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- P4 = Instance.new("Part")
- P4.Size = Vector3.new(62.6, 23.8, 0.2) ---- Size
- P4.Position = Vector3.new(99.1, 11.9, -60.9) ---- Position
- P4.Rotation = Vector3.new(0, 0, 0) ---- Rotation
- P4.Parent = game.Workspace
- P4.Anchored = true
- P4.CanCollide = true
- P4.TopSurface = "SmoothNoOutlines"
- P4.BottomSurface = "SmoothNoOutlines"
- P4.FrontSurface = "SmoothNoOutlines"
- P4.LeftSurface = "SmoothNoOutlines"
- P4.RightSurface = "SmoothNoOutlines"
- P4.BrickColor = BrickColor.new("Really black")
- P4.Material = Enum.Material.SmoothPlastic
- P4.Transparency = 0
- P4 = Instance.new("Part")
- P4.Size = Vector3.new(62.6, 23.8, 0.2) ---- Size
- P4.Position = Vector3.new(28.5, 11.9, -60.9) ---- Position
- P4.Rotation = Vector3.new(0, 0, 0) ---- Rotation
- P4.Parent = game.Workspace
- P4.Anchored = true
- P4.CanCollide = true
- P4.TopSurface = "SmoothNoOutlines"
- P4.BottomSurface = "SmoothNoOutlines"
- P4.FrontSurface = "SmoothNoOutlines"
- P4.LeftSurface = "SmoothNoOutlines"
- P4.RightSurface = "SmoothNoOutlines"
- P4.BrickColor = BrickColor.new("Really black")
- P4.Material = Enum.Material.SmoothPlastic
- P4.Transparency = 0
- P4 = Instance.new("Part")
- P4.Size = Vector3.new(132.8, 0.2, 62.8) ---- Size
- P4.Position = Vector3.new(63.8, 0.1, -92.2) ---- Position
- P4.Rotation = Vector3.new(0, 0, 0) ---- Rotation
- P4.Parent = game.Workspace
- P4.Anchored = true
- P4.CanCollide = true
- P4.TopSurface = "SmoothNoOutlines"
- P4.BottomSurface = "SmoothNoOutlines"
- P4.FrontSurface = "SmoothNoOutlines"
- P4.LeftSurface = "SmoothNoOutlines"
- P4.RightSurface = "SmoothNoOutlines"
- P4.BrickColor = BrickColor.new("Really black")
- P4.Material = Enum.Material.SmoothPlastic
- P4.Transparency = 0
- P4 = Instance.new("Part")
- P4.Size = Vector3.new(85, 23.8, 0.2) ---- Size
- P4.Position = Vector3.new(49.7, 11.9, -84.9) ---- Position
- P4.Rotation = Vector3.new(0, 0, 0) ---- Rotation
- P4.Parent = game.Workspace
- P4.Anchored = true
- P4.CanCollide = true
- P4.TopSurface = "SmoothNoOutlines"
- P4.BottomSurface = "SmoothNoOutlines"
- P4.FrontSurface = "SmoothNoOutlines"
- P4.LeftSurface = "SmoothNoOutlines"
- P4.RightSurface = "SmoothNoOutlines"
- P4.BrickColor = BrickColor.new("Really black")
- P4.Material = Enum.Material.SmoothPlastic
- P4.Transparency = 0
- P4 = Instance.new("Part")
- P4.Size = Vector3.new(9.8, 23.8, 0.2) ---- Size
- P4.Position = Vector3.new(2.3, 11.9, -84.9) ---- Position
- P4.Rotation = Vector3.new(0, 0, 0) ---- Rotation
- P4.Parent = game.Workspace
- P4.Anchored = true
- P4.CanCollide = false
- P4.TopSurface = "SmoothNoOutlines"
- P4.BottomSurface = "SmoothNoOutlines"
- P4.FrontSurface = "SmoothNoOutlines"
- P4.LeftSurface = "SmoothNoOutlines"
- P4.RightSurface = "SmoothNoOutlines"
- P4.BrickColor = BrickColor.new("Really black")
- P4.Material = Enum.Material.SmoothPlastic
