IsA("ForceField") then
  482. v.Visible = false
  483. elseif v:IsA("Sound") then
  484. v.Playing = false
  485. elseif v:IsA("BillboardGui") or v:IsA("SurfaceGui") or v:IsA("ParticleEmitter") or v:IsA("Fire") or v:IsA("Smoke") or v:IsA("Sparkles") then
  486. v.Enabled = false
  487. end
  488. end
  489. end
  490. end
  491.  
  492. if newanimate then
  493. local animate = gp(c, "Animate", "LocalScript")
  494. if animate then
  495. animate.Disabled = false
  496. end
  497. end
  498.  
  499. if addtools then
  500. for i, v in pairs(c:GetChildren()) do
  501. if v:IsA("Tool") then
  502. v.Parent = addtools
  503. end
  504. end
  505. end
  506.  
  507. local hum0 = model:FindFirstChildOfClass("Humanoid")
  508. if hum0 then
  509. hum0.Destroying:Connect(function()
  510. hum0 = nil
  511. end)
  512. end
  513.  
  514. local hum1 = c:FindFirstChildOfClass("Humanoid")
  515. if hum1 then
  516. hum1.Destroying:Connect(function()
  517. hum1 = nil
  518. end)
  519. end
  520.  
  521. if hum1 then
  522. ws.CurrentCamera.CameraSubject = hum1
  523. local camSubCon = nil
  524. local function camSubFunc()
  525. camSubCon:Disconnect()
  526. if c and hum1 then
  527. ws.CurrentCamera.CameraSubject = hum1
  528. end
  529. end
  530. camSubCon = renderstepped:Connect(camSubFunc)
  531. if hum0 then
  532. hum0.Changed:Connect(function(prop)
  533. if hum1 and (prop == "Jump") then
  534. hum1.Jump = hum0.Jump
  535. end
  536. end)
  537. else
  538. respawnrequest()
  539. end
  540. end
  541.  
  542. local rb = Instance.new("BindableEvent", c)
  543. rb.Event:Connect(function()
  544. rb:Destroy()
  545. sg:SetCore("ResetButtonCallback", true)
  546. if destroyhum then
  547. c:BreakJoints()
  548. return
  549. end
  550. if hum0 and (hum0.Health > 0) then
  551. model:BreakJoints()
  552. hum0.Health = 0
  553. end
  554. if antirespawn then
  555. respawnrequest()
  556. end
  557. end)
  558. sg:SetCore("ResetButtonCallback", rb)
  559.  
  560. spawn(function()
  561. while c do
  562. if hum0 and hum1 then
  563. hum1.Jump = hum0.Jump
  564. end
  565. wait()
  566. end
  567. sg:SetCore("ResetButtonCallback", true)
  568. end)
  569.  
  570. R15toR6 = R15toR6 and hum1 and (hum1.RigType == Enum.HumanoidRigType.R15)
  571. if R15toR6 then
  572. local part = gp(c, "HumanoidRootPart", "BasePart") or gp(c, "UpperTorso", "BasePart") or gp(c, "LowerTorso", "BasePart") or gp(c, "Head", "BasePart") or c:FindFirstChildWhichIsA("BasePart")
  573. if part then
  574. local cfr = part.CFrame
  575. local R6parts = {
  576. head = {
  577. Name = "Head",
  578. Size = v3(2, 1, 1),
  579. R15 = {
  580. Head = 0
  581. }
  582. },
  583. torso = {
  584. Name = "Torso",
  585. Size = v3(2, 2, 1),
  586. R15 = {
  587. UpperTorso = 0.2,
  588. LowerTorso = -100
  589. }
  590. },
  591. root = {
  592. Name = "HumanoidRootPart",
  593. Size = v3(2, 2, 1),
  594. R15 = {
  595. HumanoidRootPart = 0
  596. }
  597. },
  598. leftArm = {
  599. Name = "Left Arm",
  600. Size = v3(1, 2, 1),
  601. R15 = {
  602. LeftHand = -0.73,
  603. LeftLowerArm = -0.2,
  604. LeftUpperArm = 0.4
  605. }
  606. },
  607. rightArm = {
  608. Name = "Right Arm",
  609. Size = v3(1, 2, 1),
  610. R15 = {
  611. RightHand = -0.73,
  612. RightLowerArm = -0.2,
  613. RightUpperArm = 0.4
  614. }
  615. },
  616. leftLeg = {
  617. Name = "Left Leg",
  618. Size = v3(1, 2, 1),
  619. R15 = {
  620. LeftFoot = -0.73,
  621. LeftLowerLeg = -0.15,
  622. LeftUpperLeg = 0.6
  623. }
  624. },
  625. rightLeg = {
  626. Name = "Right Leg",
  627. Size = v3(1, 2, 1),
  628. R15 = {
  629. RightFoot = -0.73,
  630. RightLowerLeg = -0.15,
  631. RightUpperLeg = 0.6
  632. }
  633. }
  634. }
  635. for i, v in pairs(c:GetChildren()) do
  636. if v:IsA("BasePart") then
  637. for i1, v1 in pairs(v:GetChildren()) do
  638. if v1:IsA("Motor6D") then
  639. v1.Part0 = nil
  640. end
  641. end
  642. end
  643. end
  644. part.Archivable = true
  645. for i, v in pairs(R6parts) do
  646. local part = part:Clone()
  647. part:ClearAllChildren()
  648. part.Name = v.Name
  649. part.Size = v.Size
  650. part.CFrame = cfr
  651. part.Anchored = false
  652. part.Transparency = 1
  653. part.CanCollide = false
  654. for i1, v1 in pairs(v.R15) do
  655. local R15part = gp(c, i1, "BasePart")
  656. local att = gp(R15part, "att1_" .. i1, "Attachment")
  657. if R15part then
  658. local weld = Instance.new("Weld", R15part)
  659. weld.Name = "Weld_" .. i1
  660. weld.Part0 = part
  661. weld.Part1 = R15part
  662. weld.C0 = cf(0, v1, 0)
  663. weld.C1 = cf(0, 0, 0)
  664. R15part.Massless = true
  665. R15part.Name = "R15_" .. i1
  666. R15part.Parent = part
  667. if att then
  668. att.Parent = part
  669. att.Position = v3(0, v1, 0)
  670. end
  671. end
  672. end
  673. part.Parent = c
  674. R6parts[i] = part
  675. end
  676. local R6joints = {
  677. neck = {
  678. Parent = R6parts.torso,
  679. Name = "Neck",
  680. Part0 = R6parts.torso,
  681. Part1 = R6parts.head,
  682. C0 = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0),
  683. C1 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
  684. },
  685. rootJoint = {
  686. Parent = R6parts.root,
  687. Name = "RootJoint" ,
  688. Part0 = R6parts.root,
  689. Part1 = R6parts.torso,
  690. C0 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0),
  691. C1 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
  692. },
  693. rightShoulder = {
  694. Parent = R6parts.torso,
  695. Name = "Right Shoulder",
  696. Part0 = R6parts.torso,
  697. Part1 = R6parts.rightArm,
  698. C0 = cf(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),
  699. C1 = cf(-0.5, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  700. },
  701. leftShoulder = {
  702. Parent = R6parts.torso,
  703. Name = "Left Shoulder",
  704. Part0 = R6parts.torso,
  705. Part1 = R6parts.leftArm,
  706. C0 = cf(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),
  707. C1 = cf(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  708. },
  709. rightHip = {
  710. Parent = R6parts.torso,
  711. Name = "Right Hip",
  712. Part0 = R6parts.torso,
  713. Part1 = R6parts.rightLeg,
  714. C0 = cf(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),
  715. C1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  716. },
  717. leftHip = {
  718. Parent = R6parts.torso,
  719. Name = "Left Hip" ,
  720. Part0 = R6parts.torso,
  721. Part1 = R6parts.leftLeg,
  722. C0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),
  723. C1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  724. }
  725. }
  726. for i, v in pairs(R6joints) do
  727. local joint = Instance.new("Motor6D")
  728. for prop, val in pairs(v) do
  729. joint[prop] = val
  730. end
  731. R6joints[i] = joint
  732. end
  733. hum1.RigType = Enum.HumanoidRigType.R6
  734. hum1.HipHeight = 0
  735. end
  736. end
  737.  
  738.  
  739.  
  740. --find rig joints
  741.  
  742. local function fakemotor()
  743. return {C0=cf(), C1=cf()}
  744. end
  745.  
  746. local torso = gp(c, "Torso", "BasePart")
  747. local root = gp(c, "HumanoidRootPart", "BasePart")
  748.  
  749. local neck = gp(torso, "Neck", "Motor6D")
  750. neck = neck or fakemotor()
  751.  
  752. local rootJoint = gp(root, "RootJoint", "Motor6D")
  753. rootJoint = rootJoint or fakemotor()
  754.  
  755. local leftShoulder = gp(torso, "Left Shoulder", "Motor6D")
  756. leftShoulder = leftShoulder or fakemotor()
  757.  
  758. local rightShoulder = gp(torso, "Right Shoulder", "Motor6D")
  759. rightShoulder = rightShoulder or fakemotor()
  760.  
  761. local leftHip = gp(torso, "Left Hip", "Motor6D")
  762. leftHip = leftHip or fakemotor()
  763.  
  764. local rightHip = gp(torso, "Right Hip", "Motor6D")
  765. rightHip = rightHip or fakemotor()
  766.  
  767. --120 fps
  768.  
  769. local fps = 40
  770. local event = Instance.new("BindableEvent", c)
  771. event.Name = "120 fps"
  772. local floor = math.floor
  773. fps = 1 / fps
  774. local tf = 0
  775. local con = nil
  776. con = game:GetService("RunService").RenderStepped:Connect(function(s)
  777. if not c then
  778. con:Disconnect()
  779. return
  780. end
  781. --tf += s
  782. if tf >= fps then
  783. for i=1, floor(tf / fps) do
  784. event:Fire(c)
  785. end
  786. tf = 0
  787. end
  788. end)
  789. local event = event.Event
  790.  
  791. local hedrot = v3(0, 5, 0)
  792.  
  793. local uis = game:GetService("UserInputService")
  794. local function isPressed(key)
  795. return (not uis:GetFocusedTextBox()) and uis:IsKeyDown(Enum.KeyCode[key])
  796. end
  797.  
  798. local biggesthandle = Back_AccAccessory
  799. for i, v in pairs(c:GetChildren()) do
  800. if v:IsA("Accessory") then --Accessory
  801. local handle = gp(v, "Handle", "BasePart")
  802. if biggesthandle then
  803. if biggesthandle.Size.Magnitude < handle.Size.Magnitude then
  804. biggesthandle = handle
  805. end
  806. else
  807. biggesthandle = gp(v, "Handle", "BasePart")
  808. end
  809. end
  810. end
  811.  
  812. if not biggesthandle then
  813. return
  814. end
  815.  
  816. local handle1 = gp(gp(model, biggesthandle.Parent.Name, "Accessory"), "Handle", "BasePart")
  817. if not handle1 then
  818. return
  819. end
  820.  
  821. handle1.Destroying:Connect(function()
  822. handle1 = Back_AccAccessory
  823. end)
  824. biggesthandle.Destroying:Connect(function()
  825. biggesthandle = Back_AccAccessory
  826. end)
  827.  
  828. biggesthandle:BreakJoints()
  829. biggesthandle.Anchored = true
  830.  
  831. for i, v in pairs(handle1:GetDescendants()) do
  832. if v:IsA("AlignOrientation") then
  833. v.Enabled = false
  834. end
  835. end
  836.  
  837. local mouse = lp:GetMouse()
  838. local fling = false
  839. mouse.Button1Down:Connect(function()
  840. fling = true
  841. end)
  842. mouse.Button1Up:Connect(function()
  843. fling = false
  844. end)
  845. local function doForSignal(signal, vel)
  846. spawn(function()
  847. while signal:Wait() and c and handle1 and biggesthandle do
  848. if fling and mouse.Target then
  849. biggesthandle.Position = mouse.Hit.Position
  850. end
  851. handle1.RotVelocity = vel
  852. end
  853. end)
  854. end
  855. doForSignal(stepped, v3(100, 100, 100))
  856. doForSignal(renderstepped, v3(100, 100, 100))
  857. doForSignal(heartbeat, v3(20000, 20000, 20000)) --https://web.roblox.com/catalog/63690008/Pal-Hair
  858.  
  859.  
  860.  
  861. local lp = game:GetService("Players").LocalPlayer
  862. local rs = game:GetService("RunService")
  863. local stepped = rs.Stepped
  864. local heartbeat = rs.Heartbeat
  865. local renderstepped = rs.RenderStepped
  866. local sg = game:GetService("StarterGui")
  867. local ws = game:GetService("Workspace")
  868. local cf = CFrame.new
  869. local v3 = Vector3.new
  870. local v3_0 = Vector3.zero
  871. local inf = math.huge
  872.  
  873. local cplayer = lp.Character
  874.  
  875. local v3 = Vector3.new
  876.  
  877. local function gp(parent, name, className)
  878. if typeof(parent) == "Instance" then
  879. for i, v in pairs(parent:GetChildren()) do
  880. if (v.Name == name) and v:IsA(className) then
  881. return v
  882. end
  883. end
  884. end
  885. return nil
  886. end
  887.  
  888. local hat2 = gp(cplayer, "InternationalFedora", "Accessory")
  889. local handle2 = gp(hat2, "Handle", "BasePart")
  890. local att2 = gp(handle2, "att1_Handle", "Attachment")
  891. att2.Parent = cplayer["Head"]
  892. att2.Position = Vector3.new(0, -0, 0)
  893. att2.Rotation = Vector3.new(90, 0, 0)
  894.  
  895. local hat2 = gp(cplayer, "Lipstick_Bag_3.0", "Accessory")
  896. local handle2 = gp(hat2, "Handle", "BasePart")
  897. local att2 = gp(handle2, "att1_Handle", "Attachment")
  898. att2.Parent = cplayer["Torso"]
  899. att2.Position = Vector3.new(-0, -0, 0)
  900. att2.Rotation = Vector3.new(90, 0, 0)
  901.  