- P4.Transparency = 0
- P4 = Instance.new("Part")
- P4.Size = Vector3.new(63, 0.2, 133.2) ---- Size
- P4.Position = Vector3.new(63.8, 23.9, -92.5) ---- Position
- P4.Rotation = Vector3.new(0, 90, 0) ---- Rotation
- P4.Parent = game.Workspace
- P4.Anchored = true
- P4.CanCollide = true
- P4.TopSurface = "SmoothNoOutlines"
- P4.BottomSurface = "SmoothNoOutlines"
- P4.FrontSurface = "SmoothNoOutlines"
- P4.LeftSurface = "SmoothNoOutlines"
- P4.RightSurface = "SmoothNoOutlines"
- P4.BrickColor = BrickColor.new("Really black")
- P4.Material = Enum.Material.SmoothPlastic
- P4.Transparency = 0
- P4 = Instance.new("Part")
- P4.Size = Vector3.new(62.6, 23.8, 0.2) ---- Size
- P4.Position = Vector3.new(28.5, 11.9, -60.9) ---- Position
- P4.Rotation = Vector3.new(0, 0, 0) ---- Rotation
- P4.Parent = game.Workspace
- P4.Anchored = true
- P4.CanCollide = true
- P4.TopSurface = "SmoothNoOutlines"
- P4.BottomSurface = "SmoothNoOutlines"
- P4.FrontSurface = "SmoothNoOutlines"
- P4.LeftSurface = "SmoothNoOutlines"
- P4.RightSurface = "SmoothNoOutlines"
- P4.BrickColor = BrickColor.new("Really black")
- P4.Material = Enum.Material.SmoothPlastic
- P4.Transparency = 0
- P4 = Instance.new("Part")
- P4.Size = Vector3.new(62.6, 23.8, 0.2) ---- Size
- P4.Position = Vector3.new(130.3, 11.9, -92.3) ---- Position
- P4.Rotation = Vector3.new(0, 90, 0) ---- Rotation
- P4.Parent = game.Workspace
- P4.Anchored = true
- P4.CanCollide = true
- P4.TopSurface = "SmoothNoOutlines"
- P4.BottomSurface = "SmoothNoOutlines"
- P4.FrontSurface = "SmoothNoOutlines"
- P4.LeftSurface = "SmoothNoOutlines"
- P4.RightSurface = "SmoothNoOutlines"
- P4.BrickColor = BrickColor.new("Really black")
- P4.Material = Enum.Material.SmoothPlastic
- P4.Transparency = 0
- P4 = Instance.new("Part")
- P4.Size = Vector3.new(133.2, 23.8, 0.2) ---- Size
- P4.Position = Vector3.new(63.8, 11.9, -123.7) ---- Position
- P4.Rotation = Vector3.new(0, 0, 0) ---- Rotation
- P4.Parent = game.Workspace
- P4.Anchored = true
- P4.CanCollide = true
- P4.TopSurface = "SmoothNoOutlines"
- P4.BottomSurface = "SmoothNoOutlines"
- P4.FrontSurface = "SmoothNoOutlines"
- P4.LeftSurface = "SmoothNoOutlines"
- P4.RightSurface = "SmoothNoOutlines"
- P4.BrickColor = BrickColor.new("Really black")
- P4.Material = Enum.Material.SmoothPlastic
- P4.Transparency = 0
- P4 = Instance.new("Part")
- P4.Size = Vector3.new(0.2, 23.8, 38.8) ---- Size
- P4.Position = Vector3.new(92.1, 11.9, -104.2) ---- Position
- P4.Rotation = Vector3.new(0, 0, 0) ---- Rotation
- P4.Parent = game.Workspace
- P4.Anchored = true
- P4.CanCollide = true
- P4.TopSurface = "SmoothNoOutlines"
- P4.BottomSurface = "SmoothNoOutlines"
- P4.FrontSurface = "SmoothNoOutlines"
- P4.LeftSurface = "SmoothNoOutlines"
- P4.RightSurface = "SmoothNoOutlines"
- P4.BrickColor = BrickColor.new("Really black")
- P4.Material = Enum.Material.SmoothPlastic
- P4.Transparency = 0
- P4 = Instance.new("Part")