  902. local hat2 = gp(cplayer, "Pink Hair", "Accessory")
  903. local handle2 = gp(hat2, "Handle", "BasePart")
  904. local att2 = gp(handle2, "att1_Handle", "Attachment")
  905. att2.Parent = cplayer["Left Arm"]
  906. att2.Position = Vector3.new(0, -0, 0)
  907. att2.Rotation = Vector3.new(90, 0, 0)
  908.  
  909. local hat2 = gp(cplayer, "Kate Hair", "Accessory")
  910. local handle2 = gp(hat2, "Handle", "BasePart")
  911. local att2 = gp(handle2, "att1_Handle", "Attachment")
  912. att2.Parent = cplayer["Right Arm"]
  913. att2.Position = Vector3.new(0, -0, 0)
  914. att2.Rotation = Vector3.new(90, 0, 0) --LavanderHair
  915.  
  916. local hat2 = gp(cplayer, "LavanderHair", "Accessory")
  917. local handle2 = gp(hat2, "Handle", "BasePart")
  918. local att2 = gp(handle2, "att1_Handle", "Attachment")
  919. att2.Parent = cplayer["Right Leg"]
  920. att2.Position = Vector3.new(0, -0, 0) --Robloxclassicred
  921. att2.Rotation = Vector3.new(90, 0, 0)
  922.  
  923. local hat2 = gp(cplayer, "Robloxclassicred", "Accessory")
  924. local handle2 = gp(hat2, "Handle", "BasePart")
  925. local att2 = gp(handle2, "att1_Handle", "Attachment")
  926. att2.Parent = cplayer["Left Leg"]
  927. att2.Position = Vector3.new(0, -0, 0) --Robloxclassicred
  928. att2.Rotation = Vector3.new(90, 0, 0) --Surfboard
  929.  
  930. local hat2 = gp(cplayer, "Surfboard", "Accessory")
  931. local handle2 = gp(hat2, "Handle", "BasePart")
  932. local att2 = gp(handle2, "att1_Handle", "Attachment")
  933. att2.Parent = cplayer["Right Arm"]
  934. att2.Position = Vector3.new(0, -7, 0)
  935. att2.Rotation = Vector3.new(90, 0, 0)
  936.  
  937. --//====================================================\\--
  938. --|| CREATED BY SHACKLUSTER
  939. --\\====================================================//--
  940.  
  941.  
  942.  
  943. wait(0.2)
  944.  
  945.  
  946.  
  947. Player = game.Players.LocalPlayer -- put your roblox username here
  948. PlayerGui = Player.PlayerGui
  949. Cam = workspace.CurrentCamera
  950. Backpack = Player.Backpack
  951. Character = Player.Character
  952. Humanoid = Character.Humanoid
  953. Mouse = Player:GetMouse()
  954. RootPart = Character["HumanoidRootPart"]
  955. Torso = Character["Torso"]
  956. Head = Character["Head"]
  957. RightArm = Character["Right Arm"]
  958. LeftArm = Character["Left Arm"]
  959. RightLeg = Character["Right Leg"]
  960. LeftLeg = Character["Left Leg"]
  961. RootJoint = RootPart["RootJoint"]
  962. Neck = Torso["Neck"]
  963. RightShoulder = Torso["Right Shoulder"]
  964. LeftShoulder = Torso["Left Shoulder"]
  965. RightHip = Torso["Right Hip"]
  966. LeftHip = Torso["Left Hip"]
  967. local sick = Instance.new("Sound",Character)
  968. sick.SoundId = "rbxassetid://1840271919"
  969. sick.Looped = true
  970. sick.Pitch = 0.8
  971. sick.Volume = 1
  972. sick:Play()
  973. Humanoid.DisplayDistanceType = "None"
  974. game.Lighting.ClockTime = 22
  975.  
  976. IT = Instance.new
  977. CF = CFrame.new
  978. VT = Vector3.new
  979. RAD = math.rad
  980. C3 = Color3.new
  981. UD2 = UDim2.new
  982. BRICKC = BrickColor.new
  983. ANGLES = CFrame.Angles
  984. EULER = CFrame.fromEulerAnglesXYZ
  985. COS = math.cos
  986. ACOS = math.acos
  987. SIN = math.sin
  988. ASIN = math.asin
  989. ABS = math.abs
  990. MRANDOM = math.random
  991. FLOOR = math.floor
  992.  
  993. local Sky = IT("Sky")
  994. Sky.Parent = game.Lighting
  995. Sky.MoonAngularSize = 45
  996. Sky.MoonTextureId = "http://www.roblox.com/asset/?id=1055904136"
  997.  
  998. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  999. local NEWMESH = IT(MESH)
  1000. if MESH == "SpecialMesh" then
  1001. NEWMESH.MeshType = MESHTYPE
  1002. if MESHID ~= "nil" and MESHID ~= "" then
  1003. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1004. end
  1005. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1006. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1007. end
  1008. end
  1009. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1010. NEWMESH.Scale = SCALE
  1011. NEWMESH.Parent = PARENT
  1012. return NEWMESH
  1013. end
  1014.  
  1015. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1016. local NEWPART = IT("Part")
  1017. NEWPART.formFactor = FORMFACTOR
  1018. NEWPART.Reflectance = REFLECTANCE
  1019. NEWPART.Transparency = TRANSPARENCY
  1020. NEWPART.CanCollide = false
  1021. NEWPART.Locked = true
  1022. NEWPART.Anchored = true
  1023. if ANCHOR == false then
  1024. NEWPART.Anchored = false
  1025. end
  1026. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1027. NEWPART.Name = NAME
  1028. NEWPART.Size = SIZE
  1029. NEWPART.Position = Torso.Position
  1030. NEWPART.Material = MATERIAL
  1031. NEWPART:BreakJoints()
  1032. NEWPART.Parent = PARENT
  1033. return NEWPART
  1034. end
  1035.  
  1036. --//=================================\\
  1037. --|| CUSTOMIZATION
  1038. --\\=================================//
  1039.  
  1040. Player_Size = 1 --Size of the player.
  1041. Animation_Speed = 3
  1042. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  1043.  
  1044. local Speed = 16
  1045. local Effects2 = {}
  1046.  
  1047. --//=================================\\
  1048. --|| END OF CUSTOMIZATION
  1049. --\\=================================//
  1050.  
  1051. local function weldBetween(a, b)
  1052. local weldd = Instance.new("ManualWeld")
  1053. weldd.Part0 = a
  1054. weldd.Part1 = b
  1055. weldd.C0 = CFrame.new()
  1056. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1057. weldd.Parent = a
  1058. return weldd
  1059. end
  1060.  
  1061. --//=================================\\
  1062. --|| USEFUL VALUES
  1063. --\\=================================//
  1064.  
  1065. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1066. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1067. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  1068. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  1069. local CHANGEDEFENSE = 0
  1070. local CHANGEDAMAGE = 0
  1071. local CHANGEMOVEMENT = 0
  1072. local ANIM = "Idle"
  1073. local ATTACK = false
  1074. local EQUIPPED = false
  1075. local HOLD = false
  1076. local COMBO = 1
  1077. local Rooted = false
  1078. local SINE = 0
  1079. local KEYHOLD = false
  1080. local CHANGE = 2 / Animation_Speed
  1081. local WALKINGANIM = false
  1082. local WALK = 0
  1083. local VALUE1 = false
  1084. local VALUE2 = false
  1085. local ROBLOXIDLEANIMATION = IT("Animation")
  1086. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  1087. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  1088. --ROBLOXIDLEANIMATION.Parent = Humanoid
  1089. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  1090. WEAPONGUI.Name = "Weapon GUI"
  1091. local Weapon = IT("Model")
  1092. Weapon.Name = "Adds"
  1093. local Effects = IT("Folder", Weapon)
  1094. Effects.Name = "Effects"
  1095. local ANIMATOR = Humanoid.Animator
  1096. local ANIMATE = Character.Animate
  1097. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  1098. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  1099. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  1100. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  1101. local UNANCHOR = true
  1102. local KILLINSTINCT = 0
  1103.  
  1104. local SKILLTEXTCOLOR = C3(1,0,0)
  1105.  
  1106. --//=================================\\
  1107. --\\=================================//
  1108.  
  1109.  
  1110. --//=================================\\
  1111. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  1112. --\\=================================//
  1113.  
  1114. ArtificialHB = Instance.new("BindableEvent", script)
  1115. ArtificialHB.Name = "ArtificialHB"
  1116.  
  1117. script:WaitForChild("ArtificialHB")
  1118.  
  1119. frame = Frame_Speed
  1120. tf = 0
  1121. allowframeloss = false
  1122. tossremainder = false
  1123. lastframe = tick()
  1124. script.ArtificialHB:Fire()
  1125.  
  1126. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1127. tf = tf + s
  1128. if tf >= frame then
  1129. if allowframeloss then
  1130. script.ArtificialHB:Fire()
  1131. lastframe = tick()
  1132. else
  1133. for i = 1, math.floor(tf / frame) do
  1134. script.ArtificialHB:Fire()
  1135. end
  1136. lastframe = tick()
  1137. end
  1138. if tossremainder then
  1139. tf = 0
  1140. else
  1141. tf = tf - frame * math.floor(tf / frame)
  1142. end
  1143. end
  1144. end)
  1145.  
  1146. --//=================================\\
  1147. --\\=================================//
  1148.  
  1149.  
  1150.  
  1151.  
  1152.  
  1153. --//=================================\\
  1154. --|| SOME FUNCTIONS
  1155. --\\=================================//
  1156.  
  1157. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1158. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1159. end
  1160.  
  1161. function PositiveAngle(NUMBER)
  1162. if NUMBER >= 0 then
  1163. NUMBER = 0
  1164. end
  1165. return NUMBER
  1166. end
  1167.  
  1168. function NegativeAngle(NUMBER)
  1169. if NUMBER <= 0 then
  1170. NUMBER = 0
  1171. end
  1172. return NUMBER
  1173. end
  1174.  
  1175. function Swait(NUMBER)
  1176. if NUMBER == 0 or NUMBER == nil then
  1177. ArtificialHB.Event:wait()
  1178. else
  1179. for i = 1, NUMBER do
  1180. ArtificialHB.Event:wait()
  1181. end
  1182. end
  1183. end
  1184.  
  1185. function QuaternionFromCFrame(cf)
  1186. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1187. local trace = m00 + m11 + m22
  1188. if trace > 0 then
  1189. local s = math.sqrt(1 + trace)
  1190. local recip = 0.5 / s
  1191. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1192. else
  1193. local i = 0
  1194. if m11 > m00 then
  1195. i = 1
  1196. end
  1197. if m22 > (i == 0 and m00 or m11) then
  1198. i = 2
  1199. end
  1200. if i == 0 then
  1201. local s = math.sqrt(m00 - m11 - m22 + 1)
  1202. local recip = 0.5 / s
  1203. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1204. elseif i == 1 then
  1205. local s = math.sqrt(m11 - m22 - m00 + 1)
  1206. local recip = 0.5 / s
  1207. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1208. elseif i == 2 then
  1209. local s = math.sqrt(m22 - m00 - m11 + 1)
  1210. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1211. end
  1212. end
  1213. end
  1214.  
  1215. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1216. local xs, ys, zs = x + x, y + y, z + z
  1217. local wx, wy, wz = w * xs, w * ys, w * zs
  1218. local xx = x * xs
  1219. local xy = x * ys
  1220. local xz = x * zs
  1221. local yy = y * ys
  1222. local yz = y * zs
  1223. local zz = z * zs
  1224. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1225. end
  1226.  
  1227. function QuaternionSlerp(a, b, t)
  1228. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1229. local startInterp, finishInterp;
  1230. if cosTheta >= 0.0001 then
  1231. if (1 - cosTheta) > 0.0001 then
  1232. local theta = ACOS(cosTheta)
  1233. local invSinTheta = 1 / SIN(theta)
  1234. startInterp = SIN((1 - t) * theta) * invSinTheta
  1235. finishInterp = SIN(t * theta) * invSinTheta
  1236. else
  1237. startInterp = 1 - t
  1238. finishInterp = t
  1239. end
  1240. else
  1241. if (1 + cosTheta) > 0.0001 then
  1242. local theta = ACOS(-cosTheta)
  1243. local invSinTheta = 1 / SIN(theta)
  1244. startInterp = SIN((t - 1) * theta) * invSinTheta
  1245. finishInterp = SIN(t * theta) * invSinTheta
  1246. else
  1247. startInterp = t - 1
  1248. finishInterp = t
  1249. end
  1250. end
  1251. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1252. end
  1253.  
  1254. function Clerp(a, b, t)
  1255. local qa = {QuaternionFromCFrame(a)}
  1256. local qb = {QuaternionFromCFrame(b)}
  1257. local ax, ay, az = a.x, a.y, a.z
  1258. local bx, by, bz = b.x, b.y, b.z
  1259. local _t = 1 - t
  1260. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1261. end
  1262.  
  1263. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1264. local frame = IT("Frame")
  1265. frame.BackgroundTransparency = TRANSPARENCY
  1266. frame.BorderSizePixel = BORDERSIZEPIXEL
  1267. frame.Position = POSITION
  1268. frame.Size = SIZE
  1269. frame.BackgroundColor3 = COLOR
  1270. frame.BorderColor3 = BORDERCOLOR
  1271. frame.Name = NAME
  1272. frame.Parent = PARENT
  1273. return frame
  1274. end
  1275.  
  1276. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1277. local label = IT("TextLabel")
  1278. label.BackgroundTransparency = 1
  1279. label.Size = UD2(1, 0, 1, 0)
  1280. label.Position = UD2(0, 0, 0, 0)
  1281. label.TextColor3 = TEXTCOLOR
  1282. label.TextStrokeTransparency = STROKETRANSPARENCY
  1283. label.TextTransparency = TRANSPARENCY
  1284. label.FontSize = TEXTFONTSIZE
  1285. label.Font = TEXTFONT
  1286. label.BorderSizePixel = BORDERSIZEPIXEL
  1287. label.TextScaled = false
  1288. label.Text = TEXT
  1289. label.Name = NAME
  1290. label.Parent = PARENT
  1291. return label
  1292. end
  1293.  