- P4.Size = Vector3.new(62.6, 23.8, 0.2) ---- Size
- P4.Position = Vector3.new(-2.7, 11.9, -92.3) ---- Position
- P4.Rotation = Vector3.new(0, 90, 0) ---- Rotation
- P4.Parent = game.Workspace
- P4.Anchored = true
- P4.CanCollide = true
- P4.TopSurface = "SmoothNoOutlines"
- P4.BottomSurface = "SmoothNoOutlines"
- P4.FrontSurface = "SmoothNoOutlines"
- P4.LeftSurface = "SmoothNoOutlines"
- P4.RightSurface = "SmoothNoOutlines"
- P4.BrickColor = BrickColor.new("Really black")
- P4.Material = Enum.Material.SmoothPlastic
- P4.Transparency = 0
- P4 = Instance.new("Part")
- P4.Size = Vector3.new(132.8, 0.2, 62.8) ---- Size
- P4.Position = Vector3.new(63.8, 0.5, -92.2) ---- Position
- P4.Rotation = Vector3.new(0, 0, 0) ---- Rotation
- P4.Parent = game.Workspace
- P4.Anchored = true
- P4.CanCollide = true
- P4.TopSurface = "SmoothNoOutlines"
- P4.BottomSurface = "SmoothNoOutlines"
- P4.FrontSurface = "SmoothNoOutlines"
- P4.LeftSurface = "SmoothNoOutlines"
- P4.RightSurface = "SmoothNoOutlines"
- P4.BrickColor = BrickColor.new("Really black")
- P4.Material = Enum.Material.SmoothPlastic
- P4.Transparency = 0
- P4 = Instance.new("Part")
- P4.Size = Vector3.new(0.2, 6.2, 2.4) ---- Size
- P4.Position = Vector3.new(34.9, 3.1, -62.2) ---- Position
- P4.Rotation = Vector3.new(0, 0, 0) ---- Rotation
- P4.Parent = game.Workspace
- P4.Anchored = true
- P4.CanCollide = true
- P4.TopSurface = "SmoothNoOutlines"
- P4.BottomSurface = "SmoothNoOutlines"
- P4.FrontSurface = "SmoothNoOutlines"
- P4.LeftSurface = "SmoothNoOutlines"
- P4.RightSurface = "SmoothNoOutlines"
- P4.BrickColor = BrickColor.new("Really black")
- P4.Material = Enum.Material.SmoothPlastic
- P4.Transparency = 0
- P4 = Instance.new("Part")
- P4.Size = Vector3.new(0.2, 17.6, 2.4) ---- Size
- P4.Position = Vector3.new(34.9, 15, -62.2) ---- Position
- P4.Rotation = Vector3.new(0, 0, 0) ---- Rotation
- P4.Parent = game.Workspace
- P4.Anchored = true
- P4.CanCollide = false
- P4.TopSurface = "SmoothNoOutlines"
- P4.BottomSurface = "SmoothNoOutlines"
- P4.FrontSurface = "SmoothNoOutlines"
- P4.LeftSurface = "SmoothNoOutlines"
- P4.RightSurface = "SmoothNoOutlines"
- P4.BrickColor = BrickColor.new("Really black")
- P4.Material = Enum.Material.SmoothPlastic
- P4.Transparency = 0
- P4 = Instance.new("Part")
- P4.Size = Vector3.new(0.2, 23.8, 21.4) ---- Size
- P4.Position = Vector3.new(34.9, 11.9, -74.1) ---- Position
- P4.Rotation = Vector3.new(0, 0, 0) ---- Rotation
- P4.Parent = game.Workspace
- P4.Anchored = true
- P4.CanCollide = true
- P4.TopSurface = "SmoothNoOutlines"
- P4.BottomSurface = "SmoothNoOutlines"
- P4.FrontSurface = "SmoothNoOutlines"
- P4.LeftSurface = "SmoothNoOutlines"
- P4.RightSurface = "SmoothNoOutlines"
- P4.BrickColor = BrickColor.new("Really black")
- P4.Material = Enum.Material.SmoothPlastic
- P4.Transparency = 0
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