  1294. function NoOutlines(PART)
  1295. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1296. end
  1297.  
  1298.  
  1299. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1300. local NEWWELD = IT(TYPE)
  1301. NEWWELD.Part0 = PART0
  1302. NEWWELD.Part1 = PART1
  1303. NEWWELD.C0 = C0
  1304. NEWWELD.C1 = C1
  1305. NEWWELD.Parent = PARENT
  1306. return NEWWELD
  1307. end
  1308.  
  1309. function CreateSound(ID, PARENT, VOLUME, PITCH)
  1310. local NEWSOUND = nil
  1311. coroutine.resume(coroutine.create(function()
  1312. NEWSOUND = IT("Sound", PARENT)
  1313. NEWSOUND.Volume = VOLUME
  1314. NEWSOUND.Pitch = PITCH
  1315. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1316. Swait()
  1317. NEWSOUND:play()
  1318. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  1319. end))
  1320. return NEWSOUND
  1321. end
  1322.  
  1323. function CFrameFromTopBack(at, top, back)
  1324. local right = top:Cross(back)
  1325. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1326. end
  1327.  
  1328. function MakeForm(PART,TYPE)
  1329. if TYPE == "Cyl" then
  1330. local MSH = IT("CylinderMesh",PART)
  1331. elseif TYPE == "Ball" then
  1332. local MSH = IT("SpecialMesh",PART)
  1333. MSH.MeshType = "Sphere"
  1334. elseif TYPE == "Wedge" then
  1335. local MSH = IT("SpecialMesh",PART)
  1336. MSH.MeshType = "Wedge"
  1337. end
  1338. end
  1339.  
  1340. Debris = game:GetService("Debris")
  1341. --//=================================\\
  1342. --|| WEAPON CREATION
  1343. --\\=================================//
  1344.  
  1345. local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.2, 3.39, 1.61),false)
  1346. local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "145815658", "186913315", VT(1,1,1), VT(0, 0, 0))
  1347. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1348.  
  1349. game:GetService("Players").LocalPlayer.Character["AppleHead"].Handle.att1_Handle.Parent = HandlePart
  1350. HandlePart.att1_Handle.Rotation = Vector3.new(-5, 70, 230)
  1351. HandlePart.att1_Handle.Position = Vector3.new(-0 , 1 , 0)
  1352.  
  1353. game:GetService("Players").LocalPlayer.Character["Headphones"].Handle.att1_Handle.Parent = HandlePart
  1354. HandlePart.att1_Handle.Rotation = Vector3.new(-5, 70, 230)
  1355. HandlePart.att1_Handle.Position = Vector3.new(-0 , 1 , 0)
  1356.  
  1357. game:GetService("Players").LocalPlayer.Character["MeshPartAccessory"].Handle.att1_Handle.Parent = HandlePart
  1358. HandlePart.att1_Handle.Rotation = Vector3.new(-5, 70, 230)
  1359. HandlePart.att1_Handle.Position = Vector3.new(-0 , 1 , -1.1)
  1360.  
  1361. local DECAL = IT("Decal",HandlePart)
  1362. DECAL.Texture = "http://www.roblox.com/asset/?id=116830967"
  1363.  
  1364. for _, c in pairs(Weapon:GetChildren()) do
  1365. if c.ClassName == "Part" then
  1366. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1367. end
  1368. end
  1369.  
  1370. local A = IT("Attachment",HandlePart)
  1371. A.Position = VT(0, -1.5, 0)
  1372. local B = IT("Attachment",HandlePart)
  1373. B.Position = VT(0, 2.2, 0.2)
  1374. local Trail = IT("Trail",HandlePart)
  1375. Trail.Attachment0 = A
  1376. Trail.Attachment1 = B
  1377. Trail.Lifetime = 0.1
  1378. Trail.Transparency = NumberSequence.new(0.8, 1)
  1379. Trail.Enabled = false
  1380.  
  1381. Weapon.Parent = Character
  1382.  
  1383. Humanoid.Died:connect(function()
  1384. ATTACK = true
  1385. end)
  1386.  
  1387. --//=================================\\
  1388. --|| DAMAGING
  1389. --\\=================================//
  1390.  
  1391. local asd = Instance.new("ParticleEmitter")
  1392. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.1, 0, 0))
  1393. asd.LightEmission = .1
  1394. asd.Size = NumberSequence.new(0.2)
  1395. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  1396. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  1397. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1398. asd.Transparency = bbb
  1399. asd.Size = aaa
  1400. asd.ZOffset = .9
  1401. asd.Acceleration = Vector3.new(0, -5, 0)
  1402. asd.LockedToPart = false
  1403. asd.EmissionDirection = "Back"
  1404. asd.Lifetime = NumberRange.new(1, 2)
  1405. asd.Rotation = NumberRange.new(-100, 100)
  1406. asd.RotSpeed = NumberRange.new(-100, 100)
  1407. asd.Speed = NumberRange.new(2)
  1408. asd.Enabled = false
  1409. asd.VelocitySpread = 10000
  1410.  
  1411. function getbloody(victim,amount)
  1412. local prtcl = asd:Clone()
  1413. prtcl.Parent = victim
  1414. prtcl:Emit(amount)
  1415. end
  1416.  
  1417. local TORSOVELOCITY = 0
  1418.  
  1419. function Ragdoll(Character2,CharTorso)
  1420. local svch = Character2
  1421. local hum = Character2:findFirstChild("Humanoid")
  1422. local q = Character2:GetChildren()
  1423. local CLONE = IT("Model",Effects)
  1424. local DummyHead = nil
  1425. for i = 1,#q do
  1426. if q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Accessory" and q[i].ClassName ~= "Hat" and q[i].ClassName ~= "Gear" then
  1427. --q[i].Parent = CLONE
  1428. if q[i].Name == "Head" then
  1429. --DummyHead = CLONE.Head:Clone()
  1430. --q[i]:ClearAllChildren()
  1431. --q[i].Transparency = 1
  1432. end
  1433. else
  1434. if q[i].ClassName ~= "Humanoid" then
  1435.  
  1436. end
  1437. end
  1438. end
  1439. local chrclone = CLONE
  1440.  
  1441. for _, c in pairs(Character2:GetChildren()) do
  1442. if c.ClassName == "Accessory" then
  1443.  
  1444. end
  1445. end
  1446.  
  1447. local ch = chrclone:GetChildren()
  1448. local i
  1449. for i = 1,#ch do
  1450. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  1451.  
  1452. end
  1453. end
  1454. local function Scan(ch)
  1455. local e
  1456. for e = 1,#ch do
  1457. Scan(ch[e]:GetChildren())
  1458. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  1459.  
  1460. end
  1461. end
  1462. end
  1463. Scan(chrclone:GetChildren())
  1464.  
  1465. local ch = Character2:GetChildren()
  1466. local i
  1467. for i = 1,#ch do
  1468. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1469.  
  1470. end
  1471. end
  1472.  
  1473. local ch = Character2:GetChildren()
  1474. local i
  1475. for i = 1,#ch do
  1476. if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1477.  
  1478. end
  1479. end
  1480. Character2 = chrclone
  1481. local Torso2 = Character2.Torso
  1482. local movevector = Vector3.new()
  1483.  
  1484. if Torso2 then
  1485. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  1486. local Head = Character2:FindFirstChild("Head")
  1487. if Head then
  1488. local Neck = Instance.new("Weld")
  1489. Neck.Name = "Neck"
  1490. Neck.Part0 = Torso2
  1491. Neck.Part1 = Head
  1492. Neck.C0 = CFrame.new(0, 1.5, 0)
  1493. Neck.C1 = CFrame.new()
  1494. Neck.Parent = Torso2
  1495. --Head:ClearAllChildren()
  1496. Head.Transparency = 0
  1497.  
  1498. end
  1499. local Limb = Character2:FindFirstChild("Right Arm")
  1500. if Limb then
  1501.  
  1502. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  1503. local Joint = Instance.new("Glue")
  1504. Joint.Name = "RightShoulder"
  1505. Joint.Part0 = Torso2
  1506. Joint.Part1 = Limb
  1507. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1508. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1509. Joint.Parent = Torso2
  1510.  
  1511. local B = Instance.new("Part")
  1512. B.TopSurface = 0
  1513. B.BottomSurface = 0
  1514. B.formFactor = "Symmetric"
  1515. B.Size = Vector3.new(1, 1, 1)
  1516. B.Transparency = 1
  1517. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1518. B.Parent = Character2
  1519. local W = Instance.new("Weld")
  1520. W.Part0 = Limb
  1521. W.Part1 = B
  1522. W.C0 = CFrame.new(0, -0.5, 0)
  1523. W.Parent = Limb
  1524.  
  1525. end
  1526. local Limb = Character2:FindFirstChild("Left Arm")
  1527. if Limb then
  1528.  
  1529. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  1530. local Joint = Instance.new("Glue")
  1531. Joint.Name = "LeftShoulder"
  1532. Joint.Part0 = Torso2
  1533. Joint.Part1 = Limb
  1534. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1535. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1536. Joint.Parent = Torso2
  1537.  
  1538. local B = Instance.new("Part")
  1539. B.TopSurface = 0
  1540. B.BottomSurface = 0
  1541. B.formFactor = "Symmetric"
  1542. B.Size = Vector3.new(1, 1, 1)
  1543. B.Transparency = 1
  1544. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1545. B.Parent = Character2
  1546. local W = Instance.new("Weld")
  1547. W.Part0 = Limb
  1548. W.Part1 = B
  1549. W.C0 = CFrame.new(0, -0.5, 0)
  1550. W.Parent = Limb
  1551.  
  1552. end
  1553. local Limb = Character2:FindFirstChild("Right Leg")
  1554. if Limb then
  1555.  
  1556. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  1557. local Joint = Instance.new("Glue")
  1558. Joint.Name = "RightHip"
  1559. Joint.Part0 = Torso2
  1560. Joint.Part1 = Limb
  1561. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1562. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1563. Joint.Parent = Torso2
  1564.  
  1565. local B = Instance.new("Part")
  1566. B.TopSurface = 0
  1567. B.BottomSurface = 0
  1568. B.formFactor = "Symmetric"
  1569. B.Size = Vector3.new(1, 1, 1)
  1570. B.Transparency = 1
  1571. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1572. B.Parent = Character2
  1573. local W = Instance.new("Weld")
  1574. W.Part0 = Limb
  1575. W.Part1 = B
  1576. W.C0 = CFrame.new(0, -0.5, 0)
  1577. W.Parent = Limb
  1578.  
  1579. end
  1580. local Limb = Character2:FindFirstChild("Left Leg")
  1581. if Limb then
  1582.  
  1583. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  1584. local Joint = Instance.new("Glue")
  1585. Joint.Name = "LeftHip"
  1586. Joint.Part0 = Torso2
  1587. Joint.Part1 = Limb
  1588. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1589. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1590. Joint.Parent = Torso2
  1591.  
  1592. local B = Instance.new("Part")
  1593. B.TopSurface = 0
  1594. B.BottomSurface = 0
  1595. B.formFactor = "Symmetric"
  1596. B.Size = Vector3.new(1, 1, 1)
  1597. B.Transparency = 1
  1598. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1599. B.Parent = Character2
  1600. local W = Instance.new("Weld")
  1601. W.Part0 = Limb
  1602. W.Part1 = B
  1603. W.C0 = CFrame.new(0, -0.5, 0)
  1604. W.Parent = Limb
  1605.  
  1606. end
  1607. --[
  1608. local Bar = Instance.new("Part")
  1609. Bar.TopSurface = 0
  1610. Bar.BottomSurface = 0
  1611. Bar.formFactor = "Symmetric"
  1612. Bar.Size = Vector3.new(1, 1, 1)
  1613. Bar.Transparency = 1
  1614. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  1615. Bar.Parent = Character2
  1616. local Weld = Instance.new("Weld")
  1617. Weld.Part0 = Torso2
  1618. Weld.Part1 = Bar
  1619. Weld.C0 = CFrame.new(0, 0.5, 0)
  1620. Weld.Parent = Torso2
  1621. --]]
  1622. end
  1623. Character2.Parent = Weapon
  1624. if movevector ~= Vector3.new() then
  1625. for i = 1,10 do
  1626. Torso2.Velocity = movevector * 30
  1627. end
  1628. end
  1629. DummyHead.Name = "FakeHead"
  1630. --DummyHead.Parent = CLONE
  1631. local BLOOD = CreatePart(3, DummyHead, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.25,0.65),false)
  1632. BLOOD.CFrame = DummyHead.CFrame*CF(0,-DummyHead.Size.Y/2,0)
  1633. MakeForm(BLOOD,"Cyl")
  1634. weldBetween(DummyHead,BLOOD)
  1635. local BLOOD = CreatePart(3, Torso2, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.2,0.65),false)
  1636. BLOOD.CFrame = Torso2.CFrame*CF(0,Torso2.Size.Y/2,0)
  1637. MakeForm(BLOOD,"Cyl")
  1638. weldBetween(Torso2,BLOOD)
  1639. Character2.Name = "Corpse"
  1640. local hum2 = svch:findFirstChild("Humanoid")
  1641.  
  1642. return Character2,Torso2,DummyHead
  1643. end
  1644.  
  1645. function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
  1646. local HITFLOOR, HITPOS = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
  1647. if HITFLOOR ~= nil then
  1648. if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
  1649. if HITFLOOR.Name == "BloodPuddle" then
  1650. local DIST = (Position - HITFLOOR.Position).Magnitude
  1651. if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
  1652. HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
  1653. end
  1654. else
  1655. if HITFLOOR.Anchored == true then
  1656. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(1,0,1))
  1657. BLOOD.CFrame = CF(HITPOS)
  1658. MakeForm(BLOOD,"Cyl")
  1659. coroutine.resume(coroutine.create(function()
  1660. Swait(75)
  1661. while true do
  1662. Swait()
  1663. BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
  1664. if BLOOD.Size.Z < 0.051 then
  1665. BLOOD:remove()
  1666. break
  1667. end
  1668. end
  1669. end))
  1670. end
  1671. end
  1672. end
  1673. end
  1674. end
  1675.  
  1676. function SprayBlood(POSITION,DIRECTION,BloodSize)
  1677. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false)
  1678. BLOOD.CFrame = CF(POSITION)
  1679. MakeForm(BLOOD,"Ball")
  1680. local bv = Instance.new("BodyVelocity",BLOOD)
  1681. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1682. bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*15
  1683. bv.Name = "MOVE"
  1684. Debris:AddItem(bv,0.05)
  1685. coroutine.resume(coroutine.create(function()
  1686. local HASTOUCHEDGROUND = false
  1687. local HIT = BLOOD.Touched:Connect(function(hit)
  1688. if hit.Anchored == true then
  1689. HASTOUCHEDGROUND = true
  1690. PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
  1691. end
  1692. end)
  1693. for i = 1, 50 do
  1694. Swait()
  1695. if HASTOUCHEDGROUND == true then
  1696. break
  1697. end
  1698. BLOOD.Size = BLOOD.Size * 0.9
  1699. end
  1700. BLOOD:remove()
  1701. end))
  1702. end
  1703.  
  1704. function Kill(Target)
  1705. if Target.Parent ~= Weapon and Target:FindFirstChildOfClass("Humanoid") then
  1706. --Target:BreakJoints()
  1707. local CFRAME = Target:FindFirstChild("Torso").CFrame or Target:FindFirstChild("UpperTorso")
  1708. local CLONE,TORS2,DummyHead = Ragdoll(Target,Torso)
  1709. getbloody(DummyHead,45)
  1710. if TORS2 ~= nil then
  1711. CreateSound("185688060", TORS2, 10, (math.random(8,12)/10))
  1712. CreateSound("337800380", DummyHead, 5, (math.random(8,18)/10))
  1713. local HUM = IT("Humanoid")
  1714. HUM.MaxHealth = 0
  1715. HUM.Health = 0
  1716. HUM.Name = "CorpseHumanoid"
  1717. HUM.PlatformStand = true
  1718. HUM.Parent = CLONE
  1719. KILLINSTINCT = KILLINSTINCT + 20
  1720. TORS2.CFrame = CFRAME
  1721. coroutine.resume(coroutine.create(function()
  1722. for i = 1, 450 do
  1723. wait()
  1724. SprayBlood(DummyHead.CFrame*CF(0,-0.25,0).p,DummyHead.CFrame*CF(0,-0.7,0).p,5)
  1725. SprayBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,TORS2.CFrame*CF(0,TORS2.Size.Y,0).p,10)
  1726. --PuddleOfBlood(DummyHead.CFrame*CF(0,-0.25,0).p,4,CLONE,3)
  1727. --PuddleOfBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,8,CLONE,6)
  1728. end
  1729. CLONE:Remove()
  1730. end))
  1731. end
  1732. end
  1733. end
  1734.  
  1735. --//=================================\\
  1736. --|| ATTACK FUNCTIONS AND STUFF
  1737. --\\=================================//
  1738.  
  1739. function Swing()
  1740. ATTACK = true
  1741. Rooted = false
  1742. for i=0, 1, 0.1 / Animation_Speed do
  1743. Swait()
  1744. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.7 / Animation_Speed)
  1745. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.7 / Animation_Speed)
  1746. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1747. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1748. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1749. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1750. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(180)), 0.5 / Animation_Speed)
  1751. end
  1752. Trail.Enabled = true
  1753. HandlePart.CanCollide = true
  1754. CreateSound("185687991", HandlePart, 1, (math.random(8,12)/10))
  1755. local HIT = HandlePart.Touched:Connect(function(hit)
  1756. Kill(hit.Parent)
  1757. end)
  1758. for i=0, 0.8, 0.1 / Animation_Speed do
  1759. Swait()
  1760. if Speed == 25 and TORSOVELOCITY > 0.3 then
  1761. RootPart.CFrame = RootPart.CFrame * CF(0,0,-1)
  1762. end
  1763. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.7 / Animation_Speed)
  1764. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.7 / Animation_Speed)
  1765. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.7) * ANGLES(RAD(15), RAD(0), RAD(90)) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1766. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1767. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1768. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1769. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(25), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1770. end
  1771. Trail.Enabled = false
  1772. HandlePart.CanCollide = false
  1773. HIT:disconnect()
  1774. ATTACK = false
  1775. Rooted = false
  1776. end
  1777.  
  1778. function Laugh()
  1779. ATTACK = true
  1780. Rooted = true
  1781. CreateSound("1238240145", Torso, 6, 1)
  1782. for i=0, 3.5, 0.1 / Animation_Speed do
  1783. Swait()
  1784. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1785. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1786. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.35 * COS(SINE / 2), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1787. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1788. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1789. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1790. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1791. end
  1792. ATTACK = false
  1793. Rooted = false
  1794. end
  1795.  
  1796. --//=================================\\
  1797. --|| ASSIGN THINGS TO KEYS
  1798. --\\=================================//
  1799.  
  1800. function MouseDown(Mouse)
  1801. if ATTACK == false then
  1802. Swing()
  1803. end
  1804. end
  1805.  
  1806. function MouseUp(Mouse)
  1807. HOLD = false
  1808. end
  1809.  
  1810. function KeyDown(Key)
  1811. KEYHOLD = true
  1812. if Key == "b" and ATTACK == false then
  1813. if Speed == 10 then
  1814. Speed = 25
  1815. elseif Speed == 25 then
  1816. Speed = 10
  1817. end
  1818. end
  1819.  
  1820. if Key == "t" and ATTACK == false then
  1821. Laugh()
  1822. end
  1823. end
  1824.  
  1825. function KeyUp(Key)
  1826. KEYHOLD = false
  1827. end
  1828.  
  1829. Mouse.Button1Down:connect(function(NEWKEY)
  1830. MouseDown(NEWKEY)
  1831. end)
  1832. Mouse.Button1Up:connect(function(NEWKEY)
  1833. MouseUp(NEWKEY)
  1834. end)
  1835. Mouse.KeyDown:connect(function(NEWKEY)
  1836. KeyDown(NEWKEY)
  1837. end)
  1838. Mouse.KeyUp:connect(function(NEWKEY)
  1839. KeyUp(NEWKEY)
  1840. end)
  1841.  
  1842. --//=================================\\
  1843. --\\=================================//
  1844.  
  1845.  
  1846. function unanchor()
  1847. if UNANCHOR == true then
  1848. g = Character:GetChildren()
  1849. for i = 1, #g do
  1850. if g[i].ClassName == "Part" then
  1851. g[i].Anchored = false
  1852. end
  1853. end
  1854. end
  1855. end
  1856.  
  1857.  
  1858. --//=================================\\
  1859. --|| WRAP THE WHOLE SCRIPT UP
  1860. --\\=================================//
  1861.  
  1862. Humanoid.Changed:connect(function(Jump)
  1863. if Jump == "Jump" and (Disable_Jump == true) then
  1864. Humanoid.Jump = false
  1865. end
  1866. end)
  1867.  
  1868. Speed = 10
  1869.  
  1870. local naeeym2 = Instance.new("BillboardGui",Character)
  1871. naeeym2.AlwaysOnTop = true
  1872. naeeym2.Size = UDim2.new(5,35,2,35)
  1873. naeeym2.StudsOffset = Vector3.new(0,1,0)
  1874. naeeym2.Adornee = Character.Head
  1875. naeeym2.Name = "Name"
  1876. naeeym2.PlayerToHideFrom = Player
  1877. local tecks2 = Instance.new("TextLabel",naeeym2)
  1878. tecks2.BackgroundTransparency = 1
  1879. tecks2.TextScaled = true
  1880. tecks2.BorderSizePixel = 0
  1881. tecks2.Text = "PSYCHO"
  1882. tecks2.Font = "Antique"
  1883. tecks2.TextSize = 30
  1884. tecks2.TextStrokeTransparency = 0
  1885. tecks2.TextColor3 = Color3.new(0.8,0,0)
  1886. tecks2.TextStrokeColor3 = Color3.new(0.8,0,0)
  1887. tecks2.Size = UDim2.new(1,0,0.5,0)
  1888. tecks2.Parent = naeeym2
  1889.  
  1890. while true do
  1891. ANIMATE.Parent = nil
  1892. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1893. IDLEANIMATION:Play()
  1894. SINE = SINE + CHANGE
  1895. TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1896. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1897. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1898. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1899. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1900. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1901. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1902. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1903. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1904. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1905. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1906. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1907. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1908. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1909. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1910. end
  1911. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1912. ANIM = "Jump"
  1913. if ATTACK == false then
  1914. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1915. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1916. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1917. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1918. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1919. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1920. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-165), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1921. end
  1922. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1923. ANIM = "Fall"
  1924. if ATTACK == false then
  1925. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1926. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1927. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1928. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1929. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1930. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1931. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-85), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1932. end
  1933. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1934. ANIM = "Idle"
  1935. if ATTACK == false then
  1936. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1937. if VALUE1 == false then
  1938. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1939. end
  1940. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1941. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1942. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1943. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1944. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1945. if VALUE1 == false and MRANDOM(1,200) == 1 then
  1946. coroutine.resume(coroutine.create(function()
  1947. VALUE1 = true
  1948. for i = 1, 25 do
  1949. Swait()
  1950. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD((15+MRANDOM(-15,15)/15)), RAD(0)), 3 / Animation_Speed)
  1951. end
  1952. VALUE1 = false
  1953. end))
  1954. end
  1955. end
  1956. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1957. ANIM = "Walk"
  1958. WALK = WALK + 1 / Animation_Speed
  1959. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1960. WALK = 0
  1961. if WALKINGANIM == true then
  1962. WALKINGANIM = false
  1963. elseif WALKINGANIM == false then
  1964. WALKINGANIM = true
  1965. end
  1966. end
  1967. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1968. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1969. if ATTACK == false then
  1970. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1971. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(25), RAD(0)), 0.15 / Animation_Speed)
  1972. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35 - 0.15 * COS(SINE / (WALKSPEEDVALUE / 2)), 0) * ANGLES(RAD(-20), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1973. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1974. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1975. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1976. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.75 + 0.3 * COS(SINE / (WALKSPEEDVALUE/2)), 0) * ANGLES(RAD(-145), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1977. end
  1978. end
  1979. unanchor()
  1980. Humanoid.MaxHealth = "inf"
  1981. Humanoid.Health = "inf"
  1982. if Rooted == false then
  1983. Disable_Jump = false
  1984. Humanoid.WalkSpeed = Speed
  1985. elseif Rooted == true then
  1986. Disable_Jump = true
  1987. Humanoid.WalkSpeed = 0
  1988. end
  1989. if KILLINSTINCT > 0 then
  1990. PuddleOfBlood(HandlePart.CFrame*CF(0,1,0).p,3,HandlePart,2)
  1991. KILLINSTINCT = KILLINSTINCT - 0.1
  1992. end
  1993. if Head:FindFirstChild("face") then
  1994. Head.face.Texture = "http://www.roblox.com/asset/?id=120463437"
  1995. end
  1996. Trail.Color = ColorSequence.new(C3(1,1-KILLINSTINCT/70,1-KILLINSTINCT/70))
  1997. local MATHS = {"0","1"}
  1998. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)].."P"..MATHS[MRANDOM(1,#MATHS)].."S"..MATHS[MRANDOM(1,#MATHS)].."Y"..MATHS[MRANDOM(1,#MATHS)].."C"..MATHS[MRANDOM(1,#MATHS)].."H"..MATHS[MRANDOM(1,#MATHS)].."O"..MATHS[MRANDOM(1,#MATHS)]
  1999. Humanoid.PlatformStand = false
  2000. script.Name = Humanoid.Name
  2001. if math.random(1,70-Speed) == 1 then
  2002. tecks2.Text = "FAILURE"
  2003. elseif math.random(1,70-Speed) == 2 then
  2004. tecks2.Text = "WHY BOTHER"
  2005. elseif math.random(1,70-Speed) == 3 then
  2006. tecks2.Text = "WORTHLESS"
  2007. else
  2008. if KILLINSTINCT > 0 then
  2009. if KILLINSTINCT < 100 then
  2010. if MRANDOM(1,math.ceil(100-KILLINSTINCT)) == 1 then
  2011. tecks2.Text = "HA AH AHA HA HA HA HA"
  2012. else
  2013. tecks2.Text = "boss_kiddos the KILLER."
  2014. end
  2015. elseif KILLINSTINCT >= 100 then
  2016. if MRANDOM(1,5) == 1 then
  2017. tecks2.Text = "ESFIJKDSFBBJDSFBUKJDSFKMD DA NUB"
  2018. end
  2019. else
  2020. tecks2.Text = "boss_kiddos the KILLER."
  2021. end
  2022. else
  2023. tecks2.Text = "boss_kiddos the KILLER."
  2024. end
  2025. end
  2026. DECAL.Transparency = 1-(KILLINSTINCT/25)
  2027. Swait()
  2028. if Head:FindFirstChildOfClass("Sound") then
  2029. Head:FindFirstChildOfClass("Sound"):remove()
  2030. end
  2031. if KILLINSTINCT > 100 then
  2032. KILLINSTINCT = 100
  2033. end
  2034. sick.Parent = Character
  2035. Sky.Parent = game.Lighting
  2036. game.Lighting.ClockTime = 22
  2037. script.Parent = PlayerGui
  2038. end
  2039.  
  2040. --//=================================\\
  2041. --\\=================================//
  2042.  
  2043.  
  2044.  
  2045.  
  2046.  
  2047. --//====================================================\\--
  2048. --|| END OF SCRIPT
  2049. --\\====================================================//--
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